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- mg_gruber_multigames_tfx1
- General:
- -Removed weapon at the start of the round.
- -Changed map chat commands to vscript
- -Added loading screen image on map load
- -Added text file on map load
- -Added radar
- -Compiled in HDR
- -Changed the path of textures to avoid texture cache problems
- -Added infinite ammo (magazines)
- -Performance optimization (func_detail)
- -Player speed is set to 0 when teleported to a minigame
- -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, mp_startmoney 16000, mp_freezetime 3, sv_airaccelerate 150
- -Reduced the entity count after a minigame is selected (unused entities are killed)
- -Added time limit on all minigames
- -Removed bots
- -Added playerclip to most minigames
- -Changed the path of music for better compability with music related plugins
- -Added support for 64 players
- -Changed lightmap scale to 32
- -Fixed server crash related to displacements using power of 4
- -Removed 2 invalid Terrorist spawns.
- -Changed tanktrains to tracktrains.
- -Fixed possible crash related to templates (name fixup flag)
- -Fixed an exploit related to buyzones
- -Added money award to all players on round end
- Misc:
- -Removed nav file that was packed in the bsp
- Spawn:
- -Fixed multiple players being able to reach the picking room
- -Added autpick of 35 seconds after reaching the picking room
- Pistols:
- -Fixed players getting stuck under the map (Weird interaction that caused players to fall inside some brush entities (Caused by cs_enable_player_physics_box 1 + noblock plugin, only happens when a player is teleported on top of some entities)
- -Fixed missing pistol models
- -Fixed players sometimes getting stuck when teleporting to the arena
- -Fixed p2000 equip for Counter-Terrorists
- Decoy battle:
- -Fixed decoys not killing players (Disabled noblock)
- -Added knife to decoy battle to prevent a common grenade bug, players and blocks can't be knifed.
- -Improved the method of removing decoys from the game to avoid spam
- -Decoys can no longer be constantly dropped
- Obstacle race:
- -Fixed a rare bug where a team could win obstacle race without breaking all the platforms
- Bhop:
- -Fixed multiple players being able to win
- AWP:
- -Fixed players getting stuck under the map (Weird interaction that caused players to fall inside some brush entities (Caused by cs_enable_player_physics_box 1 + noblock plugin, only happens when a player is teleported on top of some entities)
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