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Regular SRB2 running properly

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Jan 30th, 2019
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  1. Compiled for SDL version: 2.0.9
  2. Linked with SDL version: 2.0.9
  3. Setting up SRB2...
  4. Looking for WADs in: SRB2WADDIR,.,/usr/local/share/games/SRB2,/usr/local/games/SRB2,/usr/share/games/SRB2
  5. Z_Init(): Init zone memory allocation daemon.
  6. System memory: 1752MB - Free: 2125MB
  7. I_StartupTimer()...
  8. W_InitMultipleFiles(): Adding IWAD and main PWADs.
  9. Added file /usr/share/games/SRB2/srb2.srb (6214 lumps)
  10. Loading main config from /usr/share/games/SRB2/srb2.srb
  11. Added file /usr/share/games/SRB2/zones.dta (962 lumps)
  12. Loading main config from /usr/share/games/SRB2/zones.dta
  13. Added file /usr/share/games/SRB2/player.dta (526 lumps)
  14. Added file /usr/share/games/SRB2/rings.dta (444 lumps)
  15. Added file /usr/share/games/SRB2/patch.dta (94 lumps)
  16. Added file /usr/share/games/SRB2/music.dta (171 lumps)
  17. I_StartupGraphics()...
  18. NOTE: Under SDL2, all modes are supported on all platforms.
  19. Under opengl, fullscreen only supports native desktop resolution.
  20. Under software, the mode is stretched up to desktop resolution.
  21. 0: 1920x1200
  22. 1: 1920x1080
  23. 2: 1680x1050
  24. 3: 1600x1200
  25. 4: 1600x900
  26. 5: 1366x768
  27. 6: 1440x900
  28. 7: 1280x1024
  29. 8: 1280x960
  30. 9: 1280x800
  31. 10: 1280x720
  32. 11: 1152x864
  33. 12: 1024x768
  34. 13: 800x600
  35. 14: 640x480
  36. 15: 640x400
  37. 16: 320x240
  38. 17: 320x200
  39. Current Video Mode
  40. 320x200 at 16 bit color
  41. Stored in system memory
  42. CPU Info: 486: 0, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
  43. HU_Init(): Setting up heads up display.
  44. Number of console HUD lines is now 5
  45. couldn't execute file /home/jazzypone/.srb2/config.cfg
  46. Default resolution: 1280 x 800 (16 bits)
  47. M_Init(): Init miscellaneous info.
  48. R_Init(): Init SRB2 refresh daemon.
  49. R_LoadTextures()...
  50. P_InitPicAnims()...
  51. R_InitSprites()...
  52. srb2.srb added 2975 frames in 231 sprites
  53. player.dta added 163 frames in 1 sprites
  54. rings.dta added 431 frames in 18 sprites
  55. patch.dta added 1 frames in 1 sprites
  56. Added skin 'tails'
  57. Added skin 'knuckles'
  58. R_InitColormaps()...
  59. Number of Extra Colormaps: 0
  60. S_Init(): Setting up sound.
  61. ST_Init(): Init status bar.
  62. D_CheckNetGame(): Checking network game status.
  63. Entering main game loop...
  64. I_StartupKeyboard()...
  65. ===========================================================================
  66. We hope you enjoy this game as
  67. much as we did making it!
  68. ...wait. =P
  69. ===========================================================================
  70. Sonic Robo Blast 2 v2.1.20 (Jan 28 2019 19:52:26 AUR)
  71. Shutdown tty console
  72. I_ShutdownGraphics(): shut down
  73. I_ShutdownTcpDriver: shut down
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