Alliee

Allie Neversink filter

Dec 27th, 2024
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.2.1
  5. # AUTHOR: NeverSink
  6. #
  7. # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
  8. # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
  9. #
  10. # TWITTER: @NeverSinkDev
  11. # DISCORD: https://discord.gg/mye6xhF
  12. # TWITCH: https://www.twitch.tv/neversink
  13. # PATREON: https://www.patreon.com/Neversink
  14.  
  15. #--------------------------
  16. # Overrides - Uniques, Valuables
  17. #--------------------------
  18.  
  19. Show
  20. Rarity Unique
  21. SetTextColor 175 96 37 255
  22. SetBorderColor 175 96 37 255
  23. SetBackgroundColor 53 13 13 255
  24. PlayAlertSound 3 300
  25. PlayEffect Brown
  26. MinimapIcon 1 Brown Star
  27. SetFontSize 40
  28.  
  29. ## Divine Orb Style
  30. Show
  31. Class "Currency"
  32. BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
  33. SetFontSize 45
  34. SetTextColor 255 0 0 255
  35. SetBorderColor 255 0 0 255
  36. SetBackgroundColor 255 255 255 255
  37. PlayAlertSound 6 300
  38. PlayEffect Red
  39. MinimapIcon 0 Red Star
  40.  
  41. Show
  42. BaseType == "Distilled Isolation" "Distilled Suffering"
  43. SetFontSize 45
  44. SetTextColor 255 0 0 255
  45. SetBorderColor 255 0 0 255
  46. SetBackgroundColor 255 255 255 255
  47. PlayAlertSound 6 300
  48. PlayEffect Red
  49. MinimapIcon 0 Red Star
  50.  
  51.  
  52. #--------------------------
  53. # Gold
  54. #--------------------------
  55.  
  56. Show
  57. AreaLevel >= 70
  58. StackSize >= 1000
  59. BaseType == "Gold"
  60. SetTextColor 255 255 255
  61. SetBorderColor 255 255 255
  62.  
  63. Hide
  64. BaseType == "Gold"
  65.  
  66. #--------------------------
  67. # Uncut Gems
  68. #--------------------------
  69.  
  70. # Always make Spirit gems pop
  71. Show
  72. BaseType "Uncut Spirit Gem"
  73. SetTextColor 20 240 240
  74. SetBorderColor 20 240 240
  75. PlayAlertSound 2 300
  76. PlayEffect Cyan
  77. MinimapIcon 1 Cyan Triangle
  78. SetFontSize 40
  79.  
  80. # Make support gems pop during campaign
  81. Show
  82. AreaLevel < 68
  83. BaseType "Uncut Support Gem"
  84. SetTextColor 20 240 240
  85. SetBorderColor 20 240 240
  86. PlayAlertSound 2 300
  87. PlayEffect Cyan
  88. MinimapIcon 1 Cyan Triangle
  89. SetFontSize 40
  90.  
  91. # Make skill gems pop during campaign
  92. Show
  93. AreaLevel < 65
  94. BaseType "Uncut Skill Gem"
  95. SetTextColor 20 240 240
  96. SetBorderColor 20 240 240
  97. PlayAlertSound 2 300
  98. PlayEffect Cyan
  99. MinimapIcon 1 Cyan Triangle
  100. SetFontSize 40
  101.  
  102. # Gems up to level 18 in maps don't get a special highlight
  103. Show
  104. ItemLevel <= 18
  105. BaseType "Uncut Skill Gem"
  106. SetTextColor 20 240 240
  107. SetBorderColor 20 240 240
  108. SetFontSize 35
  109.  
  110. Show
  111. BaseType "Uncut Support Gem"
  112. SetTextColor 20 240 240
  113. SetBorderColor 20 240 240
  114. SetFontSize 35
  115.  
  116. # Level 19 gems and up in maps get a special highlight
  117. Show
  118. BaseType "Uncut Skill Gem"
  119. SetTextColor 20 240 240
  120. SetBorderColor 20 240 240
  121. PlayAlertSound 2 300
  122. PlayEffect Cyan
  123. MinimapIcon 1 Cyan Triangle
  124. SetFontSize 40
  125.  
  126. #--------------------------
  127. # Socketables and Special Character Equipment
  128. #--------------------------
  129.  
  130. # Special A Tier - League specific socketables and jewels
  131. Show
  132. BaseType "Soul Core" "Timeless"
  133. SetTextColor 0 240 190
  134. SetBorderColor 0 240 190
  135. SetFontSize 45
  136. MinimapIcon 0 Cyan Diamond
  137. PlayAlertSound 2 300
  138. PlayEffect Cyan
  139.  
  140. # Special Highlight - Breach Rings
  141. Hide
  142. Rarity Rare
  143. BaseType == "Breach Ring"
  144. SetTextColor 0 240 190
  145. SetBorderColor 0 240 190
  146. SetFontSize 40
  147. MinimapIcon 1 Cyan Diamond
  148. PlayEffect Cyan
  149. PlayAlertSound 2 300
  150.  
  151. Hide
  152. Rarity <= Magic
  153. BaseType == "Breach Ring"
  154. SetTextColor 0 240 190
  155. SetFontSize 35
  156. MinimapIcon 2 Cyan Diamond
  157. PlayEffect Cyan Temp
  158.  
  159. # Special A Tier - Sanctum Relics
  160. Show
  161. Class "Relic"
  162. SetTextColor 0 240 190
  163. SetBorderColor 0 240 190
  164. SetFontSize 40
  165. MinimapIcon 1 Cyan Diamond
  166. PlayAlertSound 2 300
  167. PlayEffect Cyan
  168.  
  169. # Special A Tier - Rare Jewels
  170. Show
  171. Class "Jewel"
  172. Rarity <= Rare
  173. SetTextColor 0 240 190
  174. SetBorderColor 0 240 190
  175. SetFontSize 40
  176. MinimapIcon 1 Cyan Diamond
  177. PlayEffect Cyan
  178. PlayAlertSound 2 300
  179.  
  180. # Special B Tier - Any Runes and Charms
  181. Hide
  182. BaseType "Rune"
  183. SetTextColor 0 240 190
  184. PlayEffect Cyan Temp
  185.  
  186. #--------------------------
  187. # Scroll of Wisdom High Level Hiding
  188. #--------------------------
  189.  
  190. Hide
  191. BaseType "Scroll of Wisdom"
  192. AreaLevel >= 65
  193. Rarity <= Magic
  194.  
  195. #--------------------------
  196. # Socketables and Special Character Equipment
  197. #--------------------------
  198.  
  199. # Currency Tier A: Gemcutter, Annullment
  200. Show
  201. Class "Currency"
  202. BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
  203. SetTextColor 255 255 255 255
  204. SetBorderColor 255 255 255 255
  205. SetBackgroundColor 240 90 35
  206. PlayAlertSound 1 300
  207. PlayEffect White
  208. MinimapIcon 1 Yellow Circle
  209. SetFontSize 45
  210.  
  211. # Currency Tier B: Exalt
  212. Show
  213. Class "Currency"
  214. BaseType "Exotic Coinage" "Exalted Orb"
  215. SetTextColor 255 207 92
  216. SetBorderColor 255 207 92
  217. SetBackgroundColor 76 51 12
  218. PlayAlertSound 2 300
  219. PlayEffect Yellow
  220. MinimapIcon 1 Yellow Circle
  221. SetFontSize 45
  222.  
  223. Show
  224. BaseType "Gold Key" "Silver Key" "Bronze Key"
  225. SetTextColor 255 207 132
  226. SetBorderColor 255 207 132
  227. SetBackgroundColor 76 51 12
  228. PlayAlertSound 2 300
  229. PlayEffect White
  230. MinimapIcon 2 White Circle
  231. SetFontSize 40
  232.  
  233. # Currency Tier B: Regal, Vaal ...
  234. Show
  235. Class "Currency"
  236. BaseType "Gemcutter's Prism" "Vaal Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
  237. SetTextColor 255 207 132
  238. SetBorderColor 255 207 132
  239. SetBackgroundColor 76 51 12
  240. PlayAlertSound 2 300
  241. PlayEffect White
  242. MinimapIcon 2 White Circle
  243. SetFontSize 40
  244.  
  245. Show
  246. Class "Currency"
  247. BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
  248. SetTextColor 255 207 132
  249. SetBorderColor 255 207 132
  250. SetBackgroundColor 76 51 12
  251. PlayAlertSound 2 100
  252. PlayEffect White Temp
  253. MinimapIcon 1 White Kite
  254. SetFontSize 35
  255.  
  256. Show
  257. Class "Omen"
  258. BaseType "Omen of"
  259. SetTextColor 255 207 132
  260. SetBorderColor 255 207 132
  261. SetBackgroundColor 76 51 12
  262. PlayAlertSound 2 300
  263. PlayEffect White
  264. MinimapIcon 2 White Circle
  265. SetFontSize 40
  266.  
  267. Show
  268. Class "Currency"
  269. BaseType "Distilled" "Catalyst" "Essence of"
  270. SetTextColor 255 207 132
  271. SetBorderColor 255 207 132
  272. SetBackgroundColor 76 51 12
  273. PlayAlertSound 2 300
  274. PlayEffect White
  275. MinimapIcon 2 White Circle
  276. SetFontSize 40
  277.  
  278. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  279. Hide
  280. AreaLevel >= 70
  281. Class "Currency"
  282. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  283. SetTextColor 220 190 132
  284. SetFontSize 35
  285.  
  286. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  287. Show
  288. Class "Currency"
  289. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  290. SetTextColor 220 190 132
  291. MinimapIcon 2 Grey Circle
  292. SetFontSize 35
  293.  
  294. Hide
  295. Class "Currency"
  296. BaseType "Scroll of Wisdom" "Shard"
  297.  
  298. # Unknown currency
  299. Show
  300. Class "Currency"
  301. SetTextColor 255 207 132
  302. SetBorderColor 255 207 132
  303. SetBackgroundColor 76 51 12
  304. PlayAlertSound 2 300
  305. PlayEffect Pink
  306. MinimapIcon 1 White Circle
  307.  
  308. Show
  309. Class "Pinnacle Keys"
  310. SetTextColor 255 207 255
  311. SetBorderColor 255 207 255
  312. SetBackgroundColor 65 20 80
  313. PlayAlertSound 2 300
  314. PlayEffect White
  315. MinimapIcon 1 Yellow Square
  316. SetFontSize 40
  317.  
  318. Show
  319. BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
  320. SetTextColor 255 207 255
  321. SetBorderColor 255 207 255
  322. SetBackgroundColor 65 20 80
  323. PlayAlertSound 2 300
  324. PlayEffect Purple
  325. MinimapIcon 1 Purple Square
  326. SetFontSize 45
  327.  
  328. Show
  329. BaseType "Barya" "Ultimatum"
  330. SetTextColor 255 207 255
  331. SetBorderColor 255 207 255
  332. SetBackgroundColor 65 20 80
  333. PlayAlertSound 2 300
  334. PlayEffect Grey
  335. MinimapIcon 1 Grey Square
  336. SetFontSize 40
  337.  
  338. #--------------------------
  339. # Waystones
  340. #--------------------------
  341.  
  342. Show
  343. WaystoneTier > 13
  344. AreaLevel > 77
  345. BaseType "Waystone"
  346. Rarity <= Rare
  347. SetTextColor 255 255 255
  348. SetBorderColor 255 255 255
  349. SetFontSize 35
  350.  
  351. Hide
  352. WaystoneTier < 5
  353. AreaLevel > 74
  354. BaseType "Waystone"
  355. Rarity <= Rare
  356. SetTextColor 255 255 255
  357. SetBorderColor 255 255 255
  358. SetFontSize 35
  359.  
  360. Hide
  361. BaseType "Waystone"
  362.  
  363. #--------------------------
  364. # Value Rares
  365. #--------------------------
  366.  
  367. Show
  368. Class "Rings" "Amulets" "Belts"
  369. Rarity Rare
  370. SetFontSize 40
  371. SetTextColor 233 206 75
  372. SetBorderColor 233 206 75
  373. PlayEffect Yellow
  374. MinimapIcon 1 Yellow Diamond
  375.  
  376. #--------------------------
  377. # Rings, Amulets, Belts
  378. #--------------------------
  379.  
  380. Hide
  381. Rarity Normal
  382. AreaLevel > 10
  383. Class "Rings" "Amulets" "Belts"
  384. SetFontSize 40
  385.  
  386. Hide
  387. Class "Rings" "Amulets" "Belts"
  388. AreaLevel > 30
  389. Rarity Magic
  390. SetFontSize 40
  391.  
  392. #--------------------------
  393. # Salvagable Items
  394. #--------------------------
  395.  
  396. Hide
  397. Sockets > 0
  398. Rarity Normal
  399. SetBorderColor 200 200 200
  400. SetFontSize 35
  401.  
  402. Hide
  403. Quality > 1
  404. Rarity Normal
  405. SetBorderColor 200 200 200
  406. SetFontSize 35
  407.  
  408. Hide
  409. Sockets > 0
  410. Rarity Magic
  411. SetBorderColor 0 0 200
  412. SetFontSize 35
  413.  
  414. Hide
  415. Quality > 1
  416. Rarity Magic
  417. SetBorderColor 0 0 200
  418. SetFontSize 35
  419.  
  420. #--------------------------
  421. # Random Rares
  422. #--------------------------
  423.  
  424. ## Uncomment this rule to hide low level rares in high level zones
  425.  
  426. Hide
  427. # Rarity Rare
  428. # DropLevel < 50
  429. # AreaLevel > 72
  430. # SetFontSize 35
  431.  
  432. Show
  433. Rarity Rare
  434. SetFontSize 35
  435.  
  436. #--------------------------
  437. # Hide Rules (only high level), super light edition
  438. #--------------------------
  439.  
  440. Hide
  441. Quality = 0
  442. AreaLevel > 70
  443. Rarity <= Magic
  444. Class "Flasks"
  445.  
  446. Show
  447. AreaLevel >= 78
  448. Rarity <= Magic
  449. DropLevel < 70
  450. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  451.  
  452. Show
  453. AreaLevel > 75
  454. Rarity <= Magic
  455. DropLevel < 64
  456. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  457.  
  458. Hide
  459. AreaLevel > 73
  460. Rarity <= Magic
  461. DropLevel < 60
  462. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  463.  
  464. Hide
  465. AreaLevel > 72
  466. Rarity <= Magic
  467. DropLevel < 55
  468. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  469.  
  470. # Quivers have some relevant bases at 50+ so we treat them different
  471. Hide
  472. AreaLevel > 74
  473. Rarity <= Magic
  474. DropLevel < 50
  475. Class "Quivers"
  476.  
  477. Hide
  478. AreaLevel > 70
  479. Rarity <= Normal
  480. DropLevel < 50
  481. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  482.  
  483. #--------------------------
  484. # OPTIONAL RULES
  485. #--------------------------
  486. # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
  487.  
  488. ### OPTIONAL RULE: Hide random bases
  489. # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
  490.  
  491.  
  492. Hide
  493. Rarity <= Magic
  494. Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" "Charms"
  495. AreaLevel >= 65
  496.  
  497. Hide
  498. Rarity = Rare
  499. Class "Mace" "Shields"
  500. AreaLevel >= 65
  501.  
  502. Hide
  503. Rarity = Magic
  504. Class "Charms"
  505.  
  506. ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
  507.  
  508. # Show
  509. # Rarity <= Magic
  510. # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
  511. # AreaLevel >= 65
  512. # DropLevel <= 50
  513. # SetBackgroundColor 0 0 0 125
  514.  
  515. #--------------------------
  516. # Meta
  517. #--------------------------
  518.  
  519. # If this thing crashes, time to update your filter!
  520. # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
  521. # Get a new filter from www.filterblade.xyz
  522.  
  523. Show
  524. BaseType == "Expert Laced Boots"
  525.  
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