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- [ACIDRAIN]
- Name = Acid Rain
- Type = POISON
- Category = Special
- Power = 110
- Accuracy = 85
- TotalPP = 10
- Target = AllNearFoes
- FunctionCode = LowerTargetSpDef1AlwaysHitsInRain
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
- [AFTERSHOCK]
- Name = Aftershock
- Type = GROUND
- Category = Physical
- Power = 60
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user strikes the ground and causes a series of tremors that shake the target over two turns.
- [AMAZE]
- Name = Amaze
- Type = NORMAL
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = PowerHigherWithUserCoolness
- Flags = CanProtect,CanMirrorMove
- Description = The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
- [ARCLIGHTNING]
- Name = Arc Lightning
- Type = ELECTRIC
- Category = Special
- Power = 18
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- Priority = 1
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove
- Description = The user fires several lightning bolts that hit two to five times in a row. This move always goes first.
- [ASTROSPHERE]
- Name = Astro Sphere
- Type = PSYCHIC
- Category = Special
- Power = 90
- Accuracy = 95
- TotalPP = 10
- Target = AllNearFoes
- FunctionCode = ConfuseTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user creates a sphere of swirling psychic energy that bursts upon reaching the opposing side. It may also confuse the targets.
- [BACKSTAB]
- Name = Backstab
- Type = DARK
- Category = Physical
- Power = 90
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = TwoTurnAttackInvulnerableAlwaysCriticalHit
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
- [BANSHEEHOWL]
- Name = Banshee Howl
- Type = GHOST
- Category = Special
- Power = 75
- Accuracy = 95
- TotalPP = 15
- Target = AllNearFoes
- FunctionCode = ParalyzeTarget
- Flags = CanProtect,CanMirrorMove,Sound
- EffectChance = 20
- Description = The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
- [BATTLECRY]
- Name = Battle Cry
- Type = FIGHTING
- Category = Status
- Accuracy = 0
- TotalPP = 5
- Target = UserAndAllies
- FunctionCode = RaiseTargetAtkSpAtk1
- Flags = Sound
- Description = The user lets out a raucous battle cry that raises its spirit and that of its allies. This raises their Attack and Special Attack stats.
- [BEAKSMASH]
- Name = Beak Smash
- Type = FLYING
- Category = Physical
- Power = 85
- Accuracy = 90
- TotalPP = 10
- Target = Other
- FunctionCode = FlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user slams the target with a heavy beak. This may also make the target flinch.
- [BELLYFLOP]
- Name = Belly Flop
- Type = WATER
- Category = Physical
- Power = 90
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = RecoilQuarterOfDamageDealt
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user crashes down on the target from above, landing flat on top of it. This also damages the user a little.
- [BERRYJUICER]
- Name = Berry Juicer
- Type = GRASS
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = User
- FunctionCode = UserConsumeHeldBerryRestoreQuarterTotalHP
- Description = The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
- [BERRYSHARE]
- Name = Berry Share
- Type = NORMAL
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CannotMetronome
- Description = The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
- [BEWITCH]
- Name = Bewitch
- Type = FAIRY
- Category = Special
- Power = 60
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = DoublePowerIfUserMentalEffect
- Flags = CanProtect,CanMirrorMove
- Description = The user zaps the target with a bolt of strange energy. It hits harder if the target is troubled, enchanted or angry.
- [BLINDSIDE]
- Name = Blindside
- Type = DARK
- Category = Physical
- Power = 120
- Accuracy = 0
- TotalPP = 5
- Target = NearOther
- Priority = -1
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
- Description = The user attacks last. In return, this ramming move never misses.
- [BOULDERCRASH]
- Name = Boulder Crash
- Type = ROCK
- Category = Physical
- Power = 130
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = CrashDamageIfFailsUnusableInGravity
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.
- [BRAINPRESS]
- Name = Brain Press
- Type = PSYCHIC
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = PowerHigherWithTargetSpAtk
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
- [BRAVADO]
- Name = Bravado
- Type = NORMAL
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
- [BREAKTHEBANK]
- Name = Break the Bank
- Type = DRAGON
- Category = Special
- Power = 200
- Accuracy = 100
- TotalPP = 5
- Target = AllNearOthers
- FunctionCode = UserFaintsExplosiveUnlessPayday
- Flags = CanProtect,CanMirrorMove
- Description = The user attacks everything around it by exploding with brilliant light. The user faints upon using this move unless Pay Day has been used.
- [BURNAWAY]
- Name = Burn Away
- Type = FIRE
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = None
- Flags = CannotMetronome
- Description = A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
- [BURNINGSTRIKE]
- Name = Burning Strike
- Type = FIRE
- Category = Physical
- Power = 60
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- FunctionCode = TwoTurnAttackOneTurnFlameBodyBurnTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 100
- Description = A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
- [CALCIFY]
- Name = Calcify
- Type = ROCK
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = SetTargetTypesToRock
- Flags = CanProtect,CanMirrorMove
- Description = The user summons minerals from the earth that alter the target's body and change the target's type to Rock.
- [CANNONBALL]
- Name = Cannonball
- Type = WATER
- Category = Physical
- Power = 70
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = DamageTargetAlly
- Flags = CanProtect,CanMirrorMove
- Description = The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well.
- [CLANGOR]
- Name = Clangor
- Type = STEEL
- Category = Special
- Power = 45
- Accuracy = 100
- TotalPP = 20
- Target = AllNearFoes
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
- Description = The user creates a terrible, clanging racket to annoy the opposing team.
- [CLEARRAIN]
- Name = Clear Rain
- Type = WATER
- Category = Status
- Accuracy = 0
- TotalPP = 5
- Target = User
- FunctionCode = HealUserDependingOnRain
- Description = The user restores its own HP. The amount of HP regained varies with the weather.
- [CLEARSKY]
- Name = Clear Sky
- Type = NORMAL
- Category = Status
- Accuracy = 0
- TotalPP = 5
- Target = BothSides
- FunctionCode = ClearWeather
- Description = The user clears the skies and calms the wind, returning the weather to normal.
- [COALSCATTER]
- Name = Coal Scatter
- Type = FIRE
- Category = Physical
- Power = 40
- Accuracy = 100
- TotalPP = 25
- Target = AllNearFoes
- FunctionCode = FlinchTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch.
- [COINSHOT]
- Name = Coin Shot
- Type = DRAGON
- Category = Special
- Power = 15
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = HitTwoToFiveTimesPaydayPowerUp
- Flags = CanProtect,CanMirrorMove,Bomb
- Description = The user pelts the target with glittering coins two to five times in a row. Using Pay Day first increases the move's power.
- [COLDSHOWER]
- Name = Cold Shower
- Type = WATER
- Category = Status
- Accuracy = 100
- TotalPP = 15
- Target = AllNearFoes
- FunctionCode = ResetTargetPositiveStatStages
- Flags = CanProtect,CanMirrorMove
- Description = A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
- [COMPOSTBOMB]
- Name = Compost Bomb
- Type = GRASS
- Category = Special
- Power = 80
- Accuracy = 85
- TotalPP = 10
- Target = NearOther
- FunctionCode = FlinchTargetIncreasePowerIfUserConsumedBerry
- Flags = CanProtect,CanMirrorMove,Bomb
- EffectChance = 30
- Description = The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier.
- [CONFOUND]
- Name = Confound
- Type = NORMAL
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = PowerHigherWithUserSmart
- Flags = CanProtect,CanMirrorMove
- Description = The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
- [CORRODE]
- Name = Corrode
- Type = POISON
- Category = Status
- TotalPP = 40
- Target = NearOther
- FunctionCode = RemovePositiveDefenseStagesNegateSteelImmunity
- Flags = CanProtect,CanMirrorMove
- Description = Enables a Steel-type target to be hit by Poison-type attacks. It also melts away defenses.
- [CROSSCUTLEAF]
- Name = Crosscut Leaf
- Type = GRASS
- Category = Physical
- Power = 75
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- FunctionCode = LowerTargetDefense1
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 50
- Description = The user slashes the target with a saw-like leaf edge. This may also lower the target's Defense stat.
- [CRYSTALLIZE]
- Name = Crystallize
- Type = ROCK
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = User
- FunctionCode = RaiseUserDefSpDef1Or2InHailSand
- Description = The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
- [DARINGDASH]
- Name = Daring Dash
- Type = NORMAL
- Category = Physical
- Power = 95
- Accuracy = 85
- TotalPP = 15
- Target = NearOther
- FunctionCode = RaiseUserAtkSpd1
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 20
- Description = The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
- [DAZZLE]
- Name = Dazzle
- Type = NORMAL
- Category = Special
- Power = 1
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = PowerHigherWithUserCuteness
- Flags = CanProtect,CanMirrorMove
- Description = The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
- [DEMOLISH]
- Name = Demolish
- Type = NORMAL
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = PowerHigherWithUserToughness
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
- [DESTROYERDRIVER]
- Name = Destroyer Driver
- Type = FIGHTING
- Category = Physical
- Power = 100
- Accuracy = 80
- TotalPP = 10
- Target = Other
- FunctionCode = EffectivenessIncludesDarkTypeParalyzeFlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
- EffectChance = 10
- Description = The user cruelly slams the target's head into the ground and may stun or paralyze it. This move is Fighting and Dark type simultaneously.
- [DEVASTATION]
- Name = Devastation
- Type = DRAGON
- Category = Special
- Power = 120
- Accuracy = 80
- TotalPP = 10
- Target = AllNearOthers
- FunctionCode = BurnTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user sets the battlefield alight with furious green flames, scorching all those around it. It may also burn the targets.
- [DIAMONDCLAW]
- Name = Diamond Claw
- Type = ROCK
- Category = Physical
- Power = 50
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = RaiseUserAtk1
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 70
- Description = The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
- [DRAGUNDER]
- Name = Drag Under
- Type = WATER
- Category = Physical
- Power = 60
- Accuracy = 100
- TotalPP = 10
- Target = Other
- FunctionCode = TwoTurnAttackInvulnerableUnderwaterTargetCannotAct
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
- [DRAGONDIVE]
- Name = Dragon Dive
- Type = DRAGON
- Category = Physical
- Power = 1
- Accuracy = 85
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserCoolness
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user performs a spectacular dive into the foe while cloaked in flames. It grows in power the cooler the user is.
- [DRAGONFLARE]
- Name = Dragon Flare
- Type = DRAGON
- Category = Special
- Power = 60
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = AlwaysCriticalHit
- Flags = CanProtect,CanMirrorMove
- Description = The user's gems flash suddenly and release a rush of energy. This attack always results in a critical hit.
- [DRAGONROAR]
- Name = Dragon Roar
- Type = DRAGON
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = LowerTargetAtkDef1
- Flags = CanProtect,CanMirrorMove,Sound
- Description = The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
- [DRAINLIFE]
- Name = Drain Life
- Type = BUG
- Category = Physical
- Power = 20
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = HealUserByThreeQuartersOfDamageDone
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
- [DUSTGUARD]
- Name = Dust Guard
- Type = BUG
- Category = Status
- Accuracy = 0
- TotalPP = 25
- Target = UserSide
- FunctionCode = StartPreventAddEffectsAgainstUserSide
- Flags = CannotMetronome
- Description = The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns.
- [EAGLEEYE]
- Name = Eagle Eye
- Type = Flying
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = User
- FunctionCode = RaiseUserAccuracy3
- Description = The user focuses its keen vision on its targets, drastically raising its accuracy.
- [EARSPLITTER]
- Name = Ear Splitter
- Type = NORMAL
- Category = Special
- Power = 130
- Accuracy = 90
- TotalPP = 5
- Target = NearOther
- FunctionCode = DeafenTarget
- Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
- Description = The user deafens the target with a focused blast of awful, ear-splitting noise.
- [ECHOBLAST]
- Name = Echo Blast
- Type = NORMAL
- Category = Special
- Power = 70
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
- Description = The user generates a fearsome, echoing blast that assaults the target over two turns.
- [ELECTROBURN]
- Name = Electroburn
- Type = ELECTRIC
- Category = Physical
- Power = 80
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = ParalyzeOrBurnTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 20
- Description = The user strikes the foe directly with an electrically-charged tail, scorching them with the intense heat. It may also paralyze the target or leave it with a burn.
- [ELEGANTWAVE]
- Name = Elegant Wave
- Type = WATER
- Category = Special
- Power = 1
- Accuracy = 85
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserBeauty
- Flags = CanProtect,CanMirrorMove
- Description = The user attacks with an elegant dance that summons sparkling waves. It grows in power the more beautiful the user is.
- [ENTHRALL]
- Name = Enthrall
- Type = NORMAL
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = PowerHigherWithUserBeauty
- Flags = CanProtect,CanMirrorMove
- Description = The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
- [FACESLAP]
- Name = Face Slap
- Type = DARK
- Category = Physical
- Power = 60
- Accuracy = 90
- TotalPP = 15
- Target = NearOther
- FunctionCode = ResetTargetPositiveStatStages
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
- [FAIRYDANCE]
- Name = Fairy Dance
- Type = FAIRY
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = User
- FunctionCode = RaiseUserSpAtkSpd1
- Flags = Dance
- Description = The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats.
- [FAIRYJINX]
- Name = Fairy Jinx
- Type = FAIRY
- Category = Status
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = LowerTargetRandomStat2
- Flags = CanProtect,CanMirrorMove
- Description = The user casts a strange spell on the target, harshly lowering one of the target's stats.
- [FAIRYRING]
- Name = Fairy Ring
- Type = FAIRY
- Category = Special
- Power = 35
- Accuracy = 85
- TotalPP = 15
- Target = NearOther
- FunctionCode = BindTarget
- Flags = CanProtect,CanMirrorMove
- Description = The target becomes trapped within a ring of light and energy that buffets it for four to five turns.
- [FANFARE]
- Name = Fanfare
- Type = FAIRY
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = UserAndAllies
- FunctionCode = RaiseTargetSpeed1
- Description = The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats.
- [FEATHERRAIN]
- Name = Feather Rain
- Type = FLYING
- Category = Physical
- Power = 25
- Accuracy = 90
- TotalPP = 15
- Target = NearOther
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove
- Description = The user strikes the target with flurries of sharp feathers, two to five times in a row.
- [FIERYCHARM]
- Name = Fiery Charm
- Type = FIRE
- Category = Status
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = BurnTargetLowerTargetSpAtk1
- Flags = CanProtect,CanMirrorMove
- Description = The user blows a beautiful wisp of golden flame at the target, leaving it with a burn and lowering its Special Attack.
- [FLUTTERJUMP]
- Name = Flutter Jump
- Type = FAIRY
- Category = Physical
- Power = 30
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user bounces cutely onto the target's head. This may also make the target flinch.
- [FOAMGEYSER]
- Name = Foam Geyser
- Type = WATER
- Category = Special
- Power = 110
- Accuracy = 100
- TotalPP = 30
- Target = AllNearFoes
- FunctionCode = LowerTargetSpeed1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
- [FRENZYSTRIKE]
- Name = Frenzy Strike
- Type = NORMAL
- Category = Physical
- Power = 15
- Accuracy = 85
- TotalPP = 10
- Target = NearOther
- Priority = 1
- FunctionCode = HitTwoToFiveTimes
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
- [FROZENBLADE]
- Name = Frozen Blade
- Type = ICE
- Category = Physical
- Power = 70
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
- Description = The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily.
- [FUSILLADE]
- Name = Fusillade
- Type = STEEL
- Category = Physical
- Power = 20
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove,Bomb
- Description = The user fires a salvo of small metal chunks at the target, striking two to five times in a row.
- [GERMSPRAY]
- Name = Germ Spray
- Type = POISON
- Category = Special
- Power = 50
- Accuracy = 90
- TotalPP = 15
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user sprays the target with germy goo. The more it is used in succession, the more likely it is to poison or weaken the target.
- [GHOSTLYTOUCH]
- Name = Ghostly Touch
- Type = GHOST
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = LowerTargetSpAtkSpDef1
- Flags = CanProtect,CanMirrorMove
- Description = The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
- [GLACIERCRUSH]
- Name = Glacier Crush
- Type = ICE
- Category = Physical
- Power = 120
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = TwoTurnAttackOneTurnInHail
- Flags = Contact,CanProtect,CanMirrorMove
- Description = A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
- [GOBLINCLAW]
- Name = Goblin Claw
- Type = FAIRY
- Category = Physical
- Power = 70
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
- Description = The user slashes the target with cruel, sharp claws. Critical hits land more easily.
- [GOLDENFLAME]
- Name = Golden Flame
- Type = DRAGON
- Category = Special
- Power = 75
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = RemoveScreens
- Flags = CanProtect,CanMirrorMove
- Description = The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
- [HAUNTEDTERRAIN]
- Name = Haunted Terrain
- Type = GHOST
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = StartHauntedTerrain
- Flags = CannotMetronome
- Description = The user summons spirits from the ground under everyone's feet for five turns. Pokémon on the ground can cause more additional effects.
- [HEARTSNARE]
- Name = Heart Snare
- Type = GHOST
- Category = Status
- Accuracy = 0
- TotalPP = 5
- Target = NearOther
- FunctionCode = UserStealTargetPositiveStatStagesLowerTargetSpDef1
- Flags = CanProtect,CanMirrorMove
- Description = The user draws out the target's energy with otherworldly power, taking useful stat changes for itself.
- [HEARTSTORM]
- Name = Heart Storm
- Type = WATER
- Category = Special
- Power = 60
- Accuracy = 100
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserPositiveStatStages
- Flags = CanProtect,CanMirrorMove
- Description = The user unleashes a torrent of gathered energy. The more the user's stats are raised, the greater the move's power.
- [HERORALLY]
- Name = Hero Rally
- Type = FIGHTING
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = User
- FunctionCode = RaiseUserAttackPerAiledTeamMember
- Description = The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
- [HIDDENGIFT]
- Name = Hidden Gift
- Type = NORMAL
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = Self
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = A unique attack that varies in effect depending on the Pokémon using it.
- [HIGHSPEEDDIVE]
- Name = High-Speed Dive
- Type = FLYING
- Category = Physical
- Power = 1
- Accuracy = 80
- TotalPP = 10
- Target = Other
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
- Description = The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power.
- [HYDROSHOCK]
- Name = Hydroshock
- Type = WATER
- Category = Special
- Power = 80
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
- Flags = CanProtect,CanMirrorMove
- Description = The user blasts the target with high-pressure water. This attack does physical damage.
- [HYPERFOCUS]
- Name = Hyper-Focus
- Type = PSYCHIC
- Category = Status
- Accuracy = 0
- TotalPP = 15
- Target = User
- FunctionCode = RaiseUserSpAtkAcc1
- Description = The user hones its focus to boost its Special Attack stat and accuracy.
- [ICEDRILL]
- Name = Ice Drill
- Type = ICE
- Category = Physical
- Power = 80
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = DoublePowerIfTargetFrozenCureTarget
- Flags = Contact,CanProtect,CanMirrorMove,ThawsUser
- Description = This attack inflicts big damage on a frozen target. This also thaws the target out, however.
- [ICEWATER]
- Name = Ice Water
- Type = WATER
- Category = Special
- Power = 80
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = FreezeTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user shoots painfully cold water at its target. This may also freeze the target.
- [INVIGORATE]
- Name = Invigorate
- Type = DRAGON
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = NearAlly
- FunctionCode = RaiseTargetAtkSpeed1
- Description = The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
- [JAWTHRASH]
- Name = Jaw Thrash
- Type = WATER
- Category = Physical
- Power = 80
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = MultiTurnAttackTrapTargetInBattle
- Flags = Contact,CanProtect,CanMirrorMove,Biting
- EffectChance = 100
- Description = The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
- [JEWELBLAST]
- Name = Jewel Blast
- Type = ROCK
- Category = Special
- Power = 55
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = LowerTargetRandomStat1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 70
- Description = The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
- [JUMPSTART]
- Name = Jump-Start
- Type = ELECTRIC
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = NearAlly
- FunctionCode = RaiseTargetSpAtkSpeed1
- Description = The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
- [KNIGHTSWORD]
- Name = Knight Sword
- Type = NORMAL
- Category = Physical
- Power = 65
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = DoublePowerIfTargetDarkDragonFairy
- Flags = Contact,CanProtect,CanMirrorMove
- Description = A gallant piercing attack that does massive damage to Dark, Dragon and Fairy targets.
- [LARIAT]
- Name = Lariat
- Type = FIGHTING
- Category = Physical
- Power = 80
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode =
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
- [LASTSTAND]
- Name = Last Stand
- Type = FIGHTING
- Category = Physical
- Power = 1
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = PowerHigherWithAiledTeamMember
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user charges with a fierce determination fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
- [LINKPULSE]
- Name = Link Pulse
- Type = PSYCHIC
- Category = Special
- Power = 60
- Accuracy = 0
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,Pulse
- Description = The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
- [LUNARBEAM]
- Name = Lunar Beam
- Type = FAIRY
- Category = Special
- Power = 120
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = TwoTurnAttackOneTurnInSun
- Flags = CanProtect,CanMirrorMove
- Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- [MACHTURN]
- Name = Mach Turn
- Type = FLYING
- Category = Special
- Power = 35
- Accuracy = 95
- TotalPP = 10
- Target = Other
- Priority = 1
- FunctionCode = HitTwoTimes
- Flags = CanProtect,CanMirrorMove,Sound
- Description = The user zooms past the target with a loud sonic boom, then causes another as it doubles back.
- [MAGNETSWITCH]
- Name = Magnet Switch
- Type = STEEL
- Category = Special
- Power = 40
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- Priority = -6
- FunctionCode = SwitchOutTargetDamagingMove
- Flags = CanProtect,CanMirrorMove
- Description = The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- [MENTALGARDEN]
- Name = Mental Garden
- Type = GRASS
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = StartMentalGarden
- Flags = CannotMetronome
- Description = A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
- [MERCURYWAVE]
- Name = Mercury Wave
- Type = STEEL
- Category = Special
- Power = 75
- Accuracy = 100
- TotalPP = 15
- Target = AllNearOthers
- FunctionCode = PoisonTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user sends a wave of liquid metal crashing into everything around it. This may also poison those hit.
- [MIASMATERRAIN]
- Name = Miasma Terrain
- Type = POISON
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = StartMiasmaTerrain
- Flags = CannotMetronome
- Description = The user covers the ground under everyone's feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
- [MINDSHATTER]
- Name = Mind Shatter
- Type = PSYCHIC
- Category = Special
- Power = 60
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = AlwaysCriticalHit
- Flags = CanProtect,CanMirrorMove
- Description = The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
- [MOLTENWAVE]
- Name = Molten Wave
- Type = STEEL
- Category = Special
- Power = 75
- Accuracy = 100
- TotalPP = 15
- Target = AllNearOthers
- FunctionCode = BurnTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit.
- [MOONBEAMLANCE]
- Name = Moonbeam Lance
- Type = FAIRY
- Category = Special
- Power = 70
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = IgnoreTargetAbilityAndItem
- Flags = CanProtect,CanMirrorMove
- Description = The user fires a thin, penetrating beam of concentrated moonlight that easily pierces through the target's items and abilities.
- [MOWDOWN]
- Name = Mow Down
- Type = STEEL
- Category = Physical
- Power = 150
- Accuracy = 75
- TotalPP = 5
- Target = NearOther
- FunctionCode = RecoilHalfOfDamageDealtParalyzeTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The target is charged with staggering force, injuring the user and possibly stunning the target.
- [MUDSLIDE]
- Name = Mudslide
- Type = GROUND
- Category = Special
- Power = 60
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- Priority = -4
- FunctionCode = DoublePowerIfUserLostHPThisTurn
- Flags = CanProtect,CanMirrorMove
- Description = An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
- [NIP]
- Name = Nip
- Type = NORMAL
- Category = Physical
- Power = 45
- Accuracy = 100
- TotalPP = 35
- Target = NearOther
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,Biting
- Description = The user snaps at the target with sharp little teeth or pincers.
- [NOISEBLAST]
- Name = Noise Blast
- Type = ELECTRIC
- Category = Status
- Accuracy = 90
- TotalPP = 15
- Target = NearOther
- FunctionCode = DeafenTarget
- Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
- Description = The user emits a sudden, sharp blast of crackling signal noise that is painful to the ears. It makes the target flinch and deafens it.
- [NOXIOUSACID]
- Name = Noxious Acid
- Type = BUG
- Category = Special
- Power = 65
- Accuracy = 90
- TotalPP = 10
- Target = AllNearFoes
- FunctionCode = LowerTargetAccuracy1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
- [OILSLICK]
- Name = Oil Slick
- Type = POISON
- Category = Status
- Accuracy = 0
- TotalPP = 15
- Target = FoeSide
- FunctionCode = AddOilSlickToFoeSide
- Flags = CannotMetronome
- Description = The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
- [PARANEEDLE]
- Name = Para Needle
- Type = POISON
- Category = Status
- Accuracy = 90
- TotalPP = 20
- Target = NearOther
- FunctionCode = ParalyzeTarget
- Flags = CanProtect,CanMirrorMove
- Description = The user jabs the target with a small, painless sting. It causes paralysis if it hits.
- [PARODIZE]
- Name = Parodize
- Type = DARK
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = User
- FunctionCode = UseRandomTargetMove
- Description = The user mocks the target by using one of its moves at random.
- [PEPPERPOWDER]
- Name = Pepper Powder
- Type = GRASS
- Category = Status
- Accuracy = 75
- TotalPP = 35
- Target = NearOther
- FunctionCode = BurnTarget
- Flags = CanProtect,CanMirrorMove,Powder
- Description = The user scatters a cloud of spicy, stinging dust around the target that burns its skin.
- [PETRIFY]
- Name = Petrify
- Type = ROCK
- Category = Special
- Power = 90
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = ParalyzeTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user casts a spell that traps the target in stone. This may also paralyze the target.
- [PHANTASMATA]
- Name = Phantasmata
- Type = PSYCHIC
- Category = Special
- Power = 1
- Accuracy = 85
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserSmart
- Flags = CanProtect,CanMirrorMove
- Description = The user surrounds the target with wild hallucinations that cause it great mental anguish. It grows in power the more clever the user is.
- [PHOENIXFIRE]
- Name = Phoenix Fire
- Type = FIRE
- Category = Special
- Power = 1
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = PowerHigherWithAiledTeamMember
- Flags = CanProtect,CanMirrorMove
- Description = The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
- [PILEDRIVER]
- Name = Piledriver
- Type = STEEL
- Category = Physical
- Power = 65
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = LowerTargetEvasion1
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
- [PISTONKICK]
- Name = Piston Kick
- Type = STEEL
- Category = Physical
- Power = 75
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user throws a fast, chambered kick or stomp with a steel-hard leg.
- [PIXIEDUST]
- Name = Pixie Dust
- Type = FAIRY
- Category = Status
- Accuracy = 70
- TotalPP = 10
- Target = NearOther
- FunctionCode = RandomStatusTarget
- Flags = CanProtect,CanMirrorMove,Powder
- Description = The user scatters a cloud of mysterious dust on the target. There's no telling what it might do.
- [PIXIEPUNCH]
- Name = Pixie Punch
- Type = FAIRY
- Category = Physical
- Power = 60
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = ConfuseTarget
- Flags = Contact,CanProtect,CanMirrorMove,Punching
- EffectChance = 20
- Description = The user punches the target with a fist full of sparkling powder. This may also confuse the target.
- [PLAGUESTORM]
- Name = Plague Storm
- Type = POISON
- Category = Special
- Power = 100
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user blasts the target with virulent slime. The more it is used in succession, the more likely it is to poison or weaken the target.
- [POLTERJUGGLE]
- Name = Polter Juggle
- Type = GHOST
- Category = Physical
- Power = 30
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
- [POWERCHORD]
- Name = Power Chord
- Type = STEEL
- Category = Special
- Power = 80
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = RaiseUserSpAtk1
- Flags = CanProtect,CanMirrorMove,Sound
- EffectChance = 40
- Description = The user blasts a loud, dramatic musical chord. The user may be energized by the sound and raise its Sp. Atk stat.
- [POWERGARDEN]
- Name = Power Garden
- Type = GRASS
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = StartPowerGarden
- Description = A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly.
- [PRESSUREWAVE]
- Name = Pressure Wave
- Type = GROUND
- Category = Physical
- Power = 40
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- Priority = 1
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove
- Description = The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first.
- [PRISMSHOWER]
- Name = Prism Shower
- Type = ICE
- Category = Special
- Power = 1
- Accuracy = 85
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserCuteness
- Flags = CanProtect,CanMirrorMove
- Description = The user releases a shower of sparkling ice and snow that pelts the opponent. It grows in power the cuter the user is.
- [PSYCHOUT]
- Name = Psych Out
- Type = DARK
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
- [PULSEJET]
- Name = Pulse Jet
- Type = FIRE
- Category = Special
- Power = 40
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- Priority = 1
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,Pulse
- Description = The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first.
- [PULSESTORM]
- Name = Pulse Storm
- Type = ELECTRIC
- Category = Special
- Power = 20
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove,Pulse
- Description = The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
- [PULVERIZE]
- Name = Pulverize
- Type = STEEL
- Category = Physical
- Power = 130
- Accuracy = 90
- TotalPP = 5
- Target = NearOther
- FunctionCode = LowerUserAttack2
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
- [PUZZLEPOWDER]
- Name = Puzzle Powder
- Type = GRASS
- Category = Status
- Accuracy = 75
- TotalPP = 35
- Target = NearOther
- FunctionCode = ConfuseTarget
- Flags = CanProtect,CanMirrorMove,Powder
- Description = The user scatters a cloud of strange dust around the target that leaves it confused and disoriented.
- [QUAKESWARM]
- Name = Quake Swarm
- Type = GROUND
- Category = Physical
- Power = 20
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove
- Description = The user creates a series of small tremors that shake the target, striking two to five times in a row.
- [QUICKSAND]
- Name = Quicksand
- Type = GROUND
- Category = Status
- Accuracy = 80
- TotalPP = 15
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand.
- [RADIANTCLAW]
- Name = Radiant Claw
- Type = DRAGON
- Category = Physical
- Power = 80
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = UseTargetSpDefInsteadOfTargetDefense
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user slashes with claws glowing with powerful golden energy. This attack does special damage.
- [RAINBOWWALL]
- Name = Rainbow Wall
- Type = FAIRY
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = UserSide
- FunctionCode = StartWeakenDamageAgainstUserSide
- Flags = CannotMetronome
- Description = A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
- [RESTRAIN]
- Name = Restrain
- Type = DARK
- Category = Physical
- Power = 10
- Accuracy = 90
- TotalPP = 20
- Target = NearOther
- FunctionCode = BindTarget
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
- [RETRIBUTION]
- Name = Retribution
- Type = GHOST
- Category = Special
- Power = 1
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = PowerHigherWithAiledTeamMember
- Flags = CanProtect,CanMirrorMove
- Description = The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
- [REVELDANCE]
- Name = Revel Dance
- Type = FAIRY
- Category = Physical
- Power = 120
- Accuracy = 100
- TotalPP = 10
- Target = RandomNearFoe
- FunctionCode = MultiTurnAttackConfuseUserAtEnd
- Flags = Contact,CanProtect,CanMirrorMove,Dance
- Description = The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
- [RINGOFFIRE]
- Name = Ring of Fire
- Type = FIRE
- Category = Special
- Power = 100
- Accuracy = 96
- TotalPP = 5
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
- EffectChance = 20
- Description = The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn.
- [RIPOSTE]
- Name = Riposte
- Type = ROCK
- Category = Physical
- Power = 75
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- Priority = -4
- FunctionCode = DoublePowerIfUserLostHPThisTurn
- Flags = Contact,CanProtect,CanMirrorMove
- Description = An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
- [ROCKDUST]
- Name = Rockdust
- Type = ROCK
- Category = Special
- Power = 40
- Accuracy = 90
- TotalPP = 15
- Target = AllNearFoes
- FunctionCode = LowerTargetAccuracy1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 40
- Description = The user blasts the opposing team with a cloud of thick, choking rock dust. This attack may also lower the targets' accuracy.
- [ROCKETKICK]
- Name = Rocket Kick
- Type = FIRE
- Category = Physical
- Power = 30
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- Priority = 1
- FunctionCode = HitTwoTimes
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user delivers two high-speed, jet-propelled kicks.
- [ROCKFLOW]
- Name = Rockflow
- Type = ROCK
- Category = Special
- Power = 80
- Accuracy = 100
- TotalPP = 85
- Target = NearOther
- FunctionCode = BurnTargetLowerTargetSpeed1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user encases the foe in rapidly-cooling molten rock. This may also burn the target and lower its Speed.
- [ROUGHSWIPE]
- Name = Rough Swipe
- Type = GRASS
- Category = Physical
- Power = 30
- Accuracy = 100
- TotalPP = 30
- Target = NearOther
- FunctionCode = LowerTargetDefense1
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user swipes at the foe with rough skin, bark, spines, etc.. It may also lower the target's Defense stat.
- [RUGPULL]
- Name = Rug Pull
- Type = DARK
- Category = Special
- Power = 1
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = PowerHigherWithTargetWeight
- Flags = CanProtect,CanMirrorMove
- Description = The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
- [SANDGRIND]
- Name = Sand Grind
- Type = GROUND
- Category = Physical
- Power = 65
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = DoublePowerIfTargetHPLessThanHalf
- Flags = Contact,CanProtect,CanMirrorMove
- Description = If the target's HP is half or less, this attack will hit with double the power.
- [SANDBLAST]
- Name = Sandblast
- Type = GROUND
- Category = Physical
- Power = 55
- Accuracy = 100
- TotalPP = 95
- Target = NearOther
- FunctionCode = BurnTargetDoublePowerSandstorm
- Flags = CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user fires a high-pressure stream of sand at the target. It may also burn the target.
- [SHADOWDART]
- Name = Shadow Dart
- Type = GHOST
- Category = Special
- Power = 65
- Accuracy = 100
- TotalPP = 25
- Target = Other
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,CannotMetronome
- Description = The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
- [SHEARWAVE]
- Name = Shear Wave
- Type = GROUND
- Category = Physical
- Power = 40
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = LowerTargetSpeed1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user causes a tiny quake that shakes the ground beneath the target's feet. This may also lower the target's Speed stat.
- [SHIMMERSHOT]
- Name = Shimmer Shot
- Type = FAIRY
- Category = Special
- Power = 40
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = RaiseUserSpAtk1
- Flags = CanProtect,CanMirrorMove
- EffectChance = 100
- Description = Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
- [SHIVER]
- Name = Shiver
- Type = ICE
- Category = Status
- Accuracy = 95
- TotalPP = 40
- Target = AllNearFoes
- FunctionCode = LowerTargetSpeed2
- Flags = CanProtect,CanMirrorMove
- Description = The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat.
- [SLUMBERFANG]
- Name = Slumber Fang
- Type = POISON
- Category = Physical
- Power = 60
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = SleepTargetNextTurn
- Flags = Contact,CanProtect,CanMirrorMove,Biting
- Description = The user bites the target and injects a venom that causes the target to fall asleep on the next turn.
- [SNAPSHOT]
- Name = Snapshot
- Type = PSYCHIC
- Category = Status
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = UserStealTargetStatStagesLowersAccuracy
- Description = The user saves a snapshot of the target's stats to use for itself. The bright flash cuts the target's accuracy.
- [SNOWCANNON]
- Name = Snow Cannon
- Type = ICE
- Category = Special
- Power = 75
- Accuracy = 90
- TotalPP = 10
- Target = AllNearFoes
- FunctionCode = FlinchTarget
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch.
- [SNOWTHROW]
- Name = Snow Throw
- Type = ICE
- Category = Physical
- Power = 65
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = RemoveTargetItem
- Flags = CanProtect,CanMirrorMove,Bomb
- Description = The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
- [SONICCANNON]
- Name = Sonic Cannon
- Type = NORMAL
- Category = Special
- Power = 75
- Accuracy = 95
- TotalPP = 15
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = CanProtect,CanMirrorMove,Sound
- EffectChance = 30
- Description = The user strikes the target with a focused blast of deafening sound. This may also make the target flinch.
- [SPELLBIND]
- Name = Spellbind
- Type = FAIRY
- Category = Special
- Power = 70
- Accuracy = 95
- TotalPP = 15
- Target = NearOther
- FunctionCode = DisableTargetLastMoveUsed
- Flags = CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user binds the target with magical energy. This may also disable the target's last attack.
- [SPIRELANCE]
- Name = Spire Lance
- Type = ROCK
- Category = Physical
- Power = 70
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = IgnoreTargetAbilityAndItem
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user lunges and stabs at the target with a strong, fine-pointed rock that easily pierces through the target's items and abilities.
- [SPIRITPUNCH]
- Name = Spirit Punch
- Type = FIGHTING
- Category = Special
- Power = 90
- Accuracy = 85
- TotalPP = 15
- Target = NearOther
- FunctionCode = RaiseUserAtkSpAtk1
- Flags = CanProtect,CanMirrorMove,Punching
- EffectChance = 10
- Description = The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
- [STARSHOT]
- Name = Starshot
- Type = FIRE
- Category = Special
- Power = 25
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = HitTwoToFiveTimes
- Flags = CanProtect,CanMirrorMove
- Description = The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row.
- [STATICSTRIKE]
- Name = Static Strike
- Type = ELECTRIC
- Category = Physical
- Power = 60
- Accuracy = 195
- TotalPP = 10
- Target = NearOther
- FunctionCode = TwoTurnAttackOneTurnStaticParalyzeTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 100
- Description = A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
- [STEAMBATH]
- Name = Steam Bath
- Type = WATER
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = UserAndAllies
- FunctionCode = HealUserAndAlliesQuarterOfTotalHPOrHealUserHalfTotalHP
- Flags = CannotMetronome
- Description = The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP.
- [STICKYFINGERS]
- Name = Sticky Fingers
- Type = NORMAL
- Category = Physical
- Power = 75
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- FunctionCode = UserTakesOrTossesTargetItem
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user reaches out with its sticky fingers and steals the target's held item. If it can't hold onto the item, it throws it away.
- [STINGERLANCE]
- Name = Stinger Lance
- Type = BUG
- Category = Physical
- Power = 70
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = IgnoreTargetAbilityAndItem
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities.
- [STOKE]
- Name = Stoke
- Type = FIRE
- Category = Status
- Accuracy = 0
- TotalPP = 20
- Target = User
- FunctionCode = RaiseUserSpDef1PowerUpFireMove
- Description = The user boosts the power of the Fire move it uses on the next turn. This also raises the user's Sp. Def stat.
- [THUNDERCRASH]
- Name = Thunder Crash
- Type = ELECTRIC
- Category = Physical
- Power = 130
- Accuracy = 90
- TotalPP = 5
- Target = NearOther
- FunctionCode = LowerUserAttack2
- Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
- Description = The user builds up electricity and crashes into the target. The attack's recoil harshly lowers the user's Attack stat.
- [THUNDERHAMMER]
- Name = Thunder Hammer
- Type = ELECTRIC
- Category = Physical
- Power = 120
- Accuracy = 75
- TotalPP = 5
- Target = NearOther
- FunctionCode = ParalyzeFlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 10
- Description = The user slams its heavy, electrified tail into the target. This may also make the target flinch or leave it with paralysis.
- [THUNDERCLAP]
- Name = Thunderclap
- Type = ELECTRIC
- Category = Physical
- Power = 85
- Accuracy = 90
- TotalPP = 15
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The user slams the target with a charged limb that roars like thunder. The sound may also make the target flinch.
- [TRIPUP]
- Name = Trip Up
- Type = DARK
- Category = Physical
- Power = 40
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode = None
- Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
- Description = An attack move that causes flinching if used on a target trying to take its turn too early.
- [TRITONECHANT]
- Name = Tritone Chant
- Type = GHOST
- Category = Special
- Power = 10
- Accuracy = 90
- TotalPP = 10
- Target = NearOther
- FunctionCode = HitThreeTimesPowersUpWithEachHit
- Flags = CanProtect,CanMirrorMove,Sound
- Description = The user chants an eerie, three-part dirge that becomes more powerful with each successive hit.
- [TSUNAMIRUSH]
- Name = Tsunami Rush
- Type = WATER
- Category = Physical
- Power = 120
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = RecoilThirdOfDamageDealt
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user charges the target with the force of a crashing tidal wave. This also damages the user quite a lot.
- [TURBULENCE]
- Name = Turbulence
- Type = FLYING
- Category = Status
- Accuracy = 85
- TotalPP = 15
- Target = AllNearFoes
- FunctionCode = RemoveTargetItem
- Flags = CanProtect,CanMirrorMove
- Description = The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
- [VALIANTSTING]
- Name = Valiant Sting
- Type = BUG
- Category = Physical
- Power = 120
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = RecoilThirdOfDamageDealt
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user bravely jabs the target with a mighty stinger. This also damages the user quite a lot.
- [VAMPIREFANG]
- Name = Vampire Fang
- Type = GHOST
- Category = Physical
- Power = 75
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = HealUserByHalfOfDamageDone
- Flags = Contact,CanProtect,CanMirrorMove,Biting
- Description = A life-force draining bite. The user's HP is restored by half the damage taken by the target.
- [VANISH]
- Name = Vanish
- Type = Dark
- Category = Status
- Accuracy = 5
- TotalPP = 10
- Target = User
- Priority = 4
- FunctionCode = None
- Flags = CannotMetronome
- Description = The user melts into the shadows and disappears, avoiding all harm.
- [VIRALGALE]
- Name = Viral Gale
- Type = POISON
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = NearOther
- Priority = -6
- FunctionCode = SwitchOutTargetStatusMovePoisonTarget
- Flags = CanMirrorMove
- Description = The target is blown away, and a different Pokémon is dragged out. Both Pokémon are made sick. In the wild, this ends a battle against a single Pokémon.
- [VIRALSTRIKE]
- Name = Viral Strike
- Type = POISON
- Category = Physical
- Power = 75
- Accuracy = 95
- TotalPP = 10
- Target = NearOther
- FunctionCode = PassUserStatusToTarget
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user slams into the target, spreading whatever condition afflicts it and causing the same condition in the target.
- [VOLCANOBOMB]
- Name = Volcano Bomb
- Type = FIRE
- Category = Physical
- Power = 90
- Accuracy = 85
- TotalPP = 10
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = CanProtect,CanMirrorMove,Bomb
- EffectChance = 20
- Description = The user fires a ball of searing lava and rock that explodes over the opposing Pokémon. This may also make the opposing Pokémon flinch.
- [WATERBASH]
- Name = Water Bash
- Type = WATER
- Category = Physical
- Power = 60
- Accuracy = 100
- TotalPP = 25
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 30
- Description = The target is slammed as though by a sudden blast of water. This may also make the target flinch.
- [WATERHAMMER]
- Name = Water Hammer
- Type = WATER
- Category = Physical
- Power = 100
- Accuracy = 75
- TotalPP = 10
- Target = NearOther
- FunctionCode = FlinchTarget
- Flags = Contact,CanProtect,CanMirrorMove
- EffectChance = 20
- Description = The user crushes the target with a high-pressure smash. This may also make the target flinch.
- [WATERLOG]
- Name = Waterlog
- Type = WATER
- Category = Status
- Accuracy = 100
- TotalPP = 20
- Target = NearOther
- FunctionCode =
- Flags = CanProtect,CanMirrorMove
- Description = The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
- [WHIRLINGDANCE]
- Name = Whirling Dance
- Type = FAIRY
- Category = Physical
- Power = 55
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = LowerTargetAttack1
- Flags = Contact,CanProtect,CanMirrorMove,Dance
- EffectChance = 100
- Description = The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
- [WHITEGARDEN]
- Name = White Garden
- Type = GRASS
- Category = Status
- Accuracy = 0
- TotalPP = 10
- Target = BothSides
- FunctionCode = StartWhiteGarden
- Flags = CannotMetronome
- Description = A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly.
- [WILDMAUL]
- Name = Wild Maul
- Type = FIGHTING
- Category = Physical
- Power = 1
- Accuracy = 85
- TotalPP = 5
- Target = NearOther
- FunctionCode = PowerHigherWithUserToughness
- Flags = Contact,CanProtect,CanMirrorMove
- Description = The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is.
- [WILDSHRIEK]
- Name = Wild Shriek
- Type = GRASS
- Category = Status
- Accuracy = 100
- TotalPP = 10
- Target = NearOther
- FunctionCode = None
- Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
- Description = The user lets out a frightening scream that pumps it up, raising the user's Special Attack but sharply lowering the target's Special Defense.
- [WINDSTORM]
- Name = Windstorm
- Type = FLYING
- Category = Special
- Power = 110
- Accuracy = 85
- TotalPP = 10
- Target = AllNearFoes
- FunctionCode = AlwaysHitsWithTailwindHitsTargetInSky
- Flags = CanProtect,CanMirrorMove
- Description = The user generates a fearsome gale that bowls over the opposing team.
- [WINTERLANCE]
- Name = Winter Lance
- Type = ICE
- Category = Special
- Power = 70
- Accuracy = 100
- TotalPP = 15
- Target = NearOther
- FunctionCode = IgnoreTargetAbilityAndItem
- Flags = CanProtect,CanMirrorMove
- Description = The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities.
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