TechSkylander1518

PhoenixDex Moves PBS

May 30th, 2023 (edited)
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  1. [ACIDRAIN]
  2. Name = Acid Rain
  3. Type = POISON
  4. Category = Special
  5. Power = 110
  6. Accuracy = 85
  7. TotalPP = 10
  8. Target = AllNearFoes
  9. FunctionCode = LowerTargetSpDef1AlwaysHitsInRain
  10. Flags = CanProtect,CanMirrorMove
  11. EffectChance = 30
  12. Description = The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats.
  13. [AFTERSHOCK]
  14. Name = Aftershock
  15. Type = GROUND
  16. Category = Physical
  17. Power = 60
  18. Accuracy = 100
  19. TotalPP = 10
  20. Target = NearOther
  21. FunctionCode = None
  22. Flags = CanProtect,CanMirrorMove,CannotMetronome
  23. Description = The user strikes the ground and causes a series of tremors that shake the target over two turns.
  24. [AMAZE]
  25. Name = Amaze
  26. Type = NORMAL
  27. Category = Physical
  28. Power = 1
  29. Accuracy = 100
  30. TotalPP = 15
  31. Target = NearOther
  32. FunctionCode = PowerHigherWithUserCoolness
  33. Flags = CanProtect,CanMirrorMove
  34. Description = The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
  35. [ARCLIGHTNING]
  36. Name = Arc Lightning
  37. Type = ELECTRIC
  38. Category = Special
  39. Power = 18
  40. Accuracy = 90
  41. TotalPP = 10
  42. Target = NearOther
  43. Priority = 1
  44. FunctionCode = HitTwoToFiveTimes
  45. Flags = CanProtect,CanMirrorMove
  46. Description = The user fires several lightning bolts that hit two to five times in a row. This move always goes first.
  47. [ASTROSPHERE]
  48. Name = Astro Sphere
  49. Type = PSYCHIC
  50. Category = Special
  51. Power = 90
  52. Accuracy = 95
  53. TotalPP = 10
  54. Target = AllNearFoes
  55. FunctionCode = ConfuseTarget
  56. Flags = CanProtect,CanMirrorMove
  57. EffectChance = 10
  58. Description = The user creates a sphere of swirling psychic energy that bursts upon reaching the opposing side. It may also confuse the targets.
  59. [BACKSTAB]
  60. Name = Backstab
  61. Type = DARK
  62. Category = Physical
  63. Power = 90
  64. Accuracy = 90
  65. TotalPP = 10
  66. Target = NearOther
  67. FunctionCode = TwoTurnAttackInvulnerableAlwaysCriticalHit
  68. Flags = Contact,CanProtect,CanMirrorMove
  69. Description = The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit.
  70. [BANSHEEHOWL]
  71. Name = Banshee Howl
  72. Type = GHOST
  73. Category = Special
  74. Power = 75
  75. Accuracy = 95
  76. TotalPP = 15
  77. Target = AllNearFoes
  78. FunctionCode = ParalyzeTarget
  79. Flags = CanProtect,CanMirrorMove,Sound
  80. EffectChance = 20
  81. Description = The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
  82. [BATTLECRY]
  83. Name = Battle Cry
  84. Type = FIGHTING
  85. Category = Status
  86. Accuracy = 0
  87. TotalPP = 5
  88. Target = UserAndAllies
  89. FunctionCode = RaiseTargetAtkSpAtk1
  90. Flags = Sound
  91. Description = The user lets out a raucous battle cry that raises its spirit and that of its allies. This raises their Attack and Special Attack stats.
  92. [BEAKSMASH]
  93. Name = Beak Smash
  94. Type = FLYING
  95. Category = Physical
  96. Power = 85
  97. Accuracy = 90
  98. TotalPP = 10
  99. Target = Other
  100. FunctionCode = FlinchTarget
  101. Flags = Contact,CanProtect,CanMirrorMove
  102. EffectChance = 30
  103. Description = The user slams the target with a heavy beak. This may also make the target flinch.
  104. [BELLYFLOP]
  105. Name = Belly Flop
  106. Type = WATER
  107. Category = Physical
  108. Power = 90
  109. Accuracy = 100
  110. TotalPP = 15
  111. Target = NearOther
  112. FunctionCode = RecoilQuarterOfDamageDealt
  113. Flags = Contact,CanProtect,CanMirrorMove
  114. Description = The user crashes down on the target from above, landing flat on top of it. This also damages the user a little.
  115. [BERRYJUICER]
  116. Name = Berry Juicer
  117. Type = GRASS
  118. Category = Status
  119. Accuracy = 0
  120. TotalPP = 10
  121. Target = User
  122. FunctionCode = UserConsumeHeldBerryRestoreQuarterTotalHP
  123. Description = The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
  124. [BERRYSHARE]
  125. Name = Berry Share
  126. Type = NORMAL
  127. Category = Status
  128. Accuracy = 0
  129. TotalPP = 10
  130. Target = NearOther
  131. FunctionCode = None
  132. Flags = CannotMetronome
  133. Description = The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
  134. [BEWITCH]
  135. Name = Bewitch
  136. Type = FAIRY
  137. Category = Special
  138. Power = 60
  139. Accuracy = 100
  140. TotalPP = 10
  141. Target = NearOther
  142. FunctionCode = DoublePowerIfUserMentalEffect
  143. Flags = CanProtect,CanMirrorMove
  144. Description = The user zaps the target with a bolt of strange energy. It hits harder if the target is troubled, enchanted or angry.
  145. [BLINDSIDE]
  146. Name = Blindside
  147. Type = DARK
  148. Category = Physical
  149. Power = 120
  150. Accuracy = 0
  151. TotalPP = 5
  152. Target = NearOther
  153. Priority = -1
  154. FunctionCode = None
  155. Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
  156. Description = The user attacks last. In return, this ramming move never misses.
  157. [BOULDERCRASH]
  158. Name = Boulder Crash
  159. Type = ROCK
  160. Category = Physical
  161. Power = 130
  162. Accuracy = 90
  163. TotalPP = 10
  164. Target = NearOther
  165. FunctionCode = CrashDamageIfFailsUnusableInGravity
  166. Flags = Contact,CanProtect,CanMirrorMove
  167. Description = The target is crushed when the user falls on top of it. If it misses, the user is hurt instead.
  168. [BRAINPRESS]
  169. Name = Brain Press
  170. Type = PSYCHIC
  171. Category = Physical
  172. Power = 1
  173. Accuracy = 100
  174. TotalPP = 10
  175. Target = NearOther
  176. FunctionCode = PowerHigherWithTargetSpAtk
  177. Flags = Contact,CanProtect,CanMirrorMove
  178. Description = The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
  179. [BRAVADO]
  180. Name = Bravado
  181. Type = NORMAL
  182. Category = Status
  183. Accuracy = 100
  184. TotalPP = 20
  185. Target = NearOther
  186. FunctionCode = None
  187. Flags = CanProtect,CanMirrorMove,CannotMetronome
  188. Description = The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
  189. [BREAKTHEBANK]
  190. Name = Break the Bank
  191. Type = DRAGON
  192. Category = Special
  193. Power = 200
  194. Accuracy = 100
  195. TotalPP = 5
  196. Target = AllNearOthers
  197. FunctionCode = UserFaintsExplosiveUnlessPayday
  198. Flags = CanProtect,CanMirrorMove
  199. Description = The user attacks everything around it by exploding with brilliant light. The user faints upon using this move unless Pay Day has been used.
  200. [BURNAWAY]
  201. Name = Burn Away
  202. Type = FIRE
  203. Category = Status
  204. Accuracy = 0
  205. TotalPP = 10
  206. Target = BothSides
  207. FunctionCode = None
  208. Flags = CannotMetronome
  209. Description = A fire scorches the battlefield, destroying any modifications or constructs that have been set up.
  210. [BURNINGSTRIKE]
  211. Name = Burning Strike
  212. Type = FIRE
  213. Category = Physical
  214. Power = 60
  215. Accuracy = 95
  216. TotalPP = 10
  217. Target = NearOther
  218. FunctionCode = TwoTurnAttackOneTurnFlameBodyBurnTarget
  219. Flags = Contact,CanProtect,CanMirrorMove
  220. EffectChance = 100
  221. Description = A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target.
  222. [CALCIFY]
  223. Name = Calcify
  224. Type = ROCK
  225. Category = Status
  226. Accuracy = 100
  227. TotalPP = 20
  228. Target = NearOther
  229. FunctionCode = SetTargetTypesToRock
  230. Flags = CanProtect,CanMirrorMove
  231. Description = The user summons minerals from the earth that alter the target's body and change the target's type to Rock.
  232. [CANNONBALL]
  233. Name = Cannonball
  234. Type = WATER
  235. Category = Physical
  236. Power = 70
  237. Accuracy = 100
  238. TotalPP = 15
  239. Target = NearOther
  240. FunctionCode = DamageTargetAlly
  241. Flags = CanProtect,CanMirrorMove
  242. Description = The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well.
  243. [CLANGOR]
  244. Name = Clangor
  245. Type = STEEL
  246. Category = Special
  247. Power = 45
  248. Accuracy = 100
  249. TotalPP = 20
  250. Target = AllNearFoes
  251. FunctionCode = None
  252. Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
  253. Description = The user creates a terrible, clanging racket to annoy the opposing team.
  254. [CLEARRAIN]
  255. Name = Clear Rain
  256. Type = WATER
  257. Category = Status
  258. Accuracy = 0
  259. TotalPP = 5
  260. Target = User
  261. FunctionCode = HealUserDependingOnRain
  262. Description = The user restores its own HP. The amount of HP regained varies with the weather.
  263. [CLEARSKY]
  264. Name = Clear Sky
  265. Type = NORMAL
  266. Category = Status
  267. Accuracy = 0
  268. TotalPP = 5
  269. Target = BothSides
  270. FunctionCode = ClearWeather
  271. Description = The user clears the skies and calms the wind, returning the weather to normal.
  272. [COALSCATTER]
  273. Name = Coal Scatter
  274. Type = FIRE
  275. Category = Physical
  276. Power = 40
  277. Accuracy = 100
  278. TotalPP = 25
  279. Target = AllNearFoes
  280. FunctionCode = FlinchTarget
  281. Flags = CanProtect,CanMirrorMove
  282. EffectChance = 10
  283. Description = The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch.
  284. [COINSHOT]
  285. Name = Coin Shot
  286. Type = DRAGON
  287. Category = Special
  288. Power = 15
  289. Accuracy = 100
  290. TotalPP = 20
  291. Target = NearOther
  292. FunctionCode = HitTwoToFiveTimesPaydayPowerUp
  293. Flags = CanProtect,CanMirrorMove,Bomb
  294. Description = The user pelts the target with glittering coins two to five times in a row. Using Pay Day first increases the move's power.
  295. [COLDSHOWER]
  296. Name = Cold Shower
  297. Type = WATER
  298. Category = Status
  299. Accuracy = 100
  300. TotalPP = 15
  301. Target = AllNearFoes
  302. FunctionCode = ResetTargetPositiveStatStages
  303. Flags = CanProtect,CanMirrorMove
  304. Description = A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal.
  305. [COMPOSTBOMB]
  306. Name = Compost Bomb
  307. Type = GRASS
  308. Category = Special
  309. Power = 80
  310. Accuracy = 85
  311. TotalPP = 10
  312. Target = NearOther
  313. FunctionCode = FlinchTargetIncreasePowerIfUserConsumedBerry
  314. Flags = CanProtect,CanMirrorMove,Bomb
  315. EffectChance = 30
  316. Description = The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier.
  317. [CONFOUND]
  318. Name = Confound
  319. Type = NORMAL
  320. Category = Physical
  321. Power = 1
  322. Accuracy = 100
  323. TotalPP = 15
  324. Target = NearOther
  325. FunctionCode = PowerHigherWithUserSmart
  326. Flags = CanProtect,CanMirrorMove
  327. Description = The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
  328. [CORRODE]
  329. Name = Corrode
  330. Type = POISON
  331. Category = Status
  332. TotalPP = 40
  333. Target = NearOther
  334. FunctionCode = RemovePositiveDefenseStagesNegateSteelImmunity
  335. Flags = CanProtect,CanMirrorMove
  336. Description = Enables a Steel-type target to be hit by Poison-type attacks. It also melts away defenses.
  337. [CROSSCUTLEAF]
  338. Name = Crosscut Leaf
  339. Type = GRASS
  340. Category = Physical
  341. Power = 75
  342. Accuracy = 95
  343. TotalPP = 10
  344. Target = NearOther
  345. FunctionCode = LowerTargetDefense1
  346. Flags = Contact,CanProtect,CanMirrorMove
  347. EffectChance = 50
  348. Description = The user slashes the target with a saw-like leaf edge. This may also lower the target's Defense stat.
  349. [CRYSTALLIZE]
  350. Name = Crystallize
  351. Type = ROCK
  352. Category = Status
  353. Accuracy = 0
  354. TotalPP = 20
  355. Target = User
  356. FunctionCode = RaiseUserDefSpDef1Or2InHailSand
  357. Description = The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense.
  358. [DARINGDASH]
  359. Name = Daring Dash
  360. Type = NORMAL
  361. Category = Physical
  362. Power = 95
  363. Accuracy = 85
  364. TotalPP = 15
  365. Target = NearOther
  366. FunctionCode = RaiseUserAtkSpd1
  367. Flags = Contact,CanProtect,CanMirrorMove
  368. EffectChance = 20
  369. Description = The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
  370. [DAZZLE]
  371. Name = Dazzle
  372. Type = NORMAL
  373. Category = Special
  374. Power = 1
  375. Accuracy = 100
  376. TotalPP = 15
  377. Target = NearOther
  378. FunctionCode = PowerHigherWithUserCuteness
  379. Flags = CanProtect,CanMirrorMove
  380. Description = The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
  381. [DEMOLISH]
  382. Name = Demolish
  383. Type = NORMAL
  384. Category = Physical
  385. Power = 1
  386. Accuracy = 100
  387. TotalPP = 15
  388. Target = NearOther
  389. FunctionCode = PowerHigherWithUserToughness
  390. Flags = Contact,CanProtect,CanMirrorMove
  391. Description = The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
  392. [DESTROYERDRIVER]
  393. Name = Destroyer Driver
  394. Type = FIGHTING
  395. Category = Physical
  396. Power = 100
  397. Accuracy = 80
  398. TotalPP = 10
  399. Target = Other
  400. FunctionCode = EffectivenessIncludesDarkTypeParalyzeFlinchTarget
  401. Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
  402. EffectChance = 10
  403. Description = The user cruelly slams the target's head into the ground and may stun or paralyze it. This move is Fighting and Dark type simultaneously.
  404. [DEVASTATION]
  405. Name = Devastation
  406. Type = DRAGON
  407. Category = Special
  408. Power = 120
  409. Accuracy = 80
  410. TotalPP = 10
  411. Target = AllNearOthers
  412. FunctionCode = BurnTarget
  413. Flags = CanProtect,CanMirrorMove
  414. EffectChance = 10
  415. Description = The user sets the battlefield alight with furious green flames, scorching all those around it. It may also burn the targets.
  416. [DIAMONDCLAW]
  417. Name = Diamond Claw
  418. Type = ROCK
  419. Category = Physical
  420. Power = 50
  421. Accuracy = 90
  422. TotalPP = 10
  423. Target = NearOther
  424. FunctionCode = RaiseUserAtk1
  425. Flags = Contact,CanProtect,CanMirrorMove
  426. EffectChance = 70
  427. Description = The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat.
  428. [DRAGUNDER]
  429. Name = Drag Under
  430. Type = WATER
  431. Category = Physical
  432. Power = 60
  433. Accuracy = 100
  434. TotalPP = 10
  435. Target = Other
  436. FunctionCode = TwoTurnAttackInvulnerableUnderwaterTargetCannotAct
  437. Flags = Contact,CanProtect,CanMirrorMove
  438. Description = The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater.
  439. [DRAGONDIVE]
  440. Name = Dragon Dive
  441. Type = DRAGON
  442. Category = Physical
  443. Power = 1
  444. Accuracy = 85
  445. TotalPP = 5
  446. Target = NearOther
  447. FunctionCode = PowerHigherWithUserCoolness
  448. Flags = Contact,CanProtect,CanMirrorMove
  449. Description = The user performs a spectacular dive into the foe while cloaked in flames. It grows in power the cooler the user is.
  450. [DRAGONFLARE]
  451. Name = Dragon Flare
  452. Type = DRAGON
  453. Category = Special
  454. Power = 60
  455. Accuracy = 100
  456. TotalPP = 10
  457. Target = NearOther
  458. FunctionCode = AlwaysCriticalHit
  459. Flags = CanProtect,CanMirrorMove
  460. Description = The user's gems flash suddenly and release a rush of energy. This attack always results in a critical hit.
  461. [DRAGONROAR]
  462. Name = Dragon Roar
  463. Type = DRAGON
  464. Category = Status
  465. Accuracy = 100
  466. TotalPP = 20
  467. Target = NearOther
  468. FunctionCode = LowerTargetAtkDef1
  469. Flags = CanProtect,CanMirrorMove,Sound
  470. Description = The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats.
  471. [DRAINLIFE]
  472. Name = Drain Life
  473. Type = BUG
  474. Category = Physical
  475. Power = 20
  476. Accuracy = 100
  477. TotalPP = 15
  478. Target = NearOther
  479. FunctionCode = HealUserByThreeQuartersOfDamageDone
  480. Flags = Contact,CanProtect,CanMirrorMove
  481. Description = The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target.
  482. [DUSTGUARD]
  483. Name = Dust Guard
  484. Type = BUG
  485. Category = Status
  486. Accuracy = 0
  487. TotalPP = 25
  488. Target = UserSide
  489. FunctionCode = StartPreventAddEffectsAgainstUserSide
  490. Flags = CannotMetronome
  491. Description = The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns.
  492. [EAGLEEYE]
  493. Name = Eagle Eye
  494. Type = Flying
  495. Category = Status
  496. Accuracy = 0
  497. TotalPP = 20
  498. Target = User
  499. FunctionCode = RaiseUserAccuracy3
  500. Description = The user focuses its keen vision on its targets, drastically raising its accuracy.
  501. [EARSPLITTER]
  502. Name = Ear Splitter
  503. Type = NORMAL
  504. Category = Special
  505. Power = 130
  506. Accuracy = 90
  507. TotalPP = 5
  508. Target = NearOther
  509. FunctionCode = DeafenTarget
  510. Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
  511. Description = The user deafens the target with a focused blast of awful, ear-splitting noise.
  512. [ECHOBLAST]
  513. Name = Echo Blast
  514. Type = NORMAL
  515. Category = Special
  516. Power = 70
  517. Accuracy = 100
  518. TotalPP = 10
  519. Target = NearOther
  520. FunctionCode = None
  521. Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
  522. Description = The user generates a fearsome, echoing blast that assaults the target over two turns.
  523. [ELECTROBURN]
  524. Name = Electroburn
  525. Type = ELECTRIC
  526. Category = Physical
  527. Power = 80
  528. Accuracy = 90
  529. TotalPP = 10
  530. Target = NearOther
  531. FunctionCode = ParalyzeOrBurnTarget
  532. Flags = Contact,CanProtect,CanMirrorMove
  533. EffectChance = 20
  534. Description = The user strikes the foe directly with an electrically-charged tail, scorching them with the intense heat. It may also paralyze the target or leave it with a burn.
  535. [ELEGANTWAVE]
  536. Name = Elegant Wave
  537. Type = WATER
  538. Category = Special
  539. Power = 1
  540. Accuracy = 85
  541. TotalPP = 5
  542. Target = NearOther
  543. FunctionCode = PowerHigherWithUserBeauty
  544. Flags = CanProtect,CanMirrorMove
  545. Description = The user attacks with an elegant dance that summons sparkling waves. It grows in power the more beautiful the user is.
  546. [ENTHRALL]
  547. Name = Enthrall
  548. Type = NORMAL
  549. Category = Physical
  550. Power = 1
  551. Accuracy = 100
  552. TotalPP = 15
  553. Target = NearOther
  554. FunctionCode = PowerHigherWithUserBeauty
  555. Flags = CanProtect,CanMirrorMove
  556. Description = The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
  557. [FACESLAP]
  558. Name = Face Slap
  559. Type = DARK
  560. Category = Physical
  561. Power = 60
  562. Accuracy = 90
  563. TotalPP = 15
  564. Target = NearOther
  565. FunctionCode = ResetTargetPositiveStatStages
  566. Flags = Contact,CanProtect,CanMirrorMove
  567. Description = The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal.
  568. [FAIRYDANCE]
  569. Name = Fairy Dance
  570. Type = FAIRY
  571. Category = Status
  572. Accuracy = 0
  573. TotalPP = 20
  574. Target = User
  575. FunctionCode = RaiseUserSpAtkSpd1
  576. Flags = Dance
  577. Description = The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats.
  578. [FAIRYJINX]
  579. Name = Fairy Jinx
  580. Type = FAIRY
  581. Category = Status
  582. Accuracy = 90
  583. TotalPP = 10
  584. Target = NearOther
  585. FunctionCode = LowerTargetRandomStat2
  586. Flags = CanProtect,CanMirrorMove
  587. Description = The user casts a strange spell on the target, harshly lowering one of the target's stats.
  588. [FAIRYRING]
  589. Name = Fairy Ring
  590. Type = FAIRY
  591. Category = Special
  592. Power = 35
  593. Accuracy = 85
  594. TotalPP = 15
  595. Target = NearOther
  596. FunctionCode = BindTarget
  597. Flags = CanProtect,CanMirrorMove
  598. Description = The target becomes trapped within a ring of light and energy that buffets it for four to five turns.
  599. [FANFARE]
  600. Name = Fanfare
  601. Type = FAIRY
  602. Category = Status
  603. Accuracy = 0
  604. TotalPP = 10
  605. Target = UserAndAllies
  606. FunctionCode = RaiseTargetSpeed1
  607. Description = The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats.
  608. [FEATHERRAIN]
  609. Name = Feather Rain
  610. Type = FLYING
  611. Category = Physical
  612. Power = 25
  613. Accuracy = 90
  614. TotalPP = 15
  615. Target = NearOther
  616. FunctionCode = HitTwoToFiveTimes
  617. Flags = CanProtect,CanMirrorMove
  618. Description = The user strikes the target with flurries of sharp feathers, two to five times in a row.
  619. [FIERYCHARM]
  620. Name = Fiery Charm
  621. Type = FIRE
  622. Category = Status
  623. Accuracy = 100
  624. TotalPP = 15
  625. Target = NearOther
  626. FunctionCode = BurnTargetLowerTargetSpAtk1
  627. Flags = CanProtect,CanMirrorMove
  628. Description = The user blows a beautiful wisp of golden flame at the target, leaving it with a burn and lowering its Special Attack.
  629. [FLUTTERJUMP]
  630. Name = Flutter Jump
  631. Type = FAIRY
  632. Category = Physical
  633. Power = 30
  634. Accuracy = 100
  635. TotalPP = 15
  636. Target = NearOther
  637. FunctionCode = FlinchTarget
  638. Flags = Contact,CanProtect,CanMirrorMove
  639. EffectChance = 30
  640. Description = The user bounces cutely onto the target's head. This may also make the target flinch.
  641. [FOAMGEYSER]
  642. Name = Foam Geyser
  643. Type = WATER
  644. Category = Special
  645. Power = 110
  646. Accuracy = 100
  647. TotalPP = 30
  648. Target = AllNearFoes
  649. FunctionCode = LowerTargetSpeed1
  650. Flags = CanProtect,CanMirrorMove
  651. EffectChance = 30
  652. Description = The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats.
  653. [FRENZYSTRIKE]
  654. Name = Frenzy Strike
  655. Type = NORMAL
  656. Category = Physical
  657. Power = 15
  658. Accuracy = 85
  659. TotalPP = 10
  660. Target = NearOther
  661. Priority = 1
  662. FunctionCode = HitTwoToFiveTimes
  663. Flags = Contact,CanProtect,CanMirrorMove
  664. Description = The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.
  665. [FROZENBLADE]
  666. Name = Frozen Blade
  667. Type = ICE
  668. Category = Physical
  669. Power = 70
  670. Accuracy = 100
  671. TotalPP = 20
  672. Target = NearOther
  673. FunctionCode = None
  674. Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
  675. Description = The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily.
  676. [FUSILLADE]
  677. Name = Fusillade
  678. Type = STEEL
  679. Category = Physical
  680. Power = 20
  681. Accuracy = 95
  682. TotalPP = 10
  683. Target = NearOther
  684. FunctionCode = HitTwoToFiveTimes
  685. Flags = CanProtect,CanMirrorMove,Bomb
  686. Description = The user fires a salvo of small metal chunks at the target, striking two to five times in a row.
  687. [GERMSPRAY]
  688. Name = Germ Spray
  689. Type = POISON
  690. Category = Special
  691. Power = 50
  692. Accuracy = 90
  693. TotalPP = 15
  694. Target = NearOther
  695. FunctionCode = None
  696. Flags = CanProtect,CanMirrorMove,CannotMetronome
  697. Description = The user sprays the target with germy goo. The more it is used in succession, the more likely it is to poison or weaken the target.
  698. [GHOSTLYTOUCH]
  699. Name = Ghostly Touch
  700. Type = GHOST
  701. Category = Status
  702. Accuracy = 100
  703. TotalPP = 20
  704. Target = NearOther
  705. FunctionCode = LowerTargetSpAtkSpDef1
  706. Flags = CanProtect,CanMirrorMove
  707. Description = The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats.
  708. [GLACIERCRUSH]
  709. Name = Glacier Crush
  710. Type = ICE
  711. Category = Physical
  712. Power = 120
  713. Accuracy = 100
  714. TotalPP = 10
  715. Target = NearOther
  716. FunctionCode = TwoTurnAttackOneTurnInHail
  717. Flags = Contact,CanProtect,CanMirrorMove
  718. Description = A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn.
  719. [GOBLINCLAW]
  720. Name = Goblin Claw
  721. Type = FAIRY
  722. Category = Physical
  723. Power = 70
  724. Accuracy = 100
  725. TotalPP = 20
  726. Target = NearOther
  727. FunctionCode = None
  728. Flags = Contact,CanProtect,CanMirrorMove,HighCriticalHitRate
  729. Description = The user slashes the target with cruel, sharp claws. Critical hits land more easily.
  730. [GOLDENFLAME]
  731. Name = Golden Flame
  732. Type = DRAGON
  733. Category = Special
  734. Power = 75
  735. Accuracy = 100
  736. TotalPP = 15
  737. Target = NearOther
  738. FunctionCode = RemoveScreens
  739. Flags = CanProtect,CanMirrorMove
  740. Description = The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect.
  741. [HAUNTEDTERRAIN]
  742. Name = Haunted Terrain
  743. Type = GHOST
  744. Category = Status
  745. Accuracy = 0
  746. TotalPP = 10
  747. Target = BothSides
  748. FunctionCode = StartHauntedTerrain
  749. Flags = CannotMetronome
  750. Description = The user summons spirits from the ground under everyone's feet for five turns. Pokémon on the ground can cause more additional effects.
  751. [HEARTSNARE]
  752. Name = Heart Snare
  753. Type = GHOST
  754. Category = Status
  755. Accuracy = 0
  756. TotalPP = 5
  757. Target = NearOther
  758. FunctionCode = UserStealTargetPositiveStatStagesLowerTargetSpDef1
  759. Flags = CanProtect,CanMirrorMove
  760. Description = The user draws out the target's energy with otherworldly power, taking useful stat changes for itself.
  761. [HEARTSTORM]
  762. Name = Heart Storm
  763. Type = WATER
  764. Category = Special
  765. Power = 60
  766. Accuracy = 100
  767. TotalPP = 5
  768. Target = NearOther
  769. FunctionCode = PowerHigherWithUserPositiveStatStages
  770. Flags = CanProtect,CanMirrorMove
  771. Description = The user unleashes a torrent of gathered energy. The more the user's stats are raised, the greater the move's power.
  772. [HERORALLY]
  773. Name = Hero Rally
  774. Type = FIGHTING
  775. Category = Status
  776. Accuracy = 0
  777. TotalPP = 10
  778. Target = User
  779. FunctionCode = RaiseUserAttackPerAiledTeamMember
  780. Description = The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat.
  781. [HIDDENGIFT]
  782. Name = Hidden Gift
  783. Type = NORMAL
  784. Category = Status
  785. Accuracy = 0
  786. TotalPP = 10
  787. Target = Self
  788. FunctionCode = None
  789. Flags = CanProtect,CanMirrorMove,CannotMetronome
  790. Description = A unique attack that varies in effect depending on the Pokémon using it.
  791. [HIGHSPEEDDIVE]
  792. Name = High-Speed Dive
  793. Type = FLYING
  794. Category = Physical
  795. Power = 1
  796. Accuracy = 80
  797. TotalPP = 10
  798. Target = Other
  799. FunctionCode = None
  800. Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
  801. Description = The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power.
  802. [HYDROSHOCK]
  803. Name = Hydroshock
  804. Type = WATER
  805. Category = Special
  806. Power = 80
  807. Accuracy = 100
  808. TotalPP = 10
  809. Target = NearOther
  810. FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
  811. Flags = CanProtect,CanMirrorMove
  812. Description = The user blasts the target with high-pressure water. This attack does physical damage.
  813. [HYPERFOCUS]
  814. Name = Hyper-Focus
  815. Type = PSYCHIC
  816. Category = Status
  817. Accuracy = 0
  818. TotalPP = 15
  819. Target = User
  820. FunctionCode = RaiseUserSpAtkAcc1
  821. Description = The user hones its focus to boost its Special Attack stat and accuracy.
  822. [ICEDRILL]
  823. Name = Ice Drill
  824. Type = ICE
  825. Category = Physical
  826. Power = 80
  827. Accuracy = 100
  828. TotalPP = 10
  829. Target = NearOther
  830. FunctionCode = DoublePowerIfTargetFrozenCureTarget
  831. Flags = Contact,CanProtect,CanMirrorMove,ThawsUser
  832. Description = This attack inflicts big damage on a frozen target. This also thaws the target out, however.
  833. [ICEWATER]
  834. Name = Ice Water
  835. Type = WATER
  836. Category = Special
  837. Power = 80
  838. Accuracy = 100
  839. TotalPP = 15
  840. Target = NearOther
  841. FunctionCode = FreezeTarget
  842. Flags = CanProtect,CanMirrorMove
  843. EffectChance = 10
  844. Description = The user shoots painfully cold water at its target. This may also freeze the target.
  845. [INVIGORATE]
  846. Name = Invigorate
  847. Type = DRAGON
  848. Category = Status
  849. Accuracy = 0
  850. TotalPP = 20
  851. Target = NearAlly
  852. FunctionCode = RaiseTargetAtkSpeed1
  853. Description = The user inspires an ally and fills it with energy, boosting its Attack and Speed stats.
  854. [JAWTHRASH]
  855. Name = Jaw Thrash
  856. Type = WATER
  857. Category = Physical
  858. Power = 80
  859. Accuracy = 90
  860. TotalPP = 10
  861. Target = NearOther
  862. FunctionCode = MultiTurnAttackTrapTargetInBattle
  863. Flags = Contact,CanProtect,CanMirrorMove,Biting
  864. EffectChance = 100
  865. Description = The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns.
  866. [JEWELBLAST]
  867. Name = Jewel Blast
  868. Type = ROCK
  869. Category = Special
  870. Power = 55
  871. Accuracy = 100
  872. TotalPP = 20
  873. Target = NearOther
  874. FunctionCode = LowerTargetRandomStat1
  875. Flags = CanProtect,CanMirrorMove
  876. EffectChance = 70
  877. Description = The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats.
  878. [JUMPSTART]
  879. Name = Jump-Start
  880. Type = ELECTRIC
  881. Category = Status
  882. Accuracy = 0
  883. TotalPP = 20
  884. Target = NearAlly
  885. FunctionCode = RaiseTargetSpAtkSpeed1
  886. Description = The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
  887. [KNIGHTSWORD]
  888. Name = Knight Sword
  889. Type = NORMAL
  890. Category = Physical
  891. Power = 65
  892. Accuracy = 100
  893. TotalPP = 10
  894. Target = NearOther
  895. FunctionCode = DoublePowerIfTargetDarkDragonFairy
  896. Flags = Contact,CanProtect,CanMirrorMove
  897. Description = A gallant piercing attack that does massive damage to Dark, Dragon and Fairy targets.
  898. [LARIAT]
  899. Name = Lariat
  900. Type = FIGHTING
  901. Category = Physical
  902. Power = 80
  903. Accuracy = 100
  904. TotalPP = 20
  905. Target = NearOther
  906. FunctionCode =
  907. Flags = Contact,CanProtect,CanMirrorMove
  908. Description = The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
  909. [LASTSTAND]
  910. Name = Last Stand
  911. Type = FIGHTING
  912. Category = Physical
  913. Power = 1
  914. Accuracy = 100
  915. TotalPP = 10
  916. Target = NearOther
  917. FunctionCode = PowerHigherWithAiledTeamMember
  918. Flags = Contact,CanProtect,CanMirrorMove
  919. Description = The user charges with a fierce determination fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
  920. [LINKPULSE]
  921. Name = Link Pulse
  922. Type = PSYCHIC
  923. Category = Special
  924. Power = 60
  925. Accuracy = 0
  926. TotalPP = 20
  927. Target = NearOther
  928. FunctionCode = None
  929. Flags = CanProtect,CanMirrorMove,Pulse
  930. Description = The user locks onto the target's mind and blasts it with psychic energy. This attack never misses.
  931. [LUNARBEAM]
  932. Name = Lunar Beam
  933. Type = FAIRY
  934. Category = Special
  935. Power = 120
  936. Accuracy = 100
  937. TotalPP = 10
  938. Target = NearOther
  939. FunctionCode = TwoTurnAttackOneTurnInSun
  940. Flags = CanProtect,CanMirrorMove
  941. Description = A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  942. [MACHTURN]
  943. Name = Mach Turn
  944. Type = FLYING
  945. Category = Special
  946. Power = 35
  947. Accuracy = 95
  948. TotalPP = 10
  949. Target = Other
  950. Priority = 1
  951. FunctionCode = HitTwoTimes
  952. Flags = CanProtect,CanMirrorMove,Sound
  953. Description = The user zooms past the target with a loud sonic boom, then causes another as it doubles back.
  954. [MAGNETSWITCH]
  955. Name = Magnet Switch
  956. Type = STEEL
  957. Category = Special
  958. Power = 40
  959. Accuracy = 100
  960. TotalPP = 10
  961. Target = NearOther
  962. Priority = -6
  963. FunctionCode = SwitchOutTargetDamagingMove
  964. Flags = CanProtect,CanMirrorMove
  965. Description = The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
  966. [MENTALGARDEN]
  967. Name = Mental Garden
  968. Type = GRASS
  969. Category = Status
  970. Accuracy = 0
  971. TotalPP = 10
  972. Target = BothSides
  973. FunctionCode = StartMentalGarden
  974. Flags = CannotMetronome
  975. Description = A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered.
  976. [MERCURYWAVE]
  977. Name = Mercury Wave
  978. Type = STEEL
  979. Category = Special
  980. Power = 75
  981. Accuracy = 100
  982. TotalPP = 15
  983. Target = AllNearOthers
  984. FunctionCode = PoisonTarget
  985. Flags = CanProtect,CanMirrorMove
  986. EffectChance = 30
  987. Description = The user sends a wave of liquid metal crashing into everything around it. This may also poison those hit.
  988. [MIASMATERRAIN]
  989. Name = Miasma Terrain
  990. Type = POISON
  991. Category = Status
  992. Accuracy = 0
  993. TotalPP = 10
  994. Target = BothSides
  995. FunctionCode = StartMiasmaTerrain
  996. Flags = CannotMetronome
  997. Description = The user covers the ground under everyone's feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn.
  998. [MINDSHATTER]
  999. Name = Mind Shatter
  1000. Type = PSYCHIC
  1001. Category = Special
  1002. Power = 60
  1003. Accuracy = 90
  1004. TotalPP = 10
  1005. Target = NearOther
  1006. FunctionCode = AlwaysCriticalHit
  1007. Flags = CanProtect,CanMirrorMove
  1008. Description = The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit.
  1009. [MOLTENWAVE]
  1010. Name = Molten Wave
  1011. Type = STEEL
  1012. Category = Special
  1013. Power = 75
  1014. Accuracy = 100
  1015. TotalPP = 15
  1016. Target = AllNearOthers
  1017. FunctionCode = BurnTarget
  1018. Flags = CanProtect,CanMirrorMove
  1019. EffectChance = 30
  1020. Description = The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit.
  1021. [MOONBEAMLANCE]
  1022. Name = Moonbeam Lance
  1023. Type = FAIRY
  1024. Category = Special
  1025. Power = 70
  1026. Accuracy = 100
  1027. TotalPP = 15
  1028. Target = NearOther
  1029. FunctionCode = IgnoreTargetAbilityAndItem
  1030. Flags = CanProtect,CanMirrorMove
  1031. Description = The user fires a thin, penetrating beam of concentrated moonlight that easily pierces through the target's items and abilities.
  1032. [MOWDOWN]
  1033. Name = Mow Down
  1034. Type = STEEL
  1035. Category = Physical
  1036. Power = 150
  1037. Accuracy = 75
  1038. TotalPP = 5
  1039. Target = NearOther
  1040. FunctionCode = RecoilHalfOfDamageDealtParalyzeTarget
  1041. Flags = Contact,CanProtect,CanMirrorMove
  1042. EffectChance = 30
  1043. Description = The target is charged with staggering force, injuring the user and possibly stunning the target.
  1044. [MUDSLIDE]
  1045. Name = Mudslide
  1046. Type = GROUND
  1047. Category = Special
  1048. Power = 60
  1049. Accuracy = 100
  1050. TotalPP = 10
  1051. Target = NearOther
  1052. Priority = -4
  1053. FunctionCode = DoublePowerIfUserLostHPThisTurn
  1054. Flags = CanProtect,CanMirrorMove
  1055. Description = An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
  1056. [NIP]
  1057. Name = Nip
  1058. Type = NORMAL
  1059. Category = Physical
  1060. Power = 45
  1061. Accuracy = 100
  1062. TotalPP = 35
  1063. Target = NearOther
  1064. FunctionCode = None
  1065. Flags = Contact,CanProtect,CanMirrorMove,Biting
  1066. Description = The user snaps at the target with sharp little teeth or pincers.
  1067. [NOISEBLAST]
  1068. Name = Noise Blast
  1069. Type = ELECTRIC
  1070. Category = Status
  1071. Accuracy = 90
  1072. TotalPP = 15
  1073. Target = NearOther
  1074. FunctionCode = DeafenTarget
  1075. Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
  1076. Description = The user emits a sudden, sharp blast of crackling signal noise that is painful to the ears. It makes the target flinch and deafens it.
  1077. [NOXIOUSACID]
  1078. Name = Noxious Acid
  1079. Type = BUG
  1080. Category = Special
  1081. Power = 65
  1082. Accuracy = 90
  1083. TotalPP = 10
  1084. Target = AllNearFoes
  1085. FunctionCode = LowerTargetAccuracy1
  1086. Flags = CanProtect,CanMirrorMove
  1087. EffectChance = 30
  1088. Description = The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy.
  1089. [OILSLICK]
  1090. Name = Oil Slick
  1091. Type = POISON
  1092. Category = Status
  1093. Accuracy = 0
  1094. TotalPP = 15
  1095. Target = FoeSide
  1096. FunctionCode = AddOilSlickToFoeSide
  1097. Flags = CannotMetronome
  1098. Description = The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult.
  1099. [PARANEEDLE]
  1100. Name = Para Needle
  1101. Type = POISON
  1102. Category = Status
  1103. Accuracy = 90
  1104. TotalPP = 20
  1105. Target = NearOther
  1106. FunctionCode = ParalyzeTarget
  1107. Flags = CanProtect,CanMirrorMove
  1108. Description = The user jabs the target with a small, painless sting. It causes paralysis if it hits.
  1109. [PARODIZE]
  1110. Name = Parodize
  1111. Type = DARK
  1112. Category = Status
  1113. Accuracy = 0
  1114. TotalPP = 20
  1115. Target = User
  1116. FunctionCode = UseRandomTargetMove
  1117. Description = The user mocks the target by using one of its moves at random.
  1118. [PEPPERPOWDER]
  1119. Name = Pepper Powder
  1120. Type = GRASS
  1121. Category = Status
  1122. Accuracy = 75
  1123. TotalPP = 35
  1124. Target = NearOther
  1125. FunctionCode = BurnTarget
  1126. Flags = CanProtect,CanMirrorMove,Powder
  1127. Description = The user scatters a cloud of spicy, stinging dust around the target that burns its skin.
  1128. [PETRIFY]
  1129. Name = Petrify
  1130. Type = ROCK
  1131. Category = Special
  1132. Power = 90
  1133. Accuracy = 90
  1134. TotalPP = 10
  1135. Target = NearOther
  1136. FunctionCode = ParalyzeTarget
  1137. Flags = CanProtect,CanMirrorMove
  1138. EffectChance = 30
  1139. Description = The user casts a spell that traps the target in stone. This may also paralyze the target.
  1140. [PHANTASMATA]
  1141. Name = Phantasmata
  1142. Type = PSYCHIC
  1143. Category = Special
  1144. Power = 1
  1145. Accuracy = 85
  1146. TotalPP = 5
  1147. Target = NearOther
  1148. FunctionCode = PowerHigherWithUserSmart
  1149. Flags = CanProtect,CanMirrorMove
  1150. Description = The user surrounds the target with wild hallucinations that cause it great mental anguish. It grows in power the more clever the user is.
  1151. [PHOENIXFIRE]
  1152. Name = Phoenix Fire
  1153. Type = FIRE
  1154. Category = Special
  1155. Power = 1
  1156. Accuracy = 100
  1157. TotalPP = 10
  1158. Target = NearOther
  1159. FunctionCode = PowerHigherWithAiledTeamMember
  1160. Flags = CanProtect,CanMirrorMove
  1161. Description = The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
  1162. [PILEDRIVER]
  1163. Name = Piledriver
  1164. Type = STEEL
  1165. Category = Physical
  1166. Power = 65
  1167. Accuracy = 100
  1168. TotalPP = 20
  1169. Target = NearOther
  1170. FunctionCode = LowerTargetEvasion1
  1171. Flags = Contact,CanProtect,CanMirrorMove
  1172. Description = The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
  1173. [PISTONKICK]
  1174. Name = Piston Kick
  1175. Type = STEEL
  1176. Category = Physical
  1177. Power = 75
  1178. Accuracy = 100
  1179. TotalPP = 20
  1180. Target = NearOther
  1181. FunctionCode = None
  1182. Flags = Contact,CanProtect,CanMirrorMove
  1183. Description = The user throws a fast, chambered kick or stomp with a steel-hard leg.
  1184. [PIXIEDUST]
  1185. Name = Pixie Dust
  1186. Type = FAIRY
  1187. Category = Status
  1188. Accuracy = 70
  1189. TotalPP = 10
  1190. Target = NearOther
  1191. FunctionCode = RandomStatusTarget
  1192. Flags = CanProtect,CanMirrorMove,Powder
  1193. Description = The user scatters a cloud of mysterious dust on the target. There's no telling what it might do.
  1194. [PIXIEPUNCH]
  1195. Name = Pixie Punch
  1196. Type = FAIRY
  1197. Category = Physical
  1198. Power = 60
  1199. Accuracy = 100
  1200. TotalPP = 20
  1201. Target = NearOther
  1202. FunctionCode = ConfuseTarget
  1203. Flags = Contact,CanProtect,CanMirrorMove,Punching
  1204. EffectChance = 20
  1205. Description = The user punches the target with a fist full of sparkling powder. This may also confuse the target.
  1206. [PLAGUESTORM]
  1207. Name = Plague Storm
  1208. Type = POISON
  1209. Category = Special
  1210. Power = 100
  1211. Accuracy = 90
  1212. TotalPP = 10
  1213. Target = NearOther
  1214. FunctionCode = None
  1215. Flags = CanProtect,CanMirrorMove,CannotMetronome
  1216. Description = The user blasts the target with virulent slime. The more it is used in succession, the more likely it is to poison or weaken the target.
  1217. [POLTERJUGGLE]
  1218. Name = Polter Juggle
  1219. Type = GHOST
  1220. Category = Physical
  1221. Power = 30
  1222. Accuracy = 100
  1223. TotalPP = 10
  1224. Target = NearOther
  1225. FunctionCode = None
  1226. Flags = CanProtect,CanMirrorMove,CannotMetronome
  1227. Description = The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
  1228. [POWERCHORD]
  1229. Name = Power Chord
  1230. Type = STEEL
  1231. Category = Special
  1232. Power = 80
  1233. Accuracy = 100
  1234. TotalPP = 10
  1235. Target = NearOther
  1236. FunctionCode = RaiseUserSpAtk1
  1237. Flags = CanProtect,CanMirrorMove,Sound
  1238. EffectChance = 40
  1239. Description = The user blasts a loud, dramatic musical chord. The user may be energized by the sound and raise its Sp. Atk stat.
  1240. [POWERGARDEN]
  1241. Name = Power Garden
  1242. Type = GRASS
  1243. Category = Status
  1244. Accuracy = 0
  1245. TotalPP = 10
  1246. Target = BothSides
  1247. FunctionCode = StartPowerGarden
  1248. Description = A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly.
  1249. [PRESSUREWAVE]
  1250. Name = Pressure Wave
  1251. Type = GROUND
  1252. Category = Physical
  1253. Power = 40
  1254. Accuracy = 100
  1255. TotalPP = 20
  1256. Target = NearOther
  1257. Priority = 1
  1258. FunctionCode = None
  1259. Flags = CanProtect,CanMirrorMove
  1260. Description = The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first.
  1261. [PRISMSHOWER]
  1262. Name = Prism Shower
  1263. Type = ICE
  1264. Category = Special
  1265. Power = 1
  1266. Accuracy = 85
  1267. TotalPP = 5
  1268. Target = NearOther
  1269. FunctionCode = PowerHigherWithUserCuteness
  1270. Flags = CanProtect,CanMirrorMove
  1271. Description = The user releases a shower of sparkling ice and snow that pelts the opponent. It grows in power the cuter the user is.
  1272. [PSYCHOUT]
  1273. Name = Psych Out
  1274. Type = DARK
  1275. Category = Status
  1276. Accuracy = 100
  1277. TotalPP = 20
  1278. Target = NearOther
  1279. FunctionCode = None
  1280. Flags = CanProtect,CanMirrorMove,CannotMetronome
  1281. Description = The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
  1282. [PULSEJET]
  1283. Name = Pulse Jet
  1284. Type = FIRE
  1285. Category = Special
  1286. Power = 40
  1287. Accuracy = 100
  1288. TotalPP = 20
  1289. Target = NearOther
  1290. Priority = 1
  1291. FunctionCode = None
  1292. Flags = CanProtect,CanMirrorMove,Pulse
  1293. Description = The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first.
  1294. [PULSESTORM]
  1295. Name = Pulse Storm
  1296. Type = ELECTRIC
  1297. Category = Special
  1298. Power = 20
  1299. Accuracy = 100
  1300. TotalPP = 15
  1301. Target = NearOther
  1302. FunctionCode = HitTwoToFiveTimes
  1303. Flags = CanProtect,CanMirrorMove,Pulse
  1304. Description = The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
  1305. [PULVERIZE]
  1306. Name = Pulverize
  1307. Type = STEEL
  1308. Category = Physical
  1309. Power = 130
  1310. Accuracy = 90
  1311. TotalPP = 5
  1312. Target = NearOther
  1313. FunctionCode = LowerUserAttack2
  1314. Flags = Contact,CanProtect,CanMirrorMove
  1315. Description = The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat.
  1316. [PUZZLEPOWDER]
  1317. Name = Puzzle Powder
  1318. Type = GRASS
  1319. Category = Status
  1320. Accuracy = 75
  1321. TotalPP = 35
  1322. Target = NearOther
  1323. FunctionCode = ConfuseTarget
  1324. Flags = CanProtect,CanMirrorMove,Powder
  1325. Description = The user scatters a cloud of strange dust around the target that leaves it confused and disoriented.
  1326. [QUAKESWARM]
  1327. Name = Quake Swarm
  1328. Type = GROUND
  1329. Category = Physical
  1330. Power = 20
  1331. Accuracy = 100
  1332. TotalPP = 15
  1333. Target = NearOther
  1334. FunctionCode = HitTwoToFiveTimes
  1335. Flags = CanProtect,CanMirrorMove
  1336. Description = The user creates a series of small tremors that shake the target, striking two to five times in a row.
  1337. [QUICKSAND]
  1338. Name = Quicksand
  1339. Type = GROUND
  1340. Category = Status
  1341. Accuracy = 80
  1342. TotalPP = 15
  1343. Target = NearOther
  1344. FunctionCode = None
  1345. Flags = CanProtect,CanMirrorMove,CannotMetronome
  1346. Description = The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand.
  1347. [RADIANTCLAW]
  1348. Name = Radiant Claw
  1349. Type = DRAGON
  1350. Category = Physical
  1351. Power = 80
  1352. Accuracy = 100
  1353. TotalPP = 10
  1354. Target = NearOther
  1355. FunctionCode = UseTargetSpDefInsteadOfTargetDefense
  1356. Flags = Contact,CanProtect,CanMirrorMove
  1357. Description = The user slashes with claws glowing with powerful golden energy. This attack does special damage.
  1358. [RAINBOWWALL]
  1359. Name = Rainbow Wall
  1360. Type = FAIRY
  1361. Category = Status
  1362. Accuracy = 0
  1363. TotalPP = 20
  1364. Target = UserSide
  1365. FunctionCode = StartWeakenDamageAgainstUserSide
  1366. Flags = CannotMetronome
  1367. Description = A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns.
  1368. [RESTRAIN]
  1369. Name = Restrain
  1370. Type = DARK
  1371. Category = Physical
  1372. Power = 10
  1373. Accuracy = 90
  1374. TotalPP = 20
  1375. Target = NearOther
  1376. FunctionCode = BindTarget
  1377. Flags = Contact,CanProtect,CanMirrorMove
  1378. Description = The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
  1379. [RETRIBUTION]
  1380. Name = Retribution
  1381. Type = GHOST
  1382. Category = Special
  1383. Power = 1
  1384. Accuracy = 100
  1385. TotalPP = 10
  1386. Target = NearOther
  1387. FunctionCode = PowerHigherWithAiledTeamMember
  1388. Flags = CanProtect,CanMirrorMove
  1389. Description = The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage.
  1390. [REVELDANCE]
  1391. Name = Revel Dance
  1392. Type = FAIRY
  1393. Category = Physical
  1394. Power = 120
  1395. Accuracy = 100
  1396. TotalPP = 10
  1397. Target = RandomNearFoe
  1398. FunctionCode = MultiTurnAttackConfuseUserAtEnd
  1399. Flags = Contact,CanProtect,CanMirrorMove,Dance
  1400. Description = The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused.
  1401. [RINGOFFIRE]
  1402. Name = Ring of Fire
  1403. Type = FIRE
  1404. Category = Special
  1405. Power = 100
  1406. Accuracy = 96
  1407. TotalPP = 5
  1408. Target = NearOther
  1409. FunctionCode = None
  1410. Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
  1411. EffectChance = 20
  1412. Description = The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn.
  1413. [RIPOSTE]
  1414. Name = Riposte
  1415. Type = ROCK
  1416. Category = Physical
  1417. Power = 75
  1418. Accuracy = 100
  1419. TotalPP = 10
  1420. Target = NearOther
  1421. Priority = -4
  1422. FunctionCode = DoublePowerIfUserLostHPThisTurn
  1423. Flags = Contact,CanProtect,CanMirrorMove
  1424. Description = An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
  1425. [ROCKDUST]
  1426. Name = Rockdust
  1427. Type = ROCK
  1428. Category = Special
  1429. Power = 40
  1430. Accuracy = 90
  1431. TotalPP = 15
  1432. Target = AllNearFoes
  1433. FunctionCode = LowerTargetAccuracy1
  1434. Flags = CanProtect,CanMirrorMove
  1435. EffectChance = 40
  1436. Description = The user blasts the opposing team with a cloud of thick, choking rock dust. This attack may also lower the targets' accuracy.
  1437. [ROCKETKICK]
  1438. Name = Rocket Kick
  1439. Type = FIRE
  1440. Category = Physical
  1441. Power = 30
  1442. Accuracy = 95
  1443. TotalPP = 10
  1444. Target = NearOther
  1445. Priority = 1
  1446. FunctionCode = HitTwoTimes
  1447. Flags = Contact,CanProtect,CanMirrorMove
  1448. Description = The user delivers two high-speed, jet-propelled kicks.
  1449. [ROCKFLOW]
  1450. Name = Rockflow
  1451. Type = ROCK
  1452. Category = Special
  1453. Power = 80
  1454. Accuracy = 100
  1455. TotalPP = 85
  1456. Target = NearOther
  1457. FunctionCode = BurnTargetLowerTargetSpeed1
  1458. Flags = CanProtect,CanMirrorMove
  1459. EffectChance = 10
  1460. Description = The user encases the foe in rapidly-cooling molten rock. This may also burn the target and lower its Speed.
  1461. [ROUGHSWIPE]
  1462. Name = Rough Swipe
  1463. Type = GRASS
  1464. Category = Physical
  1465. Power = 30
  1466. Accuracy = 100
  1467. TotalPP = 30
  1468. Target = NearOther
  1469. FunctionCode = LowerTargetDefense1
  1470. Flags = Contact,CanProtect,CanMirrorMove
  1471. EffectChance = 10
  1472. Description = The user swipes at the foe with rough skin, bark, spines, etc.. It may also lower the target's Defense stat.
  1473. [RUGPULL]
  1474. Name = Rug Pull
  1475. Type = DARK
  1476. Category = Special
  1477. Power = 1
  1478. Accuracy = 100
  1479. TotalPP = 20
  1480. Target = NearOther
  1481. FunctionCode = PowerHigherWithTargetWeight
  1482. Flags = CanProtect,CanMirrorMove
  1483. Description = The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
  1484. [SANDGRIND]
  1485. Name = Sand Grind
  1486. Type = GROUND
  1487. Category = Physical
  1488. Power = 65
  1489. Accuracy = 100
  1490. TotalPP = 10
  1491. Target = NearOther
  1492. FunctionCode = DoublePowerIfTargetHPLessThanHalf
  1493. Flags = Contact,CanProtect,CanMirrorMove
  1494. Description = If the target's HP is half or less, this attack will hit with double the power.
  1495. [SANDBLAST]
  1496. Name = Sandblast
  1497. Type = GROUND
  1498. Category = Physical
  1499. Power = 55
  1500. Accuracy = 100
  1501. TotalPP = 95
  1502. Target = NearOther
  1503. FunctionCode = BurnTargetDoublePowerSandstorm
  1504. Flags = CanProtect,CanMirrorMove
  1505. EffectChance = 10
  1506. Description = The user fires a high-pressure stream of sand at the target. It may also burn the target.
  1507. [SHADOWDART]
  1508. Name = Shadow Dart
  1509. Type = GHOST
  1510. Category = Special
  1511. Power = 65
  1512. Accuracy = 100
  1513. TotalPP = 25
  1514. Target = Other
  1515. FunctionCode = None
  1516. Flags = CanProtect,CanMirrorMove,CannotMetronome
  1517. Description = The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
  1518. [SHEARWAVE]
  1519. Name = Shear Wave
  1520. Type = GROUND
  1521. Category = Physical
  1522. Power = 40
  1523. Accuracy = 100
  1524. TotalPP = 20
  1525. Target = NearOther
  1526. FunctionCode = LowerTargetSpeed1
  1527. Flags = CanProtect,CanMirrorMove
  1528. EffectChance = 30
  1529. Description = The user causes a tiny quake that shakes the ground beneath the target's feet. This may also lower the target's Speed stat.
  1530. [SHIMMERSHOT]
  1531. Name = Shimmer Shot
  1532. Type = FAIRY
  1533. Category = Special
  1534. Power = 40
  1535. Accuracy = 100
  1536. TotalPP = 20
  1537. Target = NearOther
  1538. FunctionCode = RaiseUserSpAtk1
  1539. Flags = CanProtect,CanMirrorMove
  1540. EffectChance = 100
  1541. Description = Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat.
  1542. [SHIVER]
  1543. Name = Shiver
  1544. Type = ICE
  1545. Category = Status
  1546. Accuracy = 95
  1547. TotalPP = 40
  1548. Target = AllNearFoes
  1549. FunctionCode = LowerTargetSpeed2
  1550. Flags = CanProtect,CanMirrorMove
  1551. Description = The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat.
  1552. [SLUMBERFANG]
  1553. Name = Slumber Fang
  1554. Type = POISON
  1555. Category = Physical
  1556. Power = 60
  1557. Accuracy = 90
  1558. TotalPP = 10
  1559. Target = NearOther
  1560. FunctionCode = SleepTargetNextTurn
  1561. Flags = Contact,CanProtect,CanMirrorMove,Biting
  1562. Description = The user bites the target and injects a venom that causes the target to fall asleep on the next turn.
  1563. [SNAPSHOT]
  1564. Name = Snapshot
  1565. Type = PSYCHIC
  1566. Category = Status
  1567. Accuracy = 100
  1568. TotalPP = 10
  1569. Target = NearOther
  1570. FunctionCode = UserStealTargetStatStagesLowersAccuracy
  1571. Description = The user saves a snapshot of the target's stats to use for itself. The bright flash cuts the target's accuracy.
  1572. [SNOWCANNON]
  1573. Name = Snow Cannon
  1574. Type = ICE
  1575. Category = Special
  1576. Power = 75
  1577. Accuracy = 90
  1578. TotalPP = 10
  1579. Target = AllNearFoes
  1580. FunctionCode = FlinchTarget
  1581. Flags = CanProtect,CanMirrorMove
  1582. EffectChance = 30
  1583. Description = A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch.
  1584. [SNOWTHROW]
  1585. Name = Snow Throw
  1586. Type = ICE
  1587. Category = Physical
  1588. Power = 65
  1589. Accuracy = 100
  1590. TotalPP = 20
  1591. Target = NearOther
  1592. FunctionCode = RemoveTargetItem
  1593. Flags = CanProtect,CanMirrorMove,Bomb
  1594. Description = The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
  1595. [SONICCANNON]
  1596. Name = Sonic Cannon
  1597. Type = NORMAL
  1598. Category = Special
  1599. Power = 75
  1600. Accuracy = 95
  1601. TotalPP = 15
  1602. Target = NearOther
  1603. FunctionCode = FlinchTarget
  1604. Flags = CanProtect,CanMirrorMove,Sound
  1605. EffectChance = 30
  1606. Description = The user strikes the target with a focused blast of deafening sound. This may also make the target flinch.
  1607. [SPELLBIND]
  1608. Name = Spellbind
  1609. Type = FAIRY
  1610. Category = Special
  1611. Power = 70
  1612. Accuracy = 95
  1613. TotalPP = 15
  1614. Target = NearOther
  1615. FunctionCode = DisableTargetLastMoveUsed
  1616. Flags = CanProtect,CanMirrorMove
  1617. EffectChance = 30
  1618. Description = The user binds the target with magical energy. This may also disable the target's last attack.
  1619. [SPIRELANCE]
  1620. Name = Spire Lance
  1621. Type = ROCK
  1622. Category = Physical
  1623. Power = 70
  1624. Accuracy = 100
  1625. TotalPP = 15
  1626. Target = NearOther
  1627. FunctionCode = IgnoreTargetAbilityAndItem
  1628. Flags = Contact,CanProtect,CanMirrorMove
  1629. Description = The user lunges and stabs at the target with a strong, fine-pointed rock that easily pierces through the target's items and abilities.
  1630. [SPIRITPUNCH]
  1631. Name = Spirit Punch
  1632. Type = FIGHTING
  1633. Category = Special
  1634. Power = 90
  1635. Accuracy = 85
  1636. TotalPP = 15
  1637. Target = NearOther
  1638. FunctionCode = RaiseUserAtkSpAtk1
  1639. Flags = CanProtect,CanMirrorMove,Punching
  1640. EffectChance = 10
  1641. Description = The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
  1642. [STARSHOT]
  1643. Name = Starshot
  1644. Type = FIRE
  1645. Category = Special
  1646. Power = 25
  1647. Accuracy = 90
  1648. TotalPP = 10
  1649. Target = NearOther
  1650. FunctionCode = HitTwoToFiveTimes
  1651. Flags = CanProtect,CanMirrorMove
  1652. Description = The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row.
  1653. [STATICSTRIKE]
  1654. Name = Static Strike
  1655. Type = ELECTRIC
  1656. Category = Physical
  1657. Power = 60
  1658. Accuracy = 195
  1659. TotalPP = 10
  1660. Target = NearOther
  1661. FunctionCode = TwoTurnAttackOneTurnStaticParalyzeTarget
  1662. Flags = Contact,CanProtect,CanMirrorMove
  1663. EffectChance = 100
  1664. Description = A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
  1665. [STEAMBATH]
  1666. Name = Steam Bath
  1667. Type = WATER
  1668. Category = Status
  1669. Accuracy = 0
  1670. TotalPP = 10
  1671. Target = UserAndAllies
  1672. FunctionCode = HealUserAndAlliesQuarterOfTotalHPOrHealUserHalfTotalHP
  1673. Flags = CannotMetronome
  1674. Description = The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP.
  1675. [STICKYFINGERS]
  1676. Name = Sticky Fingers
  1677. Type = NORMAL
  1678. Category = Physical
  1679. Power = 75
  1680. Accuracy = 95
  1681. TotalPP = 10
  1682. Target = NearOther
  1683. FunctionCode = UserTakesOrTossesTargetItem
  1684. Flags = Contact,CanProtect,CanMirrorMove
  1685. Description = The user reaches out with its sticky fingers and steals the target's held item. If it can't hold onto the item, it throws it away.
  1686. [STINGERLANCE]
  1687. Name = Stinger Lance
  1688. Type = BUG
  1689. Category = Physical
  1690. Power = 70
  1691. Accuracy = 100
  1692. TotalPP = 15
  1693. Target = NearOther
  1694. FunctionCode = IgnoreTargetAbilityAndItem
  1695. Flags = Contact,CanProtect,CanMirrorMove
  1696. Description = The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities.
  1697. [STOKE]
  1698. Name = Stoke
  1699. Type = FIRE
  1700. Category = Status
  1701. Accuracy = 0
  1702. TotalPP = 20
  1703. Target = User
  1704. FunctionCode = RaiseUserSpDef1PowerUpFireMove
  1705. Description = The user boosts the power of the Fire move it uses on the next turn. This also raises the user's Sp. Def stat.
  1706. [THUNDERCRASH]
  1707. Name = Thunder Crash
  1708. Type = ELECTRIC
  1709. Category = Physical
  1710. Power = 130
  1711. Accuracy = 90
  1712. TotalPP = 5
  1713. Target = NearOther
  1714. FunctionCode = LowerUserAttack2
  1715. Flags = Contact,CanProtect,CanMirrorMove,TramplesMinimize
  1716. Description = The user builds up electricity and crashes into the target. The attack's recoil harshly lowers the user's Attack stat.
  1717. [THUNDERHAMMER]
  1718. Name = Thunder Hammer
  1719. Type = ELECTRIC
  1720. Category = Physical
  1721. Power = 120
  1722. Accuracy = 75
  1723. TotalPP = 5
  1724. Target = NearOther
  1725. FunctionCode = ParalyzeFlinchTarget
  1726. Flags = Contact,CanProtect,CanMirrorMove
  1727. EffectChance = 10
  1728. Description = The user slams its heavy, electrified tail into the target. This may also make the target flinch or leave it with paralysis.
  1729. [THUNDERCLAP]
  1730. Name = Thunderclap
  1731. Type = ELECTRIC
  1732. Category = Physical
  1733. Power = 85
  1734. Accuracy = 90
  1735. TotalPP = 15
  1736. Target = NearOther
  1737. FunctionCode = FlinchTarget
  1738. Flags = Contact,CanProtect,CanMirrorMove
  1739. EffectChance = 30
  1740. Description = The user slams the target with a charged limb that roars like thunder. The sound may also make the target flinch.
  1741. [TRIPUP]
  1742. Name = Trip Up
  1743. Type = DARK
  1744. Category = Physical
  1745. Power = 40
  1746. Accuracy = 100
  1747. TotalPP = 20
  1748. Target = NearOther
  1749. FunctionCode = None
  1750. Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
  1751. Description = An attack move that causes flinching if used on a target trying to take its turn too early.
  1752. [TRITONECHANT]
  1753. Name = Tritone Chant
  1754. Type = GHOST
  1755. Category = Special
  1756. Power = 10
  1757. Accuracy = 90
  1758. TotalPP = 10
  1759. Target = NearOther
  1760. FunctionCode = HitThreeTimesPowersUpWithEachHit
  1761. Flags = CanProtect,CanMirrorMove,Sound
  1762. Description = The user chants an eerie, three-part dirge that becomes more powerful with each successive hit.
  1763. [TSUNAMIRUSH]
  1764. Name = Tsunami Rush
  1765. Type = WATER
  1766. Category = Physical
  1767. Power = 120
  1768. Accuracy = 100
  1769. TotalPP = 15
  1770. Target = NearOther
  1771. FunctionCode = RecoilThirdOfDamageDealt
  1772. Flags = Contact,CanProtect,CanMirrorMove
  1773. Description = The user charges the target with the force of a crashing tidal wave. This also damages the user quite a lot.
  1774. [TURBULENCE]
  1775. Name = Turbulence
  1776. Type = FLYING
  1777. Category = Status
  1778. Accuracy = 85
  1779. TotalPP = 15
  1780. Target = AllNearFoes
  1781. FunctionCode = RemoveTargetItem
  1782. Flags = CanProtect,CanMirrorMove
  1783. Description = The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle.
  1784. [VALIANTSTING]
  1785. Name = Valiant Sting
  1786. Type = BUG
  1787. Category = Physical
  1788. Power = 120
  1789. Accuracy = 100
  1790. TotalPP = 15
  1791. Target = NearOther
  1792. FunctionCode = RecoilThirdOfDamageDealt
  1793. Flags = Contact,CanProtect,CanMirrorMove
  1794. Description = The user bravely jabs the target with a mighty stinger. This also damages the user quite a lot.
  1795. [VAMPIREFANG]
  1796. Name = Vampire Fang
  1797. Type = GHOST
  1798. Category = Physical
  1799. Power = 75
  1800. Accuracy = 100
  1801. TotalPP = 10
  1802. Target = NearOther
  1803. FunctionCode = HealUserByHalfOfDamageDone
  1804. Flags = Contact,CanProtect,CanMirrorMove,Biting
  1805. Description = A life-force draining bite. The user's HP is restored by half the damage taken by the target.
  1806. [VANISH]
  1807. Name = Vanish
  1808. Type = Dark
  1809. Category = Status
  1810. Accuracy = 5
  1811. TotalPP = 10
  1812. Target = User
  1813. Priority = 4
  1814. FunctionCode = None
  1815. Flags = CannotMetronome
  1816. Description = The user melts into the shadows and disappears, avoiding all harm.
  1817. [VIRALGALE]
  1818. Name = Viral Gale
  1819. Type = POISON
  1820. Category = Status
  1821. Accuracy = 0
  1822. TotalPP = 10
  1823. Target = NearOther
  1824. Priority = -6
  1825. FunctionCode = SwitchOutTargetStatusMovePoisonTarget
  1826. Flags = CanMirrorMove
  1827. Description = The target is blown away, and a different Pokémon is dragged out. Both Pokémon are made sick. In the wild, this ends a battle against a single Pokémon.
  1828. [VIRALSTRIKE]
  1829. Name = Viral Strike
  1830. Type = POISON
  1831. Category = Physical
  1832. Power = 75
  1833. Accuracy = 95
  1834. TotalPP = 10
  1835. Target = NearOther
  1836. FunctionCode = PassUserStatusToTarget
  1837. Flags = Contact,CanProtect,CanMirrorMove
  1838. Description = The user slams into the target, spreading whatever condition afflicts it and causing the same condition in the target.
  1839. [VOLCANOBOMB]
  1840. Name = Volcano Bomb
  1841. Type = FIRE
  1842. Category = Physical
  1843. Power = 90
  1844. Accuracy = 85
  1845. TotalPP = 10
  1846. Target = NearOther
  1847. FunctionCode = FlinchTarget
  1848. Flags = CanProtect,CanMirrorMove,Bomb
  1849. EffectChance = 20
  1850. Description = The user fires a ball of searing lava and rock that explodes over the opposing Pokémon. This may also make the opposing Pokémon flinch.
  1851. [WATERBASH]
  1852. Name = Water Bash
  1853. Type = WATER
  1854. Category = Physical
  1855. Power = 60
  1856. Accuracy = 100
  1857. TotalPP = 25
  1858. Target = NearOther
  1859. FunctionCode = FlinchTarget
  1860. Flags = Contact,CanProtect,CanMirrorMove
  1861. EffectChance = 30
  1862. Description = The target is slammed as though by a sudden blast of water. This may also make the target flinch.
  1863. [WATERHAMMER]
  1864. Name = Water Hammer
  1865. Type = WATER
  1866. Category = Physical
  1867. Power = 100
  1868. Accuracy = 75
  1869. TotalPP = 10
  1870. Target = NearOther
  1871. FunctionCode = FlinchTarget
  1872. Flags = Contact,CanProtect,CanMirrorMove
  1873. EffectChance = 20
  1874. Description = The user crushes the target with a high-pressure smash. This may also make the target flinch.
  1875. [WATERLOG]
  1876. Name = Waterlog
  1877. Type = WATER
  1878. Category = Status
  1879. Accuracy = 100
  1880. TotalPP = 20
  1881. Target = NearOther
  1882. FunctionCode =
  1883. Flags = CanProtect,CanMirrorMove
  1884. Description = The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however.
  1885. [WHIRLINGDANCE]
  1886. Name = Whirling Dance
  1887. Type = FAIRY
  1888. Category = Physical
  1889. Power = 55
  1890. Accuracy = 100
  1891. TotalPP = 15
  1892. Target = NearOther
  1893. FunctionCode = LowerTargetAttack1
  1894. Flags = Contact,CanProtect,CanMirrorMove,Dance
  1895. EffectChance = 100
  1896. Description = The user spins the target around in a wild, tiring dance that lowers the target's Attack stat.
  1897. [WHITEGARDEN]
  1898. Name = White Garden
  1899. Type = GRASS
  1900. Category = Status
  1901. Accuracy = 0
  1902. TotalPP = 10
  1903. Target = BothSides
  1904. FunctionCode = StartWhiteGarden
  1905. Flags = CannotMetronome
  1906. Description = A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly.
  1907. [WILDMAUL]
  1908. Name = Wild Maul
  1909. Type = FIGHTING
  1910. Category = Physical
  1911. Power = 1
  1912. Accuracy = 85
  1913. TotalPP = 5
  1914. Target = NearOther
  1915. FunctionCode = PowerHigherWithUserToughness
  1916. Flags = Contact,CanProtect,CanMirrorMove
  1917. Description = The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is.
  1918. [WILDSHRIEK]
  1919. Name = Wild Shriek
  1920. Type = GRASS
  1921. Category = Status
  1922. Accuracy = 100
  1923. TotalPP = 10
  1924. Target = NearOther
  1925. FunctionCode = None
  1926. Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
  1927. Description = The user lets out a frightening scream that pumps it up, raising the user's Special Attack but sharply lowering the target's Special Defense.
  1928. [WINDSTORM]
  1929. Name = Windstorm
  1930. Type = FLYING
  1931. Category = Special
  1932. Power = 110
  1933. Accuracy = 85
  1934. TotalPP = 10
  1935. Target = AllNearFoes
  1936. FunctionCode = AlwaysHitsWithTailwindHitsTargetInSky
  1937. Flags = CanProtect,CanMirrorMove
  1938. Description = The user generates a fearsome gale that bowls over the opposing team.
  1939. [WINTERLANCE]
  1940. Name = Winter Lance
  1941. Type = ICE
  1942. Category = Special
  1943. Power = 70
  1944. Accuracy = 100
  1945. TotalPP = 15
  1946. Target = NearOther
  1947. FunctionCode = IgnoreTargetAbilityAndItem
  1948. Flags = CanProtect,CanMirrorMove
  1949. Description = The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities.
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