Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 07:35 You have joined the channel
- 07:35 alestane has joined ([email protected])
- 07:35 Topic: Official Corona Developer Channel | http://www.anscamobile.com/
- 07:35 centracore set the topic at: May 11, 2011 10:25 AM
- 07:35 Mode: +cnt
- 07:35 Created at: Nov 22, 2010 12:36 AM
- 08:05 ricardo_CI has left IRC (Ping timeout: 255 seconds)
- 08:09 Manuel_CI has left IRC (Ping timeout: 240 seconds)
- 08:20 treser2 has joined ([email protected])
- 08:37 ocq has left IRC (Quit: ocq)
- 09:05 treser2 has left IRC (Quit: treser2)
- 09:15 ricardo_CI has joined ([email protected])
- 09:38 ocq has joined ([email protected])
- 09:45 Manuel_CI has joined ([email protected])
- 09:45 Lerg has joined ([email protected])
- 09:53 Manuel_CI: does anyone have an iOS device with a game with inapp purchases?
- 09:53 Manuel_CI: I need someone to check if they are working
- 09:53 Manuel_CI: not actually buy, just press on the button and see if the confirmation popup shows up
- 09:53 Lerg: yes
- 09:54 Lerg: works
- 09:54 Lerg: some older corona build
- 09:57 ^pasz^ has left IRC ()
- 09:58 ricardo_CI has left IRC (Ping timeout: 252 seconds)
- 09:58 Manuel_CI has left IRC (Ping timeout: 252 seconds)
- 09:58 Manuel_CI has joined ([email protected])
- 09:58 Manuel_CI: got disconnected.. did you check that Lerg?
- 09:58 Lerg: works
- 10:00 windreaper has left IRC (Ping timeout: 244 seconds)
- 10:04 Manuel_CI: well, regulars apps started working
- 10:04 PerturbedMollusk: anyone who has worked with director class?
- 10:04 Manuel_CI: but mine doesn't
- 10:04 Manuel_CI: what I find strange is that I picked an older project where inapp were working
- 10:04 Manuel_CI: built it again
- 10:04 Manuel_CI: and they don't work
- 10:04 Manuel_CI: there's something wrong with the build process
- 10:05 Hendrix000007 has left ()
- 10:06 Manuel_CI: is anyone able to build a corona app right now to test if inapp purchases are working?
- 10:07 alestane: I'm able to build, but I don't have any tests for IAP.
- 10:07 Manuel_CI: :/
- 10:08 Manuel_CI: I can't understand what might be working
- 10:08 Manuel_CI: what might be wrong actually
- 10:08 Manuel_CI: I'm sure that store.purchase() is being called
- 10:09 Manuel_CI: and if I'm disconnected from the internet, it goes to the inapp purchases listener and returns an error
- 10:09 Manuel_CI: if I got internet access, it doesn't even go into the listener
- 10:09 Manuel_CI: absolutely nothing happens
- 10:10 Manuel_CI: as if it trying to process the request indefinitely
- 10:10 Manuel_CI: And yesterday everything was working fine, and today it isn't
- 10:11 Manuel_CI: only explanation is that they changed somethign in the corona building process, in the servers
- 10:11 ricardo_CI has joined ([email protected])
- 10:13 Lerg: Or gremlins
- 10:14 PerturbedMollusk: anyone?
- 10:14 Manuel_CI: I grabbed a build from 2 weeks ago, that had inapp purchases working
- 10:14 NahirC: perturbedmollusk, i have
- 10:14 Manuel_CI: and they don't work now
- 10:14 Manuel_CI: which means it's not related to the building process
- 10:15 Manuel_CI: it must be a local problem
- 10:15 Manuel_CI: inapp purchases in portugal
- 10:15 Lerg: PerturbedMollusk: me too
- 10:15 Manuel_CI: maybe there's an issue with apple
- 10:15 Manuel_CI: I guess they joined wikipedia in the protest against SOPA or something
- 10:15 Manuel_CI: -_-
- 10:16 PerturbedMollusk: Lerg and NahirC, I have a different module for my background, another one for my cars (newImage objects and physics objects), another one for pedestrians....in his examples ricardo says to include all display objects in a displayGroup
- 10:16 Lerg: In Russia piracy would only increase due to sopa.
- 10:16 PerturbedMollusk: do I add them all seperately in their modules in the same group?
- 10:17 PerturbedMollusk: also, that means that the group for me would need to be global, right?
- 10:17 Lerg: PerturbedMollusk: you think about a bit wrong
- 10:17 Lerg: You can have many modules
- 10:18 Lerg: But only one file is displayed by director
- 10:18 PerturbedMollusk: yea, I have a level1 module
- 10:18 PerturbedMollusk: but everything is displayed using functions...
- 10:18 PerturbedMollusk: I cant do a newGroup:insert(somefunction) :(
- 10:19 PerturbedMollusk: has to be an oject
- 10:19 PerturbedMollusk: object*
- 10:19 Lerg: so in that one file you include what you need from modules for car and pedestrians and add them into one local group, which is in that one file.
- 10:19 Lerg: I have such modules separated
- 10:20 PerturbedMollusk: so in my level1 module, I would have a local newGroup and I would add eveything there...? that would mean my background and scorelabel and cars and pedestrians and all display objects should be global
- 10:20 Lerg: Some produce objects in one folder, other exclusively for director class in another folder
- 10:21 Lerg: You create them in level1 by calling specific module functions like newCar() or newPedestrian() and insert them into newGroup
- 10:22 PerturbedMollusk: insert the functions in the newGroup?
- 10:22 PerturbedMollusk: oh, you mean like
- 10:22 PerturbedMollusk: car:makeCars()
- 10:22 PerturbedMollusk: and then
- 10:22 PerturbedMollusk: newGroup:insert(newCar) ?
- 10:23 Lerg: local someCar = car:newCar() newGroup:insert(someCar)
- 10:24 PerturbedMollusk: problem is, I have one function that creates all my cars in car.lua
- 10:24 enherit has joined ([email protected])
- 10:24 PerturbedMollusk: I dont just have a function that creates one car :P
- 10:24 Lerg: so what?
- 10:24 PerturbedMollusk: well
- 10:25 PerturbedMollusk: could car:newCar() be the method creating all the cars? cause then someCar would be all the cars
- 10:25 PerturbedMollusk: or do I do it to newCar(), the one producing each car seperately?
- 10:25 Lerg: for i, someCar in ipairs(car:makeCars()) do newGroup:insert(someCar) end
- 10:25 Manuel_CI: the important thing is that the function returns a display object
- 10:25 Manuel_CI: it can be a group with all cars in it
- 10:26 enherit_ has joined ([email protected])
- 10:26 PerturbedMollusk: ok, now I'm confused...let me just send you a pastebin with snippets of my code as reference...
- 10:26 PerturbedMollusk: so I understand it...
- 10:26 PerturbedMollusk: is that ok?
- 10:29 Lerg: ok
- 10:38 PerturbedMollusk: ok
- 10:38 PerturbedMollusk: this is my level1
- 10:38 PerturbedMollusk: http://pastebin.com/yLPdcM0P
- 10:38 PerturbedMollusk: my setup.lua http://pastebin.com/DZ6GzcYY
- 10:39 PerturbedMollusk: and my car.lua http://pastebin.com/1yQQDXSJ
- 10:39 PerturbedMollusk: i think they should be enough
- 10:39 PerturbedMollusk: I've taken irrelevant methods and values out
- 10:39 PerturbedMollusk: to keep them short
- 10:41 PerturbedMollusk: as you can see, in car.lua, I have the function new which creates a new car, makeCars which gives new the arguements it needs and adds each car to the physics engine and makes it a sensor and everything else it needs
- 10:41 Lerg: oh
- 10:41 PerturbedMollusk: and spawnCars which is called every so often to actually spawn the cars
- 10:41 Lerg: you really have designed for intensive use of globals
- 10:41 PerturbedMollusk: well, I went for oop, everything in its module
- 10:42 PerturbedMollusk: I dont really have that many globals i dont think
- 10:42 Lerg: in terms of OOP - poor incapsulation or isolation is it...
- 10:43 Lerg: I guess it would be really easier to you just to use global group
- 10:43 PerturbedMollusk: would it be so bad to use global group, really?
- 10:44 tsivertsen has joined ([email protected])
- 10:44 Lerg: prone to some errors
- 10:44 Lerg: but it's not prohibited
- 10:44 PerturbedMollusk: hmm
- 10:44 PerturbedMollusk: what did I do wrong?
- 10:44 PerturbedMollusk: as far as oop goes
- 10:46 tsivertsen_ has joined ([email protected])
- 10:46 Lerg: first of all moule(..., package.seeall) is not good
- 10:46 PerturbedMollusk: it isnt? in every tutorial i see its there...why is it not good?
- 10:47 Lerg: second it's better to have modules like director, physics and those which are you using everywhere as globals in main.lua
- 10:48 tsivertsen has left IRC (Ping timeout: 240 seconds)
- 10:48 Lerg: third, car and ped modules should provide function to create stuff but they should not rely on anything from outside, like global localGroup
- 10:49 Lerg: instead those functions should return display objects which are later to be inserted somewhere
- 10:49 PerturbedMollusk: well, they didnt rely on anything outisde before I decided to include the director class in my game
- 10:49 PerturbedMollusk: but now it seems they need to
- 10:50 Lerg: it would help to understand by renaming car into carFactory for example
- 10:50 tsivertsen_ has left IRC (Ping timeout: 240 seconds)
- 10:52 Lerg: Not all tutorials are good enough...
- 10:52 PerturbedMollusk: ok, so one at a time...
- 10:52 PerturbedMollusk: why is module seeall not good?
- 10:52 PerturbedMollusk: what does it acutally do?
- 10:52 Lerg: it's ambiguous
- 10:54 alestane: If you are going to use module (which is no longer popular), I recommend local "_G = _G; module(...)" over "module(..., package.seeall)"
- 10:55 PerturbedMollusk: what do they do?
- 10:58 Eiswuxe has joined ([email protected])
- 11:10 Hendrix000007_ has joined ([email protected])
- 11:11 PerturbedMollusk: hey Hendrix :D
- 11:11 Eiswuxe has left IRC (Quit: ~ Trillian Astra - www.trillian.im ~)
- 11:15 Hendrix000007_: hi guys
- 11:15 Lerg: hi
- 11:15 ricardo_CI: hello!
- 11:16 stomith: o/
- 11:16 PerturbedMollusk: hendrix, do you know what module(...,package.seeall) does, and why local _G = _G;module(...) is better? (and also what the latter does too?)
- 11:16 Boydy has joined ([email protected])
- 11:16 PerturbedMollusk: I think the ones I first asked are too busy to answer :P
- 11:16 PerturbedMollusk: or havent noticed
- 11:17 Hendrix000007_: or explained it too many times ;D
- 11:17 Hendrix000007_: hihi
- 11:17 PerturbedMollusk: I'm sure they'd say so if that was the case
- 11:17 Hendrix000007_: Lerg explained this to me some days ago
- 11:17 PerturbedMollusk: and tell me where to find the answer
- 11:18 Hendrix000007_: Ill try ...
- 11:19 Lerg: yeah, I am too busy atm
- 11:19 Hendrix000007_: First of all a important thing is that the module see all thing are deprecated function that will be left dead some time in the future
- 11:20 alestane: Going slightly crazy trying to sort out web display, sorry.
- 11:20 alestane: Also, I generally discourage using module at all.
- 11:20 Hendrix000007_: thats one of the reasons why Im goin over to classes or external method librarys
- 11:22 Hendrix000007_: and call them like local car = require ("car") --assume u got a class file: car.lua
- 11:23 PerturbedMollusk: yes, I do. but what does local car = require("car") have to do with module seeall
- 11:23 PerturbedMollusk: ?
- 11:23 PerturbedMollusk: btw I have already done that local car = require ("car") thing
- 11:24 Hendrix000007_: and then call the instance of the method -(the object), like this: car:addToMotor("highGear", 100)
- 11:24 PerturbedMollusk: yea, thats what i do
- 11:26 Hendrix000007_: local car = require("car") is the direct call to a method and is instead of package see all stuff
- 11:26 Hendrix000007_: actually u don't have any of that stuff in the top of the class file
- 11:27 PerturbedMollusk: which one?
- 11:27 Hendrix000007_: i.e. car.lua
- 11:28 PerturbedMollusk: I do
- 11:28 PerturbedMollusk: physics, setup and ped
- 11:28 PerturbedMollusk: lines 13-15
- 11:29 Hendrix000007_: car.lua could start w : _car = {} --[[and heres all the props and functions and so on--]] return _Car
- 11:29 Hendrix000007_: right Lerg?
- 11:30 Hendrix000007_: sorry, return _car!
- 11:30 Lerg: if only one car - yes, but he needs many cars
- 11:31 Hendrix000007_: ahh yes what a coincidence! it was an example out of the blue but mollusk working w that carspawning right?
- 11:31 Lerg: right
- 11:31 PerturbedMollusk: yes
- 11:31 Hendrix000007_: lol
- 11:31 PerturbedMollusk: :P
- 11:32 Hendrix000007_: when I started to understand the method stuff I feel like takin a big leap in the right dir, feels much cleaner way of coin it
- 11:33 Hendrix000007_: coin==doing
- 11:33 PerturbedMollusk: well, i can worry about module later, for now I just need someone to explain to me how I would use director class according to the modules I have
- 11:33 PerturbedMollusk: that would be a massive help
- 11:34 Hendrix000007_: so whats wrong Mollusk¿
- 11:34 alestane: Um. Is there any simple way to copy a file from the Resources directory to the Documents directory in Corona, or do I have to open it and write all the lines to a new file?
- 11:35 Marble68: read and write, alestane- that's the only way I know how to do it.
- 11:35 alestane: I could really wish they'd included LuaFS in Corona.
- 11:35 Marble68: there's a copy file code snippet on the website
- 11:35 PerturbedMollusk: I dont know how to use the director class, Hendrix. Let me explain. In the director class page, in Corona site, the creator has a sample program
- 11:36 PerturbedMollusk: and in his screen1 (my level1) he creates one of each thing (buttons, backgrounds etc) in the same module (screen1) and inserts them in his newGroup
- 11:36 PerturbedMollusk: problem is, I have my stuff in their own modules
- 11:36 Manuel_CI: alestane: you can use os.execute("mv file1 file2")
- 11:36 PerturbedMollusk: one for background, one for ped one for cars
- 11:37 Manuel_CI: though there a little problem! It doesn't work on device, only simulator :P
- 11:37 alestane: That's not a *little* problem.
- 11:37 Manuel_CI: I know
- 11:37 Manuel_CI: lol
- 11:37 alestane: I don't think iOS lets you use a shell. I'd be shocked if they did.
- 11:37 PerturbedMollusk: and I have a method that creates a car for example, but then I have another one that creates many cars
- 11:37 PerturbedMollusk: giving car.new the parameters it needs (code is here http://pastebin.com/1yQQDXSJ )
- 11:38 PerturbedMollusk: so how do I include my objects in the newGroup?
- 11:38 PerturbedMollusk: if they are in different modules, and local?
- 11:38 Manuel_CI: on jailbroken devices you can..
- 11:38 Manuel_CI: but not like it matters here anyway
- 11:38 Manuel_CI: lol
- 11:39 Hendrix000007_: Mollusk: I think U just call them in the newGroup() but theres an issue:
- 11:39 rob9988 has joined ([email protected])
- 11:40 Hendrix000007_: you have to think of the locals inside functions in your module
- 11:40 PerturbedMollusk: like what?
- 11:41 PerturbedMollusk: spawnX and spawnY?
- 11:41 Hendrix000007_: they have to be 'local globals' to bee seen in other scripts that calls them
- 11:41 PerturbedMollusk: well, if they are local in the code I have posted, no other modules need to see them
- 11:41 Hendrix000007_: bee~= humbleBee lol
- 11:41 PerturbedMollusk: so why would they need to see them now?
- 11:42 Hendrix000007_: but if use join to return values from a function you have to declare it outside the function in the modulefile
- 11:42 PerturbedMollusk: if I use join? what's join?
- 11:42 Hendrix000007_: omg I'm a real bad one on the keyb 2 day!!
- 11:43 Hendrix000007_: I mean if you want to return a value
- 11:43 treser2 has joined ([email protected])
- 11:44 PerturbedMollusk: only thing I'm returning is newCar and newPed and they are global already
- 11:44 Hendrix000007_: ok then I see
- 11:44 PerturbedMollusk: anyway, I have to go now it seems, I'll have another go at this tomorrow, probably post a question in the forums as well...
- 11:44 PerturbedMollusk: hopefully youll be here tomorrow :P
- 11:44 kam187osx has left IRC (Quit: kam187osx)
- 11:44 Hendrix000007_: Im here every day
- 11:44 Hendrix000007_: take care
- 11:44 PerturbedMollusk: cool
- 11:44 PerturbedMollusk: see you
- 11:44 PerturbedMollusk: !
- 11:44 PerturbedMollusk has left IRC (Quit: PerturbedMollusk)
- 11:45 Hendrix000007_: yes we do
- 11:46 Hendrix000007_: can someone help me with a retina [@2] q?
- 11:47 treser has left IRC (Ping timeout: 240 seconds)
- 11:48 ricardo_CI: @Hendrix000007 don't you get some notification when someone sends you a private message? ;)
- 11:48 kristiannn: whats the question Hendrix?
- 11:48 Hendrix000007_: I want to use display.newImageRect on my button : local buttonLeft = ui.newButton{default = "buttonAction.png"}
- 11:48 Hendrix000007_: so I can use scaling function
- 11:49 Hendrix000007_: the ratio stuff we talked about in here earlier
- 11:49 Hendrix000007_: iphone4 to iPad with diff ratio
- 11:49 kristiannn: as far as I know you would have to change the ui function
- 11:50 Hendrix000007_: I want to have a HD version of my buttons in the "hud"
- 11:50 Hendrix000007_: to use for iPad)retina
- 11:50 Manuel_CI: whats that ui?
- 11:50 Manuel_CI: is it a module of yours?
- 11:51 Hendrix000007_: a class for buttons and such
- 11:51 Hendrix000007_: like a native Corona lib
- 11:51 kristiannn: check the ui file for display.newImage and change it to display.newImageRect (be sure to add image sizes as parameters)
- 11:51 Manuel_CI: ye, you have to edit that ui module.. go to the newButton function
- 11:51 kristiannn: and you need to change the images of course
- 11:52 Manuel_CI: and change to newImageRect
- 11:52 Hendrix000007_: thanx I ll do that you're gold guys!
- 11:52 Manuel_CI: also, you will need to be able to provide the size parameters to newButton
- 11:52 kristiannn: also check for newText and change it to newRetinaText
- 11:53 Hendrix000007_: but isn't there a issue regarding the retina text?
- 11:53 Hendrix000007_: like double size /2
- 11:53 Hendrix000007_: or something when ref point set to center?
- 11:53 kristiannn: I think that was before they added newRetinaText
- 11:53 kristiannn: just try ;)
- 11:53 Hendrix000007_: ok, ill try
- 11:54 alestane: newRetinaText just produces a text object and sets the size and scale on it AFAIK.
- 11:54 alestane: It's a convenience function, but nothing you can't do yourself.
- 11:56 treser2 has left IRC (Read error: Connection reset by peer)
- 11:56 treser2 has joined ([email protected])
- 11:56 Hendrix000007_: alestane: do you use it?
- 11:57 alestane: I don't, because it's only even useful if you're using automatic content scaling, which I don't.
- 11:57 Hendrix000007_: u use true?
- 11:58 Hendrix000007_: has anyone tested the stretch instead of letterbox?
- 11:58 Marble68: I don't use Corona's scaling
- 11:58 Marble68: I do all my own
- 11:59 Marble68: it's ugly, and cumbersome - but it works better
- 11:59 Hendrix000007_: Im not there yet ;D
- 11:59 enherit_ has left IRC (Quit: leaving)
- 11:59 enherit has left IRC (Quit: leaving)
- 11:59 Hendrix000007_: but some day…
- 11:59 Marble68: (unless you use native UI elements, then you *must* use scaling) - because there are bugs with those on Retina displays. (unless they've fixed the bugs)
- 11:59 frankbro|sleep is now known as frankbro
- 12:00 Manuel_CI: I find it surprising that there is people not using the automatic content scaling
- 12:00 Manuel_CI: :o
- 12:00 Manuel_CI: it's like one of the best things ever
- 12:01 Hendrix000007_: like the @2 stuff?
- 12:01 Manuel_CI: yes
- 12:01 enherit has joined ([email protected])
- 12:06 Lerg: Magic blur I would say
- 12:09 Hendrix000007_: yes and its relative old too
- 12:09 Hendrix000007_: I remember when it came
- 12:27 kristiannn: when I create 4 balls with a createBalls() function, how can I then check their velocity with getLinearVelocity?
- 12:33 Manuel_CI: your createBalls() function has to return the physical body that it created
- 12:33 Manuel_CI: and in the code where you call for createBalls, you have to save them smewhere
- 12:33 Manuel_CI: so you can later call getLineaVelocity on them
- 12:40 Hendrix000007_: like getLinearVelocity(self) form the object?
- 12:43 Manuel_CI: Anyone knows how to create a function with a variable number or arguments? like the print function, where u can print(arg1,arg2,arg3,...)
- 12:44 lKinx has joined (a9c7a894@gateway/web/freenode/ip.169.199.168.148)
- 12:45 lKinx: Just finished my English final
- 12:45 lKinx: Still have math :/
- 12:45 Lerg: math.power!
- 12:46 Manuel_CI: Lerg: do you happen to know?
- 12:46 Lerg: ah
- 12:47 Lerg: three dots can help you, wise Manuel.
- 12:47 Manuel_CI: hum
- 12:47 lKinx: Math isn't that hard for me.
- 12:47 lKinx: Luckily
- 12:47 Manuel_CI: print(arg,...)
- 12:47 Manuel_CI: and then after working with arg, call print on (...) again?
- 12:48 Lerg: let me refresh my old memory
- 12:48 Manuel_CI: lol
- 12:48 Lerg: http://www.lua.org/pil/5.2.html
- 12:49 lKinx: Later today I have to shrink my visuals and change the layout code.
- 12:49 Lerg: ipairs on arg should use you, but not to define the literal arg argument.
- 12:49 lKinx: Won't be fun
- 12:50 Manuel_CI: I was thinking a bit functionaly
- 12:50 lKinx has left IRC (Quit: Page closed)
- 12:57 Manuel_CI: oh, btw.. thanks Lerg :P
- 12:57 Lerg: mine is the pleasure
- 12:59 windreaper has joined ([email protected])
- 13:06 seanh-ansca has joined ([email protected])
- 13:06 ChanServ has changed mode: +v seanh-ansca
- 13:08 seanh-ansca has left IRC (Client Quit)
- 13:08 seanh-ansca has joined ([email protected])
- 13:08 ChanServ has changed mode: +v seanh-ansca
- 13:16 alestane: So, sqlite seems to return datetime('now') in GMT.
- 13:16 alestane: I suspect the easiest workaround will be to insert the time myself.
- 13:18 alestane: Or maybe use the 'localtime' specifier.
- 13:20 alestane: Yes, that seems to have done the trick.
- 13:21 Hendrix000007_ has left IRC (Quit: Hendrix000007_)
- 13:21 Hendrix000007_ has joined ([email protected])
- 13:22 ocq has left IRC (Quit: ocq)
- 13:24 seanh-ansca: alestane: what are you guys takling about?
- 13:24 alestane: When?
- 13:25 Manuel_CI: seanh-ansca: you saw the whole conversation, it was a 4 line monologue of alestane :P
- 13:26 Lerg: ha ha
- 13:26 Manuel_CI: seanh-ansca: I'm experiencing an issue here and I can only blame Corona for it
- 13:27 alestane: Well, that file has everything I know about the day, if you want it.
- 13:27 seanh-ansca: oook
- 13:27 seanh-ansca: Manuel_CI: eh?
- 13:28 Manuel_CI: the thing is
- 13:28 Manuel_CI: I'm implementing inapp purchases
- 13:28 seanh-ansca: alestane: what's wrong with gmt?
- 13:28 Manuel_CI: I did that yesterday and it worked fine
- 13:28 Manuel_CI: today it isn't
- 13:28 Manuel_CI: I even rolled back to yesterday files
- 13:28 Manuel_CI: what happens is
- 13:28 alestane: Well, I think people expect the times of their high scores to be in their local time.
- 13:29 Manuel_CI: when I call store.purchase("someID")
- 13:29 Manuel_CI: it doesn't ever get into the IAP listener
- 13:29 Manuel_CI: if I have the internet connection off, it will get into that listener and say there was an error
- 13:30 Manuel_CI: so basically, legitimate calls to store.purchase with internet on, don't do absolutely anything
- 13:30 Manuel_CI: and since from the time I call store.purchase(), and it enters the IAP listener I have absolutely no controll of the code, since it is corona working it's magic
- 13:30 Manuel_CI: I can't do anything
- 13:31 seanh-ansca: alestane: http://zapatopi.net/metrictime/
- 13:32 seanh-ansca: alestane: can you pastebin that file instead?
- 13:32 alestane: No DCC?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement