Advertisement
alestane

Untitled

Jan 18th, 2012
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.84 KB | None | 0 0
  1. 07:35 You have joined the channel
  2. 07:35 alestane has joined ([email protected])
  3. 07:35 Topic: Official Corona Developer Channel | http://www.anscamobile.com/
  4. 07:35 centracore set the topic at: May 11, 2011 10:25 AM
  5. 07:35 Mode: +cnt
  6. 07:35 Created at: Nov 22, 2010 12:36 AM
  7. 08:05 ricardo_CI has left IRC (Ping timeout: 255 seconds)
  8. 08:09 Manuel_CI has left IRC (Ping timeout: 240 seconds)
  9. 08:20 treser2 has joined ([email protected])
  10. 08:37 ocq has left IRC (Quit: ocq)
  11. 09:05 treser2 has left IRC (Quit: treser2)
  12. 09:15 ricardo_CI has joined ([email protected])
  13. 09:38 ocq has joined ([email protected])
  14. 09:45 Manuel_CI has joined ([email protected])
  15. 09:45 Lerg has joined ([email protected])
  16. 09:53 Manuel_CI: does anyone have an iOS device with a game with inapp purchases?
  17. 09:53 Manuel_CI: I need someone to check if they are working
  18. 09:53 Manuel_CI: not actually buy, just press on the button and see if the confirmation popup shows up
  19. 09:53 Lerg: yes
  20. 09:54 Lerg: works
  21. 09:54 Lerg: some older corona build
  22. 09:57 ^pasz^ has left IRC ()
  23. 09:58 ricardo_CI has left IRC (Ping timeout: 252 seconds)
  24. 09:58 Manuel_CI has left IRC (Ping timeout: 252 seconds)
  25. 09:58 Manuel_CI has joined ([email protected])
  26. 09:58 Manuel_CI: got disconnected.. did you check that Lerg?
  27. 09:58 Lerg: works
  28. 10:00 windreaper has left IRC (Ping timeout: 244 seconds)
  29. 10:04 Manuel_CI: well, regulars apps started working
  30. 10:04 PerturbedMollusk: anyone who has worked with director class?
  31. 10:04 Manuel_CI: but mine doesn't
  32. 10:04 Manuel_CI: what I find strange is that I picked an older project where inapp were working
  33. 10:04 Manuel_CI: built it again
  34. 10:04 Manuel_CI: and they don't work
  35. 10:04 Manuel_CI: there's something wrong with the build process
  36. 10:05 Hendrix000007 has left ()
  37. 10:06 Manuel_CI: is anyone able to build a corona app right now to test if inapp purchases are working?
  38. 10:07 alestane: I'm able to build, but I don't have any tests for IAP.
  39. 10:07 Manuel_CI: :/
  40. 10:08 Manuel_CI: I can't understand what might be working
  41. 10:08 Manuel_CI: what might be wrong actually
  42. 10:08 Manuel_CI: I'm sure that store.purchase() is being called
  43. 10:09 Manuel_CI: and if I'm disconnected from the internet, it goes to the inapp purchases listener and returns an error
  44. 10:09 Manuel_CI: if I got internet access, it doesn't even go into the listener
  45. 10:09 Manuel_CI: absolutely nothing happens
  46. 10:10 Manuel_CI: as if it trying to process the request indefinitely
  47. 10:10 Manuel_CI: And yesterday everything was working fine, and today it isn't
  48. 10:11 Manuel_CI: only explanation is that they changed somethign in the corona building process, in the servers
  49. 10:11 ricardo_CI has joined ([email protected])
  50. 10:13 Lerg: Or gremlins
  51. 10:14 PerturbedMollusk: anyone?
  52. 10:14 Manuel_CI: I grabbed a build from 2 weeks ago, that had inapp purchases working
  53. 10:14 NahirC: perturbedmollusk, i have
  54. 10:14 Manuel_CI: and they don't work now
  55. 10:14 Manuel_CI: which means it's not related to the building process
  56. 10:15 Manuel_CI: it must be a local problem
  57. 10:15 Manuel_CI: inapp purchases in portugal
  58. 10:15 Lerg: PerturbedMollusk: me too
  59. 10:15 Manuel_CI: maybe there's an issue with apple
  60. 10:15 Manuel_CI: I guess they joined wikipedia in the protest against SOPA or something
  61. 10:15 Manuel_CI: -_-
  62. 10:16 PerturbedMollusk: Lerg and NahirC, I have a different module for my background, another one for my cars (newImage objects and physics objects), another one for pedestrians....in his examples ricardo says to include all display objects in a displayGroup
  63. 10:16 Lerg: In Russia piracy would only increase due to sopa.
  64. 10:16 PerturbedMollusk: do I add them all seperately in their modules in the same group?
  65. 10:17 PerturbedMollusk: also, that means that the group for me would need to be global, right?
  66. 10:17 Lerg: PerturbedMollusk: you think about a bit wrong
  67. 10:17 Lerg: You can have many modules
  68. 10:18 Lerg: But only one file is displayed by director
  69. 10:18 PerturbedMollusk: yea, I have a level1 module
  70. 10:18 PerturbedMollusk: but everything is displayed using functions...
  71. 10:18 PerturbedMollusk: I cant do a newGroup:insert(somefunction) :(
  72. 10:19 PerturbedMollusk: has to be an oject
  73. 10:19 PerturbedMollusk: object*
  74. 10:19 Lerg: so in that one file you include what you need from modules for car and pedestrians and add them into one local group, which is in that one file.
  75. 10:19 Lerg: I have such modules separated
  76. 10:20 PerturbedMollusk: so in my level1 module, I would have a local newGroup and I would add eveything there...? that would mean my background and scorelabel and cars and pedestrians and all display objects should be global
  77. 10:20 Lerg: Some produce objects in one folder, other exclusively for director class in another folder
  78. 10:21 Lerg: You create them in level1 by calling specific module functions like newCar() or newPedestrian() and insert them into newGroup
  79. 10:22 PerturbedMollusk: insert the functions in the newGroup?
  80. 10:22 PerturbedMollusk: oh, you mean like
  81. 10:22 PerturbedMollusk: car:makeCars()
  82. 10:22 PerturbedMollusk: and then
  83. 10:22 PerturbedMollusk: newGroup:insert(newCar) ?
  84. 10:23 Lerg: local someCar = car:newCar() newGroup:insert(someCar)
  85. 10:24 PerturbedMollusk: problem is, I have one function that creates all my cars in car.lua
  86. 10:24 enherit has joined ([email protected])
  87. 10:24 PerturbedMollusk: I dont just have a function that creates one car :P
  88. 10:24 Lerg: so what?
  89. 10:24 PerturbedMollusk: well
  90. 10:25 PerturbedMollusk: could car:newCar() be the method creating all the cars? cause then someCar would be all the cars
  91. 10:25 PerturbedMollusk: or do I do it to newCar(), the one producing each car seperately?
  92. 10:25 Lerg: for i, someCar in ipairs(car:makeCars()) do newGroup:insert(someCar) end
  93. 10:25 Manuel_CI: the important thing is that the function returns a display object
  94. 10:25 Manuel_CI: it can be a group with all cars in it
  95. 10:26 enherit_ has joined ([email protected])
  96. 10:26 PerturbedMollusk: ok, now I'm confused...let me just send you a pastebin with snippets of my code as reference...
  97. 10:26 PerturbedMollusk: so I understand it...
  98. 10:26 PerturbedMollusk: is that ok?
  99. 10:29 Lerg: ok
  100. 10:38 PerturbedMollusk: ok
  101. 10:38 PerturbedMollusk: this is my level1
  102. 10:38 PerturbedMollusk: http://pastebin.com/yLPdcM0P
  103. 10:38 PerturbedMollusk: my setup.lua http://pastebin.com/DZ6GzcYY
  104. 10:39 PerturbedMollusk: and my car.lua http://pastebin.com/1yQQDXSJ
  105. 10:39 PerturbedMollusk: i think they should be enough
  106. 10:39 PerturbedMollusk: I've taken irrelevant methods and values out
  107. 10:39 PerturbedMollusk: to keep them short
  108. 10:41 PerturbedMollusk: as you can see, in car.lua, I have the function new which creates a new car, makeCars which gives new the arguements it needs and adds each car to the physics engine and makes it a sensor and everything else it needs
  109. 10:41 Lerg: oh
  110. 10:41 PerturbedMollusk: and spawnCars which is called every so often to actually spawn the cars
  111. 10:41 Lerg: you really have designed for intensive use of globals
  112. 10:41 PerturbedMollusk: well, I went for oop, everything in its module
  113. 10:42 PerturbedMollusk: I dont really have that many globals i dont think
  114. 10:42 Lerg: in terms of OOP - poor incapsulation or isolation is it...
  115. 10:43 Lerg: I guess it would be really easier to you just to use global group
  116. 10:43 PerturbedMollusk: would it be so bad to use global group, really?
  117. 10:44 tsivertsen has joined ([email protected])
  118. 10:44 Lerg: prone to some errors
  119. 10:44 Lerg: but it's not prohibited
  120. 10:44 PerturbedMollusk: hmm
  121. 10:44 PerturbedMollusk: what did I do wrong?
  122. 10:44 PerturbedMollusk: as far as oop goes
  123. 10:46 tsivertsen_ has joined ([email protected])
  124. 10:46 Lerg: first of all moule(..., package.seeall) is not good
  125. 10:46 PerturbedMollusk: it isnt? in every tutorial i see its there...why is it not good?
  126. 10:47 Lerg: second it's better to have modules like director, physics and those which are you using everywhere as globals in main.lua
  127. 10:48 tsivertsen has left IRC (Ping timeout: 240 seconds)
  128. 10:48 Lerg: third, car and ped modules should provide function to create stuff but they should not rely on anything from outside, like global localGroup
  129. 10:49 Lerg: instead those functions should return display objects which are later to be inserted somewhere
  130. 10:49 PerturbedMollusk: well, they didnt rely on anything outisde before I decided to include the director class in my game
  131. 10:49 PerturbedMollusk: but now it seems they need to
  132. 10:50 Lerg: it would help to understand by renaming car into carFactory for example
  133. 10:50 tsivertsen_ has left IRC (Ping timeout: 240 seconds)
  134. 10:52 Lerg: Not all tutorials are good enough...
  135. 10:52 PerturbedMollusk: ok, so one at a time...
  136. 10:52 PerturbedMollusk: why is module seeall not good?
  137. 10:52 PerturbedMollusk: what does it acutally do?
  138. 10:52 Lerg: it's ambiguous
  139. 10:54 alestane: If you are going to use module (which is no longer popular), I recommend local "_G = _G; module(...)" over "module(..., package.seeall)"
  140. 10:55 PerturbedMollusk: what do they do?
  141. 10:58 Eiswuxe has joined ([email protected])
  142. 11:10 Hendrix000007_ has joined ([email protected])
  143. 11:11 PerturbedMollusk: hey Hendrix :D
  144. 11:11 Eiswuxe has left IRC (Quit: ~ Trillian Astra - www.trillian.im ~)
  145. 11:15 Hendrix000007_: hi guys
  146. 11:15 Lerg: hi
  147. 11:15 ricardo_CI: hello!
  148. 11:16 stomith: o/
  149. 11:16 PerturbedMollusk: hendrix, do you know what module(...,package.seeall) does, and why local _G = _G;module(...) is better? (and also what the latter does too?)
  150. 11:16 Boydy has joined ([email protected])
  151. 11:16 PerturbedMollusk: I think the ones I first asked are too busy to answer :P
  152. 11:16 PerturbedMollusk: or havent noticed
  153. 11:17 Hendrix000007_: or explained it too many times ;D
  154. 11:17 Hendrix000007_: hihi
  155. 11:17 PerturbedMollusk: I'm sure they'd say so if that was the case
  156. 11:17 Hendrix000007_: Lerg explained this to me some days ago
  157. 11:17 PerturbedMollusk: and tell me where to find the answer
  158. 11:18 Hendrix000007_: Ill try ...
  159. 11:19 Lerg: yeah, I am too busy atm
  160. 11:19 Hendrix000007_: First of all a important thing is that the module see all thing are deprecated function that will be left dead some time in the future
  161. 11:20 alestane: Going slightly crazy trying to sort out web display, sorry.
  162. 11:20 alestane: Also, I generally discourage using module at all.
  163. 11:20 Hendrix000007_: thats one of the reasons why Im goin over to classes or external method librarys
  164. 11:22 Hendrix000007_: and call them like local car = require ("car") --assume u got a class file: car.lua
  165. 11:23 PerturbedMollusk: yes, I do. but what does local car = require("car") have to do with module seeall
  166. 11:23 PerturbedMollusk: ?
  167. 11:23 PerturbedMollusk: btw I have already done that local car = require ("car") thing
  168. 11:24 Hendrix000007_: and then call the instance of the method -(the object), like this: car:addToMotor("highGear", 100)
  169. 11:24 PerturbedMollusk: yea, thats what i do
  170. 11:26 Hendrix000007_: local car = require("car") is the direct call to a method and is instead of package see all stuff
  171. 11:26 Hendrix000007_: actually u don't have any of that stuff in the top of the class file
  172. 11:27 PerturbedMollusk: which one?
  173. 11:27 Hendrix000007_: i.e. car.lua
  174. 11:28 PerturbedMollusk: I do
  175. 11:28 PerturbedMollusk: physics, setup and ped
  176. 11:28 PerturbedMollusk: lines 13-15
  177. 11:29 Hendrix000007_: car.lua could start w : _car = {} --[[and heres all the props and functions and so on--]] return _Car
  178. 11:29 Hendrix000007_: right Lerg?
  179. 11:30 Hendrix000007_: sorry, return _car!
  180. 11:30 Lerg: if only one car - yes, but he needs many cars
  181. 11:31 Hendrix000007_: ahh yes what a coincidence! it was an example out of the blue but mollusk working w that carspawning right?
  182. 11:31 Lerg: right
  183. 11:31 PerturbedMollusk: yes
  184. 11:31 Hendrix000007_: lol
  185. 11:31 PerturbedMollusk: :P
  186. 11:32 Hendrix000007_: when I started to understand the method stuff I feel like takin a big leap in the right dir, feels much cleaner way of coin it
  187. 11:33 Hendrix000007_: coin==doing
  188. 11:33 PerturbedMollusk: well, i can worry about module later, for now I just need someone to explain to me how I would use director class according to the modules I have
  189. 11:33 PerturbedMollusk: that would be a massive help
  190. 11:34 Hendrix000007_: so whats wrong Mollusk¿
  191. 11:34 alestane: Um. Is there any simple way to copy a file from the Resources directory to the Documents directory in Corona, or do I have to open it and write all the lines to a new file?
  192. 11:35 Marble68: read and write, alestane- that's the only way I know how to do it.
  193. 11:35 alestane: I could really wish they'd included LuaFS in Corona.
  194. 11:35 Marble68: there's a copy file code snippet on the website
  195. 11:35 PerturbedMollusk: I dont know how to use the director class, Hendrix. Let me explain. In the director class page, in Corona site, the creator has a sample program
  196. 11:36 PerturbedMollusk: and in his screen1 (my level1) he creates one of each thing (buttons, backgrounds etc) in the same module (screen1) and inserts them in his newGroup
  197. 11:36 PerturbedMollusk: problem is, I have my stuff in their own modules
  198. 11:36 Manuel_CI: alestane: you can use os.execute("mv file1 file2")
  199. 11:36 PerturbedMollusk: one for background, one for ped one for cars
  200. 11:37 Manuel_CI: though there a little problem! It doesn't work on device, only simulator :P
  201. 11:37 alestane: That's not a *little* problem.
  202. 11:37 Manuel_CI: I know
  203. 11:37 Manuel_CI: lol
  204. 11:37 alestane: I don't think iOS lets you use a shell. I'd be shocked if they did.
  205. 11:37 PerturbedMollusk: and I have a method that creates a car for example, but then I have another one that creates many cars
  206. 11:37 PerturbedMollusk: giving car.new the parameters it needs (code is here http://pastebin.com/1yQQDXSJ )
  207. 11:38 PerturbedMollusk: so how do I include my objects in the newGroup?
  208. 11:38 PerturbedMollusk: if they are in different modules, and local?
  209. 11:38 Manuel_CI: on jailbroken devices you can..
  210. 11:38 Manuel_CI: but not like it matters here anyway
  211. 11:38 Manuel_CI: lol
  212. 11:39 Hendrix000007_: Mollusk: I think U just call them in the newGroup() but theres an issue:
  213. 11:39 rob9988 has joined ([email protected])
  214. 11:40 Hendrix000007_: you have to think of the locals inside functions in your module
  215. 11:40 PerturbedMollusk: like what?
  216. 11:41 PerturbedMollusk: spawnX and spawnY?
  217. 11:41 Hendrix000007_: they have to be 'local globals' to bee seen in other scripts that calls them
  218. 11:41 PerturbedMollusk: well, if they are local in the code I have posted, no other modules need to see them
  219. 11:41 Hendrix000007_: bee~= humbleBee lol
  220. 11:41 PerturbedMollusk: so why would they need to see them now?
  221. 11:42 Hendrix000007_: but if use join to return values from a function you have to declare it outside the function in the modulefile
  222. 11:42 PerturbedMollusk: if I use join? what's join?
  223. 11:42 Hendrix000007_: omg I'm a real bad one on the keyb 2 day!!
  224. 11:43 Hendrix000007_: I mean if you want to return a value
  225. 11:43 treser2 has joined ([email protected])
  226. 11:44 PerturbedMollusk: only thing I'm returning is newCar and newPed and they are global already
  227. 11:44 Hendrix000007_: ok then I see
  228. 11:44 PerturbedMollusk: anyway, I have to go now it seems, I'll have another go at this tomorrow, probably post a question in the forums as well...
  229. 11:44 PerturbedMollusk: hopefully youll be here tomorrow :P
  230. 11:44 kam187osx has left IRC (Quit: kam187osx)
  231. 11:44 Hendrix000007_: Im here every day
  232. 11:44 Hendrix000007_: take care
  233. 11:44 PerturbedMollusk: cool
  234. 11:44 PerturbedMollusk: see you
  235. 11:44 PerturbedMollusk: !
  236. 11:44 PerturbedMollusk has left IRC (Quit: PerturbedMollusk)
  237. 11:45 Hendrix000007_: yes we do
  238. 11:46 Hendrix000007_: can someone help me with a retina [@2] q?
  239. 11:47 treser has left IRC (Ping timeout: 240 seconds)
  240. 11:48 ricardo_CI: @Hendrix000007 don't you get some notification when someone sends you a private message? ;)
  241. 11:48 kristiannn: whats the question Hendrix?
  242. 11:48 Hendrix000007_: I want to use display.newImageRect on my button : local buttonLeft = ui.newButton{default = "buttonAction.png"}
  243. 11:48 Hendrix000007_: so I can use scaling function
  244. 11:49 Hendrix000007_: the ratio stuff we talked about in here earlier
  245. 11:49 Hendrix000007_: iphone4 to iPad with diff ratio
  246. 11:49 kristiannn: as far as I know you would have to change the ui function
  247. 11:50 Hendrix000007_: I want to have a HD version of my buttons in the "hud"
  248. 11:50 Hendrix000007_: to use for iPad)retina
  249. 11:50 Manuel_CI: whats that ui?
  250. 11:50 Manuel_CI: is it a module of yours?
  251. 11:51 Hendrix000007_: a class for buttons and such
  252. 11:51 Hendrix000007_: like a native Corona lib
  253. 11:51 kristiannn: check the ui file for display.newImage and change it to display.newImageRect (be sure to add image sizes as parameters)
  254. 11:51 Manuel_CI: ye, you have to edit that ui module.. go to the newButton function
  255. 11:51 kristiannn: and you need to change the images of course
  256. 11:52 Manuel_CI: and change to newImageRect
  257. 11:52 Hendrix000007_: thanx I ll do that you're gold guys!
  258. 11:52 Manuel_CI: also, you will need to be able to provide the size parameters to newButton
  259. 11:52 kristiannn: also check for newText and change it to newRetinaText
  260. 11:53 Hendrix000007_: but isn't there a issue regarding the retina text?
  261. 11:53 Hendrix000007_: like double size /2
  262. 11:53 Hendrix000007_: or something when ref point set to center?
  263. 11:53 kristiannn: I think that was before they added newRetinaText
  264. 11:53 kristiannn: just try ;)
  265. 11:53 Hendrix000007_: ok, ill try
  266. 11:54 alestane: newRetinaText just produces a text object and sets the size and scale on it AFAIK.
  267. 11:54 alestane: It's a convenience function, but nothing you can't do yourself.
  268. 11:56 treser2 has left IRC (Read error: Connection reset by peer)
  269. 11:56 treser2 has joined ([email protected])
  270. 11:56 Hendrix000007_: alestane: do you use it?
  271. 11:57 alestane: I don't, because it's only even useful if you're using automatic content scaling, which I don't.
  272. 11:57 Hendrix000007_: u use true?
  273. 11:58 Hendrix000007_: has anyone tested the stretch instead of letterbox?
  274. 11:58 Marble68: I don't use Corona's scaling
  275. 11:58 Marble68: I do all my own
  276. 11:59 Marble68: it's ugly, and cumbersome - but it works better
  277. 11:59 Hendrix000007_: Im not there yet ;D
  278. 11:59 enherit_ has left IRC (Quit: leaving)
  279. 11:59 enherit has left IRC (Quit: leaving)
  280. 11:59 Hendrix000007_: but some day…
  281. 11:59 Marble68: (unless you use native UI elements, then you *must* use scaling) - because there are bugs with those on Retina displays. (unless they've fixed the bugs)
  282. 11:59 frankbro|sleep is now known as frankbro
  283. 12:00 Manuel_CI: I find it surprising that there is people not using the automatic content scaling
  284. 12:00 Manuel_CI: :o
  285. 12:00 Manuel_CI: it's like one of the best things ever
  286. 12:01 Hendrix000007_: like the @2 stuff?
  287. 12:01 Manuel_CI: yes
  288. 12:01 enherit has joined ([email protected])
  289. 12:06 Lerg: Magic blur I would say
  290. 12:09 Hendrix000007_: yes and its relative old too
  291. 12:09 Hendrix000007_: I remember when it came
  292. 12:27 kristiannn: when I create 4 balls with a createBalls() function, how can I then check their velocity with getLinearVelocity?
  293. 12:33 Manuel_CI: your createBalls() function has to return the physical body that it created
  294. 12:33 Manuel_CI: and in the code where you call for createBalls, you have to save them smewhere
  295. 12:33 Manuel_CI: so you can later call getLineaVelocity on them
  296. 12:40 Hendrix000007_: like getLinearVelocity(self) form the object?
  297. 12:43 Manuel_CI: Anyone knows how to create a function with a variable number or arguments? like the print function, where u can print(arg1,arg2,arg3,...)
  298. 12:44 lKinx has joined (a9c7a894@gateway/web/freenode/ip.169.199.168.148)
  299. 12:45 lKinx: Just finished my English final
  300. 12:45 lKinx: Still have math :/
  301. 12:45 Lerg: math.power!
  302. 12:46 Manuel_CI: Lerg: do you happen to know?
  303. 12:46 Lerg: ah
  304. 12:47 Lerg: three dots can help you, wise Manuel.
  305. 12:47 Manuel_CI: hum
  306. 12:47 lKinx: Math isn't that hard for me.
  307. 12:47 lKinx: Luckily
  308. 12:47 Manuel_CI: print(arg,...)
  309. 12:47 Manuel_CI: and then after working with arg, call print on (...) again?
  310. 12:48 Lerg: let me refresh my old memory
  311. 12:48 Manuel_CI: lol
  312. 12:48 Lerg: http://www.lua.org/pil/5.2.html
  313. 12:49 lKinx: Later today I have to shrink my visuals and change the layout code.
  314. 12:49 Lerg: ipairs on arg should use you, but not to define the literal arg argument.
  315. 12:49 lKinx: Won't be fun
  316. 12:50 Manuel_CI: I was thinking a bit functionaly
  317. 12:50 lKinx has left IRC (Quit: Page closed)
  318. 12:57 Manuel_CI: oh, btw.. thanks Lerg :P
  319. 12:57 Lerg: mine is the pleasure
  320. 12:59 windreaper has joined ([email protected])
  321. 13:06 seanh-ansca has joined ([email protected])
  322. 13:06 ChanServ has changed mode: +v seanh-ansca
  323. 13:08 seanh-ansca has left IRC (Client Quit)
  324. 13:08 seanh-ansca has joined ([email protected])
  325. 13:08 ChanServ has changed mode: +v seanh-ansca
  326. 13:16 alestane: So, sqlite seems to return datetime('now') in GMT.
  327. 13:16 alestane: I suspect the easiest workaround will be to insert the time myself.
  328. 13:18 alestane: Or maybe use the 'localtime' specifier.
  329. 13:20 alestane: Yes, that seems to have done the trick.
  330. 13:21 Hendrix000007_ has left IRC (Quit: Hendrix000007_)
  331. 13:21 Hendrix000007_ has joined ([email protected])
  332. 13:22 ocq has left IRC (Quit: ocq)
  333. 13:24 seanh-ansca: alestane: what are you guys takling about?
  334. 13:24 alestane: When?
  335. 13:25 Manuel_CI: seanh-ansca: you saw the whole conversation, it was a 4 line monologue of alestane :P
  336. 13:26 Lerg: ha ha
  337. 13:26 Manuel_CI: seanh-ansca: I'm experiencing an issue here and I can only blame Corona for it
  338. 13:27 alestane: Well, that file has everything I know about the day, if you want it.
  339. 13:27 seanh-ansca: oook
  340. 13:27 seanh-ansca: Manuel_CI: eh?
  341. 13:28 Manuel_CI: the thing is
  342. 13:28 Manuel_CI: I'm implementing inapp purchases
  343. 13:28 seanh-ansca: alestane: what's wrong with gmt?
  344. 13:28 Manuel_CI: I did that yesterday and it worked fine
  345. 13:28 Manuel_CI: today it isn't
  346. 13:28 Manuel_CI: I even rolled back to yesterday files
  347. 13:28 Manuel_CI: what happens is
  348. 13:28 alestane: Well, I think people expect the times of their high scores to be in their local time.
  349. 13:29 Manuel_CI: when I call store.purchase("someID")
  350. 13:29 Manuel_CI: it doesn't ever get into the IAP listener
  351. 13:29 Manuel_CI: if I have the internet connection off, it will get into that listener and say there was an error
  352. 13:30 Manuel_CI: so basically, legitimate calls to store.purchase with internet on, don't do absolutely anything
  353. 13:30 Manuel_CI: and since from the time I call store.purchase(), and it enters the IAP listener I have absolutely no controll of the code, since it is corona working it's magic
  354. 13:30 Manuel_CI: I can't do anything
  355. 13:31 seanh-ansca: alestane: http://zapatopi.net/metrictime/
  356. 13:32 seanh-ansca: alestane: can you pastebin that file instead?
  357. 13:32 alestane: No DCC?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement