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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. --https://github.com/Mokiros/roblox-FE-compatibility
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. local RealPlayer = Player
  11. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  12.  
  13.  
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://170282324"
  38. sick.Looped = true
  39. sick.Volume = 1
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. --//=================================\\
  59. --||          USEFUL VALUES
  60. --\\=================================//
  61.  
  62. Animation_Speed = 3
  63. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  64. local Speed = 45
  65. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  67. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  68. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  69. local DAMAGEMULTIPLIER = 1
  70. local ANIM = "Idle"
  71. local ATTACK = false
  72. local EQUIPPED = false
  73. local HOLD = false
  74. local COMBO = 1
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local WALKINGANIM = false
  80. local VALUE1 = false
  81. local VALUE2 = false
  82. local ROBLOXIDLEANIMATION = IT("Animation")
  83. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  84. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  85. --ROBLOXIDLEANIMATION.Parent = Humanoid
  86. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  87. WEAPONGUI.Name = "Weapon GUI"
  88. local Effects = IT("Folder", Character)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local HITPOS = nil
  94. local HITFLOOR = nil
  95. local LEFTWINGS = {}
  96. local RIGHTWINGS = {}
  97. local BODY = {}
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120.     tf = tf + s
  121.     if tf >= frame then
  122.         if allowframeloss then
  123.             script.ArtificialHB:Fire()
  124.             lastframe = tick()
  125.         else
  126.             for i = 1, math.floor(tf / frame) do
  127.                 script.ArtificialHB:Fire()
  128.             end
  129.         lastframe = tick()
  130.         end
  131.         if tossremainder then
  132.             tf = 0
  133.         else
  134.             tf = tf - frame * math.floor(tf / frame)
  135.         end
  136.     end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --||          SOME FUNCTIONS
  144. --\\=================================//
  145.  
  146. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  147.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  148. end
  149.  
  150. function PositiveAngle(NUMBER)
  151.     if NUMBER >= 0 then
  152.         NUMBER = 0
  153.     end
  154.     return NUMBER
  155. end
  156.  
  157. function NegativeAngle(NUMBER)
  158.     if NUMBER <= 0 then
  159.         NUMBER = 0
  160.     end
  161.     return NUMBER
  162. end
  163.  
  164. function Swait(NUMBER)
  165.     if NUMBER == 0 or NUMBER == nil then
  166.         ArtificialHB.Event:wait()
  167.     else
  168.         for i = 1, NUMBER do
  169.             ArtificialHB.Event:wait()
  170.         end
  171.     end
  172. end
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175.     local NEWMESH = IT(MESH)
  176.     if MESH == "SpecialMesh" then
  177.         NEWMESH.MeshType = MESHTYPE
  178.         if MESHID ~= "nil" and MESHID ~= "" then
  179.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180.         end
  181.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183.         end
  184.     end
  185.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186.     NEWMESH.Scale = SCALE
  187.     NEWMESH.Parent = PARENT
  188.     return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192.     local NEWPART = IT("Part")
  193.     NEWPART.formFactor = FORMFACTOR
  194.     NEWPART.Reflectance = REFLECTANCE
  195.     NEWPART.Transparency = TRANSPARENCY
  196.     NEWPART.CanCollide = false
  197.     NEWPART.Locked = true
  198.     NEWPART.Anchored = true
  199.     if ANCHOR == false then
  200.         NEWPART.Anchored = false
  201.     end
  202.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203.     NEWPART.Name = NAME
  204.     NEWPART.Size = SIZE
  205.     NEWPART.Position = Torso.Position
  206.     NEWPART.Material = MATERIAL
  207.     NEWPART:BreakJoints()
  208.     NEWPART.Parent = PARENT
  209.     return NEWPART
  210. end
  211.  
  212.     local function weldBetween(a, b)
  213.         local weldd = Instance.new("ManualWeld")
  214.         weldd.Part0 = a
  215.         weldd.Part1 = b
  216.         weldd.C0 = CFrame.new()
  217.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  218.         weldd.Parent = a
  219.         return weldd
  220.     end
  221.  
  222.  
  223. function QuaternionFromCFrame(cf)
  224.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  225.     local trace = m00 + m11 + m22
  226.     if trace > 0 then
  227.         local s = math.sqrt(1 + trace)
  228.         local recip = 0.5 / s
  229.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  230.     else
  231.         local i = 0
  232.         if m11 > m00 then
  233.             i = 1
  234.         end
  235.         if m22 > (i == 0 and m00 or m11) then
  236.             i = 2
  237.         end
  238.         if i == 0 then
  239.             local s = math.sqrt(m00 - m11 - m22 + 1)
  240.             local recip = 0.5 / s
  241.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  242.         elseif i == 1 then
  243.             local s = math.sqrt(m11 - m22 - m00 + 1)
  244.             local recip = 0.5 / s
  245.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  246.         elseif i == 2 then
  247.             local s = math.sqrt(m22 - m00 - m11 + 1)
  248.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  249.         end
  250.     end
  251. end
  252.  
  253. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  254.     local xs, ys, zs = x + x, y + y, z + z
  255.     local wx, wy, wz = w * xs, w * ys, w * zs
  256.     local xx = x * xs
  257.     local xy = x * ys
  258.     local xz = x * zs
  259.     local yy = y * ys
  260.     local yz = y * zs
  261.     local zz = z * zs
  262.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  263. end
  264.  
  265. function QuaternionSlerp(a, b, t)
  266.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  267.     local startInterp, finishInterp;
  268.     if cosTheta >= 0.0001 then
  269.         if (1 - cosTheta) > 0.0001 then
  270.             local theta = ACOS(cosTheta)
  271.             local invSinTheta = 1 / SIN(theta)
  272.             startInterp = SIN((1 - t) * theta) * invSinTheta
  273.             finishInterp = SIN(t * theta) * invSinTheta
  274.         else
  275.             startInterp = 1 - t
  276.             finishInterp = t
  277.         end
  278.     else
  279.         if (1 + cosTheta) > 0.0001 then
  280.             local theta = ACOS(-cosTheta)
  281.             local invSinTheta = 1 / SIN(theta)
  282.             startInterp = SIN((t - 1) * theta) * invSinTheta
  283.             finishInterp = SIN(t * theta) * invSinTheta
  284.         else
  285.             startInterp = t - 1
  286.             finishInterp = t
  287.         end
  288.     end
  289.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  290. end
  291.  
  292. function Clerp(a, b, t)
  293.     local qa = {QuaternionFromCFrame(a)}
  294.     local qb = {QuaternionFromCFrame(b)}
  295.     local ax, ay, az = a.x, a.y, a.z
  296.     local bx, by, bz = b.x, b.y, b.z
  297.     local _t = 1 - t
  298.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  299. end
  300.  
  301. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  302.     local frame = IT("Frame")
  303.     frame.BackgroundTransparency = TRANSPARENCY
  304.     frame.BorderSizePixel = BORDERSIZEPIXEL
  305.     frame.Position = POSITION
  306.     frame.Size = SIZE
  307.     frame.BackgroundColor3 = COLOR
  308.     frame.BorderColor3 = BORDERCOLOR
  309.     frame.Name = NAME
  310.     frame.Parent = PARENT
  311.     return frame
  312. end
  313.  
  314. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  315.     local label = IT("TextLabel")
  316.     label.BackgroundTransparency = 1
  317.     label.Size = UD2(1, 0, 1, 0)
  318.     label.Position = UD2(0, 0, 0, 0)
  319.     label.TextColor3 = TEXTCOLOR
  320.     label.TextStrokeColor3 = BRICKC"Really red".Color
  321.     label.TextStrokeTransparency = STROKETRANSPARENCY
  322.     label.TextTransparency = TRANSPARENCY
  323.     label.FontSize = TEXTFONTSIZE
  324.     label.Font = TEXTFONT
  325.     label.BorderSizePixel = BORDERSIZEPIXEL
  326.     label.TextScaled = false
  327.     label.Text = TEXT
  328.     label.Name = NAME
  329.     label.Parent = PARENT
  330.     return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338.     local NEWWELD = IT(TYPE)
  339.     NEWWELD.Part0 = PART0
  340.     NEWWELD.Part1 = PART1
  341.     NEWWELD.C0 = C0
  342.     NEWWELD.C1 = C1
  343.     NEWWELD.Parent = PARENT
  344.     return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349.     local NEWSOUND = nil
  350.     coroutine.resume(coroutine.create(function()
  351.         NEWSOUND = S:Clone()
  352.         NEWSOUND.Parent = PARENT
  353.         NEWSOUND.Volume = VOLUME
  354.         NEWSOUND.Pitch = PITCH
  355.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356.         NEWSOUND:play()
  357.         NEWSOUND.Name = "Audio"
  358.         if DOESLOOP == true then
  359.             NEWSOUND.Looped = true
  360.         else
  361.             repeat Swait() until NEWSOUND.Playing == false
  362.             NEWSOUND:remove()
  363.         end
  364.     end))
  365.     return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369.     local right = top:Cross(back)
  370.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375.     local TYPE = (Table.EffectType or "Sphere")
  376.     local SIZE = (Table.Size or VT(1,1,1))
  377.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378.     local TRANSPARENCY = (Table.Transparency or 0)
  379.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380.     local CFRAME = (Table.CFrame or Torso.CFrame)
  381.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  382.     local ROTATION1 = (Table.RotationX or 0)
  383.     local ROTATION2 = (Table.RotationY or 0)
  384.     local ROTATION3 = (Table.RotationZ or 0)
  385.     local MATERIAL = (Table.Material or "Neon")
  386.     local COLOR = (Table.Color or C3(1,1,1))
  387.     local TIME = (Table.Time or 45)
  388.     local SOUNDID = (Table.SoundID or nil)
  389.     local SOUNDPITCH = (Table.SoundPitch or nil)
  390.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  391.     coroutine.resume(coroutine.create(function()
  392.         local PLAYSSOUND = false
  393.         local SOUND = nil
  394.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396.             PLAYSSOUND = true
  397.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398.         end
  399.         EFFECT.Color = COLOR
  400.         local MSH = nil
  401.         if TYPE == "Sphere" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403.         elseif TYPE == "Block" then
  404.             MSH = IT("BlockMesh",EFFECT)
  405.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406.         elseif TYPE == "Box" then
  407.             MSH = IT("BlockMesh",EFFECT)
  408.             MSH.Scale = SIZE
  409.         elseif TYPE == "Wave" then
  410.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  411.         elseif TYPE == "Ring" then
  412.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  413.         elseif TYPE == "Slash" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  415.         elseif TYPE == "Round Slash" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417.         elseif TYPE == "Swirl" then
  418.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  419.         elseif TYPE == "Skull" then
  420.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  421.         elseif TYPE == "Crystal" then
  422.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  423.         end
  424.         if MSH ~= nil then
  425.             local MOVESPEED = nil
  426.             if MOVEDIRECTION ~= nil then
  427.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  428.             end
  429.             local GROWTH = SIZE - ENDSIZE
  430.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  431.             if TYPE == "Block" then
  432.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433.             else
  434.                 EFFECT.CFrame = CFRAME
  435.             end
  436.             for LOOP = 1, TIME do
  437.                 Swait()
  438.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  439.                 if TYPE == "Wave" then
  440.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  441.                 end
  442.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  443.                 if TYPE == "Block" then
  444.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445.                 else
  446.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  447.                 end
  448.                 if MOVEDIRECTION ~= nil then
  449.                     local ORI = EFFECT.Orientation
  450.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  451.                     EFFECT.Orientation = ORI
  452.                 end
  453.             end
  454.             if PLAYSSOUND == false then
  455.                 EFFECT:remove()
  456.             else
  457.                 repeat Swait() until SOUND.Playing == false
  458.                 EFFECT:remove()
  459.             end
  460.         else
  461.             if PLAYSSOUND == false then
  462.                 EFFECT:remove()
  463.             else
  464.                 repeat Swait() until SOUND.Playing == false
  465.                 EFFECT:remove()
  466.             end
  467.         end
  468.     end))
  469. end
  470.  
  471. function Shatter(Part)
  472.     if Part.Transparency == 0 then
  473.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  474.         Debris:AddItem(SOUNDPART,5)
  475.         CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  476.         local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  477.         local SIZESET = SIZE/4
  478.         local XOffset = Part.Size.X*1.5/SIZESET
  479.         local YOffset = Part.Size.Y*1.5/SIZESET
  480.         local ZOffset = Part.Size.Z*1.5/SIZESET
  481.         for x = 1, math.ceil(XOffset) do
  482.             for y = 1, math.ceil(YOffset) do
  483.                 for z = 1, math.ceil(ZOffset) do
  484.                     local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  485.                     SHARD.CanCollide = true
  486.                     SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  487.                     SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  488.                     Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  489.                 end
  490.             end
  491.         end
  492.     end
  493.     Part:remove()
  494. end
  495.  
  496. function MakeForm(PART,TYPE)
  497.     if TYPE == "Cyl" then
  498.         local MSH = IT("CylinderMesh",PART)
  499.     elseif TYPE == "Ball" then
  500.         local MSH = IT("SpecialMesh",PART)
  501.         MSH.MeshType = "Sphere"
  502.     elseif TYPE == "Wedge" then
  503.         local MSH = IT("SpecialMesh",PART)
  504.         MSH.MeshType = "Wedge"
  505.     end
  506. end
  507.  
  508. Debris = game:GetService("Debris")
  509.  
  510. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  511.     local DIRECTION = CF(StartPos,EndPos).lookVector
  512.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  513. end
  514.  
  515. function turnto(position)
  516.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  517. end
  518.  
  519. --//=================================\\
  520. --||         WEAPON CREATION
  521. --\\=================================//
  522.  
  523. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  524. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  525.  
  526. local ANGLE = 35
  527. for i = 1, 5 do
  528.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  529.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  530.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  531.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  532.     ANGLE = ANGLE - 15
  533.     table.insert(LEFTWINGS,WingWeld)
  534. end
  535. ANGLE = 35
  536. for i = 1, 5 do
  537.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  538.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  539.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  540.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  541.     ANGLE = ANGLE - 15
  542.     table.insert(RIGHTWINGS,WingWeld)
  543. end
  544. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  545. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  546. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  547. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  548.  
  549. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  550. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  551.  
  552. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  553. local SKILLFONT = "SciFi"
  554. local SKILLTEXTSIZE = 6
  555.  
  556. local naeeym2 = Instance.new("BillboardGui",Character)
  557. naeeym2.AlwaysOnTop = true
  558. naeeym2.Size = UDim2.new(5,35,2,15)
  559. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  560. naeeym2.Adornee = Character.Head
  561. naeeym2.Name = "Name"
  562. naeeym2.PlayerToHideFrom = Player
  563. local tecks2 = Instance.new("TextLabel",naeeym2)
  564. tecks2.BackgroundTransparency = 1
  565. tecks2.TextScaled = true
  566. tecks2.BorderSizePixel = 0
  567. tecks2.Text = "Cyber Monarch"
  568. tecks2.Font = SKILLFONT
  569. tecks2.TextSize = 30
  570. tecks2.TextStrokeTransparency = 0
  571. tecks2.TextColor3 = C3(0,0,0)
  572. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  573. tecks2.Size = UDim2.new(1,0,0.5,0)
  574. tecks2.Parent = naeeym2
  575.  
  576. for _, c in pairs(Character:GetChildren()) do
  577.     if c.ClassName == "Part" then
  578.         table.insert(BODY,{c,Character})
  579.         for _, q in pairs(c:GetChildren()) do
  580.             if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  581.                 table.insert(BODY,{q,c})
  582.             end
  583.         end
  584.     end
  585. end
  586.  
  587. function refit()
  588.     Character.Parent = workspace
  589.     for e = 1, #BODY do
  590.         if BODY[e] ~= nil then
  591.             local STUFF = BODY[e]
  592.             local PART = STUFF[1]
  593.             local PARENT = STUFF[2]
  594.             PART.Parent = PARENT
  595.         end
  596.     end
  597. end
  598.  
  599. Humanoid.HealthChanged:connect(function()
  600.     Humanoid.Parent = nil
  601.     Humanoid.MaxHealth = "inf"
  602.     Humanoid.Health = "inf"
  603.     refit()
  604.     Humanoid.Parent = Character
  605. end)
  606.  
  607. Humanoid.Died:connect(function()
  608.     Humanoid.Parent = nil
  609.     Humanoid.MaxHealth = "inf"
  610.     Humanoid.Health = "inf"
  611.     refit()
  612.     Humanoid.Parent = Character
  613. end)
  614.  
  615. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  616. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  617. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  618. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  619.  
  620. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  621. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  622. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  623. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  624.  
  625. --//=================================\\
  626. --||            DAMAGING
  627. --\\=================================//
  628.  
  629. function killnearest(position,range,EFFECT)
  630.     for i,v in ipairs(workspace:GetChildren()) do
  631.     local body = v:GetChildren()
  632.         for part = 1, #body do
  633.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  634.                 local SIZE = body[part].Size.Magnitude
  635.                 if(body[part].Position - position).Magnitude < range + SIZE/2 then
  636.                     if v.ClassName == "Model" then
  637.                         if v:FindFirstChildOfClass("Humanoid") ~= nil then
  638.                             if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  639.                                 v:BreakJoints()
  640.                                 if EFFECT == "Glitch" then
  641.                                     coroutine.resume(coroutine.create(function()
  642.                                         local ORIGINPOS = body[part].CFrame
  643.                                         local SIZE = body[part].Size
  644.                                         for i = 1, 100 do
  645.                                             Swait()
  646.                                             local PART = body[part]
  647.                                             PART.Anchored = true
  648.                                             PART.Size = SIZE*MRANDOM(5,15)/10
  649.                                             PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  650.                                         end
  651.                                         body[part]:remove()
  652.                                     end))
  653.                                 elseif EFFECT == "Shatter" then
  654.                                     for _, c in pairs(v:GetChildren()) do
  655.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  656.                                             Shatter(c)
  657.                                         end
  658.                                     end
  659.                                 end
  660.                             end
  661.                         end
  662.                     end
  663.                 end
  664.             end
  665.         end
  666.     end
  667. end
  668.  
  669. --//=================================\\
  670. --||    ATTACK FUNCTIONS AND STUFF
  671. --\\=================================//
  672.  
  673. function CyberOutburst()
  674.     if HITFLOOR ~= nil then
  675.         ATTACK = true
  676.         Rooted = true
  677.         for i=0, 2, 0.1 / Animation_Speed do
  678.             Swait()
  679.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  680.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  682.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  683.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  684.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  686.         end
  687.         for i=0, 2, 0.1 / Animation_Speed do
  688.             Swait()
  689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  693.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  694.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  695.         end
  696.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  697.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  698.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  699.         for i=0, 0.4, 0.1 / Animation_Speed do
  700.             Swait()
  701.             killnearest(Torso.Position,45,"Glitch")
  702.             WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703.             WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  704.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  705.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  706.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  707.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  708.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  709.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  710.         end
  711.         ATTACK = false
  712.         Rooted = false
  713.     end
  714. end
  715.  
  716. function Technobeam()
  717.     ATTACK = true
  718.     Rooted = false
  719.     local GYRO = IT("BodyGyro",RootPart)
  720.     GYRO.D = 100
  721.     GYRO.P = 2000
  722.     GYRO.MaxTorque = VT(0,4000000,0)
  723.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  724.     CreateSound("93724183", RightArm, 5, 1, false)
  725.     for i=1, 35 do
  726.         Swait()
  727.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  728.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  729.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  730.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  731.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  732.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  733.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  734.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  735.     end
  736.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  737.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  738.     local TOCH = BEAM.Touched:Connect(function(hit)
  739.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  740.             Shatter(hit)
  741.         end
  742.     end)
  743.     local I = 0
  744.     repeat
  745.         Swait()
  746.         I = I + 1
  747.         if I <= 10 then
  748.             BEAM.Transparency = BEAM.Transparency - 0.1
  749.         end
  750.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  751.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  752.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  753.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  754.         BEAM.Size = VT(2,2,DISTANCE)
  755.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  756.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  757.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  758.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  759.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  760.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  761.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  762.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  763.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  765.         if ENDHIT ~= nil then
  766.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  767.                 Shatter(ENDHIT)
  768.             end
  769.         end
  770.     until LOOP.Playing == false
  771.     GYRO:remove()
  772.     BEAM:remove()
  773.     ATTACK = false
  774.     Rooted = false
  775. end
  776.  
  777. function Technowarp()
  778.     local FRAME = RootPart.Position
  779.     for i = 1, 6 do
  780.         WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) 
  781.     end
  782.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  783.     for i = 1, 6 do
  784.         WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) 
  785.     end
  786. end
  787.  
  788. function CyberSmash()
  789.     ATTACK = true
  790.     Rooted = false
  791.     local GYRO = IT("BodyGyro",RootPart)
  792.     GYRO.D = 100
  793.     GYRO.P = 2000
  794.     GYRO.MaxTorque = VT(0,4000000,0)
  795.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  796.     local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  797.     SMASH.CanCollide = true
  798.     SMASH.Color = C3(0,0,0)
  799.     local EF = Instance.new("SelectionBox",SMASH)
  800.     EF.Adornee = SMASH
  801.     EF.Color = BrickColor.new("Really red")
  802.     EF.LineThickness = 0.2
  803.     EF.Transparency = 1
  804.     coroutine.resume(coroutine.create(function()
  805.         for i = 1, 20 do
  806.             Swait()
  807.             SMASH.Transparency = SMASH.Transparency - 0.05
  808.             EF.Transparency = SMASH.Transparency
  809.         end
  810.     end))
  811.     repeat
  812.         SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  813.         Swait()
  814.         GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  815.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  816.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  817.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  818.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  821.     until HOLD == true and SMASH.Transparency < 0.99
  822.     for i = 1, 25 do
  823.         Swait()
  824.         SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  831.     end
  832.     local TOCH = SMASH.Touched:Connect(function(hit)
  833.         if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  834.             Shatter(hit)
  835.         end
  836.     end)
  837.     local n0 = nil
  838.     local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  839.     if HITFLOOR ~= nil then
  840.         if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  841.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  842.                 if HITFLOOR.Parent.ClassName == "Model" then
  843.                     HITFLOOR.Parent:BreakJoints()
  844.                 elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  845.                     HITFLOOR.Parent.Parent:BreakJoints()
  846.                 end
  847.             end
  848.             local POS = HITPOS
  849.             n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  850.         end
  851.     end
  852.     killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  853.     SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  854.     WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  855.     for i = 1, 25 do
  856.         Swait()
  857.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  858.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  859.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  860.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  861.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  862.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  863.     end
  864.     coroutine.resume(coroutine.create(function()
  865.         wait(0.2)
  866.         TOCH:disconnect()
  867.         wait(1.8)
  868.         for i = 1, 100 do
  869.             Swait()
  870.             SMASH.Transparency = i/100
  871.         end
  872.         for i = 1, 10 do
  873.             Swait()
  874.             EF.Transparency = EF.Transparency + 0.1
  875.         end
  876.         SMASH:remove()
  877.     end))
  878.     GYRO:remove()
  879.     ATTACK = false
  880.     Rooted = false
  881. end
  882.  
  883. --//=================================\\
  884. --||      ASSIGN THINGS TO KEYS
  885. --\\=================================//
  886.  
  887. function MouseDown(Mouse)
  888.     HOLD = true
  889.     if ATTACK == false then
  890.     end
  891. end
  892.  
  893. function MouseUp(Mouse)
  894. HOLD = false
  895. end
  896.  
  897. function KeyDown(Key)
  898.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  899.         KEYHOLD = true
  900.         if Key == "z" and ATTACK == false then
  901.             CyberOutburst()
  902.         end
  903.    
  904.         if Key == "b" and ATTACK == false then
  905.             Technobeam()
  906.         end
  907.    
  908.         if Key == "c" and ATTACK == false then
  909.             Technowarp()
  910.         end
  911.    
  912.         if Key == "v" and ATTACK == false then
  913.             CyberSmash()
  914.         end
  915.  
  916.         if Key == "t" then
  917.             local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  918.             TAUNT.TimePosition = 1.1
  919.         end
  920.     end
  921. end
  922.  
  923. function KeyUp(Key)
  924.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  925.         KEYHOLD = false
  926.     end
  927. end
  928.  
  929.     Mouse.Button1Down:connect(function(NEWKEY)
  930.         MouseDown(NEWKEY)
  931.     end)
  932.     Mouse.Button1Up:connect(function(NEWKEY)
  933.         MouseUp(NEWKEY)
  934.     end)
  935.     Mouse.KeyDown:connect(function(NEWKEY)
  936.         KeyDown(NEWKEY)
  937.     end)
  938.     Mouse.KeyUp:connect(function(NEWKEY)
  939.         KeyUp(NEWKEY)
  940.     end)
  941.  
  942. --//=================================\\
  943. --\\=================================//
  944.  
  945.  
  946. function unanchor()
  947.     if UNANCHOR == true then
  948.         g = Character:GetChildren()
  949.         for i = 1, #g do
  950.             if g[i].ClassName == "Part" then
  951.                 g[i].Anchored = false
  952.             end
  953.         end
  954.     end
  955. end
  956.  
  957.  
  958. --//=================================\\
  959. --||    WRAP THE WHOLE SCRIPT UP
  960. --\\=================================//
  961.  
  962. Humanoid.Changed:connect(function(Jump)
  963.     if Jump == "Jump" and (Disable_Jump == true) then
  964.         Humanoid.Jump = false
  965.     end
  966. end)
  967.  
  968. Humanoid.HipHeight = 2
  969.  
  970. while true do
  971.     Swait()
  972.     refit()
  973.     Character.Parent = workspace
  974.     Humanoid.Parent = Character
  975.     ANIMATE.Parent = nil
  976.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  977.     IDLEANIMATION:Play()
  978.     SINE = SINE + CHANGE
  979.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  980.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  981.     HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  982.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  983.     EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  984.     EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  985.     EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  986.     for LW = 1, #LEFTWINGS do
  987.         if LEFTWINGS[LW] ~= nil then
  988.             LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  989.         end
  990.     end
  991.     for RW = 1, #RIGHTWINGS do
  992.         if RIGHTWINGS[RW] ~= nil then
  993.             RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  994.         end
  995.     end
  996.     if ATTACK == false then
  997.         if TORSOVELOCITY < 1 then
  998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1001.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1002.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.         elseif TORSOVELOCITY > 1 then
  1005.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1006.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1007.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011.         end
  1012.     end
  1013.     for _, c in pairs(Character:GetChildren()) do
  1014.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1015.             c.Material = "Neon"
  1016.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1017.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1018.             end
  1019.             if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1020.                 local EF = Instance.new("SelectionBox",c)
  1021.                 EF.Adornee = c
  1022.                 EF.Color = BrickColor.new("Really red")
  1023.                 EF.LineThickness = 0.01
  1024.                 EF.Transparency = 0
  1025.                 EF.Name = "BoxEffect"
  1026.             end
  1027.             c.Color = C3(0,0,0)
  1028.             if c == Head then
  1029.                 --[[if c:FindFirstChild("Dominus") == nil then
  1030.                     local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1031.                     M.Name = "Dominus"
  1032.                 end]]--
  1033.                 if c:FindFirstChild("face") then
  1034.                     c.face:remove()
  1035.                 end
  1036.             end
  1037.         elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1038.             c:remove()
  1039.         end
  1040.     end
  1041.     if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1042.         local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1043.         local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1044.         if BOXFLOOR ~= nil then
  1045.             WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1046.         end
  1047.     end
  1048.     unanchor()
  1049.     Humanoid.MaxHealth = "inf"
  1050.     Humanoid.Health = "inf"
  1051.     if Rooted == false then
  1052.         Disable_Jump = false
  1053.         Humanoid.WalkSpeed = Speed
  1054.     elseif Rooted == true then
  1055.         Disable_Jump = true
  1056.         Humanoid.WalkSpeed = 0
  1057.     end
  1058.     for _, c in pairs(workspace:GetChildren()) do
  1059.         if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1060.         end
  1061.     end
  1062.     script.Parent = WEAPONGUI
  1063.     Humanoid.Name = "Monarch"
  1064.     sick.Parent = Effects
  1065.     sick.Pitch = 0.85
  1066.     sick.Playing = true
  1067.     for _, q in pairs(Head:GetChildren()) do
  1068.         if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1069.             q:remove()
  1070.         end
  1071.     end
  1072.     Humanoid.DisplayDistanceType = "None"
  1073. end
  1074.  
  1075. --//=================================\\
  1076. --\\=================================//
  1077.  
  1078.  
  1079.  
  1080.  
  1081.  
  1082. --//====================================================\\--
  1083. --||                     END OF SCRIPT
  1084. --\\====================================================//--
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