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- Prologue - Not much, it's all set up.
- Chapter 1 - Proto vs Xander
- Charge, heal, repeat.
- Chapter 2 - Executing Kaze and Rinkah
- As before, Gunter in the center, Felicia on the right, and Proto on the left of the central square.
- Chapter 3 - Mission with Hans
- The party headed south, activated the first Dragon Vein to kill the bridge guards for EXP, and then activated the second Dragon Vein to charge to the boss, kill off the reinforcements, and seize the gate.
- Chapter 4 - Faceless in the snow
- This time, the party headed west-north. Proto had a relatively higher level than Kaze, so Kaze (with Rinkah paired up) dealt with most enemies while Proto activated Dragon Veins. Ryome kept stealing kills.
- Chapter 5 - Dragon Proto and Ryoma vs Boss
- Rinkah paired up with Kaze, who went for the enemies on the right. Proto destroyed the two on the left before joining Kaze on the right. They charged south and killed everyone. Ryoma died again.
- Chapter 6 - Choose Nohr against Hoshido
- Proto, Felicia, and Leo took out Takumi and Hinoka, with some help from Camilla. Leo also lured Yukimura so that Proto can kill him. Xander dueled Ryoma and scored a lucky crit.
- Chapter 7 - Faceless in the forest
- Silas choked the north, with Felicia assisting with debuffs. Effie choked the south, with Arthur support. Proto wrecked the Faceless coming in from the west. Elise moved around, healing people.
- Chapter 8 - Ice Tribe Attack
- Effie paired up with Arthur so that she could actually move; they accompanied Proto and Felicia to take care of the north. Meanwhile, Odin, Niles, Elise, and Silas headed west. They were able to visit 3 villages. Oh, yeah, I killed Flora too, because I thought it was a rout at first, but it didn't matter because it seems she survived in the story.
- Paralogue 1 - Charge and kill, pretty straightforward.
- Chapter 9 - Attack on Fort Dragonfall, with Azura and Nyx
- The hard part was getting in at the start. Arthur paired up with Effie, who tanked attacks. After that, they charged inwards. As for the central area, Azura activated the Dragon Vein to get them to 1 HP, and then Effie charged in, tanked everything, and murdered them on Enemy Phase. The reinforcements were a bit annoying, but they were quickly dispatched. The boss was surrounded and murdered before Proto seized.
- Chapter 10 - Defend against Takumi's army
- Arthur paired up with Effie who took care of the west. Proto headed to the east alone to kill the archers. Nyx managed the Fire Orb, and Niles managed the lower ballista (most of the time anyway), often with Azura refreshing him as well. Elise paired up with Odin (alternating lame attacker and great healer), Felicia paired up with Camilla (speeedy nee-sama), Beruka paired up with Selena (alternating great units), and they warded off the south from attackers. The top priority was on killing the Seal Defenders and the Ninjas. Silas was mostly finishing off the pegasi that entered the inner area, with Odin's help. Camilla visited the southeast village and ORKO'd Oboro-chan [:(] on EP.
- Chapter 11 - Rainbow Sage trial to Hinoka
- Everybody headed west. Archers were taken out slowly with various characters. Effie (with Arthur in the back) weakened most of the Ninjas in EP, who were easily finished off. Setsuna (Silas in the back) drew out the Samurais while everyone else charged in to finish them off. Then they headed down the east staircase. Well, Felicia (paired with Elise) went in first, to tank the magicians and burn Azama's Hexing Rods. Then everyone else charged in to kill the mages and Azama. Finally, characters took turns heading down the next staircase to take out Rinkah and the axemen. Finally, everybody gathered at the north for Hinoka's squad. The enemies in the back were killed (Niles helped, but I had to trade out his Iron Bow to prevent him from murdering Hinoka in EP). I tried to set Proto to kill Hinoka but... he missed a 71%. I quickly refreshed him, and brought in more people to support him so that his Hit became 100%, finishing off Hinoka.
- Chapter 12 - Pots everywhere!
- The characters cuddled up together to get the Def boost from the first medicine bot, before charging ahead. Peri (paired with Proto) took the lead and killed stuff. Beruka lured Saizo, and Peri killed both Saizo and Kagero. Camilla activated the Dragon Vein to break all the pots. Effie/Arthur headed a bit to the east and tanked stuff with Niles/Beruka's help, while the others tanked the west and dealt with the annoying assassins. Everybody charged in towards the final room, though slowed down by the Freeze staff. Kaze and Niles opened the two chests, but Niles got entrapped, which was pretty much a death sentence since all the Apothecary reinforcements were approaching. So I had everyone else just gang up on Ryoma until Proto finished him off, clearing the chapter (and saving Niles)
- Chapter 13 - Suppressing the Rebellion in Cheve
- Peri with Armorslayer and Felicia with Flame Shuriken murdered the knights in the northeast while everyone else headed west to take out the mages and Orochi. Peri and Felicia caught up back to the starting point where they took out the wyvern/knight duos with Niles' and Azura's help. Selena paired with Benny who lured in Reina and the cavaliers, allowing the rest of the army to finish them off. Benny also lured Scarlet out, who was finished off by Felicia. Reinforcements arrived at that point, but they were easily dealt with. Villages were visited, and Takumi was lured by... Benny again. Felicia weakened him with Flame Shuriken and Proto finished him off.
- Chapter 14 - Killing Hoshidans in Nestra after the performance
- Peri/Proto and Azura headed south to take out the archers and recruit Keaton. Everyone else charged straight east and killed stuff. Ranged attackers lured the ranged enemies in the stage and killed them before Beruka ferried Niles to clean up the stage and get the chest. The flying reinforcements were drawn in to the center and killed off. The army charged east and took out everyone else. Keaton finished off the boss.
- Paralogue 17 - Ignatius defending the village
- Everybody headed southeast, avoiding enemies until they were near Ignatius's village. Then they started killing everything that approached, before slowly heading west to kill the rest of the enemies.
- Chapter 15 - Proto/Azura/Gunter alone in another world
- Pretty straightforward. In the north, Gunter paired with Proto and Azura refreshed them. Replicazura paired with Preplica while Guntereplica assisted them. Weapons were strategically equipped (between Grim Yato and Kodachi), Vulneraries were consumed, and a Master Seal was unleashed. All enemies killed, almost entirely by Proto.
- Chapter 16 - Disguised Boss in the Ship
- I didn't care about money and I was feeling super lazy so I went with a crappy inefficient approach. Send the bulk of the army southwest while a small group heads northwest (Beruka's lead). Unfortunately (or fortunately), none of the western soldiers were spies. I rushed Peri back and sent her to the northeast while everyone else headed southeast. I figured Peri could trigger the boss and deal with him later but the northeast one wasn't a spy either. The southeast was cleaned up and the boss was revealed and murdered. Now that I think of it, I'm not really sure whether the boss location is static, random, or rigged to be the last one.
- Chapter 17 - Assassins and Traps
- Had everyone paired up because the enemy seemed dangerous enough that I needed to play defensively. Army advanced really slowly, drawing in enemies and killing them. Dragon Veins were utilized to control enemy flow, and to mess with Saizo so that he doesn't advance to his death.
- Chapter 18 - Imprisoned Hoshido royals
- West army dealt with the north, east army dealt with the south. The general bosses were annoying and I forgot to bring an Armorslayer (oops!), but Leo wrecked them pretty nicely. Benny had too much Defense which prevented enemies from taking the bait to hit him, so I needed to use other people like Severa or Camilla.
- Chapter 19 - Fox Illusions
- This was a pretty fun chapter! Unfortunately I didn't have any non-beast lance-users except Benny, who I decided to bench. But Peri had the Beast Killer and murdered some stuff. Again, everyone was paired up, except Peri this time, to stay on the defensive. As for how to deal with annoying Pass foxes, well, I simply lured them near the bridge and positioned units to fill it up, preventing them from advancing too far. If they got too close, I'd let them hit Xander, who can take a few super-effective attacks. When it was down to the last three, I sent Beruka to the side to hit-and-run a fox and counter Kaden, and then had them lured to the northern bridge, where they got murdered by my prepared army.
- Chapter 20 - Columns of Wind
- After a bit of experimenting, I found that the wind cycles through five specific configurations in a fixed repeated sequence. Noting the configurations down, I proceeded to position my units accordingly such that the wind carries them into a room where they can quickly murder the enemies and avoid getting blown away to a danger zone in the process. With Niles benched, I lacked a bow user, but Peri with the Beast Killer did a great job with murdering Kinshis and Falcons. Also, Xander tanked a lot here.
- Paralogue 22 - Nina and the Adventurers attempt to escape
- The Adventurers escaping made this pretty time-intensive. Kaze/Effie, Peri/Selena, and Camilla/Leo took care of the western area, starting from the southwest, while Xander/Proto, Beruka/Niles, and Elise/Azura headed north and then took care of the east. The enemies in the northwest part of the big room were left waiting while my armies pursued the fleeing Adventurers. Xander did a lot of walling and killing.
- Chapter 21 - Eternal Stairway of Monsters
- Yeah, okay, I decided to cheese it. Everybody was paired to a mounted unit and a Dragon Vein was used every single turn. Camilla/Beruka activated the first and the last Dragon Vein, while the others were activated by Leo/Elise/Xander. So nice that all four siblings are mounted. Stoneborns were killed because they were annoying, and Faceless blocking the way were also eliminated. Nina could ORKO the Faceless with Blessed Bow, which was really nice.
- Paralogue 18 - Velouria and enemy Fire Orbs
- Okay, first thing I did was burn out all the Freeze and Enfeeble charges that extend beyond the attack ranges. Xander activated a Dragon Vein while everyone else charged ahead in pairs, killing the central Strategist and a few Faceless. After the Enemy Phase, the army headed back to the east to kill the Faceless reinforcements and warding off the pursuing enemies while staying in the east to avoid the Fire Orbs. Velouria sat in the northwest corner and promoted, but she killed the Sorcerer reinforcements that targeted her later. After everything calmed down, things got a lot easier. A second Dragon Vein was activated to charge back to the center and kill the Dark Knight. The northern enemies were very few so no Dragon Veins were needed to suppress them, so the last Dragon Vein was used when charging to the south.
- Paralogue 15 - Siegbert fighting off infinite reinforcements
- I hate Void Curse, it makes most of the killing feel like such a waste. Anyhow, everybody was in pairs and split up into an east team and west team. East team killed stuff quickly while west team was more defensive, charging slowly. The Master-at-Arms weren't much of a threat so they were usually saved for Enemy Phase if there were scarier targets in Player Phase. The FalcoKnights in the west could barely hurt my tanks and were practically ignored while the west army charged forward. Siegbert promoted to GK on turn 1, avoided magicians and drew in some of the Paladin/Great Knights for the east team to dispatch more easily. Siegbert picked up a Beast Killer to slay GKs too, for nice EXP. The DV near the Paladins/GKs spawned annoying Master Ninjas, so the east offensive team (which included Siegbert) quickly charged to secure the DV. Finally, both teams converged to the north, destroying Wary Generals and killing the boss.
- Chapter 22 - Sakura and levees
- Again, a split party. I still wanted everyone paired up for defensive purposes so east team had three pairs while the west had four. Carefully avoiding the Launchers, the first two DVs in the east and the first DV in the west were activated. Enemies were lured in and killed. East army also killed the reinforcements coming in. Subaki and Hana were lured in by the respective parties, who murdered them. Then came a break period where units healed in forts and baited Sakura's staff uses until all her staves broke. Beruka/Xander then flew to the top-left Mechanist and tossed a forged Hand Axe a few times to kill it, while the west army lured in the new reinforcements and killed them away from the Launcher. West army then charged north and rushed to kill the Death Blow Savage. This triggered the set of 12 reinforcements and Sakura's DV, but the armies were prepared. The west army headed to the northwest region, killing the Savages and maintaining a chokepoint to destroy everything else that charged in. The east army stayed in the southeast, killing the reinforcements as they came in. After all the reinforcements were taken out, the western army activated two DVs on the same turn so that the eastern army could charge in to kill the northeast Mechanist. After that, it was easy to break into the central room to kill the final Mechanist and Sakura (Proto dealt the finishing blow, of course), before everybody regrouped to the north to murder Yukimura.
- Chapter 23 - Takumi, three levels, ballista, and Counter Archers
- First attempt had Xander killing Takumi, second had a bad Beruka levelup, third time was the charm. Enemies on the right were baited from across the cliff, which also triggered Master-at-Arms reinforcements. My army stayed in its starting spot and killed the enemies as they approached. Camilla and Beruka then ferried them across the cliff while the central and western enemies remained in place. The second floor was dealt with through repeated hit-and-runs, charging in, dishing out damage, quickly retreating outside, and waiting for the enemies to return to their positions before repeating the process. Third floor involved Velouria baiting the Lancers while being positioned to avoid being Lunged to Takumi. Takumi himself was weakened by a Defense+Skill Rally-boosted Xander further supported by his two imoutos. Leo was a Heartseeker bot while Proto (with Selena paired up for more Hit) finished off Takumi. After that, the army took out the enemies outdoors, by employing more hit-and-run tactics involving stair abuse and Nina sniping them from the upper ballistae.
- Chapter 24 - Hinoka and the flying reinforcements everwhere
- Everybody paired up and turtled the bottom-right until all the approaching fliers were murdered. Then the army moved to the left area to provoke the enemies, killing them, while carefully warding off the reinforcements. The same was done for the mid-right area north of the starting point. Elise also baited Hexing Rods, dodging the first two but failing the third. Camilla/Kaze and Beruka/Selena then flew to murder the Oni Savages in the mid-west before returning. The army converged as close to Setsuna without provoking her while Hinoka's DV was active, and then murdered her and her buddies once the DV expired. Finally, for the north, my army activated their first DV to rush and kill the moving enemies (not Azama or Hinoka). Reinforcements were carefully lured and killed. As for Hinoka, Proto/Peri decided to confront her directly, with Rally Skill, Rally Defense and Inspiring Song. Hinoka couldn't double or OHKO even with Luna, so Proto/Peri could tank her nicely. Took a while before Proto finally finished her off.
- Paralogue 16 - Imprisoned Forrest
- Early attempts kept failing, but I managed to clear this only after I decided to take it slow. That Berserker takes ages to reach Forrest. Anyhow, everybody liked up in the middle of the corridor, ready to strike. They went for the northwest room, killing stuff and then formed a 2x3 block on the room's entrance to slowly ward off all the enemies, including all the reinforcements. Then they charged east, killing stuff, opening the door and killing the Berserker. After that it was just a simple cleanup.
- Paralogue 21 - Soleil defending against enemies
- Peri/Proto and Forrest/Leo went for the enemies in the northwest, Severa/Beruka tanked the Berserkers in the southeast, Velouria/Siegbert took out those in the center-south while Camilla/Laslow charged to the southwest to recruit Soleil. Rubble was placed to completely seal off the enemies in the southwest, and the party shuffled around to kill stuff. The rubble was exploited in the southwest to snipe enemies and clean them out slowly before finishing them off.
- Chapter 25 - Proto vs Ryoma
- Right side was too annoying, so I decided to advance my entire army (except Proto) together instead of splitting up. Proto can dodge Ryoma's assaults just fine. Xander/Siegbert with Rally Defense, Inspiration and Demoiselle had enough Def to completely tank the Master-at-Arms after all the Grisly Poison. Except the guy with Swordcatcher, but Dual Guard saved Xander's life. The left side was easier, with units charging along the left and murdering the puppets before they could Spy Lunge. This took well more than 25 turns but Ryoma could only manage 6 dmg at 47% Hit, so Proto dodged a lot and managed to wreck Ryoma easily.
- Chapter 26 - Murdering Hans and Iago
- Seems scary, but it was one of the easier chapters. Every room has a 2-square wide chokepoint that you can tank on. First room (Heroes) was tanked by Xander and Siegbert. The Sorcerer filled room on the right was tanked by Forrest and Elise aka Tomebreakers. The big room in the south was initially tanked by Beruka and Camilla , but after the Generals were mostly wiped out, the tanks switched to Proto (yes, dodgetanking is actually possible in CQ) and Xander to deal with the Berserkers. Iago's crit rate was scary but Kaze had enough Res to survive a crit, allowing someone else to finish him off. Everybody except Replikaze backtracked to the monster-filled room, which was opened on the last to clear a path for Kaze to open the chest, allowing Replikaze to seize.
- Paralogue 20 - Ophelia trying to save the villages
- The party initially split into two groups, dealing with the center-north and center-south respectively, while Xander/Effie took out the southwest. Units in the south (including Xander/Effie) eventually moved to join the norther group, to deal with the northwest generals and the enemies from the north walls. Proto dodge-tanked the enemies from the south walls. Pretty straightforward with a strong party.
- Paralogue 19 - Enemies turning into money + Percy
- Baited enemies, then killed them or turned them into money. Got everyone else to Lv20. Didn't actually make much money, unfortunately.
- Chapter 27 - Infinite perfect accuracy Entraps and Gold Bar Counter+Countermagic. Oh, and slimy Garon
- Proto/Peri, Xander/Effie, Siegbert/Nina, Velouria/Azura and Camilla/Selena. The first four pairs were warped and they killed their opponents. Camilla/Selena abused the enemy AI to move the Gold Bar enemies around while avoiding combat. The four pairs snuck through the stairs and murdered Garon.
- Endgame - If I hear that "I WILL KILL YOU" voice clip one more time...
- Camilla/Soleil and Beruka/Selena tanked the Heroes in the west because /Swordbreaker while Kaze murdered the Onmyoji in the east. Everyone else charged and took out the Oni Savages. Kaze with Rally Defense and a Dual Guard managed to lure the Paladin+Wyverns, which also ended up drawing in the Assassins and Generals, which were finished off in PP. Everybody charged ahead, killing the Hexing Rod creep and carefully avoiding the mounted ranges. They started charging anyway, but it didn't matter, since Azura managed to sing Proto/Peri to hit the boss hard, leaving him with only 7 HP to get murdered by the new Nohrian King.
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