MegastoRM

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Aug 6th, 2012
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  1. if(weapon == CSW_KNIFE)
  2. {
  3. if(klasa_igraca[this] == SWAT)
  4. return HAM_SUPERCEDE;
  5. if(informacije_predmet_igraca[this][0] == 4)
  6. damage=damage*1.4+inteligencija_igraca[idattacker];
  7. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
  8. damage = float(health);
  9. }
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