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BWR - Changelog 04/10/25

Oct 4th, 2025 (edited)
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  1. @ Server Changes
  2.   Removed round limit on Standard, maps will change based on time or with RTV
  3.   Removed class limits on Standard
  4.   Autoscramble trigger increased to 3 consecutive rounds won (was 2)
  5.   Standard2 retains round and class limits for more organized play
  6. The feedback showed that some restrictions to play could be removed to make the server more enjoyable. For players looking for a more organized experience they are still able to play on Standard2 for this. Maps may additionally be updated on Standard2 to help improve it.
  7.  
  8. @ Map Changes
  9. Maps Updated
  10. + pl_eruption_b15
  11. Moved from Nomination to Normal Pool
  12.   cp_gravelpit, cp_badlands, cp_vanguard, cp_yukon_final, pl_barnblitz, plr_hacksaw, pd_watergate
  13. Added to Normal Pool
  14. + plr_nightfall_final
  15. Removed from Normal Pool
  16. - cp_watercourse_b16, cp_wildlife_rc3, koth_ashville_final1, koth_cachoeira, koth_clearcut_b16a, koth_gamma_rc1, koth_jamram_rc2b, koth_kemptown_rc4, cp_antiquity_b18, cp_entropy_b5, pl_shatter_rc5, pl_vigil_rc10, pd_standin_b1, pd_tomb_rc2b, sd_toucan_final2
  17. Moved from Normal to Nomination Pool
  18.   koth_boardwalk, cp_snakewater_final1, cp_sunshine, ctf_applejack, dom_standin_b1a, pd_hightower_b3
  19. Added to Nomination Pool
  20. + cp_sulfur, koth_sawmill, pl_cashworks
  21. Removed from Nomination Pool
  22. - cp_glacier_rc6, cp_outflow_b4, koth_canopy_rc2, koth_manners_avenue_b3, koth_megasnow_rc1, koth_runoff_b3d, pl_jinn, ctf_badlands_2006_rc1, ctf_casbah_classic, pd_saltrig_b6b, koth_ye_olde_harveste_v4, pl_morrigan_alley_b3
  23. This major overhaul of the map selection cuts most custom maps and bringing the vanilla:custom ratio closer to 80:20, with some wiggle room given to the custom maps that tweak or rework vanilla ones.
  24.  
  25. @ Balance Changes
  26. The Sandman
  27. + Replaced BONKED! with Marked-For-Death
  28. The old mark was reverted as the current one was seen as not rewarding enough for the downside. It seems more appropriate to retain some supportive quality for the Scout on making himself more fragile, combined with his ability to pick his own fights with the item.
  29.  
  30. Boston Basher
  31.   Fixed Three-Rune Blade not having attributes applied
  32. An oversight corrected to make sure the weapons acted consistently.
  33.  
  34. The Phlogistinator
  35. - Reduced alt-fire base damage to 15 (was 20)
  36. The potential damage at max ramp up with crits was a little too extreme. The max temp damage without MMMPH active should still be quite potent when finishing off a chain of hits.
  37.  
  38. Sharpened Volcano Fragment
  39. + Volcano effect maxes out temperature of target
  40. + Volcano effect heals Pyro for 30% of damage dealt to target
  41. - Removed health granted on-kill against Volcano marked target
  42. The reward was significantly worsened on the weapon since it's last version. For this version, the healing provided is much more immediate to boost pyro's survivability, while also giving the pyro a slight damage boost with their flamethrower to better synergize with its use against crowds.
  43.  
  44. Claidheamh Mòr
  45. + On-kill: weapon will next holster 50% faster
  46. - Removed reloading your primary on-kill
  47. The upside for a kill was rather extreme to benefit a hybrid-knight, while also not giving much benefit to a normal demoman. Instead, this holster benefit will do well for any demo but a full demoknight, allowing for a faster follow-up after making a kill and synergizing with the aim of the weapon's aim towards getting picks.
  48.  
  49. Short Circuit
  50. + Removed charging effect for alt-fire
  51. - Reduced base speed of alt-fire orb to 20%
  52. The charge was seen as unnecesary for how it hindered the user in using the weapon. Thusly, the orb's speed was just limited to be maintain the intended effect on the engineer's ability to deny projectiles.
  53.  
  54. The Vaccinator
  55. - Reduced critical damage resistance from 75% to 70%
  56. A slight tweak to make the expected damage dealt from crits more easily guessed, being 2x the normally reduced damage
  57.  
  58. Solemn Vow
  59. - Increased movement speed penalty while active to -20% (was -10%)
  60. The downsides of the weapon were not seem as punishing enough for a Medic choosing to draw the weapon too greedily.
  61.  
  62. Sydney Sleeper
  63. + Added +50% clip size
  64. - Removed reload speed bonus
  65. The sustain of the weapon was improved to make reloading often less necessary for the increased number of shots you'll be likely making to mark or take down targets. In exchange, it's reload speed bonus was removed as it was unnecessary to have both upsides for the buff.
  66.  
  67. Hitman's Heatmaker
  68. - Added: 25% slower reload time
  69. Meant to give a more tangible downside on the weapon to make the user more dependent on FOCUS for increased uptime, giving them more of a choice of when to spend it.
  70.  
  71. Cloaking
  72. + Flamethrowers do not ignite a cloaked spy below 50% temperature
  73. A buff to Spy's interactions with Pyros, requiring a Pyro be more active in their spychecking than permitting them to randomly spread flames to reveal one.
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