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Mar 28th, 2017
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  1. #version 320
  2.  
  3. layout(location = 0) in vec3 position;
  4.  
  5. uniform mat4 model;
  6. uniform mat4 projection;
  7.  
  8. void main() {
  9. gl_Position = projection * model * vec4(position, 1.0);
  10. };
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