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  1. -----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
  2. -----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
  3. Initializing Engine...
  4. Starting INPUT device...
  5. Loading DLL: xrRender_R2.dll
  6. Loading DLL: xrRender_R3.dll
  7. refCount:m_pAdapter 1
  8. Loading DLL: xrRender_R4.dll
  9. command line -dbg -noprefetch
  10. Executing config-script "user.ltx"...
  11. [appdata\user.ltx] successfully loaded.
  12. Loading DLL: xrRender_R4.dll
  13. Loading DLL: xrGame.dll
  14. * [win32]: free[4049844 K], reserved[43776 K], committed[100620 K]
  15. * [ D3D ]: textures[0 K]
  16. * [x-ray]: process heap[19806 K], game lua[0 K], render[0 K]
  17. * [x-ray]: economy: strings[15686 K], smem[0 K]
  18. SOUND: OpenAL: enumerate devices...
  19. SOUND: OpenAL: EnumerationExtension Present
  20. dir[0]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
  21. dir[1]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\
  22. dir[2]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
  23. dir[3]=C:\Windows\system32\
  24. CleanDeviceSpecifierList
  25. CleanDeviceSpecifierList DirectSound Software
  26. devices DirectSound Software
  27. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  28. SOUND: OpenAL: default SndDevice name set to Generic XraySoft
  29. SOUND: OpenAL: All available devices:
  30. 1. DirectSound Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  31. 2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  32. 3. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
  33. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
  34. [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  35. Executing config-script "user.ltx"...
  36. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_extreme.ltx"...
  37. [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  38. Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
  39. [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
  40. ~ Invalid syntax in call to 'r2_aa_break'
  41. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  42. ~ Invalid syntax in call to 'r2_aa_weight'
  43. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  44. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  45. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  46. [appdata\user.ltx] successfully loaded.
  47. SOUND: Selected device is DirectSound Software
  48. * sound: EAX 2.0 extension: absent
  49. * sound: EAX 2.0 deferred: absent
  50. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  51. ! sound: OpenAL: Can't create source. Error: Invalid Value.
  52. ! SOUND: OpenAL: Max targets - 256
  53. Starting RENDER device...
  54. * GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
  55. * CREATE: DeviceREF: 4
  56. * Texture memory: 3072 M
  57. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  58. * GPU vertex cache: unrecognized, 24
  59. * NVidia MGPU: Logical(1), Physical(1)
  60. * Starting rendering as 2-GPU.
  61. * DVB created: 1536K
  62. * DIB created: 512K
  63. ! Renderer doesn't support blender 'effects\shadow_world'
  64. * HWDST/PCF supported and used
  65. - r__tf_aniso 16
  66. - r2_tf_mipbias 0.
  67. * loading script _G.script
  68. * loading script class_registrator.script
  69. * loading script ui_main_menu.script
  70. * loading script smart_terrain.script
  71. * loading script se_level_changer.script
  72. * loading script se_actor.script
  73. * loading script se_stalker.script
  74. * loading script se_heli.script
  75. * loading script se_zones.script
  76. * loading script se_item.script
  77. * loading script se_smart_cover.script
  78. * loading script se_car.script
  79. * loading script se_artefact.script
  80. * loading script se_monster.script
  81. * loading script sim_squad_scripted.script
  82. * loading script game_registrator.script
  83. Starting engine...
  84. Loading DLL: xrGameSpy.dll
  85. intro_start intro_logo
  86. intro_delete ::update_logo_intro
  87. ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\music\menu.ogg
  88. * loading script axr_main.script
  89. * loading script xrs_dyn_music.script
  90. * loading script closecaption.script
  91. * loading script warfare_options.script
  92. * loading script xrs_debug_tools.script
  93. * [win32]: free[3837876 K], reserved[79028 K], committed[277336 K]
  94. * [ D3D ]: textures[16 K]
  95. * [x-ray]: process heap[131994 K], game lua[2094 K], render[260 K]
  96. * [x-ray]: economy: strings[16225 K], smem[0 K]
  97. * loading script ui_mm_faction_select.script
  98. * loading script alun_utils.script
  99. * loading script utils.script
  100. * 0.0 : [ 4] $null
  101. * 0.0 : [ 1] $user$NVHHGGTex
  102. * 0.0 : [ 5] $user$NVjitterTex
  103. * 0.0 : [ 8] $user$Texture_color
  104. * 0.0 : [ 1] $user$Texture_color_out
  105. * 0.0 : [ 7] $user$Texture_obstacles
  106. * 0.0 : [ 3] $user$Texture_obstvelocity
  107. * 0.0 : [ 3] $user$Texture_pressure
  108. * 0.0 : [ 2] $user$Texture_tempscalar
  109. * 0.0 : [ 3] $user$Texture_tempvector
  110. * 0.0 : [ 5] $user$Texture_velocity0
  111. * 0.0 : [ 4] $user$Texture_velocity1
  112. * 0.0 : [ 3] $user$accum
  113. * 0.0 : [ 1] $user$accum_temp
  114. * 0.0 : [ 7] $user$albedo
  115. * 0.0 : [ 5] $user$bloom1
  116. * 0.0 : [ 2] $user$bloom2
  117. * 0.0 : [ 3] $user$cmap0
  118. * 0.0 : [ 3] $user$cmap1
  119. * 0.0 : [ 3] $user$edgeTex
  120. * 0.0 : [ 2] $user$env_s0
  121. * 0.0 : [ 2] $user$env_s1
  122. * 0.0 : [ 5] $user$generic
  123. * 0.0 : [ 6] $user$generic0
  124. * 0.0 : [ 1] $user$generic0_r
  125. * 0.0 : [ 4] $user$generic1
  126. * 0.0 : [ 2] $user$generic1_r
  127. * 0.0 : [ 2] $user$generic2
  128. * 0.0 : [ 2] $user$half_depth
  129. * 0.0 : [ 3] $user$jitter_0
  130. * 0.0 : [ 2] $user$jitter_1
  131. * 0.0 : [ 1] $user$jitter_2
  132. * 0.0 : [ 1] $user$jitter_3
  133. * 0.0 : [ 2] $user$jitter_4
  134. * 0.0 : [ 1] $user$jitter_mipped
  135. * 0.0 : [ 2] $user$lum_t64
  136. * 0.0 : [ 3] $user$lum_t8
  137. * 0.0 : [ 1] $user$luminance_0
  138. * 0.0 : [ 1] $user$luminance_1
  139. * 0.0 : [ 1] $user$luminance_2
  140. * 0.0 : [ 1] $user$luminance_3
  141. * 0.0 : [ 9] $user$material
  142. * 0.0 : [ 1] $user$msaadepth
  143. * 0.0 : [ 144] $user$position
  144. * 0.0 : [ 3] $user$rayCastTex
  145. * 0.0 : [ 6] $user$rayDataTex
  146. * 0.0 : [ 2] $user$rayDataTexSmall
  147. * 0.0 : [ 1] $user$sky0
  148. * 0.0 : [ 1] $user$sky1
  149. * 0.0 : [ 9] $user$smap_depth
  150. * 0.0 : [ 2] $user$smap_depth_minmax
  151. * 0.0 : [ 1] $user$smap_surf
  152. * 0.0 : [ 8] $user$tonemap
  153. * 0.0 : [ 2] $user$tonemap_src
  154. * 0.0 : [ 2] act\act_controller_hit1
  155. * 0.0 : [ 2] amik\weapons\flame\trace
  156. * 0.0 : [ 2] amik\weapons\flame\trail
  157. * 0.0 : [ 2] amik\weapons\flash_02
  158. * 0.0 : [ 2] amik\weapons\flash_04
  159. * 0.0 : [ 2] amik\weapons\trace
  160. * 0.0 : [ 2] amik\weapons\trace_01
  161. * 0.0 : [ 2] fx\fx_flare1
  162. * 0.0 : [ 1] fx\fx_flare2
  163. * 0.0 : [ 1] fx\fx_flare3
  164. * 0.0 : [ 2] fx\fx_gradient
  165. * 0.0 : [ 2] fx\fx_gradient1
  166. * 0.0 : [ 1] fx\fx_lightning
  167. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  168. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  169. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  170. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  171. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  172. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  173. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  174. * 0.0 : [ 1] fx\fx_moon_phase_1
  175. * 0.0 : [ 1] fx\fx_moon_phase_2
  176. * 0.0 : [ 1] fx\fx_moon_phase_3
  177. * 0.0 : [ 1] fx\fx_moon_phase_4
  178. * 0.0 : [ 1] fx\fx_moon_phase_5
  179. * 0.0 : [ 1] fx\fx_moon_phase_6
  180. * 0.0 : [ 1] fx\fx_moon_phase_7
  181. * 0.0 : [ 2] fx\fx_noise
  182. * 0.0 : [ 4] fx\fx_noise2
  183. * 0.0 : [ 1] fx\fx_rain
  184. * 0.0 : [ 1] fx\fx_rainsplash1
  185. * 0.0 : [ 2] fx\fx_sun
  186. * 0.0 : [ 1] fx\fx_sun_fog
  187. * 0.0 : [ 1] fx\fx_sun_gradient
  188. * 0.0 : [ 1] fx\fx_sun_halo
  189. * 0.0 : [ 1] fx\fx_sun_morning
  190. * 0.0 : [ 1] fx\fx_sun_rise
  191. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  192. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  193. * 0.0 : [ 2] fx\fx_volumefog1
  194. * 0.0 : [ 2] glow\glow_04
  195. * 0.0 : [ 2] glow\glow_fire1
  196. * 0.0 : [ 2] glow\glow_fire1_soc
  197. * 0.0 : [ 2] glow\glow_orange
  198. * 0.0 : [ 2] glow\glow_orange2
  199. * 0.0 : [ 2] glow\glow_orange_bright
  200. * 0.0 : [ 2] glow\glow_rays
  201. * 0.0 : [ 2] glow\glow_white
  202. * 0.0 : [ 2] glow\glow_yellow
  203. * 0.0 : [ 2] internal\internal_fireTransferFunction
  204. * 0.0 : [ 3] lights\lights_spot01
  205. * 0.0 : [ 2] pfx\pfx_ani-explosion-02
  206. * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
  207. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
  208. * 0.0 : [ 2] pfx\pfx_ani-fire01
  209. * 0.0 : [ 2] pfx\pfx_ani-smoke-01
  210. * 0.0 : [ 2] pfx\pfx_anomaly_1
  211. * 0.0 : [ 2] pfx\pfx_anomaly_16
  212. * 0.0 : [ 2] pfx\pfx_anomaly_17
  213. * 0.0 : [ 2] pfx\pfx_anomaly_18
  214. * 0.0 : [ 2] pfx\pfx_anomaly_19
  215. * 0.0 : [ 2] pfx\pfx_anomaly_2
  216. * 0.0 : [ 2] pfx\pfx_anomaly_21
  217. * 0.0 : [ 2] pfx\pfx_anomaly_23
  218. * 0.0 : [ 2] pfx\pfx_anomaly_2_green
  219. * 0.0 : [ 2] pfx\pfx_anomaly_3
  220. * 0.0 : [ 2] pfx\pfx_anomaly_4
  221. * 0.0 : [ 2] pfx\pfx_anomaly_5
  222. * 0.0 : [ 2] pfx\pfx_anomaly_6
  223. * 0.0 : [ 2] pfx\pfx_anomaly_7
  224. * 0.0 : [ 2] pfx\pfx_anomaly_8
  225. * 0.0 : [ 2] pfx\pfx_anomaly_88
  226. * 0.0 : [ 2] pfx\pfx_anomaly_9
  227. * 0.0 : [ 2] pfx\pfx_bloodsplash1
  228. * 0.0 : [ 2] pfx\pfx_bloodsplash2
  229. * 0.0 : [ 2] pfx\pfx_blurry_cloud
  230. * 0.0 : [ 2] pfx\pfx_brick
  231. * 0.0 : [ 2] pfx\pfx_bubble
  232. * 0.0 : [ 2] pfx\pfx_bubble_1
  233. * 0.0 : [ 2] pfx\pfx_bubble_water
  234. * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
  235. * 0.0 : [ 2] pfx\pfx_cc_lightings
  236. * 0.0 : [ 2] pfx\pfx_concretedebris_01
  237. * 0.0 : [ 2] pfx\pfx_concretepuffs_01
  238. * 0.0 : [ 1] pfx\pfx_dist2
  239. * 0.0 : [ 1] pfx\pfx_dist2inv
  240. * 0.0 : [ 1] pfx\pfx_dist3
  241. * 0.0 : [ 1] pfx\pfx_dist4
  242. * 0.0 : [ 1] pfx\pfx_dist8
  243. * 0.0 : [ 1] pfx\pfx_dist9
  244. * 0.0 : [ 1] pfx\pfx_dist_teleport
  245. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  246. * 0.0 : [ 2] pfx\pfx_distortion
  247. * 0.0 : [ 2] pfx\pfx_electrostatic
  248. * 0.0 : [ 2] pfx\pfx_explotions_2
  249. * 0.0 : [ 2] pfx\pfx_explotions_3
  250. * 0.0 : [ 2] pfx\pfx_explotions_4
  251. * 0.0 : [ 2] pfx\pfx_explotions_smoke
  252. * 0.0 : [ 2] pfx\pfx_flame
  253. * 0.0 : [ 2] pfx\pfx_flame_01
  254. * 0.0 : [ 2] pfx\pfx_flamefx_01
  255. * 0.0 : [ 2] pfx\pfx_flash_01
  256. * 0.0 : [ 2] pfx\pfx_flash_05
  257. * 0.0 : [ 2] pfx\pfx_flash_07
  258. * 0.0 : [ 2] pfx\pfx_gologramma
  259. * 0.0 : [ 2] pfx\pfx_gradient
  260. * 0.0 : [ 2] pfx\pfx_gradient1
  261. * 0.0 : [ 2] pfx\pfx_leaves_01
  262. * 0.0 : [ 2] pfx\pfx_leaves_02
  263. * 0.0 : [ 2] pfx\pfx_light
  264. * 0.0 : [ 2] pfx\pfx_light1
  265. * 0.0 : [ 2] pfx\pfx_light3
  266. * 0.0 : [ 2] pfx\pfx_light4
  267. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  268. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  269. * 0.0 : [ 2] pfx\pfx_lightning_01
  270. * 0.0 : [ 2] pfx\pfx_lightning_02
  271. * 0.0 : [ 2] pfx\pfx_ligth_6
  272. * 0.0 : [ 2] pfx\pfx_plasma
  273. * 0.0 : [ 2] pfx\pfx_shells1
  274. * 0.0 : [ 2] pfx\pfx_shells2
  275. * 0.0 : [ 2] pfx\pfx_skinsplash1
  276. * 0.0 : [ 2] pfx\pfx_smoke_a
  277. * 0.0 : [ 2] pfx\pfx_smoke_b
  278. * 0.0 : [ 2] pfx\pfx_smokepuffs1
  279. * 0.0 : [ 2] pfx\pfx_smokepuffs2
  280. * 0.0 : [ 2] pfx\pfx_spark_01
  281. * 0.0 : [ 2] pfx\pfx_spark_02
  282. * 0.0 : [ 2] pfx\pfx_sparks
  283. * 0.0 : [ 2] pfx\pfx_specks
  284. * 0.0 : [ 2] pfx\pfx_specks_poison
  285. * 0.0 : [ 2] pfx\pfx_spikey_star
  286. * 0.0 : [ 2] pfx\pfx_splash3
  287. * 0.0 : [ 2] pfx\pfx_splash_01
  288. * 0.0 : [ 2] pfx\pfx_splash_02
  289. * 0.0 : [ 2] pfx\pfx_step_blood
  290. * 0.0 : [ 2] pfx\pfx_stonedebris1
  291. * 0.0 : [ 2] pfx\pfx_stonedebris2
  292. * 0.0 : [ 2] pfx\pfx_synus
  293. * 0.0 : [ 2] pfx\pfx_teleport
  294. * 0.0 : [ 2] pfx\pfx_test_textures
  295. * 0.0 : [ 2] pfx\pfx_vehglassdebris_01
  296. * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
  297. * 0.0 : [ 2] pfx\pfx_water_wave
  298. * 0.0 : [ 2] pfx\pfx_woodchips1
  299. * 0.0 : [ 2] pfx\pfx_woodchips3
  300. * 0.0 : [ 2] pfx\r_pop\shells\12ga
  301. * 0.0 : [ 2] pfx\r_pop\shells\45acp
  302. * 0.0 : [ 2] pfx\r_pop\shells\545x39
  303. * 0.0 : [ 2] pfx\r_pop\shells\556x45
  304. * 0.0 : [ 2] pfx\r_pop\shells\762x39
  305. * 0.0 : [ 2] pfx\r_pop\shells\762x51
  306. * 0.0 : [ 2] pfx\r_pop\shells\762x54
  307. * 0.0 : [ 2] pfx\r_pop\shells\9x18
  308. * 0.0 : [ 2] pfx\r_pop\shells\9x19
  309. * 0.0 : [ 2] pfx\r_pop\shells\9x39
  310. * 0.0 : [ 2] pfx\r_pop\shells\fake_shells
  311. * 0.0 : [ 2] prop\prop_fake_bed_fireplace
  312. * 0.0 : [ 2] prop\prop_provod_02
  313. * 0.0 : [ 2] shoker_mod\explosions\explosion_smoke01
  314. * 0.0 : [ 2] shoker_mod\explosions\final_expl
  315. * 0.0 : [ 2] shoker_mod\explosions\firesmokeparticle
  316. * 0.0 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
  317. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells1
  318. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells2
  319. * 0.0 : [ 2] shoker_mod\pfx\pfx_shells3
  320. * 0.0 : [ 2] shoker_mod\pfx\pfx_smoke_1
  321. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
  322. * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
  323. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2
  324. * 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
  325. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3
  326. * 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
  327. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5
  328. * 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
  329. * 0.0 : [ 6] sky\af3_blowout\blowout1
  330. * 0.0 : [ 6] sky\af3_blowout\blowout1#small
  331. * 0.0 : [ 2] sky\af3_blowout\blowout1_1
  332. * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
  333. * 0.0 : [ 1] sky\af3_blowout\blowout2
  334. * 0.0 : [ 1] sky\af3_blowout\blowout2#small
  335. * 0.0 : [ 1] sky\af3_blowout\blowout2_night
  336. * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
  337. * 0.0 : [ 1] sky\af3_blowout\blowout3
  338. * 0.0 : [ 1] sky\af3_blowout\blowout3#small
  339. * 0.0 : [ 2] sky\af3_blowout\blowout3_1
  340. * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
  341. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
  342. * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
  343. * 0.0 : [ 2] sky\af3_blowout\blowout3_2
  344. * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
  345. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
  346. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
  347. * 0.0 : [ 2] sky\af3_blowout\blowout3_3
  348. * 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
  349. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
  350. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
  351. * 0.0 : [ 1] sky\af3_blowout\blowout3_night
  352. * 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
  353. * 0.0 : [ 1] sky\af3_blowout\blowout4
  354. * 0.0 : [ 1] sky\af3_blowout\blowout4#small
  355. * 0.0 : [ 3] sky\af3_blowout\blowout4_1
  356. * 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
  357. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
  358. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
  359. * 0.0 : [ 1] sky\af3_blowout\blowout4_night
  360. * 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
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  601. * 0.0 : [ 32] sky\af3_rainy\20-00
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  603. * 0.0 : [ 5] sky\sky_12_vibros_cube
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  605. * 0.0 : [ 26] sky\sky_13_cube
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  607. * 0.0 : [ 16] sky\sky_13_cube_night
  608. * 0.0 : [ 16] sky\sky_13_cube_night#small
  609. * 0.0 : [ 12] sky\sky_13_vibros_cube
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  611. * 0.0 : [ 10] sky\sky_14_cube
  612. * 0.0 : [ 10] sky\sky_14_cube#small
  613. * 0.0 : [ 4] sky\sky_17_clouds_cube
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  615. * 0.0 : [ 4] sky\sky_17_cube
  616. * 0.0 : [ 4] sky\sky_17_cube#small
  617. * 0.0 : [ 8] sky\sky_18_cube
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  619. * 0.0 : [ 11] sky\sky_19_cube
  620. * 0.0 : [ 11] sky\sky_19_cube#small
  621. * 0.0 : [ 4] sky\sky_1_clouds_cube
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  623. * 0.0 : [ 4] sky\sky_20_clouds_cube
  624. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  625. * 0.0 : [ 4] sky\sky_20_cube
  626. * 0.0 : [ 4] sky\sky_20_cube#small
  627. * 0.0 : [ 4] sky\sky_2_clouds_cube
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  629. * 0.0 : [ 4] sky\sky_2_cube
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  631. * 0.0 : [ 12] sky\sky_3_cube
  632. * 0.0 : [ 12] sky\sky_3_cube#small
  633. * 0.0 : [ 3] sky\sky_4_cube
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  635. * 0.0 : [ 30] sky\sky_5_cube
  636. * 0.0 : [ 30] sky\sky_5_cube#small
  637. * 0.0 : [ 7] sky\sky_6_cube
  638. * 0.0 : [ 7] sky\sky_6_cube#small
  639. * 0.0 : [ 11] sky\sky_7_cube
  640. * 0.0 : [ 11] sky\sky_7_cube#small
  641. * 0.0 : [ 8] sky\sky_8_cube
  642. * 0.0 : [ 8] sky\sky_8_cube#small
  643. * 0.0 : [ 49] sky\sky_9_cube
  644. * 0.0 : [ 49] sky\sky_9_cube#small
  645. * 0.0 : [3080] sky\sky_oblaka
  646. * 0.0 : [ 1] ui\ui_actor_hint_wnd
  647. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  648. * 0.0 : [ 1] water\water_SBumpVolume
  649. * 0.0 : [ 1] water\water_flowing_nmap
  650. * 0.0 : [ 1] water\water_normal
  651. * 0.0 : [ 1] wm\wm_blood_1
  652. * 0.0 : [ 1] wm\wm_blood_1_1
  653. * 0.0 : [ 1] wm\wm_blood_1_2
  654. * 0.0 : [ 1] wm\wm_blood_1_3
  655. * 0.0 : [ 1] wm\wm_blood_drop_4
  656. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  657. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  658. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  659. * 0.0 : [ 1] wm\wm_bullet_brick_1
  660. * 0.0 : [ 1] wm\wm_bullet_brick_2
  661. * 0.0 : [ 1] wm\wm_bullet_concrete
  662. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  663. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  664. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  665. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  666. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  667. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  668. * 0.0 : [ 1] wm\wm_bullet_glass01
  669. * 0.0 : [ 1] wm\wm_bullet_glass02
  670. * 0.0 : [ 1] wm\wm_bullet_glass03
  671. * 0.0 : [ 1] wm\wm_bullet_glass04
  672. * 0.0 : [ 1] wm\wm_bullet_ground
  673. * 0.0 : [ 1] wm\wm_bullet_ground_1
  674. * 0.0 : [ 1] wm\wm_bullet_ground_2
  675. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  676. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  677. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  678. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  679. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  680. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  681. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  682. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  683. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  684. * 0.0 : [ 1] wm\wm_bullet_wood
  685. * 0.0 : [ 1] wm\wm_bullet_wood_1
  686. * 0.0 : [ 1] wm\wm_bullet_wood_2
  687. * 0.0 : [ 1] wm\wm_bullet_wood_3
  688. * 0.0 : [ 1] wm\wm_bullet_wood_4
  689. * 0.0 : [ 1] wm\wm_bullet_wood_5
  690. * 0.0 : [ 1] wm\wm_bullet_wood_6
  691. * 0.0 : [ 1] wm\wm_bullet_wood_7
  692. * 0.0 : [ 1] wm\wm_bullet_wood_8
  693. * 0.0 : [ 1] wm\wm_bullet_wood_9
  694. * 0.0 : [ 1] wm\wm_grenade
  695. * 0.0 : [ 1] wm\wm_knife_dead
  696. * 0.0 : [ 1] wm\wm_knife_horiz
  697. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  698. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  699. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  700. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  701. * 0.0 : [ 1] wm\wm_knife_wood
  702. * 0.0 : [ 1] wm\wm_knife_wood1
  703. * 0.0 : [ 1] wm\wm_knife_wood2
  704. * 4.1 : [ 1] ui\teamepic_logo
  705. * 4.1 : [ 1] ui\ui_magnifier
  706. * 16.1 : [ 1] ui\ui_font_hud_01
  707. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  708. * 33.0 : [ 1] ui\ui_ani_cursor
  709. * 64.1 : [ 1] ui\ui_font_console_02
  710. * 64.1 : [ 1] ui\ui_font_hud_02
  711. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  712. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  713. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  714. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  715. * 128.1 : [ 1] ui\ui_mm_faction_patches
  716. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  717. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  718. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  719. * 1024.1 : [ 1] ui\ui_actor_main_menu2
  720. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  721. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  722. * 1024.1 : [ 1] ui\ui_actor_pda
  723. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
  724. * 1024.1 : [ 1] ui\ui_common
  725. * 4096.1 : [ 1] ui\ui_actor_portrets
  726. * 8100.0 : [ 1] ui\ui_background_new
  727. "d:\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" -dbg -noprefetch
  728. * phase time: 0 ms
  729. * phase cmem: 168435 K
  730. * loading script _G.script
  731. * loading script class_registrator.script
  732. * loading script ui_main_menu.script
  733. * loading script smart_terrain.script
  734. * loading script se_level_changer.script
  735. * loading script se_actor.script
  736. * loading script se_stalker.script
  737. * loading script se_heli.script
  738. * loading script se_zones.script
  739. * loading script se_item.script
  740. * loading script se_smart_cover.script
  741. * loading script se_car.script
  742. * loading script se_artefact.script
  743. * loading script se_monster.script
  744. * loading script sim_squad_scripted.script
  745. * loading script game_registrator.script
  746. Call of Chernobyl version 1.4.22
  747. using marshal library
  748. * loading script sound_theme.script
  749. * loading script alun_utils.script
  750. * loading script axr_main.script
  751. * loading script _g.script
  752. * loading script actor_menu.script
  753. * loading script actor_menu_inventory.script
  754. * loading script actor_proxy.script
  755. * loading script ai_stalker.script
  756. * loading script alife_storage_manager.script
  757. * loading script ammo_aggregation.script
  758. * loading script artefact_degradation.script
  759. * loading script atmosfear_options.script
  760. * loading script axr_beh.script
  761. * loading script axr_companions.script
  762. * loading script axr_dynamic_spawn.script
  763. * loading script axr_fight_from_cover.script
  764. * loading script axr_keybind.script
  765. * loading script axr_logic.script
  766. * loading script axr_main_options.script
  767. * loading script axr_npc_vs_box.script
  768. * loading script axr_npc_vs_heli.script
  769. * loading script axr_radio_in_heli.script
  770. * loading script axr_stalker_panic.script
  771. * loading script axr_task_manager.script
  772. * loading script axr_trade_manager.script
  773. * loading script axr_turn_on_campfire.script
  774. * loading script azazel_mode.script
  775. * loading script bind_anomaly_field.script
  776. * loading script bind_anomaly_zone.script
  777. * loading script bind_artefact.script
  778. * loading script bind_camp.script
  779. * loading script bind_campfire.script
  780. * loading script bind_car.script
  781. * loading script bind_container.script
  782. * loading script bind_crow.script
  783. * loading script bind_door_labx8.script
  784. * loading script bind_faction.script
  785. * loading script bind_heli.script
  786. * loading script bind_item.script
  787. * loading script bind_level_changer.script
  788. * loading script bind_monster.script
  789. * loading script bind_physic_object.script
  790. * loading script bind_red_forest_bridge.script
  791. * loading script bind_restrictor.script
  792. * loading script bind_signal_light.script
  793. * loading script bind_smart_cover.script
  794. * loading script bind_smart_terrain.script
  795. * loading script bind_stalker.script
  796. * loading script bind_stalker_ext.script
  797. * loading script bind_trader.script
  798. * loading script cam_effector_sets.script
  799. * loading script check_logic_path.script
  800. * loading script closecaption.script
  801. * loading script coc_treasure_manager.script
  802. * loading script combat_group.script
  803. * loading script warfare.script
  804. * loading script combat_restrictor.script
  805. * loading script cover_manager.script
  806. * loading script db.script
  807. * loading script death_manager.script
  808. * loading script debug_cmd_list.script
  809. * loading script dialog_manager.script
  810. * loading script dialogs.script
  811. * loading script dialogs_axr_companion.script
  812. * loading script dialogs_bar.script
  813. * loading script dialogs_darkvalley.script
  814. * loading script dialogs_escape.script
  815. * loading script dialogs_jupiter.script
  816. * loading script dialogs_marsh.script
  817. * loading script dialogs_pripyat.script
  818. * loading script dialogs_warlab.script
  819. * loading script dialogs_yantar.script
  820. * loading script dialogs_zaton.script
  821. * loading script dxr_achievements.script
  822. * loading script dxr_encyclopedia.script
  823. * loading script dxr_scopes.script
  824. * loading script dynamic_news_helper.script
  825. * loading script dynamic_news_manager.script
  826. * loading script faction_expansions.script
  827. * loading script fast_travel.script
  828. * loading script game_relations.script
  829. * loading script gulag_general.script
  830. * loading script heli_alife.script
  831. * loading script heli_combat.script
  832. * loading script heli_fire.script
  833. * loading script heli_fly.script
  834. * loading script heli_look.script
  835. * loading script heli_move.script
  836. * loading script heli_snd.script
  837. * loading script xr_sound.script
  838. * loading script info_portions.script
  839. * loading script inventory_upgrades.script
  840. * loading script itms_manager.script
  841. * loading script level_input.script
  842. * loading script level_targets.script
  843. * loading script level_weathers.script
  844. * loading script loadscreen.script
  845. * loading script lua_extensions.script
  846. * loading script m_mines.script
  847. * loading script memusage.script
  848. * loading script mob_camp.script
  849. * loading script mob_combat.script
  850. * loading script mob_death.script
  851. * loading script mob_home.script
  852. * loading script mob_jump.script
  853. * loading script mob_remark.script
  854. * loading script mob_sound.script
  855. * loading script mob_state_mgr.script
  856. * loading script mob_trade.script
  857. * loading script mob_trader.script
  858. * loading script mob_walker.script
  859. * loading script modules.script
  860. * loading script xr_meet.script
  861. * loading script xr_actions_id.script
  862. * loading script xr_wounded.script
  863. * loading script xr_danger.script
  864. * loading script xr_abuse.script
  865. * loading script xr_gather_items.script
  866. * loading script xr_help_wounded.script
  867. * loading script xr_corpse_detection.script
  868. * loading script rx_ff.script
  869. * loading script xrs_facer.script
  870. * loading script xrs_kill_wounded.script
  871. * loading script xr_walker.script
  872. * loading script xr_remark.script
  873. * loading script xr_cover.script
  874. * loading script xr_sleeper.script
  875. * loading script xr_camper.script
  876. * loading script xr_combat.script
  877. * loading script xr_death.script
  878. * loading script xr_hit.script
  879. * loading script xr_combat_ignore.script
  880. * loading script xr_combat_zombied.script
  881. * loading script xr_patrol.script
  882. * loading script xr_smartcover.script
  883. * loading script xr_animpoint.script
  884. * loading script xr_reach_task.script
  885. * loading script ph_car.script
  886. * loading script ph_door.script
  887. * loading script ph_idle.script
  888. * loading script ph_hit.script
  889. * loading script ph_on_hit.script
  890. * loading script ph_button.script
  891. * loading script ph_code.script
  892. * loading script ph_death.script
  893. * loading script ph_minigun.script
  894. * loading script ph_oscillate.script
  895. * loading script ph_sound.script
  896. * loading script sr_no_weapon.script
  897. * loading script sr_teleport.script
  898. * loading script sr_idle.script
  899. * loading script sr_light.script
  900. * loading script sr_timer.script
  901. * loading script sr_psy_antenna.script
  902. * loading script sr_postprocess.script
  903. * loading script sr_particle.script
  904. * loading script sr_cutscene.script
  905. * loading script sr_monster.script
  906. * loading script sr_crow_spawner.script
  907. * loading script sr_silence.script
  908. * loading script sr_deimos.script
  909. * loading script xr_campfire_point.script
  910. * loading script move_mgr.script
  911. * loading script news_manager.script
  912. * loading script offline_combat_simulator.script
  913. * loading script pda.script
  914. * loading script pda_actor.script
  915. * loading script pda_flagger.script
  916. * loading script pda_smart_terrain_warfare.script
  917. * loading script ph_appforce.script
  918. * loading script phantom_manager.script
  919. * loading script post_combat_idle.script
  920. * loading script profiler.script
  921. * loading script psi_storm_manager.script
  922. * loading script ranks.script
  923. * loading script release_body_manager.script
  924. * loading script release_item_manager.script
  925. * loading script restrictor_manager.script
  926. * loading script safe_release_manager.script
  927. * loading script se_new_attachable_item.script
  928. * loading script se_squad_group.script
  929. * loading script sim_board.script
  930. * loading script sim_objects.script
  931. * loading script sim_squad_actions.script
  932. * loading script sim_squad_generic.script
  933. * loading script sim_squad_warfare.script
  934. * loading script simulation_objects.script
  935. * loading script sleep_dep.script
  936. * loading script slot_hud.script
  937. * loading script smart_covers.script
  938. * loading script smart_covers_combat_front.script
  939. * loading script smart_covers_loophole_crouch_front_left.script
  940. * loading script smart_covers_loophole_crouch_front.script
  941. * loading script smart_covers_loophole_crouch_front_right.script
  942. * loading script smart_covers_loophole_stand_front_left.script
  943. * loading script smart_covers_loophole_stand_front_right.script
  944. * loading script smart_covers_combat_prone.script
  945. * loading script smart_covers_loophole_prone.script
  946. * loading script smart_covers_animpoint_stay_wall.script
  947. * loading script smart_covers_loophole_animpoint_stay_wall.script
  948. * loading script smart_covers_animpoint_stay_table.script
  949. * loading script smart_covers_loophole_animpoint_stay_table.script
  950. * loading script smart_covers_animpoint_sit_high.script
  951. * loading script smart_covers_loophole_animpoint_sit_high.script
  952. * loading script smart_covers_animpoint_sit_normal.script
  953. * loading script smart_covers_loophole_animpoint_sit_normal.script
  954. * loading script smart_covers_animpoint_sit_low.script
  955. * loading script smart_covers_loophole_animpoint_sit_low.script
  956. * loading script smart_covers_animpoint_sit_ass.script
  957. * loading script smart_covers_loophole_animpoint_sit_ass.script
  958. * loading script smart_covers_animpoint_sit_knee.script
  959. * loading script smart_covers_loophole_animpoint_sit_knee.script
  960. * loading script smart_covers_animpoint_stay_ohrana.script
  961. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  962. * loading script smart_covers_animpoint_stay_bar.script
  963. * loading script smart_covers_loophole_animpoint_stay_bar.script
  964. * loading script smart_covers_animpoint_sit_wait.script
  965. * loading script smart_covers_loophole_animpoint_sit_wait.script
  966. * loading script smart_covers_animpoint_stay_wait.script
  967. * loading script smart_covers_loophole_animpoint_stay_wait.script
  968. * loading script smart_covers_animpoint_pri_a15.script
  969. * loading script smart_covers_loophole_animpoint_pri_a15.script
  970. * loading script smart_covers_anim_pri_a22.script
  971. * loading script smart_covers_loophole_anim_pri_a22.script
  972. * loading script smart_covers_combat.script
  973. * loading script smart_covers_cover_lesnik.script
  974. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  975. * loading script smart_covers_loophole_crouch_back.script
  976. * loading script smart_covers_loophole_crouch_left.script
  977. * loading script smart_covers_loophole_crouch_right.script
  978. * loading script smart_covers_loophole_lead_forester_idle.script
  979. * loading script smart_covers_loophole_lead_forester_talk.script
  980. * loading script smart_covers_loophole_lesnik.script
  981. * loading script smart_covers_loophole_stand_back.script
  982. * loading script smart_covers_loophole_stand_left.script
  983. * loading script smart_covers_loophole_stand_right.script
  984. * loading script smart_names.script
  985. * loading script smart_terrain_warfare.script
  986. * loading script sound_manager.script
  987. * loading script spawn_nimble_items.script
  988. * loading script spawner.script
  989. * loading script sr_camp.script
  990. * loading script stalker_generic.script
  991. * loading script state_lib.script
  992. * loading script utils.script
  993. * loading script state_lib_animpoint.script
  994. * loading script state_mgr_scenario.script
  995. * loading script state_mgr_pri_a15.script
  996. * loading script state_mgr.script
  997. * loading script state_mgr_animation.script
  998. * loading script state_mgr_animation_list.script
  999. * loading script xr_effects.script
  1000. * loading script state_mgr_animation_list_animpoint.script
  1001. * loading script state_mgr_animstate.script
  1002. * loading script state_mgr_animstate_list.script
  1003. * loading script state_mgr_animstate_list_animpoint.script
  1004. * loading script state_mgr_bodystate.script
  1005. * loading script state_mgr_direction.script
  1006. * loading script state_mgr_goap.script
  1007. * loading script state_mgr_mental.script
  1008. * loading script state_mgr_movement.script
  1009. * loading script state_mgr_smartcover.script
  1010. * loading script state_mgr_weapon.script
  1011. * loading script story_objects.script
  1012. * loading script stpk_utils.script
  1013. * loading script surge_manager.script
  1014. * loading script survival_mode.script
  1015. * loading script task_functor.script
  1016. * loading script task_manager.script
  1017. * loading script task_objects.script
  1018. * loading script task_status_functor.script
  1019. * loading script trade_manager.script
  1020. * loading script ui_debug_main.script
  1021. * loading script ui_dyn_msg_box.script
  1022. * loading script ui_enemy_health.script
  1023. * loading script ui_freeplay_dialog.script
  1024. * loading script ui_itm_backpack.script
  1025. * loading script ui_itm_repair.script
  1026. * loading script ui_load_dialog.script
  1027. * loading script ui_mm_faction_select.script
  1028. * loading script ui_mm_opt_con_cmd.script
  1029. * loading script ui_mm_opt_controls.script
  1030. * loading script ui_mm_opt_gameplay.script
  1031. * loading script ui_mm_opt_main.script
  1032. * loading script ui_mm_opt_sound.script
  1033. * loading script ui_mm_opt_video.script
  1034. * loading script ui_mm_opt_video_adv.script
  1035. * loading script ui_mutant_loot.script
  1036. * loading script ui_numpad.script
  1037. * loading script ui_pda_contacts_tab.script
  1038. * loading script ui_pda_encyclopedia_tab.script
  1039. * loading script ui_pda_relations_tab.script
  1040. * loading script ui_save_dialog.script
  1041. * loading script ui_scenes.script
  1042. * loading script ui_sleep_dialog.script
  1043. * loading script ui_sr_teleport.script
  1044. * loading script ui_warfare_options.script
  1045. * loading script ui_wpn_params.script
  1046. * loading script version.script
  1047. * loading script visual_memory_manager.script
  1048. * loading script warfare_faction_control.script
  1049. * loading script warfare_factions.script
  1050. * loading script warfare_levels.script
  1051. * loading script warfare_names.script
  1052. * loading script warfare_options.script
  1053. * loading script xr_animpoint_predicates.script
  1054. * loading script xr_box.script
  1055. * loading script xr_combat_camper.script
  1056. * loading script xr_evaluators_id.script
  1057. * loading script xr_combat_monolith.script
  1058. * loading script xr_conditions.script
  1059. * loading script xr_detector.script
  1060. * loading script xr_dialogs.script
  1061. * loading script xr_eat_medkit.script
  1062. * loading script xr_gulag.script
  1063. * loading script xr_hear.script
  1064. * loading script xr_info.script
  1065. * loading script xr_logic.script
  1066. * loading script xr_motivator.script
  1067. * loading script xr_state.script
  1068. * loading script xr_statistic.script
  1069. * loading script xr_zones.script
  1070. * loading script xr_zones_sound.script
  1071. * loading script xrs_debug_tools.script
  1072. * loading script xrs_dyn_music.script
  1073. * loading script xrs_dynamic_music_themes.script
  1074. * loading script xrs_stereo.script
  1075. * loading script zone_no_weapon.script
  1076. alife_storage_manager.on_game_start()
  1077. ammo_aggregation.on_game_start()
  1078. artefact_degradation.on_game_start()
  1079. axr_companions.on_game_start()
  1080. axr_keybind.on_game_start()
  1081. axr_task_manager.on_game_start()
  1082. axr_trade_manager.on_game_start()
  1083. axr_turn_on_campfire.on_game_start()
  1084. azazel_mode.on_game_start()
  1085. coc_treasure_manager.on_game_start()
  1086. dxr_encyclopedia.on_game_start()
  1087. dxr_scopes.on_game_start()
  1088. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  1089. dynamic_news_manager.on_game_start()
  1090. fast_travel.on_game_start()
  1091. game_relations.on_game_start()
  1092. info_portions.on_game_start()
  1093. itms_manager.on_game_start()
  1094. m_mines.on_game_start()
  1095. mob_trade.on_game_start()
  1096. modules.on_game_start()
  1097. pda.on_game_start()
  1098. pda_actor.on_game_start()
  1099. pda_flagger.on_game_start()
  1100. pda_smart_terrain_warfare.on_game_start()
  1101. phantom_manager.on_game_start()
  1102. release_item_manager.on_game_start()
  1103. safe_release_manager.on_game_start()
  1104. sleep_dep.on_game_start()
  1105. slot_hud.on_game_start()
  1106. surge_manager.on_game_start()
  1107. survival_mode.on_game_start()
  1108. ui_enemy_health.on_game_start()
  1109. ui_mm_faction_select.on_game_start()
  1110. warfare.on_game_start()
  1111. warfare_faction_control.on_game_start()
  1112. xr_combat_ignore.on_game_start()
  1113. xr_corpse_detection.on_game_start()
  1114. xr_danger.on_game_start()
  1115. xr_eat_medkit.on_game_start()
  1116. xr_gather_items.on_game_start()
  1117. xr_statistic.on_game_start()
  1118. xrs_debug_tools.on_game_start()
  1119. xrs_dyn_music.on_game_start()
  1120. xrs_facer.on_game_start()
  1121. xrs_kill_wounded.on_game_start()
  1122. * phase time: 951 ms
  1123. * phase cmem: 157935 K
  1124. * phase time: 4 ms
  1125. * phase cmem: 157940 K
  1126. * Creating new game...
  1127. * Loading spawn registry...
  1128. * 17936 spawn points are successfully loaded
  1129. smart=agr_smart_terrain_1_6, squad=agr_smart_terrain_1_6_army_mechanic_stalker_squad18827, ignore=nil
  1130. smart=agr_smart_terrain_1_6, squad=agr_smart_terrain_1_6_army_trader_stalker_squad18838, ignore=nil
  1131. smart=agr_smart_terrain_1_6_near_2, squad=agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad19035, ignore=nil
  1132. smart=bar_dolg_bunker, squad=bar_dolg_leader_squad19420, ignore=nil
  1133. smart=bar_dolg_general, squad=bar_dolg_general_petrenko_stalker_squad19558, ignore=nil
  1134. smart=bar_dolg_general, squad=bar_dolg_general_zoneguard_stalker_squad19567, ignore=nil
  1135. smart=bar_visitors, squad=bar_arena_manager_squad19644, ignore=nil
  1136. smart=bar_visitors, squad=bar_visitors_barman_stalker_trader_squad19653, ignore=nil
  1137. smart=bar_visitors, squad=bar_visitors_cardan_tech_squad19656, ignore=nil
  1138. smart=bar_visitors, squad=bar_visitors_garik_stalker_guard_squad19659, ignore=nil
  1139. smart=bar_visitors, squad=bar_visitors_zhorik_stalker_guard2_squad19664, ignore=nil
  1140. smart=bar_zastava, squad=bar_duty_security_squad_leader_squad19823, ignore=nil
  1141. smart=bar_zastava_2, squad=bar_zastava_2_commander_squad19914, ignore=nil
  1142. smart=bun_krovosos_nest, squad=bun_krovosos_nest_squad19981, ignore=nil
  1143. smart=cit_killers, squad=cit_killers_merc_mechanic_stalker_squad20150, ignore=nil
  1144. smart=cit_killers, squad=cit_killers_merc_trader_stalker_squad20157, ignore=nil
  1145. smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_fanat_squad20780, ignore=nil
  1146. smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_nimble_squad20792, ignore=nil
  1147. smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_wolf_squad20805, ignore=nil
  1148. smart=esc_smart_terrain_5_7, squad=esc_smart_terrain_5_7_loner_mechanic_stalker_squad20982, ignore=nil
  1149. smart=jup_a12, squad=jup_a12_bandit_chief_squad21850, ignore=nil
  1150. smart=jup_a6, squad=jup_a6_freedom_leader_squad21904, ignore=nil
  1151. smart=jup_a6, squad=jup_a6_freedom_trader_ashot_squad21913, ignore=nil
  1152. smart=jup_a6, squad=jup_a6_stalker_barmen_squad21916, ignore=nil
  1153. smart=jup_a6, squad=jup_a6_stalker_medik_squad21919, ignore=nil
  1154. smart=jup_a6, squad=jup_b19_freedom_yar_squad21949, ignore=nil
  1155. smart=jup_a6, squad=jup_b25_alex_squad21960, ignore=nil
  1156. smart=mar_smart_terrain_base, squad=mar_base_owl_stalker_trader_squad23696, ignore=nil
  1157. smart=mar_smart_terrain_base, squad=mar_base_stalker_tech_squad23708, ignore=nil
  1158. smart=mar_smart_terrain_base, squad=mar_doctor_squad23716, ignore=nil
  1159. smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_dog_doctor_squad23721, ignore=nil
  1160. smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_lager_squad23723, ignore=nil
  1161. smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_stalker_leader_marsh_squad23779, ignore=nil
  1162. smart=mar_smart_terrain_doc, squad=mar_smart_terrain_doc_squad23793, ignore=nil
  1163. smart=mil_smart_terrain_7_10, squad=mil_smart_terrain_7_10_freedom_trader_stalker_squad24091, ignore=nil
  1164. smart=mil_smart_terrain_7_7, squad=mil_smart_terrain_7_7_freedom_leader_stalker_squad24253, ignore=nil
  1165. smart=mil_smart_terrain_7_7, squad=mil_smart_terrain_7_7_freedom_mechanic_stalker_squad24276, ignore=nil
  1166. smart=pri_monolith, squad=pri_monolith_monolith_mechanic_stalker_squad25097, ignore=nil
  1167. smart=pri_monolith, squad=pri_monolith_monolith_trader_stalker_squad25100, ignore=nil
  1168. smart=val_smart_terrain_7_3, squad=val_smart_terrain_7_3_bandit_mechanic_stalker_squad26940, ignore=nil
  1169. smart=val_smart_terrain_7_4, squad=val_smart_terrain_7_4_bandit_trader_stalker_squad26998, ignore=nil
  1170. smart=val_smart_terrain_7_5, squad=zat_b7_bandit_boss_sultan_squad27046, ignore=nil
  1171. smart=zat_stalker_base_smart, squad=zat_a2_stalker_mechanic_squad28019, ignore=nil
  1172. smart=zat_stalker_base_smart, squad=zat_b106_stalker_crab_squad28022, ignore=nil
  1173. smart=zat_stalker_base_smart, squad=zat_b106_stalker_gonta_squad28032, ignore=nil
  1174. smart=zat_stalker_base_smart, squad=zat_b22_barmen28049, ignore=nil
  1175. smart=zat_stalker_base_smart, squad=zat_b22_medic28060, ignore=nil
  1176. smart=zat_stalker_base_smart, squad=zat_b30_owl_stalker_trader_squad28067, ignore=nil
  1177. smart=zat_stalker_base_smart, squad=zat_b7_stalkers_raiders28077, ignore=nil
  1178. * New game is successfully created!
  1179. * phase time: 1456 ms
  1180. * phase cmem: 218313 K
  1181. [LSS] Spawning object [fake_actor][actor][0]
  1182. [LSS] Spawning object [fake_level_changer][level_changer][18031]
  1183. * phase time: 55 ms
  1184. * phase cmem: 218324 K
  1185. * phase time: 6 ms
  1186. * phase cmem: 218323 K
  1187. * WARNING: player not logged in
  1188. * client : connection accepted - <All Ok>
  1189. * phase time: 6 ms
  1190. * phase cmem: 218354 K
  1191. * phase time: 5 ms
  1192. * phase cmem: 218353 K
  1193. * phase time: 24 ms
  1194. * phase cmem: 218402 K
  1195. * phase time: 77 ms
  1196. * phase cmem: 224517 K
  1197. * [Loading VB] 116 verts, 3 Kb
  1198. * [Loading IB] 246 indices, 0 Kb
  1199. * phase time: 7 ms
  1200. * phase cmem: 224521 K
  1201. * phase time: 6 ms
  1202. * phase cmem: 224521 K
  1203. * phase time: 5 ms
  1204. * phase cmem: 224519 K
  1205. WARNING: Occlusion map 'd:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\fake_start\level.hom' not found.
  1206. * phase time: 6 ms
  1207. * phase cmem: 224519 K
  1208. * phase time: 5 ms
  1209. * phase cmem: 224519 K
  1210. * phase time: 5 ms
  1211. * phase cmem: 224519 K
  1212. * t-report - base: 658, 490587 K
  1213. * t-report - lmap: 1, 1024 K
  1214. * WARNING: player not logged in
  1215. ! Can't find texture 'map\map_l12u_control_monolith'
  1216. * phase time: 60834 ms
  1217. * phase cmem: 235439 K
  1218. * phase time: 69 ms
  1219. * phase cmem: 235439 K
  1220. * [win32]: free[2863576 K], reserved[70268 K], committed[1260396 K]
  1221. * [ D3D ]: textures[549050 K]
  1222. * [x-ray]: process heap[235382 K], game lua[25833 K], render[261 K]
  1223. * [x-ray]: economy: strings[23057 K], smem[2494 K]
  1224. --- saving state ---
  1225. --- created warfare table ---
  1226. --- saving faction dolg ---
  1227. --- saving squad ID: 19439 target: 3676
  1228. --- saving squad ID: 19604 target: 3675
  1229. --- saving squad ID: 19492 target: 3676
  1230. --- saving squad ID: 19669 target: 3677
  1231. --- saving squad ID: 26331 target: 17995
  1232. --- saving squad ID: 19726 target: 3677
  1233. --- saving squad ID: 19678 target: 3677
  1234. --- saving squad ID: 19614 target: 3675
  1235. --- saving squad ID: 19526 target: 3676
  1236. --- saving squad ID: 19503 target: 3676
  1237. --- saving squad ID: 21520 target: 1955
  1238. --- saving squad ID: 19428 target: 3676
  1239. --- saving squad ID: 26640 target: 17988
  1240. --- saving squad ID: 26611 target: 17988
  1241. --- saving squad ID: 26366 target: 17995
  1242. --- saving squad ID: 19698 target: 3677
  1243. --- saving squad ID: 24187 target: 5156
  1244. --- saving squad ID: 19578 target: 3675
  1245. --- saving squad ID: 19466 target: 3676
  1246. --- saving squad ID: 21503 target: 1955
  1247. --- saving squad ID: 19627 target: 3675
  1248. --- saving squad ID: 24161 target: 5156
  1249. --- saving squad ID: 24170 target: 5156
  1250. --- saving faction monster ---
  1251. --- saving squad ID: 18656 target: 8801
  1252. --- saving squad ID: 25286 target: 8316
  1253. --- saving squad ID: 23989 target: 5152
  1254. --- saving squad ID: 25709 target: 6598
  1255. --- saving squad ID: 22267 target: 14263
  1256. --- saving squad ID: 23504 target: 223
  1257. --- saving squad ID: 19971 target: 3680
  1258. --- saving squad ID: 18658 target: 8802
  1259. --- saving squad ID: 25288 target: 8316
  1260. --- saving squad ID: 23991 target: 5153
  1261. --- saving squad ID: 20454 target: 10530
  1262. --- saving squad ID: 22063 target: 14233
  1263. --- saving squad ID: 24470 target: 15907
  1264. --- saving squad ID: 20925 target: 1036
  1265. --- saving squad ID: 18660 target: 8802
  1266. --- saving squad ID: 25656 target: 6596
  1267. --- saving squad ID: 21600 target: 1945
  1268. --- saving squad ID: 25938 target: 4336
  1269. --- saving squad ID: 20456 target: 10529
  1270. --- saving squad ID: 28011 target: 12878
  1271. --- saving squad ID: 21256 target: 1040
  1272. --- saving squad ID: 19975 target: 3969
  1273. --- saving squad ID: 18662 target: 8803
  1274. --- saving squad ID: 26609 target: 18022
  1275. --- saving squad ID: 23995 target: 5153
  1276. --- saving squad ID: 25940 target: 4336
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  1278. --- saving squad ID: 27429 target: 12468
  1279. --- saving squad ID: 26428 target: 18001
  1280. --- saving squad ID: 23933 target: 5149
  1281. --- saving squad ID: 18664 target: 8803
  1282. --- saving squad ID: 20138 target: 5710
  1283. --- saving squad ID: 21604 target: 1950
  1284. --- saving squad ID: 25942 target: 4336
  1285. --- saving squad ID: 20460 target: 10533
  1286. --- saving squad ID: 28002 target: 12875
  1287. --- saving squad ID: 26421 target: 17998
  1288. --- saving squad ID: 27998 target: 13075
  1289. --- saving squad ID: 27996 target: 12874
  1290. --- saving squad ID: 27919 target: 12932
  1291. --- saving squad ID: 19273 target: 2521
  1292. --- saving squad ID: 27917 target: 12903
  1293. --- saving squad ID: 27915 target: 12902
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  1297. --- saving squad ID: 27905 target: 12897
  1298. --- saving squad ID: 20741 target: 2763
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  1305. --- saving squad ID: 27822 target: 12885
  1306. --- saving squad ID: 20144 target: 5711
  1307. --- saving squad ID: 22345 target: 14505
  1308. --- saving squad ID: 22880 target: 17331
  1309. --- saving squad ID: 27800 target: 12883
  1310. --- saving squad ID: 27797 target: 12882
  1311. --- saving squad ID: 22378 target: 14489
  1312. --- saving squad ID: 27626 target: 12605
  1313. --- saving squad ID: 27708 target: 12421
  1314. --- saving squad ID: 20146 target: 5711
  1315. --- saving squad ID: 22347 target: 14488
  1316. --- saving squad ID: 22882 target: 17331
  1317. --- saving squad ID: 25271 target: 17245
  1318. --- saving squad ID: 27704 target: 12421
  1319. --- saving squad ID: 27633 target: 12942
  1320. --- saving squad ID: 27631 target: 12863
  1321. --- saving squad ID: 27767 target: 12872
  1322. --- saving squad ID: 20747 target: 2756
  1323. --- saving squad ID: 22349 target: 14777
  1324. --- saving squad ID: 22884 target: 17331
  1325. --- saving squad ID: 25273 target: 17246
  1326. --- saving squad ID: 23233 target: 220
  1327. --- saving squad ID: 25857 target: 7471
  1328. --- saving squad ID: 25467 target: 8315
  1329. --- saving squad ID: 26741 target: 17994
  1330. --- saving squad ID: 20749 target: 2758
  1331. --- saving squad ID: 25147 target: 16344
  1332. --- saving squad ID: 27621 target: 12600
  1333. --- saving squad ID: 20974 target: 1022
  1334. --- saving squad ID: 27608 target: 12710
  1335. --- saving squad ID: 25859 target: 7470
  1336. --- saving squad ID: 25180 target: 16346
  1337. --- saving squad ID: 27253 target: 5522
  1338. --- saving squad ID: 27256 target: 5518
  1339. --- saving squad ID: 23204 target: 209
  1340. --- saving squad ID: 20912 target: 1027
  1341. --- saving squad ID: 19969 target: 3680
  1342. --- saving squad ID: 27178 target: 5526
  1343. --- saving squad ID: 25861 target: 7473
  1344. --- saving squad ID: 27110 target: 3343
  1345. --- saving squad ID: 26499 target: 18004
  1346. --- saving squad ID: 27098 target: 3347
  1347. --- saving squad ID: 19287 target: 2515
  1348. --- saving squad ID: 24428 target: 15928
  1349. --- saving squad ID: 22537 target: 6073
  1350. --- saving squad ID: 27096 target: 3338
  1351. --- saving squad ID: 25863 target: 7474
  1352. --- saving squad ID: 27093 target: 3339
  1353. --- saving squad ID: 23598 target: 214
  1354. --- saving squad ID: 25537 target: 6607
  1355. --- saving squad ID: 19289 target: 2517
  1356. --- saving squad ID: 27091 target: 3342
  1357. --- saving squad ID: 26874 target: 3353
  1358. --- saving squad ID: 22326 target: 14499
  1359. --- saving squad ID: 25865 target: 7475
  1360. --- saving squad ID: 25704 target: 6592
  1361. --- saving squad ID: 23600 target: 219
  1362. --- saving squad ID: 23274 target: 221
  1363. --- saving squad ID: 26870 target: 3341
  1364. --- saving squad ID: 22894 target: 259
  1365. --- saving squad ID: 26868 target: 3337
  1366. --- saving squad ID: 21529 target: 1957
  1367. --- saving squad ID: 23986 target: 5151
  1368. --- saving squad ID: 22425 target: 14494
  1369. --- saving squad ID: 22264 target: 14122
  1370. --- saving squad ID: 22835 target: 6130
  1371. --- saving squad ID: 24435 target: 15872
  1372. --- saving squad ID: 20631 target: 2764
  1373. --- saving squad ID: 24473 target: 16171
  1374. --- saving squad ID: 21531 target: 1951
  1375. --- saving squad ID: 21595 target: 1954
  1376. --- saving squad ID: 26708 target: 17990
  1377. --- saving squad ID: 28004 target: 12876
  1378. --- saving squad ID: 25132 target: 17248
  1379. --- saving squad ID: 25472 target: 8312
  1380. --- saving squad ID: 20922 target: 1030
  1381. --- saving squad ID: 26396 target: 17996
  1382. --- saving squad ID: 22332 target: 14501
  1383. --- saving squad ID: 25953 target: 4335
  1384. --- saving squad ID: 18824 target: 2513
  1385. --- saving squad ID: 25934 target: 4334
  1386. --- saving squad ID: 23798 target: 5162
  1387. --- saving squad ID: 20538 target: 2768
  1388. --- saving squad ID: 22338 target: 14503
  1389. --- saving squad ID: 25928 target: 4333
  1390. --- saving squad ID: 21760 target: 9369
  1391. --- saving squad ID: 25926 target: 4333
  1392. --- saving squad ID: 25924 target: 4331
  1393. --- saving squad ID: 28008 target: 12877
  1394. --- saving squad ID: 24457 target: 15882
  1395. --- saving squad ID: 25882 target: 7482
  1396. --- saving squad ID: 24440 target: 15872
  1397. --- saving squad ID: 25880 target: 7477
  1398. --- saving squad ID: 18822 target: 2509
  1399. --- saving squad ID: 20862 target: 1037
  1400. --- saving squad ID: 25878 target: 7480
  1401. --- saving squad ID: 25874 target: 7479
  1402. --- saving squad ID: 25872 target: 7476
  1403. --- saving squad ID: 20542 target: 2766
  1404. --- saving squad ID: 24442 target: 15918
  1405. --- saving squad ID: 25870 target: 7478
  1406. --- saving squad ID: 20736 target: 2762
  1407. --- saving squad ID: 19270 target: 2520
  1408. --- saving squad ID: 22873 target: 17331
  1409. --- saving squad ID: 25867 target: 7481
  1410. --- saving squad ID: 25733 target: 6604
  1411. --- saving squad ID: 24475 target: 16185
  1412. --- saving squad ID: 19978 target: 3969
  1413. --- saving squad ID: 25706 target: 6597
  1414. --- saving squad ID: 20738 target: 2763
  1415. --- saving squad ID: 25136 target: 17249
  1416. --- saving squad ID: 25701 target: 6592
  1417. --- saving squad ID: 28014 target: 12879
  1418. --- saving squad ID: 25595 target: 6595
  1419. --- saving squad ID: 25486 target: 6605
  1420. --- saving squad ID: 25482 target: 8317
  1421. --- saving squad ID: 20544 target: 2759
  1422. --- saving squad ID: 22278 target: 14374
  1423. --- saving squad ID: 21607 target: 1952
  1424. --- saving squad ID: 22877 target: 17331
  1425. --- saving squad ID: 28016 target: 12880
  1426. --- saving squad ID: 20978 target: 1023
  1427. --- saving squad ID: 26424 target: 17999
  1428. --- saving squad ID: 21495 target: 1958
  1429. --- saving squad ID: 20142 target: 5710
  1430. --- saving squad ID: 21252 target: 1040
  1431. --- saving squad ID: 27859 target: 12893
  1432. --- saving squad ID: 22259 target: 14622
  1433. --- saving squad ID: 22294 target: 14497
  1434. --- saving squad ID: 25275 target: 8313
  1435. --- saving squad ID: 26426 target: 18000
  1436. --- saving squad ID: 25129 target: 17247
  1437. --- saving squad ID: 26736 target: 17993
  1438. --- saving squad ID: 22057 target: 14462
  1439. --- saving squad ID: 19278 target: 2518
  1440. --- saving squad ID: 25949 target: 4335
  1441. --- saving squad ID: 22341 target: 14504
  1442. --- saving squad ID: 24460 target: 15882
  1443. --- saving squad ID: 25918 target: 4331
  1444. --- saving squad ID: 24449 target: 15918
  1445. --- saving squad ID: 26738 target: 17993
  1446. --- saving squad ID: 23488 target: 226
  1447. --- saving squad ID: 19280 target: 2511
  1448. --- saving squad ID: 24432 target: 15904
  1449. --- saving squad ID: 24426 target: 15928
  1450. --- saving squad ID: 24299 target: 5158
  1451. --- saving squad ID: 22381 target: 14490
  1452. --- saving squad ID: 23999 target: 5154
  1453. --- saving squad ID: 27250 target: 5524
  1454. --- saving squad ID: 22980 target: 224
  1455. --- saving squad ID: 19282 target: 2512
  1456. --- saving squad ID: 23395 target: 211
  1457. --- saving squad ID: 21598 target: 1946
  1458. --- saving squad ID: 19166 target: 2510
  1459. --- saving squad ID: 18336 target: 9191
  1460. --- saving squad ID: 25922 target: 4331
  1461. --- saving squad ID: 22284 target: 14000
  1462. --- saving squad ID: 23492 target: 222
  1463. --- saving squad ID: 21258 target: 1039
  1464. --- saving squad ID: 25437 target: 8307
  1465. --- saving squad ID: 22336 target: 14502
  1466. --- saving squad ID: 19285 target: 2519
  1467. --- saving squad ID: 18338 target: 9191
  1468. --- saving squad ID: 25470 target: 8315
  1469. --- saving squad ID: 23595 target: 227
  1470. --- saving squad ID: 22290 target: 14496
  1471. --- saving squad ID: 21619 target: 9370
  1472. --- saving squad ID: 22889 target: 17331
  1473. --- saving squad ID: 25278 target: 8308
  1474. --- saving squad ID: 21813 target: 9371
  1475. --- saving squad ID: 18340 target: 9192
  1476. --- saving squad ID: 22420 target: 14492
  1477. --- saving squad ID: 23079 target: 231
  1478. --- saving squad ID: 23496 target: 213
  1479. --- saving squad ID: 21621 target: 9368
  1480. --- saving squad ID: 20915 target: 1033
  1481. --- saving squad ID: 18650 target: 8800
  1482. --- saving squad ID: 25280 target: 8309
  1483. --- saving squad ID: 18342 target: 9192
  1484. --- saving squad ID: 22422 target: 14493
  1485. --- saving squad ID: 25474 target: 8314
  1486. --- saving squad ID: 23791 target: 796
  1487. --- saving squad ID: 22287 target: 14487
  1488. --- saving squad ID: 21262 target: 1025
  1489. --- saving squad ID: 18652 target: 8800
  1490. --- saving squad ID: 25282 target: 8316
  1491. --- saving squad ID: 21592 target: 1953
  1492. --- saving squad ID: 25930 target: 4333
  1493. --- saving squad ID: 25476 target: 8314
  1494. --- saving squad ID: 23500 target: 230
  1495. --- saving squad ID: 24464 target: 15907
  1496. --- saving squad ID: 20919 target: 1035
  1497. --- saving squad ID: 18654 target: 8801
  1498. --- saving squad ID: 22329 target: 14500
  1499. --- saving squad ID: 26816 target: 3348
  1500. --- saving squad ID: 21499 target: 1956
  1501. --- saving squad ID: 25478 target: 8317
  1502. --- saving squad ID: 22178 target: 14586
  1503. --- saving squad ID: 24466 target: 15907
  1504. --- saving squad ID: 22170 target: 14586
  1505. --- saving faction csky ---
  1506. --- saving squad ID: 23564 target: 212
  1507. --- saving squad ID: 23304 target: 207
  1508. --- saving squad ID: 23432 target: 208
  1509. --- saving squad ID: 23534 target: 212
  1510. --- saving squad ID: 23665 target: 246
  1511. --- saving squad ID: 23081 target: 232
  1512. --- saving squad ID: 23506 target: 212
  1513. --- saving squad ID: 23687 target: 246
  1514. --- saving squad ID: 23602 target: 246
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  1521. --- saving squad ID: 23516 target: 212
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  1524. --- saving squad ID: 22999 target: 218
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  1528. --- saving squad ID: 23277 target: 207
  1529. --- saving squad ID: 23109 target: 232
  1530. --- saving squad ID: 23399 target: 208
  1531. --- saving faction monolith ---
  1532. --- saving squad ID: 24971 target: 8319
  1533. --- saving squad ID: 18159 target: 9181
  1534. --- saving squad ID: 22494 target: 8171
  1535. --- saving squad ID: 18032 target: 9169
  1536. --- saving squad ID: 24941 target: 8319
  1537. --- saving squad ID: 22837 target: 6131
  1538. --- saving squad ID: 25290 target: 8305
  1539. --- saving squad ID: 18629 target: 8794
  1540. --- saving squad ID: 21762 target: 9366
  1541. --- saving squad ID: 25389 target: 8311
  1542. --- saving squad ID: 18726 target: 8797
  1543. --- saving squad ID: 18226 target: 9188
  1544. --- saving squad ID: 21795 target: 9366
  1545. --- saving squad ID: 22775 target: 6128
  1546. --- saving squad ID: 18535 target: 8796
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  1548. --- saving squad ID: 25103 target: 16342
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  1550. --- saving squad ID: 18325 target: 9190
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  1553. --- saving squad ID: 26239 target: 11408
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  1556. --- saving squad ID: 18507 target: 8796
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  1559. --- saving squad ID: 25618 target: 6601
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  1565. --- saving squad ID: 25690 target: 6593
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  1573. --- saving squad ID: 18736 target: 8797
  1574. --- saving squad ID: 25539 target: 6603
  1575. --- saving squad ID: 24869 target: 8318
  1576. --- saving squad ID: 24708 target: 16313
  1577. --- saving squad ID: 21677 target: 9363
  1578. --- saving squad ID: 18237 target: 9189
  1579. --- saving squad ID: 25303 target: 8306
  1580. --- saving squad ID: 25361 target: 8311
  1581. --- saving squad ID: 22594 target: 6132
  1582. --- saving squad ID: 18642 target: 8794
  1583. --- saving squad ID: 18610 target: 8794
  1584. --- saving squad ID: 18771 target: 8798
  1585. --- saving squad ID: 18143 target: 9181
  1586. --- saving squad ID: 18675 target: 8797
  1587. --- saving squad ID: 25348 target: 8310
  1588. --- saving squad ID: 25329 target: 8310
  1589. --- saving squad ID: 24668 target: 16217
  1590. --- saving squad ID: 24783 target: 16313
  1591. --- saving squad ID: 24551 target: 16217
  1592. --- saving squad ID: 22786 target: 6128
  1593. --- saving squad ID: 22854 target: 6131
  1594. --- saving squad ID: 22611 target: 6132
  1595. --- saving squad ID: 25004 target: 8319
  1596. --- saving squad ID: 24994 target: 8319
  1597. --- saving squad ID: 21650 target: 9363
  1598. --- saving squad ID: 24932 target: 8318
  1599. --- saving squad ID: 18582 target: 8794
  1600. --- saving squad ID: 18306 target: 9190
  1601. --- saving squad ID: 18454 target: 8795
  1602. --- saving squad ID: 22567 target: 6132
  1603. --- saving squad ID: 24913 target: 8318
  1604. --- saving squad ID: 18551 target: 8796
  1605. --- saving squad ID: 25439 target: 8304
  1606. --- saving squad ID: 24838 target: 8318
  1607. --- saving squad ID: 25310 target: 8306
  1608. --- saving squad ID: 25637 target: 6591
  1609. --- saving squad ID: 25408 target: 8311
  1610. --- saving squad ID: 22484 target: 8171
  1611. --- saving squad ID: 25568 target: 6603
  1612. --- saving squad ID: 24628 target: 16217
  1613. --- saving squad ID: 18559 target: 8796
  1614. --- saving squad ID: 18134 target: 9181
  1615. --- saving squad ID: 18187 target: 9187
  1616. --- saving squad ID: 25607 target: 6601
  1617. --- saving squad ID: 18490 target: 8796
  1618. --- saving squad ID: 18114 target: 9175
  1619. --- saving squad ID: 18127 target: 9175
  1620. --- saving squad ID: 21623 target: 9363
  1621. --- saving squad ID: 18287 target: 9190
  1622. --- saving squad ID: 22540 target: 6132
  1623. --- saving squad ID: 25029 target: 8319
  1624. --- saving squad ID: 18344 target: 8795
  1625. --- saving squad ID: 18068 target: 9175
  1626. --- saving squad ID: 22798 target: 6128
  1627. --- saving squad ID: 25062 target: 8319
  1628. --- saving squad ID: 18090 target: 9175
  1629. --- saving squad ID: 21690 target: 9363
  1630. --- saving squad ID: 21709 target: 9363
  1631. --- saving squad ID: 18250 target: 9189
  1632. --- saving squad ID: 18369 target: 8795
  1633. --- saving squad ID: 18719 target: 8797
  1634. --- saving squad ID: 18219 target: 9188
  1635. --- saving squad ID: 22522 target: 8171
  1636. --- saving squad ID: 18060 target: 9169
  1637. --- saving squad ID: 22459 target: 8171
  1638. --- saving faction ecolog ---
  1639. --- saving squad ID: 27320 target: 5521
  1640. --- saving squad ID: 22271 target: 14402
  1641. --- saving squad ID: 27329 target: 5521
  1642. --- saving squad ID: 27114 target: 12154
  1643. --- saving squad ID: 27338 target: 5521
  1644. --- saving squad ID: 27294 target: 5521
  1645. --- saving squad ID: 27258 target: 5521
  1646. --- saving squad ID: 27266 target: 5521
  1647. --- saving squad ID: 27347 target: 5521
  1648. --- saving squad ID: 27275 target: 5521
  1649. --- saving faction bandit ---
  1650. --- saving squad ID: 26689 target: 17989
  1651. --- saving squad ID: 26912 target: 3352
  1652. --- saving squad ID: 27073 target: 3344
  1653. --- saving squad ID: 20002 target: 5709
  1654. --- saving squad ID: 27100 target: 3345
  1655. --- saving squad ID: 20019 target: 5709
  1656. --- saving squad ID: 26978 target: 3346
  1657. --- saving squad ID: 21305 target: 1949
  1658. --- saving squad ID: 20506 target: 2767
  1659. --- saving squad ID: 27054 target: 3344
  1660. --- saving squad ID: 21569 target: 1947
  1661. --- saving squad ID: 21290 target: 1960
  1662. --- saving squad ID: 21354 target: 1961
  1663. --- saving squad ID: 21130 target: 1024
  1664. --- saving squad ID: 21226 target: 1029
  1665. --- saving squad ID: 21050 target: 1031
  1666. --- saving squad ID: 20311 target: 5984
  1667. --- saving squad ID: 21210 target: 1029
  1668. --- saving squad ID: 27008 target: 3351
  1669. --- saving squad ID: 26987 target: 3346
  1670. --- saving squad ID: 21115 target: 1024
  1671. --- saving squad ID: 26659 target: 17989
  1672. --- saving squad ID: 26399 target: 17997
  1673. --- saving squad ID: 26878 target: 3352
  1674. --- saving squad ID: 21373 target: 1959
  1675. --- saving squad ID: 21149 target: 1024
  1676. --- saving squad ID: 26951 target: 3346
  1677. --- saving squad ID: 21534 target: 1947
  1678. --- saving squad ID: 21069 target: 1031
  1679. --- saving squad ID: 25884 target: 4330
  1680. --- saving squad ID: 26408 target: 17997
  1681. --- saving squad ID: 26888 target: 3352
  1682. --- saving squad ID: 20528 target: 2767
  1683. --- saving squad ID: 27017 target: 3351
  1684. --- saving squad ID: 23206 target: 229
  1685. --- saving squad ID: 21264 target: 1960
  1686. --- saving squad ID: 22131 target: 14339
  1687. --- saving squad ID: 25892 target: 4330
  1688. --- saving squad ID: 26501 target: 17987
  1689. --- saving squad ID: 21815 target: 14241
  1690. --- saving squad ID: 21329 target: 1949
  1691. --- saving squad ID: 23216 target: 229
  1692. --- saving squad ID: 26293 target: 17986
  1693. --- saving squad ID: 20077 target: 5897
  1694. --- saving squad ID: 21362 target: 1961
  1695. --- saving squad ID: 27036 target: 3351
  1696. --- saving squad ID: 26519 target: 17987
  1697. --- saving squad ID: 21560 target: 1947
  1698. --- saving squad ID: 19291 target: 10020
  1699. --- saving squad ID: 21396 target: 1959
  1700. --- saving squad ID: 19985 target: 5709
  1701. --- saving squad ID: 20092 target: 5897
  1702. --- saving squad ID: 20056 target: 5709
  1703. --- saving squad ID: 20031 target: 5709
  1704. --- saving squad ID: 20337 target: 5984
  1705. --- saving squad ID: 20112 target: 5897
  1706. --- saving squad ID: 20321 target: 5984
  1707. --- saving squad ID: 21096 target: 1031
  1708. --- saving squad ID: 20287 target: 5984
  1709. --- saving squad ID: 26313 target: 17986
  1710. --- saving squad ID: 21868 target: 14241
  1711. --- saving squad ID: 21431 target: 1959
  1712. --- saving faction stalker ---
  1713. --- saving squad ID: 19813 target: 3677
  1714. --- saving squad ID: 23055 target: 218
  1715. --- saving squad ID: 26819 target: 3349
  1716. --- saving squad ID: 19232 target: 2514
  1717. --- saving squad ID: 19184 target: 2514
  1718. --- saving squad ID: 19638 target: 3677
  1719. --- saving squad ID: 26000 target: 4329
  1720. --- saving squad ID: 23029 target: 218
  1721. --- saving squad ID: 26464 target: 18003
  1722. --- saving squad ID: 20472 target: 2765
  1723. --- saving squad ID: 25955 target: 4329
  1724. --- saving squad ID: 20751 target: 1032
  1725. --- saving squad ID: 23173 target: 232
  1726. --- saving squad ID: 25989 target: 4329
  1727. --- saving squad ID: 20817 target: 1034
  1728. --- saving squad ID: 19207 target: 2514
  1729. --- saving squad ID: 27710 target: 12840
  1730. --- saving squad ID: 20834 target: 1034
  1731. --- saving squad ID: 26485 target: 18003
  1732. --- saving squad ID: 21441 target: 1948
  1733. --- saving squad ID: 20992 target: 1026
  1734. --- saving squad ID: 20462 target: 2765
  1735. --- saving squad ID: 20483 target: 2765
  1736. --- saving squad ID: 19258 target: 2514
  1737. --- saving squad ID: 21026 target: 1026
  1738. --- saving squad ID: 21930 target: 14394
  1739. --- saving squad ID: 27610 target: 12710
  1740. --- saving squad ID: 26842 target: 3349
  1741. --- saving squad ID: 19762 target: 3677
  1742. --- saving squad ID: 19789 target: 3677
  1743. --- saving squad ID: 19169 target: 2514
  1744. --- saving squad ID: 19744 target: 3677
  1745. --- saving squad ID: 23149 target: 232
  1746. --- saving squad ID: 21016 target: 1026
  1747. --- saving squad ID: 21468 target: 1948
  1748. --- saving squad ID: 23699 target: 246
  1749. --- saving squad ID: 25981 target: 4329
  1750. --- saving faction killer ---
  1751. --- saving squad ID: 20194 target: 5712
  1752. --- saving squad ID: 22728 target: 6074
  1753. --- saving squad ID: 26038 target: 4332
  1754. --- saving squad ID: 20412 target: 5984
  1755. --- saving squad ID: 20204 target: 5712
  1756. --- saving squad ID: 22754 target: 6074
  1757. --- saving squad ID: 22698 target: 6088
  1758. --- saving squad ID: 20229 target: 5902
  1759. --- saving squad ID: 20438 target: 5984
  1760. --- saving squad ID: 22763 target: 6075
  1761. --- saving squad ID: 23849 target: 5147
  1762. --- saving squad ID: 23831 target: 5147
  1763. --- saving squad ID: 20269 target: 5902
  1764. --- saving squad ID: 20167 target: 5712
  1765. --- saving squad ID: 20384 target: 5984
  1766. --- saving squad ID: 26056 target: 4332
  1767. --- saving squad ID: 26021 target: 4332
  1768. --- saving squad ID: 23859 target: 5147
  1769. --- saving squad ID: 23869 target: 5147
  1770. --- saving squad ID: 27637 target: 12615
  1771. --- saving squad ID: 20242 target: 5902
  1772. --- saving squad ID: 20368 target: 5984
  1773. --- saving squad ID: 26076 target: 4332
  1774. --- saving squad ID: 22666 target: 6088
  1775. --- saving squad ID: 22648 target: 6088
  1776. --- saving faction zombied ---
  1777. --- saving squad ID: 27972 target: 13074
  1778. --- saving squad ID: 24585 target: 16217
  1779. --- saving squad ID: 24517 target: 16217
  1780. --- saving squad ID: 27880 target: 12896
  1781. --- saving squad ID: 25711 target: 6594
  1782. --- saving squad ID: 24374 target: 15928
  1783. --- saving squad ID: 24486 target: 16217
  1784. --- saving squad ID: 21969 target: 14482
  1785. --- saving squad ID: 27949 target: 13074
  1786. --- saving squad ID: 22383 target: 14491
  1787. --- saving squad ID: 25211 target: 17243
  1788. --- saving squad ID: 27921 target: 13073
  1789. --- saving squad ID: 25841 target: 6600
  1790. --- saving squad ID: 25736 target: 6599
  1791. --- saving squad ID: 27868 target: 12896
  1792. --- saving squad ID: 27492 target: 12562
  1793. --- saving squad ID: 27849 target: 12886
  1794. --- saving squad ID: 25149 target: 16345
  1795. --- saving squad ID: 27804 target: 12884
  1796. --- saving squad ID: 25518 target: 6606
  1797. --- saving squad ID: 27824 target: 12886
  1798. --- saving squad ID: 24794 target: 16313
  1799. --- saving squad ID: 27771 target: 12881
  1800. --- saving squad ID: 25262 target: 17244
  1801. --- saving squad ID: 27551 target: 12562
  1802. --- saving squad ID: 27129 target: 5528
  1803. --- saving squad ID: 22217 target: 14586
  1804. --- saving squad ID: 25488 target: 6606
  1805. --- saving squad ID: 27431 target: 12562
  1806. --- saving squad ID: 27390 target: 5530
  1807. --- saving squad ID: 22180 target: 14586
  1808. --- saving squad ID: 27380 target: 5530
  1809. --- saving squad ID: 25814 target: 6600
  1810. --- saving squad ID: 27354 target: 5530
  1811. --- saving squad ID: 24659 target: 16217
  1812. --- saving squad ID: 27223 target: 5525
  1813. --- saving squad ID: 27146 target: 5528
  1814. --- saving squad ID: 25138 target: 16343
  1815. --- saving squad ID: 27198 target: 5527
  1816. --- saving squad ID: 25784 target: 6600
  1817. --- saving squad ID: 24302 target: 15928
  1818. --- saving squad ID: 25234 target: 17244
  1819. --- saving squad ID: 25764 target: 6600
  1820. --- saving squad ID: 22351 target: 14778
  1821. --- saving squad ID: 27419 target: 5530
  1822. --- saving squad ID: 25184 target: 17243
  1823. --- saving squad ID: 22390 target: 14491
  1824. --- saving squad ID: 22076 target: 14233
  1825. --- saving squad ID: 22297 target: 14498
  1826. --- saving squad ID: 21610 target: 9367
  1827. --- saving squad ID: 27780 target: 12881
  1828. --- saving squad ID: 24322 target: 15928
  1829. --- saving squad ID: 27182 target: 5527
  1830. --- saving squad ID: 27893 target: 12898
  1831. --- saving squad ID: 22427 target: 14495
  1832. --- saving faction army ---
  1833. --- saving squad ID: 20633 target: 2760
  1834. --- saving squad ID: 18898 target: 2516
  1835. --- saving squad ID: 18975 target: 2522
  1836. --- saving squad ID: 19072 target: 2523
  1837. --- saving squad ID: 18992 target: 2522
  1838. --- saving squad ID: 21193 target: 1028
  1839. --- saving squad ID: 26789 target: 3350
  1840. --- saving squad ID: 20957 target: 1021
  1841. --- saving squad ID: 20572 target: 2769
  1842. --- saving squad ID: 26710 target: 17991
  1843. --- saving squad ID: 19107 target: 2523
  1844. --- saving squad ID: 22919 target: 228
  1845. --- saving squad ID: 21165 target: 1028
  1846. --- saving squad ID: 20928 target: 1021
  1847. --- saving squad ID: 26763 target: 3350
  1848. --- saving squad ID: 20865 target: 1038
  1849. --- saving squad ID: 26745 target: 3350
  1850. --- saving squad ID: 19351 target: 10019
  1851. --- saving squad ID: 19046 target: 2523
  1852. --- saving squad ID: 26755 target: 3350
  1853. --- saving squad ID: 26579 target: 18005
  1854. --- saving squad ID: 18858 target: 2516
  1855. --- saving squad ID: 26564 target: 18005
  1856. --- saving squad ID: 18951 target: 2522
  1857. --- saving squad ID: 26540 target: 18005
  1858. --- saving squad ID: 23264 target: 225
  1859. --- saving squad ID: 19016 target: 2522
  1860. --- saving squad ID: 20900 target: 1038
  1861. --- saving squad ID: 20948 target: 1021
  1862. --- saving squad ID: 19081 target: 2523
  1863. --- saving squad ID: 20547 target: 2769
  1864. --- saving squad ID: 18874 target: 2516
  1865. --- saving squad ID: 18925 target: 2516
  1866. --- saving squad ID: 23235 target: 225
  1867. --- saving squad ID: 22956 target: 228
  1868. --- saving squad ID: 20588 target: 2761
  1869. --- saving squad ID: 20677 target: 2760
  1870. --- saving squad ID: 22898 target: 228
  1871. --- saving squad ID: 18841 target: 2516
  1872. --- saving squad ID: 20662 target: 2760
  1873. --- saving squad ID: 19000 target: 2522
  1874. --- saving squad ID: 19100 target: 2523
  1875. --- saving squad ID: 22927 target: 228
  1876. --- saving squad ID: 19132 target: 2523
  1877. --- saving squad ID: 20891 target: 1038
  1878. --- saving squad ID: 23245 target: 225
  1879. --- saving squad ID: 20707 target: 2760
  1880. --- saving squad ID: 20616 target: 2761
  1881. --- saving faction freedom ---
  1882. --- saving squad ID: 24290 target: 5160
  1883. --- saving squad ID: 23886 target: 5148
  1884. --- saving squad ID: 23822 target: 5159
  1885. --- saving squad ID: 24219 target: 5157
  1886. --- saving squad ID: 23935 target: 5150
  1887. --- saving squad ID: 23975 target: 5150
  1888. --- saving squad ID: 24016 target: 5161
  1889. --- saving squad ID: 23913 target: 5148
  1890. --- saving squad ID: 24094 target: 5163
  1891. --- saving squad ID: 24001 target: 5155
  1892. --- saving squad ID: 23953 target: 5150
  1893. --- saving squad ID: 26432 target: 18002
  1894. --- saving squad ID: 24042 target: 5161
  1895. --- saving squad ID: 24152 target: 5163
  1896. --- saving squad ID: 24072 target: 5161
  1897. --- saving squad ID: 23802 target: 5159
  1898. --- saving squad ID: 26727 target: 17992
  1899. --- saving squad ID: 24279 target: 5160
  1900. --- saving squad ID: 24121 target: 5163
  1901. --- saving squad ID: 24246 target: 5157
  1902. --- saving squad ID: 23964 target: 5150
  1903. --- saving squad ID: 24228 target: 5157
  1904. * Saving spawns...
  1905. * Saving objects...
  1906. * 28118 objects are successfully saved
  1907. * Game ABC - autosave.scop is successfully saved to file 'appdata\savedgames\abc - autosave.scop'
  1908. collectgarbage before=24528140Kb
  1909. collectgarbage after=17930346Kb
  1910. function: 0xffbf20a0
  1911. function: 0xffd7a140
  1912. !!! CURRENT agr_smart_terrain_1_6_army_mechanic_stalker_squad - army !!!
  1913. --- SWITCHED agr_smart_terrain_1_6_army_mechanic_stalker_squad .. to trader ---
  1914. function: 0xffbf20a0
  1915. function: 0xffd7a140
  1916. !!! CURRENT agr_smart_terrain_1_6_army_trader_stalker_squad - army !!!
  1917. --- SWITCHED agr_smart_terrain_1_6_army_trader_stalker_squad .. to trader ---
  1918. function: 0xffbf20a0
  1919. function: 0xffd7a140
  1920. !!! CURRENT agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad - army !!!
  1921. --- SWITCHED agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad .. to trader ---
  1922. function: 0xffbf20a0
  1923. function: 0xffd7a140
  1924. !!! CURRENT bar_dolg_leader_squad - dolg !!!
  1925. --- SWITCHED bar_dolg_leader_squad .. to trader ---
  1926. function: 0xffbf20a0
  1927. function: 0xffd7a140
  1928. !!! CURRENT bar_dolg_general_petrenko_stalker_squad - dolg !!!
  1929. --- SWITCHED bar_dolg_general_petrenko_stalker_squad .. to trader ---
  1930. function: 0xffbf20a0
  1931. function: 0xffd7a140
  1932. !!! CURRENT bar_dolg_general_zoneguard_stalker_squad - dolg !!!
  1933. --- SWITCHED bar_dolg_general_zoneguard_stalker_squad .. to trader ---
  1934. function: 0xffbf20a0
  1935. function: 0xffd7a140
  1936. !!! CURRENT bar_arena_manager_squad - stalker !!!
  1937. --- SWITCHED bar_arena_manager_squad .. to trader ---
  1938. function: 0xffbf20a0
  1939. function: 0xffd7a140
  1940. !!! CURRENT bar_visitors_barman_stalker_trader_squad - stalker !!!
  1941. --- SWITCHED bar_visitors_barman_stalker_trader_squad .. to trader ---
  1942. function: 0xffbf20a0
  1943. function: 0xffd7a140
  1944. !!! CURRENT bar_visitors_cardan_tech_squad - stalker !!!
  1945. --- SWITCHED bar_visitors_cardan_tech_squad .. to trader ---
  1946. function: 0xffbf20a0
  1947. function: 0xffd7a140
  1948. !!! CURRENT bar_visitors_garik_stalker_guard_squad - stalker !!!
  1949. --- SWITCHED bar_visitors_garik_stalker_guard_squad .. to trader ---
  1950. function: 0xffbf20a0
  1951. function: 0xffd7a140
  1952. !!! CURRENT bar_visitors_zhorik_stalker_guard2_squad - stalker !!!
  1953. --- SWITCHED bar_visitors_zhorik_stalker_guard2_squad .. to trader ---
  1954. function: 0xffbf20a0
  1955. function: 0xffd7a140
  1956. !!! CURRENT bar_duty_security_squad_leader_squad - dolg !!!
  1957. --- SWITCHED bar_duty_security_squad_leader_squad .. to trader ---
  1958. function: 0xffbf20a0
  1959. function: 0xffd7a140
  1960. !!! CURRENT bar_zastava_2_commander_squad - dolg !!!
  1961. --- SWITCHED bar_zastava_2_commander_squad .. to trader ---
  1962. function: 0xffbf20a0
  1963. function: 0xffd7a140
  1964. !!! CURRENT bun_krovosos_nest_squad - monster !!!
  1965. --- SWITCHED bun_krovosos_nest_squad .. to trader ---
  1966. function: 0xffbf20a0
  1967. function: 0xffd7a140
  1968. !!! CURRENT cit_killers_merc_mechanic_stalker_squad - killer !!!
  1969. --- SWITCHED cit_killers_merc_mechanic_stalker_squad .. to trader ---
  1970. function: 0xffbf20a0
  1971. function: 0xffd7a140
  1972. !!! CURRENT cit_killers_merc_trader_stalker_squad - killer !!!
  1973. --- SWITCHED cit_killers_merc_trader_stalker_squad .. to trader ---
  1974. function: 0xffbf20a0
  1975. function: 0xffd7a140
  1976. !!! CURRENT esc_2_12_stalker_fanat_squad - stalker !!!
  1977. --- SWITCHED esc_2_12_stalker_fanat_squad .. to trader ---
  1978. function: 0xffbf20a0
  1979. function: 0xffd7a140
  1980. !!! CURRENT esc_2_12_stalker_nimble_squad - stalker !!!
  1981. --- SWITCHED esc_2_12_stalker_nimble_squad .. to trader ---
  1982. function: 0xffbf20a0
  1983. function: 0xffd7a140
  1984. !!! CURRENT esc_2_12_stalker_wolf_squad - stalker !!!
  1985. --- SWITCHED esc_2_12_stalker_wolf_squad .. to trader ---
  1986. function: 0xffbf20a0
  1987. function: 0xffd7a140
  1988. !!! CURRENT esc_smart_terrain_5_7_loner_mechanic_stalker_squad - stalker !!!
  1989. --- SWITCHED esc_smart_terrain_5_7_loner_mechanic_stalker_squad .. to trader ---
  1990. function: 0xffbf20a0
  1991. function: 0xffd7a140
  1992. !!! CURRENT jup_a12_bandit_chief_squad - bandit !!!
  1993. --- SWITCHED jup_a12_bandit_chief_squad .. to trader ---
  1994. function: 0xffbf20a0
  1995. function: 0xffd7a140
  1996. !!! CURRENT jup_a6_freedom_leader_squad - freedom !!!
  1997. --- SWITCHED jup_a6_freedom_leader_squad .. to trader ---
  1998. function: 0xffbf20a0
  1999. function: 0xffd7a140
  2000. !!! CURRENT jup_a6_freedom_trader_ashot_squad - freedom !!!
  2001. --- SWITCHED jup_a6_freedom_trader_ashot_squad .. to trader ---
  2002. function: 0xffbf20a0
  2003. function: 0xffd7a140
  2004. !!! CURRENT jup_a6_stalker_barmen_squad - stalker !!!
  2005. --- SWITCHED jup_a6_stalker_barmen_squad .. to trader ---
  2006. function: 0xffbf20a0
  2007. function: 0xffd7a140
  2008. !!! CURRENT jup_a6_stalker_medik_squad - stalker !!!
  2009. --- SWITCHED jup_a6_stalker_medik_squad .. to trader ---
  2010. function: 0xffbf20a0
  2011. function: 0xffd7a140
  2012. !!! CURRENT jup_b19_freedom_yar_squad - freedom !!!
  2013. --- SWITCHED jup_b19_freedom_yar_squad .. to trader ---
  2014. function: 0xffbf20a0
  2015. function: 0xffd7a140
  2016. !!! CURRENT jup_b25_alex_squad - stalker !!!
  2017. --- SWITCHED jup_b25_alex_squad .. to trader ---
  2018. function: 0xffbf20a0
  2019. function: 0xffd7a140
  2020. !!! CURRENT mar_base_owl_stalker_trader_squad - stalker !!!
  2021. --- SWITCHED mar_base_owl_stalker_trader_squad .. to trader ---
  2022. function: 0xffbf20a0
  2023. function: 0xffd7a140
  2024. !!! CURRENT mar_base_stalker_tech_squad - stalker !!!
  2025. --- SWITCHED mar_base_stalker_tech_squad .. to trader ---
  2026. function: 0xffbf20a0
  2027. function: 0xffd7a140
  2028. !!! CURRENT mar_doctor_squad - ecolog !!!
  2029. --- SWITCHED mar_doctor_squad .. to trader ---
  2030. function: 0xffbf20a0
  2031. function: 0xffd7a140
  2032. !!! CURRENT mar_smart_terrain_base_dog_doctor_squad - monster !!!
  2033. --- SWITCHED mar_smart_terrain_base_dog_doctor_squad .. to trader ---
  2034. function: 0xffbf20a0
  2035. function: 0xffd7a140
  2036. !!! CURRENT mar_smart_terrain_base_lager_squad - csky !!!
  2037. --- SWITCHED mar_smart_terrain_base_lager_squad .. to trader ---
  2038. function: 0xffbf20a0
  2039. function: 0xffd7a140
  2040. !!! CURRENT mar_smart_terrain_base_stalker_leader_marsh_squad - stalker !!!
  2041. --- SWITCHED mar_smart_terrain_base_stalker_leader_marsh_squad .. to trader ---
  2042. function: 0xffbf20a0
  2043. function: 0xffd7a140
  2044. !!! CURRENT mar_smart_terrain_doc_squad - ecolog !!!
  2045. --- SWITCHED mar_smart_terrain_doc_squad .. to trader ---
  2046. function: 0xffbf20a0
  2047. function: 0xffd7a140
  2048. !!! CURRENT mil_smart_terrain_7_10_freedom_trader_stalker_squad - freedom !!!
  2049. --- SWITCHED mil_smart_terrain_7_10_freedom_trader_stalker_squad .. to trader ---
  2050. function: 0xffbf20a0
  2051. function: 0xffd7a140
  2052. !!! CURRENT mil_smart_terrain_7_7_freedom_leader_stalker_squad - freedom !!!
  2053. --- SWITCHED mil_smart_terrain_7_7_freedom_leader_stalker_squad .. to trader ---
  2054. function: 0xffbf20a0
  2055. function: 0xffd7a140
  2056. !!! CURRENT mil_smart_terrain_7_7_freedom_mechanic_stalker_squad - freedom !!!
  2057. --- SWITCHED mil_smart_terrain_7_7_freedom_mechanic_stalker_squad .. to trader ---
  2058. function: 0xffbf20a0
  2059. function: 0xffd7a140
  2060. !!! CURRENT pri_monolith_monolith_mechanic_stalker_squad - monolith !!!
  2061. --- SWITCHED pri_monolith_monolith_mechanic_stalker_squad .. to trader ---
  2062. function: 0xffbf20a0
  2063. function: 0xffd7a140
  2064. !!! CURRENT pri_monolith_monolith_trader_stalker_squad - monolith !!!
  2065. --- SWITCHED pri_monolith_monolith_trader_stalker_squad .. to trader ---
  2066. function: 0xffbf20a0
  2067. function: 0xffd7a140
  2068. !!! CURRENT val_smart_terrain_7_3_bandit_mechanic_stalker_squad - bandit !!!
  2069. --- SWITCHED val_smart_terrain_7_3_bandit_mechanic_stalker_squad .. to trader ---
  2070. function: 0xffbf20a0
  2071. function: 0xffd7a140
  2072. !!! CURRENT val_smart_terrain_7_4_bandit_trader_stalker_squad - bandit !!!
  2073. --- SWITCHED val_smart_terrain_7_4_bandit_trader_stalker_squad .. to trader ---
  2074. function: 0xffbf20a0
  2075. function: 0xffd7a140
  2076. !!! CURRENT zat_b7_bandit_boss_sultan_squad - bandit !!!
  2077. --- SWITCHED zat_b7_bandit_boss_sultan_squad .. to trader ---
  2078. function: 0xffbf20a0
  2079. function: 0xffd7a140
  2080. !!! CURRENT zat_a2_stalker_mechanic_squad - stalker !!!
  2081. --- SWITCHED zat_a2_stalker_mechanic_squad .. to trader ---
  2082. function: 0xffbf20a0
  2083. function: 0xffd7a140
  2084. !!! CURRENT zat_b106_stalker_crab_squad - stalker !!!
  2085. --- SWITCHED zat_b106_stalker_crab_squad .. to trader ---
  2086. function: 0xffbf20a0
  2087. function: 0xffd7a140
  2088. !!! CURRENT zat_b106_stalker_gonta_squad - stalker !!!
  2089. --- SWITCHED zat_b106_stalker_gonta_squad .. to trader ---
  2090. function: 0xffbf20a0
  2091. function: 0xffd7a140
  2092. !!! CURRENT zat_b22_barmen - stalker !!!
  2093. --- SWITCHED zat_b22_barmen .. to trader ---
  2094. function: 0xffbf20a0
  2095. function: 0xffd7a140
  2096. !!! CURRENT zat_b22_medic - stalker !!!
  2097. --- SWITCHED zat_b22_medic .. to trader ---
  2098. function: 0xffbf20a0
  2099. function: 0xffd7a140
  2100. !!! CURRENT zat_b30_owl_stalker_trader_squad - stalker !!!
  2101. --- SWITCHED zat_b30_owl_stalker_trader_squad .. to trader ---
  2102. function: 0xffbf20a0
  2103. function: 0xffd7a140
  2104. !!! CURRENT zat_b7_stalkers_raiders - stalker !!!
  2105. --- SWITCHED zat_b7_stalkers_raiders .. to trader ---
  2106. - Disconnect
  2107. ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\weapons\nv_loop.ogg
  2108. - Destroying level
  2109. * 0.0 : [ 4] $null
  2110. * 0.0 : [ 1] $user$NVHHGGTex
  2111. * 0.0 : [ 5] $user$NVjitterTex
  2112. * 0.0 : [ 8] $user$Texture_color
  2113. * 0.0 : [ 1] $user$Texture_color_out
  2114. * 0.0 : [ 7] $user$Texture_obstacles
  2115. * 0.0 : [ 3] $user$Texture_obstvelocity
  2116. * 0.0 : [ 3] $user$Texture_pressure
  2117. * 0.0 : [ 2] $user$Texture_tempscalar
  2118. * 0.0 : [ 3] $user$Texture_tempvector
  2119. * 0.0 : [ 5] $user$Texture_velocity0
  2120. * 0.0 : [ 4] $user$Texture_velocity1
  2121. * 0.0 : [ 3] $user$accum
  2122. * 0.0 : [ 1] $user$accum_temp
  2123. * 0.0 : [ 7] $user$albedo
  2124. * 0.0 : [ 5] $user$bloom1
  2125. * 0.0 : [ 2] $user$bloom2
  2126. * 0.0 : [ 3] $user$cmap0
  2127. * 0.0 : [ 3] $user$cmap1
  2128. * 0.0 : [ 3] $user$edgeTex
  2129. * 0.0 : [ 2] $user$env_s0
  2130. * 0.0 : [ 2] $user$env_s1
  2131. * 0.0 : [ 5] $user$generic
  2132. * 0.0 : [ 6] $user$generic0
  2133. * 0.0 : [ 1] $user$generic0_r
  2134. * 0.0 : [ 4] $user$generic1
  2135. * 0.0 : [ 2] $user$generic1_r
  2136. * 0.0 : [ 2] $user$generic2
  2137. * 0.0 : [ 2] $user$half_depth
  2138. * 0.0 : [ 3] $user$jitter_0
  2139. * 0.0 : [ 2] $user$jitter_1
  2140. * 0.0 : [ 1] $user$jitter_2
  2141. * 0.0 : [ 1] $user$jitter_3
  2142. * 0.0 : [ 2] $user$jitter_4
  2143. * 0.0 : [ 1] $user$jitter_mipped
  2144. * 0.0 : [ 2] $user$lum_t64
  2145. * 0.0 : [ 3] $user$lum_t8
  2146. * 0.0 : [ 1] $user$luminance_0
  2147. * 0.0 : [ 1] $user$luminance_1
  2148. * 0.0 : [ 1] $user$luminance_2
  2149. * 0.0 : [ 1] $user$luminance_3
  2150. * 0.0 : [ 9] $user$material
  2151. * 0.0 : [ 1] $user$msaadepth
  2152. * 0.0 : [ 144] $user$position
  2153. * 0.0 : [ 3] $user$rayCastTex
  2154. * 0.0 : [ 6] $user$rayDataTex
  2155. * 0.0 : [ 2] $user$rayDataTexSmall
  2156. * 0.0 : [ 1] $user$sky0
  2157. * 0.0 : [ 1] $user$sky1
  2158. * 0.0 : [ 10] $user$smap_depth
  2159. * 0.0 : [ 2] $user$smap_depth_minmax
  2160. * 0.0 : [ 1] $user$smap_surf
  2161. * 0.0 : [ 11] $user$tonemap
  2162. * 0.0 : [ 2] $user$tonemap_src
  2163. * 0.1 : [ 1] map\map_l12u_control_monolith
  2164. * 0.2 : [ 1] wpn\wpn_addon_sil_9mm_bump#
  2165. * 0.2 : [ 1] wpn\wpn_6x4_bump#
  2166. * 0.2 : [ 1] wpn\wpn_beretta_bump#
  2167. * 0.2 : [ 1] wpn\wpn_binokl_bump#
  2168. * 0.4 : [ 1] map\map_nomap
  2169. * 1.5 : [ 2] glow\glow_rays
  2170. * 1.5 : [ 2] pfx\pfx_spark_01
  2171. * 1.5 : [ 2] pfx\pfx_spark_02
  2172. * 2.8 : [ 2] prop\prop_provod_02
  2173. * 2.8 : [ 2] pfx\pfx_step_blood
  2174. * 3.1 : [ 5] sky\sky_12_vibros_cube#small
  2175. * 3.1 : [ 26] sky\sky_13_cube#small
  2176. * 3.1 : [ 16] sky\sky_13_cube_night#small
  2177. * 3.1 : [ 12] sky\sky_13_vibros_cube#small
  2178. * 3.1 : [ 10] sky\sky_14_cube#small
  2179. * 3.1 : [ 4] sky\sky_17_clouds_cube#small
  2180. * 3.1 : [ 4] sky\sky_17_cube#small
  2181. * 3.1 : [ 8] sky\sky_18_cube#small
  2182. * 3.1 : [ 11] sky\sky_19_cube#small
  2183. * 3.1 : [ 4] sky\sky_1_clouds_cube#small
  2184. * 3.1 : [ 4] sky\sky_20_clouds_cube#small
  2185. * 3.1 : [ 4] sky\sky_20_cube#small
  2186. * 3.1 : [ 4] sky\sky_2_clouds_cube#small
  2187. * 3.1 : [ 4] sky\sky_2_cube#small
  2188. * 3.1 : [ 12] sky\sky_3_cube#small
  2189. * 3.1 : [ 3] sky\sky_4_cube#small
  2190. * 3.1 : [ 30] sky\sky_5_cube#small
  2191. * 3.1 : [ 7] sky\sky_6_cube#small
  2192. * 3.1 : [ 11] sky\sky_7_cube#small
  2193. * 3.1 : [ 8] sky\sky_8_cube#small
  2194. * 3.1 : [ 49] sky\sky_9_cube#small
  2195. * 4.1 : [ 2] fx\fx_flare1
  2196. * 4.1 : [ 1] fx\fx_flare2
  2197. * 4.1 : [ 1] fx\fx_flare3
  2198. * 4.1 : [ 2] pfx\pfx_flamefx_01
  2199. * 4.1 : [ 1] ui\cursor
  2200. * 5.5 : [ 1] fx\fx_rain
  2201. * 5.5 : [ 2] glow\glow_orange2
  2202. * 5.5 : [ 2] pfx\pfx_bubble
  2203. * 5.5 : [ 2] pfx\pfx_leaves_01
  2204. * 5.5 : [ 2] pfx\pfx_leaves_02
  2205. * 5.5 : [ 2] pfx\pfx_splash3
  2206. * 5.5 : [ 2] pfx\pfx_splash_02
  2207. * 5.5 : [ 2] pfx\pfx_synus
  2208. * 5.5 : [ 2] pfx\pfx_vehmetaldebris_01
  2209. * 5.5 : [ 1] wm\wm_bullet_asfalt_1
  2210. * 5.5 : [ 1] wm\wm_bullet_asfalt_2
  2211. * 5.5 : [ 1] wm\wm_bullet_asfalt_3
  2212. * 5.5 : [ 1] wm\wm_bullet_brick_1
  2213. * 5.5 : [ 1] wm\wm_bullet_brick_2
  2214. * 5.5 : [ 1] wm\wm_bullet_concrete
  2215. * 5.5 : [ 1] wm\wm_bullet_concrete_1
  2216. * 5.5 : [ 1] wm\wm_bullet_concrete_2
  2217. * 5.5 : [ 1] wm\wm_bullet_concrete_4
  2218. * 5.5 : [ 1] wm\wm_bullet_concrete_5
  2219. * 5.5 : [ 1] wm\wm_bullet_concrete_6
  2220. * 5.5 : [ 1] wm\wm_bullet_concrete_7
  2221. * 5.5 : [ 1] wm\wm_bullet_ground
  2222. * 5.5 : [ 1] wm\wm_bullet_ground_1
  2223. * 5.5 : [ 1] wm\wm_bullet_ground_2
  2224. * 5.5 : [ 1] wm\wm_bullet_metall_thik
  2225. * 5.5 : [ 1] wm\wm_bullet_metall_thik_1
  2226. * 5.5 : [ 1] wm\wm_bullet_metall_thik_2
  2227. * 5.5 : [ 1] wm\wm_bullet_metall_thik_3
  2228. * 5.5 : [ 1] wm\wm_bullet_metall_thin
  2229. * 5.5 : [ 1] wm\wm_bullet_metall_thin_1
  2230. * 5.5 : [ 1] wm\wm_bullet_metall_thin_2
  2231. * 5.5 : [ 1] wm\wm_bullet_metall_thin_3
  2232. * 5.5 : [ 1] wm\wm_bullet_metall_thin_4
  2233. * 5.5 : [ 1] wm\wm_bullet_wood
  2234. * 5.5 : [ 1] wm\wm_bullet_wood_1
  2235. * 5.5 : [ 1] wm\wm_bullet_wood_2
  2236. * 5.5 : [ 1] wm\wm_bullet_wood_3
  2237. * 5.5 : [ 1] wm\wm_bullet_wood_4
  2238. * 5.5 : [ 1] wm\wm_bullet_wood_5
  2239. * 5.5 : [ 1] wm\wm_bullet_wood_6
  2240. * 5.5 : [ 1] wm\wm_bullet_wood_7
  2241. * 5.5 : [ 1] wm\wm_bullet_wood_8
  2242. * 5.5 : [ 1] wm\wm_bullet_wood_9
  2243. * 6.1 : [ 14] sky\af1_cloudy\cloudy_1#small
  2244. * 6.1 : [ 40] sky\af1_cloudy\cloudy_2#small
  2245. * 6.1 : [ 18] sky\af1_cloudy\cloudy_3#small
  2246. * 6.1 : [ 14] sky\af1_cloudy\cloudy_5#small
  2247. * 6.1 : [ 6] sky\af3_blowout\blowout1#small
  2248. * 6.1 : [ 2] sky\af3_blowout\blowout1_1#small
  2249. * 6.1 : [ 1] sky\af3_blowout\blowout2#small
  2250. * 6.1 : [ 1] sky\af3_blowout\blowout2_night#small
  2251. * 6.1 : [ 1] sky\af3_blowout\blowout3#small
  2252. * 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
  2253. * 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
  2254. * 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
  2255. * 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
  2256. * 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
  2257. * 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
  2258. * 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
  2259. * 6.1 : [ 1] sky\af3_blowout\blowout4#small
  2260. * 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
  2261. * 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small
  2262. * 6.1 : [ 1] sky\af3_blowout\blowout4_night#small
  2263. * 6.1 : [ 1] sky\af3_blowout\blowout5#small
  2264. * 6.1 : [ 1] sky\af3_blowout\blowout5_night#small
  2265. * 6.1 : [ 7] sky\af3_blowout\blowout5psi#small
  2266. * 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small
  2267. * 6.1 : [ 1] sky\af3_blowout\blowout6#small
  2268. * 6.1 : [ 1] sky\af3_blowout\blowout6_night#small
  2269. * 6.1 : [ 3] sky\af3_blowout\blowout7#small
  2270. * 6.1 : [ 4] sky\af3_blowout\blowout7_night#small
  2271. * 6.1 : [ 12] sky\af3_clear\00-00-fm#small
  2272. * 6.1 : [ 8] sky\af3_clear\00-00-hm#small
  2273. * 6.1 : [ 25] sky\af3_clear\00-00-nm#small
  2274. * 6.1 : [ 12] sky\af3_clear\01-00-fm#small
  2275. * 6.1 : [ 8] sky\af3_clear\01-00-hm#small
  2276. * 6.1 : [ 37] sky\af3_clear\01-00-nm#small
  2277. * 6.1 : [ 12] sky\af3_clear\02-00-fm#small
  2278. * 6.1 : [ 8] sky\af3_clear\02-00-hm#small
  2279. * 6.1 : [ 25] sky\af3_clear\02-00-nm#small
  2280. * 6.1 : [ 12] sky\af3_clear\03-00-fm#small
  2281. * 6.1 : [ 8] sky\af3_clear\03-00-hm#small
  2282. * 6.1 : [ 12] sky\af3_clear\04-00-fm#small
  2283. * 6.1 : [ 8] sky\af3_clear\04-00-hm#small
  2284. * 6.1 : [ 12] sky\af3_clear\22-00-fm#small
  2285. * 6.1 : [ 8] sky\af3_clear\22-00-hm#small
  2286. * 6.1 : [ 12] sky\af3_clear\23-00-fm#small
  2287. * 6.1 : [ 8] sky\af3_clear\23-00-hm#small
  2288. * 6.1 : [ 11] sky\af3_foggy\06-00#small
  2289. * 6.1 : [ 12] sky\af3_foggy\07-00#small
  2290. * 6.1 : [ 19] sky\af3_foggy\09-00#small
  2291. * 6.1 : [ 41] sky\af3_foggy\10-00#small
  2292. * 6.1 : [ 10] sky\af3_foggy\11-00#small
  2293. * 6.1 : [ 11] sky\af3_foggy\12-00#small
  2294. * 6.1 : [ 27] sky\af3_foggy\13-00#small
  2295. * 6.1 : [ 11] sky\af3_foggy\14-00#small
  2296. * 6.1 : [ 19] sky\af3_foggy\15-00#small
  2297. * 6.1 : [ 19] sky\af3_foggy\16-00#small
  2298. * 6.1 : [ 11] sky\af3_foggy\17-00#small
  2299. * 6.1 : [ 19] sky\af3_foggy\18-00#small
  2300. * 6.1 : [ 11] sky\af3_foggy\19-00#small
  2301. * 6.1 : [ 22] sky\af3_foggy\20-00#small
  2302. * 6.1 : [ 12] sky\af3_partly\00-00-fm#small
  2303. * 6.1 : [ 8] sky\af3_partly\00-00-hm#small
  2304. * 6.1 : [ 25] sky\af3_partly\00-00-nm#small
  2305. * 6.1 : [ 12] sky\af3_partly\01-00-fm#small
  2306. * 6.1 : [ 8] sky\af3_partly\01-00-hm#small
  2307. * 6.1 : [ 38] sky\af3_partly\01-00-nm#small
  2308. * 6.1 : [ 12] sky\af3_partly\02-00-fm#small
  2309. * 6.1 : [ 8] sky\af3_partly\02-00-hm#small
  2310. * 6.1 : [ 24] sky\af3_partly\02-00-nm#small
  2311. * 6.1 : [ 12] sky\af3_partly\03-00-fm#small
  2312. * 6.1 : [ 8] sky\af3_partly\03-00-hm#small
  2313. * 6.1 : [ 12] sky\af3_partly\04-00-fm#small
  2314. * 6.1 : [ 8] sky\af3_partly\04-00-hm#small
  2315. * 6.1 : [ 12] sky\af3_partly\22-00-fm#small
  2316. * 6.1 : [ 8] sky\af3_partly\22-00-hm#small
  2317. * 6.1 : [ 12] sky\af3_partly\23-00-fm#small
  2318. * 6.1 : [ 8] sky\af3_partly\23-00-hm#small
  2319. * 8.1 : [ 2] pfx\pfx_flame_01
  2320. * 8.1 : [ 2] pfx\pfx_gologramma
  2321. * 8.1 : [ 2] pfx\r_pop\shells\fake_shells
  2322. * 10.8 : [ 2] amik\weapons\trace_01
  2323. * 10.8 : [ 2] pfx\pfx_concretedebris_01
  2324. * 16.1 : [ 2] internal\internal_fireTransferFunction
  2325. * 16.1 : [ 2] amik\weapons\flame\trace
  2326. * 16.1 : [ 2] amik\weapons\trace
  2327. * 16.1 : [ 2] fx\fx_gradient1
  2328. * 16.1 : [ 2] fx\fx_volumefog1
  2329. * 16.1 : [ 2] pfx\pfx_flame
  2330. * 16.1 : [ 2] pfx\pfx_flash_01
  2331. * 16.1 : [ 2] pfx\pfx_gradient
  2332. * 16.1 : [ 2] pfx\pfx_gradient1
  2333. * 16.1 : [ 1] ui\ui_font_hud_01
  2334. * 16.1 : [ 1] ui\ui_grid
  2335. * 21.5 : [ 1] fx\fx_rainsplash1
  2336. * 21.5 : [ 2] glow\glow_04
  2337. * 21.5 : [ 2] glow\glow_fire1
  2338. * 21.5 : [ 2] glow\glow_fire1_soc
  2339. * 21.5 : [ 2] pfx\pfx_anomaly_21
  2340. * 21.5 : [ 2] pfx\pfx_bloodsplash1
  2341. * 21.5 : [ 2] pfx\pfx_bubble_1
  2342. * 21.5 : [ 2] pfx\pfx_bubble_water
  2343. * 21.5 : [ 1] pfx\pfx_dist2
  2344. * 21.5 : [ 1] pfx\pfx_dist2inv
  2345. * 21.5 : [ 1] pfx\pfx_dist3
  2346. * 21.5 : [ 1] pfx\pfx_dist4
  2347. * 21.5 : [ 1] pfx\pfx_dist8
  2348. * 21.5 : [ 1] pfx\pfx_dist9
  2349. * 21.5 : [ 1] pfx\pfx_dist_teleport
  2350. * 21.5 : [ 1] pfx\pfx_distort_anomaly
  2351. * 21.5 : [ 2] pfx\pfx_distortion
  2352. * 21.5 : [ 2] pfx\pfx_flash_05
  2353. * 21.5 : [ 2] pfx\pfx_flash_07
  2354. * 21.5 : [ 2] pfx\pfx_specks
  2355. * 21.5 : [ 2] pfx\pfx_specks_poison
  2356. * 21.5 : [ 2] pfx\pfx_spikey_star
  2357. * 21.5 : [ 2] pfx\pfx_splash_01
  2358. * 21.5 : [ 2] pfx\pfx_stonedebris1
  2359. * 21.5 : [ 2] pfx\pfx_stonedebris2
  2360. * 21.5 : [ 2] pfx\pfx_vehglassdebris_01
  2361. * 21.5 : [ 2] pfx\pfx_water_wave
  2362. * 21.5 : [ 2] shoker_mod\explosions\firesmokeparticle
  2363. * 21.5 : [ 1] wm\wm_blood_drop_1
  2364. * 21.5 : [ 1] wm\wm_blood_drop_2
  2365. * 21.5 : [ 1] wm\wm_grenade
  2366. * 21.5 : [ 1] wm\wm_knife_dead
  2367. * 21.5 : [ 1] wm\wm_knife_horiz
  2368. * 21.5 : [ 1] wm\wm_knife_horiz_blood
  2369. * 21.5 : [ 1] wm\wm_knife_wood
  2370. * 21.5 : [ 1] wm\wm_knife_wood1
  2371. * 21.5 : [ 1] wm\wm_knife_wood2
  2372. * 21.5 : [ 1] wpn\wpn_bolt_bump
  2373. * 21.5 : [ 1] wpn\wpn_bolt_bump#
  2374. * 21.5 : [ 2] amik\weapons\flame\trail
  2375. * 24.1 : [ 33] sky\af3_clear\04-30#small
  2376. * 24.1 : [ 33] sky\af3_clear\05-00#small
  2377. * 24.1 : [ 33] sky\af3_clear\05-30#small
  2378. * 24.1 : [ 66] sky\af3_clear\06-00#small
  2379. * 24.1 : [ 33] sky\af3_clear\07-00#small
  2380. * 24.1 : [ 33] sky\af3_clear\08-00#small
  2381. * 24.1 : [ 33] sky\af3_clear\09-00#small
  2382. * 24.1 : [ 33] sky\af3_clear\10-00#small
  2383. * 24.1 : [ 33] sky\af3_clear\11-00#small
  2384. * 24.1 : [ 33] sky\af3_clear\12-00#small
  2385. * 24.1 : [ 33] sky\af3_clear\13-00#small
  2386. * 24.1 : [ 33] sky\af3_clear\14-00#small
  2387. * 24.1 : [ 33] sky\af3_clear\15-00#small
  2388. * 24.1 : [ 33] sky\af3_clear\16-00#small
  2389. * 24.1 : [ 33] sky\af3_clear\17-00#small
  2390. * 24.1 : [ 33] sky\af3_clear\18-00#small
  2391. * 24.1 : [ 33] sky\af3_clear\19-00#small
  2392. * 24.1 : [ 66] sky\af3_clear\20-00#small
  2393. * 24.1 : [ 33] sky\af3_clear\20-30#small
  2394. * 24.1 : [ 33] sky\af3_clear\21-00#small
  2395. * 24.1 : [ 33] sky\af3_clear\21-30#small
  2396. * 24.1 : [ 5] sky\af3_cloudy\05-00#small
  2397. * 24.1 : [ 10] sky\af3_cloudy\06-00#small
  2398. * 24.1 : [ 10] sky\af3_cloudy\07-00#small
  2399. * 24.1 : [ 18] sky\af3_cloudy\08-00#small
  2400. * 24.1 : [ 23] sky\af3_cloudy\09-00#small
  2401. * 24.1 : [ 11] sky\af3_cloudy\10-00#small
  2402. * 24.1 : [ 11] sky\af3_cloudy\11-00#small
  2403. * 24.1 : [ 18] sky\af3_cloudy\12-00#small
  2404. * 24.1 : [ 10] sky\af3_cloudy\13-00#small
  2405. * 24.1 : [ 36] sky\af3_cloudy\14-00#small
  2406. * 24.1 : [ 28] sky\af3_cloudy\15-00#small
  2407. * 24.1 : [ 10] sky\af3_cloudy\16-00#small
  2408. * 24.1 : [ 18] sky\af3_cloudy\17-00#small
  2409. * 24.1 : [ 20] sky\af3_cloudy\18-00#small
  2410. * 24.1 : [ 5] sky\af3_cloudy\19-00#small
  2411. * 24.1 : [ 10] sky\af3_cloudy\20-00#small
  2412. * 24.1 : [ 33] sky\af3_partly\04-30#small
  2413. * 24.1 : [ 33] sky\af3_partly\05-00#small
  2414. * 24.1 : [ 33] sky\af3_partly\05-30#small
  2415. * 24.1 : [ 66] sky\af3_partly\06-00#small
  2416. * 24.1 : [ 33] sky\af3_partly\07-00#small
  2417. * 24.1 : [ 33] sky\af3_partly\08-00#small
  2418. * 24.1 : [ 33] sky\af3_partly\09-00#small
  2419. * 24.1 : [ 33] sky\af3_partly\10-00#small
  2420. * 24.1 : [ 33] sky\af3_partly\11-00#small
  2421. * 24.1 : [ 33] sky\af3_partly\12-00#small
  2422. * 24.1 : [ 33] sky\af3_partly\13-00#small
  2423. * 24.1 : [ 33] sky\af3_partly\14-00#small
  2424. * 24.1 : [ 33] sky\af3_partly\15-00#small
  2425. * 24.1 : [ 33] sky\af3_partly\16-00#small
  2426. * 24.1 : [ 33] sky\af3_partly\17-00#small
  2427. * 24.1 : [ 33] sky\af3_partly\18-00#small
  2428. * 24.1 : [ 33] sky\af3_partly\19-00#small
  2429. * 24.1 : [ 66] sky\af3_partly\20-00#small
  2430. * 24.1 : [ 33] sky\af3_partly\20-30#small
  2431. * 24.1 : [ 33] sky\af3_partly\21-00#small
  2432. * 24.1 : [ 33] sky\af3_partly\21-30#small
  2433. * 24.1 : [ 26] sky\af3_rainy\07-00#small
  2434. * 24.1 : [ 30] sky\af3_rainy\09-00_19-00#small
  2435. * 24.1 : [ 58] sky\af3_rainy\13-00#small
  2436. * 24.1 : [ 24] sky\af3_rainy\15-00#small
  2437. * 24.1 : [ 31] sky\af3_rainy\15-00-2#small
  2438. * 24.1 : [ 44] sky\af3_rainy\16-00#small
  2439. * 24.1 : [ 32] sky\af3_rainy\20-00#small
  2440. * 32.1 : [ 1] fx\fx_lightning
  2441. * 32.1 : [ 2] fx\fx_noise
  2442. * 32.1 : [ 4] fx\fx_noise2
  2443. * 32.1 : [ 2] pfx\pfx_ani-smoke-01
  2444. * 32.1 : [ 2] pfx\pfx_cc_lighting_grad2
  2445. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  2446. * 33.0 : [ 1] ui\ui_ani_cursor
  2447. * 42.8 : [ 1] item\item_food
  2448. * 42.8 : [ 1] item\item_medkit
  2449. * 42.8 : [ 2] pfx\pfx_electrostatic
  2450. * 42.8 : [ 2] prop\prop_fake_bed_fireplace
  2451. * 42.8 : [ 1] lights\lights_cone_handing_lamp
  2452. * 42.8 : [ 2] pfx\pfx_smokepuffs2
  2453. * 42.8 : [ 2] pfx\pfx_sparks
  2454. * 42.8 : [ 1] wm\wm_knife_horiz_blood1
  2455. * 42.8 : [ 1] wm\wm_knife_horiz_metal
  2456. * 42.8 : [ 1] wm\wm_knife_horiz_ston
  2457. * 42.9 : [ 2] pfx\pfx_woodchips1
  2458. * 42.9 : [ 2] pfx\pfx_woodchips3
  2459. * 64.1 : [ 2] amik\weapons\flash_02
  2460. * 64.1 : [ 2] amik\weapons\flash_04
  2461. * 64.1 : [ 2] fx\fx_sun
  2462. * 64.1 : [ 1] fx\fx_sun_fog
  2463. * 64.1 : [ 1] fx\fx_sun_gradient
  2464. * 64.1 : [ 1] fx\fx_sun_halo
  2465. * 64.1 : [ 1] fx\fx_sun_morning
  2466. * 64.1 : [ 1] fx\fx_thunderbolts_gradient
  2467. * 64.1 : [ 1] fx\fx_thunderbolts_gradient_surge
  2468. * 64.1 : [ 2] pfx\pfx_anomaly_18
  2469. * 64.1 : [ 2] pfx\pfx_skinsplash1
  2470. * 64.1 : [ 1] ui\ui_font_console_02
  2471. * 64.1 : [ 1] ui\ui_font_hud_02
  2472. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  2473. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  2474. * 64.1 : [ 1] ui\ui_hud_grenade_mark
  2475. * 64.1 : [ 1] ui\ui_hud_hit_mark
  2476. * 85.5 : [ 2] act\act_controller_hit1
  2477. * 85.5 : [ 2] glow\glow_orange
  2478. * 85.5 : [ 2] glow\glow_orange_bright
  2479. * 85.5 : [ 2] glow\glow_white
  2480. * 85.5 : [ 2] glow\glow_yellow
  2481. * 85.5 : [ 3] lights\lights_spot01
  2482. * 85.5 : [ 2] pfx\pfx_anomaly_1
  2483. * 85.5 : [ 2] pfx\pfx_anomaly_16
  2484. * 85.5 : [ 2] pfx\pfx_anomaly_17
  2485. * 85.5 : [ 2] pfx\pfx_anomaly_19
  2486. * 85.5 : [ 2] pfx\pfx_anomaly_3
  2487. * 85.5 : [ 2] pfx\pfx_anomaly_4
  2488. * 85.5 : [ 2] pfx\pfx_anomaly_5
  2489. * 85.5 : [ 2] pfx\pfx_anomaly_6
  2490. * 85.5 : [ 2] pfx\pfx_anomaly_8
  2491. * 85.5 : [ 2] pfx\pfx_anomaly_88
  2492. * 85.5 : [ 2] pfx\pfx_anomaly_9
  2493. * 85.5 : [ 2] pfx\pfx_bloodsplash2
  2494. * 85.5 : [ 2] pfx\pfx_blurry_cloud
  2495. * 85.5 : [ 2] pfx\pfx_brick
  2496. * 85.5 : [ 2] pfx\pfx_light
  2497. * 85.5 : [ 2] pfx\pfx_light1
  2498. * 85.5 : [ 2] pfx\pfx_light3
  2499. * 85.5 : [ 2] pfx\pfx_light4
  2500. * 85.5 : [ 2] pfx\pfx_lightning_01
  2501. * 85.5 : [ 2] pfx\pfx_lightning_02
  2502. * 85.5 : [ 2] pfx\pfx_ligth_6
  2503. * 85.5 : [ 2] pfx\pfx_plasma
  2504. * 85.5 : [ 2] pfx\pfx_smoke_a
  2505. * 85.5 : [ 2] pfx\pfx_smoke_b
  2506. * 85.5 : [ 2] pfx\pfx_teleport
  2507. * 85.5 : [ 2] pfx\pfx_test_textures
  2508. * 85.5 : [ 1] wm\wm_blood_1
  2509. * 85.5 : [ 1] wm\wm_blood_10
  2510. * 85.5 : [ 1] wm\wm_blood_11
  2511. * 85.5 : [ 1] wm\wm_blood_1_1
  2512. * 85.5 : [ 1] wm\wm_blood_1_2
  2513. * 85.5 : [ 1] wm\wm_blood_1_3
  2514. * 85.5 : [ 1] wm\wm_blood_1_4
  2515. * 85.5 : [ 1] wm\wm_blood_1_5
  2516. * 85.5 : [ 1] wm\wm_blood_2
  2517. * 85.5 : [ 1] wm\wm_blood_3
  2518. * 85.5 : [ 1] wm\wm_blood_4
  2519. * 85.5 : [ 1] wm\wm_blood_5
  2520. * 85.5 : [ 1] wm\wm_blood_6
  2521. * 85.5 : [ 1] wm\wm_blood_7
  2522. * 85.5 : [ 1] wm\wm_blood_8
  2523. * 85.5 : [ 1] wm\wm_blood_9
  2524. * 85.5 : [ 1] wm\wm_blood_drop_3
  2525. * 85.5 : [ 1] wm\wm_blood_drop_4
  2526. * 85.5 : [ 1] wm\wm_bullet_glass01
  2527. * 85.5 : [ 1] wm\wm_bullet_glass02
  2528. * 85.5 : [ 1] wm\wm_bullet_glass03
  2529. * 85.5 : [ 1] wm\wm_bullet_glass04
  2530. * 85.5 : [ 1] wpn\wpn_bolt
  2531. * 128.1 : [ 1] act\act_arm_sviter_1
  2532. * 128.1 : [ 1] map\map_hospital
  2533. * 128.1 : [ 2] pfx\pfx_shells1
  2534. * 128.1 : [ 2] pfx\pfx_shells2
  2535. * 128.1 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
  2536. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  2537. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  2538. * 170.8 : [ 1] item\item_ustroystva
  2539. * 170.8 : [ 1] wpn\wpn_pfm1
  2540. * 170.8 : [ 1] map\map_l08u_brainlab
  2541. * 170.8 : [ 2] pfx\pfx_anomaly_2
  2542. * 170.8 : [ 2] pfx\pfx_anomaly_23
  2543. * 170.8 : [ 2] pfx\pfx_anomaly_2_green
  2544. * 170.8 : [ 2] pfx\pfx_anomaly_7
  2545. * 170.8 : [ 2] pfx\pfx_concretepuffs_01
  2546. * 170.8 : [ 1] pfx\pfx_lighting_stancia_01
  2547. * 170.8 : [ 1] pfx\pfx_lighting_stancia_02
  2548. * 170.8 : [ 2] pfx\pfx_smokepuffs1
  2549. * 170.8 : [ 2] shoker_mod\pfx\pfx_shells1
  2550. * 170.8 : [ 2] shoker_mod\pfx\pfx_shells2
  2551. * 256.1 : [ 1] act\act_arm_bandit
  2552. * 256.1 : [ 1] act\act_arm_csnovo
  2553. * 256.1 : [3082] sky\sky_oblaka
  2554. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  2555. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  2556. * 341.5 : [ 1] act\act_face_mask_03
  2557. * 341.5 : [ 1] act\act_faces_1_03
  2558. * 341.5 : [ 1] wpn\wpn_addon_sil_9mm
  2559. * 341.5 : [ 1] fx\fx_sun_rise
  2560. * 341.5 : [ 1] map\map_labx8
  2561. * 341.5 : [ 2] shoker_mod\explosions\explosion_smoke01
  2562. * 341.5 : [ 1] water\water_flowing_nmap
  2563. * 341.5 : [ 1] wpn\wpn_pfm1_bump
  2564. * 341.5 : [ 1] wpn\wpn_pfm1_bump#
  2565. * 341.5 : [ 1] wpn\wpn_upgrade_bump
  2566. * 341.5 : [ 1] wpn\wpn_upgrade_bump#
  2567. * 341.5 : [ 2] shoker_mod\pfx\pfx_smoke_1
  2568. * 512.1 : [ 1] act\act_arm_bandit_bump
  2569. * 512.1 : [ 1] act\act_arm_bandit_bump#
  2570. * 512.1 : [ 1] act\act_arm_novice_bump
  2571. * 512.1 : [ 1] act\act_arm_novice_bump#
  2572. * 512.1 : [ 1] intro\intro_fake_start_1
  2573. * 512.1 : [ 1] map\map_aes_1
  2574. * 512.1 : [ 1] map\map_aes_2
  2575. * 512.1 : [ 1] map\map_l04_darkvalley
  2576. * 512.1 : [ 1] map\map_l05_bar
  2577. * 512.1 : [ 1] map\map_l06_rostok
  2578. * 512.1 : [ 1] map\map_limansk
  2579. * 512.1 : [ 2] pfx\pfx_ani-fire01
  2580. * 512.1 : [ 2] pfx\pfx_cc_lightings
  2581. * 512.1 : [ 2] pfx\pfx_explotions_3
  2582. * 512.1 : [ 2] pfx\r_pop\shells\12ga
  2583. * 512.1 : [ 2] pfx\r_pop\shells\45acp
  2584. * 512.1 : [ 2] pfx\r_pop\shells\545x39
  2585. * 512.1 : [ 2] pfx\r_pop\shells\556x45
  2586. * 512.1 : [ 2] pfx\r_pop\shells\762x39
  2587. * 512.1 : [ 2] pfx\r_pop\shells\762x51
  2588. * 512.1 : [ 2] pfx\r_pop\shells\762x54
  2589. * 512.1 : [ 2] pfx\r_pop\shells\9x18
  2590. * 512.1 : [ 2] pfx\r_pop\shells\9x19
  2591. * 512.1 : [ 2] pfx\r_pop\shells\9x39
  2592. * 512.1 : [ 2] shoker_mod\pfx\pfx_shells3
  2593. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  2594. * 512.1 : [ 1] ui\ui_npc_unique_4
  2595. * 682.8 : [ 1] act\act_new_details_01
  2596. * 682.8 : [ 1] act\act_stalker_hero
  2597. * 682.8 : [ 1] act\act_stalker_nebo_rok1
  2598. * 682.8 : [ 1] act\act_stalker_neutral_1
  2599. * 682.8 : [ 1] wpn\wpn_ammo
  2600. * 682.8 : [ 1] wpn\wpn_binokl
  2601. * 682.8 : [ 1] act\act_face_mask_03_bump
  2602. * 682.8 : [ 1] act\act_face_mask_03_bump#
  2603. * 682.8 : [ 1] act\act_faces_1_03_bump
  2604. * 682.8 : [ 1] act\act_faces_1_03_bump#
  2605. * 682.8 : [ 1] wpn\wpn_addon_sil_9mm_bump
  2606. * 768.1 : [ 14] sky\af1_cloudy\cloudy_1
  2607. * 768.1 : [ 40] sky\af1_cloudy\cloudy_2
  2608. * 768.1 : [ 18] sky\af1_cloudy\cloudy_3
  2609. * 768.1 : [ 14] sky\af1_cloudy\cloudy_5
  2610. * 768.1 : [ 11] sky\af3_foggy\06-00
  2611. * 768.1 : [ 12] sky\af3_foggy\07-00
  2612. * 768.1 : [ 19] sky\af3_foggy\09-00
  2613. * 768.1 : [ 41] sky\af3_foggy\10-00
  2614. * 768.1 : [ 10] sky\af3_foggy\11-00
  2615. * 768.1 : [ 11] sky\af3_foggy\12-00
  2616. * 768.1 : [ 27] sky\af3_foggy\13-00
  2617. * 768.1 : [ 11] sky\af3_foggy\14-00
  2618. * 768.1 : [ 19] sky\af3_foggy\15-00
  2619. * 768.1 : [ 19] sky\af3_foggy\16-00
  2620. * 768.1 : [ 11] sky\af3_foggy\17-00
  2621. * 768.1 : [ 19] sky\af3_foggy\18-00
  2622. * 768.1 : [ 11] sky\af3_foggy\19-00
  2623. * 768.1 : [ 22] sky\af3_foggy\20-00
  2624. * 768.1 : [ 33] sky\af3_partly\07-00
  2625. * 768.1 : [ 5] sky\sky_12_vibros_cube
  2626. * 768.1 : [ 26] sky\sky_13_cube
  2627. * 768.1 : [ 16] sky\sky_13_cube_night
  2628. * 768.1 : [ 12] sky\sky_13_vibros_cube
  2629. * 768.1 : [ 10] sky\sky_14_cube
  2630. * 768.1 : [ 4] sky\sky_17_clouds_cube
  2631. * 768.1 : [ 4] sky\sky_17_cube
  2632. * 768.1 : [ 8] sky\sky_18_cube
  2633. * 768.1 : [ 11] sky\sky_19_cube
  2634. * 768.1 : [ 4] sky\sky_1_clouds_cube
  2635. * 768.1 : [ 4] sky\sky_20_clouds_cube
  2636. * 768.1 : [ 4] sky\sky_20_cube
  2637. * 768.1 : [ 4] sky\sky_2_clouds_cube
  2638. * 768.1 : [ 4] sky\sky_2_cube
  2639. * 768.1 : [ 12] sky\sky_3_cube
  2640. * 768.1 : [ 3] sky\sky_4_cube
  2641. * 768.1 : [ 30] sky\sky_5_cube
  2642. * 768.1 : [ 7] sky\sky_6_cube
  2643. * 768.1 : [ 11] sky\sky_7_cube
  2644. * 768.1 : [ 8] sky\sky_8_cube
  2645. * 768.1 : [ 49] sky\sky_9_cube
  2646. * 1024.1 : [ 1] act\act_arm_sviter_1_bump
  2647. * 1024.1 : [ 1] act\act_arm_sviter_1_bump#
  2648. * 1024.1 : [ 1] fx\fx_moon_halo_phase_1
  2649. * 1024.1 : [ 1] fx\fx_moon_halo_phase_2
  2650. * 1024.1 : [ 1] fx\fx_moon_halo_phase_3
  2651. * 1024.1 : [ 1] fx\fx_moon_halo_phase_4
  2652. * 1024.1 : [ 1] fx\fx_moon_halo_phase_5
  2653. * 1024.1 : [ 1] fx\fx_moon_halo_phase_6
  2654. * 1024.1 : [ 1] fx\fx_moon_halo_phase_7
  2655. * 1024.1 : [ 1] fx\fx_moon_phase_1
  2656. * 1024.1 : [ 1] fx\fx_moon_phase_2
  2657. * 1024.1 : [ 1] fx\fx_moon_phase_3
  2658. * 1024.1 : [ 1] fx\fx_moon_phase_4
  2659. * 1024.1 : [ 1] fx\fx_moon_phase_5
  2660. * 1024.1 : [ 1] fx\fx_moon_phase_6
  2661. * 1024.1 : [ 1] fx\fx_moon_phase_7
  2662. * 1024.1 : [ 1] map\map_agroprom
  2663. * 1024.1 : [ 1] map\map_garbage
  2664. * 1024.1 : [ 1] map\map_k01_darkscape
  2665. * 1024.1 : [ 1] map\map_l03u_agr_underground
  2666. * 1024.1 : [ 1] map\map_l08_yantar
  2667. * 1024.1 : [ 1] map\map_l09_deadcity
  2668. * 1024.1 : [ 1] map\map_l10_radar
  2669. * 1024.1 : [ 1] map\map_l11_pripyat
  2670. * 1024.1 : [ 1] map\map_l13_generators
  2671. * 1024.1 : [ 1] map\map_red_forest
  2672. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02
  2673. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02-b-a
  2674. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02a
  2675. * 1024.1 : [ 2] pfx\pfx_explotions_2
  2676. * 1024.1 : [ 2] pfx\pfx_explotions_4
  2677. * 1024.1 : [ 2] pfx\pfx_explotions_smoke
  2678. * 1024.1 : [ 2] shoker_mod\explosions\final_expl
  2679. * 1024.1 : [ 1] ui\ui_actor_achivments
  2680. * 1024.1 : [ 1] ui\ui_actor_dialog_screen
  2681. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  2682. * 1024.1 : [ 1] ui\ui_actor_loadgame_screen
  2683. * 1024.1 : [ 1] ui\ui_actor_menu
  2684. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  2685. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  2686. * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
  2687. * 1024.1 : [ 1] ui\ui_actor_pda
  2688. * 1024.1 : [ 1] ui\ui_actor_sleep_screen
  2689. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
  2690. * 1024.1 : [ 1] ui\ui_common
  2691. * 1024.1 : [ 1] ui\ui_hud
  2692. * 1024.1 : [ 1] ui\ui_ingame2_common
  2693. * 1024.1 : [ 1] ui\ui_pda2
  2694. * 1024.1 : [ 1] ui\ui_pda2_noice
  2695. * 1024.1 : [ 1] wpn\wpn_crosshair_1p29
  2696. * 1024.1 : [ 1] wpn\wpn_crosshair_bino
  2697. * 1139.2 : [ 1] map\map_k02_trucks_cemetery
  2698. * 1170.5 : [ 1] water\water_SBumpVolume
  2699. * 1241.3 : [ 1] water\water_normal
  2700. * 1365.5 : [ 1] act\act_newdetail_bump
  2701. * 1365.5 : [ 1] act\act_newdetail_bump#
  2702. * 1365.5 : [ 3] act\act_stalker_hero_bump
  2703. * 1365.5 : [ 3] act\act_stalker_hero_bump#
  2704. * 1365.5 : [ 1] act\act_stalker_nebo_1_bump
  2705. * 1365.5 : [ 1] act\act_stalker_nebo_1_bump#
  2706. * 1365.5 : [ 2] fx\fx_gradient
  2707. * 1365.5 : [ 1] map\map_fake_start
  2708. * 1365.5 : [ 1] map\map_jupiter_underground
  2709. * 1365.5 : [ 1] map\map_l04u_labx18
  2710. * 1365.5 : [ 1] map\map_l07_military
  2711. * 1365.5 : [ 1] wpn\wpn_binokl_bump
  2712. * 1365.5 : [ 2] wpn\wpn_upgrade
  2713. * 2048.1 : [ 1] map\map_escape
  2714. * 2048.1 : [ 1] ui\ui_global_map
  2715. * 2730.8 : [ 1] act\act_stalker_nebo_1
  2716. * 2730.8 : [ 1] wpn\wpn_beretta
  2717. * 2730.8 : [ 1] wpn\wpn_knife
  2718. * 3072.1 : [ 6] sky\af3_blowout\blowout1
  2719. * 3072.1 : [ 2] sky\af3_blowout\blowout1_1
  2720. * 3072.1 : [ 1] sky\af3_blowout\blowout2
  2721. * 3072.1 : [ 1] sky\af3_blowout\blowout2_night
  2722. * 3072.1 : [ 1] sky\af3_blowout\blowout3
  2723. * 3072.1 : [ 2] sky\af3_blowout\blowout3_1
  2724. * 3072.1 : [ 2] sky\af3_blowout\blowout3_1_night
  2725. * 3072.1 : [ 2] sky\af3_blowout\blowout3_2
  2726. * 3072.1 : [ 2] sky\af3_blowout\blowout3_2_night
  2727. * 3072.1 : [ 2] sky\af3_blowout\blowout3_3
  2728. * 3072.1 : [ 2] sky\af3_blowout\blowout3_3_night
  2729. * 3072.1 : [ 1] sky\af3_blowout\blowout3_night
  2730. * 3072.1 : [ 1] sky\af3_blowout\blowout4
  2731. * 3072.1 : [ 3] sky\af3_blowout\blowout4_1
  2732. * 3072.1 : [ 3] sky\af3_blowout\blowout4_1_night
  2733. * 3072.1 : [ 1] sky\af3_blowout\blowout4_night
  2734. * 3072.1 : [ 1] sky\af3_blowout\blowout5
  2735. * 3072.1 : [ 1] sky\af3_blowout\blowout5_night
  2736. * 3072.1 : [ 7] sky\af3_blowout\blowout5psi
  2737. * 3072.1 : [ 7] sky\af3_blowout\blowout5psi_night
  2738. * 3072.1 : [ 1] sky\af3_blowout\blowout6
  2739. * 3072.1 : [ 1] sky\af3_blowout\blowout6_night
  2740. * 3072.1 : [ 3] sky\af3_blowout\blowout7
  2741. * 3072.1 : [ 4] sky\af3_blowout\blowout7_night
  2742. * 3072.1 : [ 12] sky\af3_clear\00-00-fm
  2743. * 3072.1 : [ 8] sky\af3_clear\00-00-hm
  2744. * 3072.1 : [ 25] sky\af3_clear\00-00-nm
  2745. * 3072.1 : [ 12] sky\af3_clear\01-00-fm
  2746. * 3072.1 : [ 8] sky\af3_clear\01-00-hm
  2747. * 3072.1 : [ 37] sky\af3_clear\01-00-nm
  2748. * 3072.1 : [ 12] sky\af3_clear\02-00-fm
  2749. * 3072.1 : [ 8] sky\af3_clear\02-00-hm
  2750. * 3072.1 : [ 25] sky\af3_clear\02-00-nm
  2751. * 3072.1 : [ 12] sky\af3_clear\03-00-fm
  2752. * 3072.1 : [ 8] sky\af3_clear\03-00-hm
  2753. * 3072.1 : [ 12] sky\af3_clear\04-00-fm
  2754. * 3072.1 : [ 8] sky\af3_clear\04-00-hm
  2755. * 3072.1 : [ 33] sky\af3_clear\04-30
  2756. * 3072.1 : [ 33] sky\af3_clear\05-00
  2757. * 3072.1 : [ 33] sky\af3_clear\05-30
  2758. * 3072.1 : [ 66] sky\af3_clear\06-00
  2759. * 3072.1 : [ 33] sky\af3_clear\07-00
  2760. * 3072.1 : [ 33] sky\af3_clear\08-00
  2761. * 3072.1 : [ 33] sky\af3_clear\09-00
  2762. * 3072.1 : [ 33] sky\af3_clear\10-00
  2763. * 3072.1 : [ 33] sky\af3_clear\11-00
  2764. * 3072.1 : [ 33] sky\af3_clear\12-00
  2765. * 3072.1 : [ 33] sky\af3_clear\13-00
  2766. * 3072.1 : [ 33] sky\af3_clear\14-00
  2767. * 3072.1 : [ 33] sky\af3_clear\15-00
  2768. * 3072.1 : [ 33] sky\af3_clear\16-00
  2769. * 3072.1 : [ 33] sky\af3_clear\17-00
  2770. * 3072.1 : [ 33] sky\af3_clear\18-00
  2771. * 3072.1 : [ 33] sky\af3_clear\19-00
  2772. * 3072.1 : [ 66] sky\af3_clear\20-00
  2773. * 3072.1 : [ 33] sky\af3_clear\20-30
  2774. * 3072.1 : [ 33] sky\af3_clear\21-00
  2775. * 3072.1 : [ 33] sky\af3_clear\21-30
  2776. * 3072.1 : [ 12] sky\af3_clear\22-00-fm
  2777. * 3072.1 : [ 8] sky\af3_clear\22-00-hm
  2778. * 3072.1 : [ 12] sky\af3_clear\23-00-fm
  2779. * 3072.1 : [ 8] sky\af3_clear\23-00-hm
  2780. * 3072.1 : [ 5] sky\af3_cloudy\05-00
  2781. * 3072.1 : [ 10] sky\af3_cloudy\06-00
  2782. * 3072.1 : [ 10] sky\af3_cloudy\07-00
  2783. * 3072.1 : [ 18] sky\af3_cloudy\08-00
  2784. * 3072.1 : [ 23] sky\af3_cloudy\09-00
  2785. * 3072.1 : [ 11] sky\af3_cloudy\10-00
  2786. * 3072.1 : [ 11] sky\af3_cloudy\11-00
  2787. * 3072.1 : [ 18] sky\af3_cloudy\12-00
  2788. * 3072.1 : [ 10] sky\af3_cloudy\13-00
  2789. * 3072.1 : [ 36] sky\af3_cloudy\14-00
  2790. * 3072.1 : [ 28] sky\af3_cloudy\15-00
  2791. * 3072.1 : [ 10] sky\af3_cloudy\16-00
  2792. * 3072.1 : [ 18] sky\af3_cloudy\17-00
  2793. * 3072.1 : [ 20] sky\af3_cloudy\18-00
  2794. * 3072.1 : [ 5] sky\af3_cloudy\19-00
  2795. * 3072.1 : [ 10] sky\af3_cloudy\20-00
  2796. * 3072.1 : [ 12] sky\af3_partly\00-00-fm
  2797. * 3072.1 : [ 8] sky\af3_partly\00-00-hm
  2798. * 3072.1 : [ 25] sky\af3_partly\00-00-nm
  2799. * 3072.1 : [ 12] sky\af3_partly\01-00-fm
  2800. * 3072.1 : [ 8] sky\af3_partly\01-00-hm
  2801. * 3072.1 : [ 38] sky\af3_partly\01-00-nm
  2802. * 3072.1 : [ 12] sky\af3_partly\02-00-fm
  2803. * 3072.1 : [ 8] sky\af3_partly\02-00-hm
  2804. * 3072.1 : [ 24] sky\af3_partly\02-00-nm
  2805. * 3072.1 : [ 12] sky\af3_partly\03-00-fm
  2806. * 3072.1 : [ 8] sky\af3_partly\03-00-hm
  2807. * 3072.1 : [ 12] sky\af3_partly\04-00-fm
  2808. * 3072.1 : [ 8] sky\af3_partly\04-00-hm
  2809. * 3072.1 : [ 33] sky\af3_partly\04-30
  2810. * 3072.1 : [ 33] sky\af3_partly\05-00
  2811. * 3072.1 : [ 33] sky\af3_partly\05-30
  2812. * 3072.1 : [ 66] sky\af3_partly\06-00
  2813. * 3072.1 : [ 33] sky\af3_partly\08-00
  2814. * 3072.1 : [ 33] sky\af3_partly\09-00
  2815. * 3072.1 : [ 33] sky\af3_partly\10-00
  2816. * 3072.1 : [ 33] sky\af3_partly\11-00
  2817. * 3072.1 : [ 33] sky\af3_partly\12-00
  2818. * 3072.1 : [ 33] sky\af3_partly\13-00
  2819. * 3072.1 : [ 33] sky\af3_partly\14-00
  2820. * 3072.1 : [ 33] sky\af3_partly\15-00
  2821. * 3072.1 : [ 33] sky\af3_partly\16-00
  2822. * 3072.1 : [ 33] sky\af3_partly\17-00
  2823. * 3072.1 : [ 33] sky\af3_partly\18-00
  2824. * 3072.1 : [ 33] sky\af3_partly\19-00
  2825. * 3072.1 : [ 66] sky\af3_partly\20-00
  2826. * 3072.1 : [ 33] sky\af3_partly\20-30
  2827. * 3072.1 : [ 33] sky\af3_partly\21-00
  2828. * 3072.1 : [ 33] sky\af3_partly\21-30
  2829. * 3072.1 : [ 12] sky\af3_partly\22-00-fm
  2830. * 3072.1 : [ 8] sky\af3_partly\22-00-hm
  2831. * 3072.1 : [ 12] sky\af3_partly\23-00-fm
  2832. * 3072.1 : [ 8] sky\af3_partly\23-00-hm
  2833. * 3072.1 : [ 26] sky\af3_rainy\07-00
  2834. * 3072.1 : [ 30] sky\af3_rainy\09-00_19-00
  2835. * 3072.1 : [ 58] sky\af3_rainy\13-00
  2836. * 3072.1 : [ 24] sky\af3_rainy\15-00
  2837. * 3072.1 : [ 31] sky\af3_rainy\15-00-2
  2838. * 3072.1 : [ 44] sky\af3_rainy\16-00
  2839. * 3072.1 : [ 32] sky\af3_rainy\20-00
  2840. * 4096.1 : [ 1] map\map_jupiter
  2841. * 4096.1 : [ 1] map\map_marsh
  2842. * 4096.1 : [ 1] map\map_pripyat
  2843. * 4096.1 : [ 1] map\map_zaton
  2844. * 4096.1 : [ 1] ui\ui_actor_portrets
  2845. * 5461.5 : [ 1] wpn\wpn_6x4_bump
  2846. * 5461.5 : [ 1] wpn\wpn_beretta_bump
  2847. * 8192.1 : [ 1] ui\ui_icon_equipment
  2848. * [ D3D ]: textures[570757 K]
  2849. * 0.0 : [ 4] $null
  2850. * 0.0 : [ 1] $user$NVHHGGTex
  2851. * 0.0 : [ 5] $user$NVjitterTex
  2852. * 0.0 : [ 8] $user$Texture_color
  2853. * 0.0 : [ 1] $user$Texture_color_out
  2854. * 0.0 : [ 7] $user$Texture_obstacles
  2855. * 0.0 : [ 3] $user$Texture_obstvelocity
  2856. * 0.0 : [ 3] $user$Texture_pressure
  2857. * 0.0 : [ 2] $user$Texture_tempscalar
  2858. * 0.0 : [ 3] $user$Texture_tempvector
  2859. * 0.0 : [ 5] $user$Texture_velocity0
  2860. * 0.0 : [ 4] $user$Texture_velocity1
  2861. * 0.0 : [ 3] $user$accum
  2862. * 0.0 : [ 1] $user$accum_temp
  2863. * 0.0 : [ 7] $user$albedo
  2864. * 0.0 : [ 5] $user$bloom1
  2865. * 0.0 : [ 2] $user$bloom2
  2866. * 0.0 : [ 3] $user$cmap0
  2867. * 0.0 : [ 3] $user$cmap1
  2868. * 0.0 : [ 3] $user$edgeTex
  2869. * 0.0 : [ 2] $user$env_s0
  2870. * 0.0 : [ 2] $user$env_s1
  2871. * 0.0 : [ 5] $user$generic
  2872. * 0.0 : [ 6] $user$generic0
  2873. * 0.0 : [ 1] $user$generic0_r
  2874. * 0.0 : [ 4] $user$generic1
  2875. * 0.0 : [ 2] $user$generic1_r
  2876. * 0.0 : [ 2] $user$generic2
  2877. * 0.0 : [ 2] $user$half_depth
  2878. * 0.0 : [ 3] $user$jitter_0
  2879. * 0.0 : [ 2] $user$jitter_1
  2880. * 0.0 : [ 1] $user$jitter_2
  2881. * 0.0 : [ 1] $user$jitter_3
  2882. * 0.0 : [ 2] $user$jitter_4
  2883. * 0.0 : [ 1] $user$jitter_mipped
  2884. * 0.0 : [ 2] $user$lum_t64
  2885. * 0.0 : [ 3] $user$lum_t8
  2886. * 0.0 : [ 1] $user$luminance_0
  2887. * 0.0 : [ 1] $user$luminance_1
  2888. * 0.0 : [ 1] $user$luminance_2
  2889. * 0.0 : [ 1] $user$luminance_3
  2890. * 0.0 : [ 9] $user$material
  2891. * 0.0 : [ 1] $user$msaadepth
  2892. * 0.0 : [ 144] $user$position
  2893. * 0.0 : [ 3] $user$rayCastTex
  2894. * 0.0 : [ 6] $user$rayDataTex
  2895. * 0.0 : [ 2] $user$rayDataTexSmall
  2896. * 0.0 : [ 1] $user$sky0
  2897. * 0.0 : [ 1] $user$sky1
  2898. * 0.0 : [ 10] $user$smap_depth
  2899. * 0.0 : [ 2] $user$smap_depth_minmax
  2900. * 0.0 : [ 1] $user$smap_surf
  2901. * 0.0 : [ 11] $user$tonemap
  2902. * 0.0 : [ 2] $user$tonemap_src
  2903. * 0.2 : [ 1] wpn\wpn_addon_sil_9mm_bump#
  2904. * 0.2 : [ 1] wpn\wpn_6x4_bump#
  2905. * 0.2 : [ 1] wpn\wpn_beretta_bump#
  2906. * 0.2 : [ 1] wpn\wpn_binokl_bump#
  2907. * 1.5 : [ 2] glow\glow_rays
  2908. * 1.5 : [ 2] pfx\pfx_spark_01
  2909. * 1.5 : [ 2] pfx\pfx_spark_02
  2910. * 2.8 : [ 2] prop\prop_provod_02
  2911. * 2.8 : [ 2] pfx\pfx_step_blood
  2912. * 3.1 : [ 5] sky\sky_12_vibros_cube#small
  2913. * 3.1 : [ 26] sky\sky_13_cube#small
  2914. * 3.1 : [ 16] sky\sky_13_cube_night#small
  2915. * 3.1 : [ 12] sky\sky_13_vibros_cube#small
  2916. * 3.1 : [ 10] sky\sky_14_cube#small
  2917. * 3.1 : [ 4] sky\sky_17_clouds_cube#small
  2918. * 3.1 : [ 4] sky\sky_17_cube#small
  2919. * 3.1 : [ 8] sky\sky_18_cube#small
  2920. * 3.1 : [ 11] sky\sky_19_cube#small
  2921. * 3.1 : [ 4] sky\sky_1_clouds_cube#small
  2922. * 3.1 : [ 4] sky\sky_20_clouds_cube#small
  2923. * 3.1 : [ 4] sky\sky_20_cube#small
  2924. * 3.1 : [ 4] sky\sky_2_clouds_cube#small
  2925. * 3.1 : [ 4] sky\sky_2_cube#small
  2926. * 3.1 : [ 12] sky\sky_3_cube#small
  2927. * 3.1 : [ 3] sky\sky_4_cube#small
  2928. * 3.1 : [ 30] sky\sky_5_cube#small
  2929. * 3.1 : [ 7] sky\sky_6_cube#small
  2930. * 3.1 : [ 11] sky\sky_7_cube#small
  2931. * 3.1 : [ 8] sky\sky_8_cube#small
  2932. * 3.1 : [ 49] sky\sky_9_cube#small
  2933. * 4.1 : [ 2] fx\fx_flare1
  2934. * 4.1 : [ 1] fx\fx_flare2
  2935. * 4.1 : [ 1] fx\fx_flare3
  2936. * 4.1 : [ 2] pfx\pfx_flamefx_01
  2937. * 5.5 : [ 1] fx\fx_rain
  2938. * 5.5 : [ 2] glow\glow_orange2
  2939. * 5.5 : [ 2] pfx\pfx_bubble
  2940. * 5.5 : [ 2] pfx\pfx_leaves_01
  2941. * 5.5 : [ 2] pfx\pfx_leaves_02
  2942. * 5.5 : [ 2] pfx\pfx_splash3
  2943. * 5.5 : [ 2] pfx\pfx_splash_02
  2944. * 5.5 : [ 2] pfx\pfx_synus
  2945. * 5.5 : [ 2] pfx\pfx_vehmetaldebris_01
  2946. * 5.5 : [ 1] wm\wm_bullet_asfalt_1
  2947. * 5.5 : [ 1] wm\wm_bullet_asfalt_2
  2948. * 5.5 : [ 1] wm\wm_bullet_asfalt_3
  2949. * 5.5 : [ 1] wm\wm_bullet_brick_1
  2950. * 5.5 : [ 1] wm\wm_bullet_brick_2
  2951. * 5.5 : [ 1] wm\wm_bullet_concrete
  2952. * 5.5 : [ 1] wm\wm_bullet_concrete_1
  2953. * 5.5 : [ 1] wm\wm_bullet_concrete_2
  2954. * 5.5 : [ 1] wm\wm_bullet_concrete_4
  2955. * 5.5 : [ 1] wm\wm_bullet_concrete_5
  2956. * 5.5 : [ 1] wm\wm_bullet_concrete_6
  2957. * 5.5 : [ 1] wm\wm_bullet_concrete_7
  2958. * 5.5 : [ 1] wm\wm_bullet_ground
  2959. * 5.5 : [ 1] wm\wm_bullet_ground_1
  2960. * 5.5 : [ 1] wm\wm_bullet_ground_2
  2961. * 5.5 : [ 1] wm\wm_bullet_metall_thik
  2962. * 5.5 : [ 1] wm\wm_bullet_metall_thik_1
  2963. * 5.5 : [ 1] wm\wm_bullet_metall_thik_2
  2964. * 5.5 : [ 1] wm\wm_bullet_metall_thik_3
  2965. * 5.5 : [ 1] wm\wm_bullet_metall_thin
  2966. * 5.5 : [ 1] wm\wm_bullet_metall_thin_1
  2967. * 5.5 : [ 1] wm\wm_bullet_metall_thin_2
  2968. * 5.5 : [ 1] wm\wm_bullet_metall_thin_3
  2969. * 5.5 : [ 1] wm\wm_bullet_metall_thin_4
  2970. * 5.5 : [ 1] wm\wm_bullet_wood
  2971. * 5.5 : [ 1] wm\wm_bullet_wood_1
  2972. * 5.5 : [ 1] wm\wm_bullet_wood_2
  2973. * 5.5 : [ 1] wm\wm_bullet_wood_3
  2974. * 5.5 : [ 1] wm\wm_bullet_wood_4
  2975. * 5.5 : [ 1] wm\wm_bullet_wood_5
  2976. * 5.5 : [ 1] wm\wm_bullet_wood_6
  2977. * 5.5 : [ 1] wm\wm_bullet_wood_7
  2978. * 5.5 : [ 1] wm\wm_bullet_wood_8
  2979. * 5.5 : [ 1] wm\wm_bullet_wood_9
  2980. * 6.1 : [ 14] sky\af1_cloudy\cloudy_1#small
  2981. * 6.1 : [ 40] sky\af1_cloudy\cloudy_2#small
  2982. * 6.1 : [ 18] sky\af1_cloudy\cloudy_3#small
  2983. * 6.1 : [ 14] sky\af1_cloudy\cloudy_5#small
  2984. * 6.1 : [ 6] sky\af3_blowout\blowout1#small
  2985. * 6.1 : [ 2] sky\af3_blowout\blowout1_1#small
  2986. * 6.1 : [ 1] sky\af3_blowout\blowout2#small
  2987. * 6.1 : [ 1] sky\af3_blowout\blowout2_night#small
  2988. * 6.1 : [ 1] sky\af3_blowout\blowout3#small
  2989. * 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
  2990. * 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
  2991. * 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
  2992. * 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
  2993. * 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
  2994. * 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
  2995. * 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
  2996. * 6.1 : [ 1] sky\af3_blowout\blowout4#small
  2997. * 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
  2998. * 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small
  2999. * 6.1 : [ 1] sky\af3_blowout\blowout4_night#small
  3000. * 6.1 : [ 1] sky\af3_blowout\blowout5#small
  3001. * 6.1 : [ 1] sky\af3_blowout\blowout5_night#small
  3002. * 6.1 : [ 7] sky\af3_blowout\blowout5psi#small
  3003. * 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small
  3004. * 6.1 : [ 1] sky\af3_blowout\blowout6#small
  3005. * 6.1 : [ 1] sky\af3_blowout\blowout6_night#small
  3006. * 6.1 : [ 3] sky\af3_blowout\blowout7#small
  3007. * 6.1 : [ 4] sky\af3_blowout\blowout7_night#small
  3008. * 6.1 : [ 12] sky\af3_clear\00-00-fm#small
  3009. * 6.1 : [ 8] sky\af3_clear\00-00-hm#small
  3010. * 6.1 : [ 25] sky\af3_clear\00-00-nm#small
  3011. * 6.1 : [ 12] sky\af3_clear\01-00-fm#small
  3012. * 6.1 : [ 8] sky\af3_clear\01-00-hm#small
  3013. * 6.1 : [ 37] sky\af3_clear\01-00-nm#small
  3014. * 6.1 : [ 12] sky\af3_clear\02-00-fm#small
  3015. * 6.1 : [ 8] sky\af3_clear\02-00-hm#small
  3016. * 6.1 : [ 25] sky\af3_clear\02-00-nm#small
  3017. * 6.1 : [ 12] sky\af3_clear\03-00-fm#small
  3018. * 6.1 : [ 8] sky\af3_clear\03-00-hm#small
  3019. * 6.1 : [ 12] sky\af3_clear\04-00-fm#small
  3020. * 6.1 : [ 8] sky\af3_clear\04-00-hm#small
  3021. * 6.1 : [ 12] sky\af3_clear\22-00-fm#small
  3022. * 6.1 : [ 8] sky\af3_clear\22-00-hm#small
  3023. * 6.1 : [ 12] sky\af3_clear\23-00-fm#small
  3024. * 6.1 : [ 8] sky\af3_clear\23-00-hm#small
  3025. * 6.1 : [ 11] sky\af3_foggy\06-00#small
  3026. * 6.1 : [ 12] sky\af3_foggy\07-00#small
  3027. * 6.1 : [ 19] sky\af3_foggy\09-00#small
  3028. * 6.1 : [ 41] sky\af3_foggy\10-00#small
  3029. * 6.1 : [ 10] sky\af3_foggy\11-00#small
  3030. * 6.1 : [ 11] sky\af3_foggy\12-00#small
  3031. * 6.1 : [ 27] sky\af3_foggy\13-00#small
  3032. * 6.1 : [ 11] sky\af3_foggy\14-00#small
  3033. * 6.1 : [ 19] sky\af3_foggy\15-00#small
  3034. * 6.1 : [ 19] sky\af3_foggy\16-00#small
  3035. * 6.1 : [ 11] sky\af3_foggy\17-00#small
  3036. * 6.1 : [ 19] sky\af3_foggy\18-00#small
  3037. * 6.1 : [ 11] sky\af3_foggy\19-00#small
  3038. * 6.1 : [ 22] sky\af3_foggy\20-00#small
  3039. * 6.1 : [ 12] sky\af3_partly\00-00-fm#small
  3040. * 6.1 : [ 8] sky\af3_partly\00-00-hm#small
  3041. * 6.1 : [ 25] sky\af3_partly\00-00-nm#small
  3042. * 6.1 : [ 12] sky\af3_partly\01-00-fm#small
  3043. * 6.1 : [ 8] sky\af3_partly\01-00-hm#small
  3044. * 6.1 : [ 38] sky\af3_partly\01-00-nm#small
  3045. * 6.1 : [ 12] sky\af3_partly\02-00-fm#small
  3046. * 6.1 : [ 8] sky\af3_partly\02-00-hm#small
  3047. * 6.1 : [ 24] sky\af3_partly\02-00-nm#small
  3048. * 6.1 : [ 12] sky\af3_partly\03-00-fm#small
  3049. * 6.1 : [ 8] sky\af3_partly\03-00-hm#small
  3050. * 6.1 : [ 12] sky\af3_partly\04-00-fm#small
  3051. * 6.1 : [ 8] sky\af3_partly\04-00-hm#small
  3052. * 6.1 : [ 12] sky\af3_partly\22-00-fm#small
  3053. * 6.1 : [ 8] sky\af3_partly\22-00-hm#small
  3054. * 6.1 : [ 12] sky\af3_partly\23-00-fm#small
  3055. * 6.1 : [ 8] sky\af3_partly\23-00-hm#small
  3056. * 8.1 : [ 2] pfx\pfx_flame_01
  3057. * 8.1 : [ 2] pfx\pfx_gologramma
  3058. * 8.1 : [ 2] pfx\r_pop\shells\fake_shells
  3059. * 10.8 : [ 2] amik\weapons\trace_01
  3060. * 10.8 : [ 2] pfx\pfx_concretedebris_01
  3061. * 16.1 : [ 2] internal\internal_fireTransferFunction
  3062. * 16.1 : [ 2] amik\weapons\flame\trace
  3063. * 16.1 : [ 2] amik\weapons\trace
  3064. * 16.1 : [ 2] fx\fx_gradient1
  3065. * 16.1 : [ 2] fx\fx_volumefog1
  3066. * 16.1 : [ 2] pfx\pfx_flame
  3067. * 16.1 : [ 2] pfx\pfx_flash_01
  3068. * 16.1 : [ 2] pfx\pfx_gradient
  3069. * 16.1 : [ 2] pfx\pfx_gradient1
  3070. * 16.1 : [ 1] ui\ui_font_hud_01
  3071. * 21.5 : [ 1] fx\fx_rainsplash1
  3072. * 21.5 : [ 2] glow\glow_04
  3073. * 21.5 : [ 2] glow\glow_fire1
  3074. * 21.5 : [ 2] glow\glow_fire1_soc
  3075. * 21.5 : [ 2] pfx\pfx_anomaly_21
  3076. * 21.5 : [ 2] pfx\pfx_bloodsplash1
  3077. * 21.5 : [ 2] pfx\pfx_bubble_1
  3078. * 21.5 : [ 2] pfx\pfx_bubble_water
  3079. * 21.5 : [ 1] pfx\pfx_dist2
  3080. * 21.5 : [ 1] pfx\pfx_dist2inv
  3081. * 21.5 : [ 1] pfx\pfx_dist3
  3082. * 21.5 : [ 1] pfx\pfx_dist4
  3083. * 21.5 : [ 1] pfx\pfx_dist8
  3084. * 21.5 : [ 1] pfx\pfx_dist9
  3085. * 21.5 : [ 1] pfx\pfx_dist_teleport
  3086. * 21.5 : [ 1] pfx\pfx_distort_anomaly
  3087. * 21.5 : [ 2] pfx\pfx_distortion
  3088. * 21.5 : [ 2] pfx\pfx_flash_05
  3089. * 21.5 : [ 2] pfx\pfx_flash_07
  3090. * 21.5 : [ 2] pfx\pfx_specks
  3091. * 21.5 : [ 2] pfx\pfx_specks_poison
  3092. * 21.5 : [ 2] pfx\pfx_spikey_star
  3093. * 21.5 : [ 2] pfx\pfx_splash_01
  3094. * 21.5 : [ 2] pfx\pfx_stonedebris1
  3095. * 21.5 : [ 2] pfx\pfx_stonedebris2
  3096. * 21.5 : [ 2] pfx\pfx_vehglassdebris_01
  3097. * 21.5 : [ 2] pfx\pfx_water_wave
  3098. * 21.5 : [ 2] shoker_mod\explosions\firesmokeparticle
  3099. * 21.5 : [ 1] wm\wm_blood_drop_1
  3100. * 21.5 : [ 1] wm\wm_blood_drop_2
  3101. * 21.5 : [ 1] wm\wm_grenade
  3102. * 21.5 : [ 1] wm\wm_knife_dead
  3103. * 21.5 : [ 1] wm\wm_knife_horiz
  3104. * 21.5 : [ 1] wm\wm_knife_horiz_blood
  3105. * 21.5 : [ 1] wm\wm_knife_wood
  3106. * 21.5 : [ 1] wm\wm_knife_wood1
  3107. * 21.5 : [ 1] wm\wm_knife_wood2
  3108. * 21.5 : [ 1] wpn\wpn_bolt_bump
  3109. * 21.5 : [ 1] wpn\wpn_bolt_bump#
  3110. * 21.5 : [ 2] amik\weapons\flame\trail
  3111. * 24.1 : [ 33] sky\af3_clear\04-30#small
  3112. * 24.1 : [ 33] sky\af3_clear\05-00#small
  3113. * 24.1 : [ 33] sky\af3_clear\05-30#small
  3114. * 24.1 : [ 66] sky\af3_clear\06-00#small
  3115. * 24.1 : [ 33] sky\af3_clear\07-00#small
  3116. * 24.1 : [ 33] sky\af3_clear\08-00#small
  3117. * 24.1 : [ 33] sky\af3_clear\09-00#small
  3118. * 24.1 : [ 33] sky\af3_clear\10-00#small
  3119. * 24.1 : [ 33] sky\af3_clear\11-00#small
  3120. * 24.1 : [ 33] sky\af3_clear\12-00#small
  3121. * 24.1 : [ 33] sky\af3_clear\13-00#small
  3122. * 24.1 : [ 33] sky\af3_clear\14-00#small
  3123. * 24.1 : [ 33] sky\af3_clear\15-00#small
  3124. * 24.1 : [ 33] sky\af3_clear\16-00#small
  3125. * 24.1 : [ 33] sky\af3_clear\17-00#small
  3126. * 24.1 : [ 33] sky\af3_clear\18-00#small
  3127. * 24.1 : [ 33] sky\af3_clear\19-00#small
  3128. * 24.1 : [ 66] sky\af3_clear\20-00#small
  3129. * 24.1 : [ 33] sky\af3_clear\20-30#small
  3130. * 24.1 : [ 33] sky\af3_clear\21-00#small
  3131. * 24.1 : [ 33] sky\af3_clear\21-30#small
  3132. * 24.1 : [ 5] sky\af3_cloudy\05-00#small
  3133. * 24.1 : [ 10] sky\af3_cloudy\06-00#small
  3134. * 24.1 : [ 10] sky\af3_cloudy\07-00#small
  3135. * 24.1 : [ 18] sky\af3_cloudy\08-00#small
  3136. * 24.1 : [ 23] sky\af3_cloudy\09-00#small
  3137. * 24.1 : [ 11] sky\af3_cloudy\10-00#small
  3138. * 24.1 : [ 11] sky\af3_cloudy\11-00#small
  3139. * 24.1 : [ 18] sky\af3_cloudy\12-00#small
  3140. * 24.1 : [ 10] sky\af3_cloudy\13-00#small
  3141. * 24.1 : [ 36] sky\af3_cloudy\14-00#small
  3142. * 24.1 : [ 28] sky\af3_cloudy\15-00#small
  3143. * 24.1 : [ 10] sky\af3_cloudy\16-00#small
  3144. * 24.1 : [ 18] sky\af3_cloudy\17-00#small
  3145. * 24.1 : [ 20] sky\af3_cloudy\18-00#small
  3146. * 24.1 : [ 5] sky\af3_cloudy\19-00#small
  3147. * 24.1 : [ 10] sky\af3_cloudy\20-00#small
  3148. * 24.1 : [ 33] sky\af3_partly\04-30#small
  3149. * 24.1 : [ 33] sky\af3_partly\05-00#small
  3150. * 24.1 : [ 33] sky\af3_partly\05-30#small
  3151. * 24.1 : [ 66] sky\af3_partly\06-00#small
  3152. * 24.1 : [ 33] sky\af3_partly\07-00#small
  3153. * 24.1 : [ 33] sky\af3_partly\08-00#small
  3154. * 24.1 : [ 33] sky\af3_partly\09-00#small
  3155. * 24.1 : [ 33] sky\af3_partly\10-00#small
  3156. * 24.1 : [ 33] sky\af3_partly\11-00#small
  3157. * 24.1 : [ 33] sky\af3_partly\12-00#small
  3158. * 24.1 : [ 33] sky\af3_partly\13-00#small
  3159. * 24.1 : [ 33] sky\af3_partly\14-00#small
  3160. * 24.1 : [ 33] sky\af3_partly\15-00#small
  3161. * 24.1 : [ 33] sky\af3_partly\16-00#small
  3162. * 24.1 : [ 33] sky\af3_partly\17-00#small
  3163. * 24.1 : [ 33] sky\af3_partly\18-00#small
  3164. * 24.1 : [ 33] sky\af3_partly\19-00#small
  3165. * 24.1 : [ 66] sky\af3_partly\20-00#small
  3166. * 24.1 : [ 33] sky\af3_partly\20-30#small
  3167. * 24.1 : [ 33] sky\af3_partly\21-00#small
  3168. * 24.1 : [ 33] sky\af3_partly\21-30#small
  3169. * 24.1 : [ 26] sky\af3_rainy\07-00#small
  3170. * 24.1 : [ 30] sky\af3_rainy\09-00_19-00#small
  3171. * 24.1 : [ 58] sky\af3_rainy\13-00#small
  3172. * 24.1 : [ 24] sky\af3_rainy\15-00#small
  3173. * 24.1 : [ 31] sky\af3_rainy\15-00-2#small
  3174. * 24.1 : [ 44] sky\af3_rainy\16-00#small
  3175. * 24.1 : [ 32] sky\af3_rainy\20-00#small
  3176. * 32.1 : [ 1] fx\fx_lightning
  3177. * 32.1 : [ 2] fx\fx_noise
  3178. * 32.1 : [ 4] fx\fx_noise2
  3179. * 32.1 : [ 2] pfx\pfx_ani-smoke-01
  3180. * 32.1 : [ 2] pfx\pfx_cc_lighting_grad2
  3181. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  3182. * 33.0 : [ 1] ui\ui_ani_cursor
  3183. * 42.8 : [ 1] item\item_food
  3184. * 42.8 : [ 1] item\item_medkit
  3185. * 42.8 : [ 2] pfx\pfx_electrostatic
  3186. * 42.8 : [ 2] prop\prop_fake_bed_fireplace
  3187. * 42.8 : [ 1] lights\lights_cone_handing_lamp
  3188. * 42.8 : [ 2] pfx\pfx_smokepuffs2
  3189. * 42.8 : [ 2] pfx\pfx_sparks
  3190. * 42.8 : [ 1] wm\wm_knife_horiz_blood1
  3191. * 42.8 : [ 1] wm\wm_knife_horiz_metal
  3192. * 42.8 : [ 1] wm\wm_knife_horiz_ston
  3193. * 42.9 : [ 2] pfx\pfx_woodchips1
  3194. * 42.9 : [ 2] pfx\pfx_woodchips3
  3195. * 64.1 : [ 2] amik\weapons\flash_02
  3196. * 64.1 : [ 2] amik\weapons\flash_04
  3197. * 64.1 : [ 2] fx\fx_sun
  3198. * 64.1 : [ 1] fx\fx_sun_fog
  3199. * 64.1 : [ 1] fx\fx_sun_gradient
  3200. * 64.1 : [ 1] fx\fx_sun_halo
  3201. * 64.1 : [ 1] fx\fx_sun_morning
  3202. * 64.1 : [ 1] fx\fx_thunderbolts_gradient
  3203. * 64.1 : [ 1] fx\fx_thunderbolts_gradient_surge
  3204. * 64.1 : [ 2] pfx\pfx_anomaly_18
  3205. * 64.1 : [ 2] pfx\pfx_skinsplash1
  3206. * 64.1 : [ 1] ui\ui_font_console_02
  3207. * 64.1 : [ 1] ui\ui_font_hud_02
  3208. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  3209. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  3210. * 85.5 : [ 2] act\act_controller_hit1
  3211. * 85.5 : [ 2] glow\glow_orange
  3212. * 85.5 : [ 2] glow\glow_orange_bright
  3213. * 85.5 : [ 2] glow\glow_white
  3214. * 85.5 : [ 2] glow\glow_yellow
  3215. * 85.5 : [ 3] lights\lights_spot01
  3216. * 85.5 : [ 2] pfx\pfx_anomaly_1
  3217. * 85.5 : [ 2] pfx\pfx_anomaly_16
  3218. * 85.5 : [ 2] pfx\pfx_anomaly_17
  3219. * 85.5 : [ 2] pfx\pfx_anomaly_19
  3220. * 85.5 : [ 2] pfx\pfx_anomaly_3
  3221. * 85.5 : [ 2] pfx\pfx_anomaly_4
  3222. * 85.5 : [ 2] pfx\pfx_anomaly_5
  3223. * 85.5 : [ 2] pfx\pfx_anomaly_6
  3224. * 85.5 : [ 2] pfx\pfx_anomaly_8
  3225. * 85.5 : [ 2] pfx\pfx_anomaly_88
  3226. * 85.5 : [ 2] pfx\pfx_anomaly_9
  3227. * 85.5 : [ 2] pfx\pfx_bloodsplash2
  3228. * 85.5 : [ 2] pfx\pfx_blurry_cloud
  3229. * 85.5 : [ 2] pfx\pfx_brick
  3230. * 85.5 : [ 2] pfx\pfx_light
  3231. * 85.5 : [ 2] pfx\pfx_light1
  3232. * 85.5 : [ 2] pfx\pfx_light3
  3233. * 85.5 : [ 2] pfx\pfx_light4
  3234. * 85.5 : [ 2] pfx\pfx_lightning_01
  3235. * 85.5 : [ 2] pfx\pfx_lightning_02
  3236. * 85.5 : [ 2] pfx\pfx_ligth_6
  3237. * 85.5 : [ 2] pfx\pfx_plasma
  3238. * 85.5 : [ 2] pfx\pfx_smoke_a
  3239. * 85.5 : [ 2] pfx\pfx_smoke_b
  3240. * 85.5 : [ 2] pfx\pfx_teleport
  3241. * 85.5 : [ 2] pfx\pfx_test_textures
  3242. * 85.5 : [ 1] wm\wm_blood_1
  3243. * 85.5 : [ 1] wm\wm_blood_10
  3244. * 85.5 : [ 1] wm\wm_blood_11
  3245. * 85.5 : [ 1] wm\wm_blood_1_1
  3246. * 85.5 : [ 1] wm\wm_blood_1_2
  3247. * 85.5 : [ 1] wm\wm_blood_1_3
  3248. * 85.5 : [ 1] wm\wm_blood_1_4
  3249. * 85.5 : [ 1] wm\wm_blood_1_5
  3250. * 85.5 : [ 1] wm\wm_blood_2
  3251. * 85.5 : [ 1] wm\wm_blood_3
  3252. * 85.5 : [ 1] wm\wm_blood_4
  3253. * 85.5 : [ 1] wm\wm_blood_5
  3254. * 85.5 : [ 1] wm\wm_blood_6
  3255. * 85.5 : [ 1] wm\wm_blood_7
  3256. * 85.5 : [ 1] wm\wm_blood_8
  3257. * 85.5 : [ 1] wm\wm_blood_9
  3258. * 85.5 : [ 1] wm\wm_blood_drop_3
  3259. * 85.5 : [ 1] wm\wm_blood_drop_4
  3260. * 85.5 : [ 1] wm\wm_bullet_glass01
  3261. * 85.5 : [ 1] wm\wm_bullet_glass02
  3262. * 85.5 : [ 1] wm\wm_bullet_glass03
  3263. * 85.5 : [ 1] wm\wm_bullet_glass04
  3264. * 85.5 : [ 1] wpn\wpn_bolt
  3265. * 128.1 : [ 1] act\act_arm_sviter_1
  3266. * 128.1 : [ 2] pfx\pfx_shells1
  3267. * 128.1 : [ 2] pfx\pfx_shells2
  3268. * 128.1 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
  3269. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  3270. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  3271. * 170.8 : [ 1] item\item_ustroystva
  3272. * 170.8 : [ 1] wpn\wpn_pfm1
  3273. * 170.8 : [ 2] pfx\pfx_anomaly_2
  3274. * 170.8 : [ 2] pfx\pfx_anomaly_23
  3275. * 170.8 : [ 2] pfx\pfx_anomaly_2_green
  3276. * 170.8 : [ 2] pfx\pfx_anomaly_7
  3277. * 170.8 : [ 2] pfx\pfx_concretepuffs_01
  3278. * 170.8 : [ 1] pfx\pfx_lighting_stancia_01
  3279. * 170.8 : [ 1] pfx\pfx_lighting_stancia_02
  3280. * 170.8 : [ 2] pfx\pfx_smokepuffs1
  3281. * 170.8 : [ 2] shoker_mod\pfx\pfx_shells1
  3282. * 170.8 : [ 2] shoker_mod\pfx\pfx_shells2
  3283. * 256.1 : [ 1] act\act_arm_bandit
  3284. * 256.1 : [ 1] act\act_arm_csnovo
  3285. * 256.1 : [3082] sky\sky_oblaka
  3286. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  3287. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  3288. * 341.5 : [ 1] act\act_face_mask_03
  3289. * 341.5 : [ 1] act\act_faces_1_03
  3290. * 341.5 : [ 1] wpn\wpn_addon_sil_9mm
  3291. * 341.5 : [ 1] fx\fx_sun_rise
  3292. * 341.5 : [ 2] shoker_mod\explosions\explosion_smoke01
  3293. * 341.5 : [ 1] water\water_flowing_nmap
  3294. * 341.5 : [ 1] wpn\wpn_pfm1_bump
  3295. * 341.5 : [ 1] wpn\wpn_pfm1_bump#
  3296. * 341.5 : [ 1] wpn\wpn_upgrade_bump
  3297. * 341.5 : [ 1] wpn\wpn_upgrade_bump#
  3298. * 341.5 : [ 2] shoker_mod\pfx\pfx_smoke_1
  3299. * 512.1 : [ 1] act\act_arm_bandit_bump
  3300. * 512.1 : [ 1] act\act_arm_bandit_bump#
  3301. * 512.1 : [ 1] act\act_arm_novice_bump
  3302. * 512.1 : [ 1] act\act_arm_novice_bump#
  3303. * 512.1 : [ 1] intro\intro_fake_start_1
  3304. * 512.1 : [ 2] pfx\pfx_ani-fire01
  3305. * 512.1 : [ 2] pfx\pfx_cc_lightings
  3306. * 512.1 : [ 2] pfx\pfx_explotions_3
  3307. * 512.1 : [ 2] pfx\r_pop\shells\12ga
  3308. * 512.1 : [ 2] pfx\r_pop\shells\45acp
  3309. * 512.1 : [ 2] pfx\r_pop\shells\545x39
  3310. * 512.1 : [ 2] pfx\r_pop\shells\556x45
  3311. * 512.1 : [ 2] pfx\r_pop\shells\762x39
  3312. * 512.1 : [ 2] pfx\r_pop\shells\762x51
  3313. * 512.1 : [ 2] pfx\r_pop\shells\762x54
  3314. * 512.1 : [ 2] pfx\r_pop\shells\9x18
  3315. * 512.1 : [ 2] pfx\r_pop\shells\9x19
  3316. * 512.1 : [ 2] pfx\r_pop\shells\9x39
  3317. * 512.1 : [ 2] shoker_mod\pfx\pfx_shells3
  3318. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  3319. * 512.1 : [ 1] ui\ui_npc_unique_4
  3320. * 682.8 : [ 1] act\act_new_details_01
  3321. * 682.8 : [ 1] act\act_stalker_hero
  3322. * 682.8 : [ 1] act\act_stalker_nebo_rok1
  3323. * 682.8 : [ 1] act\act_stalker_neutral_1
  3324. * 682.8 : [ 1] wpn\wpn_ammo
  3325. * 682.8 : [ 1] wpn\wpn_binokl
  3326. * 682.8 : [ 1] act\act_face_mask_03_bump
  3327. * 682.8 : [ 1] act\act_face_mask_03_bump#
  3328. * 682.8 : [ 1] act\act_faces_1_03_bump
  3329. * 682.8 : [ 1] act\act_faces_1_03_bump#
  3330. * 682.8 : [ 1] wpn\wpn_addon_sil_9mm_bump
  3331. * 768.1 : [ 14] sky\af1_cloudy\cloudy_1
  3332. * 768.1 : [ 40] sky\af1_cloudy\cloudy_2
  3333. * 768.1 : [ 18] sky\af1_cloudy\cloudy_3
  3334. * 768.1 : [ 14] sky\af1_cloudy\cloudy_5
  3335. * 768.1 : [ 11] sky\af3_foggy\06-00
  3336. * 768.1 : [ 12] sky\af3_foggy\07-00
  3337. * 768.1 : [ 19] sky\af3_foggy\09-00
  3338. * 768.1 : [ 41] sky\af3_foggy\10-00
  3339. * 768.1 : [ 10] sky\af3_foggy\11-00
  3340. * 768.1 : [ 11] sky\af3_foggy\12-00
  3341. * 768.1 : [ 27] sky\af3_foggy\13-00
  3342. * 768.1 : [ 11] sky\af3_foggy\14-00
  3343. * 768.1 : [ 19] sky\af3_foggy\15-00
  3344. * 768.1 : [ 19] sky\af3_foggy\16-00
  3345. * 768.1 : [ 11] sky\af3_foggy\17-00
  3346. * 768.1 : [ 19] sky\af3_foggy\18-00
  3347. * 768.1 : [ 11] sky\af3_foggy\19-00
  3348. * 768.1 : [ 22] sky\af3_foggy\20-00
  3349. * 768.1 : [ 33] sky\af3_partly\07-00
  3350. * 768.1 : [ 5] sky\sky_12_vibros_cube
  3351. * 768.1 : [ 26] sky\sky_13_cube
  3352. * 768.1 : [ 16] sky\sky_13_cube_night
  3353. * 768.1 : [ 12] sky\sky_13_vibros_cube
  3354. * 768.1 : [ 10] sky\sky_14_cube
  3355. * 768.1 : [ 4] sky\sky_17_clouds_cube
  3356. * 768.1 : [ 4] sky\sky_17_cube
  3357. * 768.1 : [ 8] sky\sky_18_cube
  3358. * 768.1 : [ 11] sky\sky_19_cube
  3359. * 768.1 : [ 4] sky\sky_1_clouds_cube
  3360. * 768.1 : [ 4] sky\sky_20_clouds_cube
  3361. * 768.1 : [ 4] sky\sky_20_cube
  3362. * 768.1 : [ 4] sky\sky_2_clouds_cube
  3363. * 768.1 : [ 4] sky\sky_2_cube
  3364. * 768.1 : [ 12] sky\sky_3_cube
  3365. * 768.1 : [ 3] sky\sky_4_cube
  3366. * 768.1 : [ 30] sky\sky_5_cube
  3367. * 768.1 : [ 7] sky\sky_6_cube
  3368. * 768.1 : [ 11] sky\sky_7_cube
  3369. * 768.1 : [ 8] sky\sky_8_cube
  3370. * 768.1 : [ 49] sky\sky_9_cube
  3371. * 1024.1 : [ 1] act\act_arm_sviter_1_bump
  3372. * 1024.1 : [ 1] act\act_arm_sviter_1_bump#
  3373. * 1024.1 : [ 1] fx\fx_moon_halo_phase_1
  3374. * 1024.1 : [ 1] fx\fx_moon_halo_phase_2
  3375. * 1024.1 : [ 1] fx\fx_moon_halo_phase_3
  3376. * 1024.1 : [ 1] fx\fx_moon_halo_phase_4
  3377. * 1024.1 : [ 1] fx\fx_moon_halo_phase_5
  3378. * 1024.1 : [ 1] fx\fx_moon_halo_phase_6
  3379. * 1024.1 : [ 1] fx\fx_moon_halo_phase_7
  3380. * 1024.1 : [ 1] fx\fx_moon_phase_1
  3381. * 1024.1 : [ 1] fx\fx_moon_phase_2
  3382. * 1024.1 : [ 1] fx\fx_moon_phase_3
  3383. * 1024.1 : [ 1] fx\fx_moon_phase_4
  3384. * 1024.1 : [ 1] fx\fx_moon_phase_5
  3385. * 1024.1 : [ 1] fx\fx_moon_phase_6
  3386. * 1024.1 : [ 1] fx\fx_moon_phase_7
  3387. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02
  3388. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02-b-a
  3389. * 1024.1 : [ 2] pfx\pfx_ani-explosion-02a
  3390. * 1024.1 : [ 2] pfx\pfx_explotions_2
  3391. * 1024.1 : [ 2] pfx\pfx_explotions_4
  3392. * 1024.1 : [ 2] pfx\pfx_explotions_smoke
  3393. * 1024.1 : [ 2] shoker_mod\explosions\final_expl
  3394. * 1024.1 : [ 1] ui\ui_actor_achivments
  3395. * 1024.1 : [ 1] ui\ui_actor_dialog_screen
  3396. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  3397. * 1024.1 : [ 1] ui\ui_actor_loadgame_screen
  3398. * 1024.1 : [ 1] ui\ui_actor_menu
  3399. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  3400. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  3401. * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
  3402. * 1024.1 : [ 1] ui\ui_actor_pda
  3403. * 1024.1 : [ 1] ui\ui_actor_sleep_screen
  3404. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
  3405. * 1024.1 : [ 1] ui\ui_common
  3406. * 1024.1 : [ 1] ui\ui_hud
  3407. * 1024.1 : [ 1] ui\ui_ingame2_common
  3408. * 1024.1 : [ 1] ui\ui_pda2
  3409. * 1024.1 : [ 1] ui\ui_pda2_noice
  3410. * 1024.1 : [ 1] wpn\wpn_crosshair_1p29
  3411. * 1024.1 : [ 1] wpn\wpn_crosshair_bino
  3412. * 1170.5 : [ 1] water\water_SBumpVolume
  3413. * 1241.3 : [ 1] water\water_normal
  3414. * 1365.5 : [ 1] act\act_newdetail_bump
  3415. * 1365.5 : [ 1] act\act_newdetail_bump#
  3416. * 1365.5 : [ 3] act\act_stalker_hero_bump
  3417. * 1365.5 : [ 3] act\act_stalker_hero_bump#
  3418. * 1365.5 : [ 1] act\act_stalker_nebo_1_bump
  3419. * 1365.5 : [ 1] act\act_stalker_nebo_1_bump#
  3420. * 1365.5 : [ 2] fx\fx_gradient
  3421. * 1365.5 : [ 1] wpn\wpn_binokl_bump
  3422. * 1365.5 : [ 2] wpn\wpn_upgrade
  3423. * 2730.8 : [ 1] act\act_stalker_nebo_1
  3424. * 2730.8 : [ 1] wpn\wpn_beretta
  3425. * 2730.8 : [ 1] wpn\wpn_knife
  3426. * 3072.1 : [ 6] sky\af3_blowout\blowout1
  3427. * 3072.1 : [ 2] sky\af3_blowout\blowout1_1
  3428. * 3072.1 : [ 1] sky\af3_blowout\blowout2
  3429. * 3072.1 : [ 1] sky\af3_blowout\blowout2_night
  3430. * 3072.1 : [ 1] sky\af3_blowout\blowout3
  3431. * 3072.1 : [ 2] sky\af3_blowout\blowout3_1
  3432. * 3072.1 : [ 2] sky\af3_blowout\blowout3_1_night
  3433. * 3072.1 : [ 2] sky\af3_blowout\blowout3_2
  3434. * 3072.1 : [ 2] sky\af3_blowout\blowout3_2_night
  3435. * 3072.1 : [ 2] sky\af3_blowout\blowout3_3
  3436. * 3072.1 : [ 2] sky\af3_blowout\blowout3_3_night
  3437. * 3072.1 : [ 1] sky\af3_blowout\blowout3_night
  3438. * 3072.1 : [ 1] sky\af3_blowout\blowout4
  3439. * 3072.1 : [ 3] sky\af3_blowout\blowout4_1
  3440. * 3072.1 : [ 3] sky\af3_blowout\blowout4_1_night
  3441. * 3072.1 : [ 1] sky\af3_blowout\blowout4_night
  3442. * 3072.1 : [ 1] sky\af3_blowout\blowout5
  3443. * 3072.1 : [ 1] sky\af3_blowout\blowout5_night
  3444. * 3072.1 : [ 7] sky\af3_blowout\blowout5psi
  3445. * 3072.1 : [ 7] sky\af3_blowout\blowout5psi_night
  3446. * 3072.1 : [ 1] sky\af3_blowout\blowout6
  3447. * 3072.1 : [ 1] sky\af3_blowout\blowout6_night
  3448. * 3072.1 : [ 3] sky\af3_blowout\blowout7
  3449. * 3072.1 : [ 4] sky\af3_blowout\blowout7_night
  3450. * 3072.1 : [ 12] sky\af3_clear\00-00-fm
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  3541. * 3072.1 : [ 26] sky\af3_rainy\07-00
  3542. * 3072.1 : [ 30] sky\af3_rainy\09-00_19-00
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  3545. * 3072.1 : [ 31] sky\af3_rainy\15-00-2
  3546. * 3072.1 : [ 44] sky\af3_rainy\16-00
  3547. * 3072.1 : [ 32] sky\af3_rainy\20-00
  3548. * 4096.1 : [ 1] ui\ui_actor_portrets
  3549. * 5461.5 : [ 1] wpn\wpn_6x4_bump
  3550. * 5461.5 : [ 1] wpn\wpn_beretta_bump
  3551. * 8192.1 : [ 1] ui\ui_icon_equipment
  3552. "d:\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" -dbg -noprefetch
  3553. * loading script _G.script
  3554. * loading script class_registrator.script
  3555. * loading script ui_main_menu.script
  3556. * loading script smart_terrain.script
  3557. * loading script se_level_changer.script
  3558. * loading script se_actor.script
  3559. * loading script se_stalker.script
  3560. * loading script se_heli.script
  3561. * loading script se_zones.script
  3562. * loading script se_item.script
  3563. * loading script se_smart_cover.script
  3564. * loading script se_car.script
  3565. * loading script se_artefact.script
  3566. * loading script se_monster.script
  3567. * loading script sim_squad_scripted.script
  3568. * loading script game_registrator.script
  3569. Call of Chernobyl version 1.4.22
  3570. using marshal library
  3571. * loading script sound_theme.script
  3572. * loading script alun_utils.script
  3573. * loading script axr_main.script
  3574. * loading script _g.script
  3575. * loading script actor_menu.script
  3576. * loading script actor_menu_inventory.script
  3577. * loading script actor_proxy.script
  3578. * loading script ai_stalker.script
  3579. * loading script alife_storage_manager.script
  3580. * loading script ammo_aggregation.script
  3581. * loading script artefact_degradation.script
  3582. * loading script atmosfear_options.script
  3583. * loading script axr_beh.script
  3584. * loading script axr_companions.script
  3585. * loading script axr_dynamic_spawn.script
  3586. * loading script axr_fight_from_cover.script
  3587. * loading script axr_keybind.script
  3588. * loading script axr_logic.script
  3589. * loading script axr_main_options.script
  3590. * loading script axr_npc_vs_box.script
  3591. * loading script axr_npc_vs_heli.script
  3592. * loading script axr_radio_in_heli.script
  3593. * loading script axr_stalker_panic.script
  3594. * loading script axr_task_manager.script
  3595. * loading script axr_trade_manager.script
  3596. * loading script axr_turn_on_campfire.script
  3597. * loading script azazel_mode.script
  3598. * loading script bind_anomaly_field.script
  3599. * loading script bind_anomaly_zone.script
  3600. * loading script bind_artefact.script
  3601. * loading script bind_camp.script
  3602. * loading script bind_campfire.script
  3603. * loading script bind_car.script
  3604. * loading script bind_container.script
  3605. * loading script bind_crow.script
  3606. * loading script bind_door_labx8.script
  3607. * loading script bind_faction.script
  3608. * loading script bind_heli.script
  3609. * loading script bind_item.script
  3610. * loading script bind_level_changer.script
  3611. * loading script bind_monster.script
  3612. * loading script bind_physic_object.script
  3613. * loading script bind_red_forest_bridge.script
  3614. * loading script bind_restrictor.script
  3615. * loading script bind_signal_light.script
  3616. * loading script bind_smart_cover.script
  3617. * loading script bind_smart_terrain.script
  3618. * loading script bind_stalker.script
  3619. * loading script bind_stalker_ext.script
  3620. * loading script bind_trader.script
  3621. * loading script cam_effector_sets.script
  3622. * loading script check_logic_path.script
  3623. * loading script closecaption.script
  3624. * loading script coc_treasure_manager.script
  3625. * loading script combat_group.script
  3626. * loading script warfare.script
  3627. * loading script combat_restrictor.script
  3628. * loading script cover_manager.script
  3629. * loading script db.script
  3630. * loading script death_manager.script
  3631. * loading script debug_cmd_list.script
  3632. * loading script dialog_manager.script
  3633. * loading script dialogs.script
  3634. * loading script dialogs_axr_companion.script
  3635. * loading script dialogs_bar.script
  3636. * loading script dialogs_darkvalley.script
  3637. * loading script dialogs_escape.script
  3638. * loading script dialogs_jupiter.script
  3639. * loading script dialogs_marsh.script
  3640. * loading script dialogs_pripyat.script
  3641. * loading script dialogs_warlab.script
  3642. * loading script dialogs_yantar.script
  3643. * loading script dialogs_zaton.script
  3644. * loading script dxr_achievements.script
  3645. * loading script dxr_encyclopedia.script
  3646. * loading script dxr_scopes.script
  3647. * loading script dynamic_news_helper.script
  3648. * loading script dynamic_news_manager.script
  3649. * loading script faction_expansions.script
  3650. * loading script fast_travel.script
  3651. * loading script game_relations.script
  3652. * loading script gulag_general.script
  3653. * loading script heli_alife.script
  3654. * loading script heli_combat.script
  3655. * loading script heli_fire.script
  3656. * loading script heli_fly.script
  3657. * loading script heli_look.script
  3658. * loading script heli_move.script
  3659. * loading script heli_snd.script
  3660. * loading script xr_sound.script
  3661. * loading script info_portions.script
  3662. * loading script inventory_upgrades.script
  3663. * loading script itms_manager.script
  3664. * loading script level_input.script
  3665. * loading script level_targets.script
  3666. * loading script level_weathers.script
  3667. * loading script loadscreen.script
  3668. * loading script lua_extensions.script
  3669. * loading script m_mines.script
  3670. * loading script memusage.script
  3671. * loading script mob_camp.script
  3672. * loading script mob_combat.script
  3673. * loading script mob_death.script
  3674. * loading script mob_home.script
  3675. * loading script mob_jump.script
  3676. * loading script mob_remark.script
  3677. * loading script mob_sound.script
  3678. * loading script mob_state_mgr.script
  3679. * loading script mob_trade.script
  3680. * loading script mob_trader.script
  3681. * loading script mob_walker.script
  3682. * loading script modules.script
  3683. * loading script xr_meet.script
  3684. * loading script xr_actions_id.script
  3685. * loading script xr_wounded.script
  3686. * loading script xr_danger.script
  3687. * loading script xr_abuse.script
  3688. * loading script xr_gather_items.script
  3689. * loading script xr_help_wounded.script
  3690. * loading script xr_corpse_detection.script
  3691. * loading script rx_ff.script
  3692. * loading script xrs_facer.script
  3693. * loading script xrs_kill_wounded.script
  3694. * loading script xr_walker.script
  3695. * loading script xr_remark.script
  3696. * loading script xr_cover.script
  3697. * loading script xr_sleeper.script
  3698. * loading script xr_camper.script
  3699. * loading script xr_combat.script
  3700. * loading script xr_death.script
  3701. * loading script xr_hit.script
  3702. * loading script xr_combat_ignore.script
  3703. * loading script xr_combat_zombied.script
  3704. * loading script xr_patrol.script
  3705. * loading script xr_smartcover.script
  3706. * loading script xr_animpoint.script
  3707. * loading script xr_reach_task.script
  3708. * loading script ph_car.script
  3709. * loading script ph_door.script
  3710. * loading script ph_idle.script
  3711. * loading script ph_hit.script
  3712. * loading script ph_on_hit.script
  3713. * loading script ph_button.script
  3714. * loading script ph_code.script
  3715. * loading script ph_death.script
  3716. * loading script ph_minigun.script
  3717. * loading script ph_oscillate.script
  3718. * loading script ph_sound.script
  3719. * loading script sr_no_weapon.script
  3720. * loading script sr_teleport.script
  3721. * loading script sr_idle.script
  3722. * loading script sr_light.script
  3723. * loading script sr_timer.script
  3724. * loading script sr_psy_antenna.script
  3725. * loading script sr_postprocess.script
  3726. * loading script sr_particle.script
  3727. * loading script sr_cutscene.script
  3728. * loading script sr_monster.script
  3729. * loading script sr_crow_spawner.script
  3730. * loading script sr_silence.script
  3731. * loading script sr_deimos.script
  3732. * loading script xr_campfire_point.script
  3733. * loading script move_mgr.script
  3734. * loading script news_manager.script
  3735. * loading script offline_combat_simulator.script
  3736. * loading script pda.script
  3737. * loading script pda_actor.script
  3738. * loading script pda_flagger.script
  3739. * loading script pda_smart_terrain_warfare.script
  3740. * loading script ph_appforce.script
  3741. * loading script phantom_manager.script
  3742. * loading script post_combat_idle.script
  3743. * loading script profiler.script
  3744. * loading script psi_storm_manager.script
  3745. * loading script ranks.script
  3746. * loading script release_body_manager.script
  3747. * loading script release_item_manager.script
  3748. * loading script restrictor_manager.script
  3749. * loading script safe_release_manager.script
  3750. * loading script se_new_attachable_item.script
  3751. * loading script se_squad_group.script
  3752. * loading script sim_board.script
  3753. * loading script sim_objects.script
  3754. * loading script sim_squad_actions.script
  3755. * loading script sim_squad_generic.script
  3756. * loading script sim_squad_warfare.script
  3757. * loading script simulation_objects.script
  3758. * loading script sleep_dep.script
  3759. * loading script slot_hud.script
  3760. * loading script smart_covers.script
  3761. * loading script smart_covers_combat_front.script
  3762. * loading script smart_covers_loophole_crouch_front_left.script
  3763. * loading script smart_covers_loophole_crouch_front.script
  3764. * loading script smart_covers_loophole_crouch_front_right.script
  3765. * loading script smart_covers_loophole_stand_front_left.script
  3766. * loading script smart_covers_loophole_stand_front_right.script
  3767. * loading script smart_covers_combat_prone.script
  3768. * loading script smart_covers_loophole_prone.script
  3769. * loading script smart_covers_animpoint_stay_wall.script
  3770. * loading script smart_covers_loophole_animpoint_stay_wall.script
  3771. * loading script smart_covers_animpoint_stay_table.script
  3772. * loading script smart_covers_loophole_animpoint_stay_table.script
  3773. * loading script smart_covers_animpoint_sit_high.script
  3774. * loading script smart_covers_loophole_animpoint_sit_high.script
  3775. * loading script smart_covers_animpoint_sit_normal.script
  3776. * loading script smart_covers_loophole_animpoint_sit_normal.script
  3777. * loading script smart_covers_animpoint_sit_low.script
  3778. * loading script smart_covers_loophole_animpoint_sit_low.script
  3779. * loading script smart_covers_animpoint_sit_ass.script
  3780. * loading script smart_covers_loophole_animpoint_sit_ass.script
  3781. * loading script smart_covers_animpoint_sit_knee.script
  3782. * loading script smart_covers_loophole_animpoint_sit_knee.script
  3783. * loading script smart_covers_animpoint_stay_ohrana.script
  3784. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  3785. * loading script smart_covers_animpoint_stay_bar.script
  3786. * loading script smart_covers_loophole_animpoint_stay_bar.script
  3787. * loading script smart_covers_animpoint_sit_wait.script
  3788. * loading script smart_covers_loophole_animpoint_sit_wait.script
  3789. * loading script smart_covers_animpoint_stay_wait.script
  3790. * loading script smart_covers_loophole_animpoint_stay_wait.script
  3791. * loading script smart_covers_animpoint_pri_a15.script
  3792. * loading script smart_covers_loophole_animpoint_pri_a15.script
  3793. * loading script smart_covers_anim_pri_a22.script
  3794. * loading script smart_covers_loophole_anim_pri_a22.script
  3795. * loading script smart_covers_combat.script
  3796. * loading script smart_covers_cover_lesnik.script
  3797. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  3798. * loading script smart_covers_loophole_crouch_back.script
  3799. * loading script smart_covers_loophole_crouch_left.script
  3800. * loading script smart_covers_loophole_crouch_right.script
  3801. * loading script smart_covers_loophole_lead_forester_idle.script
  3802. * loading script smart_covers_loophole_lead_forester_talk.script
  3803. * loading script smart_covers_loophole_lesnik.script
  3804. * loading script smart_covers_loophole_stand_back.script
  3805. * loading script smart_covers_loophole_stand_left.script
  3806. * loading script smart_covers_loophole_stand_right.script
  3807. * loading script smart_names.script
  3808. * loading script smart_terrain_warfare.script
  3809. * loading script sound_manager.script
  3810. * loading script spawn_nimble_items.script
  3811. * loading script spawner.script
  3812. * loading script sr_camp.script
  3813. * loading script stalker_generic.script
  3814. * loading script state_lib.script
  3815. * loading script utils.script
  3816. * loading script state_lib_animpoint.script
  3817. * loading script state_mgr_scenario.script
  3818. * loading script state_mgr_pri_a15.script
  3819. * loading script state_mgr.script
  3820. * loading script state_mgr_animation.script
  3821. * loading script state_mgr_animation_list.script
  3822. * loading script xr_effects.script
  3823. * loading script state_mgr_animation_list_animpoint.script
  3824. * loading script state_mgr_animstate.script
  3825. * loading script state_mgr_animstate_list.script
  3826. * loading script state_mgr_animstate_list_animpoint.script
  3827. * loading script state_mgr_bodystate.script
  3828. * loading script state_mgr_direction.script
  3829. * loading script state_mgr_goap.script
  3830. * loading script state_mgr_mental.script
  3831. * loading script state_mgr_movement.script
  3832. * loading script state_mgr_smartcover.script
  3833. * loading script state_mgr_weapon.script
  3834. * loading script story_objects.script
  3835. * loading script stpk_utils.script
  3836. * loading script surge_manager.script
  3837. * loading script survival_mode.script
  3838. * loading script task_functor.script
  3839. * loading script task_manager.script
  3840. * loading script task_objects.script
  3841. * loading script task_status_functor.script
  3842. * loading script trade_manager.script
  3843. * loading script ui_debug_main.script
  3844. * loading script ui_dyn_msg_box.script
  3845. * loading script ui_enemy_health.script
  3846. * loading script ui_freeplay_dialog.script
  3847. * loading script ui_itm_backpack.script
  3848. * loading script ui_itm_repair.script
  3849. * loading script ui_load_dialog.script
  3850. * loading script ui_mm_faction_select.script
  3851. * loading script ui_mm_opt_con_cmd.script
  3852. * loading script ui_mm_opt_controls.script
  3853. * loading script ui_mm_opt_gameplay.script
  3854. * loading script ui_mm_opt_main.script
  3855. * loading script ui_mm_opt_sound.script
  3856. * loading script ui_mm_opt_video.script
  3857. * loading script ui_mm_opt_video_adv.script
  3858. * loading script ui_mutant_loot.script
  3859. * loading script ui_numpad.script
  3860. * loading script ui_pda_contacts_tab.script
  3861. * loading script ui_pda_encyclopedia_tab.script
  3862. * loading script ui_pda_relations_tab.script
  3863. * loading script ui_save_dialog.script
  3864. * loading script ui_scenes.script
  3865. * loading script ui_sleep_dialog.script
  3866. * loading script ui_sr_teleport.script
  3867. * loading script ui_warfare_options.script
  3868. * loading script ui_wpn_params.script
  3869. * loading script version.script
  3870. * loading script visual_memory_manager.script
  3871. * loading script warfare_faction_control.script
  3872. * loading script warfare_factions.script
  3873. * loading script warfare_levels.script
  3874. * loading script warfare_names.script
  3875. * loading script warfare_options.script
  3876. * loading script xr_animpoint_predicates.script
  3877. * loading script xr_box.script
  3878. * loading script xr_combat_camper.script
  3879. * loading script xr_evaluators_id.script
  3880. * loading script xr_combat_monolith.script
  3881. * loading script xr_conditions.script
  3882. * loading script xr_detector.script
  3883. * loading script xr_dialogs.script
  3884. * loading script xr_eat_medkit.script
  3885. * loading script xr_gulag.script
  3886. * loading script xr_hear.script
  3887. * loading script xr_info.script
  3888. * loading script xr_logic.script
  3889. * loading script xr_motivator.script
  3890. * loading script xr_state.script
  3891. * loading script xr_statistic.script
  3892. * loading script xr_zones.script
  3893. * loading script xr_zones_sound.script
  3894. * loading script xrs_debug_tools.script
  3895. * loading script xrs_dyn_music.script
  3896. * loading script xrs_dynamic_music_themes.script
  3897. * loading script xrs_stereo.script
  3898. * loading script zone_no_weapon.script
  3899. alife_storage_manager.on_game_start()
  3900. ammo_aggregation.on_game_start()
  3901. artefact_degradation.on_game_start()
  3902. axr_companions.on_game_start()
  3903. axr_keybind.on_game_start()
  3904. axr_task_manager.on_game_start()
  3905. axr_trade_manager.on_game_start()
  3906. axr_turn_on_campfire.on_game_start()
  3907. azazel_mode.on_game_start()
  3908. coc_treasure_manager.on_game_start()
  3909. dxr_encyclopedia.on_game_start()
  3910. dxr_scopes.on_game_start()
  3911. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  3912. dynamic_news_manager.on_game_start()
  3913. fast_travel.on_game_start()
  3914. game_relations.on_game_start()
  3915. info_portions.on_game_start()
  3916. itms_manager.on_game_start()
  3917. m_mines.on_game_start()
  3918. mob_trade.on_game_start()
  3919. modules.on_game_start()
  3920. pda.on_game_start()
  3921. pda_actor.on_game_start()
  3922. pda_flagger.on_game_start()
  3923. pda_smart_terrain_warfare.on_game_start()
  3924. phantom_manager.on_game_start()
  3925. release_item_manager.on_game_start()
  3926. safe_release_manager.on_game_start()
  3927. sleep_dep.on_game_start()
  3928. slot_hud.on_game_start()
  3929. surge_manager.on_game_start()
  3930. survival_mode.on_game_start()
  3931. ui_enemy_health.on_game_start()
  3932. ui_mm_faction_select.on_game_start()
  3933. warfare.on_game_start()
  3934. warfare_faction_control.on_game_start()
  3935. xr_combat_ignore.on_game_start()
  3936. xr_corpse_detection.on_game_start()
  3937. xr_danger.on_game_start()
  3938. xr_eat_medkit.on_game_start()
  3939. xr_gather_items.on_game_start()
  3940. xr_statistic.on_game_start()
  3941. xrs_debug_tools.on_game_start()
  3942. xrs_dyn_music.on_game_start()
  3943. xrs_facer.on_game_start()
  3944. xrs_kill_wounded.on_game_start()
  3945. * phase time: 438 ms
  3946. * phase cmem: 269218 K
  3947. * phase time: 10 ms
  3948. * phase cmem: 269210 K
  3949. --- loading for dolg ---
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  4361. --- loading for ecolog ---
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  4372. --- loading for bandit ---
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  4435. --- loading for stalker ---
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  4473. --- loading for killer ---
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  4499. --- loading for zombied ---
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  4555. --- loading for army ---
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  4604. --- loading for freedom ---
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  4627. * Loading spawn registry...
  4628. * 17936 spawn points are successfully loaded
  4629. * Loading objects...
  4630. * 28118 objects are successfully loaded
  4631. * Game abc - autosave is successfully loaded from file 'appdata\savedgames\abc - autosave.scop' (0.945s)
  4632. * phase time: 945 ms
  4633. * phase cmem: 283351 K
  4634. [LSS] Spawning object [][actor][0]
  4635. [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][1]
  4636. [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][2]
  4637. [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][3]
  4638. [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][4]
  4639. [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][5]
  4640. [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][6]
  4641. [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][7]
  4642. [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][8]
  4643. [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][9]
  4644. [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][10]
  4645. [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][11]
  4646. [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][12]
  4647. [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][13]
  4648. [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][14]
  4649. [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15]
  4650. [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][16]
  4651. [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][17]
  4652. [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][18]
  4653. [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][19]
  4654. [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][20]
  4655. [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][21]
  4656. [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][22]
  4657. [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][23]
  4658. [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][24]
  4659. [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][25]
  4660. [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][26]
  4661. [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][27]
  4662. [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][28]
  4663. [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][29]
  4664. [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][30]
  4665. [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][31]
  4666. [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][32]
  4667. [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][33]
  4668. [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][34]
  4669. [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][35]
  4670. [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][36]
  4671. [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][37]
  4672. [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][38]
  4673. [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][39]
  4674. [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][40]
  4675. [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][41]
  4676. [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][42]
  4677. [LSS] Spawning object [meshes\brkbl#42.ogf][breakable_object][43]
  4678. [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][44]
  4679. [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][45]
  4680. [LSS] Spawning object [clmbl#0][climable_object][46]
  4681. [LSS] Spawning object [clmbl#1][climable_object][47]
  4682. [LSS] Spawning object [clmbl#2][climable_object][48]
  4683. [LSS] Spawning object [clmbl#3][climable_object][49]
  4684. [LSS] Spawning object [clmbl#4][climable_object][50]
  4685. [LSS] Spawning object [clmbl#5][climable_object][51]
  4686. [LSS] Spawning object [clmbl#6][climable_object][52]
  4687. [LSS] Spawning object [clmbl#7][climable_object][53]
  4688. [LSS] Spawning object [clmbl#8][climable_object][54]
  4689. [LSS] Spawning object [clmbl#9][climable_object][55]
  4690. [LSS] Spawning object [clmbl#10][climable_object][56]
  4691. [LSS] Spawning object [clmbl#11][climable_object][57]
  4692. [LSS] Spawning object [clmbl#12][climable_object][58]
  4693. [LSS] Spawning object [clmbl#13][climable_object][59]
  4694. [LSS] Spawning object [clmbl#14][climable_object][60]
  4695. [LSS] Spawning object [clmbl#15][climable_object][61]
  4696. [LSS] Spawning object [clmbl#16][climable_object][62]
  4697. [LSS] Spawning object [clmbl#17][climable_object][63]
  4698. [LSS] Spawning object [clmbl#18][climable_object][64]
  4699. [LSS] Spawning object [clmbl#19][climable_object][65]
  4700. [LSS] Spawning object [clmbl#20][climable_object][66]
  4701. [LSS] Spawning object [clmbl#21][climable_object][67]
  4702. [LSS] Spawning object [mar_smart_terrain_5_10_campfire_1][campfire][68]
  4703. [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][69]
  4704. [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][70]
  4705. [LSS] Spawning object [mar_smart_terrain_10_5_campfire_1][campfire][71]
  4706. [LSS] Spawning object [mar_smart_terrain_10_5_campfire_2][campfire][72]
  4707. [LSS] Spawning object [mar_smart_terrain_10_5_campfire_3][campfire][73]
  4708. [LSS] Spawning object [mar_smart_terrain_4_5_campfire_2][campfire][74]
  4709. [LSS] Spawning object [mar_smart_terrain_4_5_campfire_1][campfire][75]
  4710. [LSS] Spawning object [mar_smart_terrain_4_5_campfire_3][campfire][76]
  4711. [LSS] Spawning object [mar_smart_terrain_3_3_campfire_1][campfire][77]
  4712. [LSS] Spawning object [mar_smart_terrain_3_3_campfire_2][campfire][78]
  4713. [LSS] Spawning object [mar_smart_terrain_12_2_campfire_1][campfire][79]
  4714. [LSS] Spawning object [mar_smart_terrain_12_2_campfire_2][campfire][80]
  4715. [LSS] Spawning object [mar_smart_terrain_11_11_campfire_1][campfire][81]
  4716. [LSS] Spawning object [mar_smart_terrain_11_11_campfire_2][campfire][82]
  4717. [LSS] Spawning object [mar_smart_terrain_8_8_campfire_1][campfire][83]
  4718. [LSS] Spawning object [mar_smart_terrain_8_8_campfire_2][campfire][84]
  4719. [LSS] Spawning object [mar_smart_terrain_8_11_campfire_2][campfire][85]
  4720. [LSS] Spawning object [mar_smart_terrain_10_10_campfire_1][campfire][86]
  4721. [LSS] Spawning object [mar_smart_terrain_8_9_campfire_1][campfire][87]
  4722. [LSS] Spawning object [mar_smart_terrain_6_10_campfire_1][campfire][88]
  4723. [LSS] Spawning object [mar_smart_terrain_3_10_campfire_1][campfire][89]
  4724. [LSS] Spawning object [mar_smart_terrain_3_10_campfire_2][campfire][90]
  4725. [LSS] Spawning object [mar_smart_terrain_6_8_campfire_1][campfire][91]
  4726. [LSS] Spawning object [mar_smart_terrain_3_7_campfire_1][campfire][92]
  4727. [LSS] Spawning object [mar_smart_terrain_3_7_campfire_2][campfire][93]
  4728. [LSS] Spawning object [mar_smart_terrain_4_7_campfire_1][campfire][94]
  4729. [LSS] Spawning object [mar_smart_terrain_6_7_campfire_1][campfire][95]
  4730. [LSS] Spawning object [mar_smart_terrain_7_7_campfire_1][campfire][96]
  4731. [LSS] Spawning object [mar_smart_terrain_10_7_campfire_1][campfire][97]
  4732. [LSS] Spawning object [mar_smart_terrain_11_3_campfire_1][campfire][98]
  4733. [LSS] Spawning object [mar_smart_terrain_8_4_campfire_1][campfire][99]
  4734. [LSS] Spawning object [mar_smart_terrain_7_3_campfire_1][campfire][100]
  4735. [LSS] Spawning object [mar_smart_terrain_8_11_campfire_1][campfire][101]
  4736. [LSS] Spawning object [mar_treasure_16][inventory_box][116]
  4737. [LSS] Spawning object [mar_treasure_17][inventory_box][119]
  4738. [LSS] Spawning object [mar_treasure_26][inventory_box][127]
  4739. [LSS] Spawning object [mar_treasure_28][inventory_box][129]
  4740. [LSS] Spawning object [mar_smart_terrain_5_12_box][inventory_box][133]
  4741. [LSS] Spawning object [mar_smart_terrain_5_8_box][inventory_box][134]
  4742. [LSS] Spawning object [mar_treasure_33][inventory_box][143]
  4743. [LSS] Spawning object [mar_treasure_37][inventory_box][147]
  4744. [LSS] Spawning object [mar_smart_terrain_5_12_campfire_1][campfire][155]
  4745. [LSS] Spawning object [mar_smart_terrain_6_11_campfire_1][campfire][156]
  4746. [LSS] Spawning object [mar_smart_terrain_6_4_campfire_1][campfire][157]
  4747. [LSS] Spawning object [mar_smart_terrain_doc_campfire_1][campfire][158]
  4748. [LSS] Spawning object [mar_q_t_l_5][inventory_box][170]
  4749. [LSS] Spawning object [mar_q_n_6][inventory_box][171]
  4750. [LSS] Spawning object [mar_q_n_10][inventory_box][175]
  4751. [LSS] Spawning object [mar_smart_terrain_base_campfire_1][campfire][180]
  4752. [LSS] Spawning object [mar_smart_terrain_base_campfire_2][campfire][181]
  4753. [LSS] Spawning object [lights_campfire_marsh_omni][lights_hanging_lamp][182]
  4754. [LSS] Spawning object [lights_campfire_marsh][lights_hanging_lamp][183]
  4755. [LSS] Spawning object [table_lamp_01_0000][lights_hanging_lamp][184]
  4756. [LSS] Spawning object [light_gas_r2_0001][lights_hanging_lamp][185]
  4757. [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][186]
  4758. [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][187]
  4759. [LSS] Spawning object [lights_white_6m_glass_0002][lights_hanging_lamp][188]
  4760. [LSS] Spawning object [lights_white_6m_glass_0001][lights_hanging_lamp][189]
  4761. [LSS] Spawning object [lights_white_8m_glass_0001][lights_hanging_lamp][190]
  4762. [LSS] Spawning object [lights_white_6m_glass_0005][lights_hanging_lamp][191]
  4763. [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][192]
  4764. [LSS] Spawning object [light_omni_blue_2m_no_shadow_0000][lights_hanging_lamp][193]
  4765. [LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][194]
  4766. [LSS] Spawning object [light_gas_r2_0000][lights_hanging_lamp][195]
  4767. [LSS] Spawning object [light_omni_2m_no_shadow_0002][lights_hanging_lamp][196]
  4768. [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][197]
  4769. [LSS] Spawning object [light_omni_2m_no_shadow_0003][lights_hanging_lamp][198]
  4770. [LSS] Spawning object [light_omni_2m_no_shadow_0000][lights_hanging_lamp][199]
  4771. [LSS] Spawning object [lights_white_6m_glass_0003][lights_hanging_lamp][200]
  4772. [LSS] Spawning object [table_lamp_01_no_shadow][lights_hanging_lamp][201]
  4773. [LSS] Spawning object [light_omni_blue_2m_no_shadow_0001][lights_hanging_lamp][202]
  4774. [LSS] Spawning object [lights_white_8m_glass_0000][lights_hanging_lamp][203]
  4775. [LSS] Spawning object [light_omni_2m_no_shadow_0001][lights_hanging_lamp][204]
  4776. [LSS] Spawning object [light_omni_2m_no_shadow_0004][lights_hanging_lamp][205]
  4777. [LSS] Spawning object [light_omni_orange_2m_no_shadow][lights_hanging_lamp][206]
  4778. [LSS] Spawning object [mar_smart_terrain_5_12][smart_terrain][207]
  4779. [LSS] Spawning object [mar_smart_terrain_6_11][smart_terrain][208]
  4780. [LSS] Spawning object [mar_smart_terrain_3_10][smart_terrain][209]
  4781. [LSS] Spawning object [mar_smart_terrain_5_8][smart_terrain][210]
  4782. [LSS] Spawning object [mar_smart_terrain_6_10][smart_terrain][211]
  4783. [LSS] Spawning object [mar_smart_terrain_8_11][smart_terrain][212]
  4784. [LSS] Spawning object [mar_smart_terrain_6_8][smart_terrain][213]
  4785. [LSS] Spawning object [mar_smart_terrain_8_8][smart_terrain][214]
  4786. [LSS] Spawning object [mar_explosive_barrel][explosive_barrel][215]
  4787. [LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][216]
  4788. [LSS] Spawning object [mar_explosive_fuelcan_0000][explosive_fuelcan][217]
  4789. [LSS] Spawning object [mar_smart_terrain_11_11][smart_terrain][218]
  4790. [LSS] Spawning object [mar_smart_terrain_8_9][smart_terrain][219]
  4791. [LSS] Spawning object [mar_smart_terrain_3_7][smart_terrain][220]
  4792. [LSS] Spawning object [mar_smart_terrain_4_7][smart_terrain][221]
  4793. [LSS] Spawning object [mar_smart_terrain_6_7][smart_terrain][222]
  4794. [LSS] Spawning object [mar_smart_terrain_7_7][smart_terrain][223]
  4795. [LSS] Spawning object [mar_smart_terrain_10_7][smart_terrain][224]
  4796. [LSS] Spawning object [mar_smart_terrain_4_5][smart_terrain][225]
  4797. [LSS] Spawning object [mar_smart_terrain_6_4][smart_terrain][226]
  4798. [LSS] Spawning object [mar_smart_terrain_8_4][smart_terrain][227]
  4799. [LSS] Spawning object [mar_smart_terrain_10_5][smart_terrain][228]
  4800. [LSS] Spawning object [mar_smart_terrain_3_3][smart_terrain][229]
  4801. [LSS] Spawning object [mar_smart_terrain_7_3][smart_terrain][230]
  4802. [LSS] Spawning object [mar_smart_terrain_11_3][smart_terrain][231]
  4803. [LSS] Spawning object [mar_smart_terrain_12_2][smart_terrain][232]
  4804. [LSS] Spawning object [mar_physic_object_0025][physic_object][233]
  4805. [LSS] Spawning object [mar_physic_object_0026][physic_object][234]
  4806. [LSS] Spawning object [mar_physic_object_0029][physic_object][235]
  4807. [LSS] Spawning object [mar_physic_object_0031][physic_object][236]
  4808. [LSS] Spawning object [mar_physic_object_0032][physic_object][237]
  4809. [LSS] Spawning object [mar_physic_object_0030][physic_object][238]
  4810. [LSS] Spawning object [mar_physic_object_0033][physic_object][239]
  4811. [LSS] Spawning object [mar_physic_object_0037][physic_object][240]
  4812. [LSS] Spawning object [mar_physic_object_0039][physic_object][241]
  4813. [LSS] Spawning object [mar_physic_object_0027][physic_object][242]
  4814. [LSS] Spawning object [mar_physic_object_0040][physic_object][243]
  4815. [LSS] Spawning object [mar_smart_terrain_base][smart_terrain][246]
  4816. [LSS] Spawning object [mar_space_restrictor_base_light_on_1][space_restrictor][247]
  4817. [LSS] Spawning object [mar_space_restrictor_base_light_on_2][space_restrictor][248]
  4818. [LSS] Spawning object [mar_physic_object][physic_object][249]
  4819. [LSS] Spawning object [mar_physic_object_0000][physic_object][250]
  4820. [LSS] Spawning object [mar_physic_object_0001][physic_object][251]
  4821. [LSS] Spawning object [mar_physic_object_0002][physic_object][252]
  4822. [LSS] Spawning object [mar_physic_object_0003][physic_object][253]
  4823. [LSS] Spawning object [mar_physic_object_0004][physic_object][254]
  4824. [LSS] Spawning object [mar_physic_object_0005][physic_object][255]
  4825. [LSS] Spawning object [mar_physic_object_0006][physic_object][256]
  4826. [LSS] Spawning object [mar_physic_object_0007][physic_object][257]
  4827. [LSS] Spawning object [mar_physic_object_0008][physic_object][258]
  4828. [LSS] Spawning object [mar_smart_terrain_10_10][smart_terrain][259]
  4829. [LSS] Spawning object [mar_physic_object_0009][physic_object][260]
  4830. [LSS] Spawning object [mar_physic_object_0010][physic_object][261]
  4831. [LSS] Spawning object [mar_physic_object_0011][physic_object][262]
  4832. [LSS] Spawning object [mar_physic_object_0012][physic_object][263]
  4833. [LSS] Spawning object [mar_physic_object_0013][physic_object][264]
  4834. [LSS] Spawning object [mar_physic_object_0014][physic_object][265]
  4835. [LSS] Spawning object [mar_physic_object_0015][physic_object][266]
  4836. [LSS] Spawning object [mar_physic_object_0016][physic_object][267]
  4837. [LSS] Spawning object [mar_physic_object_0018][physic_object][268]
  4838. [LSS] Spawning object [mar_physic_object_0019][physic_object][269]
  4839. [LSS] Spawning object [mar_physic_object_0020][physic_object][270]
  4840. [LSS] Spawning object [mar_physic_object_0021][physic_object][271]
  4841. [LSS] Spawning object [mar_physic_object_0022][physic_object][272]
  4842. [LSS] Spawning object [mar_physic_object_0024][physic_object][273]
  4843. [LSS] Spawning object [mar_zone_mine_gravitational_weak][zone_mine_gravitational_weak][274]
  4844. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][275]
  4845. [LSS] Spawning object [mar_level_changer_to_escape_1][level_changer][276]
  4846. [LSS] Spawning object [mar_level_changer_to_escape_2][level_changer][277]
  4847. [LSS] Spawning object [mar_teleport_from_base_to_west][space_restrictor][278]
  4848. [LSS] Spawning object [mar_physic_destroyable_object][physic_destroyable_object][279]
  4849. [LSS] Spawning object [mar_physic_destroyable_object_0000][physic_destroyable_object][280]
  4850. [LSS] Spawning object [mar_physic_destroyable_object_0001][physic_destroyable_object][281]
  4851. [LSS] Spawning object [mar_physic_destroyable_object_0002][physic_destroyable_object][282]
  4852. [LSS] Spawning object [mar_physic_destroyable_object_0003][physic_destroyable_object][283]
  4853. [LSS] Spawning object [mar_physic_destroyable_object_0004][physic_destroyable_object][284]
  4854. [LSS] Spawning object [mar_physic_destroyable_object_0005][physic_destroyable_object][285]
  4855. [LSS] Spawning object [mar_physic_destroyable_object_0006][physic_destroyable_object][286]
  4856. [LSS] Spawning object [mar_physic_destroyable_object_0007][physic_destroyable_object][287]
  4857. [LSS] Spawning object [mar_physic_destroyable_object_0008][physic_destroyable_object][288]
  4858. [LSS] Spawning object [mar_physic_destroyable_object_0009][physic_destroyable_object][289]
  4859. [LSS] Spawning object [mar_physic_destroyable_object_0010][physic_destroyable_object][290]
  4860. [LSS] Spawning object [mar_physic_destroyable_object_0011][physic_destroyable_object][291]
  4861. [LSS] Spawning object [mar_physic_destroyable_object_0013][physic_destroyable_object][292]
  4862. [LSS] Spawning object [mar_physic_destroyable_object_0014][physic_destroyable_object][293]
  4863. [LSS] Spawning object [mar_physic_destroyable_object_0015][physic_destroyable_object][294]
  4864. [LSS] Spawning object [mar_physic_destroyable_object_0016][physic_destroyable_object][295]
  4865. [LSS] Spawning object [mar_physic_destroyable_object_0017][physic_destroyable_object][296]
  4866. [LSS] Spawning object [mar_physic_destroyable_object_0018][physic_destroyable_object][297]
  4867. [LSS] Spawning object [mar_physic_destroyable_object_0019][physic_destroyable_object][298]
  4868. [LSS] Spawning object [mar_physic_destroyable_object_0020][physic_destroyable_object][299]
  4869. [LSS] Spawning object [mar_physic_destroyable_object_0021][physic_destroyable_object][300]
  4870. [LSS] Spawning object [mar_physic_destroyable_object_0022][physic_destroyable_object][301]
  4871. [LSS] Spawning object [mar_physic_destroyable_object_0023][physic_destroyable_object][302]
  4872. [LSS] Spawning object [mar_physic_destroyable_object_0027][physic_destroyable_object][303]
  4873. [LSS] Spawning object [mar_physic_destroyable_object_0028][physic_destroyable_object][304]
  4874. [LSS] Spawning object [mar_physic_destroyable_object_0029][physic_destroyable_object][305]
  4875. [LSS] Spawning object [mar_physic_destroyable_object_0030][physic_destroyable_object][306]
  4876. [LSS] Spawning object [mar_physic_destroyable_object_0031][physic_destroyable_object][307]
  4877. [LSS] Spawning object [mar_physic_destroyable_object_0032][physic_destroyable_object][308]
  4878. [LSS] Spawning object [mar_physic_destroyable_object_0033][physic_destroyable_object][309]
  4879. [LSS] Spawning object [mar_physic_destroyable_object_0034][physic_destroyable_object][310]
  4880. [LSS] Spawning object [mar_physic_destroyable_object_0035][physic_destroyable_object][311]
  4881. [LSS] Spawning object [mar_physic_destroyable_object_0036][physic_destroyable_object][312]
  4882. [LSS] Spawning object [mar_physic_destroyable_object_0037][physic_destroyable_object][313]
  4883. [LSS] Spawning object [mar_physic_destroyable_object_0038][physic_destroyable_object][314]
  4884. [LSS] Spawning object [mar_physic_destroyable_object_0039][physic_destroyable_object][315]
  4885. [LSS] Spawning object [mar_physic_destroyable_object_0040][physic_destroyable_object][316]
  4886. [LSS] Spawning object [mar_physic_destroyable_object_0041][physic_destroyable_object][317]
  4887. [LSS] Spawning object [mar_physic_destroyable_object_0042][physic_destroyable_object][318]
  4888. [LSS] Spawning object [mar_physic_destroyable_object_0043][physic_destroyable_object][319]
  4889. [LSS] Spawning object [mar_physic_destroyable_object_0044][physic_destroyable_object][320]
  4890. [LSS] Spawning object [mar_physic_destroyable_object_0045][physic_destroyable_object][321]
  4891. [LSS] Spawning object [mar_physic_destroyable_object_0046][physic_destroyable_object][322]
  4892. [LSS] Spawning object [mar_physic_destroyable_object_0047][physic_destroyable_object][323]
  4893. [LSS] Spawning object [mar_physic_destroyable_object_0048][physic_destroyable_object][324]
  4894. [LSS] Spawning object [mar_physic_destroyable_object_0049][physic_destroyable_object][325]
  4895. [LSS] Spawning object [mar_physic_destroyable_object_0050][physic_destroyable_object][326]
  4896. [LSS] Spawning object [mar_physic_destroyable_object_0051][physic_destroyable_object][327]
  4897. [LSS] Spawning object [mar_physic_destroyable_object_0052][physic_destroyable_object][328]
  4898. [LSS] Spawning object [mar_physic_destroyable_object_0053][physic_destroyable_object][329]
  4899. [LSS] Spawning object [mar_physic_destroyable_object_0054][physic_destroyable_object][330]
  4900. [LSS] Spawning object [mar_physic_destroyable_object_0055][physic_destroyable_object][331]
  4901. [LSS] Spawning object [mar_physic_destroyable_object_0056][physic_destroyable_object][332]
  4902. [LSS] Spawning object [mar_physic_destroyable_object_0057][physic_destroyable_object][333]
  4903. [LSS] Spawning object [mar_physic_destroyable_object_0058][physic_destroyable_object][334]
  4904. [LSS] Spawning object [mar_physic_destroyable_object_0059][physic_destroyable_object][335]
  4905. [LSS] Spawning object [mar_physic_destroyable_object_0060][physic_destroyable_object][336]
  4906. [LSS] Spawning object [mar_physic_destroyable_object_0061][physic_destroyable_object][337]
  4907. [LSS] Spawning object [mar_physic_destroyable_object_0062][physic_destroyable_object][338]
  4908. [LSS] Spawning object [mar_physic_destroyable_object_0063][physic_destroyable_object][339]
  4909. [LSS] Spawning object [mar_physic_destroyable_object_0064][physic_destroyable_object][340]
  4910. [LSS] Spawning object [mar_physic_destroyable_object_0065][physic_destroyable_object][341]
  4911. [LSS] Spawning object [mar_physic_destroyable_object_0066][physic_destroyable_object][342]
  4912. [LSS] Spawning object [mar_physic_destroyable_object_0067][physic_destroyable_object][343]
  4913. [LSS] Spawning object [mar_physic_destroyable_object_0068][physic_destroyable_object][344]
  4914. [LSS] Spawning object [mar_physic_destroyable_object_0069][physic_destroyable_object][345]
  4915. [LSS] Spawning object [mar_physic_destroyable_object_0070][physic_destroyable_object][346]
  4916. [LSS] Spawning object [mar_physic_destroyable_object_0071][physic_destroyable_object][347]
  4917. [LSS] Spawning object [mar_physic_destroyable_object_0072][physic_destroyable_object][348]
  4918. [LSS] Spawning object [mar_physic_destroyable_object_0073][physic_destroyable_object][349]
  4919. [LSS] Spawning object [mar_physic_destroyable_object_0074][physic_destroyable_object][350]
  4920. [LSS] Spawning object [mar_physic_destroyable_object_0075][physic_destroyable_object][351]
  4921. [LSS] Spawning object [mar_physic_destroyable_object_0076][physic_destroyable_object][352]
  4922. [LSS] Spawning object [mar_physic_destroyable_object_0077][physic_destroyable_object][353]
  4923. [LSS] Spawning object [mar_physic_destroyable_object_0078][physic_destroyable_object][354]
  4924. [LSS] Spawning object [mar_physic_destroyable_object_0079][physic_destroyable_object][355]
  4925. [LSS] Spawning object [mar_physic_destroyable_object_0080][physic_destroyable_object][356]
  4926. [LSS] Spawning object [mar_physic_destroyable_object_0081][physic_destroyable_object][357]
  4927. [LSS] Spawning object [mar_physic_destroyable_object_0082][physic_destroyable_object][358]
  4928. [LSS] Spawning object [mar_physic_destroyable_object_0083][physic_destroyable_object][359]
  4929. [LSS] Spawning object [mar_physic_destroyable_object_0084][physic_destroyable_object][360]
  4930. [LSS] Spawning object [mar_physic_destroyable_object_0085][physic_destroyable_object][361]
  4931. [LSS] Spawning object [mar_physic_destroyable_object_0086][physic_destroyable_object][362]
  4932. [LSS] Spawning object [mar_physic_destroyable_object_0087][physic_destroyable_object][363]
  4933. [LSS] Spawning object [mar_physic_destroyable_object_0088][physic_destroyable_object][364]
  4934. [LSS] Spawning object [mar_physic_destroyable_object_0089][physic_destroyable_object][365]
  4935. [LSS] Spawning object [mar_physic_destroyable_object_0090][physic_destroyable_object][366]
  4936. [LSS] Spawning object [mar_physic_destroyable_object_0091][physic_destroyable_object][367]
  4937. [LSS] Spawning object [mar_physic_destroyable_object_0092][physic_destroyable_object][368]
  4938. [LSS] Spawning object [mar_physic_destroyable_object_0093][physic_destroyable_object][369]
  4939. [LSS] Spawning object [mar_physic_destroyable_object_0094][physic_destroyable_object][370]
  4940. [LSS] Spawning object [mar_physic_destroyable_object_0095][physic_destroyable_object][371]
  4941. [LSS] Spawning object [mar_physic_destroyable_object_0096][physic_destroyable_object][372]
  4942. [LSS] Spawning object [mar_physic_destroyable_object_0097][physic_destroyable_object][373]
  4943. [LSS] Spawning object [mar_physic_destroyable_object_0098][physic_destroyable_object][374]
  4944. [LSS] Spawning object [mar_physic_destroyable_object_0099][physic_destroyable_object][375]
  4945. [LSS] Spawning object [mar_physic_destroyable_object_0100][physic_destroyable_object][376]
  4946. [LSS] Spawning object [mar_physic_destroyable_object_0101][physic_destroyable_object][377]
  4947. [LSS] Spawning object [mar_physic_destroyable_object_0102][physic_destroyable_object][378]
  4948. [LSS] Spawning object [mar_physic_destroyable_object_0103][physic_destroyable_object][379]
  4949. [LSS] Spawning object [mar_physic_destroyable_object_0104][physic_destroyable_object][380]
  4950. [LSS] Spawning object [mar_physic_destroyable_object_0105][physic_destroyable_object][381]
  4951. [LSS] Spawning object [mar_physic_destroyable_object_0106][physic_destroyable_object][382]
  4952. [LSS] Spawning object [mar_physic_destroyable_object_0107][physic_destroyable_object][383]
  4953. [LSS] Spawning object [mar_physic_destroyable_object_0108][physic_destroyable_object][384]
  4954. [LSS] Spawning object [mar_physic_destroyable_object_0109][physic_destroyable_object][385]
  4955. [LSS] Spawning object [mar_physic_destroyable_object_0110][physic_destroyable_object][386]
  4956. [LSS] Spawning object [mar_physic_destroyable_object_0111][physic_destroyable_object][387]
  4957. [LSS] Spawning object [mar_physic_destroyable_object_0112][physic_destroyable_object][388]
  4958. [LSS] Spawning object [mar_physic_destroyable_object_0113][physic_destroyable_object][389]
  4959. [LSS] Spawning object [mar_physic_destroyable_object_0114][physic_destroyable_object][390]
  4960. [LSS] Spawning object [mar_physic_destroyable_object_0115][physic_destroyable_object][391]
  4961. [LSS] Spawning object [mar_physic_destroyable_object_0116][physic_destroyable_object][392]
  4962. [LSS] Spawning object [mar_physic_destroyable_object_0117][physic_destroyable_object][393]
  4963. [LSS] Spawning object [mar_physic_destroyable_object_0118][physic_destroyable_object][394]
  4964. [LSS] Spawning object [mar_physic_destroyable_object_0119][physic_destroyable_object][395]
  4965. [LSS] Spawning object [mar_physic_destroyable_object_0120][physic_destroyable_object][396]
  4966. [LSS] Spawning object [mar_physic_destroyable_object_0121][physic_destroyable_object][397]
  4967. [LSS] Spawning object [mar_physic_destroyable_object_0122][physic_destroyable_object][398]
  4968. [LSS] Spawning object [mar_physic_destroyable_object_0123][physic_destroyable_object][399]
  4969. [LSS] Spawning object [mar_physic_destroyable_object_0124][physic_destroyable_object][400]
  4970. [LSS] Spawning object [mar_physic_destroyable_object_0125][physic_destroyable_object][401]
  4971. [LSS] Spawning object [mar_physic_destroyable_object_0126][physic_destroyable_object][402]
  4972. [LSS] Spawning object [mar_physic_destroyable_object_0012][physic_destroyable_object][403]
  4973. [LSS] Spawning object [mar_physic_destroyable_object_0024][physic_destroyable_object][404]
  4974. [LSS] Spawning object [mar_physic_destroyable_object_0025][physic_destroyable_object][405]
  4975. [LSS] Spawning object [mar_physic_destroyable_object_0026][physic_destroyable_object][406]
  4976. [LSS] Spawning object [mar_explosive_barrel_0004][explosive_barrel][407]
  4977. [LSS] Spawning object [mar_medkit][medkit][410]
  4978. [LSS] Spawning object [mar_medkit_0000][medkit][412]
  4979. [LSS] Spawning object [mar_vodka_0000][vodka][413]
  4980. [LSS] Spawning object [mar_vodka_0001][vodka][414]
  4981. [LSS] Spawning object [mar_bandage][bandage][415]
  4982. [LSS] Spawning object [mar_vodka_0002][vodka][416]
  4983. [LSS] Spawning object [mar_physic_object_0028][physic_object][417]
  4984. [LSS] Spawning object [mar_physic_object_0034][physic_object][418]
  4985. [LSS] Spawning object [mar_physic_object_0035][physic_object][419]
  4986. [LSS] Spawning object [mar_physic_object_0041][physic_object][420]
  4987. [LSS] Spawning object [mar_physic_object_0042][physic_object][421]
  4988. [LSS] Spawning object [mar_physic_object_0043][physic_object][422]
  4989. [LSS] Spawning object [mar_physic_object_0044][physic_object][423]
  4990. [LSS] Spawning object [mar_physic_object_0023][physic_object][424]
  4991. [LSS] Spawning object [mar_physic_object_0045][physic_object][425]
  4992. [LSS] Spawning object [mar_physic_object_0046][physic_object][426]
  4993. [LSS] Spawning object [mar_physic_object_0047][physic_object][427]
  4994. [LSS] Spawning object [mar_physic_object_0038][physic_object][428]
  4995. [LSS] Spawning object [mar_physic_object_0048][physic_object][429]
  4996. [LSS] Spawning object [mar_physic_object_0049][physic_object][430]
  4997. [LSS] Spawning object [mar_physic_object_0050][physic_object][431]
  4998. [LSS] Spawning object [mar_physic_object_0051][physic_object][432]
  4999. [LSS] Spawning object [mar_physic_object_0052][physic_object][433]
  5000. [LSS] Spawning object [mar_physic_object_0053][physic_object][434]
  5001. [LSS] Spawning object [mar_physic_object_0054][physic_object][435]
  5002. [LSS] Spawning object [mar_physic_object_0056][physic_object][436]
  5003. [LSS] Spawning object [mar_physic_object_0057][physic_object][437]
  5004. [LSS] Spawning object [mar_physic_object_0058][physic_object][438]
  5005. [LSS] Spawning object [mar_physic_object_0059][physic_object][439]
  5006. [LSS] Spawning object [mar_physic_object_0060][physic_object][440]
  5007. [LSS] Spawning object [mar_physic_object_0055][physic_object][441]
  5008. [LSS] Spawning object [mar_physic_object_0061][physic_object][442]
  5009. [LSS] Spawning object [mar_physic_object_0062][physic_object][443]
  5010. [LSS] Spawning object [mar_physic_object_0063][physic_object][444]
  5011. [LSS] Spawning object [mar_physic_object_0064][physic_object][445]
  5012. [LSS] Spawning object [mar_physic_object_0065][physic_object][446]
  5013. [LSS] Spawning object [mar_physic_object_0066][physic_object][447]
  5014. [LSS] Spawning object [mar_physic_object_0067][physic_object][448]
  5015. [LSS] Spawning object [mar_physic_object_0068][physic_object][449]
  5016. [LSS] Spawning object [mar_physic_object_0069][physic_object][450]
  5017. [LSS] Spawning object [mar_physic_object_0070][physic_object][451]
  5018. [LSS] Spawning object [mar_physic_object_0071][physic_object][452]
  5019. [LSS] Spawning object [mar_physic_object_0072][physic_object][453]
  5020. [LSS] Spawning object [mar_physic_object_0073][physic_object][454]
  5021. [LSS] Spawning object [mar_physic_object_0074][physic_object][455]
  5022. [LSS] Spawning object [mar_physic_object_0075][physic_object][456]
  5023. [LSS] Spawning object [mar_physic_object_0076][physic_object][457]
  5024. [LSS] Spawning object [mar_physic_object_0077][physic_object][458]
  5025. [LSS] Spawning object [mar_physic_object_0078][physic_object][459]
  5026. [LSS] Spawning object [mar_physic_object_0079][physic_object][460]
  5027. [LSS] Spawning object [mar_physic_object_0080][physic_object][461]
  5028. [LSS] Spawning object [mar_physic_object_0081][physic_object][462]
  5029. [LSS] Spawning object [mar_physic_object_0036][physic_object][463]
  5030. [LSS] Spawning object [mar_physic_object_0083][physic_object][464]
  5031. [LSS] Spawning object [mar_physic_object_0084][physic_object][465]
  5032. [LSS] Spawning object [mar_physic_object_0085][physic_object][466]
  5033. [LSS] Spawning object [mar_physic_object_0086][physic_object][467]
  5034. [LSS] Spawning object [mar_zone_mine_acidic_weak][zone_mine_acidic_weak][468]
  5035. [LSS] Spawning object [mar_zone_mine_acidic_weak_0000][zone_mine_acidic_weak][469]
  5036. [LSS] Spawning object [mar_zone_mine_acidic_weak_0001][zone_mine_acidic_weak][470]
  5037. [LSS] Spawning object [mar_zone_mine_acidic_weak_0002][zone_mine_acidic_weak][471]
  5038. [LSS] Spawning object [mar_zone_mine_acidic_weak_0003][zone_mine_acidic_weak][472]
  5039. [LSS] Spawning object [mar_zone_mine_acidic_weak_0004][zone_mine_acidic_weak][473]
  5040. [LSS] Spawning object [mar_zone_mine_acidic_weak_0005][zone_mine_acidic_weak][474]
  5041. [LSS] Spawning object [mar_zone_mine_acidic_weak_0006][zone_mine_acidic_weak][475]
  5042. [LSS] Spawning object [mar_zone_mine_acidic_weak_0007][zone_mine_acidic_weak][476]
  5043. [LSS] Spawning object [mar_zone_mine_acidic_weak_0008][zone_mine_acidic_weak][477]
  5044. [LSS] Spawning object [mar_zone_mine_acidic_weak_0009][zone_mine_acidic_weak][478]
  5045. [LSS] Spawning object [mar_zone_mine_acidic_weak_0010][zone_mine_acidic_weak][479]
  5046. [LSS] Spawning object [mar_zone_mine_acidic_weak_0011][zone_mine_acidic_weak][480]
  5047. [LSS] Spawning object [mar_zone_mine_acidic_weak_0012][zone_mine_acidic_weak][481]
  5048. [LSS] Spawning object [mar_zone_mine_acidic_weak_0013][zone_mine_acidic_weak][482]
  5049. [LSS] Spawning object [mar_zone_mine_acidic_weak_0014][zone_mine_acidic_weak][483]
  5050. [LSS] Spawning object [mar_zone_mine_acidic_weak_0015][zone_mine_acidic_weak][484]
  5051. [LSS] Spawning object [mar_zone_mine_acidic_weak_0016][zone_mine_acidic_weak][485]
  5052. [LSS] Spawning object [mar_zone_mine_acidic_weak_0017][zone_mine_acidic_weak][486]
  5053. [LSS] Spawning object [mar_zone_mine_acidic_weak_0018][zone_mine_acidic_weak][487]
  5054. [LSS] Spawning object [mar_zone_mine_acidic_weak_0019][zone_mine_acidic_weak][488]
  5055. [LSS] Spawning object [mar_zone_mine_acidic_weak_0020][zone_mine_acidic_weak][489]
  5056. [LSS] Spawning object [mar_zone_mine_acidic_weak_0021][zone_mine_acidic_weak][490]
  5057. [LSS] Spawning object [mar_zone_mine_acidic_weak_0022][zone_mine_acidic_weak][491]
  5058. [LSS] Spawning object [mar_zone_mine_acidic_weak_0023][zone_mine_acidic_weak][492]
  5059. [LSS] Spawning object [mar_zone_mine_acidic_weak_0024][zone_mine_acidic_weak][493]
  5060. [LSS] Spawning object [mar_zone_mine_acidic_weak_0025][zone_mine_acidic_weak][494]
  5061. [LSS] Spawning object [mar_zone_mine_acidic_weak_0026][zone_mine_acidic_weak][495]
  5062. [LSS] Spawning object [mar_zone_mine_acidic_weak_0027][zone_mine_acidic_weak][496]
  5063. [LSS] Spawning object [mar_zone_mine_acidic_weak_0028][zone_mine_acidic_weak][497]
  5064. [LSS] Spawning object [mar_zone_mine_acidic_weak_0029][zone_mine_acidic_weak][498]
  5065. [LSS] Spawning object [mar_zone_mine_acidic_weak_0030][zone_mine_acidic_weak][499]
  5066. [LSS] Spawning object [mar_zone_mine_acidic_weak_0031][zone_mine_acidic_weak][500]
  5067. [LSS] Spawning object [mar_zone_mine_acidic_weak_0032][zone_mine_acidic_weak][501]
  5068. [LSS] Spawning object [mar_zone_mine_acidic_weak_0033][zone_mine_acidic_weak][502]
  5069. [LSS] Spawning object [mar_zone_mine_acidic_weak_0034][zone_mine_acidic_weak][503]
  5070. [LSS] Spawning object [mar_zone_mine_acidic_weak_0035][zone_mine_acidic_weak][504]
  5071. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak][zone_mine_electric_weak][505]
  5072. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0000][zone_mine_electric_weak][506]
  5073. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0001][zone_mine_electric_weak][507]
  5074. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0002][zone_mine_electric_weak][508]
  5075. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0003][zone_mine_electric_weak][509]
  5076. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0004][zone_mine_electric_weak][510]
  5077. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0005][zone_mine_electric_weak][511]
  5078. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0006][zone_mine_electric_weak][512]
  5079. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0007][zone_mine_electric_weak][513]
  5080. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0008][zone_mine_electric_weak][514]
  5081. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0009][zone_mine_electric_weak][515]
  5082. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0010][zone_mine_electric_weak][516]
  5083. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0011][zone_mine_electric_weak][517]
  5084. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0012][zone_mine_electric_weak][518]
  5085. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0013][zone_mine_electric_weak][519]
  5086. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0014][zone_mine_electric_weak][520]
  5087. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0015][zone_mine_electric_weak][521]
  5088. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0016][zone_mine_electric_weak][522]
  5089. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0017][zone_mine_electric_weak][523]
  5090. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0018][zone_mine_electric_weak][524]
  5091. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0019][zone_mine_electric_weak][525]
  5092. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0020][zone_mine_electric_weak][526]
  5093. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0021][zone_mine_electric_weak][527]
  5094. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0022][zone_mine_electric_weak][528]
  5095. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0023][zone_mine_electric_weak][529]
  5096. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0024][zone_mine_electric_weak][530]
  5097. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0025][zone_mine_electric_weak][531]
  5098. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0026][zone_mine_electric_weak][532]
  5099. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0027][zone_mine_electric_weak][533]
  5100. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0028][zone_mine_electric_weak][534]
  5101. [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0029][zone_mine_electric_weak][535]
  5102. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0030][zone_mine_electric_weak][536]
  5103. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0031][zone_mine_electric_weak][537]
  5104. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0032][zone_mine_electric_weak][538]
  5105. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0033][zone_mine_electric_weak][539]
  5106. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0034][zone_mine_electric_weak][540]
  5107. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0035][zone_mine_electric_weak][541]
  5108. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0036][zone_mine_electric_weak][542]
  5109. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0037][zone_mine_electric_weak][543]
  5110. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0038][zone_mine_electric_weak][544]
  5111. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0039][zone_mine_electric_weak][545]
  5112. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0040][zone_mine_electric_weak][546]
  5113. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0041][zone_mine_electric_weak][547]
  5114. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0042][zone_mine_electric_weak][548]
  5115. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0043][zone_mine_electric_weak][549]
  5116. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0044][zone_mine_electric_weak][550]
  5117. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0045][zone_mine_electric_weak][551]
  5118. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0046][zone_mine_electric_weak][552]
  5119. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0047][zone_mine_electric_weak][553]
  5120. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0048][zone_mine_electric_weak][554]
  5121. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0049][zone_mine_electric_weak][555]
  5122. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0050][zone_mine_electric_weak][556]
  5123. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0051][zone_mine_electric_weak][557]
  5124. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0052][zone_mine_electric_weak][558]
  5125. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0053][zone_mine_electric_weak][559]
  5126. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0054][zone_mine_electric_weak][560]
  5127. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0055][zone_mine_electric_weak][561]
  5128. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0056][zone_mine_electric_weak][562]
  5129. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0058][zone_mine_electric_weak][563]
  5130. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0059][zone_mine_electric_weak][564]
  5131. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0060][zone_mine_electric_weak][565]
  5132. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0061][zone_mine_electric_weak][566]
  5133. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0062][zone_mine_electric_weak][567]
  5134. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0057][zone_mine_electric_weak][568]
  5135. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0063][zone_mine_electric_weak][569]
  5136. [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0064][zone_mine_electric_weak][570]
  5137. [LSS] Spawning object [mar_smart_terrain_8_8_field_radioactive_weak][zone_field_radioactive_weak][571]
  5138. [LSS] Spawning object [mar_smart_terrain_12_2_field_radioactive_weak][zone_field_radioactive_weak][572]
  5139. [LSS] Spawning object [mar_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][573]
  5140. [LSS] Spawning object [mar_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][574]
  5141. [LSS] Spawning object [mar_zone_field_radioactive_weak_0003][zone_field_radioactive_weak][575]
  5142. [LSS] Spawning object [mar_zone_field_radioactive_weak_0004][zone_field_radioactive_weak][576]
  5143. [LSS] Spawning object [mar_zone_field_radioactive_weak_0005][zone_field_radioactive_weak][577]
  5144. [LSS] Spawning object [mar_zone_field_radioactive_weak_0006][zone_field_radioactive_weak][578]
  5145. [LSS] Spawning object [mar_zone_field_radioactive_weak_0007][zone_field_radioactive_weak][579]
  5146. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0001][zone_mine_gravitational_weak][580]
  5147. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0002][zone_mine_gravitational_weak][581]
  5148. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0003][zone_mine_gravitational_weak][582]
  5149. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0006][zone_mine_gravitational_weak][583]
  5150. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0007][zone_mine_gravitational_weak][584]
  5151. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0008][zone_mine_gravitational_weak][585]
  5152. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0009][zone_mine_gravitational_weak][586]
  5153. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0010][zone_mine_gravitational_weak][587]
  5154. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0012][zone_mine_gravitational_weak][588]
  5155. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0013][zone_mine_gravitational_weak][589]
  5156. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0014][zone_mine_gravitational_weak][590]
  5157. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0016][zone_mine_gravitational_weak][591]
  5158. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0017][zone_mine_gravitational_weak][592]
  5159. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0019][zone_mine_gravitational_weak][593]
  5160. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0020][zone_mine_gravitational_weak][594]
  5161. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0022][zone_mine_gravitational_weak][595]
  5162. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0023][zone_mine_gravitational_weak][596]
  5163. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0025][zone_mine_gravitational_weak][597]
  5164. [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0026][zone_mine_gravitational_weak][598]
  5165. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0027][zone_mine_gravitational_weak][599]
  5166. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0028][zone_mine_gravitational_weak][600]
  5167. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0029][zone_mine_gravitational_weak][601]
  5168. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0030][zone_mine_gravitational_weak][602]
  5169. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0031][zone_mine_gravitational_weak][603]
  5170. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0032][zone_mine_gravitational_weak][604]
  5171. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0033][zone_mine_gravitational_weak][605]
  5172. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0034][zone_mine_gravitational_weak][606]
  5173. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0035][zone_mine_gravitational_weak][607]
  5174. [LSS] Spawning object [mar_zone_mine_gravitational_weak_0036][zone_mine_gravitational_weak][608]
  5175. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak][zone_mine_thermal_weak][609]
  5176. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0000][zone_mine_thermal_weak][610]
  5177. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0001][zone_mine_thermal_weak][611]
  5178. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0002][zone_mine_thermal_weak][612]
  5179. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0003][zone_mine_thermal_weak][613]
  5180. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0004][zone_mine_thermal_weak][614]
  5181. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0005][zone_mine_thermal_weak][615]
  5182. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0006][zone_mine_thermal_weak][616]
  5183. [LSS] Spawning object [mar_base_surge_hide_a1][space_restrictor][617]
  5184. [LSS] Spawning object [mar_base_surge_hide_a2][space_restrictor][618]
  5185. [LSS] Spawning object [mar_smart_terrain_base_camp][camp_zone][619]
  5186. [LSS] Spawning object [mar_base_surge_hide_a3][space_restrictor][620]
  5187. [LSS] Spawning object [mar_base_animpoint_kamp1][smart_cover][621]
  5188. [LSS] Spawning object [mar_base_animpoint_kamp2][smart_cover][622]
  5189. [LSS] Spawning object [mar_base_animpoint_kamp3][smart_cover][623]
  5190. [LSS] Spawning object [mar_base_animpoint_kamp4][smart_cover][624]
  5191. [LSS] Spawning object [mar_a3_sr_sleep][space_restrictor][625]
  5192. [LSS] Spawning object [mar_smart_terrain_5_12_surge_hide_a1][space_restrictor][626]
  5193. [LSS] Spawning object [mar_smart_terrain_10_5_surge_hide_a1][space_restrictor][627]
  5194. [LSS] Spawning object [mar_smart_terrain_12_2_surge_hide_a1][space_restrictor][628]
  5195. [LSS] Spawning object [mar_smart_terrain_4_5_surge_hide_a1][space_restrictor][629]
  5196. [LSS] Spawning object [mar_smart_terrain_3_3_surge_hide_a1][space_restrictor][630]
  5197. [LSS] Spawning object [mar_smart_terrain_5_8_surge_hide_a1][space_restrictor][631]
  5198. [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a1][space_restrictor][632]
  5199. [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a2][space_restrictor][633]
  5200. [LSS] Spawning object [mar_level_changer_to_agroprom_1][level_changer][634]
  5201. [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a3][space_restrictor][635]
  5202. [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a4][space_restrictor][636]
  5203. [LSS] Spawning object [mar_smart_terrain_8_11_surge_hide_a1][space_restrictor][637]
  5204. [LSS] Spawning object [mar_base_surge_hide_a4][space_restrictor][638]
  5205. [LSS] Spawning object [mar_base_surge_hide_a5][space_restrictor][639]
  5206. [LSS] Spawning object [mar_smart_terrain_7_3_surge_hide_a1][space_restrictor][640]
  5207. [LSS] Spawning object [mar_space_restrictor_to_escape_1][space_restrictor][641]
  5208. [LSS] Spawning object [mar_space_restrictor_to_escape_2][space_restrictor][642]
  5209. [LSS] Spawning object [mar_space_restrictor_to_agroprom_1][space_restrictor][643]
  5210. [LSS] Spawning object [mar_base_sc_barmen][smart_cover][644]
  5211. [LSS] Spawning object [mar_base_animpoint_tech][smart_cover][645]
  5212. [LSS] Spawning object [mar_base_sc_trader][smart_cover][646]
  5213. [LSS] Spawning object [mar_stul_school_01_0000][stul_school_01][647]
  5214. [LSS] Spawning object [mar_base_doctor_medic][smart_cover][648]
  5215. [LSS] Spawning object [mar_stul_school_01_0001][stul_school_01][649]
  5216. [LSS] Spawning object [mar_freeplay_start][space_restrictor][650]
  5217. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0001][zone_mine_steam_weak][651]
  5218. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0003][zone_mine_steam_weak][652]
  5219. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0007][zone_mine_steam_weak][653]
  5220. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0004][zone_mine_steam_weak][654]
  5221. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0005][zone_mine_steam_weak][655]
  5222. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0006][zone_mine_steam_weak][656]
  5223. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0009][zone_mine_steam_weak][657]
  5224. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0010][zone_mine_steam_weak][658]
  5225. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0011][zone_mine_steam_weak][659]
  5226. [LSS] Spawning object [mar_smart_terrain_11_3_anomal_zone][anomal_zone][660]
  5227. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0008][zone_mine_steam_weak][661]
  5228. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0012][zone_mine_steam_weak][662]
  5229. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0013][zone_mine_steam_weak][663]
  5230. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0014][zone_mine_steam_weak][664]
  5231. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0015][zone_mine_steam_weak][665]
  5232. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0016][zone_mine_steam_weak][666]
  5233. [LSS] Spawning object [mar_smart_terrain_11_3_zone_field_thermal_weak][zone_field_thermal_weak][667]
  5234. [LSS] Spawning object [mar_smart_terrain_11_3_anomaly_spot][space_restrictor][668]
  5235. [LSS] Spawning object [mar_smart_terrain_5_12_camp][camp_zone][669]
  5236. [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp1][smart_cover][670]
  5237. [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp2][smart_cover][671]
  5238. [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp3][smart_cover][672]
  5239. [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp4][smart_cover][673]
  5240. [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp5][smart_cover][674]
  5241. [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp1][smart_cover][675]
  5242. [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp2][smart_cover][676]
  5243. [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp3][smart_cover][677]
  5244. [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp4][smart_cover][678]
  5245. [LSS] Spawning object [mar_smart_terrain_8_11_camp][camp_zone][679]
  5246. [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp1][smart_cover][680]
  5247. [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp2][smart_cover][681]
  5248. [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp3][smart_cover][682]
  5249. [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp4][smart_cover][683]
  5250. [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp5][smart_cover][684]
  5251. [LSS] Spawning object [mar_smart_terrain_3_3_camp][camp_zone][685]
  5252. [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp1][smart_cover][686]
  5253. [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp2][smart_cover][687]
  5254. [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp3][smart_cover][688]
  5255. [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp4][smart_cover][689]
  5256. [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp5][smart_cover][690]
  5257. [LSS] Spawning object [mar_smart_terrain_4_5_camp][camp_zone][691]
  5258. [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp1][smart_cover][692]
  5259. [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp2][smart_cover][693]
  5260. [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp3][smart_cover][694]
  5261. [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp4][smart_cover][695]
  5262. [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp5][smart_cover][696]
  5263. [LSS] Spawning object [mar_smart_terrain_10_5_camp][camp_zone][697]
  5264. [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp1][smart_cover][698]
  5265. [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp2][smart_cover][699]
  5266. [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp3][smart_cover][700]
  5267. [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp4][smart_cover][701]
  5268. [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp5][smart_cover][702]
  5269. [LSS] Spawning object [mar_smart_terrain_11_11_camp][camp_zone][703]
  5270. [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp1][smart_cover][704]
  5271. [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp2][smart_cover][705]
  5272. [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp3][smart_cover][706]
  5273. [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp4][smart_cover][707]
  5274. [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp5][smart_cover][708]
  5275. [LSS] Spawning object [mar_smart_terrain_12_2_camp][camp_zone][709]
  5276. [LSS] Spawning object [mar_base_surge_hide_a6][space_restrictor][710]
  5277. [LSS] Spawning object [mar_base_surge_hide_a7][space_restrictor][711]
  5278. [LSS] Spawning object [mar_smart_terrain_10_5_minigun][m_car][712]
  5279. [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0002][zone_mine_steam_weak][713]
  5280. [LSS] Spawning object [mar_smart_terrain_12_2_anomal_zone][anomal_zone][714]
  5281. [LSS] Spawning object [mar_smart_terrain_12_2_anomaly_spot][space_restrictor][715]
  5282. [LSS] Spawning object [mar_smart_terrain_10_10_anomal_zone][anomal_zone][716]
  5283. [LSS] Spawning object [mar_smart_terrain_10_10_field_radioactive_weak][zone_field_radioactive_weak][717]
  5284. [LSS] Spawning object [mar_smart_terrain_10_10_anomaly_spot][space_restrictor][718]
  5285. [LSS] Spawning object [mar_smart_terrain_base_anomal_zone][anomal_zone][719]
  5286. [LSS] Spawning object [mar_smart_terrain_base_anomaly_spot][space_restrictor][720]
  5287. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0007][zone_mine_thermal_weak][721]
  5288. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0008][zone_mine_thermal_weak][722]
  5289. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0009][zone_mine_thermal_weak][723]
  5290. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0010][zone_mine_thermal_weak][724]
  5291. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0011][zone_mine_thermal_weak][725]
  5292. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0012][zone_mine_thermal_weak][726]
  5293. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0013][zone_mine_thermal_weak][727]
  5294. [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0014][zone_mine_thermal_weak][728]
  5295. [LSS] Spawning object [mar_smart_terrain_8_8_anomal_zone][anomal_zone][729]
  5296. [LSS] Spawning object [mar_smart_terrain_8_8_anomaly_spot][space_restrictor][730]
  5297. [LSS] Spawning object [marsh_wa_anomal_zone][anomal_zone][731]
  5298. [LSS] Spawning object [mar_smart_terrain_base_camp_2][camp_zone][732]
  5299. [LSS] Spawning object [mar_smart_terrain_5_10_camp][camp_zone][733]
  5300. [LSS] Spawning object [mar_smart_terrain_6_11_camp][camp_zone][734]
  5301. [LSS] Spawning object [mar_smart_terrain_6_10_camp][camp_zone][735]
  5302. [LSS] Spawning object [mar_smart_terrain_8_11_camp_2][camp_zone][736]
  5303. [LSS] Spawning object [mar_smart_terrain_10_10_camp][camp_zone][737]
  5304. [LSS] Spawning object [mar_smart_terrain_10_7_camp][camp_zone][738]
  5305. [LSS] Spawning object [mar_smart_terrain_10_5_camp_2][camp_zone][739]
  5306. [LSS] Spawning object [mar_smart_terrain_10_5_camp_3][camp_zone][740]
  5307. [LSS] Spawning object [mar_smart_terrain_11_3_camp][camp_zone][741]
  5308. [LSS] Spawning object [mar_smart_terrain_12_2_camp_2][camp_zone][742]
  5309. [LSS] Spawning object [mar_smart_terrain_8_4_camp][camp_zone][743]
  5310. [LSS] Spawning object [mar_smart_terrain_6_4_camp][camp_zone][744]
  5311. [LSS] Spawning object [mar_smart_terrain_4_5_camp_2][camp_zone][745]
  5312. [LSS] Spawning object [mar_smart_terrain_4_5_camp_3][camp_zone][746]
  5313. [LSS] Spawning object [mar_smart_terrain_3_3_camp_2][camp_zone][747]
  5314. [LSS] Spawning object [mar_smart_terrain_3_7_camp][camp_zone][748]
  5315. [LSS] Spawning object [mar_smart_terrain_3_7_camp_2][camp_zone][749]
  5316. [LSS] Spawning object [mar_smart_terrain_3_10_camp][camp_zone][750]
  5317. [LSS] Spawning object [mar_smart_terrain_3_10_camp_2][camp_zone][751]
  5318. [LSS] Spawning object [mar_smart_terrain_6_8_camp][camp_zone][752]
  5319. [LSS] Spawning object [mar_smart_terrain_7_7_camp][camp_zone][753]
  5320. [LSS] Spawning object [mar_smart_terrain_8_8_camp][camp_zone][754]
  5321. [LSS] Spawning object [mar_smart_terrain_8_8_camp_2][camp_zone][755]
  5322. [LSS] Spawning object [mar_smart_terrain_8_9_camp][camp_zone][756]
  5323. [LSS] Spawning object [mar_smart_terrain_7_3_camp][camp_zone][757]
  5324. [LSS] Spawning object [mar_smart_terrain_4_7_camp][camp_zone][758]
  5325. [LSS] Spawning object [mar_smart_terrain_6_7_camp][camp_zone][759]
  5326. [LSS] Spawning object [mar_smart_terrain_11_11_camp_2][camp_zone][760]
  5327. [LSS] Spawning object [mar_smart_terrain_3_7_anomal_zone][anomal_zone][761]
  5328. [LSS] Spawning object [mar_smart_terrain_3_3_anomal_zone][anomal_zone][762]
  5329. [LSS] Spawning object [mar_smart_terrain_3_7_anomaly_spot][space_restrictor][763]
  5330. [LSS] Spawning object [mar_smart_terrain_3_3_anomaly_spot][space_restrictor][764]
  5331. [LSS] Spawning object [mar_smart_terrain_base_sr_no_assault][space_restrictor][765]
  5332. [LSS] Spawning object [mar_smart_terrain_base_radio][inventory_box][766]
  5333. [LSS] Spawning object [mar_smart_terrain_base_stalker_guide_marsh][smart_cover][767]
  5334. [LSS] Spawning object [mar_smart_terrain_base_animpoint_1][smart_cover][768]
  5335. [LSS] Spawning object [mar_smart_terrain_base_animpoint_2][smart_cover][769]
  5336. [LSS] Spawning object [mar_smart_terrain_base_animpoint_3][smart_cover][770]
  5337. [LSS] Spawning object [mar_smart_terrain_base_animpoint_4][smart_cover][771]
  5338. [LSS] Spawning object [mar_smart_terrain_base_animpoint_5][smart_cover][772]
  5339. [LSS] Spawning object [mar_smart_terrain_base_animpoint_6][smart_cover][773]
  5340. [LSS] Spawning object [mar_smart_terrain_base_animpoint_7][smart_cover][774]
  5341. [LSS] Spawning object [mar_smart_terrain_base_camp_3][camp_zone][775]
  5342. [LSS] Spawning object [mar_crow_spawner][space_restrictor][776]
  5343. [LSS] Spawning object [mar_smart_terrain_2c_01_anomal_zone][anomal_zone][777]
  5344. [LSS] Spawning object [mar_2c_01_anomaly_spot][space_restrictor][778]
  5345. [LSS] Spawning object [mar_2c_02_anomaly_spot][space_restrictor][779]
  5346. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01][zone_mine_gravitational_average][780]
  5347. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02][zone_mine_gravitational_weak][781]
  5348. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09][zone_mine_gravitational_weak][782]
  5349. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03][zone_mine_gravitational_weak][783]
  5350. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04][zone_mine_gravitational_strong][784]
  5351. [LSS] Spawning object [mar_zone_mine_gravitational_strong][zone_mine_gravitational_strong][785]
  5352. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05][zone_mine_gravitational_strong][786]
  5353. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06][zone_mine_gravitational_weak][787]
  5354. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07][zone_mine_gravitational_weak][788]
  5355. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08][zone_mine_gravitational_weak][789]
  5356. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_zone][anomal_zone][790]
  5357. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10][zone_mine_gravitational_average][791]
  5358. [LSS] Spawning object [mar_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][792]
  5359. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11][zone_mine_gravitational_average][793]
  5360. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12][zone_mine_gravitational_average][794]
  5361. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13][zone_mine_gravitational_weak][795]
  5362. [LSS] Spawning object [mar_smart_terrain_doc][smart_terrain][796]
  5363. [LSS] Spawning object [mar_smart_terrain_doc_animpoint_kamp][smart_cover][797]
  5364. [LSS] Spawning object [mar_smart_terrain_doc_2][smart_terrain][798]
  5365. [LSS] Spawning object [mar_smart_terrain_doc_2_animpoint_kamp][smart_cover][799]
  5366. [LSS] Spawning object [mar_smart_terrain_doc_2_surge_hide][space_restrictor][800]
  5367. [LSS] Spawning object [mar_smart_terrain_doc_surge_hide][space_restrictor][801]
  5368. [LSS] Spawning object [mar_smart_terrain_doc_camp][camp_zone][802]
  5369. [LSS] Spawning object [mar_smart_terrain_base_real_marsh_doctor_animp][smart_cover][803]
  5370. [LSS] Spawning object [mar_add_quest_on_object][space_restrictor][804]
  5371. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01_0000][zone_mine_gravitational_average][805]
  5372. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02_0000][zone_mine_gravitational_weak][806]
  5373. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09_0000][zone_mine_gravitational_weak][807]
  5374. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03_0000][zone_mine_gravitational_weak][808]
  5375. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04_0000][zone_mine_gravitational_strong][809]
  5376. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05_0000][zone_mine_gravitational_strong][810]
  5377. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06_0000][zone_mine_gravitational_weak][811]
  5378. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07_0000][zone_mine_gravitational_weak][812]
  5379. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08_0000][zone_mine_gravitational_weak][813]
  5380. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10_0000][zone_mine_gravitational_average][814]
  5381. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11_0000][zone_mine_gravitational_average][815]
  5382. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12_0000][zone_mine_gravitational_average][816]
  5383. [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13_0000][zone_mine_gravitational_weak][817]
  5384. [LSS] Spawning object [mar_smart_terrain_base_defense_quest][space_restrictor][818]
  5385. [LSS] Spawning object [bloodsucker_red_weak23205][bloodsucker_red_weak][23205]
  5386. [LSS] Spawning object [sim_default_csky_223278][sim_default_csky_2][23278]
  5387. [LSS] Spawning object [sim_default_csky_323284][sim_default_csky_3][23284]
  5388. [LSS] Spawning object [sim_default_csky_323294][sim_default_csky_3][23294]
  5389. [LSS] Spawning object [sim_default_csky_223305][sim_default_csky_2][23305]
  5390. [LSS] Spawning object [sim_default_csky_223313][sim_default_csky_2][23313]
  5391. [LSS] Spawning object [sim_default_csky_123325][sim_default_csky_1][23325]
  5392. [LSS] Spawning object [sim_default_csky_223335][sim_default_csky_2][23335]
  5393. [LSS] Spawning object [sim_default_csky_123345][sim_default_csky_1][23345]
  5394. [LSS] Spawning object [sim_default_csky_023356][sim_default_csky_0][23356]
  5395. [LSS] Spawning object [sim_default_csky_123367][sim_default_csky_1][23367]
  5396. [LSS] Spawning object [sim_default_csky_423376][sim_default_csky_4][23376]
  5397. [LSS] Spawning object [sim_default_csky_423386][sim_default_csky_4][23386]
  5398. [LSS] Spawning object [sim_default_csky_223400][sim_default_csky_2][23400]
  5399. [LSS] Spawning object [sim_default_csky_323409][sim_default_csky_3][23409]
  5400. [LSS] Spawning object [sim_default_csky_223421][sim_default_csky_2][23421]
  5401. [LSS] Spawning object [sim_default_csky_223433][sim_default_csky_2][23433]
  5402. [LSS] Spawning object [sim_default_csky_223442][sim_default_csky_2][23442]
  5403. [LSS] Spawning object [sim_default_csky_223452][sim_default_csky_2][23452]
  5404. [LSS] Spawning object [sim_default_csky_123460][sim_default_csky_1][23460]
  5405. [LSS] Spawning object [sim_default_csky_023470][sim_default_csky_0][23470]
  5406. [LSS] Spawning object [sim_default_csky_223480][sim_default_csky_2][23480]
  5407. [LSS] Spawning object [sim_default_csky_323603][sim_default_csky_3][23603]
  5408. [LSS] Spawning object [sim_default_csky_323611][sim_default_csky_3][23611]
  5409. [LSS] Spawning object [sim_default_csky_323621][sim_default_csky_3][23621]
  5410. [LSS] Spawning object [sim_default_csky_223634][sim_default_csky_2][23634]
  5411. [LSS] Spawning object [sim_default_csky_323643][sim_default_csky_3][23643]
  5412. [LSS] Spawning object [sim_default_csky_223654][sim_default_csky_2][23654]
  5413. [LSS] Spawning object [sim_default_csky_223666][sim_default_csky_2][23666]
  5414. [LSS] Spawning object [sim_default_csky_023677][sim_default_csky_0][23677]
  5415. [LSS] Spawning object [sim_default_csky_023688][sim_default_csky_0][23688]
  5416. [LSS] Spawning object [mar_base_owl_stalker_trader23697][mar_base_owl_stalker_trader][23697]
  5417. [LSS] Spawning object [mar_base_stalker_barmen23700][mar_base_stalker_barmen][23700]
  5418. [LSS] Spawning object [mar_base_stalker_tech23709][mar_base_stalker_tech][23709]
  5419. [LSS] Spawning object [mar_smart_terrain_base_doctor23717][mar_smart_terrain_base_doctor][23717]
  5420. [LSS] Spawning object [mar_smart_terrain_base_dog_doctor23722][mar_smart_terrain_base_dog_doctor][23722]
  5421. [LSS] Spawning object [sim_default_csky_023724][sim_default_csky_0][23724]
  5422. [LSS] Spawning object [sim_default_csky_123732][sim_default_csky_1][23732]
  5423. [LSS] Spawning object [sim_default_csky_123740][sim_default_csky_1][23740]
  5424. [LSS] Spawning object [sim_default_csky_223749][sim_default_csky_2][23749]
  5425. [LSS] Spawning object [sim_default_csky_323758][sim_default_csky_3][23758]
  5426. [LSS] Spawning object [sim_default_csky_023769][sim_default_csky_0][23769]
  5427. [LSS] Spawning object [mar_smart_terrain_base_stalker_leader_marsh23780][mar_smart_terrain_base_stalker_leader_marsh][23780]
  5428. * phase time: 20 ms
  5429. * phase cmem: 283456 K
  5430. * phase time: 11 ms
  5431. * phase cmem: 283403 K
  5432. * WARNING: player not logged in
  5433. * client : connection accepted - <All Ok>
  5434. * phase time: 11 ms
  5435. * phase cmem: 283434 K
  5436. * phase time: 78 ms
  5437. * phase cmem: 283431 K
  5438. * phase time: 3279 ms
  5439. * phase cmem: 398460 K
  5440. * phase time: 522 ms
  5441. * phase cmem: 406940 K
  5442. * [Loading VB] 65532 verts, 2047 Kb
  5443. * [Loading VB] 65533 verts, 2047 Kb
  5444. * [Loading VB] 65491 verts, 2046 Kb
  5445. * [Loading VB] 50846 verts, 1588 Kb
  5446. * [Loading VB] 65532 verts, 2047 Kb
  5447. * [Loading VB] 65534 verts, 2047 Kb
  5448. * [Loading VB] 65535 verts, 2047 Kb
  5449. * [Loading VB] 65520 verts, 2047 Kb
  5450. * [Loading VB] 65528 verts, 2047 Kb
  5451. * [Loading VB] 65531 verts, 2047 Kb
  5452. * [Loading VB] 65535 verts, 2047 Kb
  5453. * [Loading VB] 65525 verts, 2047 Kb
  5454. * [Loading VB] 65534 verts, 2047 Kb
  5455. * [Loading VB] 65528 verts, 2047 Kb
  5456. * [Loading VB] 65535 verts, 2047 Kb
  5457. * [Loading VB] 65529 verts, 2047 Kb
  5458. * [Loading VB] 65520 verts, 2047 Kb
  5459. * [Loading VB] 65535 verts, 2047 Kb
  5460. * [Loading VB] 65533 verts, 2047 Kb
  5461. * [Loading VB] 65501 verts, 2046 Kb
  5462. * [Loading VB] 65535 verts, 2047 Kb
  5463. * [Loading VB] 57436 verts, 1794 Kb
  5464. * [Loading VB] 65535 verts, 2047 Kb
  5465. * [Loading VB] 65535 verts, 2047 Kb
  5466. * [Loading VB] 65533 verts, 2047 Kb
  5467. * [Loading VB] 65535 verts, 2047 Kb
  5468. * [Loading VB] 65533 verts, 2047 Kb
  5469. * [Loading VB] 65535 verts, 2047 Kb
  5470. * [Loading VB] 65534 verts, 2047 Kb
  5471. * [Loading VB] 65535 verts, 2047 Kb
  5472. * [Loading VB] 65535 verts, 2047 Kb
  5473. * [Loading VB] 65534 verts, 2047 Kb
  5474. * [Loading VB] 65535 verts, 2047 Kb
  5475. * [Loading VB] 65534 verts, 2047 Kb
  5476. * [Loading VB] 65534 verts, 2047 Kb
  5477. * [Loading VB] 21268 verts, 664 Kb
  5478. * [Loading IB] 1048575 indices, 2047 Kb
  5479. * [Loading IB] 1048575 indices, 2047 Kb
  5480. * [Loading IB] 1048575 indices, 2047 Kb
  5481. * [Loading IB] 1048575 indices, 2047 Kb
  5482. * [Loading IB] 1048575 indices, 2047 Kb
  5483. * [Loading IB] 1048575 indices, 2047 Kb
  5484. * [Loading IB] 1048575 indices, 2047 Kb
  5485. * [Loading IB] 1048575 indices, 2047 Kb
  5486. * [Loading IB] 1048575 indices, 2047 Kb
  5487. * [Loading IB] 1048575 indices, 2047 Kb
  5488. * [Loading IB] 1048575 indices, 2047 Kb
  5489. * [Loading IB] 1048572 indices, 2047 Kb
  5490. * [Loading IB] 240738 indices, 470 Kb
  5491. * [Loading VB] 65535 verts, 767 Kb
  5492. * [Loading VB] 65534 verts, 767 Kb
  5493. * [Loading VB] 65535 verts, 767 Kb
  5494. * [Loading VB] 65535 verts, 767 Kb
  5495. * [Loading VB] 65535 verts, 767 Kb
  5496. * [Loading VB] 65535 verts, 767 Kb
  5497. * [Loading VB] 65534 verts, 767 Kb
  5498. * [Loading VB] 65534 verts, 767 Kb
  5499. * [Loading VB] 65533 verts, 767 Kb
  5500. * [Loading VB] 65533 verts, 767 Kb
  5501. * [Loading VB] 65535 verts, 767 Kb
  5502. * [Loading VB] 65535 verts, 767 Kb
  5503. * [Loading VB] 65535 verts, 767 Kb
  5504. * [Loading VB] 65534 verts, 767 Kb
  5505. * [Loading VB] 65534 verts, 767 Kb
  5506. * [Loading VB] 65534 verts, 767 Kb
  5507. * [Loading VB] 65534 verts, 767 Kb
  5508. * [Loading VB] 19994 verts, 234 Kb
  5509. * [Loading IB] 1048575 indices, 2047 Kb
  5510. * [Loading IB] 1048575 indices, 2047 Kb
  5511. * [Loading IB] 1048575 indices, 2047 Kb
  5512. * [Loading IB] 1048575 indices, 2047 Kb
  5513. * [Loading IB] 1048575 indices, 2047 Kb
  5514. * [Loading IB] 1048575 indices, 2047 Kb
  5515. * [Loading IB] 1048575 indices, 2047 Kb
  5516. * [Loading IB] 1048575 indices, 2047 Kb
  5517. * [Loading IB] 447396 indices, 873 Kb
  5518. * phase time: 881 ms
  5519. * phase cmem: 407322 K
  5520. * phase time: 82 ms
  5521. * phase cmem: 417992 K
  5522. * [DETAILS] VertexConsts(256), Batch(61)
  5523. * [DETAILS] 22936 v(20), 11468 p
  5524. * [DETAILS] Batch(61), VB(447K), IB(67K)
  5525. * phase time: 105 ms
  5526. * phase cmem: 418100 K
  5527. * Loading HOM: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\k00_marsh\level.hom
  5528. * phase time: 15 ms
  5529. * phase cmem: 418397 K
  5530. * phase time: 13 ms
  5531. * phase cmem: 418395 K
  5532. * phase time: 11 ms
  5533. * phase cmem: 418396 K
  5534. * t-report - base: 1362, 946386 K
  5535. * t-report - lmap: 12, 12289 K
  5536. * WARNING: player not logged in
  5537. ! Can't find texture 'map\map_l12u_control_monolith'
  5538. * phase time: 15946 ms
  5539. * phase cmem: 443986 K
  5540. * phase time: 13 ms
  5541. * phase cmem: 443986 K
  5542. * [win32]: free[2157640 K], reserved[79032 K], committed[1957568 K]
  5543. * [ D3D ]: textures[999728 K]
  5544. * [x-ray]: process heap[443986 K], game lua[36095 K], render[335 K]
  5545. * [x-ray]: economy: strings[22826 K], smem[8965 K]
  5546. ! Fallback to default bump map: wpn\colt1911\colt1913_bump#
  5547. collectgarbage before=39979940Kb
  5548. collectgarbage after=28148564Kb
  5549. --- registering monolith_sim_squad_advanced with warfare
  5550. --- registering monolith_sim_squad_advanced with warfare
  5551. --- registering monolith_sim_squad_advanced with warfare
  5552. --- registering monolith_sim_squad_advanced with warfare
  5553. --- registering monolith_sim_squad_sniper with warfare
  5554. --- registering monolith_sim_squad_sniper with warfare
  5555. --- registering monolith_sim_squad_advanced with warfare
  5556. --- registering monolith_sim_squad_advanced with warfare
  5557. --- registering monolith_sim_squad_sniper with warfare
  5558. --- registering monolith_sim_squad_advanced with warfare
  5559. --- registering monolith_sim_squad_sniper with warfare
  5560. --- registering monolith_sim_squad_sniper with warfare
  5561. --- registering monolith_sim_squad_sniper with warfare
  5562. --- registering monolith_sim_squad_veteran with warfare
  5563. --- registering monolith_sim_squad_sniper with warfare
  5564. --- registering monolith_sim_squad_sniper with warfare
  5565. --- registering monolith_sim_squad_veteran with warfare
  5566. --- registering monolith_sim_squad_sniper with warfare
  5567. --- registering monolith_sim_squad_sniper with warfare
  5568. --- registering monolith_sim_squad_veteran with warfare
  5569. --- registering simulation_chimera with warfare
  5570. --- registering simulation_poltergeist_tele with warfare
  5571. --- registering simulation_gigant with warfare
  5572. --- registering simulation_psy_dog with warfare
  5573. --- registering monolith_sim_squad_advanced with warfare
  5574. --- registering monolith_sim_squad_novice with warfare
  5575. --- registering monolith_sim_squad_novice with warfare
  5576. --- registering monolith_sim_squad_veteran with warfare
  5577. --- registering monolith_sim_squad_veteran with warfare
  5578. --- registering monolith_sim_squad_advanced with warfare
  5579. --- registering monolith_sim_squad_advanced with warfare
  5580. --- registering monolith_sim_squad_novice with warfare
  5581. --- registering monolith_sim_squad_veteran with warfare
  5582. --- registering monolith_sim_squad_veteran with warfare
  5583. --- registering monolith_sim_squad_advanced with warfare
  5584. --- registering monolith_sim_squad_sniper with warfare
  5585. --- registering monolith_sim_squad_sniper with warfare
  5586. --- registering monolith_sim_squad_veteran with warfare
  5587. --- registering simulation_bloodsucker with warfare
  5588. --- registering simulation_chimera with warfare
  5589. --- registering simulation_controller with warfare
  5590. --- registering simulation_gigant with warfare
  5591. --- registering simulation_chimera with warfare
  5592. --- registering simulation_psy_dog with warfare
  5593. --- registering simulation_gigant with warfare
  5594. --- registering simulation_snork with warfare
  5595. --- registering monolith_sim_squad_advanced with warfare
  5596. --- registering monolith_sim_squad_advanced with warfare
  5597. --- registering monolith_sim_squad_sniper with warfare
  5598. --- registering monolith_sim_squad_sniper with warfare
  5599. --- registering monolith_sim_squad_veteran with warfare
  5600. --- registering monolith_sim_squad_veteran with warfare
  5601. --- registering monolith_sim_squad_advanced with warfare
  5602. --- registering monolith_sim_squad_veteran with warfare
  5603. --- registering simulation_snork with warfare
  5604. --- registering simulation_mix_dogs with warfare
  5605. function: 0xfe9e9208
  5606. function: 0xff0f9918
  5607. !!! CURRENT agr_smart_terrain_1_6_army_mechanic_stalker_squad - army !!!
  5608. --- SWITCHED agr_smart_terrain_1_6_army_mechanic_stalker_squad .. to trader ---
  5609. function: 0xfe9e9208
  5610. function: 0xff0f9918
  5611. !!! CURRENT agr_smart_terrain_1_6_army_trader_stalker_squad - army !!!
  5612. --- SWITCHED agr_smart_terrain_1_6_army_trader_stalker_squad .. to trader ---
  5613. --- registering army_sim_squad_advanced with warfare
  5614. --- registering army_sim_squad_novice with warfare
  5615. --- registering army_sim_squad_sniper with warfare
  5616. --- registering army_sim_squad_veteran with warfare
  5617. --- registering army_sim_squad_veteran with warfare
  5618. --- registering army_sim_squad_advanced with warfare
  5619. --- registering army_sim_squad_novice with warfare
  5620. --- registering army_sim_squad_sniper with warfare
  5621. --- registering army_sim_squad_sniper with warfare
  5622. --- registering army_sim_squad_veteran with warfare
  5623. function: 0xfe9e9208
  5624. function: 0xff0f9918
  5625. !!! CURRENT agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad - army !!!
  5626. --- SWITCHED agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad .. to trader ---
  5627. --- registering army_sim_squad_advanced with warfare
  5628. --- registering army_sim_squad_novice with warfare
  5629. --- registering army_sim_squad_sniper with warfare
  5630. --- registering army_sim_squad_sniper with warfare
  5631. --- registering army_sim_squad_veteran with warfare
  5632. --- registering army_sim_squad_veteran with warfare
  5633. --- registering simulation_bloodsucker with warfare
  5634. --- registering stalker_sim_squad_advanced with warfare
  5635. --- registering stalker_sim_squad_advanced with warfare
  5636. --- registering stalker_sim_squad_novice with warfare
  5637. --- registering stalker_sim_squad_novice with warfare
  5638. --- registering stalker_sim_squad_veteran with warfare
  5639. --- registering simulation_bloodsucker with warfare
  5640. --- registering simulation_pseudodog with warfare
  5641. --- registering simulation_dog with warfare
  5642. --- registering simulation_fracture with warfare
  5643. --- registering simulation_mix_boar_flesh with warfare
  5644. --- registering simulation_tushkano with warfare
  5645. --- registering simulation_burer with warfare
  5646. --- registering simulation_cat with warfare
  5647. --- registering simulation_flesh with warfare
  5648. --- registering agr_u_bandits_squad with warfare
  5649. --- registering agr_u_soldiers_squad with warfare
  5650. function: 0xfe9e9208
  5651. function: 0xff0f9918
  5652. !!! CURRENT bar_dolg_leader_squad - dolg !!!
  5653. --- SWITCHED bar_dolg_leader_squad .. to trader ---
  5654. --- registering duty_sim_squad_advanced with warfare
  5655. --- registering duty_sim_squad_advanced with warfare
  5656. --- registering duty_sim_squad_novice with warfare
  5657. --- registering duty_sim_squad_novice with warfare
  5658. --- registering duty_sim_squad_veteran with warfare
  5659. --- registering duty_sim_squad_veteran with warfare
  5660. function: 0xfe9e9208
  5661. function: 0xff0f9918
  5662. !!! CURRENT bar_dolg_general_petrenko_stalker_squad - dolg !!!
  5663. --- SWITCHED bar_dolg_general_petrenko_stalker_squad .. to trader ---
  5664. function: 0xfe9e9208
  5665. function: 0xff0f9918
  5666. !!! CURRENT bar_dolg_general_zoneguard_stalker_squad - dolg !!!
  5667. --- SWITCHED bar_dolg_general_zoneguard_stalker_squad .. to trader ---
  5668. --- registering duty_sim_squad_advanced with warfare
  5669. --- registering duty_sim_squad_novice with warfare
  5670. --- registering duty_sim_squad_veteran with warfare
  5671. --- registering duty_sim_squad_veteran with warfare
  5672. --- registering bar_arena_guard_squad with warfare
  5673. function: 0xfe9e9208
  5674. function: 0xff0f9918
  5675. !!! CURRENT bar_arena_manager_squad - stalker !!!
  5676. --- SWITCHED bar_arena_manager_squad .. to trader ---
  5677. function: 0xfe9e9208
  5678. function: 0xff0f9918
  5679. !!! CURRENT bar_visitors_barman_stalker_trader_squad - stalker !!!
  5680. --- SWITCHED bar_visitors_barman_stalker_trader_squad .. to trader ---
  5681. function: 0xfe9e9208
  5682. function: 0xff0f9918
  5683. !!! CURRENT bar_visitors_cardan_tech_squad - stalker !!!
  5684. --- SWITCHED bar_visitors_cardan_tech_squad .. to trader ---
  5685. function: 0xfe9e9208
  5686. function: 0xff0f9918
  5687. !!! CURRENT bar_visitors_garik_stalker_guard_squad - stalker !!!
  5688. --- SWITCHED bar_visitors_garik_stalker_guard_squad .. to trader ---
  5689. function: 0xfe9e9208
  5690. function: 0xff0f9918
  5691. !!! CURRENT bar_visitors_zhorik_stalker_guard2_squad - stalker !!!
  5692. --- SWITCHED bar_visitors_zhorik_stalker_guard2_squad .. to trader ---
  5693. --- registering duty_sim_squad_advanced with warfare
  5694. --- registering duty_sim_squad_advanced with warfare
  5695. --- registering duty_sim_squad_novice with warfare
  5696. --- registering duty_sim_squad_veteran with warfare
  5697. --- registering stalker_sim_squad_advanced with warfare
  5698. --- registering stalker_sim_squad_novice with warfare
  5699. --- registering stalker_sim_squad_novice with warfare
  5700. --- registering stalker_sim_squad_veteran with warfare
  5701. function: 0xfe9e9208
  5702. function: 0xff0f9918
  5703. !!! CURRENT bar_duty_security_squad_leader_squad - dolg !!!
  5704. --- SWITCHED bar_duty_security_squad_leader_squad .. to trader ---
  5705. function: 0xfe9e9208
  5706. function: 0xff0f9918
  5707. !!! CURRENT bar_zastava_2_commander_squad - dolg !!!
  5708. --- SWITCHED bar_zastava_2_commander_squad .. to trader ---
  5709. --- registering simulation_mix_dogs with warfare
  5710. --- registering simulation_pseudodog with warfare
  5711. --- registering simulation_mix_dogs with warfare
  5712. --- registering simulation_pseudodog with warfare
  5713. function: 0xfe9e9208
  5714. function: 0xff0f9918
  5715. !!! CURRENT bun_krovosos_nest_squad - monster !!!
  5716. --- SWITCHED bun_krovosos_nest_squad .. to trader ---
  5717. --- registering bandit_sim_squad_advanced with warfare
  5718. --- registering bandit_sim_squad_advanced with warfare
  5719. --- registering bandit_sim_squad_novice with warfare
  5720. --- registering bandit_sim_squad_veteran with warfare
  5721. --- registering bandit_sim_squad_veteran with warfare
  5722. --- registering bandit_sim_squad_advanced with warfare
  5723. --- registering bandit_sim_squad_advanced with warfare
  5724. --- registering bandit_sim_squad_veteran with warfare
  5725. --- registering simulation_flesh with warfare
  5726. --- registering simulation_mix_boar_flesh with warfare
  5727. --- registering simulation_mix_dogs with warfare
  5728. --- registering simulation_pseudodog with warfare
  5729. function: 0xfe9e9208
  5730. function: 0xff0f9918
  5731. !!! CURRENT cit_killers_merc_mechanic_stalker_squad - killer !!!
  5732. --- SWITCHED cit_killers_merc_mechanic_stalker_squad .. to trader ---
  5733. function: 0xfe9e9208
  5734. function: 0xff0f9918
  5735. !!! CURRENT cit_killers_merc_trader_stalker_squad - killer !!!
  5736. --- SWITCHED cit_killers_merc_trader_stalker_squad .. to trader ---
  5737. --- registering merc_sim_squad_advanced with warfare
  5738. --- registering merc_sim_squad_novice with warfare
  5739. --- registering merc_sim_squad_veteran with warfare
  5740. --- registering merc_sim_squad_advanced with warfare
  5741. --- registering merc_sim_squad_advanced with warfare
  5742. --- registering merc_sim_squad_veteran with warfare
  5743. --- registering bandit_sim_squad_advanced with warfare
  5744. --- registering bandit_sim_squad_advanced with warfare
  5745. --- registering bandit_sim_squad_veteran with warfare
  5746. --- registering bandit_sim_squad_veteran with warfare
  5747. --- registering merc_sim_squad_advanced with warfare
  5748. --- registering merc_sim_squad_advanced with warfare
  5749. --- registering merc_sim_squad_novice with warfare
  5750. --- registering merc_sim_squad_novice with warfare
  5751. --- registering dar_angar_gigant_squad with warfare
  5752. --- registering dar_control_poltergeist_squad with warfare
  5753. --- registering dar_poltergeist_tele_squad with warfare
  5754. --- registering dar_poltergeist_tele_round_squad with warfare
  5755. --- registering stalker_sim_squad_advanced with warfare
  5756. --- registering stalker_sim_squad_advanced with warfare
  5757. --- registering stalker_sim_squad_novice with warfare
  5758. --- registering bandit_sim_squad_advanced with warfare
  5759. --- registering bandit_sim_squad_novice with warfare
  5760. --- registering simulation_mix_dogs with warfare
  5761. --- registering simulation_mix_boar_flesh with warfare
  5762. --- registering simulation_boar with warfare
  5763. --- registering army_sim_squad_novice with warfare
  5764. --- registering army_sim_squad_novice with warfare
  5765. --- registering army_sim_squad_sniper with warfare
  5766. --- registering army_sim_squad_sniper with warfare
  5767. --- registering simulation_bloodsucker with warfare
  5768. --- registering army_sim_squad_advanced with warfare
  5769. --- registering army_sim_squad_novice with warfare
  5770. --- registering army_sim_squad_veteran with warfare
  5771. --- registering army_sim_squad_veteran with warfare
  5772. --- registering simulation_cat with warfare
  5773. --- registering simulation_mix_dogs with warfare
  5774. --- registering simulation_pseudodog with warfare
  5775. --- registering simulation_mix_boar_flesh with warfare
  5776. --- registering simulation_fracture with warfare
  5777. --- registering simulation_snork with warfare
  5778. --- registering stalker_sim_squad_novice with warfare
  5779. function: 0xfe9e9208
  5780. function: 0xff0f9918
  5781. !!! CURRENT esc_2_12_stalker_fanat_squad - stalker !!!
  5782. --- SWITCHED esc_2_12_stalker_fanat_squad .. to trader ---
  5783. function: 0xfe9e9208
  5784. function: 0xff0f9918
  5785. !!! CURRENT esc_2_12_stalker_nimble_squad - stalker !!!
  5786. --- SWITCHED esc_2_12_stalker_nimble_squad .. to trader ---
  5787. function: 0xfe9e9208
  5788. function: 0xff0f9918
  5789. !!! CURRENT esc_2_12_stalker_wolf_squad - stalker !!!
  5790. --- SWITCHED esc_2_12_stalker_wolf_squad .. to trader ---
  5791. --- registering stalker_sim_squad_advanced with warfare
  5792. --- registering stalker_sim_squad_novice with warfare
  5793. --- registering simulation_mix_dogs with warfare
  5794. --- registering army_sim_squad_novice with warfare
  5795. --- registering army_sim_squad_sniper with warfare
  5796. --- registering army_sim_squad_veteran with warfare
  5797. --- registering simulation_mix_boar_flesh with warfare
  5798. --- registering simulation_mix_dogs with warfare
  5799. --- registering simulation_boar with warfare
  5800. --- registering simulation_bloodsucker with warfare
  5801. --- registering simulation_cat with warfare
  5802. --- registering army_sim_squad_advanced with warfare
  5803. --- registering army_sim_squad_novice with warfare
  5804. --- registering army_sim_squad_novice with warfare
  5805. --- registering simulation_mix_dogs with warfare
  5806. --- registering simulation_flesh with warfare
  5807. function: 0xfe9e9208
  5808. function: 0xff0f9918
  5809. !!! CURRENT esc_smart_terrain_5_7_loner_mechanic_stalker_squad - stalker !!!
  5810. --- SWITCHED esc_smart_terrain_5_7_loner_mechanic_stalker_squad .. to trader ---
  5811. --- registering stalker_sim_squad_novice with warfare
  5812. --- registering stalker_sim_squad_veteran with warfare
  5813. --- registering stalker_sim_squad_veteran with warfare
  5814. --- registering bandit_sim_squad_advanced with warfare
  5815. --- registering bandit_sim_squad_advanced with warfare
  5816. --- registering bandit_sim_squad_novice with warfare
  5817. --- registering bandit_sim_squad_advanced with warfare
  5818. --- registering bandit_sim_squad_novice with warfare
  5819. --- registering bandit_sim_squad_novice with warfare
  5820. --- registering army_sim_squad_advanced with warfare
  5821. --- registering army_sim_squad_novice with warfare
  5822. --- registering bandit_sim_squad_advanced with warfare
  5823. --- registering bandit_sim_squad_novice with warfare
  5824. --- registering simulation_boar with warfare
  5825. --- registering simulation_flesh with warfare
  5826. --- registering simulation_mix_dogs with warfare
  5827. --- registering simulation_mix_boar_flesh with warfare
  5828. --- registering bandit_sim_squad_novice with warfare
  5829. --- registering bandit_sim_squad_novice with warfare
  5830. --- registering bandit_sim_squad_advanced with warfare
  5831. --- registering bandit_sim_squad_novice with warfare
  5832. --- registering bandit_sim_squad_novice with warfare
  5833. --- registering bandit_sim_squad_novice with warfare
  5834. --- registering bandit_sim_squad_novice with warfare
  5835. --- registering bandit_sim_squad_veteran with warfare
  5836. --- registering bandit_sim_squad_veteran with warfare
  5837. --- registering stalker_sim_squad_advanced with warfare
  5838. --- registering stalker_sim_squad_novice with warfare
  5839. --- registering simulation_mix_boar_flesh with warfare
  5840. --- registering simulation_mix_dogs with warfare
  5841. --- registering duty_sim_squad_advanced with warfare
  5842. --- registering duty_sim_squad_novice with warfare
  5843. --- registering simulation_bloodsucker with warfare
  5844. --- registering simulation_mix_boar_flesh with warfare
  5845. --- registering bandit_sim_squad_advanced with warfare
  5846. --- registering bandit_sim_squad_advanced with warfare
  5847. --- registering bandit_sim_squad_novice with warfare
  5848. --- registering simulation_mix_boar_flesh with warfare
  5849. --- registering simulation_tushkano with warfare
  5850. --- registering simulation_bloodsucker with warfare
  5851. --- registering simulation_cat with warfare
  5852. --- registering simulation_mix_dogs with warfare
  5853. --- registering simulation_boar with warfare
  5854. --- registering zombied_sim_squad_veteran with warfare
  5855. --- registering simulation_burer with warfare
  5856. --- registering simulation_controller with warfare
  5857. --- registering monolith_sim_squad_advanced with warfare
  5858. --- registering monolith_sim_squad_advanced with warfare
  5859. --- registering monolith_sim_squad_sniper with warfare
  5860. --- registering monolith_sim_squad_sniper with warfare
  5861. --- registering monolith_sim_squad_veteran with warfare
  5862. --- registering monolith_sim_squad_veteran with warfare
  5863. --- registering simulation_controller with warfare
  5864. --- registering monolith_sim_squad_veteran with warfare
  5865. --- registering monolith_sim_squad_veteran with warfare
  5866. --- registering simulation_chimera with warfare
  5867. --- registering jup_a12_bandit_cashier_squad with warfare
  5868. function: 0xfe9e9208
  5869. function: 0xff0f9918
  5870. !!! CURRENT jup_a12_bandit_chief_squad - bandit !!!
  5871. --- SWITCHED jup_a12_bandit_chief_squad .. to trader ---
  5872. --- registering jup_a12_bandit_guard_squad with warfare
  5873. function: 0xfe9e9208
  5874. function: 0xff0f9918
  5875. !!! CURRENT jup_a6_freedom_leader_squad - freedom !!!
  5876. --- SWITCHED jup_a6_freedom_leader_squad .. to trader ---
  5877. function: 0xfe9e9208
  5878. function: 0xff0f9918
  5879. !!! CURRENT jup_a6_freedom_trader_ashot_squad - freedom !!!
  5880. --- SWITCHED jup_a6_freedom_trader_ashot_squad .. to trader ---
  5881. function: 0xfe9e9208
  5882. function: 0xff0f9918
  5883. !!! CURRENT jup_a6_stalker_barmen_squad - stalker !!!
  5884. --- SWITCHED jup_a6_stalker_barmen_squad .. to trader ---
  5885. function: 0xfe9e9208
  5886. function: 0xff0f9918
  5887. !!! CURRENT jup_a6_stalker_medik_squad - stalker !!!
  5888. --- SWITCHED jup_a6_stalker_medik_squad .. to trader ---
  5889. --- registering jup_b10_stalker_drunk_squad with warfare
  5890. function: 0xfe9e9208
  5891. function: 0xff0f9918
  5892. !!! CURRENT jup_b19_freedom_yar_squad - freedom !!!
  5893. --- SWITCHED jup_b19_freedom_yar_squad .. to trader ---
  5894. function: 0xfe9e9208
  5895. function: 0xff0f9918
  5896. !!! CURRENT jup_b25_alex_squad - stalker !!!
  5897. --- SWITCHED jup_b25_alex_squad .. to trader ---
  5898. --- registering jup_b19_kopatci_zombied_squad with warfare
  5899. --- registering jup_b200_tushkano_squad with warfare
  5900. --- registering jup_b203_tushkano with warfare
  5901. --- registering jup_b203_zombied_squad with warfare
  5902. --- registering jup_b204_squad with warfare
  5903. --- registering jup_b205_monster_01_squad with warfare
  5904. --- registering jup_b205_monster_04_squad with warfare
  5905. --- registering jup_b205_zombie_01_squad with warfare
  5906. --- registering jup_b205_zombie_02_squad with warfare
  5907. --- registering jup_b205_monster_02_squad with warfare
  5908. --- registering jup_b208_burers_squad with warfare
  5909. --- registering jup_b6_swamp_hunters with warfare
  5910. --- registering jup_b6_scientist_group with warfare
  5911. --- registering jup_a9_dogs_normal with warfare
  5912. --- registering jup_b8_psy_dog_squad with warfare
  5913. --- registering simulation_flesh with warfare
  5914. --- registering simulation_mix_boar_flesh with warfare
  5915. --- registering simulation_mix_dogs with warfare
  5916. --- registering zombied_sim_squad_novice with warfare
  5917. --- registering simulation_mix_dogs with warfare
  5918. --- registering simulation_mix_dogs with warfare
  5919. --- registering simulation_mix_dogs with warfare
  5920. --- registering simulation_cat with warfare
  5921. --- registering simulation_cat with warfare
  5922. --- registering simulation_cat with warfare
  5923. --- registering simulation_psy_dog with warfare
  5924. --- registering simulation_chimera with warfare
  5925. --- registering simulation_bloodsucker with warfare
  5926. --- registering zombied_sim_squad_advanced with warfare
  5927. --- registering simulation_flesh with warfare
  5928. --- registering simulation_controller with warfare
  5929. --- registering zombied_sim_squad_advanced with warfare
  5930. --- registering zombied_sim_squad_advanced with warfare
  5931. --- registering simulation_gigant with warfare
  5932. --- registering simulation_bloodsucker with warfare
  5933. --- registering simulation_snork with warfare
  5934. --- registering zombied_sim_squad_advanced with warfare
  5935. --- registering monolith_sim_squad_advanced with warfare
  5936. --- registering monolith_sim_squad_advanced with warfare
  5937. --- registering monolith_sim_squad_novice with warfare
  5938. --- registering monolith_sim_squad_veteran with warfare
  5939. --- registering monolith_sim_squad_veteran with warfare
  5940. --- registering simulation_mix_dogs with warfare
  5941. --- registering monolith_sim_squad_advanced with warfare
  5942. --- registering monolith_sim_squad_novice with warfare
  5943. --- registering monolith_sim_squad_veteran with warfare
  5944. --- registering monolith_sim_squad_veteran with warfare
  5945. --- registering merc_sim_squad_advanced with warfare
  5946. --- registering merc_sim_squad_veteran with warfare
  5947. --- registering merc_sim_squad_veteran with warfare
  5948. --- registering merc_sim_squad_advanced with warfare
  5949. --- registering merc_sim_squad_advanced with warfare
  5950. --- registering merc_sim_squad_advanced with warfare
  5951. --- registering monolith_sim_squad_advanced with warfare
  5952. --- registering monolith_sim_squad_advanced with warfare
  5953. --- registering monolith_sim_squad_novice with warfare
  5954. --- registering monolith_sim_squad_novice with warfare
  5955. --- registering simulation_bloodsucker with warfare
  5956. --- registering monolith_sim_squad_novice with warfare
  5957. --- registering monolith_sim_squad_novice with warfare
  5958. --- registering lx8_burers_squad with warfare
  5959. --- registering lx8_snork_down_squad with warfare
  5960. --- registering lx8_snork_up_squad with warfare
  5961. --- registering lx8_toilet_burer_squad with warfare
  5962. --- registering lx8_tushkano_1_squad with warfare
  5963. --- registering lx8_tushkano_2_squad with warfare
  5964. --- registering simulation_dog with warfare
  5965. --- registering army_sim_squad_advanced with warfare
  5966. --- registering army_sim_squad_advanced with warfare
  5967. --- registering army_sim_squad_sniper with warfare
  5968. --- registering army_sim_squad_sniper with warfare
  5969. --- registering simulation_mix_boar_flesh with warfare
  5970. --- registering csky_sim_squad_advanced with warfare
  5971. --- registering csky_sim_squad_novice with warfare
  5972. --- registering stalker_sim_squad_novice with warfare
  5973. --- registering stalker_sim_squad_novice with warfare
  5974. --- registering simulation_mix_dogs with warfare
  5975. --- registering csky_sim_squad_advanced with warfare
  5976. --- registering csky_sim_squad_advanced with warfare
  5977. --- registering csky_sim_squad_novice with warfare
  5978. --- registering csky_sim_squad_novice with warfare
  5979. --- registering stalker_sim_squad_novice with warfare
  5980. --- registering stalker_sim_squad_novice with warfare
  5981. --- registering bandit_sim_squad_advanced with warfare
  5982. --- registering bandit_sim_squad_novice with warfare
  5983. --- registering simulation_cat with warfare
  5984. --- registering army_sim_squad_advanced with warfare
  5985. --- registering army_sim_squad_advanced with warfare
  5986. --- registering army_sim_squad_veteran with warfare
  5987. --- registering simulation_bloodsucker with warfare
  5988. --- registering simulation_mix_boar_flesh with warfare
  5989. --- registering simulation_mix_dogs with warfare
  5990. --- registering simulation_dog with warfare
  5991. --- registering simulation_mix_boar_flesh with warfare
  5992. --- registering simulation_fracture with warfare
  5993. --- registering simulation_mix_boar_flesh with warfare
  5994. --- registering csky_sim_squad_advanced with warfare
  5995. --- registering csky_sim_squad_advanced with warfare
  5996. --- registering csky_sim_squad_novice with warfare
  5997. --- registering csky_sim_squad_novice with warfare
  5998. --- registering csky_sim_squad_veteran with warfare
  5999. --- registering simulation_snork with warfare
  6000. --- registering simulation_snork with warfare
  6001. --- registering simulation_mix_boar_flesh with warfare
  6002. --- registering mar_smart_terrain_doc_dog_squad with warfare
  6003. function: 0xfe9e9208
  6004. function: 0xff0f9918
  6005. !!! CURRENT mar_smart_terrain_doc_squad - ecolog !!!
  6006. --- SWITCHED mar_smart_terrain_doc_squad .. to trader ---
  6007. --- registering simulation_mix_dogs with warfare
  6008. --- registering freedom_sim_squad_novice with warfare
  6009. --- registering freedom_sim_squad_novice with warfare
  6010. --- registering merc_sim_squad_advanced with warfare
  6011. --- registering merc_sim_squad_novice with warfare
  6012. --- registering merc_sim_squad_novice with warfare
  6013. --- registering merc_sim_squad_veteran with warfare
  6014. --- registering freedom_sim_squad_novice with warfare
  6015. --- registering freedom_sim_squad_novice with warfare
  6016. --- registering simulation_chimera with warfare
  6017. --- registering freedom_sim_squad_novice with warfare
  6018. --- registering freedom_sim_squad_novice with warfare
  6019. --- registering freedom_sim_squad_veteran with warfare
  6020. --- registering freedom_sim_squad_veteran with warfare
  6021. --- registering simulation_tushkano with warfare
  6022. --- registering simulation_controller with warfare
  6023. --- registering simulation_mix_boar_flesh with warfare
  6024. --- registering simulation_mix_dogs with warfare
  6025. --- registering simulation_cat with warfare
  6026. --- registering freedom_sim_squad_veteran with warfare
  6027. --- registering freedom_sim_squad_novice with warfare
  6028. --- registering freedom_sim_squad_veteran with warfare
  6029. --- registering freedom_sim_squad_veteran with warfare
  6030. function: 0xfe9e9208
  6031. function: 0xff0f9918
  6032. !!! CURRENT mil_smart_terrain_7_10_freedom_trader_stalker_squad - freedom !!!
  6033. --- SWITCHED mil_smart_terrain_7_10_freedom_trader_stalker_squad .. to trader ---
  6034. --- registering freedom_sim_squad_novice with warfare
  6035. --- registering freedom_sim_squad_novice with warfare
  6036. --- registering freedom_sim_squad_veteran with warfare
  6037. --- registering duty_sim_squad_novice with warfare
  6038. --- registering duty_sim_squad_novice with warfare
  6039. --- registering duty_sim_squad_veteran with warfare
  6040. --- registering freedom_sim_squad_advanced with warfare
  6041. --- registering freedom_sim_squad_novice with warfare
  6042. --- registering freedom_sim_squad_novice with warfare
  6043. function: 0xfe9e9208
  6044. function: 0xff0f9918
  6045. !!! CURRENT mil_smart_terrain_7_7_freedom_leader_stalker_squad - freedom !!!
  6046. --- SWITCHED mil_smart_terrain_7_7_freedom_leader_stalker_squad .. to trader ---
  6047. function: 0xfe9e9208
  6048. function: 0xff0f9918
  6049. !!! CURRENT mil_smart_terrain_7_7_freedom_mechanic_stalker_squad - freedom !!!
  6050. --- SWITCHED mil_smart_terrain_7_7_freedom_mechanic_stalker_squad .. to trader ---
  6051. --- registering freedom_sim_squad_advanced with warfare
  6052. --- registering freedom_sim_squad_veteran with warfare
  6053. --- registering simulation_mix_boar_flesh with warfare
  6054. --- registering pas_b400_canalisation_1_zombied with warfare
  6055. --- registering pas_b400_canalisation_3_zombied with warfare
  6056. --- registering pas_b400_canalisation_5_zombied with warfare
  6057. --- registering pas_b400_canalisation_snork_2 with warfare
  6058. --- registering pas_b400_canalisation_tushkano with warfare
  6059. --- registering pas_b400_downstairs_tushkano with warfare
  6060. --- registering pas_b400_elevator_tushkano with warfare
  6061. --- registering pas_b400_snork_elevator_4 with warfare
  6062. --- registering pas_b400_hall_tushkano with warfare
  6063. --- registering pas_b400_snork_tunnel_5 with warfare
  6064. --- registering pas_b400_snork_track_2 with warfare
  6065. --- registering pas_b400_track_tushkano with warfare
  6066. --- registering pas_b400_snork_tunnel_2 with warfare
  6067. --- registering pas_b400_snork_tunnel_3 with warfare
  6068. --- registering pas_b400_tunnel_tushkano with warfare
  6069. --- registering pri_b303_burer_squad with warfare
  6070. --- registering pri_b304_dogs with warfare
  6071. --- registering pri_b306_1_floor_zombied with warfare
  6072. --- registering pri_b306_1_floor_zombied_2 with warfare
  6073. --- registering pri_b306_2_floor_monolith with warfare
  6074. --- registering pri_b306_2_floor_zombied with warfare
  6075. --- registering pri_b306_3_floor_monolith with warfare
  6076. --- registering pri_b306_3_floor_zombied with warfare
  6077. --- registering pri_b306_4_floor_monolith with warfare
  6078. --- registering pri_b306_4_floor_monolith_2 with warfare
  6079. --- registering pri_b36_monolith_guard_squad with warfare
  6080. --- registering pri_b36_monolith_marine_squad with warfare
  6081. --- registering pri_b36_monolith_sniper_squad with warfare
  6082. --- registering pri_b36_zombied_squad with warfare
  6083. --- registering monolith_sim_squad_advanced with warfare
  6084. --- registering monolith_sim_squad_advanced with warfare
  6085. --- registering monolith_sim_squad_novice with warfare
  6086. --- registering monolith_sim_squad_novice with warfare
  6087. --- registering monolith_sim_squad_veteran with warfare
  6088. --- registering monolith_sim_squad_advanced with warfare
  6089. --- registering monolith_sim_squad_advanced with warfare
  6090. --- registering monolith_sim_squad_novice with warfare
  6091. --- registering monolith_sim_squad_novice with warfare
  6092. --- registering monolith_sim_squad_veteran with warfare
  6093. --- registering monolith_sim_squad_veteran with warfare
  6094. function: 0xfe9e9208
  6095. function: 0xff0f9918
  6096. !!! CURRENT pri_monolith_monolith_mechanic_stalker_squad - monolith !!!
  6097. --- SWITCHED pri_monolith_monolith_mechanic_stalker_squad .. to trader ---
  6098. function: 0xfe9e9208
  6099. function: 0xff0f9918
  6100. !!! CURRENT pri_monolith_monolith_trader_stalker_squad - monolith !!!
  6101. --- SWITCHED pri_monolith_monolith_trader_stalker_squad .. to trader ---
  6102. --- registering monolith_sim_squad_advanced with warfare
  6103. --- registering simulation_bloodsucker with warfare
  6104. --- registering simulation_tushkano with warfare
  6105. --- registering simulation_chimera with warfare
  6106. --- registering zombied_sim_squad_advanced with warfare
  6107. --- registering simulation_controller with warfare
  6108. --- registering zombied_sim_squad_veteran with warfare
  6109. --- registering simulation_cat with warfare
  6110. --- registering zombied_sim_squad_veteran with warfare
  6111. --- registering zombied_sim_squad_veteran with warfare
  6112. --- registering zombied_sim_squad_veteran with warfare
  6113. --- registering zombied_sim_squad_veteran with warfare
  6114. --- registering simulation_psy_dog with warfare
  6115. --- registering simulation_bloodsucker with warfare
  6116. --- registering simulation_bloodsucker with warfare
  6117. --- registering simulation_controller with warfare
  6118. --- registering simulation_controller with warfare
  6119. --- registering simulation_flesh with warfare
  6120. --- registering simulation_gigant with warfare
  6121. --- registering simulation_mix_dogs with warfare
  6122. --- registering monolith_sim_squad_sniper with warfare
  6123. --- registering monolith_sim_squad_sniper with warfare
  6124. --- registering monolith_sim_squad_sniper with warfare
  6125. --- registering monolith_sim_squad_sniper with warfare
  6126. --- registering monolith_sim_squad_sniper with warfare
  6127. --- registering monolith_sim_squad_novice with warfare
  6128. --- registering monolith_sim_squad_sniper with warfare
  6129. --- registering monolith_sim_squad_veteran with warfare
  6130. --- registering simulation_chimera with warfare
  6131. --- registering monolith_sim_squad_veteran with warfare
  6132. --- registering simulation_mix_dogs with warfare
  6133. --- registering simulation_psy_dog with warfare
  6134. --- registering simulation_snork with warfare
  6135. --- registering simulation_poltergeist_tele with warfare
  6136. --- registering simulation_snork with warfare
  6137. --- registering simulation_pseudodog with warfare
  6138. --- registering simulation_tushkano with warfare
  6139. --- registering simulation_controller with warfare
  6140. --- registering zombied_sim_squad_veteran with warfare
  6141. --- registering zombied_sim_squad_veteran with warfare
  6142. --- registering simulation_psy_dog with warfare
  6143. --- registering monolith_sim_squad_advanced with warfare
  6144. --- registering monolith_sim_squad_advanced with warfare
  6145. --- registering monolith_sim_squad_novice with warfare
  6146. --- registering simulation_chimera with warfare
  6147. --- registering monolith_sim_squad_advanced with warfare
  6148. --- registering monolith_sim_squad_advanced with warfare
  6149. --- registering monolith_sim_squad_novice with warfare
  6150. --- registering monolith_sim_squad_advanced with warfare
  6151. --- registering monolith_sim_squad_sniper with warfare
  6152. --- registering simulation_bloodsucker with warfare
  6153. --- registering monolith_sim_squad_advanced with warfare
  6154. --- registering monolith_sim_squad_novice with warfare
  6155. --- registering monolith_sim_squad_novice with warfare
  6156. --- registering simulation_mix_dogs with warfare
  6157. --- registering simulation_pseudodog with warfare
  6158. --- registering simulation_snork with warfare
  6159. --- registering simulation_snork with warfare
  6160. --- registering zombied_sim_squad_veteran with warfare
  6161. --- registering simulation_mix_dogs with warfare
  6162. --- registering zombied_sim_squad_veteran with warfare
  6163. --- registering zombied_sim_squad_advanced with warfare
  6164. --- registering zombied_sim_squad_advanced with warfare
  6165. --- registering zombied_sim_squad_veteran with warfare
  6166. --- registering zombied_sim_squad_veteran with warfare
  6167. --- registering simulation_mix_dogs with warfare
  6168. --- registering simulation_burer with warfare
  6169. --- registering simulation_bloodsucker with warfare
  6170. --- registering simulation_mix_dogs with warfare
  6171. --- registering simulation_psy_dog with warfare
  6172. --- registering simulation_mix_boar_flesh with warfare
  6173. --- registering simulation_chimera with warfare
  6174. --- registering simulation_gigant with warfare
  6175. --- registering simulation_cat with warfare
  6176. --- registering simulation_burer with warfare
  6177. --- registering simulation_snork with warfare
  6178. --- registering simulation_controller with warfare
  6179. --- registering bandit_sim_squad_advanced with warfare
  6180. --- registering bandit_sim_squad_novice with warfare
  6181. --- registering simulation_dog with warfare
  6182. --- registering simulation_mix_dogs with warfare
  6183. --- registering simulation_pseudodog with warfare
  6184. --- registering simulation_chimera with warfare
  6185. --- registering simulation_poltergeist_tele with warfare
  6186. --- registering simulation_tushkano with warfare
  6187. --- registering simulation_mix_dogs with warfare
  6188. --- registering simulation_cat with warfare
  6189. --- registering simulation_poltergeist_tele with warfare
  6190. --- registering simulation_pseudodog with warfare
  6191. --- registering simulation_bloodsucker with warfare
  6192. --- registering simulation_fracture with warfare
  6193. --- registering simulation_snork with warfare
  6194. --- registering stalker_sim_squad_advanced with warfare
  6195. --- registering stalker_sim_squad_advanced with warfare
  6196. --- registering stalker_sim_squad_veteran with warfare
  6197. --- registering stalker_sim_squad_veteran with warfare
  6198. --- registering merc_sim_squad_advanced with warfare
  6199. --- registering merc_sim_squad_advanced with warfare
  6200. --- registering merc_sim_squad_novice with warfare
  6201. --- registering merc_sim_squad_veteran with warfare
  6202. --- registering sar_monolith_general_squad with warfare
  6203. --- registering sar_monolith_sklad_squad with warfare
  6204. --- registering bandit_sim_squad_veteran with warfare
  6205. --- registering bandit_sim_squad_veteran with warfare
  6206. --- registering duty_sim_squad_veteran with warfare
  6207. --- registering duty_sim_squad_veteran with warfare
  6208. --- registering simulation_cat with warfare
  6209. --- registering bandit_sim_squad_veteran with warfare
  6210. --- registering bandit_sim_squad_veteran with warfare
  6211. --- registering simulation_snork with warfare
  6212. --- registering simulation_mix_dogs with warfare
  6213. --- registering simulation_mix_dogs with warfare
  6214. --- registering simulation_mix_boar_flesh with warfare
  6215. --- registering freedom_sim_squad_veteran with warfare
  6216. --- registering stalker_sim_squad_veteran with warfare
  6217. --- registering stalker_sim_squad_veteran with warfare
  6218. --- registering simulation_psy_dog with warfare
  6219. --- registering bandit_sim_squad_veteran with warfare
  6220. --- registering bandit_sim_squad_veteran with warfare
  6221. --- registering army_sim_squad_advanced with warfare
  6222. --- registering army_sim_squad_advanced with warfare
  6223. --- registering army_sim_squad_veteran with warfare
  6224. --- registering simulation_bloodsucker with warfare
  6225. --- registering duty_sim_squad_veteran with warfare
  6226. --- registering duty_sim_squad_veteran with warfare
  6227. --- registering bandit_sim_squad_veteran with warfare
  6228. --- registering bandit_sim_squad_veteran with warfare
  6229. --- registering simulation_gigant with warfare
  6230. --- registering army_sim_squad_sniper with warfare
  6231. --- registering freedom_sim_squad_veteran with warfare
  6232. --- registering simulation_mix_dogs with warfare
  6233. --- registering simulation_pseudodog with warfare
  6234. --- registering simulation_mix_boar_flesh with warfare
  6235. --- registering army_sim_squad_advanced with warfare
  6236. --- registering army_sim_squad_advanced with warfare
  6237. --- registering army_sim_squad_sniper with warfare
  6238. --- registering army_sim_squad_veteran with warfare
  6239. --- registering simulation_cat with warfare
  6240. --- registering stalker_sim_squad_advanced with warfare
  6241. --- registering stalker_sim_squad_novice with warfare
  6242. --- registering simulation_pseudodog with warfare
  6243. --- registering simulation_mix_boar_flesh with warfare
  6244. --- registering simulation_flesh with warfare
  6245. --- registering bandit_sim_squad_advanced with warfare
  6246. --- registering bandit_sim_squad_advanced with warfare
  6247. --- registering bandit_sim_squad_novice with warfare
  6248. function: 0xfe9e9208
  6249. function: 0xff0f9918
  6250. !!! CURRENT val_smart_terrain_7_3_bandit_mechanic_stalker_squad - bandit !!!
  6251. --- SWITCHED val_smart_terrain_7_3_bandit_mechanic_stalker_squad .. to trader ---
  6252. --- registering bandit_sim_squad_advanced with warfare
  6253. --- registering bandit_sim_squad_advanced with warfare
  6254. --- registering bandit_sim_squad_veteran with warfare
  6255. function: 0xfe9e9208
  6256. function: 0xff0f9918
  6257. !!! CURRENT val_smart_terrain_7_4_bandit_trader_stalker_squad - bandit !!!
  6258. --- SWITCHED val_smart_terrain_7_4_bandit_trader_stalker_squad .. to trader ---
  6259. --- registering bandit_sim_squad_novice with warfare
  6260. --- registering bandit_sim_squad_veteran with warfare
  6261. --- registering bandit_sim_squad_veteran with warfare
  6262. function: 0xfe9e9208
  6263. function: 0xff0f9918
  6264. !!! CURRENT zat_b7_bandit_boss_sultan_squad - bandit !!!
  6265. --- SWITCHED zat_b7_bandit_boss_sultan_squad .. to trader ---
  6266. --- registering bandit_sim_squad_novice with warfare
  6267. --- registering bandit_sim_squad_novice with warfare
  6268. --- registering simulation_mix_dogs with warfare
  6269. --- registering simulation_snork with warfare
  6270. --- registering simulation_gigant with warfare
  6271. --- registering simulation_mix_dogs with warfare
  6272. --- registering bandit_sim_squad_novice with warfare
  6273. --- registering simulation_mix_dogs with warfare
  6274. --- registering warlab_pod_stalker_squad with warfare
  6275. --- registering zombied_sim_squad_advanced with warfare
  6276. --- registering zombied_sim_squad_veteran with warfare
  6277. --- registering simulation_mix_dogs with warfare
  6278. --- registering zombied_sim_squad_novice with warfare
  6279. --- registering zombied_sim_squad_novice with warfare
  6280. --- registering zombied_sim_squad_novice with warfare
  6281. --- registering simulation_mix_boar_flesh with warfare
  6282. --- registering simulation_tushkano with warfare
  6283. --- registering simulation_fracture with warfare
  6284. --- registering ecolog_sim_squad_advanced with warfare
  6285. --- registering ecolog_sim_squad_advanced with warfare
  6286. --- registering ecolog_sim_squad_novice with warfare
  6287. --- registering yan_bunker_guards_squad with warfare
  6288. --- registering yan_ecolog_kruglov_squad with warfare
  6289. --- registering yan_ecolog_semenov_squad with warfare
  6290. --- registering yan_ecolog_vasilyev_squad with warfare
  6291. --- registering yan_stalker_sakharov_squad with warfare
  6292. --- registering zombied_sim_squad_novice with warfare
  6293. --- registering zombied_sim_squad_novice with warfare
  6294. --- registering zombied_sim_squad_veteran with warfare
  6295. --- registering zombied_sim_squad_veteran with warfare
  6296. --- registering zat_b100_poltergeist_squad_01 with warfare
  6297. --- registering zat_b104_zombied_1 with warfare
  6298. --- registering zat_b104_zombied_2 with warfare
  6299. --- registering zat_b104_zombied_3 with warfare
  6300. --- registering zat_b18_dog_noah_squad with warfare
  6301. --- registering zat_b18_noah_squad with warfare
  6302. --- registering zat_b28_snork_squad with warfare
  6303. --- registering zat_b33_snork_first_wave with warfare
  6304. --- registering zat_b38_default_bloodsucker with warfare
  6305. --- registering zat_b39_dogs_squad with warfare
  6306. --- registering zat_b40_merc_squad with warfare
  6307. --- registering simulation_mix_boar_flesh with warfare
  6308. --- registering zat_b42_controller_squad with warfare
  6309. --- registering zat_b7_stalkers_victims_1 with warfare
  6310. --- registering simulation_mix_boar_flesh with warfare
  6311. --- registering zombied_sim_squad_advanced with warfare
  6312. --- registering zombied_sim_squad_advanced with warfare
  6313. --- registering simulation_snork with warfare
  6314. --- registering simulation_dog with warfare
  6315. --- registering zombied_sim_squad_advanced with warfare
  6316. --- registering simulation_gigant with warfare
  6317. --- registering zombied_sim_squad_advanced with warfare
  6318. --- registering zombied_sim_squad_advanced with warfare
  6319. --- registering simulation_dog with warfare
  6320. --- registering simulation_cat with warfare
  6321. --- registering simulation_mix_boar_flesh with warfare
  6322. --- registering zombied_sim_squad_novice with warfare
  6323. --- registering zombied_sim_squad_novice with warfare
  6324. --- registering simulation_mix_boar_flesh with warfare
  6325. --- registering zombied_sim_squad_novice with warfare
  6326. --- registering simulation_tushkano with warfare
  6327. --- registering simulation_dog with warfare
  6328. --- registering simulation_bloodsucker with warfare
  6329. --- registering simulation_gigant with warfare
  6330. --- registering simulation_chimera with warfare
  6331. --- registering simulation_chimera with warfare
  6332. --- registering simulation_flesh with warfare
  6333. --- registering zombied_sim_squad_advanced with warfare
  6334. --- registering zombied_sim_squad_advanced with warfare
  6335. --- registering zombied_sim_squad_advanced with warfare
  6336. --- registering simulation_mix_boar_flesh with warfare
  6337. --- registering simulation_dog with warfare
  6338. --- registering simulation_mix_boar_flesh with warfare
  6339. --- registering simulation_mix_dogs with warfare
  6340. --- registering simulation_mix_boar_flesh with warfare
  6341. --- registering simulation_bloodsucker with warfare
  6342. --- registering simulation_psy_dog with warfare
  6343. --- registering simulation_bloodsucker with warfare
  6344. function: 0xfe9e9208
  6345. function: 0xff0f9918
  6346. !!! CURRENT zat_a2_stalker_mechanic_squad - stalker !!!
  6347. --- SWITCHED zat_a2_stalker_mechanic_squad .. to trader ---
  6348. function: 0xfe9e9208
  6349. function: 0xff0f9918
  6350. !!! CURRENT zat_b106_stalker_crab_squad - stalker !!!
  6351. --- SWITCHED zat_b106_stalker_crab_squad .. to trader ---
  6352. function: 0xfe9e9208
  6353. function: 0xff0f9918
  6354. !!! CURRENT zat_b106_stalker_gonta_squad - stalker !!!
  6355. --- SWITCHED zat_b106_stalker_gonta_squad .. to trader ---
  6356. function: 0xfe9e9208
  6357. function: 0xff0f9918
  6358. !!! CURRENT zat_b22_barmen - stalker !!!
  6359. --- SWITCHED zat_b22_barmen .. to trader ---
  6360. function: 0xfe9e9208
  6361. function: 0xff0f9918
  6362. !!! CURRENT zat_b22_medic - stalker !!!
  6363. --- SWITCHED zat_b22_medic .. to trader ---
  6364. function: 0xfe9e9208
  6365. function: 0xff0f9918
  6366. !!! CURRENT zat_b30_owl_stalker_trader_squad - stalker !!!
  6367. --- SWITCHED zat_b30_owl_stalker_trader_squad .. to trader ---
  6368. function: 0xfe9e9208
  6369. function: 0xff0f9918
  6370. !!! CURRENT zat_b7_stalkers_raiders - stalker !!!
  6371. --- SWITCHED zat_b7_stalkers_raiders .. to trader ---
  6372. --- registering csky_sim_squad_advanced with warfare
  6373. --- registering csky_sim_squad_veteran with warfare
  6374. function: 0xfe9e9208
  6375. function: 0xff0f9918
  6376. !!! CURRENT mar_smart_terrain_base_stalker_leader_marsh_squad - stalker !!!
  6377. --- SWITCHED mar_smart_terrain_base_stalker_leader_marsh_squad .. to trader ---
  6378. function: 0xfe9e9208
  6379. function: 0xff0f9918
  6380. !!! CURRENT mar_smart_terrain_base_lager_squad - csky !!!
  6381. --- SWITCHED mar_smart_terrain_base_lager_squad .. to trader ---
  6382. function: 0xfe9e9208
  6383. function: 0xff0f9918
  6384. !!! CURRENT mar_smart_terrain_base_dog_doctor_squad - monster !!!
  6385. ! [LUA] SetCharacterCommunity available only for InventoryOwner
  6386. --- SWITCHED mar_smart_terrain_base_dog_doctor_squad .. to trader ---
  6387. function: 0xfe9e9208
  6388. function: 0xff0f9918
  6389. !!! CURRENT mar_doctor_squad - ecolog !!!
  6390. --- SWITCHED mar_doctor_squad .. to trader ---
  6391. function: 0xfe9e9208
  6392. function: 0xff0f9918
  6393. !!! CURRENT mar_base_stalker_tech_squad - stalker !!!
  6394. --- SWITCHED mar_base_stalker_tech_squad .. to trader ---
  6395. --- registering mar_base_stalker_barmen_squad with warfare
  6396. function: 0xfe9e9208
  6397. function: 0xff0f9918
  6398. !!! CURRENT mar_base_owl_stalker_trader_squad - stalker !!!
  6399. --- SWITCHED mar_base_owl_stalker_trader_squad .. to trader ---
  6400. --- registering csky_sim_squad_novice with warfare
  6401. --- registering csky_sim_squad_novice with warfare
  6402. --- registering csky_sim_squad_novice with warfare
  6403. --- registering csky_sim_squad_novice with warfare
  6404. --- registering csky_sim_squad_advanced with warfare
  6405. --- registering csky_sim_squad_advanced with warfare
  6406. --- registering csky_sim_squad_novice with warfare
  6407. --- registering csky_sim_squad_novice with warfare
  6408. --- registering csky_sim_squad_novice with warfare
  6409. --- registering csky_sim_squad_advanced with warfare
  6410. --- registering csky_sim_squad_advanced with warfare
  6411. --- registering simulation_bloodsucker with warfare
  6412. run tutorial called
  6413. --- registering csky_sim_squad_advanced with warfare
  6414. [LSS] Spawning object [m_crow28206][m_crow][28206]
  6415. [LSS] Spawning object [m_crow28417][m_crow][28417]
  6416. intro_start game_loaded
  6417. * MEMORY USAGE: 563280 K
  6418. * End of synchronization A[1] R[1]
  6419. intro_delete ::update_game_loaded
  6420. [LSS] Spawning object [m_crow28672][m_crow][28672]
  6421. [LSS] Spawning object [m_crow28928][m_crow][28928]
  6422. [LSS] Spawning object [m_crow29184][m_crow][29184]
  6423. [LSS] Spawning object [m_crow29441][m_crow][29441]
  6424. [LSS] Spawning object [m_crow29696][m_crow][29696]
  6425. --- initializing warfare ---
  6426. --- Loner is targeting Wild Territory ---
  6427. --- Monolith is targeting Generators ---
  6428. --- Monolith is targeting Monolith Control Center ---
  6429. faction=stalker
  6430. faction=bandit
  6431. faction=csky
  6432. faction=army
  6433. faction=freedom
  6434. faction=dolg
  6435. faction=ecolog
  6436. faction=killer
  6437. faction=monolith
  6438. faction=zombied
  6439. --- spawned monolith_sim_squad_advanced29952 to target smart: gen_smart_terrain_lab_entrance_2--
  6440. --- spawned army_sim_squad_advanced29960 to target smart: mar_smart_terrain_11_3--
  6441. --- spawned stalker_sim_squad_novice29984 to target smart: mar_smart_terrain_4_5--
  6442. --- spawned army_sim_squad_novice30012 to target smart: mar_smart_terrain_3_3--
  6443. --- spawned bandit_sim_squad_advanced30029 to target smart: mar_smart_terrain_4_5--
  6444. --- spawned csky_sim_squad_novice30054 to target smart: mar_smart_terrain_8_8--
  6445. --- spawned csky_sim_squad_novice30073 to target smart: mar_smart_terrain_10_10--
  6446. --- spawned csky_sim_squad_novice30083 to target smart: mar_smart_terrain_11_3--
  6447. --- spawned csky_sim_squad_novice30092 to target smart: mar_smart_terrain_doc_2--
  6448. [LSS] Spawning object [sim_default_csky_230055][sim_default_csky_2][30055]
  6449. [LSS] Spawning object [sim_default_csky_130065][sim_default_csky_1][30065]
  6450. --- spawned army_sim_squad_advanced30208 to target smart: agr_u_bandits--
  6451. --- spawned bandit_sim_squad_novice30217 to target smart: agr_u_soldiers--
  6452. num targeting=1, max pop=2
  6453. !!!! SPAWNING DEFENSE: base=sar_monolith_general, squad=monolith_sim_squad_advanced30243, targeting=1
  6454. --- spawned monolith_sim_squad_sniper30272 to target smart: sar_monolith_bloodsuckers--
  6455. num targeting=1, max pop=2
  6456. !!!! SPAWNING DEFENSE: base=zat_b40_smart_terrain, squad=merc_sim_squad_novice30279, targeting=1
  6457. --- spawned merc_sim_squad_novice30291 to target smart: zat_b54--
  6458. --- spawned bandit_sim_squad_novice30316 to target smart: jup_b41--
  6459. num targeting=1, max pop=3
  6460. !!!! SPAWNING DEFENSE: base=jup_a6, squad=stalker_sim_squad_novice30332, targeting=1
  6461. --- spawned stalker_sim_squad_novice30362 to target smart: jup_a12--
  6462. num targeting=1, max pop=1.5
  6463. !!!! SPAWNING DEFENSE: base=jup_b41, squad=ecolog_sim_squad_novice30387, targeting=1
  6464. --- spawned ecolog_sim_squad_advanced30404 to target smart: jup_b19--
  6465. num targeting=1, max pop=2
  6466. !!!! SPAWNING DEFENSE: base=jup_b19, squad=zombied_sim_squad_novice30420, targeting=1
  6467. --- spawned zombied_sim_squad_novice30439 to target smart: jup_b6_anom_2--
  6468. --- spawned bandit_sim_squad_novice30458 to target smart: trc_sim_18--
  6469. --- spawned bandit_sim_squad_novice30485 to target smart: trc_sim_8--
  6470. --- spawned stalker_sim_squad_novice30503 to target smart: trc_sim_20--
  6471. --- spawned army_sim_squad_advanced30531 to target smart: trc_sim_17--
  6472. --- spawned army_sim_squad_novice30552 to target smart: esc_smart_terrain_6_6--
  6473. --- spawned bandit_sim_squad_novice30579 to target smart: esc_smart_terrain_1_11--
  6474. --- spawned stalker_sim_squad_advanced30589 to target smart: esc_smart_terrain_3_16--
  6475. num targeting=2, max pop=3
  6476. !!!! SPAWNING DEFENSE: base=esc_smart_terrain_2_12, squad=stalker_sim_squad_novice30608, targeting=2
  6477. --- spawned stalker_sim_squad_novice30636 to target smart: esc_smart_terrain_5_2--
  6478. --- spawned army_sim_squad_advanced30665 to target smart: esc_smart_terrain_2_12--
  6479. num targeting=3, max pop=3.5
  6480. !!!! SPAWNING DEFENSE: base=gar_smart_terrain_3_5, squad=bandit_sim_squad_novice30674, targeting=3
  6481. --- spawned bandit_sim_squad_advanced30684 to target smart: gar_smart_terrain_3_7--
  6482. --- spawned stalker_sim_squad_novice30708 to target smart: agr_smart_terrain_1_6--
  6483. --- spawned army_sim_squad_advanced30737 to target smart: agr_smart_terrain_4_4--
  6484. --- spawned army_sim_squad_advanced30754 to target smart: ds2_domik_st--
  6485. --- spawned stalker_sim_squad_novice30762 to target smart: ds_kem2--
  6486. --- spawned bandit_sim_squad_novice30789 to target smart: val_smart_terrain_8_7--
  6487. num targeting=2, max pop=2.5
  6488. !!!! SPAWNING DEFENSE: base=val_smart_terrain_4_0, squad=stalker_sim_squad_novice30798, targeting=2
  6489. --- spawned stalker_sim_squad_novice30827 to target smart: val_smart_terrain_7_3--
  6490. --- spawned army_sim_squad_novice30853 to target smart: val_smart_terrain_8_7--
  6491. --- spawned bandit_sim_squad_novice30863 to target smart: val_smart_terrain_1_2--
  6492. --- spawned duty_sim_squad_novice30880 to target smart: bar_zastava--
  6493. --- spawned stalker_sim_squad_novice30889 to target smart: bar_zastava_2--
  6494. --- spawned bandit_sim_squad_advanced30915 to target smart: ros_smart_stalker_killers1--
  6495. --- spawned merc_sim_squad_novice30941 to target smart: ros_smart_killers1--
  6496. --- spawned merc_sim_squad_novice30959 to target smart: mil_smart_terrain_4_5--
  6497. --- spawned ecolog_sim_squad_novice30966 to target smart: yan_smart_terrain_5_3--
  6498. --- spawned zombied_sim_squad_novice30974 to target smart: yan_smart_terrain_2_5--
  6499. --- spawned bandit_sim_squad_advanced30984 to target smart: cit_killers_2--
  6500. num targeting=3, max pop=6
  6501. !!!! SPAWNING DEFENSE: base=cit_killers, squad=merc_sim_squad_novice31012, targeting=3
  6502. --- spawned merc_sim_squad_novice31021 to target smart: cit_killers_vs_bandits--
  6503. --- spawned bandit_sim_squad_novice31029 to target smart: cit_killers--
  6504. --- spawned merc_sim_squad_advanced31038 to target smart: lim_smart_terrain_6--
  6505. num targeting=2, max pop=3
  6506. !!!! SPAWNING DEFENSE: base=lim_smart_terrain_9, squad=monolith_sim_squad_advanced31069, targeting=2
  6507. --- spawned monolith_sim_squad_advanced31078 to target smart: lim_smart_terrain_5--
  6508. --- spawned monolith_sim_squad_novice31087 to target smart: rad_pseudodogs--
  6509. --- spawned monolith_sim_squad_novice31104 to target smart: rad_snork2--
  6510. faction=stalker
  6511. !!! SEND ALL SQUADS !!!
  6512. ! [LUA] SCRIPT RUNTIME ERROR
  6513. ! [LUA] ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
  6514. ! [SCRIPT ERROR]: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
  6515.  
  6516. FATAL ERROR
  6517.  
  6518. [error]Expression : <no expression>
  6519. [error]Function : CScriptEngine::lua_error
  6520. [error]File : ..\xrServerEntities\script_engine.cpp
  6521. [error]Line : 189
  6522. [error]Description : fatal error
  6523. [error]Arguments : LUA error: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
  6524.  
  6525.  
  6526. stack trace:
  6527.  
  6528. 0023:0056399C xrCore.dll, xrDebug::fatal()
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