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- -----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
- -----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- command line -dbg -noprefetch
- Executing config-script "user.ltx"...
- [appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R4.dll
- Loading DLL: xrGame.dll
- * [win32]: free[4049844 K], reserved[43776 K], committed[100620 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[19806 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[15686 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
- dir[1]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\
- dir[2]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
- dir[3]=C:\Windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList DirectSound Software
- devices DirectSound Software
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic XraySoft
- SOUND: OpenAL: All available devices:
- 1. DirectSound Software, Spec Version 1.1 eax[0] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
- 3. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_extreme.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_extreme.ltx] successfully loaded.
- Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
- [d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [appdata\user.ltx] successfully loaded.
- SOUND: Selected device is DirectSound Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- ! sound: OpenAL: Can't create source. Error: Invalid Value.
- ! SOUND: OpenAL: Max targets - 256
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
- * CREATE: DeviceREF: 4
- * Texture memory: 3072 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- * HWDST/PCF supported and used
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- Starting engine...
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\music\menu.ogg
- * loading script axr_main.script
- * loading script xrs_dyn_music.script
- * loading script closecaption.script
- * loading script warfare_options.script
- * loading script xrs_debug_tools.script
- * [win32]: free[3837876 K], reserved[79028 K], committed[277336 K]
- * [ D3D ]: textures[16 K]
- * [x-ray]: process heap[131994 K], game lua[2094 K], render[260 K]
- * [x-ray]: economy: strings[16225 K], smem[0 K]
- * loading script ui_mm_faction_select.script
- * loading script alun_utils.script
- * loading script utils.script
- * 0.0 : [ 4] $null
- * 0.0 : [ 1] $user$NVHHGGTex
- * 0.0 : [ 5] $user$NVjitterTex
- * 0.0 : [ 8] $user$Texture_color
- * 0.0 : [ 1] $user$Texture_color_out
- * 0.0 : [ 7] $user$Texture_obstacles
- * 0.0 : [ 3] $user$Texture_obstvelocity
- * 0.0 : [ 3] $user$Texture_pressure
- * 0.0 : [ 2] $user$Texture_tempscalar
- * 0.0 : [ 3] $user$Texture_tempvector
- * 0.0 : [ 5] $user$Texture_velocity0
- * 0.0 : [ 4] $user$Texture_velocity1
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 7] $user$albedo
- * 0.0 : [ 5] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 3] $user$cmap0
- * 0.0 : [ 3] $user$cmap1
- * 0.0 : [ 3] $user$edgeTex
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 5] $user$generic
- * 0.0 : [ 6] $user$generic0
- * 0.0 : [ 1] $user$generic0_r
- * 0.0 : [ 4] $user$generic1
- * 0.0 : [ 2] $user$generic1_r
- * 0.0 : [ 2] $user$generic2
- * 0.0 : [ 2] $user$half_depth
- * 0.0 : [ 3] $user$jitter_0
- * 0.0 : [ 2] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 2] $user$jitter_4
- * 0.0 : [ 1] $user$jitter_mipped
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 9] $user$material
- * 0.0 : [ 1] $user$msaadepth
- * 0.0 : [ 144] $user$position
- * 0.0 : [ 3] $user$rayCastTex
- * 0.0 : [ 6] $user$rayDataTex
- * 0.0 : [ 2] $user$rayDataTexSmall
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 9] $user$smap_depth
- * 0.0 : [ 2] $user$smap_depth_minmax
- * 0.0 : [ 1] $user$smap_surf
- * 0.0 : [ 8] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.0 : [ 2] act\act_controller_hit1
- * 0.0 : [ 2] amik\weapons\flame\trace
- * 0.0 : [ 2] amik\weapons\flame\trail
- * 0.0 : [ 2] amik\weapons\flash_02
- * 0.0 : [ 2] amik\weapons\flash_04
- * 0.0 : [ 2] amik\weapons\trace
- * 0.0 : [ 2] amik\weapons\trace_01
- * 0.0 : [ 2] fx\fx_flare1
- * 0.0 : [ 1] fx\fx_flare2
- * 0.0 : [ 1] fx\fx_flare3
- * 0.0 : [ 2] fx\fx_gradient
- * 0.0 : [ 2] fx\fx_gradient1
- * 0.0 : [ 1] fx\fx_lightning
- * 0.0 : [ 1] fx\fx_moon_halo_phase_1
- * 0.0 : [ 1] fx\fx_moon_halo_phase_2
- * 0.0 : [ 1] fx\fx_moon_halo_phase_3
- * 0.0 : [ 1] fx\fx_moon_halo_phase_4
- * 0.0 : [ 1] fx\fx_moon_halo_phase_5
- * 0.0 : [ 1] fx\fx_moon_halo_phase_6
- * 0.0 : [ 1] fx\fx_moon_halo_phase_7
- * 0.0 : [ 1] fx\fx_moon_phase_1
- * 0.0 : [ 1] fx\fx_moon_phase_2
- * 0.0 : [ 1] fx\fx_moon_phase_3
- * 0.0 : [ 1] fx\fx_moon_phase_4
- * 0.0 : [ 1] fx\fx_moon_phase_5
- * 0.0 : [ 1] fx\fx_moon_phase_6
- * 0.0 : [ 1] fx\fx_moon_phase_7
- * 0.0 : [ 2] fx\fx_noise
- * 0.0 : [ 4] fx\fx_noise2
- * 0.0 : [ 1] fx\fx_rain
- * 0.0 : [ 1] fx\fx_rainsplash1
- * 0.0 : [ 2] fx\fx_sun
- * 0.0 : [ 1] fx\fx_sun_fog
- * 0.0 : [ 1] fx\fx_sun_gradient
- * 0.0 : [ 1] fx\fx_sun_halo
- * 0.0 : [ 1] fx\fx_sun_morning
- * 0.0 : [ 1] fx\fx_sun_rise
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
- * 0.0 : [ 2] fx\fx_volumefog1
- * 0.0 : [ 2] glow\glow_04
- * 0.0 : [ 2] glow\glow_fire1
- * 0.0 : [ 2] glow\glow_fire1_soc
- * 0.0 : [ 2] glow\glow_orange
- * 0.0 : [ 2] glow\glow_orange2
- * 0.0 : [ 2] glow\glow_orange_bright
- * 0.0 : [ 2] glow\glow_rays
- * 0.0 : [ 2] glow\glow_white
- * 0.0 : [ 2] glow\glow_yellow
- * 0.0 : [ 2] internal\internal_fireTransferFunction
- * 0.0 : [ 3] lights\lights_spot01
- * 0.0 : [ 2] pfx\pfx_ani-explosion-02
- * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
- * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
- * 0.0 : [ 2] pfx\pfx_ani-fire01
- * 0.0 : [ 2] pfx\pfx_ani-smoke-01
- * 0.0 : [ 2] pfx\pfx_anomaly_1
- * 0.0 : [ 2] pfx\pfx_anomaly_16
- * 0.0 : [ 2] pfx\pfx_anomaly_17
- * 0.0 : [ 2] pfx\pfx_anomaly_18
- * 0.0 : [ 2] pfx\pfx_anomaly_19
- * 0.0 : [ 2] pfx\pfx_anomaly_2
- * 0.0 : [ 2] pfx\pfx_anomaly_21
- * 0.0 : [ 2] pfx\pfx_anomaly_23
- * 0.0 : [ 2] pfx\pfx_anomaly_2_green
- * 0.0 : [ 2] pfx\pfx_anomaly_3
- * 0.0 : [ 2] pfx\pfx_anomaly_4
- * 0.0 : [ 2] pfx\pfx_anomaly_5
- * 0.0 : [ 2] pfx\pfx_anomaly_6
- * 0.0 : [ 2] pfx\pfx_anomaly_7
- * 0.0 : [ 2] pfx\pfx_anomaly_8
- * 0.0 : [ 2] pfx\pfx_anomaly_88
- * 0.0 : [ 2] pfx\pfx_anomaly_9
- * 0.0 : [ 2] pfx\pfx_bloodsplash1
- * 0.0 : [ 2] pfx\pfx_bloodsplash2
- * 0.0 : [ 2] pfx\pfx_blurry_cloud
- * 0.0 : [ 2] pfx\pfx_brick
- * 0.0 : [ 2] pfx\pfx_bubble
- * 0.0 : [ 2] pfx\pfx_bubble_1
- * 0.0 : [ 2] pfx\pfx_bubble_water
- * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2
- * 0.0 : [ 2] pfx\pfx_cc_lightings
- * 0.0 : [ 2] pfx\pfx_concretedebris_01
- * 0.0 : [ 2] pfx\pfx_concretepuffs_01
- * 0.0 : [ 1] pfx\pfx_dist2
- * 0.0 : [ 1] pfx\pfx_dist2inv
- * 0.0 : [ 1] pfx\pfx_dist3
- * 0.0 : [ 1] pfx\pfx_dist4
- * 0.0 : [ 1] pfx\pfx_dist8
- * 0.0 : [ 1] pfx\pfx_dist9
- * 0.0 : [ 1] pfx\pfx_dist_teleport
- * 0.0 : [ 1] pfx\pfx_distort_anomaly
- * 0.0 : [ 2] pfx\pfx_distortion
- * 0.0 : [ 2] pfx\pfx_electrostatic
- * 0.0 : [ 2] pfx\pfx_explotions_2
- * 0.0 : [ 2] pfx\pfx_explotions_3
- * 0.0 : [ 2] pfx\pfx_explotions_4
- * 0.0 : [ 2] pfx\pfx_explotions_smoke
- * 0.0 : [ 2] pfx\pfx_flame
- * 0.0 : [ 2] pfx\pfx_flame_01
- * 0.0 : [ 2] pfx\pfx_flamefx_01
- * 0.0 : [ 2] pfx\pfx_flash_01
- * 0.0 : [ 2] pfx\pfx_flash_05
- * 0.0 : [ 2] pfx\pfx_flash_07
- * 0.0 : [ 2] pfx\pfx_gologramma
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- * 0.0 : [ 2] pfx\pfx_gradient1
- * 0.0 : [ 2] pfx\pfx_leaves_01
- * 0.0 : [ 2] pfx\pfx_leaves_02
- * 0.0 : [ 2] pfx\pfx_light
- * 0.0 : [ 2] pfx\pfx_light1
- * 0.0 : [ 2] pfx\pfx_light3
- * 0.0 : [ 2] pfx\pfx_light4
- * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
- * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
- * 0.0 : [ 2] pfx\pfx_lightning_01
- * 0.0 : [ 2] pfx\pfx_lightning_02
- * 0.0 : [ 2] pfx\pfx_ligth_6
- * 0.0 : [ 2] pfx\pfx_plasma
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- * 0.0 : [ 2] pfx\pfx_shells2
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- * 0.0 : [ 2] pfx\pfx_smokepuffs2
- * 0.0 : [ 2] pfx\pfx_spark_01
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- * 0.0 : [ 2] pfx\pfx_sparks
- * 0.0 : [ 2] pfx\pfx_specks
- * 0.0 : [ 2] pfx\pfx_specks_poison
- * 0.0 : [ 2] pfx\pfx_spikey_star
- * 0.0 : [ 2] pfx\pfx_splash3
- * 0.0 : [ 2] pfx\pfx_splash_01
- * 0.0 : [ 2] pfx\pfx_splash_02
- * 0.0 : [ 2] pfx\pfx_step_blood
- * 0.0 : [ 2] pfx\pfx_stonedebris1
- * 0.0 : [ 2] pfx\pfx_stonedebris2
- * 0.0 : [ 2] pfx\pfx_synus
- * 0.0 : [ 2] pfx\pfx_teleport
- * 0.0 : [ 2] pfx\pfx_test_textures
- * 0.0 : [ 2] pfx\pfx_vehglassdebris_01
- * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
- * 0.0 : [ 2] pfx\pfx_water_wave
- * 0.0 : [ 2] pfx\pfx_woodchips1
- * 0.0 : [ 2] pfx\pfx_woodchips3
- * 0.0 : [ 2] pfx\r_pop\shells\12ga
- * 0.0 : [ 2] pfx\r_pop\shells\45acp
- * 0.0 : [ 2] pfx\r_pop\shells\545x39
- * 0.0 : [ 2] pfx\r_pop\shells\556x45
- * 0.0 : [ 2] pfx\r_pop\shells\762x39
- * 0.0 : [ 2] pfx\r_pop\shells\762x51
- * 0.0 : [ 2] pfx\r_pop\shells\762x54
- * 0.0 : [ 2] pfx\r_pop\shells\9x18
- * 0.0 : [ 2] pfx\r_pop\shells\9x19
- * 0.0 : [ 2] pfx\r_pop\shells\9x39
- * 0.0 : [ 2] pfx\r_pop\shells\fake_shells
- * 0.0 : [ 2] prop\prop_fake_bed_fireplace
- * 0.0 : [ 2] prop\prop_provod_02
- * 0.0 : [ 2] shoker_mod\explosions\explosion_smoke01
- * 0.0 : [ 2] shoker_mod\explosions\final_expl
- * 0.0 : [ 2] shoker_mod\explosions\firesmokeparticle
- * 0.0 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
- * 0.0 : [ 2] shoker_mod\pfx\pfx_shells1
- * 0.0 : [ 2] shoker_mod\pfx\pfx_shells2
- * 0.0 : [ 2] shoker_mod\pfx\pfx_shells3
- * 0.0 : [ 2] shoker_mod\pfx\pfx_smoke_1
- * 0.0 : [ 14] sky\af1_cloudy\cloudy_1
- * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
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- * 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
- * 0.0 : [ 18] sky\af1_cloudy\cloudy_3
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- * 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
- * 0.0 : [ 6] sky\af3_blowout\blowout1
- * 0.0 : [ 6] sky\af3_blowout\blowout1#small
- * 0.0 : [ 2] sky\af3_blowout\blowout1_1
- * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
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- * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
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- * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
- * 0.0 : [ 1] sky\af3_blowout\blowout3_night
- * 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
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- * 0.0 : [ 1] sky\af3_blowout\blowout4#small
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- * 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
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- * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
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- * 0.0 : [ 1] sky\af3_blowout\blowout5#small
- * 0.0 : [ 1] sky\af3_blowout\blowout5_night
- * 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
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- * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
- * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
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- * 0.0 : [ 1] sky\af3_blowout\blowout6#small
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- * 0.0 : [ 4] sky\af3_blowout\blowout7_night
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- * 0.0 : [ 12] sky\af3_clear\00-00-fm
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- * 0.0 : [ 37] sky\af3_clear\01-00-nm
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- * 0.0 : [ 12] sky\af3_clear\02-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\02-00-hm
- * 0.0 : [ 8] sky\af3_clear\02-00-hm#small
- * 0.0 : [ 25] sky\af3_clear\02-00-nm
- * 0.0 : [ 25] sky\af3_clear\02-00-nm#small
- * 0.0 : [ 12] sky\af3_clear\03-00-fm
- * 0.0 : [ 12] sky\af3_clear\03-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\03-00-hm
- * 0.0 : [ 8] sky\af3_clear\03-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\04-00-fm
- * 0.0 : [ 12] sky\af3_clear\04-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\04-00-hm
- * 0.0 : [ 8] sky\af3_clear\04-00-hm#small
- * 0.0 : [ 33] sky\af3_clear\04-30
- * 0.0 : [ 33] sky\af3_clear\04-30#small
- * 0.0 : [ 33] sky\af3_clear\05-00
- * 0.0 : [ 33] sky\af3_clear\05-00#small
- * 0.0 : [ 33] sky\af3_clear\05-30
- * 0.0 : [ 33] sky\af3_clear\05-30#small
- * 0.0 : [ 66] sky\af3_clear\06-00
- * 0.0 : [ 66] sky\af3_clear\06-00#small
- * 0.0 : [ 33] sky\af3_clear\07-00
- * 0.0 : [ 33] sky\af3_clear\07-00#small
- * 0.0 : [ 33] sky\af3_clear\08-00
- * 0.0 : [ 33] sky\af3_clear\08-00#small
- * 0.0 : [ 33] sky\af3_clear\09-00
- * 0.0 : [ 33] sky\af3_clear\09-00#small
- * 0.0 : [ 33] sky\af3_clear\10-00
- * 0.0 : [ 33] sky\af3_clear\10-00#small
- * 0.0 : [ 33] sky\af3_clear\11-00
- * 0.0 : [ 33] sky\af3_clear\11-00#small
- * 0.0 : [ 33] sky\af3_clear\12-00
- * 0.0 : [ 33] sky\af3_clear\12-00#small
- * 0.0 : [ 33] sky\af3_clear\13-00
- * 0.0 : [ 33] sky\af3_clear\13-00#small
- * 0.0 : [ 33] sky\af3_clear\14-00
- * 0.0 : [ 33] sky\af3_clear\14-00#small
- * 0.0 : [ 33] sky\af3_clear\15-00
- * 0.0 : [ 33] sky\af3_clear\15-00#small
- * 0.0 : [ 33] sky\af3_clear\16-00
- * 0.0 : [ 33] sky\af3_clear\16-00#small
- * 0.0 : [ 33] sky\af3_clear\17-00
- * 0.0 : [ 33] sky\af3_clear\17-00#small
- * 0.0 : [ 33] sky\af3_clear\18-00
- * 0.0 : [ 33] sky\af3_clear\18-00#small
- * 0.0 : [ 33] sky\af3_clear\19-00
- * 0.0 : [ 33] sky\af3_clear\19-00#small
- * 0.0 : [ 66] sky\af3_clear\20-00
- * 0.0 : [ 66] sky\af3_clear\20-00#small
- * 0.0 : [ 33] sky\af3_clear\20-30
- * 0.0 : [ 33] sky\af3_clear\20-30#small
- * 0.0 : [ 33] sky\af3_clear\21-00
- * 0.0 : [ 33] sky\af3_clear\21-00#small
- * 0.0 : [ 33] sky\af3_clear\21-30
- * 0.0 : [ 33] sky\af3_clear\21-30#small
- * 0.0 : [ 12] sky\af3_clear\22-00-fm
- * 0.0 : [ 12] sky\af3_clear\22-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\22-00-hm
- * 0.0 : [ 8] sky\af3_clear\22-00-hm#small
- * 0.0 : [ 12] sky\af3_clear\23-00-fm
- * 0.0 : [ 12] sky\af3_clear\23-00-fm#small
- * 0.0 : [ 8] sky\af3_clear\23-00-hm
- * 0.0 : [ 8] sky\af3_clear\23-00-hm#small
- * 0.0 : [ 5] sky\af3_cloudy\05-00
- * 0.0 : [ 5] sky\af3_cloudy\05-00#small
- * 0.0 : [ 10] sky\af3_cloudy\06-00
- * 0.0 : [ 10] sky\af3_cloudy\06-00#small
- * 0.0 : [ 10] sky\af3_cloudy\07-00
- * 0.0 : [ 10] sky\af3_cloudy\07-00#small
- * 0.0 : [ 18] sky\af3_cloudy\08-00
- * 0.0 : [ 18] sky\af3_cloudy\08-00#small
- * 0.0 : [ 23] sky\af3_cloudy\09-00
- * 0.0 : [ 23] sky\af3_cloudy\09-00#small
- * 0.0 : [ 11] sky\af3_cloudy\10-00
- * 0.0 : [ 11] sky\af3_cloudy\10-00#small
- * 0.0 : [ 11] sky\af3_cloudy\11-00
- * 0.0 : [ 11] sky\af3_cloudy\11-00#small
- * 0.0 : [ 18] sky\af3_cloudy\12-00
- * 0.0 : [ 18] sky\af3_cloudy\12-00#small
- * 0.0 : [ 10] sky\af3_cloudy\13-00
- * 0.0 : [ 10] sky\af3_cloudy\13-00#small
- * 0.0 : [ 36] sky\af3_cloudy\14-00
- * 0.0 : [ 36] sky\af3_cloudy\14-00#small
- * 0.0 : [ 28] sky\af3_cloudy\15-00
- * 0.0 : [ 28] sky\af3_cloudy\15-00#small
- * 0.0 : [ 10] sky\af3_cloudy\16-00
- * 0.0 : [ 10] sky\af3_cloudy\16-00#small
- * 0.0 : [ 18] sky\af3_cloudy\17-00
- * 0.0 : [ 18] sky\af3_cloudy\17-00#small
- * 0.0 : [ 20] sky\af3_cloudy\18-00
- * 0.0 : [ 20] sky\af3_cloudy\18-00#small
- * 0.0 : [ 5] sky\af3_cloudy\19-00
- * 0.0 : [ 5] sky\af3_cloudy\19-00#small
- * 0.0 : [ 10] sky\af3_cloudy\20-00
- * 0.0 : [ 10] sky\af3_cloudy\20-00#small
- * 0.0 : [ 11] sky\af3_foggy\06-00
- * 0.0 : [ 11] sky\af3_foggy\06-00#small
- * 0.0 : [ 11] sky\af3_foggy\07-00
- * 0.0 : [ 11] sky\af3_foggy\07-00#small
- * 0.0 : [ 19] sky\af3_foggy\09-00
- * 0.0 : [ 19] sky\af3_foggy\09-00#small
- * 0.0 : [ 40] sky\af3_foggy\10-00
- * 0.0 : [ 40] sky\af3_foggy\10-00#small
- * 0.0 : [ 10] sky\af3_foggy\11-00
- * 0.0 : [ 10] sky\af3_foggy\11-00#small
- * 0.0 : [ 11] sky\af3_foggy\12-00
- * 0.0 : [ 11] sky\af3_foggy\12-00#small
- * 0.0 : [ 27] sky\af3_foggy\13-00
- * 0.0 : [ 27] sky\af3_foggy\13-00#small
- * 0.0 : [ 11] sky\af3_foggy\14-00
- * 0.0 : [ 11] sky\af3_foggy\14-00#small
- * 0.0 : [ 19] sky\af3_foggy\15-00
- * 0.0 : [ 19] sky\af3_foggy\15-00#small
- * 0.0 : [ 19] sky\af3_foggy\16-00
- * 0.0 : [ 19] sky\af3_foggy\16-00#small
- * 0.0 : [ 11] sky\af3_foggy\17-00
- * 0.0 : [ 11] sky\af3_foggy\17-00#small
- * 0.0 : [ 19] sky\af3_foggy\18-00
- * 0.0 : [ 19] sky\af3_foggy\18-00#small
- * 0.0 : [ 11] sky\af3_foggy\19-00
- * 0.0 : [ 11] sky\af3_foggy\19-00#small
- * 0.0 : [ 22] sky\af3_foggy\20-00
- * 0.0 : [ 22] sky\af3_foggy\20-00#small
- * 0.0 : [ 12] sky\af3_partly\00-00-fm
- * 0.0 : [ 12] sky\af3_partly\00-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\00-00-hm
- * 0.0 : [ 8] sky\af3_partly\00-00-hm#small
- * 0.0 : [ 25] sky\af3_partly\00-00-nm
- * 0.0 : [ 25] sky\af3_partly\00-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\01-00-fm
- * 0.0 : [ 12] sky\af3_partly\01-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\01-00-hm
- * 0.0 : [ 8] sky\af3_partly\01-00-hm#small
- * 0.0 : [ 38] sky\af3_partly\01-00-nm
- * 0.0 : [ 38] sky\af3_partly\01-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\02-00-fm
- * 0.0 : [ 12] sky\af3_partly\02-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\02-00-hm
- * 0.0 : [ 8] sky\af3_partly\02-00-hm#small
- * 0.0 : [ 24] sky\af3_partly\02-00-nm
- * 0.0 : [ 24] sky\af3_partly\02-00-nm#small
- * 0.0 : [ 12] sky\af3_partly\03-00-fm
- * 0.0 : [ 12] sky\af3_partly\03-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\03-00-hm
- * 0.0 : [ 8] sky\af3_partly\03-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\04-00-fm
- * 0.0 : [ 12] sky\af3_partly\04-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\04-00-hm
- * 0.0 : [ 8] sky\af3_partly\04-00-hm#small
- * 0.0 : [ 33] sky\af3_partly\04-30
- * 0.0 : [ 33] sky\af3_partly\04-30#small
- * 0.0 : [ 33] sky\af3_partly\05-00
- * 0.0 : [ 33] sky\af3_partly\05-00#small
- * 0.0 : [ 33] sky\af3_partly\05-30
- * 0.0 : [ 33] sky\af3_partly\05-30#small
- * 0.0 : [ 66] sky\af3_partly\06-00
- * 0.0 : [ 66] sky\af3_partly\06-00#small
- * 0.0 : [ 33] sky\af3_partly\07-00
- * 0.0 : [ 33] sky\af3_partly\07-00#small
- * 0.0 : [ 33] sky\af3_partly\08-00
- * 0.0 : [ 33] sky\af3_partly\08-00#small
- * 0.0 : [ 33] sky\af3_partly\09-00
- * 0.0 : [ 33] sky\af3_partly\09-00#small
- * 0.0 : [ 33] sky\af3_partly\10-00
- * 0.0 : [ 33] sky\af3_partly\10-00#small
- * 0.0 : [ 33] sky\af3_partly\11-00
- * 0.0 : [ 33] sky\af3_partly\11-00#small
- * 0.0 : [ 33] sky\af3_partly\12-00
- * 0.0 : [ 33] sky\af3_partly\12-00#small
- * 0.0 : [ 33] sky\af3_partly\13-00
- * 0.0 : [ 33] sky\af3_partly\13-00#small
- * 0.0 : [ 33] sky\af3_partly\14-00
- * 0.0 : [ 33] sky\af3_partly\14-00#small
- * 0.0 : [ 33] sky\af3_partly\15-00
- * 0.0 : [ 33] sky\af3_partly\15-00#small
- * 0.0 : [ 33] sky\af3_partly\16-00
- * 0.0 : [ 33] sky\af3_partly\16-00#small
- * 0.0 : [ 33] sky\af3_partly\17-00
- * 0.0 : [ 33] sky\af3_partly\17-00#small
- * 0.0 : [ 33] sky\af3_partly\18-00
- * 0.0 : [ 33] sky\af3_partly\18-00#small
- * 0.0 : [ 33] sky\af3_partly\19-00
- * 0.0 : [ 33] sky\af3_partly\19-00#small
- * 0.0 : [ 66] sky\af3_partly\20-00
- * 0.0 : [ 66] sky\af3_partly\20-00#small
- * 0.0 : [ 33] sky\af3_partly\20-30
- * 0.0 : [ 33] sky\af3_partly\20-30#small
- * 0.0 : [ 33] sky\af3_partly\21-00
- * 0.0 : [ 33] sky\af3_partly\21-00#small
- * 0.0 : [ 33] sky\af3_partly\21-30
- * 0.0 : [ 33] sky\af3_partly\21-30#small
- * 0.0 : [ 12] sky\af3_partly\22-00-fm
- * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\22-00-hm
- * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
- * 0.0 : [ 12] sky\af3_partly\23-00-fm
- * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
- * 0.0 : [ 8] sky\af3_partly\23-00-hm
- * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
- * 0.0 : [ 26] sky\af3_rainy\07-00
- * 0.0 : [ 26] sky\af3_rainy\07-00#small
- * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
- * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
- * 0.0 : [ 58] sky\af3_rainy\13-00
- * 0.0 : [ 58] sky\af3_rainy\13-00#small
- * 0.0 : [ 24] sky\af3_rainy\15-00
- * 0.0 : [ 24] sky\af3_rainy\15-00#small
- * 0.0 : [ 31] sky\af3_rainy\15-00-2
- * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
- * 0.0 : [ 44] sky\af3_rainy\16-00
- * 0.0 : [ 44] sky\af3_rainy\16-00#small
- * 0.0 : [ 32] sky\af3_rainy\20-00
- * 0.0 : [ 32] sky\af3_rainy\20-00#small
- * 0.0 : [ 5] sky\sky_12_vibros_cube
- * 0.0 : [ 5] sky\sky_12_vibros_cube#small
- * 0.0 : [ 26] sky\sky_13_cube
- * 0.0 : [ 26] sky\sky_13_cube#small
- * 0.0 : [ 16] sky\sky_13_cube_night
- * 0.0 : [ 16] sky\sky_13_cube_night#small
- * 0.0 : [ 12] sky\sky_13_vibros_cube
- * 0.0 : [ 12] sky\sky_13_vibros_cube#small
- * 0.0 : [ 10] sky\sky_14_cube
- * 0.0 : [ 10] sky\sky_14_cube#small
- * 0.0 : [ 4] sky\sky_17_clouds_cube
- * 0.0 : [ 4] sky\sky_17_clouds_cube#small
- * 0.0 : [ 4] sky\sky_17_cube
- * 0.0 : [ 4] sky\sky_17_cube#small
- * 0.0 : [ 8] sky\sky_18_cube
- * 0.0 : [ 8] sky\sky_18_cube#small
- * 0.0 : [ 11] sky\sky_19_cube
- * 0.0 : [ 11] sky\sky_19_cube#small
- * 0.0 : [ 4] sky\sky_1_clouds_cube
- * 0.0 : [ 4] sky\sky_1_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_clouds_cube
- * 0.0 : [ 4] sky\sky_20_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_cube
- * 0.0 : [ 4] sky\sky_20_cube#small
- * 0.0 : [ 4] sky\sky_2_clouds_cube
- * 0.0 : [ 4] sky\sky_2_clouds_cube#small
- * 0.0 : [ 4] sky\sky_2_cube
- * 0.0 : [ 4] sky\sky_2_cube#small
- * 0.0 : [ 12] sky\sky_3_cube
- * 0.0 : [ 12] sky\sky_3_cube#small
- * 0.0 : [ 3] sky\sky_4_cube
- * 0.0 : [ 3] sky\sky_4_cube#small
- * 0.0 : [ 30] sky\sky_5_cube
- * 0.0 : [ 30] sky\sky_5_cube#small
- * 0.0 : [ 7] sky\sky_6_cube
- * 0.0 : [ 7] sky\sky_6_cube#small
- * 0.0 : [ 11] sky\sky_7_cube
- * 0.0 : [ 11] sky\sky_7_cube#small
- * 0.0 : [ 8] sky\sky_8_cube
- * 0.0 : [ 8] sky\sky_8_cube#small
- * 0.0 : [ 49] sky\sky_9_cube
- * 0.0 : [ 49] sky\sky_9_cube#small
- * 0.0 : [3080] sky\sky_oblaka
- * 0.0 : [ 1] ui\ui_actor_hint_wnd
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] water\water_SBumpVolume
- * 0.0 : [ 1] water\water_flowing_nmap
- * 0.0 : [ 1] water\water_normal
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 4.1 : [ 1] ui\teamepic_logo
- * 4.1 : [ 1] ui\ui_magnifier
- * 16.1 : [ 1] ui\ui_font_hud_01
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_02
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 128.1 : [ 1] ui\ui_mm_faction_patches
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 1024.1 : [ 1] ui\ui_actor_main_menu2
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 1024.1 : [ 1] ui\ui_actor_pda
- * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
- * 1024.1 : [ 1] ui\ui_common
- * 4096.1 : [ 1] ui\ui_actor_portrets
- * 8100.0 : [ 1] ui\ui_background_new
- "d:\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" -dbg -noprefetch
- * phase time: 0 ms
- * phase cmem: 168435 K
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- Call of Chernobyl version 1.4.22
- using marshal library
- * loading script sound_theme.script
- * loading script alun_utils.script
- * loading script axr_main.script
- * loading script _g.script
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script ai_stalker.script
- * loading script alife_storage_manager.script
- * loading script ammo_aggregation.script
- * loading script artefact_degradation.script
- * loading script atmosfear_options.script
- * loading script axr_beh.script
- * loading script axr_companions.script
- * loading script axr_dynamic_spawn.script
- * loading script axr_fight_from_cover.script
- * loading script axr_keybind.script
- * loading script axr_logic.script
- * loading script axr_main_options.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_trade_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script azazel_mode.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_artefact.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_stalker_ext.script
- * loading script bind_trader.script
- * loading script cam_effector_sets.script
- * loading script check_logic_path.script
- * loading script closecaption.script
- * loading script coc_treasure_manager.script
- * loading script combat_group.script
- * loading script warfare.script
- * loading script combat_restrictor.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_marsh.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dxr_achievements.script
- * loading script dxr_encyclopedia.script
- * loading script dxr_scopes.script
- * loading script dynamic_news_helper.script
- * loading script dynamic_news_manager.script
- * loading script faction_expansions.script
- * loading script fast_travel.script
- * loading script game_relations.script
- * loading script gulag_general.script
- * loading script heli_alife.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script itms_manager.script
- * loading script level_input.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script loadscreen.script
- * loading script lua_extensions.script
- * loading script m_mines.script
- * loading script memusage.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_wounded.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_facer.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script offline_combat_simulator.script
- * loading script pda.script
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script profiler.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script se_new_attachable_item.script
- * loading script se_squad_group.script
- * loading script sim_board.script
- * loading script sim_objects.script
- * loading script sim_squad_actions.script
- * loading script sim_squad_generic.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script sleep_dep.script
- * loading script slot_hud.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_names.script
- * loading script smart_terrain_warfare.script
- * loading script sound_manager.script
- * loading script spawn_nimble_items.script
- * loading script spawner.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script state_lib.script
- * loading script utils.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script xr_effects.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script story_objects.script
- * loading script stpk_utils.script
- * loading script surge_manager.script
- * loading script survival_mode.script
- * loading script task_functor.script
- * loading script task_manager.script
- * loading script task_objects.script
- * loading script task_status_functor.script
- * loading script trade_manager.script
- * loading script ui_debug_main.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_itm_backpack.script
- * loading script ui_itm_repair.script
- * loading script ui_load_dialog.script
- * loading script ui_mm_faction_select.script
- * loading script ui_mm_opt_con_cmd.script
- * loading script ui_mm_opt_controls.script
- * loading script ui_mm_opt_gameplay.script
- * loading script ui_mm_opt_main.script
- * loading script ui_mm_opt_sound.script
- * loading script ui_mm_opt_video.script
- * loading script ui_mm_opt_video_adv.script
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options.script
- * loading script ui_wpn_params.script
- * loading script version.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_monolith.script
- * loading script xr_conditions.script
- * loading script xr_detector.script
- * loading script xr_dialogs.script
- * loading script xr_eat_medkit.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_info.script
- * loading script xr_logic.script
- * loading script xr_motivator.script
- * loading script xr_state.script
- * loading script xr_statistic.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_dynamic_music_themes.script
- * loading script xrs_stereo.script
- * loading script zone_no_weapon.script
- alife_storage_manager.on_game_start()
- ammo_aggregation.on_game_start()
- artefact_degradation.on_game_start()
- axr_companions.on_game_start()
- axr_keybind.on_game_start()
- axr_task_manager.on_game_start()
- axr_trade_manager.on_game_start()
- axr_turn_on_campfire.on_game_start()
- azazel_mode.on_game_start()
- coc_treasure_manager.on_game_start()
- dxr_encyclopedia.on_game_start()
- dxr_scopes.on_game_start()
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- dynamic_news_manager.on_game_start()
- fast_travel.on_game_start()
- game_relations.on_game_start()
- info_portions.on_game_start()
- itms_manager.on_game_start()
- m_mines.on_game_start()
- mob_trade.on_game_start()
- modules.on_game_start()
- pda.on_game_start()
- pda_actor.on_game_start()
- pda_flagger.on_game_start()
- pda_smart_terrain_warfare.on_game_start()
- phantom_manager.on_game_start()
- release_item_manager.on_game_start()
- safe_release_manager.on_game_start()
- sleep_dep.on_game_start()
- slot_hud.on_game_start()
- surge_manager.on_game_start()
- survival_mode.on_game_start()
- ui_enemy_health.on_game_start()
- ui_mm_faction_select.on_game_start()
- warfare.on_game_start()
- warfare_faction_control.on_game_start()
- xr_combat_ignore.on_game_start()
- xr_corpse_detection.on_game_start()
- xr_danger.on_game_start()
- xr_eat_medkit.on_game_start()
- xr_gather_items.on_game_start()
- xr_statistic.on_game_start()
- xrs_debug_tools.on_game_start()
- xrs_dyn_music.on_game_start()
- xrs_facer.on_game_start()
- xrs_kill_wounded.on_game_start()
- * phase time: 951 ms
- * phase cmem: 157935 K
- * phase time: 4 ms
- * phase cmem: 157940 K
- * Creating new game...
- * Loading spawn registry...
- * 17936 spawn points are successfully loaded
- smart=agr_smart_terrain_1_6, squad=agr_smart_terrain_1_6_army_mechanic_stalker_squad18827, ignore=nil
- smart=agr_smart_terrain_1_6, squad=agr_smart_terrain_1_6_army_trader_stalker_squad18838, ignore=nil
- smart=agr_smart_terrain_1_6_near_2, squad=agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad19035, ignore=nil
- smart=bar_dolg_bunker, squad=bar_dolg_leader_squad19420, ignore=nil
- smart=bar_dolg_general, squad=bar_dolg_general_petrenko_stalker_squad19558, ignore=nil
- smart=bar_dolg_general, squad=bar_dolg_general_zoneguard_stalker_squad19567, ignore=nil
- smart=bar_visitors, squad=bar_arena_manager_squad19644, ignore=nil
- smart=bar_visitors, squad=bar_visitors_barman_stalker_trader_squad19653, ignore=nil
- smart=bar_visitors, squad=bar_visitors_cardan_tech_squad19656, ignore=nil
- smart=bar_visitors, squad=bar_visitors_garik_stalker_guard_squad19659, ignore=nil
- smart=bar_visitors, squad=bar_visitors_zhorik_stalker_guard2_squad19664, ignore=nil
- smart=bar_zastava, squad=bar_duty_security_squad_leader_squad19823, ignore=nil
- smart=bar_zastava_2, squad=bar_zastava_2_commander_squad19914, ignore=nil
- smart=bun_krovosos_nest, squad=bun_krovosos_nest_squad19981, ignore=nil
- smart=cit_killers, squad=cit_killers_merc_mechanic_stalker_squad20150, ignore=nil
- smart=cit_killers, squad=cit_killers_merc_trader_stalker_squad20157, ignore=nil
- smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_fanat_squad20780, ignore=nil
- smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_nimble_squad20792, ignore=nil
- smart=esc_smart_terrain_2_12, squad=esc_2_12_stalker_wolf_squad20805, ignore=nil
- smart=esc_smart_terrain_5_7, squad=esc_smart_terrain_5_7_loner_mechanic_stalker_squad20982, ignore=nil
- smart=jup_a12, squad=jup_a12_bandit_chief_squad21850, ignore=nil
- smart=jup_a6, squad=jup_a6_freedom_leader_squad21904, ignore=nil
- smart=jup_a6, squad=jup_a6_freedom_trader_ashot_squad21913, ignore=nil
- smart=jup_a6, squad=jup_a6_stalker_barmen_squad21916, ignore=nil
- smart=jup_a6, squad=jup_a6_stalker_medik_squad21919, ignore=nil
- smart=jup_a6, squad=jup_b19_freedom_yar_squad21949, ignore=nil
- smart=jup_a6, squad=jup_b25_alex_squad21960, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_base_owl_stalker_trader_squad23696, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_base_stalker_tech_squad23708, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_doctor_squad23716, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_dog_doctor_squad23721, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_lager_squad23723, ignore=nil
- smart=mar_smart_terrain_base, squad=mar_smart_terrain_base_stalker_leader_marsh_squad23779, ignore=nil
- smart=mar_smart_terrain_doc, squad=mar_smart_terrain_doc_squad23793, ignore=nil
- smart=mil_smart_terrain_7_10, squad=mil_smart_terrain_7_10_freedom_trader_stalker_squad24091, ignore=nil
- smart=mil_smart_terrain_7_7, squad=mil_smart_terrain_7_7_freedom_leader_stalker_squad24253, ignore=nil
- smart=mil_smart_terrain_7_7, squad=mil_smart_terrain_7_7_freedom_mechanic_stalker_squad24276, ignore=nil
- smart=pri_monolith, squad=pri_monolith_monolith_mechanic_stalker_squad25097, ignore=nil
- smart=pri_monolith, squad=pri_monolith_monolith_trader_stalker_squad25100, ignore=nil
- smart=val_smart_terrain_7_3, squad=val_smart_terrain_7_3_bandit_mechanic_stalker_squad26940, ignore=nil
- smart=val_smart_terrain_7_4, squad=val_smart_terrain_7_4_bandit_trader_stalker_squad26998, ignore=nil
- smart=val_smart_terrain_7_5, squad=zat_b7_bandit_boss_sultan_squad27046, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_a2_stalker_mechanic_squad28019, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b106_stalker_crab_squad28022, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b106_stalker_gonta_squad28032, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b22_barmen28049, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b22_medic28060, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b30_owl_stalker_trader_squad28067, ignore=nil
- smart=zat_stalker_base_smart, squad=zat_b7_stalkers_raiders28077, ignore=nil
- * New game is successfully created!
- * phase time: 1456 ms
- * phase cmem: 218313 K
- [LSS] Spawning object [fake_actor][actor][0]
- [LSS] Spawning object [fake_level_changer][level_changer][18031]
- * phase time: 55 ms
- * phase cmem: 218324 K
- * phase time: 6 ms
- * phase cmem: 218323 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 6 ms
- * phase cmem: 218354 K
- * phase time: 5 ms
- * phase cmem: 218353 K
- * phase time: 24 ms
- * phase cmem: 218402 K
- * phase time: 77 ms
- * phase cmem: 224517 K
- * [Loading VB] 116 verts, 3 Kb
- * [Loading IB] 246 indices, 0 Kb
- * phase time: 7 ms
- * phase cmem: 224521 K
- * phase time: 6 ms
- * phase cmem: 224521 K
- * phase time: 5 ms
- * phase cmem: 224519 K
- WARNING: Occlusion map 'd:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\fake_start\level.hom' not found.
- * phase time: 6 ms
- * phase cmem: 224519 K
- * phase time: 5 ms
- * phase cmem: 224519 K
- * phase time: 5 ms
- * phase cmem: 224519 K
- * t-report - base: 658, 490587 K
- * t-report - lmap: 1, 1024 K
- * WARNING: player not logged in
- ! Can't find texture 'map\map_l12u_control_monolith'
- * phase time: 60834 ms
- * phase cmem: 235439 K
- * phase time: 69 ms
- * phase cmem: 235439 K
- * [win32]: free[2863576 K], reserved[70268 K], committed[1260396 K]
- * [ D3D ]: textures[549050 K]
- * [x-ray]: process heap[235382 K], game lua[25833 K], render[261 K]
- * [x-ray]: economy: strings[23057 K], smem[2494 K]
- --- saving state ---
- --- created warfare table ---
- --- saving faction dolg ---
- --- saving squad ID: 19439 target: 3676
- --- saving squad ID: 19604 target: 3675
- --- saving squad ID: 19492 target: 3676
- --- saving squad ID: 19669 target: 3677
- --- saving squad ID: 26331 target: 17995
- --- saving squad ID: 19726 target: 3677
- --- saving squad ID: 19678 target: 3677
- --- saving squad ID: 19614 target: 3675
- --- saving squad ID: 19526 target: 3676
- --- saving squad ID: 19503 target: 3676
- --- saving squad ID: 21520 target: 1955
- --- saving squad ID: 19428 target: 3676
- --- saving squad ID: 26640 target: 17988
- --- saving squad ID: 26611 target: 17988
- --- saving squad ID: 26366 target: 17995
- --- saving squad ID: 19698 target: 3677
- --- saving squad ID: 24187 target: 5156
- --- saving squad ID: 19578 target: 3675
- --- saving squad ID: 19466 target: 3676
- --- saving squad ID: 21503 target: 1955
- --- saving squad ID: 19627 target: 3675
- --- saving squad ID: 24161 target: 5156
- --- saving squad ID: 24170 target: 5156
- --- saving faction monster ---
- --- saving squad ID: 18656 target: 8801
- --- saving squad ID: 25286 target: 8316
- --- saving squad ID: 23989 target: 5152
- --- saving squad ID: 25709 target: 6598
- --- saving squad ID: 22267 target: 14263
- --- saving squad ID: 23504 target: 223
- --- saving squad ID: 19971 target: 3680
- --- saving squad ID: 18658 target: 8802
- --- saving squad ID: 25288 target: 8316
- --- saving squad ID: 23991 target: 5153
- --- saving squad ID: 20454 target: 10530
- --- saving squad ID: 22063 target: 14233
- --- saving squad ID: 24470 target: 15907
- --- saving squad ID: 20925 target: 1036
- --- saving squad ID: 18660 target: 8802
- --- saving squad ID: 25656 target: 6596
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- --- saving squad ID: 20900 target: 1038
- --- saving squad ID: 20948 target: 1021
- --- saving squad ID: 19081 target: 2523
- --- saving squad ID: 20547 target: 2769
- --- saving squad ID: 18874 target: 2516
- --- saving squad ID: 18925 target: 2516
- --- saving squad ID: 23235 target: 225
- --- saving squad ID: 22956 target: 228
- --- saving squad ID: 20588 target: 2761
- --- saving squad ID: 20677 target: 2760
- --- saving squad ID: 22898 target: 228
- --- saving squad ID: 18841 target: 2516
- --- saving squad ID: 20662 target: 2760
- --- saving squad ID: 19000 target: 2522
- --- saving squad ID: 19100 target: 2523
- --- saving squad ID: 22927 target: 228
- --- saving squad ID: 19132 target: 2523
- --- saving squad ID: 20891 target: 1038
- --- saving squad ID: 23245 target: 225
- --- saving squad ID: 20707 target: 2760
- --- saving squad ID: 20616 target: 2761
- --- saving faction freedom ---
- --- saving squad ID: 24290 target: 5160
- --- saving squad ID: 23886 target: 5148
- --- saving squad ID: 23822 target: 5159
- --- saving squad ID: 24219 target: 5157
- --- saving squad ID: 23935 target: 5150
- --- saving squad ID: 23975 target: 5150
- --- saving squad ID: 24016 target: 5161
- --- saving squad ID: 23913 target: 5148
- --- saving squad ID: 24094 target: 5163
- --- saving squad ID: 24001 target: 5155
- --- saving squad ID: 23953 target: 5150
- --- saving squad ID: 26432 target: 18002
- --- saving squad ID: 24042 target: 5161
- --- saving squad ID: 24152 target: 5163
- --- saving squad ID: 24072 target: 5161
- --- saving squad ID: 23802 target: 5159
- --- saving squad ID: 26727 target: 17992
- --- saving squad ID: 24279 target: 5160
- --- saving squad ID: 24121 target: 5163
- --- saving squad ID: 24246 target: 5157
- --- saving squad ID: 23964 target: 5150
- --- saving squad ID: 24228 target: 5157
- * Saving spawns...
- * Saving objects...
- * 28118 objects are successfully saved
- * Game ABC - autosave.scop is successfully saved to file 'appdata\savedgames\abc - autosave.scop'
- collectgarbage before=24528140Kb
- collectgarbage after=17930346Kb
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT agr_smart_terrain_1_6_army_mechanic_stalker_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_army_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT agr_smart_terrain_1_6_army_trader_stalker_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_army_trader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_dolg_leader_squad - dolg !!!
- --- SWITCHED bar_dolg_leader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_dolg_general_petrenko_stalker_squad - dolg !!!
- --- SWITCHED bar_dolg_general_petrenko_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_dolg_general_zoneguard_stalker_squad - dolg !!!
- --- SWITCHED bar_dolg_general_zoneguard_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_arena_manager_squad - stalker !!!
- --- SWITCHED bar_arena_manager_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_visitors_barman_stalker_trader_squad - stalker !!!
- --- SWITCHED bar_visitors_barman_stalker_trader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_visitors_cardan_tech_squad - stalker !!!
- --- SWITCHED bar_visitors_cardan_tech_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_visitors_garik_stalker_guard_squad - stalker !!!
- --- SWITCHED bar_visitors_garik_stalker_guard_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_visitors_zhorik_stalker_guard2_squad - stalker !!!
- --- SWITCHED bar_visitors_zhorik_stalker_guard2_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_duty_security_squad_leader_squad - dolg !!!
- --- SWITCHED bar_duty_security_squad_leader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bar_zastava_2_commander_squad - dolg !!!
- --- SWITCHED bar_zastava_2_commander_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT bun_krovosos_nest_squad - monster !!!
- --- SWITCHED bun_krovosos_nest_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT cit_killers_merc_mechanic_stalker_squad - killer !!!
- --- SWITCHED cit_killers_merc_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT cit_killers_merc_trader_stalker_squad - killer !!!
- --- SWITCHED cit_killers_merc_trader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT esc_2_12_stalker_fanat_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_fanat_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT esc_2_12_stalker_nimble_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_nimble_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT esc_2_12_stalker_wolf_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_wolf_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT esc_smart_terrain_5_7_loner_mechanic_stalker_squad - stalker !!!
- --- SWITCHED esc_smart_terrain_5_7_loner_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_a12_bandit_chief_squad - bandit !!!
- --- SWITCHED jup_a12_bandit_chief_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_a6_freedom_leader_squad - freedom !!!
- --- SWITCHED jup_a6_freedom_leader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_a6_freedom_trader_ashot_squad - freedom !!!
- --- SWITCHED jup_a6_freedom_trader_ashot_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_a6_stalker_barmen_squad - stalker !!!
- --- SWITCHED jup_a6_stalker_barmen_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_a6_stalker_medik_squad - stalker !!!
- --- SWITCHED jup_a6_stalker_medik_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_b19_freedom_yar_squad - freedom !!!
- --- SWITCHED jup_b19_freedom_yar_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT jup_b25_alex_squad - stalker !!!
- --- SWITCHED jup_b25_alex_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_base_owl_stalker_trader_squad - stalker !!!
- --- SWITCHED mar_base_owl_stalker_trader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_base_stalker_tech_squad - stalker !!!
- --- SWITCHED mar_base_stalker_tech_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_doctor_squad - ecolog !!!
- --- SWITCHED mar_doctor_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_smart_terrain_base_dog_doctor_squad - monster !!!
- --- SWITCHED mar_smart_terrain_base_dog_doctor_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_smart_terrain_base_lager_squad - csky !!!
- --- SWITCHED mar_smart_terrain_base_lager_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_smart_terrain_base_stalker_leader_marsh_squad - stalker !!!
- --- SWITCHED mar_smart_terrain_base_stalker_leader_marsh_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mar_smart_terrain_doc_squad - ecolog !!!
- --- SWITCHED mar_smart_terrain_doc_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mil_smart_terrain_7_10_freedom_trader_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_10_freedom_trader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mil_smart_terrain_7_7_freedom_leader_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_7_freedom_leader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT mil_smart_terrain_7_7_freedom_mechanic_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_7_freedom_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT pri_monolith_monolith_mechanic_stalker_squad - monolith !!!
- --- SWITCHED pri_monolith_monolith_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT pri_monolith_monolith_trader_stalker_squad - monolith !!!
- --- SWITCHED pri_monolith_monolith_trader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT val_smart_terrain_7_3_bandit_mechanic_stalker_squad - bandit !!!
- --- SWITCHED val_smart_terrain_7_3_bandit_mechanic_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT val_smart_terrain_7_4_bandit_trader_stalker_squad - bandit !!!
- --- SWITCHED val_smart_terrain_7_4_bandit_trader_stalker_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b7_bandit_boss_sultan_squad - bandit !!!
- --- SWITCHED zat_b7_bandit_boss_sultan_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_a2_stalker_mechanic_squad - stalker !!!
- --- SWITCHED zat_a2_stalker_mechanic_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b106_stalker_crab_squad - stalker !!!
- --- SWITCHED zat_b106_stalker_crab_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b106_stalker_gonta_squad - stalker !!!
- --- SWITCHED zat_b106_stalker_gonta_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b22_barmen - stalker !!!
- --- SWITCHED zat_b22_barmen .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b22_medic - stalker !!!
- --- SWITCHED zat_b22_medic .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b30_owl_stalker_trader_squad - stalker !!!
- --- SWITCHED zat_b30_owl_stalker_trader_squad .. to trader ---
- function: 0xffbf20a0
- function: 0xffd7a140
- !!! CURRENT zat_b7_stalkers_raiders - stalker !!!
- --- SWITCHED zat_b7_stalkers_raiders .. to trader ---
- - Disconnect
- ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\weapons\nv_loop.ogg
- - Destroying level
- * 0.0 : [ 4] $null
- * 0.0 : [ 1] $user$NVHHGGTex
- * 0.0 : [ 5] $user$NVjitterTex
- * 0.0 : [ 8] $user$Texture_color
- * 0.0 : [ 1] $user$Texture_color_out
- * 0.0 : [ 7] $user$Texture_obstacles
- * 0.0 : [ 3] $user$Texture_obstvelocity
- * 0.0 : [ 3] $user$Texture_pressure
- * 0.0 : [ 2] $user$Texture_tempscalar
- * 0.0 : [ 3] $user$Texture_tempvector
- * 0.0 : [ 5] $user$Texture_velocity0
- * 0.0 : [ 4] $user$Texture_velocity1
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 7] $user$albedo
- * 0.0 : [ 5] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 3] $user$cmap0
- * 0.0 : [ 3] $user$cmap1
- * 0.0 : [ 3] $user$edgeTex
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 5] $user$generic
- * 0.0 : [ 6] $user$generic0
- * 0.0 : [ 1] $user$generic0_r
- * 0.0 : [ 4] $user$generic1
- * 0.0 : [ 2] $user$generic1_r
- * 0.0 : [ 2] $user$generic2
- * 0.0 : [ 2] $user$half_depth
- * 0.0 : [ 3] $user$jitter_0
- * 0.0 : [ 2] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 2] $user$jitter_4
- * 0.0 : [ 1] $user$jitter_mipped
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 9] $user$material
- * 0.0 : [ 1] $user$msaadepth
- * 0.0 : [ 144] $user$position
- * 0.0 : [ 3] $user$rayCastTex
- * 0.0 : [ 6] $user$rayDataTex
- * 0.0 : [ 2] $user$rayDataTexSmall
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 10] $user$smap_depth
- * 0.0 : [ 2] $user$smap_depth_minmax
- * 0.0 : [ 1] $user$smap_surf
- * 0.0 : [ 11] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.1 : [ 1] map\map_l12u_control_monolith
- * 0.2 : [ 1] wpn\wpn_addon_sil_9mm_bump#
- * 0.2 : [ 1] wpn\wpn_6x4_bump#
- * 0.2 : [ 1] wpn\wpn_beretta_bump#
- * 0.2 : [ 1] wpn\wpn_binokl_bump#
- * 0.4 : [ 1] map\map_nomap
- * 1.5 : [ 2] glow\glow_rays
- * 1.5 : [ 2] pfx\pfx_spark_01
- * 1.5 : [ 2] pfx\pfx_spark_02
- * 2.8 : [ 2] prop\prop_provod_02
- * 2.8 : [ 2] pfx\pfx_step_blood
- * 3.1 : [ 5] sky\sky_12_vibros_cube#small
- * 3.1 : [ 26] sky\sky_13_cube#small
- * 3.1 : [ 16] sky\sky_13_cube_night#small
- * 3.1 : [ 12] sky\sky_13_vibros_cube#small
- * 3.1 : [ 10] sky\sky_14_cube#small
- * 3.1 : [ 4] sky\sky_17_clouds_cube#small
- * 3.1 : [ 4] sky\sky_17_cube#small
- * 3.1 : [ 8] sky\sky_18_cube#small
- * 3.1 : [ 11] sky\sky_19_cube#small
- * 3.1 : [ 4] sky\sky_1_clouds_cube#small
- * 3.1 : [ 4] sky\sky_20_clouds_cube#small
- * 3.1 : [ 4] sky\sky_20_cube#small
- * 3.1 : [ 4] sky\sky_2_clouds_cube#small
- * 3.1 : [ 4] sky\sky_2_cube#small
- * 3.1 : [ 12] sky\sky_3_cube#small
- * 3.1 : [ 3] sky\sky_4_cube#small
- * 3.1 : [ 30] sky\sky_5_cube#small
- * 3.1 : [ 7] sky\sky_6_cube#small
- * 3.1 : [ 11] sky\sky_7_cube#small
- * 3.1 : [ 8] sky\sky_8_cube#small
- * 3.1 : [ 49] sky\sky_9_cube#small
- * 4.1 : [ 2] fx\fx_flare1
- * 4.1 : [ 1] fx\fx_flare2
- * 4.1 : [ 1] fx\fx_flare3
- * 4.1 : [ 2] pfx\pfx_flamefx_01
- * 4.1 : [ 1] ui\cursor
- * 5.5 : [ 1] fx\fx_rain
- * 5.5 : [ 2] glow\glow_orange2
- * 5.5 : [ 2] pfx\pfx_bubble
- * 5.5 : [ 2] pfx\pfx_leaves_01
- * 5.5 : [ 2] pfx\pfx_leaves_02
- * 5.5 : [ 2] pfx\pfx_splash3
- * 5.5 : [ 2] pfx\pfx_splash_02
- * 5.5 : [ 2] pfx\pfx_synus
- * 5.5 : [ 2] pfx\pfx_vehmetaldebris_01
- * 5.5 : [ 1] wm\wm_bullet_asfalt_1
- * 5.5 : [ 1] wm\wm_bullet_asfalt_2
- * 5.5 : [ 1] wm\wm_bullet_asfalt_3
- * 5.5 : [ 1] wm\wm_bullet_brick_1
- * 5.5 : [ 1] wm\wm_bullet_brick_2
- * 5.5 : [ 1] wm\wm_bullet_concrete
- * 5.5 : [ 1] wm\wm_bullet_concrete_1
- * 5.5 : [ 1] wm\wm_bullet_concrete_2
- * 5.5 : [ 1] wm\wm_bullet_concrete_4
- * 5.5 : [ 1] wm\wm_bullet_concrete_5
- * 5.5 : [ 1] wm\wm_bullet_concrete_6
- * 5.5 : [ 1] wm\wm_bullet_concrete_7
- * 5.5 : [ 1] wm\wm_bullet_ground
- * 5.5 : [ 1] wm\wm_bullet_ground_1
- * 5.5 : [ 1] wm\wm_bullet_ground_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thik
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_1
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_3
- * 5.5 : [ 1] wm\wm_bullet_metall_thin
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_1
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_3
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_4
- * 5.5 : [ 1] wm\wm_bullet_wood
- * 5.5 : [ 1] wm\wm_bullet_wood_1
- * 5.5 : [ 1] wm\wm_bullet_wood_2
- * 5.5 : [ 1] wm\wm_bullet_wood_3
- * 5.5 : [ 1] wm\wm_bullet_wood_4
- * 5.5 : [ 1] wm\wm_bullet_wood_5
- * 5.5 : [ 1] wm\wm_bullet_wood_6
- * 5.5 : [ 1] wm\wm_bullet_wood_7
- * 5.5 : [ 1] wm\wm_bullet_wood_8
- * 5.5 : [ 1] wm\wm_bullet_wood_9
- * 6.1 : [ 14] sky\af1_cloudy\cloudy_1#small
- * 6.1 : [ 40] sky\af1_cloudy\cloudy_2#small
- * 6.1 : [ 18] sky\af1_cloudy\cloudy_3#small
- * 6.1 : [ 14] sky\af1_cloudy\cloudy_5#small
- * 6.1 : [ 6] sky\af3_blowout\blowout1#small
- * 6.1 : [ 2] sky\af3_blowout\blowout1_1#small
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- * 6.1 : [ 1] sky\af3_blowout\blowout3#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout4#small
- * 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
- * 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small
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- * 6.1 : [ 7] sky\af3_blowout\blowout5psi#small
- * 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout6#small
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- * 6.1 : [ 37] sky\af3_clear\01-00-nm#small
- * 6.1 : [ 12] sky\af3_clear\02-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\02-00-hm#small
- * 6.1 : [ 25] sky\af3_clear\02-00-nm#small
- * 6.1 : [ 12] sky\af3_clear\03-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\03-00-hm#small
- * 6.1 : [ 12] sky\af3_clear\04-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\04-00-hm#small
- * 6.1 : [ 12] sky\af3_clear\22-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\22-00-hm#small
- * 6.1 : [ 12] sky\af3_clear\23-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\23-00-hm#small
- * 6.1 : [ 11] sky\af3_foggy\06-00#small
- * 6.1 : [ 12] sky\af3_foggy\07-00#small
- * 6.1 : [ 19] sky\af3_foggy\09-00#small
- * 6.1 : [ 41] sky\af3_foggy\10-00#small
- * 6.1 : [ 10] sky\af3_foggy\11-00#small
- * 6.1 : [ 11] sky\af3_foggy\12-00#small
- * 6.1 : [ 27] sky\af3_foggy\13-00#small
- * 6.1 : [ 11] sky\af3_foggy\14-00#small
- * 6.1 : [ 19] sky\af3_foggy\15-00#small
- * 6.1 : [ 19] sky\af3_foggy\16-00#small
- * 6.1 : [ 11] sky\af3_foggy\17-00#small
- * 6.1 : [ 19] sky\af3_foggy\18-00#small
- * 6.1 : [ 11] sky\af3_foggy\19-00#small
- * 6.1 : [ 22] sky\af3_foggy\20-00#small
- * 6.1 : [ 12] sky\af3_partly\00-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\00-00-hm#small
- * 6.1 : [ 25] sky\af3_partly\00-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\01-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\01-00-hm#small
- * 6.1 : [ 38] sky\af3_partly\01-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\02-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\02-00-hm#small
- * 6.1 : [ 24] sky\af3_partly\02-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\03-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\03-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\04-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\04-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\22-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\22-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\23-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\23-00-hm#small
- * 8.1 : [ 2] pfx\pfx_flame_01
- * 8.1 : [ 2] pfx\pfx_gologramma
- * 8.1 : [ 2] pfx\r_pop\shells\fake_shells
- * 10.8 : [ 2] amik\weapons\trace_01
- * 10.8 : [ 2] pfx\pfx_concretedebris_01
- * 16.1 : [ 2] internal\internal_fireTransferFunction
- * 16.1 : [ 2] amik\weapons\flame\trace
- * 16.1 : [ 2] amik\weapons\trace
- * 16.1 : [ 2] fx\fx_gradient1
- * 16.1 : [ 2] fx\fx_volumefog1
- * 16.1 : [ 2] pfx\pfx_flame
- * 16.1 : [ 2] pfx\pfx_flash_01
- * 16.1 : [ 2] pfx\pfx_gradient
- * 16.1 : [ 2] pfx\pfx_gradient1
- * 16.1 : [ 1] ui\ui_font_hud_01
- * 16.1 : [ 1] ui\ui_grid
- * 21.5 : [ 1] fx\fx_rainsplash1
- * 21.5 : [ 2] glow\glow_04
- * 21.5 : [ 2] glow\glow_fire1
- * 21.5 : [ 2] glow\glow_fire1_soc
- * 21.5 : [ 2] pfx\pfx_anomaly_21
- * 21.5 : [ 2] pfx\pfx_bloodsplash1
- * 21.5 : [ 2] pfx\pfx_bubble_1
- * 21.5 : [ 2] pfx\pfx_bubble_water
- * 21.5 : [ 1] pfx\pfx_dist2
- * 21.5 : [ 1] pfx\pfx_dist2inv
- * 21.5 : [ 1] pfx\pfx_dist3
- * 21.5 : [ 1] pfx\pfx_dist4
- * 21.5 : [ 1] pfx\pfx_dist8
- * 21.5 : [ 1] pfx\pfx_dist9
- * 21.5 : [ 1] pfx\pfx_dist_teleport
- * 21.5 : [ 1] pfx\pfx_distort_anomaly
- * 21.5 : [ 2] pfx\pfx_distortion
- * 21.5 : [ 2] pfx\pfx_flash_05
- * 21.5 : [ 2] pfx\pfx_flash_07
- * 21.5 : [ 2] pfx\pfx_specks
- * 21.5 : [ 2] pfx\pfx_specks_poison
- * 21.5 : [ 2] pfx\pfx_spikey_star
- * 21.5 : [ 2] pfx\pfx_splash_01
- * 21.5 : [ 2] pfx\pfx_stonedebris1
- * 21.5 : [ 2] pfx\pfx_stonedebris2
- * 21.5 : [ 2] pfx\pfx_vehglassdebris_01
- * 21.5 : [ 2] pfx\pfx_water_wave
- * 21.5 : [ 2] shoker_mod\explosions\firesmokeparticle
- * 21.5 : [ 1] wm\wm_blood_drop_1
- * 21.5 : [ 1] wm\wm_blood_drop_2
- * 21.5 : [ 1] wm\wm_grenade
- * 21.5 : [ 1] wm\wm_knife_dead
- * 21.5 : [ 1] wm\wm_knife_horiz
- * 21.5 : [ 1] wm\wm_knife_horiz_blood
- * 21.5 : [ 1] wm\wm_knife_wood
- * 21.5 : [ 1] wm\wm_knife_wood1
- * 21.5 : [ 1] wm\wm_knife_wood2
- * 21.5 : [ 1] wpn\wpn_bolt_bump
- * 21.5 : [ 1] wpn\wpn_bolt_bump#
- * 21.5 : [ 2] amik\weapons\flame\trail
- * 24.1 : [ 33] sky\af3_clear\04-30#small
- * 24.1 : [ 33] sky\af3_clear\05-00#small
- * 24.1 : [ 33] sky\af3_clear\05-30#small
- * 24.1 : [ 66] sky\af3_clear\06-00#small
- * 24.1 : [ 33] sky\af3_clear\07-00#small
- * 24.1 : [ 33] sky\af3_clear\08-00#small
- * 24.1 : [ 33] sky\af3_clear\09-00#small
- * 24.1 : [ 33] sky\af3_clear\10-00#small
- * 24.1 : [ 33] sky\af3_clear\11-00#small
- * 24.1 : [ 33] sky\af3_clear\12-00#small
- * 24.1 : [ 33] sky\af3_clear\13-00#small
- * 24.1 : [ 33] sky\af3_clear\14-00#small
- * 24.1 : [ 33] sky\af3_clear\15-00#small
- * 24.1 : [ 33] sky\af3_clear\16-00#small
- * 24.1 : [ 33] sky\af3_clear\17-00#small
- * 24.1 : [ 33] sky\af3_clear\18-00#small
- * 24.1 : [ 33] sky\af3_clear\19-00#small
- * 24.1 : [ 66] sky\af3_clear\20-00#small
- * 24.1 : [ 33] sky\af3_clear\20-30#small
- * 24.1 : [ 33] sky\af3_clear\21-00#small
- * 24.1 : [ 33] sky\af3_clear\21-30#small
- * 24.1 : [ 5] sky\af3_cloudy\05-00#small
- * 24.1 : [ 10] sky\af3_cloudy\06-00#small
- * 24.1 : [ 10] sky\af3_cloudy\07-00#small
- * 24.1 : [ 18] sky\af3_cloudy\08-00#small
- * 24.1 : [ 23] sky\af3_cloudy\09-00#small
- * 24.1 : [ 11] sky\af3_cloudy\10-00#small
- * 24.1 : [ 11] sky\af3_cloudy\11-00#small
- * 24.1 : [ 18] sky\af3_cloudy\12-00#small
- * 24.1 : [ 10] sky\af3_cloudy\13-00#small
- * 24.1 : [ 36] sky\af3_cloudy\14-00#small
- * 24.1 : [ 28] sky\af3_cloudy\15-00#small
- * 24.1 : [ 10] sky\af3_cloudy\16-00#small
- * 24.1 : [ 18] sky\af3_cloudy\17-00#small
- * 24.1 : [ 20] sky\af3_cloudy\18-00#small
- * 24.1 : [ 5] sky\af3_cloudy\19-00#small
- * 24.1 : [ 10] sky\af3_cloudy\20-00#small
- * 24.1 : [ 33] sky\af3_partly\04-30#small
- * 24.1 : [ 33] sky\af3_partly\05-00#small
- * 24.1 : [ 33] sky\af3_partly\05-30#small
- * 24.1 : [ 66] sky\af3_partly\06-00#small
- * 24.1 : [ 33] sky\af3_partly\07-00#small
- * 24.1 : [ 33] sky\af3_partly\08-00#small
- * 24.1 : [ 33] sky\af3_partly\09-00#small
- * 24.1 : [ 33] sky\af3_partly\10-00#small
- * 24.1 : [ 33] sky\af3_partly\11-00#small
- * 24.1 : [ 33] sky\af3_partly\12-00#small
- * 24.1 : [ 33] sky\af3_partly\13-00#small
- * 24.1 : [ 33] sky\af3_partly\14-00#small
- * 24.1 : [ 33] sky\af3_partly\15-00#small
- * 24.1 : [ 33] sky\af3_partly\16-00#small
- * 24.1 : [ 33] sky\af3_partly\17-00#small
- * 24.1 : [ 33] sky\af3_partly\18-00#small
- * 24.1 : [ 33] sky\af3_partly\19-00#small
- * 24.1 : [ 66] sky\af3_partly\20-00#small
- * 24.1 : [ 33] sky\af3_partly\20-30#small
- * 24.1 : [ 33] sky\af3_partly\21-00#small
- * 24.1 : [ 33] sky\af3_partly\21-30#small
- * 24.1 : [ 26] sky\af3_rainy\07-00#small
- * 24.1 : [ 30] sky\af3_rainy\09-00_19-00#small
- * 24.1 : [ 58] sky\af3_rainy\13-00#small
- * 24.1 : [ 24] sky\af3_rainy\15-00#small
- * 24.1 : [ 31] sky\af3_rainy\15-00-2#small
- * 24.1 : [ 44] sky\af3_rainy\16-00#small
- * 24.1 : [ 32] sky\af3_rainy\20-00#small
- * 32.1 : [ 1] fx\fx_lightning
- * 32.1 : [ 2] fx\fx_noise
- * 32.1 : [ 4] fx\fx_noise2
- * 32.1 : [ 2] pfx\pfx_ani-smoke-01
- * 32.1 : [ 2] pfx\pfx_cc_lighting_grad2
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 42.8 : [ 1] item\item_food
- * 42.8 : [ 1] item\item_medkit
- * 42.8 : [ 2] pfx\pfx_electrostatic
- * 42.8 : [ 2] prop\prop_fake_bed_fireplace
- * 42.8 : [ 1] lights\lights_cone_handing_lamp
- * 42.8 : [ 2] pfx\pfx_smokepuffs2
- * 42.8 : [ 2] pfx\pfx_sparks
- * 42.8 : [ 1] wm\wm_knife_horiz_blood1
- * 42.8 : [ 1] wm\wm_knife_horiz_metal
- * 42.8 : [ 1] wm\wm_knife_horiz_ston
- * 42.9 : [ 2] pfx\pfx_woodchips1
- * 42.9 : [ 2] pfx\pfx_woodchips3
- * 64.1 : [ 2] amik\weapons\flash_02
- * 64.1 : [ 2] amik\weapons\flash_04
- * 64.1 : [ 2] fx\fx_sun
- * 64.1 : [ 1] fx\fx_sun_fog
- * 64.1 : [ 1] fx\fx_sun_gradient
- * 64.1 : [ 1] fx\fx_sun_halo
- * 64.1 : [ 1] fx\fx_sun_morning
- * 64.1 : [ 1] fx\fx_thunderbolts_gradient
- * 64.1 : [ 1] fx\fx_thunderbolts_gradient_surge
- * 64.1 : [ 2] pfx\pfx_anomaly_18
- * 64.1 : [ 2] pfx\pfx_skinsplash1
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_02
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 64.1 : [ 1] ui\ui_hud_grenade_mark
- * 64.1 : [ 1] ui\ui_hud_hit_mark
- * 85.5 : [ 2] act\act_controller_hit1
- * 85.5 : [ 2] glow\glow_orange
- * 85.5 : [ 2] glow\glow_orange_bright
- * 85.5 : [ 2] glow\glow_white
- * 85.5 : [ 2] glow\glow_yellow
- * 85.5 : [ 3] lights\lights_spot01
- * 85.5 : [ 2] pfx\pfx_anomaly_1
- * 85.5 : [ 2] pfx\pfx_anomaly_16
- * 85.5 : [ 2] pfx\pfx_anomaly_17
- * 85.5 : [ 2] pfx\pfx_anomaly_19
- * 85.5 : [ 2] pfx\pfx_anomaly_3
- * 85.5 : [ 2] pfx\pfx_anomaly_4
- * 85.5 : [ 2] pfx\pfx_anomaly_5
- * 85.5 : [ 2] pfx\pfx_anomaly_6
- * 85.5 : [ 2] pfx\pfx_anomaly_8
- * 85.5 : [ 2] pfx\pfx_anomaly_88
- * 85.5 : [ 2] pfx\pfx_anomaly_9
- * 85.5 : [ 2] pfx\pfx_bloodsplash2
- * 85.5 : [ 2] pfx\pfx_blurry_cloud
- * 85.5 : [ 2] pfx\pfx_brick
- * 85.5 : [ 2] pfx\pfx_light
- * 85.5 : [ 2] pfx\pfx_light1
- * 85.5 : [ 2] pfx\pfx_light3
- * 85.5 : [ 2] pfx\pfx_light4
- * 85.5 : [ 2] pfx\pfx_lightning_01
- * 85.5 : [ 2] pfx\pfx_lightning_02
- * 85.5 : [ 2] pfx\pfx_ligth_6
- * 85.5 : [ 2] pfx\pfx_plasma
- * 85.5 : [ 2] pfx\pfx_smoke_a
- * 85.5 : [ 2] pfx\pfx_smoke_b
- * 85.5 : [ 2] pfx\pfx_teleport
- * 85.5 : [ 2] pfx\pfx_test_textures
- * 85.5 : [ 1] wm\wm_blood_1
- * 85.5 : [ 1] wm\wm_blood_10
- * 85.5 : [ 1] wm\wm_blood_11
- * 85.5 : [ 1] wm\wm_blood_1_1
- * 85.5 : [ 1] wm\wm_blood_1_2
- * 85.5 : [ 1] wm\wm_blood_1_3
- * 85.5 : [ 1] wm\wm_blood_1_4
- * 85.5 : [ 1] wm\wm_blood_1_5
- * 85.5 : [ 1] wm\wm_blood_2
- * 85.5 : [ 1] wm\wm_blood_3
- * 85.5 : [ 1] wm\wm_blood_4
- * 85.5 : [ 1] wm\wm_blood_5
- * 85.5 : [ 1] wm\wm_blood_6
- * 85.5 : [ 1] wm\wm_blood_7
- * 85.5 : [ 1] wm\wm_blood_8
- * 85.5 : [ 1] wm\wm_blood_9
- * 85.5 : [ 1] wm\wm_blood_drop_3
- * 85.5 : [ 1] wm\wm_blood_drop_4
- * 85.5 : [ 1] wm\wm_bullet_glass01
- * 85.5 : [ 1] wm\wm_bullet_glass02
- * 85.5 : [ 1] wm\wm_bullet_glass03
- * 85.5 : [ 1] wm\wm_bullet_glass04
- * 85.5 : [ 1] wpn\wpn_bolt
- * 128.1 : [ 1] act\act_arm_sviter_1
- * 128.1 : [ 1] map\map_hospital
- * 128.1 : [ 2] pfx\pfx_shells1
- * 128.1 : [ 2] pfx\pfx_shells2
- * 128.1 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 170.8 : [ 1] item\item_ustroystva
- * 170.8 : [ 1] wpn\wpn_pfm1
- * 170.8 : [ 1] map\map_l08u_brainlab
- * 170.8 : [ 2] pfx\pfx_anomaly_2
- * 170.8 : [ 2] pfx\pfx_anomaly_23
- * 170.8 : [ 2] pfx\pfx_anomaly_2_green
- * 170.8 : [ 2] pfx\pfx_anomaly_7
- * 170.8 : [ 2] pfx\pfx_concretepuffs_01
- * 170.8 : [ 1] pfx\pfx_lighting_stancia_01
- * 170.8 : [ 1] pfx\pfx_lighting_stancia_02
- * 170.8 : [ 2] pfx\pfx_smokepuffs1
- * 170.8 : [ 2] shoker_mod\pfx\pfx_shells1
- * 170.8 : [ 2] shoker_mod\pfx\pfx_shells2
- * 256.1 : [ 1] act\act_arm_bandit
- * 256.1 : [ 1] act\act_arm_csnovo
- * 256.1 : [3082] sky\sky_oblaka
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 341.5 : [ 1] act\act_face_mask_03
- * 341.5 : [ 1] act\act_faces_1_03
- * 341.5 : [ 1] wpn\wpn_addon_sil_9mm
- * 341.5 : [ 1] fx\fx_sun_rise
- * 341.5 : [ 1] map\map_labx8
- * 341.5 : [ 2] shoker_mod\explosions\explosion_smoke01
- * 341.5 : [ 1] water\water_flowing_nmap
- * 341.5 : [ 1] wpn\wpn_pfm1_bump
- * 341.5 : [ 1] wpn\wpn_pfm1_bump#
- * 341.5 : [ 1] wpn\wpn_upgrade_bump
- * 341.5 : [ 1] wpn\wpn_upgrade_bump#
- * 341.5 : [ 2] shoker_mod\pfx\pfx_smoke_1
- * 512.1 : [ 1] act\act_arm_bandit_bump
- * 512.1 : [ 1] act\act_arm_bandit_bump#
- * 512.1 : [ 1] act\act_arm_novice_bump
- * 512.1 : [ 1] act\act_arm_novice_bump#
- * 512.1 : [ 1] intro\intro_fake_start_1
- * 512.1 : [ 1] map\map_aes_1
- * 512.1 : [ 1] map\map_aes_2
- * 512.1 : [ 1] map\map_l04_darkvalley
- * 512.1 : [ 1] map\map_l05_bar
- * 512.1 : [ 1] map\map_l06_rostok
- * 512.1 : [ 1] map\map_limansk
- * 512.1 : [ 2] pfx\pfx_ani-fire01
- * 512.1 : [ 2] pfx\pfx_cc_lightings
- * 512.1 : [ 2] pfx\pfx_explotions_3
- * 512.1 : [ 2] pfx\r_pop\shells\12ga
- * 512.1 : [ 2] pfx\r_pop\shells\45acp
- * 512.1 : [ 2] pfx\r_pop\shells\545x39
- * 512.1 : [ 2] pfx\r_pop\shells\556x45
- * 512.1 : [ 2] pfx\r_pop\shells\762x39
- * 512.1 : [ 2] pfx\r_pop\shells\762x51
- * 512.1 : [ 2] pfx\r_pop\shells\762x54
- * 512.1 : [ 2] pfx\r_pop\shells\9x18
- * 512.1 : [ 2] pfx\r_pop\shells\9x19
- * 512.1 : [ 2] pfx\r_pop\shells\9x39
- * 512.1 : [ 2] shoker_mod\pfx\pfx_shells3
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 512.1 : [ 1] ui\ui_npc_unique_4
- * 682.8 : [ 1] act\act_new_details_01
- * 682.8 : [ 1] act\act_stalker_hero
- * 682.8 : [ 1] act\act_stalker_nebo_rok1
- * 682.8 : [ 1] act\act_stalker_neutral_1
- * 682.8 : [ 1] wpn\wpn_ammo
- * 682.8 : [ 1] wpn\wpn_binokl
- * 682.8 : [ 1] act\act_face_mask_03_bump
- * 682.8 : [ 1] act\act_face_mask_03_bump#
- * 682.8 : [ 1] act\act_faces_1_03_bump
- * 682.8 : [ 1] act\act_faces_1_03_bump#
- * 682.8 : [ 1] wpn\wpn_addon_sil_9mm_bump
- * 768.1 : [ 14] sky\af1_cloudy\cloudy_1
- * 768.1 : [ 40] sky\af1_cloudy\cloudy_2
- * 768.1 : [ 18] sky\af1_cloudy\cloudy_3
- * 768.1 : [ 14] sky\af1_cloudy\cloudy_5
- * 768.1 : [ 11] sky\af3_foggy\06-00
- * 768.1 : [ 12] sky\af3_foggy\07-00
- * 768.1 : [ 19] sky\af3_foggy\09-00
- * 768.1 : [ 41] sky\af3_foggy\10-00
- * 768.1 : [ 10] sky\af3_foggy\11-00
- * 768.1 : [ 11] sky\af3_foggy\12-00
- * 768.1 : [ 27] sky\af3_foggy\13-00
- * 768.1 : [ 11] sky\af3_foggy\14-00
- * 768.1 : [ 19] sky\af3_foggy\15-00
- * 768.1 : [ 19] sky\af3_foggy\16-00
- * 768.1 : [ 11] sky\af3_foggy\17-00
- * 768.1 : [ 19] sky\af3_foggy\18-00
- * 768.1 : [ 11] sky\af3_foggy\19-00
- * 768.1 : [ 22] sky\af3_foggy\20-00
- * 768.1 : [ 33] sky\af3_partly\07-00
- * 768.1 : [ 5] sky\sky_12_vibros_cube
- * 768.1 : [ 26] sky\sky_13_cube
- * 768.1 : [ 16] sky\sky_13_cube_night
- * 768.1 : [ 12] sky\sky_13_vibros_cube
- * 768.1 : [ 10] sky\sky_14_cube
- * 768.1 : [ 4] sky\sky_17_clouds_cube
- * 768.1 : [ 4] sky\sky_17_cube
- * 768.1 : [ 8] sky\sky_18_cube
- * 768.1 : [ 11] sky\sky_19_cube
- * 768.1 : [ 4] sky\sky_1_clouds_cube
- * 768.1 : [ 4] sky\sky_20_clouds_cube
- * 768.1 : [ 4] sky\sky_20_cube
- * 768.1 : [ 4] sky\sky_2_clouds_cube
- * 768.1 : [ 4] sky\sky_2_cube
- * 768.1 : [ 12] sky\sky_3_cube
- * 768.1 : [ 3] sky\sky_4_cube
- * 768.1 : [ 30] sky\sky_5_cube
- * 768.1 : [ 7] sky\sky_6_cube
- * 768.1 : [ 11] sky\sky_7_cube
- * 768.1 : [ 8] sky\sky_8_cube
- * 768.1 : [ 49] sky\sky_9_cube
- * 1024.1 : [ 1] act\act_arm_sviter_1_bump
- * 1024.1 : [ 1] act\act_arm_sviter_1_bump#
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_1
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_2
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_3
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_4
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_5
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_6
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_7
- * 1024.1 : [ 1] fx\fx_moon_phase_1
- * 1024.1 : [ 1] fx\fx_moon_phase_2
- * 1024.1 : [ 1] fx\fx_moon_phase_3
- * 1024.1 : [ 1] fx\fx_moon_phase_4
- * 1024.1 : [ 1] fx\fx_moon_phase_5
- * 1024.1 : [ 1] fx\fx_moon_phase_6
- * 1024.1 : [ 1] fx\fx_moon_phase_7
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- * 1024.1 : [ 1] map\map_garbage
- * 1024.1 : [ 1] map\map_k01_darkscape
- * 1024.1 : [ 1] map\map_l03u_agr_underground
- * 1024.1 : [ 1] map\map_l08_yantar
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- * 1024.1 : [ 1] map\map_l11_pripyat
- * 1024.1 : [ 1] map\map_l13_generators
- * 1024.1 : [ 1] map\map_red_forest
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- * 1024.1 : [ 2] pfx\pfx_ani-explosion-02a
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- * 1024.1 : [ 2] pfx\pfx_explotions_smoke
- * 1024.1 : [ 2] shoker_mod\explosions\final_expl
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- * 1024.1 : [ 1] ui\ui_ingame2_common
- * 1024.1 : [ 1] ui\ui_pda2
- * 1024.1 : [ 1] ui\ui_pda2_noice
- * 1024.1 : [ 1] wpn\wpn_crosshair_1p29
- * 1024.1 : [ 1] wpn\wpn_crosshair_bino
- * 1139.2 : [ 1] map\map_k02_trucks_cemetery
- * 1170.5 : [ 1] water\water_SBumpVolume
- * 1241.3 : [ 1] water\water_normal
- * 1365.5 : [ 1] act\act_newdetail_bump
- * 1365.5 : [ 1] act\act_newdetail_bump#
- * 1365.5 : [ 3] act\act_stalker_hero_bump
- * 1365.5 : [ 3] act\act_stalker_hero_bump#
- * 1365.5 : [ 1] act\act_stalker_nebo_1_bump
- * 1365.5 : [ 1] act\act_stalker_nebo_1_bump#
- * 1365.5 : [ 2] fx\fx_gradient
- * 1365.5 : [ 1] map\map_fake_start
- * 1365.5 : [ 1] map\map_jupiter_underground
- * 1365.5 : [ 1] map\map_l04u_labx18
- * 1365.5 : [ 1] map\map_l07_military
- * 1365.5 : [ 1] wpn\wpn_binokl_bump
- * 1365.5 : [ 2] wpn\wpn_upgrade
- * 2048.1 : [ 1] map\map_escape
- * 2048.1 : [ 1] ui\ui_global_map
- * 2730.8 : [ 1] act\act_stalker_nebo_1
- * 2730.8 : [ 1] wpn\wpn_beretta
- * 2730.8 : [ 1] wpn\wpn_knife
- * 3072.1 : [ 6] sky\af3_blowout\blowout1
- * 3072.1 : [ 2] sky\af3_blowout\blowout1_1
- * 3072.1 : [ 1] sky\af3_blowout\blowout2
- * 3072.1 : [ 1] sky\af3_blowout\blowout2_night
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- * 3072.1 : [ 2] sky\af3_blowout\blowout3_2_night
- * 3072.1 : [ 2] sky\af3_blowout\blowout3_3
- * 3072.1 : [ 2] sky\af3_blowout\blowout3_3_night
- * 3072.1 : [ 1] sky\af3_blowout\blowout3_night
- * 3072.1 : [ 1] sky\af3_blowout\blowout4
- * 3072.1 : [ 3] sky\af3_blowout\blowout4_1
- * 3072.1 : [ 3] sky\af3_blowout\blowout4_1_night
- * 3072.1 : [ 1] sky\af3_blowout\blowout4_night
- * 3072.1 : [ 1] sky\af3_blowout\blowout5
- * 3072.1 : [ 1] sky\af3_blowout\blowout5_night
- * 3072.1 : [ 7] sky\af3_blowout\blowout5psi
- * 3072.1 : [ 7] sky\af3_blowout\blowout5psi_night
- * 3072.1 : [ 1] sky\af3_blowout\blowout6
- * 3072.1 : [ 1] sky\af3_blowout\blowout6_night
- * 3072.1 : [ 3] sky\af3_blowout\blowout7
- * 3072.1 : [ 4] sky\af3_blowout\blowout7_night
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- * 3072.1 : [ 8] sky\af3_clear\01-00-hm
- * 3072.1 : [ 37] sky\af3_clear\01-00-nm
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- * 3072.1 : [ 8] sky\af3_clear\02-00-hm
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- * 3072.1 : [ 12] sky\af3_clear\03-00-fm
- * 3072.1 : [ 8] sky\af3_clear\03-00-hm
- * 3072.1 : [ 12] sky\af3_clear\04-00-fm
- * 3072.1 : [ 8] sky\af3_clear\04-00-hm
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- * 3072.1 : [ 33] sky\af3_clear\20-30
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- * 3072.1 : [ 12] sky\af3_clear\22-00-fm
- * 3072.1 : [ 8] sky\af3_clear\22-00-hm
- * 3072.1 : [ 12] sky\af3_clear\23-00-fm
- * 3072.1 : [ 8] sky\af3_clear\23-00-hm
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- * 3072.1 : [ 8] sky\af3_partly\01-00-hm
- * 3072.1 : [ 38] sky\af3_partly\01-00-nm
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- * 3072.1 : [ 8] sky\af3_partly\02-00-hm
- * 3072.1 : [ 24] sky\af3_partly\02-00-nm
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- * 3072.1 : [ 66] sky\af3_partly\20-00
- * 3072.1 : [ 33] sky\af3_partly\20-30
- * 3072.1 : [ 33] sky\af3_partly\21-00
- * 3072.1 : [ 33] sky\af3_partly\21-30
- * 3072.1 : [ 12] sky\af3_partly\22-00-fm
- * 3072.1 : [ 8] sky\af3_partly\22-00-hm
- * 3072.1 : [ 12] sky\af3_partly\23-00-fm
- * 3072.1 : [ 8] sky\af3_partly\23-00-hm
- * 3072.1 : [ 26] sky\af3_rainy\07-00
- * 3072.1 : [ 30] sky\af3_rainy\09-00_19-00
- * 3072.1 : [ 58] sky\af3_rainy\13-00
- * 3072.1 : [ 24] sky\af3_rainy\15-00
- * 3072.1 : [ 31] sky\af3_rainy\15-00-2
- * 3072.1 : [ 44] sky\af3_rainy\16-00
- * 3072.1 : [ 32] sky\af3_rainy\20-00
- * 4096.1 : [ 1] map\map_jupiter
- * 4096.1 : [ 1] map\map_marsh
- * 4096.1 : [ 1] map\map_pripyat
- * 4096.1 : [ 1] map\map_zaton
- * 4096.1 : [ 1] ui\ui_actor_portrets
- * 5461.5 : [ 1] wpn\wpn_6x4_bump
- * 5461.5 : [ 1] wpn\wpn_beretta_bump
- * 8192.1 : [ 1] ui\ui_icon_equipment
- * [ D3D ]: textures[570757 K]
- * 0.0 : [ 4] $null
- * 0.0 : [ 1] $user$NVHHGGTex
- * 0.0 : [ 5] $user$NVjitterTex
- * 0.0 : [ 8] $user$Texture_color
- * 0.0 : [ 1] $user$Texture_color_out
- * 0.0 : [ 7] $user$Texture_obstacles
- * 0.0 : [ 3] $user$Texture_obstvelocity
- * 0.0 : [ 3] $user$Texture_pressure
- * 0.0 : [ 2] $user$Texture_tempscalar
- * 0.0 : [ 3] $user$Texture_tempvector
- * 0.0 : [ 5] $user$Texture_velocity0
- * 0.0 : [ 4] $user$Texture_velocity1
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 7] $user$albedo
- * 0.0 : [ 5] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 3] $user$cmap0
- * 0.0 : [ 3] $user$cmap1
- * 0.0 : [ 3] $user$edgeTex
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 5] $user$generic
- * 0.0 : [ 6] $user$generic0
- * 0.0 : [ 1] $user$generic0_r
- * 0.0 : [ 4] $user$generic1
- * 0.0 : [ 2] $user$generic1_r
- * 0.0 : [ 2] $user$generic2
- * 0.0 : [ 2] $user$half_depth
- * 0.0 : [ 3] $user$jitter_0
- * 0.0 : [ 2] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 2] $user$jitter_4
- * 0.0 : [ 1] $user$jitter_mipped
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 9] $user$material
- * 0.0 : [ 1] $user$msaadepth
- * 0.0 : [ 144] $user$position
- * 0.0 : [ 3] $user$rayCastTex
- * 0.0 : [ 6] $user$rayDataTex
- * 0.0 : [ 2] $user$rayDataTexSmall
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 10] $user$smap_depth
- * 0.0 : [ 2] $user$smap_depth_minmax
- * 0.0 : [ 1] $user$smap_surf
- * 0.0 : [ 11] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.2 : [ 1] wpn\wpn_addon_sil_9mm_bump#
- * 0.2 : [ 1] wpn\wpn_6x4_bump#
- * 0.2 : [ 1] wpn\wpn_beretta_bump#
- * 0.2 : [ 1] wpn\wpn_binokl_bump#
- * 1.5 : [ 2] glow\glow_rays
- * 1.5 : [ 2] pfx\pfx_spark_01
- * 1.5 : [ 2] pfx\pfx_spark_02
- * 2.8 : [ 2] prop\prop_provod_02
- * 2.8 : [ 2] pfx\pfx_step_blood
- * 3.1 : [ 5] sky\sky_12_vibros_cube#small
- * 3.1 : [ 26] sky\sky_13_cube#small
- * 3.1 : [ 16] sky\sky_13_cube_night#small
- * 3.1 : [ 12] sky\sky_13_vibros_cube#small
- * 3.1 : [ 10] sky\sky_14_cube#small
- * 3.1 : [ 4] sky\sky_17_clouds_cube#small
- * 3.1 : [ 4] sky\sky_17_cube#small
- * 3.1 : [ 8] sky\sky_18_cube#small
- * 3.1 : [ 11] sky\sky_19_cube#small
- * 3.1 : [ 4] sky\sky_1_clouds_cube#small
- * 3.1 : [ 4] sky\sky_20_clouds_cube#small
- * 3.1 : [ 4] sky\sky_20_cube#small
- * 3.1 : [ 4] sky\sky_2_clouds_cube#small
- * 3.1 : [ 4] sky\sky_2_cube#small
- * 3.1 : [ 12] sky\sky_3_cube#small
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- * 3.1 : [ 30] sky\sky_5_cube#small
- * 3.1 : [ 7] sky\sky_6_cube#small
- * 3.1 : [ 11] sky\sky_7_cube#small
- * 3.1 : [ 8] sky\sky_8_cube#small
- * 3.1 : [ 49] sky\sky_9_cube#small
- * 4.1 : [ 2] fx\fx_flare1
- * 4.1 : [ 1] fx\fx_flare2
- * 4.1 : [ 1] fx\fx_flare3
- * 4.1 : [ 2] pfx\pfx_flamefx_01
- * 5.5 : [ 1] fx\fx_rain
- * 5.5 : [ 2] glow\glow_orange2
- * 5.5 : [ 2] pfx\pfx_bubble
- * 5.5 : [ 2] pfx\pfx_leaves_01
- * 5.5 : [ 2] pfx\pfx_leaves_02
- * 5.5 : [ 2] pfx\pfx_splash3
- * 5.5 : [ 2] pfx\pfx_splash_02
- * 5.5 : [ 2] pfx\pfx_synus
- * 5.5 : [ 2] pfx\pfx_vehmetaldebris_01
- * 5.5 : [ 1] wm\wm_bullet_asfalt_1
- * 5.5 : [ 1] wm\wm_bullet_asfalt_2
- * 5.5 : [ 1] wm\wm_bullet_asfalt_3
- * 5.5 : [ 1] wm\wm_bullet_brick_1
- * 5.5 : [ 1] wm\wm_bullet_brick_2
- * 5.5 : [ 1] wm\wm_bullet_concrete
- * 5.5 : [ 1] wm\wm_bullet_concrete_1
- * 5.5 : [ 1] wm\wm_bullet_concrete_2
- * 5.5 : [ 1] wm\wm_bullet_concrete_4
- * 5.5 : [ 1] wm\wm_bullet_concrete_5
- * 5.5 : [ 1] wm\wm_bullet_concrete_6
- * 5.5 : [ 1] wm\wm_bullet_concrete_7
- * 5.5 : [ 1] wm\wm_bullet_ground
- * 5.5 : [ 1] wm\wm_bullet_ground_1
- * 5.5 : [ 1] wm\wm_bullet_ground_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thik
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_1
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thik_3
- * 5.5 : [ 1] wm\wm_bullet_metall_thin
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_1
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_2
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_3
- * 5.5 : [ 1] wm\wm_bullet_metall_thin_4
- * 5.5 : [ 1] wm\wm_bullet_wood
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- * 6.1 : [ 1] sky\af3_blowout\blowout2_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout3#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
- * 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
- * 6.1 : [ 1] sky\af3_blowout\blowout4#small
- * 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
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- * 6.1 : [ 1] sky\af3_blowout\blowout5#small
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- * 6.1 : [ 1] sky\af3_blowout\blowout6_night#small
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- * 6.1 : [ 25] sky\af3_clear\02-00-nm#small
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- * 6.1 : [ 8] sky\af3_clear\04-00-hm#small
- * 6.1 : [ 12] sky\af3_clear\22-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\22-00-hm#small
- * 6.1 : [ 12] sky\af3_clear\23-00-fm#small
- * 6.1 : [ 8] sky\af3_clear\23-00-hm#small
- * 6.1 : [ 11] sky\af3_foggy\06-00#small
- * 6.1 : [ 12] sky\af3_foggy\07-00#small
- * 6.1 : [ 19] sky\af3_foggy\09-00#small
- * 6.1 : [ 41] sky\af3_foggy\10-00#small
- * 6.1 : [ 10] sky\af3_foggy\11-00#small
- * 6.1 : [ 11] sky\af3_foggy\12-00#small
- * 6.1 : [ 27] sky\af3_foggy\13-00#small
- * 6.1 : [ 11] sky\af3_foggy\14-00#small
- * 6.1 : [ 19] sky\af3_foggy\15-00#small
- * 6.1 : [ 19] sky\af3_foggy\16-00#small
- * 6.1 : [ 11] sky\af3_foggy\17-00#small
- * 6.1 : [ 19] sky\af3_foggy\18-00#small
- * 6.1 : [ 11] sky\af3_foggy\19-00#small
- * 6.1 : [ 22] sky\af3_foggy\20-00#small
- * 6.1 : [ 12] sky\af3_partly\00-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\00-00-hm#small
- * 6.1 : [ 25] sky\af3_partly\00-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\01-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\01-00-hm#small
- * 6.1 : [ 38] sky\af3_partly\01-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\02-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\02-00-hm#small
- * 6.1 : [ 24] sky\af3_partly\02-00-nm#small
- * 6.1 : [ 12] sky\af3_partly\03-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\03-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\04-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\04-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\22-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\22-00-hm#small
- * 6.1 : [ 12] sky\af3_partly\23-00-fm#small
- * 6.1 : [ 8] sky\af3_partly\23-00-hm#small
- * 8.1 : [ 2] pfx\pfx_flame_01
- * 8.1 : [ 2] pfx\pfx_gologramma
- * 8.1 : [ 2] pfx\r_pop\shells\fake_shells
- * 10.8 : [ 2] amik\weapons\trace_01
- * 10.8 : [ 2] pfx\pfx_concretedebris_01
- * 16.1 : [ 2] internal\internal_fireTransferFunction
- * 16.1 : [ 2] amik\weapons\flame\trace
- * 16.1 : [ 2] amik\weapons\trace
- * 16.1 : [ 2] fx\fx_gradient1
- * 16.1 : [ 2] fx\fx_volumefog1
- * 16.1 : [ 2] pfx\pfx_flame
- * 16.1 : [ 2] pfx\pfx_flash_01
- * 16.1 : [ 2] pfx\pfx_gradient
- * 16.1 : [ 2] pfx\pfx_gradient1
- * 16.1 : [ 1] ui\ui_font_hud_01
- * 21.5 : [ 1] fx\fx_rainsplash1
- * 21.5 : [ 2] glow\glow_04
- * 21.5 : [ 2] glow\glow_fire1
- * 21.5 : [ 2] glow\glow_fire1_soc
- * 21.5 : [ 2] pfx\pfx_anomaly_21
- * 21.5 : [ 2] pfx\pfx_bloodsplash1
- * 21.5 : [ 2] pfx\pfx_bubble_1
- * 21.5 : [ 2] pfx\pfx_bubble_water
- * 21.5 : [ 1] pfx\pfx_dist2
- * 21.5 : [ 1] pfx\pfx_dist2inv
- * 21.5 : [ 1] pfx\pfx_dist3
- * 21.5 : [ 1] pfx\pfx_dist4
- * 21.5 : [ 1] pfx\pfx_dist8
- * 21.5 : [ 1] pfx\pfx_dist9
- * 21.5 : [ 1] pfx\pfx_dist_teleport
- * 21.5 : [ 1] pfx\pfx_distort_anomaly
- * 21.5 : [ 2] pfx\pfx_distortion
- * 21.5 : [ 2] pfx\pfx_flash_05
- * 21.5 : [ 2] pfx\pfx_flash_07
- * 21.5 : [ 2] pfx\pfx_specks
- * 21.5 : [ 2] pfx\pfx_specks_poison
- * 21.5 : [ 2] pfx\pfx_spikey_star
- * 21.5 : [ 2] pfx\pfx_splash_01
- * 21.5 : [ 2] pfx\pfx_stonedebris1
- * 21.5 : [ 2] pfx\pfx_stonedebris2
- * 21.5 : [ 2] pfx\pfx_vehglassdebris_01
- * 21.5 : [ 2] pfx\pfx_water_wave
- * 21.5 : [ 2] shoker_mod\explosions\firesmokeparticle
- * 21.5 : [ 1] wm\wm_blood_drop_1
- * 21.5 : [ 1] wm\wm_blood_drop_2
- * 21.5 : [ 1] wm\wm_grenade
- * 21.5 : [ 1] wm\wm_knife_dead
- * 21.5 : [ 1] wm\wm_knife_horiz
- * 21.5 : [ 1] wm\wm_knife_horiz_blood
- * 21.5 : [ 1] wm\wm_knife_wood
- * 21.5 : [ 1] wm\wm_knife_wood1
- * 21.5 : [ 1] wm\wm_knife_wood2
- * 21.5 : [ 1] wpn\wpn_bolt_bump
- * 21.5 : [ 1] wpn\wpn_bolt_bump#
- * 21.5 : [ 2] amik\weapons\flame\trail
- * 24.1 : [ 33] sky\af3_clear\04-30#small
- * 24.1 : [ 33] sky\af3_clear\05-00#small
- * 24.1 : [ 33] sky\af3_clear\05-30#small
- * 24.1 : [ 66] sky\af3_clear\06-00#small
- * 24.1 : [ 33] sky\af3_clear\07-00#small
- * 24.1 : [ 33] sky\af3_clear\08-00#small
- * 24.1 : [ 33] sky\af3_clear\09-00#small
- * 24.1 : [ 33] sky\af3_clear\10-00#small
- * 24.1 : [ 33] sky\af3_clear\11-00#small
- * 24.1 : [ 33] sky\af3_clear\12-00#small
- * 24.1 : [ 33] sky\af3_clear\13-00#small
- * 24.1 : [ 33] sky\af3_clear\14-00#small
- * 24.1 : [ 33] sky\af3_clear\15-00#small
- * 24.1 : [ 33] sky\af3_clear\16-00#small
- * 24.1 : [ 33] sky\af3_clear\17-00#small
- * 24.1 : [ 33] sky\af3_clear\18-00#small
- * 24.1 : [ 33] sky\af3_clear\19-00#small
- * 24.1 : [ 66] sky\af3_clear\20-00#small
- * 24.1 : [ 33] sky\af3_clear\20-30#small
- * 24.1 : [ 33] sky\af3_clear\21-00#small
- * 24.1 : [ 33] sky\af3_clear\21-30#small
- * 24.1 : [ 5] sky\af3_cloudy\05-00#small
- * 24.1 : [ 10] sky\af3_cloudy\06-00#small
- * 24.1 : [ 10] sky\af3_cloudy\07-00#small
- * 24.1 : [ 18] sky\af3_cloudy\08-00#small
- * 24.1 : [ 23] sky\af3_cloudy\09-00#small
- * 24.1 : [ 11] sky\af3_cloudy\10-00#small
- * 24.1 : [ 11] sky\af3_cloudy\11-00#small
- * 24.1 : [ 18] sky\af3_cloudy\12-00#small
- * 24.1 : [ 10] sky\af3_cloudy\13-00#small
- * 24.1 : [ 36] sky\af3_cloudy\14-00#small
- * 24.1 : [ 28] sky\af3_cloudy\15-00#small
- * 24.1 : [ 10] sky\af3_cloudy\16-00#small
- * 24.1 : [ 18] sky\af3_cloudy\17-00#small
- * 24.1 : [ 20] sky\af3_cloudy\18-00#small
- * 24.1 : [ 5] sky\af3_cloudy\19-00#small
- * 24.1 : [ 10] sky\af3_cloudy\20-00#small
- * 24.1 : [ 33] sky\af3_partly\04-30#small
- * 24.1 : [ 33] sky\af3_partly\05-00#small
- * 24.1 : [ 33] sky\af3_partly\05-30#small
- * 24.1 : [ 66] sky\af3_partly\06-00#small
- * 24.1 : [ 33] sky\af3_partly\07-00#small
- * 24.1 : [ 33] sky\af3_partly\08-00#small
- * 24.1 : [ 33] sky\af3_partly\09-00#small
- * 24.1 : [ 33] sky\af3_partly\10-00#small
- * 24.1 : [ 33] sky\af3_partly\11-00#small
- * 24.1 : [ 33] sky\af3_partly\12-00#small
- * 24.1 : [ 33] sky\af3_partly\13-00#small
- * 24.1 : [ 33] sky\af3_partly\14-00#small
- * 24.1 : [ 33] sky\af3_partly\15-00#small
- * 24.1 : [ 33] sky\af3_partly\16-00#small
- * 24.1 : [ 33] sky\af3_partly\17-00#small
- * 24.1 : [ 33] sky\af3_partly\18-00#small
- * 24.1 : [ 33] sky\af3_partly\19-00#small
- * 24.1 : [ 66] sky\af3_partly\20-00#small
- * 24.1 : [ 33] sky\af3_partly\20-30#small
- * 24.1 : [ 33] sky\af3_partly\21-00#small
- * 24.1 : [ 33] sky\af3_partly\21-30#small
- * 24.1 : [ 26] sky\af3_rainy\07-00#small
- * 24.1 : [ 30] sky\af3_rainy\09-00_19-00#small
- * 24.1 : [ 58] sky\af3_rainy\13-00#small
- * 24.1 : [ 24] sky\af3_rainy\15-00#small
- * 24.1 : [ 31] sky\af3_rainy\15-00-2#small
- * 24.1 : [ 44] sky\af3_rainy\16-00#small
- * 24.1 : [ 32] sky\af3_rainy\20-00#small
- * 32.1 : [ 1] fx\fx_lightning
- * 32.1 : [ 2] fx\fx_noise
- * 32.1 : [ 4] fx\fx_noise2
- * 32.1 : [ 2] pfx\pfx_ani-smoke-01
- * 32.1 : [ 2] pfx\pfx_cc_lighting_grad2
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 42.8 : [ 1] item\item_food
- * 42.8 : [ 1] item\item_medkit
- * 42.8 : [ 2] pfx\pfx_electrostatic
- * 42.8 : [ 2] prop\prop_fake_bed_fireplace
- * 42.8 : [ 1] lights\lights_cone_handing_lamp
- * 42.8 : [ 2] pfx\pfx_smokepuffs2
- * 42.8 : [ 2] pfx\pfx_sparks
- * 42.8 : [ 1] wm\wm_knife_horiz_blood1
- * 42.8 : [ 1] wm\wm_knife_horiz_metal
- * 42.8 : [ 1] wm\wm_knife_horiz_ston
- * 42.9 : [ 2] pfx\pfx_woodchips1
- * 42.9 : [ 2] pfx\pfx_woodchips3
- * 64.1 : [ 2] amik\weapons\flash_02
- * 64.1 : [ 2] amik\weapons\flash_04
- * 64.1 : [ 2] fx\fx_sun
- * 64.1 : [ 1] fx\fx_sun_fog
- * 64.1 : [ 1] fx\fx_sun_gradient
- * 64.1 : [ 1] fx\fx_sun_halo
- * 64.1 : [ 1] fx\fx_sun_morning
- * 64.1 : [ 1] fx\fx_thunderbolts_gradient
- * 64.1 : [ 1] fx\fx_thunderbolts_gradient_surge
- * 64.1 : [ 2] pfx\pfx_anomaly_18
- * 64.1 : [ 2] pfx\pfx_skinsplash1
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_02
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 85.5 : [ 2] act\act_controller_hit1
- * 85.5 : [ 2] glow\glow_orange
- * 85.5 : [ 2] glow\glow_orange_bright
- * 85.5 : [ 2] glow\glow_white
- * 85.5 : [ 2] glow\glow_yellow
- * 85.5 : [ 3] lights\lights_spot01
- * 85.5 : [ 2] pfx\pfx_anomaly_1
- * 85.5 : [ 2] pfx\pfx_anomaly_16
- * 85.5 : [ 2] pfx\pfx_anomaly_17
- * 85.5 : [ 2] pfx\pfx_anomaly_19
- * 85.5 : [ 2] pfx\pfx_anomaly_3
- * 85.5 : [ 2] pfx\pfx_anomaly_4
- * 85.5 : [ 2] pfx\pfx_anomaly_5
- * 85.5 : [ 2] pfx\pfx_anomaly_6
- * 85.5 : [ 2] pfx\pfx_anomaly_8
- * 85.5 : [ 2] pfx\pfx_anomaly_88
- * 85.5 : [ 2] pfx\pfx_anomaly_9
- * 85.5 : [ 2] pfx\pfx_bloodsplash2
- * 85.5 : [ 2] pfx\pfx_blurry_cloud
- * 85.5 : [ 2] pfx\pfx_brick
- * 85.5 : [ 2] pfx\pfx_light
- * 85.5 : [ 2] pfx\pfx_light1
- * 85.5 : [ 2] pfx\pfx_light3
- * 85.5 : [ 2] pfx\pfx_light4
- * 85.5 : [ 2] pfx\pfx_lightning_01
- * 85.5 : [ 2] pfx\pfx_lightning_02
- * 85.5 : [ 2] pfx\pfx_ligth_6
- * 85.5 : [ 2] pfx\pfx_plasma
- * 85.5 : [ 2] pfx\pfx_smoke_a
- * 85.5 : [ 2] pfx\pfx_smoke_b
- * 85.5 : [ 2] pfx\pfx_teleport
- * 85.5 : [ 2] pfx\pfx_test_textures
- * 85.5 : [ 1] wm\wm_blood_1
- * 85.5 : [ 1] wm\wm_blood_10
- * 85.5 : [ 1] wm\wm_blood_11
- * 85.5 : [ 1] wm\wm_blood_1_1
- * 85.5 : [ 1] wm\wm_blood_1_2
- * 85.5 : [ 1] wm\wm_blood_1_3
- * 85.5 : [ 1] wm\wm_blood_1_4
- * 85.5 : [ 1] wm\wm_blood_1_5
- * 85.5 : [ 1] wm\wm_blood_2
- * 85.5 : [ 1] wm\wm_blood_3
- * 85.5 : [ 1] wm\wm_blood_4
- * 85.5 : [ 1] wm\wm_blood_5
- * 85.5 : [ 1] wm\wm_blood_6
- * 85.5 : [ 1] wm\wm_blood_7
- * 85.5 : [ 1] wm\wm_blood_8
- * 85.5 : [ 1] wm\wm_blood_9
- * 85.5 : [ 1] wm\wm_blood_drop_3
- * 85.5 : [ 1] wm\wm_blood_drop_4
- * 85.5 : [ 1] wm\wm_bullet_glass01
- * 85.5 : [ 1] wm\wm_bullet_glass02
- * 85.5 : [ 1] wm\wm_bullet_glass03
- * 85.5 : [ 1] wm\wm_bullet_glass04
- * 85.5 : [ 1] wpn\wpn_bolt
- * 128.1 : [ 1] act\act_arm_sviter_1
- * 128.1 : [ 2] pfx\pfx_shells1
- * 128.1 : [ 2] pfx\pfx_shells2
- * 128.1 : [ 2] shoker_mod\pfx\pfx_ak_shells_1
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 170.8 : [ 1] item\item_ustroystva
- * 170.8 : [ 1] wpn\wpn_pfm1
- * 170.8 : [ 2] pfx\pfx_anomaly_2
- * 170.8 : [ 2] pfx\pfx_anomaly_23
- * 170.8 : [ 2] pfx\pfx_anomaly_2_green
- * 170.8 : [ 2] pfx\pfx_anomaly_7
- * 170.8 : [ 2] pfx\pfx_concretepuffs_01
- * 170.8 : [ 1] pfx\pfx_lighting_stancia_01
- * 170.8 : [ 1] pfx\pfx_lighting_stancia_02
- * 170.8 : [ 2] pfx\pfx_smokepuffs1
- * 170.8 : [ 2] shoker_mod\pfx\pfx_shells1
- * 170.8 : [ 2] shoker_mod\pfx\pfx_shells2
- * 256.1 : [ 1] act\act_arm_bandit
- * 256.1 : [ 1] act\act_arm_csnovo
- * 256.1 : [3082] sky\sky_oblaka
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 341.5 : [ 1] act\act_face_mask_03
- * 341.5 : [ 1] act\act_faces_1_03
- * 341.5 : [ 1] wpn\wpn_addon_sil_9mm
- * 341.5 : [ 1] fx\fx_sun_rise
- * 341.5 : [ 2] shoker_mod\explosions\explosion_smoke01
- * 341.5 : [ 1] water\water_flowing_nmap
- * 341.5 : [ 1] wpn\wpn_pfm1_bump
- * 341.5 : [ 1] wpn\wpn_pfm1_bump#
- * 341.5 : [ 1] wpn\wpn_upgrade_bump
- * 341.5 : [ 1] wpn\wpn_upgrade_bump#
- * 341.5 : [ 2] shoker_mod\pfx\pfx_smoke_1
- * 512.1 : [ 1] act\act_arm_bandit_bump
- * 512.1 : [ 1] act\act_arm_bandit_bump#
- * 512.1 : [ 1] act\act_arm_novice_bump
- * 512.1 : [ 1] act\act_arm_novice_bump#
- * 512.1 : [ 1] intro\intro_fake_start_1
- * 512.1 : [ 2] pfx\pfx_ani-fire01
- * 512.1 : [ 2] pfx\pfx_cc_lightings
- * 512.1 : [ 2] pfx\pfx_explotions_3
- * 512.1 : [ 2] pfx\r_pop\shells\12ga
- * 512.1 : [ 2] pfx\r_pop\shells\45acp
- * 512.1 : [ 2] pfx\r_pop\shells\545x39
- * 512.1 : [ 2] pfx\r_pop\shells\556x45
- * 512.1 : [ 2] pfx\r_pop\shells\762x39
- * 512.1 : [ 2] pfx\r_pop\shells\762x51
- * 512.1 : [ 2] pfx\r_pop\shells\762x54
- * 512.1 : [ 2] pfx\r_pop\shells\9x18
- * 512.1 : [ 2] pfx\r_pop\shells\9x19
- * 512.1 : [ 2] pfx\r_pop\shells\9x39
- * 512.1 : [ 2] shoker_mod\pfx\pfx_shells3
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 512.1 : [ 1] ui\ui_npc_unique_4
- * 682.8 : [ 1] act\act_new_details_01
- * 682.8 : [ 1] act\act_stalker_hero
- * 682.8 : [ 1] act\act_stalker_nebo_rok1
- * 682.8 : [ 1] act\act_stalker_neutral_1
- * 682.8 : [ 1] wpn\wpn_ammo
- * 682.8 : [ 1] wpn\wpn_binokl
- * 682.8 : [ 1] act\act_face_mask_03_bump
- * 682.8 : [ 1] act\act_face_mask_03_bump#
- * 682.8 : [ 1] act\act_faces_1_03_bump
- * 682.8 : [ 1] act\act_faces_1_03_bump#
- * 682.8 : [ 1] wpn\wpn_addon_sil_9mm_bump
- * 768.1 : [ 14] sky\af1_cloudy\cloudy_1
- * 768.1 : [ 40] sky\af1_cloudy\cloudy_2
- * 768.1 : [ 18] sky\af1_cloudy\cloudy_3
- * 768.1 : [ 14] sky\af1_cloudy\cloudy_5
- * 768.1 : [ 11] sky\af3_foggy\06-00
- * 768.1 : [ 12] sky\af3_foggy\07-00
- * 768.1 : [ 19] sky\af3_foggy\09-00
- * 768.1 : [ 41] sky\af3_foggy\10-00
- * 768.1 : [ 10] sky\af3_foggy\11-00
- * 768.1 : [ 11] sky\af3_foggy\12-00
- * 768.1 : [ 27] sky\af3_foggy\13-00
- * 768.1 : [ 11] sky\af3_foggy\14-00
- * 768.1 : [ 19] sky\af3_foggy\15-00
- * 768.1 : [ 19] sky\af3_foggy\16-00
- * 768.1 : [ 11] sky\af3_foggy\17-00
- * 768.1 : [ 19] sky\af3_foggy\18-00
- * 768.1 : [ 11] sky\af3_foggy\19-00
- * 768.1 : [ 22] sky\af3_foggy\20-00
- * 768.1 : [ 33] sky\af3_partly\07-00
- * 768.1 : [ 5] sky\sky_12_vibros_cube
- * 768.1 : [ 26] sky\sky_13_cube
- * 768.1 : [ 16] sky\sky_13_cube_night
- * 768.1 : [ 12] sky\sky_13_vibros_cube
- * 768.1 : [ 10] sky\sky_14_cube
- * 768.1 : [ 4] sky\sky_17_clouds_cube
- * 768.1 : [ 4] sky\sky_17_cube
- * 768.1 : [ 8] sky\sky_18_cube
- * 768.1 : [ 11] sky\sky_19_cube
- * 768.1 : [ 4] sky\sky_1_clouds_cube
- * 768.1 : [ 4] sky\sky_20_clouds_cube
- * 768.1 : [ 4] sky\sky_20_cube
- * 768.1 : [ 4] sky\sky_2_clouds_cube
- * 768.1 : [ 4] sky\sky_2_cube
- * 768.1 : [ 12] sky\sky_3_cube
- * 768.1 : [ 3] sky\sky_4_cube
- * 768.1 : [ 30] sky\sky_5_cube
- * 768.1 : [ 7] sky\sky_6_cube
- * 768.1 : [ 11] sky\sky_7_cube
- * 768.1 : [ 8] sky\sky_8_cube
- * 768.1 : [ 49] sky\sky_9_cube
- * 1024.1 : [ 1] act\act_arm_sviter_1_bump
- * 1024.1 : [ 1] act\act_arm_sviter_1_bump#
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_1
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_2
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_3
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_4
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_5
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_6
- * 1024.1 : [ 1] fx\fx_moon_halo_phase_7
- * 1024.1 : [ 1] fx\fx_moon_phase_1
- * 1024.1 : [ 1] fx\fx_moon_phase_2
- * 1024.1 : [ 1] fx\fx_moon_phase_3
- * 1024.1 : [ 1] fx\fx_moon_phase_4
- * 1024.1 : [ 1] fx\fx_moon_phase_5
- * 1024.1 : [ 1] fx\fx_moon_phase_6
- * 1024.1 : [ 1] fx\fx_moon_phase_7
- * 1024.1 : [ 2] pfx\pfx_ani-explosion-02
- * 1024.1 : [ 2] pfx\pfx_ani-explosion-02-b-a
- * 1024.1 : [ 2] pfx\pfx_ani-explosion-02a
- * 1024.1 : [ 2] pfx\pfx_explotions_2
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- * 1024.1 : [ 2] pfx\pfx_explotions_smoke
- * 1024.1 : [ 2] shoker_mod\explosions\final_expl
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- * 1024.1 : [ 1] ui\ui_actor_dialog_screen
- * 1024.1 : [ 1] ui\ui_actor_hint_wnd
- * 1024.1 : [ 1] ui\ui_actor_loadgame_screen
- * 1024.1 : [ 1] ui\ui_actor_menu
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
- * 1024.1 : [ 1] ui\ui_actor_pda
- * 1024.1 : [ 1] ui\ui_actor_sleep_screen
- * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
- * 1024.1 : [ 1] ui\ui_common
- * 1024.1 : [ 1] ui\ui_hud
- * 1024.1 : [ 1] ui\ui_ingame2_common
- * 1024.1 : [ 1] ui\ui_pda2
- * 1024.1 : [ 1] ui\ui_pda2_noice
- * 1024.1 : [ 1] wpn\wpn_crosshair_1p29
- * 1024.1 : [ 1] wpn\wpn_crosshair_bino
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- * 1241.3 : [ 1] water\water_normal
- * 1365.5 : [ 1] act\act_newdetail_bump
- * 1365.5 : [ 1] act\act_newdetail_bump#
- * 1365.5 : [ 3] act\act_stalker_hero_bump
- * 1365.5 : [ 3] act\act_stalker_hero_bump#
- * 1365.5 : [ 1] act\act_stalker_nebo_1_bump
- * 1365.5 : [ 1] act\act_stalker_nebo_1_bump#
- * 1365.5 : [ 2] fx\fx_gradient
- * 1365.5 : [ 1] wpn\wpn_binokl_bump
- * 1365.5 : [ 2] wpn\wpn_upgrade
- * 2730.8 : [ 1] act\act_stalker_nebo_1
- * 2730.8 : [ 1] wpn\wpn_beretta
- * 2730.8 : [ 1] wpn\wpn_knife
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- * 3072.1 : [ 1] sky\af3_blowout\blowout5_night
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- * 3072.1 : [ 7] sky\af3_blowout\blowout5psi_night
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- * 3072.1 : [ 1] sky\af3_blowout\blowout6_night
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- * 3072.1 : [ 8] sky\af3_partly\23-00-hm
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- * 3072.1 : [ 44] sky\af3_rainy\16-00
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- * 4096.1 : [ 1] ui\ui_actor_portrets
- * 5461.5 : [ 1] wpn\wpn_6x4_bump
- * 5461.5 : [ 1] wpn\wpn_beretta_bump
- * 8192.1 : [ 1] ui\ui_icon_equipment
- "d:\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" -dbg -noprefetch
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- Call of Chernobyl version 1.4.22
- using marshal library
- * loading script sound_theme.script
- * loading script alun_utils.script
- * loading script axr_main.script
- * loading script _g.script
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script ai_stalker.script
- * loading script alife_storage_manager.script
- * loading script ammo_aggregation.script
- * loading script artefact_degradation.script
- * loading script atmosfear_options.script
- * loading script axr_beh.script
- * loading script axr_companions.script
- * loading script axr_dynamic_spawn.script
- * loading script axr_fight_from_cover.script
- * loading script axr_keybind.script
- * loading script axr_logic.script
- * loading script axr_main_options.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_trade_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script azazel_mode.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_artefact.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_stalker_ext.script
- * loading script bind_trader.script
- * loading script cam_effector_sets.script
- * loading script check_logic_path.script
- * loading script closecaption.script
- * loading script coc_treasure_manager.script
- * loading script combat_group.script
- * loading script warfare.script
- * loading script combat_restrictor.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_marsh.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dxr_achievements.script
- * loading script dxr_encyclopedia.script
- * loading script dxr_scopes.script
- * loading script dynamic_news_helper.script
- * loading script dynamic_news_manager.script
- * loading script faction_expansions.script
- * loading script fast_travel.script
- * loading script game_relations.script
- * loading script gulag_general.script
- * loading script heli_alife.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script itms_manager.script
- * loading script level_input.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script loadscreen.script
- * loading script lua_extensions.script
- * loading script m_mines.script
- * loading script memusage.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_wounded.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_facer.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script offline_combat_simulator.script
- * loading script pda.script
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script profiler.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script se_new_attachable_item.script
- * loading script se_squad_group.script
- * loading script sim_board.script
- * loading script sim_objects.script
- * loading script sim_squad_actions.script
- * loading script sim_squad_generic.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script sleep_dep.script
- * loading script slot_hud.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_names.script
- * loading script smart_terrain_warfare.script
- * loading script sound_manager.script
- * loading script spawn_nimble_items.script
- * loading script spawner.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script state_lib.script
- * loading script utils.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script xr_effects.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script story_objects.script
- * loading script stpk_utils.script
- * loading script surge_manager.script
- * loading script survival_mode.script
- * loading script task_functor.script
- * loading script task_manager.script
- * loading script task_objects.script
- * loading script task_status_functor.script
- * loading script trade_manager.script
- * loading script ui_debug_main.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_itm_backpack.script
- * loading script ui_itm_repair.script
- * loading script ui_load_dialog.script
- * loading script ui_mm_faction_select.script
- * loading script ui_mm_opt_con_cmd.script
- * loading script ui_mm_opt_controls.script
- * loading script ui_mm_opt_gameplay.script
- * loading script ui_mm_opt_main.script
- * loading script ui_mm_opt_sound.script
- * loading script ui_mm_opt_video.script
- * loading script ui_mm_opt_video_adv.script
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options.script
- * loading script ui_wpn_params.script
- * loading script version.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_monolith.script
- * loading script xr_conditions.script
- * loading script xr_detector.script
- * loading script xr_dialogs.script
- * loading script xr_eat_medkit.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_info.script
- * loading script xr_logic.script
- * loading script xr_motivator.script
- * loading script xr_state.script
- * loading script xr_statistic.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_dynamic_music_themes.script
- * loading script xrs_stereo.script
- * loading script zone_no_weapon.script
- alife_storage_manager.on_game_start()
- ammo_aggregation.on_game_start()
- artefact_degradation.on_game_start()
- axr_companions.on_game_start()
- axr_keybind.on_game_start()
- axr_task_manager.on_game_start()
- axr_trade_manager.on_game_start()
- axr_turn_on_campfire.on_game_start()
- azazel_mode.on_game_start()
- coc_treasure_manager.on_game_start()
- dxr_encyclopedia.on_game_start()
- dxr_scopes.on_game_start()
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- dynamic_news_manager.on_game_start()
- fast_travel.on_game_start()
- game_relations.on_game_start()
- info_portions.on_game_start()
- itms_manager.on_game_start()
- m_mines.on_game_start()
- mob_trade.on_game_start()
- modules.on_game_start()
- pda.on_game_start()
- pda_actor.on_game_start()
- pda_flagger.on_game_start()
- pda_smart_terrain_warfare.on_game_start()
- phantom_manager.on_game_start()
- release_item_manager.on_game_start()
- safe_release_manager.on_game_start()
- sleep_dep.on_game_start()
- slot_hud.on_game_start()
- surge_manager.on_game_start()
- survival_mode.on_game_start()
- ui_enemy_health.on_game_start()
- ui_mm_faction_select.on_game_start()
- warfare.on_game_start()
- warfare_faction_control.on_game_start()
- xr_combat_ignore.on_game_start()
- xr_corpse_detection.on_game_start()
- xr_danger.on_game_start()
- xr_eat_medkit.on_game_start()
- xr_gather_items.on_game_start()
- xr_statistic.on_game_start()
- xrs_debug_tools.on_game_start()
- xrs_dyn_music.on_game_start()
- xrs_facer.on_game_start()
- xrs_kill_wounded.on_game_start()
- * phase time: 438 ms
- * phase cmem: 269218 K
- * phase time: 10 ms
- * phase cmem: 269210 K
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- --- loading squad ID: 26519 target: 17987---
- --- loading squad ID: 21560 target: 1947---
- --- loading squad ID: 26878 target: 3352---
- --- loading squad ID: 20287 target: 5984---
- --- loading squad ID: 26987 target: 3346---
- --- loading squad ID: 21329 target: 1949---
- --- loading squad ID: 19291 target: 10020---
- --- loading squad ID: 20031 target: 5709---
- --- loading squad ID: 21431 target: 1959---
- --- loading squad ID: 20112 target: 5897---
- --- loading squad ID: 20337 target: 5984---
- --- loading squad ID: 20321 target: 5984---
- --- loading squad ID: 21373 target: 1959---
- --- loading squad ID: 26313 target: 17986---
- --- loading squad ID: 21868 target: 14241---
- --- loading squad ID: 19985 target: 5709---
- --- loading for stalker ---
- --- loading squad ID: 19813 target: 3677---
- --- loading squad ID: 23055 target: 218---
- --- loading squad ID: 26819 target: 3349---
- --- loading squad ID: 19232 target: 2514---
- --- loading squad ID: 19184 target: 2514---
- --- loading squad ID: 19638 target: 3677---
- --- loading squad ID: 19169 target: 2514---
- --- loading squad ID: 23029 target: 218---
- --- loading squad ID: 26464 target: 18003---
- --- loading squad ID: 21468 target: 1948---
- --- loading squad ID: 25955 target: 4329---
- --- loading squad ID: 20751 target: 1032---
- --- loading squad ID: 23173 target: 232---
- --- loading squad ID: 25989 target: 4329---
- --- loading squad ID: 20817 target: 1034---
- --- loading squad ID: 19207 target: 2514---
- --- loading squad ID: 27710 target: 12840---
- --- loading squad ID: 20834 target: 1034---
- --- loading squad ID: 26485 target: 18003---
- --- loading squad ID: 21441 target: 1948---
- --- loading squad ID: 20992 target: 1026---
- --- loading squad ID: 20462 target: 2765---
- --- loading squad ID: 20483 target: 2765---
- --- loading squad ID: 19744 target: 3677---
- --- loading squad ID: 21026 target: 1026---
- --- loading squad ID: 21930 target: 14394---
- --- loading squad ID: 21016 target: 1026---
- --- loading squad ID: 19258 target: 2514---
- --- loading squad ID: 19762 target: 3677---
- --- loading squad ID: 26842 target: 3349---
- --- loading squad ID: 27610 target: 12710---
- --- loading squad ID: 19789 target: 3677---
- --- loading squad ID: 23149 target: 232---
- --- loading squad ID: 20472 target: 2765---
- --- loading squad ID: 26000 target: 4329---
- --- loading squad ID: 23699 target: 246---
- --- loading squad ID: 25981 target: 4329---
- --- loading for killer ---
- --- loading squad ID: 20194 target: 5712---
- --- loading squad ID: 22728 target: 6074---
- --- loading squad ID: 26038 target: 4332---
- --- loading squad ID: 20412 target: 5984---
- --- loading squad ID: 23831 target: 5147---
- --- loading squad ID: 22754 target: 6074---
- --- loading squad ID: 22666 target: 6088---
- --- loading squad ID: 20269 target: 5902---
- --- loading squad ID: 20438 target: 5984---
- --- loading squad ID: 26056 target: 4332---
- --- loading squad ID: 23849 target: 5147---
- --- loading squad ID: 20242 target: 5902---
- --- loading squad ID: 22763 target: 6075---
- --- loading squad ID: 20167 target: 5712---
- --- loading squad ID: 20384 target: 5984---
- --- loading squad ID: 20204 target: 5712---
- --- loading squad ID: 26021 target: 4332---
- --- loading squad ID: 23859 target: 5147---
- --- loading squad ID: 23869 target: 5147---
- --- loading squad ID: 27637 target: 12615---
- --- loading squad ID: 20229 target: 5902---
- --- loading squad ID: 20368 target: 5984---
- --- loading squad ID: 26076 target: 4332---
- --- loading squad ID: 22698 target: 6088---
- --- loading squad ID: 22648 target: 6088---
- --- loading for zombied ---
- --- loading squad ID: 27972 target: 13074---
- --- loading squad ID: 27551 target: 12562---
- --- loading squad ID: 24517 target: 16217---
- --- loading squad ID: 27880 target: 12896---
- --- loading squad ID: 25711 target: 6594---
- --- loading squad ID: 24374 target: 15928---
- --- loading squad ID: 24486 target: 16217---
- --- loading squad ID: 21969 target: 14482---
- --- loading squad ID: 25184 target: 17243---
- --- loading squad ID: 22351 target: 14778---
- --- loading squad ID: 25211 target: 17243---
- --- loading squad ID: 27949 target: 13074---
- --- loading squad ID: 25841 target: 6600---
- --- loading squad ID: 27198 target: 5527---
- --- loading squad ID: 22217 target: 14586---
- --- loading squad ID: 27492 target: 12562---
- --- loading squad ID: 27771 target: 12881---
- --- loading squad ID: 25149 target: 16345---
- --- loading squad ID: 27804 target: 12884---
- --- loading squad ID: 25518 target: 6606---
- --- loading squad ID: 27390 target: 5530---
- --- loading squad ID: 22076 target: 14233---
- --- loading squad ID: 27868 target: 12896---
- --- loading squad ID: 25262 target: 17244---
- --- loading squad ID: 27849 target: 12886---
- --- loading squad ID: 27129 target: 5528---
- --- loading squad ID: 24659 target: 16217---
- --- loading squad ID: 25488 target: 6606---
- --- loading squad ID: 27431 target: 12562---
- --- loading squad ID: 27921 target: 13073---
- --- loading squad ID: 22180 target: 14586---
- --- loading squad ID: 27223 target: 5525---
- --- loading squad ID: 25814 target: 6600---
- --- loading squad ID: 27354 target: 5530---
- --- loading squad ID: 27824 target: 12886---
- --- loading squad ID: 22383 target: 14491---
- --- loading squad ID: 27146 target: 5528---
- --- loading squad ID: 22390 target: 14491---
- --- loading squad ID: 25784 target: 6600---
- --- loading squad ID: 25234 target: 17244---
- --- loading squad ID: 24302 target: 15928---
- --- loading squad ID: 25736 target: 6599---
- --- loading squad ID: 25138 target: 16343---
- --- loading squad ID: 25764 target: 6600---
- --- loading squad ID: 27419 target: 5530---
- --- loading squad ID: 24585 target: 16217---
- --- loading squad ID: 24794 target: 16313---
- --- loading squad ID: 27380 target: 5530---
- --- loading squad ID: 22297 target: 14498---
- --- loading squad ID: 21610 target: 9367---
- --- loading squad ID: 27780 target: 12881---
- --- loading squad ID: 24322 target: 15928---
- --- loading squad ID: 27182 target: 5527---
- --- loading squad ID: 27893 target: 12898---
- --- loading squad ID: 22427 target: 14495---
- --- loading for army ---
- --- loading squad ID: 20633 target: 2760---
- --- loading squad ID: 18898 target: 2516---
- --- loading squad ID: 18975 target: 2522---
- --- loading squad ID: 19072 target: 2523---
- --- loading squad ID: 18992 target: 2522---
- --- loading squad ID: 21193 target: 1028---
- --- loading squad ID: 26789 target: 3350---
- --- loading squad ID: 20957 target: 1021---
- --- loading squad ID: 20572 target: 2769---
- --- loading squad ID: 26710 target: 17991---
- --- loading squad ID: 19107 target: 2523---
- --- loading squad ID: 22919 target: 228---
- --- loading squad ID: 21165 target: 1028---
- --- loading squad ID: 20928 target: 1021---
- --- loading squad ID: 26755 target: 3350---
- --- loading squad ID: 20865 target: 1038---
- --- loading squad ID: 26745 target: 3350---
- --- loading squad ID: 19351 target: 10019---
- --- loading squad ID: 19046 target: 2523---
- --- loading squad ID: 23264 target: 225---
- --- loading squad ID: 18858 target: 2516---
- --- loading squad ID: 18874 target: 2516---
- --- loading squad ID: 18951 target: 2522---
- --- loading squad ID: 26763 target: 3350---
- --- loading squad ID: 26564 target: 18005---
- --- loading squad ID: 20707 target: 2760---
- --- loading squad ID: 19016 target: 2522---
- --- loading squad ID: 20900 target: 1038---
- --- loading squad ID: 20948 target: 1021---
- --- loading squad ID: 19081 target: 2523---
- --- loading squad ID: 20547 target: 2769---
- --- loading squad ID: 19100 target: 2523---
- --- loading squad ID: 18925 target: 2516---
- --- loading squad ID: 23235 target: 225---
- --- loading squad ID: 22956 target: 228---
- --- loading squad ID: 20588 target: 2761---
- --- loading squad ID: 20677 target: 2760---
- --- loading squad ID: 22898 target: 228---
- --- loading squad ID: 18841 target: 2516---
- --- loading squad ID: 20662 target: 2760---
- --- loading squad ID: 19000 target: 2522---
- --- loading squad ID: 19132 target: 2523---
- --- loading squad ID: 22927 target: 228---
- --- loading squad ID: 26540 target: 18005---
- --- loading squad ID: 20891 target: 1038---
- --- loading squad ID: 23245 target: 225---
- --- loading squad ID: 26579 target: 18005---
- --- loading squad ID: 20616 target: 2761---
- --- loading for freedom ---
- --- loading squad ID: 24290 target: 5160---
- --- loading squad ID: 23886 target: 5148---
- --- loading squad ID: 23822 target: 5159---
- --- loading squad ID: 24219 target: 5157---
- --- loading squad ID: 23935 target: 5150---
- --- loading squad ID: 23975 target: 5150---
- --- loading squad ID: 24016 target: 5161---
- --- loading squad ID: 23913 target: 5148---
- --- loading squad ID: 24094 target: 5163---
- --- loading squad ID: 24001 target: 5155---
- --- loading squad ID: 23953 target: 5150---
- --- loading squad ID: 26432 target: 18002---
- --- loading squad ID: 24042 target: 5161---
- --- loading squad ID: 24152 target: 5163---
- --- loading squad ID: 24072 target: 5161---
- --- loading squad ID: 23802 target: 5159---
- --- loading squad ID: 26727 target: 17992---
- --- loading squad ID: 24279 target: 5160---
- --- loading squad ID: 24121 target: 5163---
- --- loading squad ID: 24246 target: 5157---
- --- loading squad ID: 23964 target: 5150---
- --- loading squad ID: 24228 target: 5157---
- * Loading spawn registry...
- * 17936 spawn points are successfully loaded
- * Loading objects...
- * 28118 objects are successfully loaded
- * Game abc - autosave is successfully loaded from file 'appdata\savedgames\abc - autosave.scop' (0.945s)
- * phase time: 945 ms
- * phase cmem: 283351 K
- [LSS] Spawning object [][actor][0]
- [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][1]
- [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][2]
- [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][3]
- [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][4]
- [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][5]
- [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][6]
- [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][7]
- [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][8]
- [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][9]
- [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][10]
- [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][11]
- [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][12]
- [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][13]
- [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][14]
- [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15]
- [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][16]
- [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][17]
- [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][18]
- [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][19]
- [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][20]
- [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][21]
- [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][22]
- [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][23]
- [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][24]
- [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][25]
- [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][26]
- [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][27]
- [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][28]
- [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][29]
- [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][30]
- [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][31]
- [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][32]
- [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][33]
- [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][34]
- [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][35]
- [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][36]
- [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][37]
- [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][38]
- [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][39]
- [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][40]
- [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][41]
- [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][42]
- [LSS] Spawning object [meshes\brkbl#42.ogf][breakable_object][43]
- [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][44]
- [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][45]
- [LSS] Spawning object [clmbl#0][climable_object][46]
- [LSS] Spawning object [clmbl#1][climable_object][47]
- [LSS] Spawning object [clmbl#2][climable_object][48]
- [LSS] Spawning object [clmbl#3][climable_object][49]
- [LSS] Spawning object [clmbl#4][climable_object][50]
- [LSS] Spawning object [clmbl#5][climable_object][51]
- [LSS] Spawning object [clmbl#6][climable_object][52]
- [LSS] Spawning object [clmbl#7][climable_object][53]
- [LSS] Spawning object [clmbl#8][climable_object][54]
- [LSS] Spawning object [clmbl#9][climable_object][55]
- [LSS] Spawning object [clmbl#10][climable_object][56]
- [LSS] Spawning object [clmbl#11][climable_object][57]
- [LSS] Spawning object [clmbl#12][climable_object][58]
- [LSS] Spawning object [clmbl#13][climable_object][59]
- [LSS] Spawning object [clmbl#14][climable_object][60]
- [LSS] Spawning object [clmbl#15][climable_object][61]
- [LSS] Spawning object [clmbl#16][climable_object][62]
- [LSS] Spawning object [clmbl#17][climable_object][63]
- [LSS] Spawning object [clmbl#18][climable_object][64]
- [LSS] Spawning object [clmbl#19][climable_object][65]
- [LSS] Spawning object [clmbl#20][climable_object][66]
- [LSS] Spawning object [clmbl#21][climable_object][67]
- [LSS] Spawning object [mar_smart_terrain_5_10_campfire_1][campfire][68]
- [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][69]
- [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][70]
- [LSS] Spawning object [mar_smart_terrain_10_5_campfire_1][campfire][71]
- [LSS] Spawning object [mar_smart_terrain_10_5_campfire_2][campfire][72]
- [LSS] Spawning object [mar_smart_terrain_10_5_campfire_3][campfire][73]
- [LSS] Spawning object [mar_smart_terrain_4_5_campfire_2][campfire][74]
- [LSS] Spawning object [mar_smart_terrain_4_5_campfire_1][campfire][75]
- [LSS] Spawning object [mar_smart_terrain_4_5_campfire_3][campfire][76]
- [LSS] Spawning object [mar_smart_terrain_3_3_campfire_1][campfire][77]
- [LSS] Spawning object [mar_smart_terrain_3_3_campfire_2][campfire][78]
- [LSS] Spawning object [mar_smart_terrain_12_2_campfire_1][campfire][79]
- [LSS] Spawning object [mar_smart_terrain_12_2_campfire_2][campfire][80]
- [LSS] Spawning object [mar_smart_terrain_11_11_campfire_1][campfire][81]
- [LSS] Spawning object [mar_smart_terrain_11_11_campfire_2][campfire][82]
- [LSS] Spawning object [mar_smart_terrain_8_8_campfire_1][campfire][83]
- [LSS] Spawning object [mar_smart_terrain_8_8_campfire_2][campfire][84]
- [LSS] Spawning object [mar_smart_terrain_8_11_campfire_2][campfire][85]
- [LSS] Spawning object [mar_smart_terrain_10_10_campfire_1][campfire][86]
- [LSS] Spawning object [mar_smart_terrain_8_9_campfire_1][campfire][87]
- [LSS] Spawning object [mar_smart_terrain_6_10_campfire_1][campfire][88]
- [LSS] Spawning object [mar_smart_terrain_3_10_campfire_1][campfire][89]
- [LSS] Spawning object [mar_smart_terrain_3_10_campfire_2][campfire][90]
- [LSS] Spawning object [mar_smart_terrain_6_8_campfire_1][campfire][91]
- [LSS] Spawning object [mar_smart_terrain_3_7_campfire_1][campfire][92]
- [LSS] Spawning object [mar_smart_terrain_3_7_campfire_2][campfire][93]
- [LSS] Spawning object [mar_smart_terrain_4_7_campfire_1][campfire][94]
- [LSS] Spawning object [mar_smart_terrain_6_7_campfire_1][campfire][95]
- [LSS] Spawning object [mar_smart_terrain_7_7_campfire_1][campfire][96]
- [LSS] Spawning object [mar_smart_terrain_10_7_campfire_1][campfire][97]
- [LSS] Spawning object [mar_smart_terrain_11_3_campfire_1][campfire][98]
- [LSS] Spawning object [mar_smart_terrain_8_4_campfire_1][campfire][99]
- [LSS] Spawning object [mar_smart_terrain_7_3_campfire_1][campfire][100]
- [LSS] Spawning object [mar_smart_terrain_8_11_campfire_1][campfire][101]
- [LSS] Spawning object [mar_treasure_16][inventory_box][116]
- [LSS] Spawning object [mar_treasure_17][inventory_box][119]
- [LSS] Spawning object [mar_treasure_26][inventory_box][127]
- [LSS] Spawning object [mar_treasure_28][inventory_box][129]
- [LSS] Spawning object [mar_smart_terrain_5_12_box][inventory_box][133]
- [LSS] Spawning object [mar_smart_terrain_5_8_box][inventory_box][134]
- [LSS] Spawning object [mar_treasure_33][inventory_box][143]
- [LSS] Spawning object [mar_treasure_37][inventory_box][147]
- [LSS] Spawning object [mar_smart_terrain_5_12_campfire_1][campfire][155]
- [LSS] Spawning object [mar_smart_terrain_6_11_campfire_1][campfire][156]
- [LSS] Spawning object [mar_smart_terrain_6_4_campfire_1][campfire][157]
- [LSS] Spawning object [mar_smart_terrain_doc_campfire_1][campfire][158]
- [LSS] Spawning object [mar_q_t_l_5][inventory_box][170]
- [LSS] Spawning object [mar_q_n_6][inventory_box][171]
- [LSS] Spawning object [mar_q_n_10][inventory_box][175]
- [LSS] Spawning object [mar_smart_terrain_base_campfire_1][campfire][180]
- [LSS] Spawning object [mar_smart_terrain_base_campfire_2][campfire][181]
- [LSS] Spawning object [lights_campfire_marsh_omni][lights_hanging_lamp][182]
- [LSS] Spawning object [lights_campfire_marsh][lights_hanging_lamp][183]
- [LSS] Spawning object [table_lamp_01_0000][lights_hanging_lamp][184]
- [LSS] Spawning object [light_gas_r2_0001][lights_hanging_lamp][185]
- [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][186]
- [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][187]
- [LSS] Spawning object [lights_white_6m_glass_0002][lights_hanging_lamp][188]
- [LSS] Spawning object [lights_white_6m_glass_0001][lights_hanging_lamp][189]
- [LSS] Spawning object [lights_white_8m_glass_0001][lights_hanging_lamp][190]
- [LSS] Spawning object [lights_white_6m_glass_0005][lights_hanging_lamp][191]
- [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][192]
- [LSS] Spawning object [light_omni_blue_2m_no_shadow_0000][lights_hanging_lamp][193]
- [LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][194]
- [LSS] Spawning object [light_gas_r2_0000][lights_hanging_lamp][195]
- [LSS] Spawning object [light_omni_2m_no_shadow_0002][lights_hanging_lamp][196]
- [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][197]
- [LSS] Spawning object [light_omni_2m_no_shadow_0003][lights_hanging_lamp][198]
- [LSS] Spawning object [light_omni_2m_no_shadow_0000][lights_hanging_lamp][199]
- [LSS] Spawning object [lights_white_6m_glass_0003][lights_hanging_lamp][200]
- [LSS] Spawning object [table_lamp_01_no_shadow][lights_hanging_lamp][201]
- [LSS] Spawning object [light_omni_blue_2m_no_shadow_0001][lights_hanging_lamp][202]
- [LSS] Spawning object [lights_white_8m_glass_0000][lights_hanging_lamp][203]
- [LSS] Spawning object [light_omni_2m_no_shadow_0001][lights_hanging_lamp][204]
- [LSS] Spawning object [light_omni_2m_no_shadow_0004][lights_hanging_lamp][205]
- [LSS] Spawning object [light_omni_orange_2m_no_shadow][lights_hanging_lamp][206]
- [LSS] Spawning object [mar_smart_terrain_5_12][smart_terrain][207]
- [LSS] Spawning object [mar_smart_terrain_6_11][smart_terrain][208]
- [LSS] Spawning object [mar_smart_terrain_3_10][smart_terrain][209]
- [LSS] Spawning object [mar_smart_terrain_5_8][smart_terrain][210]
- [LSS] Spawning object [mar_smart_terrain_6_10][smart_terrain][211]
- [LSS] Spawning object [mar_smart_terrain_8_11][smart_terrain][212]
- [LSS] Spawning object [mar_smart_terrain_6_8][smart_terrain][213]
- [LSS] Spawning object [mar_smart_terrain_8_8][smart_terrain][214]
- [LSS] Spawning object [mar_explosive_barrel][explosive_barrel][215]
- [LSS] Spawning object [mar_explosive_fuelcan][explosive_fuelcan][216]
- [LSS] Spawning object [mar_explosive_fuelcan_0000][explosive_fuelcan][217]
- [LSS] Spawning object [mar_smart_terrain_11_11][smart_terrain][218]
- [LSS] Spawning object [mar_smart_terrain_8_9][smart_terrain][219]
- [LSS] Spawning object [mar_smart_terrain_3_7][smart_terrain][220]
- [LSS] Spawning object [mar_smart_terrain_4_7][smart_terrain][221]
- [LSS] Spawning object [mar_smart_terrain_6_7][smart_terrain][222]
- [LSS] Spawning object [mar_smart_terrain_7_7][smart_terrain][223]
- [LSS] Spawning object [mar_smart_terrain_10_7][smart_terrain][224]
- [LSS] Spawning object [mar_smart_terrain_4_5][smart_terrain][225]
- [LSS] Spawning object [mar_smart_terrain_6_4][smart_terrain][226]
- [LSS] Spawning object [mar_smart_terrain_8_4][smart_terrain][227]
- [LSS] Spawning object [mar_smart_terrain_10_5][smart_terrain][228]
- [LSS] Spawning object [mar_smart_terrain_3_3][smart_terrain][229]
- [LSS] Spawning object [mar_smart_terrain_7_3][smart_terrain][230]
- [LSS] Spawning object [mar_smart_terrain_11_3][smart_terrain][231]
- [LSS] Spawning object [mar_smart_terrain_12_2][smart_terrain][232]
- [LSS] Spawning object [mar_physic_object_0025][physic_object][233]
- [LSS] Spawning object [mar_physic_object_0026][physic_object][234]
- [LSS] Spawning object [mar_physic_object_0029][physic_object][235]
- [LSS] Spawning object [mar_physic_object_0031][physic_object][236]
- [LSS] Spawning object [mar_physic_object_0032][physic_object][237]
- [LSS] Spawning object [mar_physic_object_0030][physic_object][238]
- [LSS] Spawning object [mar_physic_object_0033][physic_object][239]
- [LSS] Spawning object [mar_physic_object_0037][physic_object][240]
- [LSS] Spawning object [mar_physic_object_0039][physic_object][241]
- [LSS] Spawning object [mar_physic_object_0027][physic_object][242]
- [LSS] Spawning object [mar_physic_object_0040][physic_object][243]
- [LSS] Spawning object [mar_smart_terrain_base][smart_terrain][246]
- [LSS] Spawning object [mar_space_restrictor_base_light_on_1][space_restrictor][247]
- [LSS] Spawning object [mar_space_restrictor_base_light_on_2][space_restrictor][248]
- [LSS] Spawning object [mar_physic_object][physic_object][249]
- [LSS] Spawning object [mar_physic_object_0000][physic_object][250]
- [LSS] Spawning object [mar_physic_object_0001][physic_object][251]
- [LSS] Spawning object [mar_physic_object_0002][physic_object][252]
- [LSS] Spawning object [mar_physic_object_0003][physic_object][253]
- [LSS] Spawning object [mar_physic_object_0004][physic_object][254]
- [LSS] Spawning object [mar_physic_object_0005][physic_object][255]
- [LSS] Spawning object [mar_physic_object_0006][physic_object][256]
- [LSS] Spawning object [mar_physic_object_0007][physic_object][257]
- [LSS] Spawning object [mar_physic_object_0008][physic_object][258]
- [LSS] Spawning object [mar_smart_terrain_10_10][smart_terrain][259]
- [LSS] Spawning object [mar_physic_object_0009][physic_object][260]
- [LSS] Spawning object [mar_physic_object_0010][physic_object][261]
- [LSS] Spawning object [mar_physic_object_0011][physic_object][262]
- [LSS] Spawning object [mar_physic_object_0012][physic_object][263]
- [LSS] Spawning object [mar_physic_object_0013][physic_object][264]
- [LSS] Spawning object [mar_physic_object_0014][physic_object][265]
- [LSS] Spawning object [mar_physic_object_0015][physic_object][266]
- [LSS] Spawning object [mar_physic_object_0016][physic_object][267]
- [LSS] Spawning object [mar_physic_object_0018][physic_object][268]
- [LSS] Spawning object [mar_physic_object_0019][physic_object][269]
- [LSS] Spawning object [mar_physic_object_0020][physic_object][270]
- [LSS] Spawning object [mar_physic_object_0021][physic_object][271]
- [LSS] Spawning object [mar_physic_object_0022][physic_object][272]
- [LSS] Spawning object [mar_physic_object_0024][physic_object][273]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak][zone_mine_gravitational_weak][274]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][275]
- [LSS] Spawning object [mar_level_changer_to_escape_1][level_changer][276]
- [LSS] Spawning object [mar_level_changer_to_escape_2][level_changer][277]
- [LSS] Spawning object [mar_teleport_from_base_to_west][space_restrictor][278]
- [LSS] Spawning object [mar_physic_destroyable_object][physic_destroyable_object][279]
- [LSS] Spawning object [mar_physic_destroyable_object_0000][physic_destroyable_object][280]
- [LSS] Spawning object [mar_physic_destroyable_object_0001][physic_destroyable_object][281]
- [LSS] Spawning object [mar_physic_destroyable_object_0002][physic_destroyable_object][282]
- [LSS] Spawning object [mar_physic_destroyable_object_0003][physic_destroyable_object][283]
- [LSS] Spawning object [mar_physic_destroyable_object_0004][physic_destroyable_object][284]
- [LSS] Spawning object [mar_physic_destroyable_object_0005][physic_destroyable_object][285]
- [LSS] Spawning object [mar_physic_destroyable_object_0006][physic_destroyable_object][286]
- [LSS] Spawning object [mar_physic_destroyable_object_0007][physic_destroyable_object][287]
- [LSS] Spawning object [mar_physic_destroyable_object_0008][physic_destroyable_object][288]
- [LSS] Spawning object [mar_physic_destroyable_object_0009][physic_destroyable_object][289]
- [LSS] Spawning object [mar_physic_destroyable_object_0010][physic_destroyable_object][290]
- [LSS] Spawning object [mar_physic_destroyable_object_0011][physic_destroyable_object][291]
- [LSS] Spawning object [mar_physic_destroyable_object_0013][physic_destroyable_object][292]
- [LSS] Spawning object [mar_physic_destroyable_object_0014][physic_destroyable_object][293]
- [LSS] Spawning object [mar_physic_destroyable_object_0015][physic_destroyable_object][294]
- [LSS] Spawning object [mar_physic_destroyable_object_0016][physic_destroyable_object][295]
- [LSS] Spawning object [mar_physic_destroyable_object_0017][physic_destroyable_object][296]
- [LSS] Spawning object [mar_physic_destroyable_object_0018][physic_destroyable_object][297]
- [LSS] Spawning object [mar_physic_destroyable_object_0019][physic_destroyable_object][298]
- [LSS] Spawning object [mar_physic_destroyable_object_0020][physic_destroyable_object][299]
- [LSS] Spawning object [mar_physic_destroyable_object_0021][physic_destroyable_object][300]
- [LSS] Spawning object [mar_physic_destroyable_object_0022][physic_destroyable_object][301]
- [LSS] Spawning object [mar_physic_destroyable_object_0023][physic_destroyable_object][302]
- [LSS] Spawning object [mar_physic_destroyable_object_0027][physic_destroyable_object][303]
- [LSS] Spawning object [mar_physic_destroyable_object_0028][physic_destroyable_object][304]
- [LSS] Spawning object [mar_physic_destroyable_object_0029][physic_destroyable_object][305]
- [LSS] Spawning object [mar_physic_destroyable_object_0030][physic_destroyable_object][306]
- [LSS] Spawning object [mar_physic_destroyable_object_0031][physic_destroyable_object][307]
- [LSS] Spawning object [mar_physic_destroyable_object_0032][physic_destroyable_object][308]
- [LSS] Spawning object [mar_physic_destroyable_object_0033][physic_destroyable_object][309]
- [LSS] Spawning object [mar_physic_destroyable_object_0034][physic_destroyable_object][310]
- [LSS] Spawning object [mar_physic_destroyable_object_0035][physic_destroyable_object][311]
- [LSS] Spawning object [mar_physic_destroyable_object_0036][physic_destroyable_object][312]
- [LSS] Spawning object [mar_physic_destroyable_object_0037][physic_destroyable_object][313]
- [LSS] Spawning object [mar_physic_destroyable_object_0038][physic_destroyable_object][314]
- [LSS] Spawning object [mar_physic_destroyable_object_0039][physic_destroyable_object][315]
- [LSS] Spawning object [mar_physic_destroyable_object_0040][physic_destroyable_object][316]
- [LSS] Spawning object [mar_physic_destroyable_object_0041][physic_destroyable_object][317]
- [LSS] Spawning object [mar_physic_destroyable_object_0042][physic_destroyable_object][318]
- [LSS] Spawning object [mar_physic_destroyable_object_0043][physic_destroyable_object][319]
- [LSS] Spawning object [mar_physic_destroyable_object_0044][physic_destroyable_object][320]
- [LSS] Spawning object [mar_physic_destroyable_object_0045][physic_destroyable_object][321]
- [LSS] Spawning object [mar_physic_destroyable_object_0046][physic_destroyable_object][322]
- [LSS] Spawning object [mar_physic_destroyable_object_0047][physic_destroyable_object][323]
- [LSS] Spawning object [mar_physic_destroyable_object_0048][physic_destroyable_object][324]
- [LSS] Spawning object [mar_physic_destroyable_object_0049][physic_destroyable_object][325]
- [LSS] Spawning object [mar_physic_destroyable_object_0050][physic_destroyable_object][326]
- [LSS] Spawning object [mar_physic_destroyable_object_0051][physic_destroyable_object][327]
- [LSS] Spawning object [mar_physic_destroyable_object_0052][physic_destroyable_object][328]
- [LSS] Spawning object [mar_physic_destroyable_object_0053][physic_destroyable_object][329]
- [LSS] Spawning object [mar_physic_destroyable_object_0054][physic_destroyable_object][330]
- [LSS] Spawning object [mar_physic_destroyable_object_0055][physic_destroyable_object][331]
- [LSS] Spawning object [mar_physic_destroyable_object_0056][physic_destroyable_object][332]
- [LSS] Spawning object [mar_physic_destroyable_object_0057][physic_destroyable_object][333]
- [LSS] Spawning object [mar_physic_destroyable_object_0058][physic_destroyable_object][334]
- [LSS] Spawning object [mar_physic_destroyable_object_0059][physic_destroyable_object][335]
- [LSS] Spawning object [mar_physic_destroyable_object_0060][physic_destroyable_object][336]
- [LSS] Spawning object [mar_physic_destroyable_object_0061][physic_destroyable_object][337]
- [LSS] Spawning object [mar_physic_destroyable_object_0062][physic_destroyable_object][338]
- [LSS] Spawning object [mar_physic_destroyable_object_0063][physic_destroyable_object][339]
- [LSS] Spawning object [mar_physic_destroyable_object_0064][physic_destroyable_object][340]
- [LSS] Spawning object [mar_physic_destroyable_object_0065][physic_destroyable_object][341]
- [LSS] Spawning object [mar_physic_destroyable_object_0066][physic_destroyable_object][342]
- [LSS] Spawning object [mar_physic_destroyable_object_0067][physic_destroyable_object][343]
- [LSS] Spawning object [mar_physic_destroyable_object_0068][physic_destroyable_object][344]
- [LSS] Spawning object [mar_physic_destroyable_object_0069][physic_destroyable_object][345]
- [LSS] Spawning object [mar_physic_destroyable_object_0070][physic_destroyable_object][346]
- [LSS] Spawning object [mar_physic_destroyable_object_0071][physic_destroyable_object][347]
- [LSS] Spawning object [mar_physic_destroyable_object_0072][physic_destroyable_object][348]
- [LSS] Spawning object [mar_physic_destroyable_object_0073][physic_destroyable_object][349]
- [LSS] Spawning object [mar_physic_destroyable_object_0074][physic_destroyable_object][350]
- [LSS] Spawning object [mar_physic_destroyable_object_0075][physic_destroyable_object][351]
- [LSS] Spawning object [mar_physic_destroyable_object_0076][physic_destroyable_object][352]
- [LSS] Spawning object [mar_physic_destroyable_object_0077][physic_destroyable_object][353]
- [LSS] Spawning object [mar_physic_destroyable_object_0078][physic_destroyable_object][354]
- [LSS] Spawning object [mar_physic_destroyable_object_0079][physic_destroyable_object][355]
- [LSS] Spawning object [mar_physic_destroyable_object_0080][physic_destroyable_object][356]
- [LSS] Spawning object [mar_physic_destroyable_object_0081][physic_destroyable_object][357]
- [LSS] Spawning object [mar_physic_destroyable_object_0082][physic_destroyable_object][358]
- [LSS] Spawning object [mar_physic_destroyable_object_0083][physic_destroyable_object][359]
- [LSS] Spawning object [mar_physic_destroyable_object_0084][physic_destroyable_object][360]
- [LSS] Spawning object [mar_physic_destroyable_object_0085][physic_destroyable_object][361]
- [LSS] Spawning object [mar_physic_destroyable_object_0086][physic_destroyable_object][362]
- [LSS] Spawning object [mar_physic_destroyable_object_0087][physic_destroyable_object][363]
- [LSS] Spawning object [mar_physic_destroyable_object_0088][physic_destroyable_object][364]
- [LSS] Spawning object [mar_physic_destroyable_object_0089][physic_destroyable_object][365]
- [LSS] Spawning object [mar_physic_destroyable_object_0090][physic_destroyable_object][366]
- [LSS] Spawning object [mar_physic_destroyable_object_0091][physic_destroyable_object][367]
- [LSS] Spawning object [mar_physic_destroyable_object_0092][physic_destroyable_object][368]
- [LSS] Spawning object [mar_physic_destroyable_object_0093][physic_destroyable_object][369]
- [LSS] Spawning object [mar_physic_destroyable_object_0094][physic_destroyable_object][370]
- [LSS] Spawning object [mar_physic_destroyable_object_0095][physic_destroyable_object][371]
- [LSS] Spawning object [mar_physic_destroyable_object_0096][physic_destroyable_object][372]
- [LSS] Spawning object [mar_physic_destroyable_object_0097][physic_destroyable_object][373]
- [LSS] Spawning object [mar_physic_destroyable_object_0098][physic_destroyable_object][374]
- [LSS] Spawning object [mar_physic_destroyable_object_0099][physic_destroyable_object][375]
- [LSS] Spawning object [mar_physic_destroyable_object_0100][physic_destroyable_object][376]
- [LSS] Spawning object [mar_physic_destroyable_object_0101][physic_destroyable_object][377]
- [LSS] Spawning object [mar_physic_destroyable_object_0102][physic_destroyable_object][378]
- [LSS] Spawning object [mar_physic_destroyable_object_0103][physic_destroyable_object][379]
- [LSS] Spawning object [mar_physic_destroyable_object_0104][physic_destroyable_object][380]
- [LSS] Spawning object [mar_physic_destroyable_object_0105][physic_destroyable_object][381]
- [LSS] Spawning object [mar_physic_destroyable_object_0106][physic_destroyable_object][382]
- [LSS] Spawning object [mar_physic_destroyable_object_0107][physic_destroyable_object][383]
- [LSS] Spawning object [mar_physic_destroyable_object_0108][physic_destroyable_object][384]
- [LSS] Spawning object [mar_physic_destroyable_object_0109][physic_destroyable_object][385]
- [LSS] Spawning object [mar_physic_destroyable_object_0110][physic_destroyable_object][386]
- [LSS] Spawning object [mar_physic_destroyable_object_0111][physic_destroyable_object][387]
- [LSS] Spawning object [mar_physic_destroyable_object_0112][physic_destroyable_object][388]
- [LSS] Spawning object [mar_physic_destroyable_object_0113][physic_destroyable_object][389]
- [LSS] Spawning object [mar_physic_destroyable_object_0114][physic_destroyable_object][390]
- [LSS] Spawning object [mar_physic_destroyable_object_0115][physic_destroyable_object][391]
- [LSS] Spawning object [mar_physic_destroyable_object_0116][physic_destroyable_object][392]
- [LSS] Spawning object [mar_physic_destroyable_object_0117][physic_destroyable_object][393]
- [LSS] Spawning object [mar_physic_destroyable_object_0118][physic_destroyable_object][394]
- [LSS] Spawning object [mar_physic_destroyable_object_0119][physic_destroyable_object][395]
- [LSS] Spawning object [mar_physic_destroyable_object_0120][physic_destroyable_object][396]
- [LSS] Spawning object [mar_physic_destroyable_object_0121][physic_destroyable_object][397]
- [LSS] Spawning object [mar_physic_destroyable_object_0122][physic_destroyable_object][398]
- [LSS] Spawning object [mar_physic_destroyable_object_0123][physic_destroyable_object][399]
- [LSS] Spawning object [mar_physic_destroyable_object_0124][physic_destroyable_object][400]
- [LSS] Spawning object [mar_physic_destroyable_object_0125][physic_destroyable_object][401]
- [LSS] Spawning object [mar_physic_destroyable_object_0126][physic_destroyable_object][402]
- [LSS] Spawning object [mar_physic_destroyable_object_0012][physic_destroyable_object][403]
- [LSS] Spawning object [mar_physic_destroyable_object_0024][physic_destroyable_object][404]
- [LSS] Spawning object [mar_physic_destroyable_object_0025][physic_destroyable_object][405]
- [LSS] Spawning object [mar_physic_destroyable_object_0026][physic_destroyable_object][406]
- [LSS] Spawning object [mar_explosive_barrel_0004][explosive_barrel][407]
- [LSS] Spawning object [mar_medkit][medkit][410]
- [LSS] Spawning object [mar_medkit_0000][medkit][412]
- [LSS] Spawning object [mar_vodka_0000][vodka][413]
- [LSS] Spawning object [mar_vodka_0001][vodka][414]
- [LSS] Spawning object [mar_bandage][bandage][415]
- [LSS] Spawning object [mar_vodka_0002][vodka][416]
- [LSS] Spawning object [mar_physic_object_0028][physic_object][417]
- [LSS] Spawning object [mar_physic_object_0034][physic_object][418]
- [LSS] Spawning object [mar_physic_object_0035][physic_object][419]
- [LSS] Spawning object [mar_physic_object_0041][physic_object][420]
- [LSS] Spawning object [mar_physic_object_0042][physic_object][421]
- [LSS] Spawning object [mar_physic_object_0043][physic_object][422]
- [LSS] Spawning object [mar_physic_object_0044][physic_object][423]
- [LSS] Spawning object [mar_physic_object_0023][physic_object][424]
- [LSS] Spawning object [mar_physic_object_0045][physic_object][425]
- [LSS] Spawning object [mar_physic_object_0046][physic_object][426]
- [LSS] Spawning object [mar_physic_object_0047][physic_object][427]
- [LSS] Spawning object [mar_physic_object_0038][physic_object][428]
- [LSS] Spawning object [mar_physic_object_0048][physic_object][429]
- [LSS] Spawning object [mar_physic_object_0049][physic_object][430]
- [LSS] Spawning object [mar_physic_object_0050][physic_object][431]
- [LSS] Spawning object [mar_physic_object_0051][physic_object][432]
- [LSS] Spawning object [mar_physic_object_0052][physic_object][433]
- [LSS] Spawning object [mar_physic_object_0053][physic_object][434]
- [LSS] Spawning object [mar_physic_object_0054][physic_object][435]
- [LSS] Spawning object [mar_physic_object_0056][physic_object][436]
- [LSS] Spawning object [mar_physic_object_0057][physic_object][437]
- [LSS] Spawning object [mar_physic_object_0058][physic_object][438]
- [LSS] Spawning object [mar_physic_object_0059][physic_object][439]
- [LSS] Spawning object [mar_physic_object_0060][physic_object][440]
- [LSS] Spawning object [mar_physic_object_0055][physic_object][441]
- [LSS] Spawning object [mar_physic_object_0061][physic_object][442]
- [LSS] Spawning object [mar_physic_object_0062][physic_object][443]
- [LSS] Spawning object [mar_physic_object_0063][physic_object][444]
- [LSS] Spawning object [mar_physic_object_0064][physic_object][445]
- [LSS] Spawning object [mar_physic_object_0065][physic_object][446]
- [LSS] Spawning object [mar_physic_object_0066][physic_object][447]
- [LSS] Spawning object [mar_physic_object_0067][physic_object][448]
- [LSS] Spawning object [mar_physic_object_0068][physic_object][449]
- [LSS] Spawning object [mar_physic_object_0069][physic_object][450]
- [LSS] Spawning object [mar_physic_object_0070][physic_object][451]
- [LSS] Spawning object [mar_physic_object_0071][physic_object][452]
- [LSS] Spawning object [mar_physic_object_0072][physic_object][453]
- [LSS] Spawning object [mar_physic_object_0073][physic_object][454]
- [LSS] Spawning object [mar_physic_object_0074][physic_object][455]
- [LSS] Spawning object [mar_physic_object_0075][physic_object][456]
- [LSS] Spawning object [mar_physic_object_0076][physic_object][457]
- [LSS] Spawning object [mar_physic_object_0077][physic_object][458]
- [LSS] Spawning object [mar_physic_object_0078][physic_object][459]
- [LSS] Spawning object [mar_physic_object_0079][physic_object][460]
- [LSS] Spawning object [mar_physic_object_0080][physic_object][461]
- [LSS] Spawning object [mar_physic_object_0081][physic_object][462]
- [LSS] Spawning object [mar_physic_object_0036][physic_object][463]
- [LSS] Spawning object [mar_physic_object_0083][physic_object][464]
- [LSS] Spawning object [mar_physic_object_0084][physic_object][465]
- [LSS] Spawning object [mar_physic_object_0085][physic_object][466]
- [LSS] Spawning object [mar_physic_object_0086][physic_object][467]
- [LSS] Spawning object [mar_zone_mine_acidic_weak][zone_mine_acidic_weak][468]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0000][zone_mine_acidic_weak][469]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0001][zone_mine_acidic_weak][470]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0002][zone_mine_acidic_weak][471]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0003][zone_mine_acidic_weak][472]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0004][zone_mine_acidic_weak][473]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0005][zone_mine_acidic_weak][474]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0006][zone_mine_acidic_weak][475]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0007][zone_mine_acidic_weak][476]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0008][zone_mine_acidic_weak][477]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0009][zone_mine_acidic_weak][478]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0010][zone_mine_acidic_weak][479]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0011][zone_mine_acidic_weak][480]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0012][zone_mine_acidic_weak][481]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0013][zone_mine_acidic_weak][482]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0014][zone_mine_acidic_weak][483]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0015][zone_mine_acidic_weak][484]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0016][zone_mine_acidic_weak][485]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0017][zone_mine_acidic_weak][486]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0018][zone_mine_acidic_weak][487]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0019][zone_mine_acidic_weak][488]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0020][zone_mine_acidic_weak][489]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0021][zone_mine_acidic_weak][490]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0022][zone_mine_acidic_weak][491]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0023][zone_mine_acidic_weak][492]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0024][zone_mine_acidic_weak][493]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0025][zone_mine_acidic_weak][494]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0026][zone_mine_acidic_weak][495]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0027][zone_mine_acidic_weak][496]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0028][zone_mine_acidic_weak][497]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0029][zone_mine_acidic_weak][498]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0030][zone_mine_acidic_weak][499]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0031][zone_mine_acidic_weak][500]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0032][zone_mine_acidic_weak][501]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0033][zone_mine_acidic_weak][502]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0034][zone_mine_acidic_weak][503]
- [LSS] Spawning object [mar_zone_mine_acidic_weak_0035][zone_mine_acidic_weak][504]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak][zone_mine_electric_weak][505]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0000][zone_mine_electric_weak][506]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0001][zone_mine_electric_weak][507]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0002][zone_mine_electric_weak][508]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0003][zone_mine_electric_weak][509]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0004][zone_mine_electric_weak][510]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0005][zone_mine_electric_weak][511]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0006][zone_mine_electric_weak][512]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0007][zone_mine_electric_weak][513]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0008][zone_mine_electric_weak][514]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0009][zone_mine_electric_weak][515]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0010][zone_mine_electric_weak][516]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0011][zone_mine_electric_weak][517]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0012][zone_mine_electric_weak][518]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0013][zone_mine_electric_weak][519]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0014][zone_mine_electric_weak][520]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0015][zone_mine_electric_weak][521]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0016][zone_mine_electric_weak][522]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0017][zone_mine_electric_weak][523]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0018][zone_mine_electric_weak][524]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0019][zone_mine_electric_weak][525]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0020][zone_mine_electric_weak][526]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0021][zone_mine_electric_weak][527]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0022][zone_mine_electric_weak][528]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0023][zone_mine_electric_weak][529]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0024][zone_mine_electric_weak][530]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0025][zone_mine_electric_weak][531]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0026][zone_mine_electric_weak][532]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0027][zone_mine_electric_weak][533]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0028][zone_mine_electric_weak][534]
- [LSS] Spawning object [mar_smart_terrain_12_2_mine_electric_weak_0029][zone_mine_electric_weak][535]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0030][zone_mine_electric_weak][536]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0031][zone_mine_electric_weak][537]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0032][zone_mine_electric_weak][538]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0033][zone_mine_electric_weak][539]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0034][zone_mine_electric_weak][540]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0035][zone_mine_electric_weak][541]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0036][zone_mine_electric_weak][542]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0037][zone_mine_electric_weak][543]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0038][zone_mine_electric_weak][544]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0039][zone_mine_electric_weak][545]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0040][zone_mine_electric_weak][546]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0041][zone_mine_electric_weak][547]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0042][zone_mine_electric_weak][548]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0043][zone_mine_electric_weak][549]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0044][zone_mine_electric_weak][550]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0045][zone_mine_electric_weak][551]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0046][zone_mine_electric_weak][552]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0047][zone_mine_electric_weak][553]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0048][zone_mine_electric_weak][554]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0049][zone_mine_electric_weak][555]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0050][zone_mine_electric_weak][556]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0051][zone_mine_electric_weak][557]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0052][zone_mine_electric_weak][558]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0053][zone_mine_electric_weak][559]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0054][zone_mine_electric_weak][560]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0055][zone_mine_electric_weak][561]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0056][zone_mine_electric_weak][562]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0058][zone_mine_electric_weak][563]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0059][zone_mine_electric_weak][564]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0060][zone_mine_electric_weak][565]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0061][zone_mine_electric_weak][566]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0062][zone_mine_electric_weak][567]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0057][zone_mine_electric_weak][568]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0063][zone_mine_electric_weak][569]
- [LSS] Spawning object [mar_smart_terrain_10_10_mine_electric_weak_0064][zone_mine_electric_weak][570]
- [LSS] Spawning object [mar_smart_terrain_8_8_field_radioactive_weak][zone_field_radioactive_weak][571]
- [LSS] Spawning object [mar_smart_terrain_12_2_field_radioactive_weak][zone_field_radioactive_weak][572]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][573]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][574]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0003][zone_field_radioactive_weak][575]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0004][zone_field_radioactive_weak][576]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0005][zone_field_radioactive_weak][577]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0006][zone_field_radioactive_weak][578]
- [LSS] Spawning object [mar_zone_field_radioactive_weak_0007][zone_field_radioactive_weak][579]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0001][zone_mine_gravitational_weak][580]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0002][zone_mine_gravitational_weak][581]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0003][zone_mine_gravitational_weak][582]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0006][zone_mine_gravitational_weak][583]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0007][zone_mine_gravitational_weak][584]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0008][zone_mine_gravitational_weak][585]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0009][zone_mine_gravitational_weak][586]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0010][zone_mine_gravitational_weak][587]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0012][zone_mine_gravitational_weak][588]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0013][zone_mine_gravitational_weak][589]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0014][zone_mine_gravitational_weak][590]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0016][zone_mine_gravitational_weak][591]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0017][zone_mine_gravitational_weak][592]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0019][zone_mine_gravitational_weak][593]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0020][zone_mine_gravitational_weak][594]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0022][zone_mine_gravitational_weak][595]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0023][zone_mine_gravitational_weak][596]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0025][zone_mine_gravitational_weak][597]
- [LSS] Spawning object [mar_smart_terrain_base_mine_gravitational_weak_0026][zone_mine_gravitational_weak][598]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0027][zone_mine_gravitational_weak][599]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0028][zone_mine_gravitational_weak][600]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0029][zone_mine_gravitational_weak][601]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0030][zone_mine_gravitational_weak][602]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0031][zone_mine_gravitational_weak][603]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0032][zone_mine_gravitational_weak][604]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0033][zone_mine_gravitational_weak][605]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0034][zone_mine_gravitational_weak][606]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0035][zone_mine_gravitational_weak][607]
- [LSS] Spawning object [mar_zone_mine_gravitational_weak_0036][zone_mine_gravitational_weak][608]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak][zone_mine_thermal_weak][609]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0000][zone_mine_thermal_weak][610]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0001][zone_mine_thermal_weak][611]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0002][zone_mine_thermal_weak][612]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0003][zone_mine_thermal_weak][613]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0004][zone_mine_thermal_weak][614]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0005][zone_mine_thermal_weak][615]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0006][zone_mine_thermal_weak][616]
- [LSS] Spawning object [mar_base_surge_hide_a1][space_restrictor][617]
- [LSS] Spawning object [mar_base_surge_hide_a2][space_restrictor][618]
- [LSS] Spawning object [mar_smart_terrain_base_camp][camp_zone][619]
- [LSS] Spawning object [mar_base_surge_hide_a3][space_restrictor][620]
- [LSS] Spawning object [mar_base_animpoint_kamp1][smart_cover][621]
- [LSS] Spawning object [mar_base_animpoint_kamp2][smart_cover][622]
- [LSS] Spawning object [mar_base_animpoint_kamp3][smart_cover][623]
- [LSS] Spawning object [mar_base_animpoint_kamp4][smart_cover][624]
- [LSS] Spawning object [mar_a3_sr_sleep][space_restrictor][625]
- [LSS] Spawning object [mar_smart_terrain_5_12_surge_hide_a1][space_restrictor][626]
- [LSS] Spawning object [mar_smart_terrain_10_5_surge_hide_a1][space_restrictor][627]
- [LSS] Spawning object [mar_smart_terrain_12_2_surge_hide_a1][space_restrictor][628]
- [LSS] Spawning object [mar_smart_terrain_4_5_surge_hide_a1][space_restrictor][629]
- [LSS] Spawning object [mar_smart_terrain_3_3_surge_hide_a1][space_restrictor][630]
- [LSS] Spawning object [mar_smart_terrain_5_8_surge_hide_a1][space_restrictor][631]
- [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a1][space_restrictor][632]
- [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a2][space_restrictor][633]
- [LSS] Spawning object [mar_level_changer_to_agroprom_1][level_changer][634]
- [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a3][space_restrictor][635]
- [LSS] Spawning object [mar_smart_terrain_11_11_surge_hide_a4][space_restrictor][636]
- [LSS] Spawning object [mar_smart_terrain_8_11_surge_hide_a1][space_restrictor][637]
- [LSS] Spawning object [mar_base_surge_hide_a4][space_restrictor][638]
- [LSS] Spawning object [mar_base_surge_hide_a5][space_restrictor][639]
- [LSS] Spawning object [mar_smart_terrain_7_3_surge_hide_a1][space_restrictor][640]
- [LSS] Spawning object [mar_space_restrictor_to_escape_1][space_restrictor][641]
- [LSS] Spawning object [mar_space_restrictor_to_escape_2][space_restrictor][642]
- [LSS] Spawning object [mar_space_restrictor_to_agroprom_1][space_restrictor][643]
- [LSS] Spawning object [mar_base_sc_barmen][smart_cover][644]
- [LSS] Spawning object [mar_base_animpoint_tech][smart_cover][645]
- [LSS] Spawning object [mar_base_sc_trader][smart_cover][646]
- [LSS] Spawning object [mar_stul_school_01_0000][stul_school_01][647]
- [LSS] Spawning object [mar_base_doctor_medic][smart_cover][648]
- [LSS] Spawning object [mar_stul_school_01_0001][stul_school_01][649]
- [LSS] Spawning object [mar_freeplay_start][space_restrictor][650]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0001][zone_mine_steam_weak][651]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0003][zone_mine_steam_weak][652]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0007][zone_mine_steam_weak][653]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0004][zone_mine_steam_weak][654]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0005][zone_mine_steam_weak][655]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0006][zone_mine_steam_weak][656]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0009][zone_mine_steam_weak][657]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0010][zone_mine_steam_weak][658]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0011][zone_mine_steam_weak][659]
- [LSS] Spawning object [mar_smart_terrain_11_3_anomal_zone][anomal_zone][660]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0008][zone_mine_steam_weak][661]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0012][zone_mine_steam_weak][662]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0013][zone_mine_steam_weak][663]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0014][zone_mine_steam_weak][664]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0015][zone_mine_steam_weak][665]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0016][zone_mine_steam_weak][666]
- [LSS] Spawning object [mar_smart_terrain_11_3_zone_field_thermal_weak][zone_field_thermal_weak][667]
- [LSS] Spawning object [mar_smart_terrain_11_3_anomaly_spot][space_restrictor][668]
- [LSS] Spawning object [mar_smart_terrain_5_12_camp][camp_zone][669]
- [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp1][smart_cover][670]
- [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp2][smart_cover][671]
- [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp3][smart_cover][672]
- [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp4][smart_cover][673]
- [LSS] Spawning object [mar_smart_terrain_5_12_animpoint_kamp5][smart_cover][674]
- [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp1][smart_cover][675]
- [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp2][smart_cover][676]
- [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp3][smart_cover][677]
- [LSS] Spawning object [mar_smart_terrain_8_11_animpoint_kamp4][smart_cover][678]
- [LSS] Spawning object [mar_smart_terrain_8_11_camp][camp_zone][679]
- [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp1][smart_cover][680]
- [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp2][smart_cover][681]
- [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp3][smart_cover][682]
- [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp4][smart_cover][683]
- [LSS] Spawning object [mar_smart_terrain_3_3_animpoint_kamp5][smart_cover][684]
- [LSS] Spawning object [mar_smart_terrain_3_3_camp][camp_zone][685]
- [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp1][smart_cover][686]
- [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp2][smart_cover][687]
- [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp3][smart_cover][688]
- [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp4][smart_cover][689]
- [LSS] Spawning object [mar_smart_terrain_4_5_animpoint_kamp5][smart_cover][690]
- [LSS] Spawning object [mar_smart_terrain_4_5_camp][camp_zone][691]
- [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp1][smart_cover][692]
- [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp2][smart_cover][693]
- [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp3][smart_cover][694]
- [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp4][smart_cover][695]
- [LSS] Spawning object [mar_smart_terrain_10_5_animpoint_kamp5][smart_cover][696]
- [LSS] Spawning object [mar_smart_terrain_10_5_camp][camp_zone][697]
- [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp1][smart_cover][698]
- [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp2][smart_cover][699]
- [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp3][smart_cover][700]
- [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp4][smart_cover][701]
- [LSS] Spawning object [mar_smart_terrain_11_11_animpoint_kamp5][smart_cover][702]
- [LSS] Spawning object [mar_smart_terrain_11_11_camp][camp_zone][703]
- [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp1][smart_cover][704]
- [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp2][smart_cover][705]
- [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp3][smart_cover][706]
- [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp4][smart_cover][707]
- [LSS] Spawning object [mar_smart_terrain_12_2_animpoint_kamp5][smart_cover][708]
- [LSS] Spawning object [mar_smart_terrain_12_2_camp][camp_zone][709]
- [LSS] Spawning object [mar_base_surge_hide_a6][space_restrictor][710]
- [LSS] Spawning object [mar_base_surge_hide_a7][space_restrictor][711]
- [LSS] Spawning object [mar_smart_terrain_10_5_minigun][m_car][712]
- [LSS] Spawning object [mar_smart_terrain_11_3_mine_thermal_with_steam_0002][zone_mine_steam_weak][713]
- [LSS] Spawning object [mar_smart_terrain_12_2_anomal_zone][anomal_zone][714]
- [LSS] Spawning object [mar_smart_terrain_12_2_anomaly_spot][space_restrictor][715]
- [LSS] Spawning object [mar_smart_terrain_10_10_anomal_zone][anomal_zone][716]
- [LSS] Spawning object [mar_smart_terrain_10_10_field_radioactive_weak][zone_field_radioactive_weak][717]
- [LSS] Spawning object [mar_smart_terrain_10_10_anomaly_spot][space_restrictor][718]
- [LSS] Spawning object [mar_smart_terrain_base_anomal_zone][anomal_zone][719]
- [LSS] Spawning object [mar_smart_terrain_base_anomaly_spot][space_restrictor][720]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0007][zone_mine_thermal_weak][721]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0008][zone_mine_thermal_weak][722]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0009][zone_mine_thermal_weak][723]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0010][zone_mine_thermal_weak][724]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0011][zone_mine_thermal_weak][725]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0012][zone_mine_thermal_weak][726]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0013][zone_mine_thermal_weak][727]
- [LSS] Spawning object [mar_smart_terrain_8_8_mine_thermal_weak_0014][zone_mine_thermal_weak][728]
- [LSS] Spawning object [mar_smart_terrain_8_8_anomal_zone][anomal_zone][729]
- [LSS] Spawning object [mar_smart_terrain_8_8_anomaly_spot][space_restrictor][730]
- [LSS] Spawning object [marsh_wa_anomal_zone][anomal_zone][731]
- [LSS] Spawning object [mar_smart_terrain_base_camp_2][camp_zone][732]
- [LSS] Spawning object [mar_smart_terrain_5_10_camp][camp_zone][733]
- [LSS] Spawning object [mar_smart_terrain_6_11_camp][camp_zone][734]
- [LSS] Spawning object [mar_smart_terrain_6_10_camp][camp_zone][735]
- [LSS] Spawning object [mar_smart_terrain_8_11_camp_2][camp_zone][736]
- [LSS] Spawning object [mar_smart_terrain_10_10_camp][camp_zone][737]
- [LSS] Spawning object [mar_smart_terrain_10_7_camp][camp_zone][738]
- [LSS] Spawning object [mar_smart_terrain_10_5_camp_2][camp_zone][739]
- [LSS] Spawning object [mar_smart_terrain_10_5_camp_3][camp_zone][740]
- [LSS] Spawning object [mar_smart_terrain_11_3_camp][camp_zone][741]
- [LSS] Spawning object [mar_smart_terrain_12_2_camp_2][camp_zone][742]
- [LSS] Spawning object [mar_smart_terrain_8_4_camp][camp_zone][743]
- [LSS] Spawning object [mar_smart_terrain_6_4_camp][camp_zone][744]
- [LSS] Spawning object [mar_smart_terrain_4_5_camp_2][camp_zone][745]
- [LSS] Spawning object [mar_smart_terrain_4_5_camp_3][camp_zone][746]
- [LSS] Spawning object [mar_smart_terrain_3_3_camp_2][camp_zone][747]
- [LSS] Spawning object [mar_smart_terrain_3_7_camp][camp_zone][748]
- [LSS] Spawning object [mar_smart_terrain_3_7_camp_2][camp_zone][749]
- [LSS] Spawning object [mar_smart_terrain_3_10_camp][camp_zone][750]
- [LSS] Spawning object [mar_smart_terrain_3_10_camp_2][camp_zone][751]
- [LSS] Spawning object [mar_smart_terrain_6_8_camp][camp_zone][752]
- [LSS] Spawning object [mar_smart_terrain_7_7_camp][camp_zone][753]
- [LSS] Spawning object [mar_smart_terrain_8_8_camp][camp_zone][754]
- [LSS] Spawning object [mar_smart_terrain_8_8_camp_2][camp_zone][755]
- [LSS] Spawning object [mar_smart_terrain_8_9_camp][camp_zone][756]
- [LSS] Spawning object [mar_smart_terrain_7_3_camp][camp_zone][757]
- [LSS] Spawning object [mar_smart_terrain_4_7_camp][camp_zone][758]
- [LSS] Spawning object [mar_smart_terrain_6_7_camp][camp_zone][759]
- [LSS] Spawning object [mar_smart_terrain_11_11_camp_2][camp_zone][760]
- [LSS] Spawning object [mar_smart_terrain_3_7_anomal_zone][anomal_zone][761]
- [LSS] Spawning object [mar_smart_terrain_3_3_anomal_zone][anomal_zone][762]
- [LSS] Spawning object [mar_smart_terrain_3_7_anomaly_spot][space_restrictor][763]
- [LSS] Spawning object [mar_smart_terrain_3_3_anomaly_spot][space_restrictor][764]
- [LSS] Spawning object [mar_smart_terrain_base_sr_no_assault][space_restrictor][765]
- [LSS] Spawning object [mar_smart_terrain_base_radio][inventory_box][766]
- [LSS] Spawning object [mar_smart_terrain_base_stalker_guide_marsh][smart_cover][767]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_1][smart_cover][768]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_2][smart_cover][769]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_3][smart_cover][770]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_4][smart_cover][771]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_5][smart_cover][772]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_6][smart_cover][773]
- [LSS] Spawning object [mar_smart_terrain_base_animpoint_7][smart_cover][774]
- [LSS] Spawning object [mar_smart_terrain_base_camp_3][camp_zone][775]
- [LSS] Spawning object [mar_crow_spawner][space_restrictor][776]
- [LSS] Spawning object [mar_smart_terrain_2c_01_anomal_zone][anomal_zone][777]
- [LSS] Spawning object [mar_2c_01_anomaly_spot][space_restrictor][778]
- [LSS] Spawning object [mar_2c_02_anomaly_spot][space_restrictor][779]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01][zone_mine_gravitational_average][780]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02][zone_mine_gravitational_weak][781]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09][zone_mine_gravitational_weak][782]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03][zone_mine_gravitational_weak][783]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04][zone_mine_gravitational_strong][784]
- [LSS] Spawning object [mar_zone_mine_gravitational_strong][zone_mine_gravitational_strong][785]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05][zone_mine_gravitational_strong][786]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06][zone_mine_gravitational_weak][787]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07][zone_mine_gravitational_weak][788]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08][zone_mine_gravitational_weak][789]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_zone][anomal_zone][790]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10][zone_mine_gravitational_average][791]
- [LSS] Spawning object [mar_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][792]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11][zone_mine_gravitational_average][793]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12][zone_mine_gravitational_average][794]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13][zone_mine_gravitational_weak][795]
- [LSS] Spawning object [mar_smart_terrain_doc][smart_terrain][796]
- [LSS] Spawning object [mar_smart_terrain_doc_animpoint_kamp][smart_cover][797]
- [LSS] Spawning object [mar_smart_terrain_doc_2][smart_terrain][798]
- [LSS] Spawning object [mar_smart_terrain_doc_2_animpoint_kamp][smart_cover][799]
- [LSS] Spawning object [mar_smart_terrain_doc_2_surge_hide][space_restrictor][800]
- [LSS] Spawning object [mar_smart_terrain_doc_surge_hide][space_restrictor][801]
- [LSS] Spawning object [mar_smart_terrain_doc_camp][camp_zone][802]
- [LSS] Spawning object [mar_smart_terrain_base_real_marsh_doctor_animp][smart_cover][803]
- [LSS] Spawning object [mar_add_quest_on_object][space_restrictor][804]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_01_0000][zone_mine_gravitational_average][805]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_02_0000][zone_mine_gravitational_weak][806]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_09_0000][zone_mine_gravitational_weak][807]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_03_0000][zone_mine_gravitational_weak][808]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_04_0000][zone_mine_gravitational_strong][809]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_05_0000][zone_mine_gravitational_strong][810]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_06_0000][zone_mine_gravitational_weak][811]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_07_0000][zone_mine_gravitational_weak][812]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_08_0000][zone_mine_gravitational_weak][813]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_10_0000][zone_mine_gravitational_average][814]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_11_0000][zone_mine_gravitational_average][815]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_12_0000][zone_mine_gravitational_average][816]
- [LSS] Spawning object [mar_smart_terrain_2c_02_anomaly_13_0000][zone_mine_gravitational_weak][817]
- [LSS] Spawning object [mar_smart_terrain_base_defense_quest][space_restrictor][818]
- [LSS] Spawning object [bloodsucker_red_weak23205][bloodsucker_red_weak][23205]
- [LSS] Spawning object [sim_default_csky_223278][sim_default_csky_2][23278]
- [LSS] Spawning object [sim_default_csky_323284][sim_default_csky_3][23284]
- [LSS] Spawning object [sim_default_csky_323294][sim_default_csky_3][23294]
- [LSS] Spawning object [sim_default_csky_223305][sim_default_csky_2][23305]
- [LSS] Spawning object [sim_default_csky_223313][sim_default_csky_2][23313]
- [LSS] Spawning object [sim_default_csky_123325][sim_default_csky_1][23325]
- [LSS] Spawning object [sim_default_csky_223335][sim_default_csky_2][23335]
- [LSS] Spawning object [sim_default_csky_123345][sim_default_csky_1][23345]
- [LSS] Spawning object [sim_default_csky_023356][sim_default_csky_0][23356]
- [LSS] Spawning object [sim_default_csky_123367][sim_default_csky_1][23367]
- [LSS] Spawning object [sim_default_csky_423376][sim_default_csky_4][23376]
- [LSS] Spawning object [sim_default_csky_423386][sim_default_csky_4][23386]
- [LSS] Spawning object [sim_default_csky_223400][sim_default_csky_2][23400]
- [LSS] Spawning object [sim_default_csky_323409][sim_default_csky_3][23409]
- [LSS] Spawning object [sim_default_csky_223421][sim_default_csky_2][23421]
- [LSS] Spawning object [sim_default_csky_223433][sim_default_csky_2][23433]
- [LSS] Spawning object [sim_default_csky_223442][sim_default_csky_2][23442]
- [LSS] Spawning object [sim_default_csky_223452][sim_default_csky_2][23452]
- [LSS] Spawning object [sim_default_csky_123460][sim_default_csky_1][23460]
- [LSS] Spawning object [sim_default_csky_023470][sim_default_csky_0][23470]
- [LSS] Spawning object [sim_default_csky_223480][sim_default_csky_2][23480]
- [LSS] Spawning object [sim_default_csky_323603][sim_default_csky_3][23603]
- [LSS] Spawning object [sim_default_csky_323611][sim_default_csky_3][23611]
- [LSS] Spawning object [sim_default_csky_323621][sim_default_csky_3][23621]
- [LSS] Spawning object [sim_default_csky_223634][sim_default_csky_2][23634]
- [LSS] Spawning object [sim_default_csky_323643][sim_default_csky_3][23643]
- [LSS] Spawning object [sim_default_csky_223654][sim_default_csky_2][23654]
- [LSS] Spawning object [sim_default_csky_223666][sim_default_csky_2][23666]
- [LSS] Spawning object [sim_default_csky_023677][sim_default_csky_0][23677]
- [LSS] Spawning object [sim_default_csky_023688][sim_default_csky_0][23688]
- [LSS] Spawning object [mar_base_owl_stalker_trader23697][mar_base_owl_stalker_trader][23697]
- [LSS] Spawning object [mar_base_stalker_barmen23700][mar_base_stalker_barmen][23700]
- [LSS] Spawning object [mar_base_stalker_tech23709][mar_base_stalker_tech][23709]
- [LSS] Spawning object [mar_smart_terrain_base_doctor23717][mar_smart_terrain_base_doctor][23717]
- [LSS] Spawning object [mar_smart_terrain_base_dog_doctor23722][mar_smart_terrain_base_dog_doctor][23722]
- [LSS] Spawning object [sim_default_csky_023724][sim_default_csky_0][23724]
- [LSS] Spawning object [sim_default_csky_123732][sim_default_csky_1][23732]
- [LSS] Spawning object [sim_default_csky_123740][sim_default_csky_1][23740]
- [LSS] Spawning object [sim_default_csky_223749][sim_default_csky_2][23749]
- [LSS] Spawning object [sim_default_csky_323758][sim_default_csky_3][23758]
- [LSS] Spawning object [sim_default_csky_023769][sim_default_csky_0][23769]
- [LSS] Spawning object [mar_smart_terrain_base_stalker_leader_marsh23780][mar_smart_terrain_base_stalker_leader_marsh][23780]
- * phase time: 20 ms
- * phase cmem: 283456 K
- * phase time: 11 ms
- * phase cmem: 283403 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 11 ms
- * phase cmem: 283434 K
- * phase time: 78 ms
- * phase cmem: 283431 K
- * phase time: 3279 ms
- * phase cmem: 398460 K
- * phase time: 522 ms
- * phase cmem: 406940 K
- * [Loading VB] 65532 verts, 2047 Kb
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- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 21268 verts, 664 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 240738 indices, 470 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
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- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 19994 verts, 234 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 447396 indices, 873 Kb
- * phase time: 881 ms
- * phase cmem: 407322 K
- * phase time: 82 ms
- * phase cmem: 417992 K
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 22936 v(20), 11468 p
- * [DETAILS] Batch(61), VB(447K), IB(67K)
- * phase time: 105 ms
- * phase cmem: 418100 K
- * Loading HOM: d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\k00_marsh\level.hom
- * phase time: 15 ms
- * phase cmem: 418397 K
- * phase time: 13 ms
- * phase cmem: 418395 K
- * phase time: 11 ms
- * phase cmem: 418396 K
- * t-report - base: 1362, 946386 K
- * t-report - lmap: 12, 12289 K
- * WARNING: player not logged in
- ! Can't find texture 'map\map_l12u_control_monolith'
- * phase time: 15946 ms
- * phase cmem: 443986 K
- * phase time: 13 ms
- * phase cmem: 443986 K
- * [win32]: free[2157640 K], reserved[79032 K], committed[1957568 K]
- * [ D3D ]: textures[999728 K]
- * [x-ray]: process heap[443986 K], game lua[36095 K], render[335 K]
- * [x-ray]: economy: strings[22826 K], smem[8965 K]
- ! Fallback to default bump map: wpn\colt1911\colt1913_bump#
- collectgarbage before=39979940Kb
- collectgarbage after=28148564Kb
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_poltergeist_tele with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_psy_dog with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_controller with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_snork with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_mix_dogs with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT agr_smart_terrain_1_6_army_mechanic_stalker_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_army_mechanic_stalker_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT agr_smart_terrain_1_6_army_trader_stalker_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_army_trader_stalker_squad .. to trader ---
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad - army !!!
- --- SWITCHED agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad .. to trader ---
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_fracture with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_burer with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_flesh with warfare
- --- registering agr_u_bandits_squad with warfare
- --- registering agr_u_soldiers_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_dolg_leader_squad - dolg !!!
- --- SWITCHED bar_dolg_leader_squad .. to trader ---
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering duty_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_dolg_general_petrenko_stalker_squad - dolg !!!
- --- SWITCHED bar_dolg_general_petrenko_stalker_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_dolg_general_zoneguard_stalker_squad - dolg !!!
- --- SWITCHED bar_dolg_general_zoneguard_stalker_squad .. to trader ---
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering bar_arena_guard_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_arena_manager_squad - stalker !!!
- --- SWITCHED bar_arena_manager_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_visitors_barman_stalker_trader_squad - stalker !!!
- --- SWITCHED bar_visitors_barman_stalker_trader_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_visitors_cardan_tech_squad - stalker !!!
- --- SWITCHED bar_visitors_cardan_tech_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_visitors_garik_stalker_guard_squad - stalker !!!
- --- SWITCHED bar_visitors_garik_stalker_guard_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_visitors_zhorik_stalker_guard2_squad - stalker !!!
- --- SWITCHED bar_visitors_zhorik_stalker_guard2_squad .. to trader ---
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_duty_security_squad_leader_squad - dolg !!!
- --- SWITCHED bar_duty_security_squad_leader_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bar_zastava_2_commander_squad - dolg !!!
- --- SWITCHED bar_zastava_2_commander_squad .. to trader ---
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT bun_krovosos_nest_squad - monster !!!
- --- SWITCHED bun_krovosos_nest_squad .. to trader ---
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering simulation_flesh with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT cit_killers_merc_mechanic_stalker_squad - killer !!!
- --- SWITCHED cit_killers_merc_mechanic_stalker_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT cit_killers_merc_trader_stalker_squad - killer !!!
- --- SWITCHED cit_killers_merc_trader_stalker_squad .. to trader ---
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering dar_angar_gigant_squad with warfare
- --- registering dar_control_poltergeist_squad with warfare
- --- registering dar_poltergeist_tele_squad with warfare
- --- registering dar_poltergeist_tele_round_squad with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_boar with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_fracture with warfare
- --- registering simulation_snork with warfare
- --- registering stalker_sim_squad_novice with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT esc_2_12_stalker_fanat_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_fanat_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT esc_2_12_stalker_nimble_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_nimble_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT esc_2_12_stalker_wolf_squad - stalker !!!
- --- SWITCHED esc_2_12_stalker_wolf_squad .. to trader ---
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_boar with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_cat with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_flesh with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT esc_smart_terrain_5_7_loner_mechanic_stalker_squad - stalker !!!
- --- SWITCHED esc_smart_terrain_5_7_loner_mechanic_stalker_squad .. to trader ---
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_novice with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_boar with warfare
- --- registering simulation_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering duty_sim_squad_advanced with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_boar with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_burer with warfare
- --- registering simulation_controller with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_controller with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_chimera with warfare
- --- registering jup_a12_bandit_cashier_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_a12_bandit_chief_squad - bandit !!!
- --- SWITCHED jup_a12_bandit_chief_squad .. to trader ---
- --- registering jup_a12_bandit_guard_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_a6_freedom_leader_squad - freedom !!!
- --- SWITCHED jup_a6_freedom_leader_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_a6_freedom_trader_ashot_squad - freedom !!!
- --- SWITCHED jup_a6_freedom_trader_ashot_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_a6_stalker_barmen_squad - stalker !!!
- --- SWITCHED jup_a6_stalker_barmen_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_a6_stalker_medik_squad - stalker !!!
- --- SWITCHED jup_a6_stalker_medik_squad .. to trader ---
- --- registering jup_b10_stalker_drunk_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_b19_freedom_yar_squad - freedom !!!
- --- SWITCHED jup_b19_freedom_yar_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT jup_b25_alex_squad - stalker !!!
- --- SWITCHED jup_b25_alex_squad .. to trader ---
- --- registering jup_b19_kopatci_zombied_squad with warfare
- --- registering jup_b200_tushkano_squad with warfare
- --- registering jup_b203_tushkano with warfare
- --- registering jup_b203_zombied_squad with warfare
- --- registering jup_b204_squad with warfare
- --- registering jup_b205_monster_01_squad with warfare
- --- registering jup_b205_monster_04_squad with warfare
- --- registering jup_b205_zombie_01_squad with warfare
- --- registering jup_b205_zombie_02_squad with warfare
- --- registering jup_b205_monster_02_squad with warfare
- --- registering jup_b208_burers_squad with warfare
- --- registering jup_b6_swamp_hunters with warfare
- --- registering jup_b6_scientist_group with warfare
- --- registering jup_a9_dogs_normal with warfare
- --- registering jup_b8_psy_dog_squad with warfare
- --- registering simulation_flesh with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_flesh with warfare
- --- registering simulation_controller with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_snork with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering lx8_burers_squad with warfare
- --- registering lx8_snork_down_squad with warfare
- --- registering lx8_snork_up_squad with warfare
- --- registering lx8_toilet_burer_squad with warfare
- --- registering lx8_tushkano_1_squad with warfare
- --- registering lx8_tushkano_2_squad with warfare
- --- registering simulation_dog with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_cat with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_fracture with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_veteran with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering mar_smart_terrain_doc_dog_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_smart_terrain_doc_squad - ecolog !!!
- --- SWITCHED mar_smart_terrain_doc_squad .. to trader ---
- --- registering simulation_mix_dogs with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering simulation_chimera with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_controller with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_cat with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering freedom_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mil_smart_terrain_7_10_freedom_trader_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_10_freedom_trader_stalker_squad .. to trader ---
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_novice with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering freedom_sim_squad_advanced with warfare
- --- registering freedom_sim_squad_novice with warfare
- --- registering freedom_sim_squad_novice with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mil_smart_terrain_7_7_freedom_leader_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_7_freedom_leader_stalker_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mil_smart_terrain_7_7_freedom_mechanic_stalker_squad - freedom !!!
- --- SWITCHED mil_smart_terrain_7_7_freedom_mechanic_stalker_squad .. to trader ---
- --- registering freedom_sim_squad_advanced with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering pas_b400_canalisation_1_zombied with warfare
- --- registering pas_b400_canalisation_3_zombied with warfare
- --- registering pas_b400_canalisation_5_zombied with warfare
- --- registering pas_b400_canalisation_snork_2 with warfare
- --- registering pas_b400_canalisation_tushkano with warfare
- --- registering pas_b400_downstairs_tushkano with warfare
- --- registering pas_b400_elevator_tushkano with warfare
- --- registering pas_b400_snork_elevator_4 with warfare
- --- registering pas_b400_hall_tushkano with warfare
- --- registering pas_b400_snork_tunnel_5 with warfare
- --- registering pas_b400_snork_track_2 with warfare
- --- registering pas_b400_track_tushkano with warfare
- --- registering pas_b400_snork_tunnel_2 with warfare
- --- registering pas_b400_snork_tunnel_3 with warfare
- --- registering pas_b400_tunnel_tushkano with warfare
- --- registering pri_b303_burer_squad with warfare
- --- registering pri_b304_dogs with warfare
- --- registering pri_b306_1_floor_zombied with warfare
- --- registering pri_b306_1_floor_zombied_2 with warfare
- --- registering pri_b306_2_floor_monolith with warfare
- --- registering pri_b306_2_floor_zombied with warfare
- --- registering pri_b306_3_floor_monolith with warfare
- --- registering pri_b306_3_floor_zombied with warfare
- --- registering pri_b306_4_floor_monolith with warfare
- --- registering pri_b306_4_floor_monolith_2 with warfare
- --- registering pri_b36_monolith_guard_squad with warfare
- --- registering pri_b36_monolith_marine_squad with warfare
- --- registering pri_b36_monolith_sniper_squad with warfare
- --- registering pri_b36_zombied_squad with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering monolith_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT pri_monolith_monolith_mechanic_stalker_squad - monolith !!!
- --- SWITCHED pri_monolith_monolith_mechanic_stalker_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT pri_monolith_monolith_trader_stalker_squad - monolith !!!
- --- SWITCHED pri_monolith_monolith_trader_stalker_squad .. to trader ---
- --- registering monolith_sim_squad_advanced with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_chimera with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_controller with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_cat with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_controller with warfare
- --- registering simulation_controller with warfare
- --- registering simulation_flesh with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_chimera with warfare
- --- registering monolith_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_poltergeist_tele with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_controller with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_psy_dog with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering simulation_chimera with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_sniper with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering monolith_sim_squad_advanced with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering monolith_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_snork with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_burer with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_burer with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_controller with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_poltergeist_tele with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_poltergeist_tele with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_fracture with warfare
- --- registering simulation_snork with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_advanced with warfare
- --- registering merc_sim_squad_novice with warfare
- --- registering merc_sim_squad_veteran with warfare
- --- registering sar_monolith_general_squad with warfare
- --- registering sar_monolith_sklad_squad with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering simulation_cat with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering stalker_sim_squad_veteran with warfare
- --- registering simulation_psy_dog with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering duty_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering simulation_gigant with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering freedom_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_advanced with warfare
- --- registering army_sim_squad_sniper with warfare
- --- registering army_sim_squad_veteran with warfare
- --- registering simulation_cat with warfare
- --- registering stalker_sim_squad_advanced with warfare
- --- registering stalker_sim_squad_novice with warfare
- --- registering simulation_pseudodog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_flesh with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_novice with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT val_smart_terrain_7_3_bandit_mechanic_stalker_squad - bandit !!!
- --- SWITCHED val_smart_terrain_7_3_bandit_mechanic_stalker_squad .. to trader ---
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_advanced with warfare
- --- registering bandit_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT val_smart_terrain_7_4_bandit_trader_stalker_squad - bandit !!!
- --- SWITCHED val_smart_terrain_7_4_bandit_trader_stalker_squad .. to trader ---
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_veteran with warfare
- --- registering bandit_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b7_bandit_boss_sultan_squad - bandit !!!
- --- SWITCHED zat_b7_bandit_boss_sultan_squad .. to trader ---
- --- registering bandit_sim_squad_novice with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering bandit_sim_squad_novice with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering warlab_pod_stalker_squad with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_fracture with warfare
- --- registering ecolog_sim_squad_advanced with warfare
- --- registering ecolog_sim_squad_advanced with warfare
- --- registering ecolog_sim_squad_novice with warfare
- --- registering yan_bunker_guards_squad with warfare
- --- registering yan_ecolog_kruglov_squad with warfare
- --- registering yan_ecolog_semenov_squad with warfare
- --- registering yan_ecolog_vasilyev_squad with warfare
- --- registering yan_stalker_sakharov_squad with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zombied_sim_squad_veteran with warfare
- --- registering zat_b100_poltergeist_squad_01 with warfare
- --- registering zat_b104_zombied_1 with warfare
- --- registering zat_b104_zombied_2 with warfare
- --- registering zat_b104_zombied_3 with warfare
- --- registering zat_b18_dog_noah_squad with warfare
- --- registering zat_b18_noah_squad with warfare
- --- registering zat_b28_snork_squad with warfare
- --- registering zat_b33_snork_first_wave with warfare
- --- registering zat_b38_default_bloodsucker with warfare
- --- registering zat_b39_dogs_squad with warfare
- --- registering zat_b40_merc_squad with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering zat_b42_controller_squad with warfare
- --- registering zat_b7_stalkers_victims_1 with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_snork with warfare
- --- registering simulation_dog with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_gigant with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_cat with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering zombied_sim_squad_novice with warfare
- --- registering simulation_tushkano with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_gigant with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_chimera with warfare
- --- registering simulation_flesh with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering zombied_sim_squad_advanced with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_dog with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_mix_dogs with warfare
- --- registering simulation_mix_boar_flesh with warfare
- --- registering simulation_bloodsucker with warfare
- --- registering simulation_psy_dog with warfare
- --- registering simulation_bloodsucker with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_a2_stalker_mechanic_squad - stalker !!!
- --- SWITCHED zat_a2_stalker_mechanic_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b106_stalker_crab_squad - stalker !!!
- --- SWITCHED zat_b106_stalker_crab_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b106_stalker_gonta_squad - stalker !!!
- --- SWITCHED zat_b106_stalker_gonta_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b22_barmen - stalker !!!
- --- SWITCHED zat_b22_barmen .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b22_medic - stalker !!!
- --- SWITCHED zat_b22_medic .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b30_owl_stalker_trader_squad - stalker !!!
- --- SWITCHED zat_b30_owl_stalker_trader_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT zat_b7_stalkers_raiders - stalker !!!
- --- SWITCHED zat_b7_stalkers_raiders .. to trader ---
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_veteran with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_smart_terrain_base_stalker_leader_marsh_squad - stalker !!!
- --- SWITCHED mar_smart_terrain_base_stalker_leader_marsh_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_smart_terrain_base_lager_squad - csky !!!
- --- SWITCHED mar_smart_terrain_base_lager_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_smart_terrain_base_dog_doctor_squad - monster !!!
- ! [LUA] SetCharacterCommunity available only for InventoryOwner
- --- SWITCHED mar_smart_terrain_base_dog_doctor_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_doctor_squad - ecolog !!!
- --- SWITCHED mar_doctor_squad .. to trader ---
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_base_stalker_tech_squad - stalker !!!
- --- SWITCHED mar_base_stalker_tech_squad .. to trader ---
- --- registering mar_base_stalker_barmen_squad with warfare
- function: 0xfe9e9208
- function: 0xff0f9918
- !!! CURRENT mar_base_owl_stalker_trader_squad - stalker !!!
- --- SWITCHED mar_base_owl_stalker_trader_squad .. to trader ---
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_novice with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering csky_sim_squad_advanced with warfare
- --- registering simulation_bloodsucker with warfare
- run tutorial called
- --- registering csky_sim_squad_advanced with warfare
- [LSS] Spawning object [m_crow28206][m_crow][28206]
- [LSS] Spawning object [m_crow28417][m_crow][28417]
- intro_start game_loaded
- * MEMORY USAGE: 563280 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- [LSS] Spawning object [m_crow28672][m_crow][28672]
- [LSS] Spawning object [m_crow28928][m_crow][28928]
- [LSS] Spawning object [m_crow29184][m_crow][29184]
- [LSS] Spawning object [m_crow29441][m_crow][29441]
- [LSS] Spawning object [m_crow29696][m_crow][29696]
- --- initializing warfare ---
- --- Loner is targeting Wild Territory ---
- --- Monolith is targeting Generators ---
- --- Monolith is targeting Monolith Control Center ---
- faction=stalker
- faction=bandit
- faction=csky
- faction=army
- faction=freedom
- faction=dolg
- faction=ecolog
- faction=killer
- faction=monolith
- faction=zombied
- --- spawned monolith_sim_squad_advanced29952 to target smart: gen_smart_terrain_lab_entrance_2--
- --- spawned army_sim_squad_advanced29960 to target smart: mar_smart_terrain_11_3--
- --- spawned stalker_sim_squad_novice29984 to target smart: mar_smart_terrain_4_5--
- --- spawned army_sim_squad_novice30012 to target smart: mar_smart_terrain_3_3--
- --- spawned bandit_sim_squad_advanced30029 to target smart: mar_smart_terrain_4_5--
- --- spawned csky_sim_squad_novice30054 to target smart: mar_smart_terrain_8_8--
- --- spawned csky_sim_squad_novice30073 to target smart: mar_smart_terrain_10_10--
- --- spawned csky_sim_squad_novice30083 to target smart: mar_smart_terrain_11_3--
- --- spawned csky_sim_squad_novice30092 to target smart: mar_smart_terrain_doc_2--
- [LSS] Spawning object [sim_default_csky_230055][sim_default_csky_2][30055]
- [LSS] Spawning object [sim_default_csky_130065][sim_default_csky_1][30065]
- --- spawned army_sim_squad_advanced30208 to target smart: agr_u_bandits--
- --- spawned bandit_sim_squad_novice30217 to target smart: agr_u_soldiers--
- num targeting=1, max pop=2
- !!!! SPAWNING DEFENSE: base=sar_monolith_general, squad=monolith_sim_squad_advanced30243, targeting=1
- --- spawned monolith_sim_squad_sniper30272 to target smart: sar_monolith_bloodsuckers--
- num targeting=1, max pop=2
- !!!! SPAWNING DEFENSE: base=zat_b40_smart_terrain, squad=merc_sim_squad_novice30279, targeting=1
- --- spawned merc_sim_squad_novice30291 to target smart: zat_b54--
- --- spawned bandit_sim_squad_novice30316 to target smart: jup_b41--
- num targeting=1, max pop=3
- !!!! SPAWNING DEFENSE: base=jup_a6, squad=stalker_sim_squad_novice30332, targeting=1
- --- spawned stalker_sim_squad_novice30362 to target smart: jup_a12--
- num targeting=1, max pop=1.5
- !!!! SPAWNING DEFENSE: base=jup_b41, squad=ecolog_sim_squad_novice30387, targeting=1
- --- spawned ecolog_sim_squad_advanced30404 to target smart: jup_b19--
- num targeting=1, max pop=2
- !!!! SPAWNING DEFENSE: base=jup_b19, squad=zombied_sim_squad_novice30420, targeting=1
- --- spawned zombied_sim_squad_novice30439 to target smart: jup_b6_anom_2--
- --- spawned bandit_sim_squad_novice30458 to target smart: trc_sim_18--
- --- spawned bandit_sim_squad_novice30485 to target smart: trc_sim_8--
- --- spawned stalker_sim_squad_novice30503 to target smart: trc_sim_20--
- --- spawned army_sim_squad_advanced30531 to target smart: trc_sim_17--
- --- spawned army_sim_squad_novice30552 to target smart: esc_smart_terrain_6_6--
- --- spawned bandit_sim_squad_novice30579 to target smart: esc_smart_terrain_1_11--
- --- spawned stalker_sim_squad_advanced30589 to target smart: esc_smart_terrain_3_16--
- num targeting=2, max pop=3
- !!!! SPAWNING DEFENSE: base=esc_smart_terrain_2_12, squad=stalker_sim_squad_novice30608, targeting=2
- --- spawned stalker_sim_squad_novice30636 to target smart: esc_smart_terrain_5_2--
- --- spawned army_sim_squad_advanced30665 to target smart: esc_smart_terrain_2_12--
- num targeting=3, max pop=3.5
- !!!! SPAWNING DEFENSE: base=gar_smart_terrain_3_5, squad=bandit_sim_squad_novice30674, targeting=3
- --- spawned bandit_sim_squad_advanced30684 to target smart: gar_smart_terrain_3_7--
- --- spawned stalker_sim_squad_novice30708 to target smart: agr_smart_terrain_1_6--
- --- spawned army_sim_squad_advanced30737 to target smart: agr_smart_terrain_4_4--
- --- spawned army_sim_squad_advanced30754 to target smart: ds2_domik_st--
- --- spawned stalker_sim_squad_novice30762 to target smart: ds_kem2--
- --- spawned bandit_sim_squad_novice30789 to target smart: val_smart_terrain_8_7--
- num targeting=2, max pop=2.5
- !!!! SPAWNING DEFENSE: base=val_smart_terrain_4_0, squad=stalker_sim_squad_novice30798, targeting=2
- --- spawned stalker_sim_squad_novice30827 to target smart: val_smart_terrain_7_3--
- --- spawned army_sim_squad_novice30853 to target smart: val_smart_terrain_8_7--
- --- spawned bandit_sim_squad_novice30863 to target smart: val_smart_terrain_1_2--
- --- spawned duty_sim_squad_novice30880 to target smart: bar_zastava--
- --- spawned stalker_sim_squad_novice30889 to target smart: bar_zastava_2--
- --- spawned bandit_sim_squad_advanced30915 to target smart: ros_smart_stalker_killers1--
- --- spawned merc_sim_squad_novice30941 to target smart: ros_smart_killers1--
- --- spawned merc_sim_squad_novice30959 to target smart: mil_smart_terrain_4_5--
- --- spawned ecolog_sim_squad_novice30966 to target smart: yan_smart_terrain_5_3--
- --- spawned zombied_sim_squad_novice30974 to target smart: yan_smart_terrain_2_5--
- --- spawned bandit_sim_squad_advanced30984 to target smart: cit_killers_2--
- num targeting=3, max pop=6
- !!!! SPAWNING DEFENSE: base=cit_killers, squad=merc_sim_squad_novice31012, targeting=3
- --- spawned merc_sim_squad_novice31021 to target smart: cit_killers_vs_bandits--
- --- spawned bandit_sim_squad_novice31029 to target smart: cit_killers--
- --- spawned merc_sim_squad_advanced31038 to target smart: lim_smart_terrain_6--
- num targeting=2, max pop=3
- !!!! SPAWNING DEFENSE: base=lim_smart_terrain_9, squad=monolith_sim_squad_advanced31069, targeting=2
- --- spawned monolith_sim_squad_advanced31078 to target smart: lim_smart_terrain_5--
- --- spawned monolith_sim_squad_novice31087 to target smart: rad_pseudodogs--
- --- spawned monolith_sim_squad_novice31104 to target smart: rad_snork2--
- faction=stalker
- !!! SEND ALL SQUADS !!!
- ! [LUA] SCRIPT RUNTIME ERROR
- ! [LUA] ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
- ! [SCRIPT ERROR]: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
- FATAL ERROR
- [error]Expression : <no expression>
- [error]Function : CScriptEngine::lua_error
- [error]File : ..\xrServerEntities\script_engine.cpp
- [error]Line : 189
- [error]Description : fatal error
- [error]Arguments : LUA error: ...l of chernobyl\gamedata\scripts\sim_squad_warfare.script:475: attempt to index local 'squad' (a nil value)
- stack trace:
- 0023:0056399C xrCore.dll, xrDebug::fatal()
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