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- <?xml version="1.0"?>
- <root>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:18</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:19</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:19</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 763, in process_one_interaction_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4528, in on_removed_from_si_state
- File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 450, in remove_from_si_state
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:19</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception during SI.cancel running sim-stand:91 on None (guaranteed), cancel_reason_msg is Being removed from queue without successfully running.: (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
- File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update
- File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update
- File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
- File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
- File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1174, in on_reset_element_hard_stop
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
- File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
- File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
- File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
- File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 550, in _process_one_record
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1534, in on_reset_internal_state
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1426, in on_reset
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 201, in on_reset
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 179, in clear_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 294, in _clear_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6782, in on_removed_from_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4372, in cancel
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4141, in _cancel_eventually
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4293, in _cancel
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log
- File ".\mc_utils.py", line 114, in _wrapper_function
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3366, in _process_interaction_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 763, in process_one_interaction_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4528, in on_removed_from_si_state
- File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 450, in remove_from_si_state
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- 
- During handling of the above exception, another exception occurred:
- 
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4251, in _cancel
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1451, in on_interaction_canceled
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 48, in __enter__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 856, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 929, in get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:26</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:26</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:26</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- <report>
- <version>2</version>
- <sessionid>f34e13429eb34e75a7abc10</sessionid>
- <type>desync</type>
- <sku>ea.maxis.sims4_64.15.pc</sku>
- <createtime>2018-02-07 19:22:31</createtime>
- <buildsignature>Local.Unknown.Unknown.1.39.74.1020-1.200.000.321.Release</buildsignature>
- <categoryid>transition_sequence.py:1729</categoryid>
- <desyncid>f34e13429eb34e75a7abc10</desyncid>
- <systemconfig/>
- <screenshot/>
- <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'str' object has no attribute 'get_allowed_hands')
- Traceback (most recent call last):
- File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
- File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
- File "T:\InGame\Gameplay\Scripts\Server\objects\base_interactions.py", line 476, in _do_perform_gen
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.124\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.124\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2806, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2079, in get_templates_including_carry_transference
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1915, in _get_specs_for_constraints
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1729, in choose_hand_and_filter_specs
- AttributeError: 'str' object has no attribute 'get_allowed_hands'
- </desyncdata>
- </report>
- </root>
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