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  1. player = game:GetService("Players").LocalPlayer char = player.Character mouse = player:GetMouse() idleq = false local skl = false parts = {} poses = {} local obj3 local TARG10 local TARG11 -------------------------GENERATION OF WEAPON Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854)) MNweld=weld(m,Character["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935)) TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158)) mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138)) MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854)) MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381)) mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854)) MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116)) MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116)) MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116)) MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854)) MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272)) TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594)) mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048)) TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277)) mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854)) TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854)) TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272)) MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847)) mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036)) MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.03740847, 2.07481742, 1.03740823)) MNweld=weld(m,Character["Right Leg"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00872802734, 0.00284510851, -0.0114479065, 0.000559218752, 0.00461495388, -0.999989212, 0.0116515048, 0.999921441, 0.00462115649, 0.999931991, -0.0116539635, 0.000505403674)) FB1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB1",Vector3.new(0.252201617, 1.03740871, 0.622444928)) FB1weld=weld(m,MN,FB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.466812134, -0.259373605, 4.19616699e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) FB10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB10",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB10weld=weld(m,MN,FB10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-05, -0.907726586, -0.0001745224, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1)) mesh("SpecialMesh",FB10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB11",Vector3.new(0.518704236, 0.778056443, 0.252201557)) FB11weld=weld(m,MN,FB11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 0.415454417)) FB12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB12",Vector3.new(1.03740847, 0.778056443, 1.03740823)) FB12weld=weld(m,MN,FB12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-05, 0.648371816, 1.38282776e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB2",Vector3.new(1.03740847, 0.252201647, 1.03740823)) FB2weld=weld(m,MN,FB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995)) FB3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB3",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB3weld=weld(m,MN,FB3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000141143799, -0.907841623, 0.725996017, -1.00000012, -4.3686945e-05, -0.000145533413, -4.37181443e-05, 1, 0.00021532696, 0.000145524042, 0.000215333974, -1)) mesh("SpecialMesh",FB3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB4",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB4weld=weld(m,MN,FB4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000263214111, -0.495628834, 1.08177543, -1, -0.000208274461, -0.000166981248, -2.93208286e-05, 0.707433105, -0.706780434, 0.000265331706, -0.706780314, -0.707433105)) mesh("SpecialMesh",FB4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FB5",Vector3.new(1.03740847, 0.252201647, 1.03740823)) FB5weld=weld(m,MN,FB5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.415454417, 1.04999995)) FB6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB6",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB6weld=weld(m,MN,FB6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.129679263, 3.29017639e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) FB7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB7",Vector3.new(0.252201617, 1.03740871, 0.622444928)) FB7weld=weld(m,MN,FB7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466838837, -0.259338915, -8.58306885e-06, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",FB7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) FB8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB8",Vector3.new(1.03740847, 0.259352177, 0.518704116)) FB8weld=weld(m,MN,FB8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000205993652, -0.764207125, 0.546924591, -0.999995053, -0.000121198129, -0.00017335522, -0.000163274352, 0.965882957, 0.258978456, 0.000135882699, 0.258978575, -0.96587801)) mesh("SpecialMesh",FB8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) FB9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","FB9",Vector3.new(1.03740847, 0.259352177, 1.03740823)) FB9weld=weld(m,MN,FB9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023651123, 0.648379326, -0.000217437744, -0.99999994, 0.00030120369, -0.00014261005, -0.000301247928, -0.999999821, 0.000302845408, -0.000142518838, 0.000302889268, 1)) mesh("SpecialMesh",FB9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) TN1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN1",Vector3.new(1.03740847, 0.252201647, 1.03740823)) TN1weld=weld(m,MN,TN1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67028809e-05, 0.933657289, 6.19888306e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994)) TN2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN2",Vector3.new(0.518704236, 0.778056443, 0.252201557)) TN2weld=weld(m,MN,TN2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.49278298, -0.518682957, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.899999917, 0.899999917, 0.419567823)) TN3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TN3",Vector3.new(1.03740847, 0.252201647, 1.03740823)) TN3weld=weld(m,MN,TN3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, 0.726178706, 4.57763672e-05, 1, 0, 5.82076609e-11, 0, 1, -2.07592166e-10, 5.82076609e-11, -2.07592166e-10, 1.00000012)) mesh("SpecialMesh",TN3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.205670506, 1.05999994)) TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603)) TG1weld=weld(m,Character["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367)) mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5)) AM1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","AM1",Vector3.new(0.953130484, 0.238282651, 0.953130603)) AM1weld=weld(m,TG1,AM1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-05, 0.166828156, 3.09944153e-05, -0.000157195085, 1, 9.1494876e-05, -0.99999994, -0.000157169881, -0.000279594213, -0.000279579312, -9.1555652e-05, 0.99999994)) mesh("SpecialMesh",AM1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) P1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P1",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P1weld=weld(m,TG1,P1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.911342621, 0.703609467, 0.114207745, 0.706984818, 0.683136642, 0.183021277, -0.707228661, 0.682939231, 0.182815671, -0.000104348175, -0.258685827, 0.965961576)) mesh("SpecialMesh",P1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) P10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P10",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P10weld=weld(m,TG1,P10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.00679016e-05, -0.524249077, 0.166728973, 0.000105811283, -0.000137583454, -1, 0.000479714101, -0.999999821, 0.000137644194, -0.999999821, -0.000479728915, -0.000105744228)) mesh("SpecialMesh",P10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) P11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P11",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P11weld=weld(m,TG1,P11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731900215, 0.270252228, -0.114115238, 0.258668154, 0.93309164, -0.249861524, -0.965966165, 0.249754369, -0.0673211813, -0.000412817113, 0.258771658, 0.965938509)) mesh("SpecialMesh",P11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) P12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P12",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P12weld=weld(m,TG1,P12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.731903076, 0.27022934, 0.114096642, 0.258535415, 0.933087707, 0.250022143, -0.966005266, 0.24975659, 0.066811718, -0.000106466934, -0.258798361, 0.965934813)) mesh("SpecialMesh",P12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) P13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P13",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P13weld=weld(m,TG1,P13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000140666962, -0.333644867, 0.357366562, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527)) mesh("SpecialMesh",P13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) P14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P14",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P14weld=weld(m,TG1,P14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43051147e-06, -0.333572388, -0.119208813, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527)) mesh("SpecialMesh",P14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) P15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P15",Vector3.new(0.231713057, 0.953130603, 0.953130603)) P15weld=weld(m,TG1,P15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.99999994, 1.16415322e-10, -9.31322575e-10, 1.16415322e-10, 1, -1.79352355e-09, -9.31322575e-10, -1.79352355e-09, 1)) mesh("SpecialMesh",P15,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048)) P16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P16",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P16weld=weld(m,TG1,P16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000156879425, -0.524261951, 0.166660309, 0.000348402828, -0.99999994, -0.00028672372, 1.2637116e-05, -0.000286738126, 0.99999994, -0.999999881, -0.000348406611, 1.25393271e-05)) mesh("SpecialMesh",P16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) P2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P2",Vector3.new(0.238282621, 0.238282651, 0.238282651)) P2weld=weld(m,TG1,P2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114342928, -1.26896286, 0.703344345, -8.68691131e-05, 0.25868696, -0.965961158, -0.706778944, -0.683370173, -0.18294476, -0.707434416, 0.682705104, 0.182893887)) mesh("SpecialMesh",P2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) P3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P3",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P3weld=weld(m,TG1,P3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.9112854, 0.703716278, -0.114027977, 0.707162201, 0.682978034, -0.182929516, -0.707051754, 0.683040321, -0.183125019, -0.000122674741, 0.258839428, 0.965920746)) mesh("SpecialMesh",P3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) P4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P4",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P4weld=weld(m,TG1,P4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.04713726, -0.0560836792, 0.589748383, -0.433230519, 0.499762714, 0.750031829, 0.249949813, 0.866157889, -0.432767093, -0.865926266, -1.81881187e-05, -0.500163496)) mesh("SpecialMesh",P4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) P5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P5",Vector3.new(0.238282621, 0.238282651, 0.238282651)) P5weld=weld(m,TG1,P5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110613346, -1.25364304, 0.687784195, 2.46139243e-05, -0.258755654, -0.96594286, -0.706809103, -0.683316648, 0.183028057, -0.707404375, 0.682732642, -0.182907671)) mesh("SpecialMesh",P5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) P6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","P6",Vector3.new(0.238282621, 0.238282651, 0.238282651)) P6weld=weld(m,TG1,P6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552225113, -0.590129852, 1.40441322, 0.249802664, 0.865931273, -0.433314741, 0.865909696, 0.000505216594, 0.500199974, 0.433357745, -0.50016278, -0.749692082)) mesh("SpecialMesh",P6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) P7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P7",Vector3.new(0.476565242, 0.238282651, 0.238282651)) P7weld=weld(m,TG1,P7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76527071, 0.166690826, 0.0566182137, 0.000211901963, -0.499973178, -0.866040885, -0.999999881, -0.000433116395, 5.36441803e-06, -0.000377777033, 0.866040766, -0.499973238)) mesh("SpecialMesh",P7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) P8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P8",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P8weld=weld(m,TG1,P8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, -0.333610535, 0.11908865, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527)) mesh("SpecialMesh",P8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) P9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","P9",Vector3.new(0.953130484, 0.231713057, 0.238282651)) P9weld=weld(m,TG1,P9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.72340393e-05, -0.333576202, -0.357462883, -0.0002978798, 0.000259431486, 0.999999881, 0.999991119, 0.000227510231, 0.000298896804, -0.000227348646, 0.999991298, -0.000258179527)) mesh("SpecialMesh",P9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) TG2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603)) TG2weld=weld(m,Character["HumanoidRootPart"],TG2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.76916337, -1.09253693, -3.17651272, -0.203467354, -0.97908175, 0.000212302519, 0.014012184, -0.00312875048, -0.999896944, 0.978981495, -0.203443378, 0.0143556716)) mesh("SpecialMesh",TG2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) AM2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM2",Vector3.new(0.231713057, 0.953130603, 0.953130603)) AM2weld=weld(m,TG2,AM2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.64780426e-05, 2.43186951e-05, -0.000192319567, -1, -0.000198441558, 0.99999994, -0.000192359177, 0.000197284782, -0.000197345667, -0.000198401511, 1)) mesh("SpecialMesh",AM2,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5)) R1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R1",Vector3.new(0.238282621, 0.238282651, 0.238282651)) R1weld=weld(m,TG2,R1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134754181, -0.445617676, 1.47668266, 0.865856409, -0.250035048, -0.433330387, 0.000181133975, -0.865997136, 0.500049055, -0.500292599, -0.433049113, -0.749783754)) mesh("SpecialMesh",R1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) R10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R10",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R10weld=weld(m,TG2,R10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.765271187, -0.000122070312, 0.0565447211, -0.49987632, 6.51674345e-05, -0.866096556, -0.000113177681, 0.999999881, 0.000140445307, 0.866096616, 0.000168018509, -0.49987638)) mesh("SpecialMesh",R10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) R11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R11",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R11weld=weld(m,TG2,R11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775099754, 0.109127045, -0.114162922, 0.93301934, -0.258937955, -0.249852076, 0.250070184, 0.965893984, -0.0671848729, 0.258727312, 0.000204227865, 0.965950489)) mesh("SpecialMesh",R11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) R12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R12",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R12weld=weld(m,TG2,R12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.5340271e-05, -0.166751862, -0.357446432, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168)) mesh("SpecialMesh",R12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) R13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R13",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R13weld=weld(m,TG2,R13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775063515, 0.109107971, 0.114238739, 0.933033288, -0.258907735, 0.249831468, 0.250103503, 0.96590209, 0.0669436976, -0.258645028, 2.30353326e-05, 0.965972483)) mesh("SpecialMesh",R13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) R14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R14",Vector3.new(0.231713057, 0.953130603, 0.953130603)) R14weld=weld(m,TG2,R14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 4.8160553e-05, 5.29289246e-05, -0.000261391891, -0.999999881, -0.000371804461, 0.99999994, -0.000261496811, 0.000282098801, -0.000282215682, -0.000371729024, 0.999999881)) mesh("SpecialMesh",R14,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048)) R15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R15",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R15weld=weld(m,TG2,R15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000193595886, -0.524248123, -0.000160217285, -1, -1.53651927e-05, -0.000401128491, -0.000401158031, -0.000155125745, 0.999999881, -1.54274312e-05, 1, 0.000155119225)) mesh("SpecialMesh",R15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) R16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R16",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R16weld=weld(m,TG2,R16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10623169e-06, -0.524226427, -0.000118255615, -1.7896502e-05, 3.39159742e-05, -1, -0.99999994, -0.00018825283, 1.79418876e-05, -0.000188252423, 1, 3.39206308e-05)) mesh("SpecialMesh",R16,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) R2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R2",Vector3.new(0.238282621, 0.238282651, 0.238282651)) R2weld=weld(m,TG2,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110644341, -1.37159348, 0.569787979, -0.25872317, 0.000103516504, -0.965960801, -0.683125854, 0.706990838, 0.183048159, 0.68293786, 0.707234144, -0.182844043)) mesh("SpecialMesh",R2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) R3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R3",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R3weld=weld(m,TG2,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.11937332, -0.014339447, 0.445285797, 0.499887019, 0.432952553, 0.75011003, 0.866090596, -0.250205398, -0.432763666, 0.000315477257, 0.865996122, -0.500050545)) mesh("SpecialMesh",R3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) R4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R4",Vector3.new(0.238282621, 0.238282651, 0.238282651)) R4weld=weld(m,TG2,R4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114369392, -1.38692093, 0.585348129, 0.258709073, 0.00012283586, -0.965955317, -0.683140814, 0.707019031, -0.182873711, 0.682926297, 0.707194507, 0.182996109)) mesh("SpecialMesh",R4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) R5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R5",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R5weld=weld(m,TG2,R5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02929306, 0.585784912, -0.114109039, 0.682771325, -0.707353652, -0.182959229, 0.683289289, 0.706859827, -0.182934627, 0.258725971, -0.000111560337, 0.965950847)) mesh("SpecialMesh",R5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) R6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R6",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R6weld=weld(m,TG2,R6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166820526, 0.357390642, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168)) mesh("SpecialMesh",R6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) R7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R7",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R7weld=weld(m,TG2,R7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166748047, -0.11918807, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168)) mesh("SpecialMesh",R7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) R8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","R8",Vector3.new(0.476565242, 0.238282651, 0.238282651)) R8weld=weld(m,TG2,R8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02933121, 0.585668564, 0.114168167, 0.682898223, -0.707234383, 0.182947412, 0.683152735, 0.706979275, 0.182982892, -0.258751839, 2.23368406e-05, 0.965943873)) mesh("SpecialMesh",R8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) R9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","R9",Vector3.new(0.953130484, 0.231713057, 0.238282651)) R9weld=weld(m,TG2,R9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33786011e-05, -0.166786194, 0.119110346, 0.000167457998, 0.000183601864, 0.99999994, -9.69851826e-05, -1, 0.000183618627, 0.99999994, -9.70162218e-05, -0.000167464168)) mesh("SpecialMesh",R9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) TG3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603)) TG3weld=weld(m,Character["HumanoidRootPart"],TG3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31476164, 0.203437805, 2.80334663, -0.128740072, -0.991682827, 0.00021147728, 0.0140880942, -0.00204598904, -0.999902606, 0.991582751, -0.128720194, 0.0142298341)) mesh("SpecialMesh",TG3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) AM3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM3",Vector3.new(0.231713057, 0.953130603, 0.953130603)) AM3weld=weld(m,TG3,AM3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381)) mesh("SpecialMesh",AM3,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5)) B1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B1",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B1weld=weld(m,TG3,B1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70809412, 0.00481796265, -0.0214853287, 0.53710258, -0.0329185463, -0.842881262, -0.0168763734, -0.999461472, 0.0282779075, -0.843353331, -0.00096894661, -0.537363231)) mesh("SpecialMesh",B1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) B10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B10",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B10weld=weld(m,TG3,B10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -0.166755676, -0.119180202, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779)) mesh("SpecialMesh",B10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) B11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B11",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B11weld=weld(m,TG3,B11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775104523, 0.109054565, -0.114163399, 0.93302691, -0.258820474, -0.249937788, 0.249989182, 0.965924561, -0.0670276657, 0.258770257, 5.44674695e-05, 0.965937078)) mesh("SpecialMesh",B11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) B12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B12",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B12weld=weld(m,TG3,B12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, -0.16677475, -0.357437134, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779)) mesh("SpecialMesh",B12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) B13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B13",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B13weld=weld(m,TG3,B13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.6321106e-05, -0.166809082, 0.357398033, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779)) mesh("SpecialMesh",B13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) B14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B14",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B14weld=weld(m,TG3,B14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775089264, 0.109050751, 0.114126205, 0.933031797, -0.258863419, 0.249890804, 0.250038087, 0.965917766, 0.0670325682, -0.258728862, -5.84023073e-05, 0.965954661)) mesh("SpecialMesh",B14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) B15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B15",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B15weld=weld(m,TG3,B15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000216007233, -0.524245262, -0.000152587891, -1.00000429, -3.11442855e-05, -0.000386493775, -0.000390294503, -0.000265599228, 1.00000381, -2.74346676e-05, 1.00000393, 0.000270009041)) mesh("SpecialMesh",B15,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) B16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B16",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B16weld=weld(m,TG3,B16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977258682, -0.0517673492, 0.351222992, -0.542918801, -0.399409056, 0.738729894, 0.839790225, -0.257581204, 0.47791937, -0.000600833155, 0.879847884, 0.475267261)) mesh("SpecialMesh",B16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) B2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B2",Vector3.new(0.238282621, 0.238282651, 0.238282651)) B2weld=weld(m,TG3,B2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110642433, -1.37159348, 0.569799423, -0.258739293, 0.00030168239, -0.965950191, -0.683101058, 0.706977069, 0.183202252, 0.682960927, 0.707241893, -0.182715356)) mesh("SpecialMesh",B2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) B3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B3",Vector3.new(0.238282621, 0.238282651, 0.238282651)) B3weld=weld(m,TG3,B3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114408493, -1.38694382, 0.585298538, 0.258632272, 0.000245507807, -0.965980828, -0.683182418, 0.707017481, -0.182730928, 0.682920158, 0.7072016, 0.183024958)) mesh("SpecialMesh",B3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) B4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B4",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B4weld=weld(m,TG3,B4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.14712524e-05, -0.524226665, -0.000114440918, -0.000117740456, 0.000170248561, -1.00000381, -1.00000441, -0.000197534246, 0.000121528283, -0.000193700951, 1.00000393, 0.000174695626)) mesh("SpecialMesh",B4,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) B5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B5",Vector3.new(0.231713057, 0.953130603, 0.953130603)) B5weld=weld(m,TG3,B5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.166828156, 3.67164612e-05, 1.04904175e-05, -0.000191303392, -1.00000393, -0.000253161415, 1.00000441, -0.000187523692, 0.000130466695, -0.000134325906, -0.000248713419, 1.00000381)) mesh("SpecialMesh",B5,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048)) B6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B6",Vector3.new(0.238282621, 0.238282651, 0.238282651)) B6weld=weld(m,TG3,B6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746879578, -0.356079102, 1.3260231, -0.846059859, 0.246211126, -0.472827435, 0.0127377426, -0.877367735, -0.479661644, -0.532944143, -0.411842138, 0.73916626)) mesh("SpecialMesh",B6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) B7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B7",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B7weld=weld(m,TG3,B7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02930832, 0.585767746, -0.114040375, 0.682766974, -0.707316399, -0.183130339, 0.683257401, 0.706901014, -0.182916299, 0.258831084, -0.000232725404, 0.965924442)) mesh("SpecialMesh",B7,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) B8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","B8",Vector3.new(0.476565242, 0.238282651, 0.238282651)) B8weld=weld(m,TG3,B8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02937317, 0.585603714, 0.114164352, 0.682955801, -0.707211196, 0.182828441, 0.683118403, 0.707007945, 0.183033586, -0.258707404, -0.000107087195, 0.965960801)) mesh("SpecialMesh",B8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) B9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","B9",Vector3.new(0.953130484, 0.231713057, 0.238282651)) B9weld=weld(m,TG3,B9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.24249268e-05, -0.166786194, 0.11911726, 0.000214098938, 7.58497044e-05, 1.00000393, -5.36924927e-05, -1.00000405, 7.14352354e-05, 1.00000429, -4.98957525e-05, -0.000217909779)) mesh("SpecialMesh",B9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) TG4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.953130484, 0.238282651, 0.953130603)) TG4weld=weld(m,Character["HumanoidRootPart"],TG4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.701898575, -1.07242584, 3.10196733, 0.247876227, -0.968791723, 0.000235861822, 0.0139541421, 0.00332688913, -0.999897122, 0.968691289, 0.247854009, 0.0143433129)) mesh("SpecialMesh",TG4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) AM4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","AM4",Vector3.new(0.231713057, 0.953130603, 0.953130603)) AM4weld=weld(m,TG4,AM4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1)) mesh("SpecialMesh",AM4,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5)) Q1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q1",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q1weld=weld(m,TG4,Q1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02936554, 0.58564949, 0.114022255, 0.682914674, -0.707203865, 0.183003649, 0.683140576, 0.707009733, 0.182910576, -0.258740425, 0.000104899518, 0.965946913)) mesh("SpecialMesh",Q1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) Q10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q10",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q10weld=weld(m,TG4,Q10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.91278076e-05, -0.524228096, -0.00012588501, -0.000225846947, 8.19889829e-05, -1.00000644, -1.00000012, -0.000232773818, 0.000224219271, -0.000232745646, 1.00000644, 8.20420682e-05)) mesh("SpecialMesh",Q10,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) Q11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q11",Vector3.new(0.238282621, 0.238282651, 0.238282651)) Q11weld=weld(m,TG4,Q11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0746479034, -0.356128693, 1.32600975, -0.846081793, 0.246080905, -0.472852886, 0.0128138652, -0.877419651, -0.479552537, -0.532899082, -0.411799699, 0.739215553)) mesh("SpecialMesh",Q11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) Q12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q12",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q12weld=weld(m,TG4,Q12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.977277756, -0.0517272949, 0.351173401, -0.542923808, -0.399282485, 0.73878783, 0.839781821, -0.257620722, 0.477910042, -0.000494024833, 0.87988919, 0.47517857)) mesh("SpecialMesh",Q12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) Q13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q13",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q13weld=weld(m,TG4,Q13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708095074, 0.00480651855, -0.0214424133, 0.537001133, -0.0329830386, -0.842936516, -0.016877139, -0.999455392, 0.0283556767, -0.843412697, -0.0010006763, -0.53726542)) mesh("SpecialMesh",Q13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Q14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q14",Vector3.new(0.238282621, 0.238282651, 0.238282651)) Q14weld=weld(m,TG4,Q14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.110631943, -1.37159348, 0.569797516, -0.258814424, 0.000158959068, -0.965927124, -0.683109343, 0.706977546, 0.183151439, 0.682917833, 0.707235932, -0.182867393)) mesh("SpecialMesh",Q14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) Q15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q15",Vector3.new(0.238282621, 0.238282651, 0.238282651)) Q15weld=weld(m,TG4,Q15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.114351273, -1.38692474, 0.585363388, 0.258614838, 0.000151800923, -0.965980589, -0.68317169, 0.707010865, -0.182789415, 0.682931006, 0.707202673, 0.182947218)) mesh("SpecialMesh",Q15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) Q16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q16",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q16weld=weld(m,TG4,Q16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02927017, 0.585828781, -0.1140728, 0.682736814, -0.707362711, -0.183043808, 0.683264673, 0.706848323, -0.183054447, 0.258872002, -9.22912732e-05, 0.965909958)) mesh("SpecialMesh",Q16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1.10000002, 1.10000002)) Q2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q2",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q2weld=weld(m,TG4,Q2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95639038e-05, -0.166786194, 0.119113445, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135)) mesh("SpecialMesh",Q2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) Q3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q3",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q3weld=weld(m,TG4,Q3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.57492065e-05, -0.166748047, -0.119185925, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135)) mesh("SpecialMesh",Q3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) Q4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q4",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q4weld=weld(m,TG4,Q4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.775097847, 0.109146118, -0.114173889, 0.932992756, -0.258940458, -0.249948949, 0.250075579, 0.965893269, -0.0671743006, 0.258818179, 0.000166995451, 0.965926051)) mesh("SpecialMesh",Q4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Q5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q5",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q5weld=weld(m,TG4,Q5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.91549683e-05, -0.166755676, -0.357444286, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135)) mesh("SpecialMesh",Q5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) Q6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q6",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q6weld=weld(m,TG4,Q6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.44137573e-05, -0.166820526, 0.357393742, 0.000289762218, 0.000152884051, 1, -6.89870794e-05, -1, 0.000152902678, 1.00000012, -6.90316083e-05, -0.000289731135)) mesh("SpecialMesh",Q6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.415454328, 1.00999999)) Q7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Q7",Vector3.new(0.231713057, 0.953130603, 0.953130603)) Q7weld=weld(m,TG4,Q7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16683197, 5.14984131e-05, 2.57492065e-05, -0.000262918446, -0.99999994, -0.000245724805, 1, -0.000262905785, -5.22979026e-05, 5.22422997e-05, -0.000245738775, 1)) mesh("SpecialMesh",Q7,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.700000048, 0.700000048)) Q8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q8",Vector3.new(0.476565242, 0.238282651, 0.238282651)) Q8weld=weld(m,TG4,Q8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.77507782, 0.109096527, 0.11418438, 0.933048368, -0.258882731, 0.249801114, 0.250101715, 0.965908766, 0.0668535084, -0.258592248, 9.8134391e-05, 0.965986609)) mesh("SpecialMesh",Q8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Q9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Q9",Vector3.new(0.953130484, 0.231713057, 0.238282651)) Q9weld=weld(m,TG4,Q9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000154495239, -0.524244308, -0.000152587891, -1, -2.11830047e-05, -0.000211575112, -0.000211558785, -0.000157893635, 1, -2.12165178e-05, 0.99999994, 0.00015788991)) mesh("SpecialMesh",Q9,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.411340922, 1)) --------------------------------------TURN ON AND OFF local edit = function(name,mat,col) name.Material = mat name.BrickColor = BrickColor.new(col) end local tog = function() edit(TR1,"Neon","Royal purple") edit(TR2,"Neon","Royal purple") edit(TR3,"Neon","Royal purple") edit(TR4,"Neon","Royal purple") edit(TR5,"Neon","Royal purple") edit(TR6,"Neon","Royal purple") edit(TR7,"Neon","Royal purple") -- edit(TN1,"Neon","Royal purple") edit(TN2,"Neon","Royal purple") edit(TN3,"Neon","Royal purple") end local tofg = function() edit(TR1,"SmoothPlastic","Eggplant") edit(TR2,"SmoothPlastic","Eggplant") edit(TR3,"SmoothPlastic","Eggplant") edit(TR4,"SmoothPlastic","Eggplant") edit(TR5,"SmoothPlastic","Eggplant") edit(TR6,"SmoothPlastic","Eggplant") edit(TR7,"SmoothPlastic","Eggplant") -- edit(TN1,"SmoothPlastic","Eggplant") edit(TN2,"SmoothPlastic","Eggplant") edit(TN3,"SmoothPlastic","Eggplant") end ---------------------------------------------------------------- stun = Instance.new("BoolValue",char) stun.Name = "Stunned" stun.Value = false atk = Instance.new("NumberValue",char) atk.Name = "Attack" atk.Value = .9 def = Instance.new("NumberValue",char) def.Name = "Defense" def.Value = .8 spd = Instance.new("NumberValue",char) spd.Name = "Speed" spd.Value = 1.1 deft = Instance.new("NumberValue",char) deft.Name = "DefenseTime" deft.Value = 0 atkt = Instance.new("NumberValue",char) atkt.Name = "AttackTime" atkt.Value = 0 spdt = Instance.new("NumberValue",char) spdt.Name = "SpeedTime" spdt.Value = 0 bl = Instance.new("BoolValue",char) bl.Name = "Blocking" bl.Value = false bll = Instance.new("BoolValue",char) bll.Name = "BlockingLabel" bll.Value = false blt = Instance.new("NumberValue",char) blt.Name = "BlockingLeft" blt.Value = 50 pb = Instance.new("BoolValue",char) pb.Name = "PauseBlock" pb.Value = false blm = 100 gd = Instance.new("BoolValue",char) gd.Name = "Ground" local TARG7 local obj local TARG8 local obj2 for i,v in pairs (char:GetChildren())do if v.ClassName == "Weld" then v:destroy() end end ----OPEN local tr = char:WaitForChild("Torso") local lr = char:WaitForChild("Left Arm") local ra = char:WaitForChild("Right Arm") local s1 = Instance.new("Sound",char.Head) s1.Volume = 1 s1.SoundId = "rbxassetid://419372077" s1.Pitch = 1.0 local s2 = Instance.new("Sound",char.Head) s2.Volume = 1 s2.SoundId = "rbxassetid://419378177" local s3 = Instance.new("Sound",char.Head) s3.Volume = 1 s3.SoundId = "rbxassetid://" local s4 = Instance.new("Sound",char.Head) s4.Volume = 1 s4.SoundId = "rbxassetid://" local s5 = Instance.new("Sound",char.Head) s5.Volume = 1 s5.SoundId = "rbxassetid://" --WELDS -- local w3 = Instance.new("Weld",char) run = game:GetService("RunService") w3.Part0 = lr w3.Part1 = tr w3.C0 = CFrame.new(1.5,0,0) local w4= Instance.new("Weld",char) w4.Part0 = ra w4.Part1 = tr w4.C0 = CFrame.new(-1.5,0,0) local nc = Instance.new("Weld",char) nc.Part0 = char.Torso nc.Part1 = char.Head nc.C0 = CFrame.new(0,1.5,0) local ll = Instance.new("Weld",char) ll.Part0 = char.Torso ll.Part1 = char["Left Leg"] ll.C0 = CFrame.new(-.5,-2,0) local rl = Instance.new("Weld",char) rl.Part0 = char.Torso rl.Part1 = char["Right Leg"] rl.C0 = CFrame.new(.5,-2,0) local ts = Instance.new("Weld",char) ts.Part0 = char.HumanoidRootPart ts.Part1 = char.Torso ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0) --MAKE AND UNDO WELDS turnonwelds = function() w3.Part1 = tr w4.Part1 = tr nc.Part1 = char.Head ll.Part1 = char["Left Leg"] rl.Part1 = char["Right Leg"] end turnoffwelds = function() w3.Part1 = nil w4.Part1 = nil nc.Part1 = nil ll.Part1 = nil rl.Part1 = nil end turnoffwelds() ----LERP POSES ------- CFRAMES FOR LERP local walk = { --Left ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)), -- LEFT LEG rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), -- RIGHT LEG --Right ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)), -- LEFT LEG rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(0)), -- RIGHT LEG ----------------------------------------------------------------------------------------------- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),0,0) , -- Torso Tilt nc.C0 * CFrame.Angles(math.rad(10),math.rad(0),0), -- HEAD TILT UP w4.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(10),math.rad(-20)), -- ARM MOVEMENT w3.C0 * CFrame.new(0,.5,.2) * CFrame.Angles(math.rad(30),math.rad(-10),math.rad(20)) -- ARM MOVEMENT } local equip = { nc.C0 * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD } local idle = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT nc.C0 * CFrame.Angles(0,math.rad(0),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)), -- LEFT LEG idle rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), -- RIGHT LEG Idle w3.C0 * CFrame.new(-.3,-.2,0) * CFrame.Angles(math.rad(30),math.rad(-20),math.rad(-10)), -- LEFT ARM Idle w4.C0 * CFrame.new(.3,0,0) * CFrame.Angles(math.rad(30),math.rad(20),math.rad(10)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30)) } local PA1 = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(40),math.rad(30)), -- TORSO TILT ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1 rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH nc.C0 * CFrame.Angles(math.rad(-7),math.rad(20),0), -- HEAD BOB PUNCH w3.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(20)), -- LEFT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-20),math.rad(-30)), -- RIGHT ARM } local PA2 = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-35),0), -- TORSO TILT ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle CFrame.new(0,1.5,0)* CFrame.Angles(math.rad(20),math.rad(20),0), -- HEAD BOB PUNCH w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(-40)), -- LEFT ARM Idle w3.C0 * CFrame.new(-.5,1.5,-.3) * CFrame.Angles(math.rad(-150),0,math.rad(-10)), -- RIGHT ARM Idle } local PA3 = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-50)), -- LEFT ARM PUNCH 3 w3.C0 * CFrame.new(-.3,1.5,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(50)), -- RIGHT ARM PUNCH 3 ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG rl.C0 * CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle } local PA4 = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(60),math.rad(-60),0), -- TORSO TILT nc.C0 * CFrame.Angles(math.rad(-25),math.rad(50),0), -- HEAD BOB PUNCH w4.C0 * CFrame.new(.4,1,.7) * CFrame.Angles(math.rad(50),0,math.rad(-70)), -- LEFT ARM PUNCH 3 w3.C0 * CFrame.new(-1.2,-.2,1) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-50)), -- RIGHT ARM PUNCH 3 ll.C0 * CFrame.new(-1.0,.5,0) * CFrame.Angles(0,math.rad(0),math.rad(-30)), -- LEFT LEG rl.C0 * CFrame.new(1,.5,.5) * CFrame.Angles(0,math.rad(-20),math.rad(40)), -- RIGHT LEG Idle } local jump = { nc.C0 * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle } local stunned = { nc.C0 * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT } local PA1C = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1 rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH nc.C0 * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle } local Stomp = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle } local Stomp2 = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle } local dropkick = { ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle } local block = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle } local sjump = { ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle } local UpSideDownPunch = { ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- HEAD BOB EQUIP ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle } local BackBreaker = { ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3 w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3 ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle } local FrontFlipKick1 = { ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3 w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3 ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle } --[[for i = 0,1,wait() do wait() ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4) nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4) ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4) rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4) w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4) w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4) end--]] --[[ --END ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4) nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4) ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4) rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4) w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4) w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4) --START ts.C0 = ts.C0:lerp(sjump[1],.4) nc.C0 = nc.C0:lerp(sjump[2],.4) ll.C0 = ll.C0:lerp(sjump[3],.4) rl.C0 = rl.C0:lerp(sjump[4],.4) w3.C0 = w3.C0:lerp(sjump[5],.4) w4.C0 = w4.C0:lerp(sjump[6],.4) --]] -- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG ------------------------------------CLASS UI ------------------------------------ f = Instance.new("ScreenGui",player.PlayerGui) f.Name = "UI" f1 = Instance.new("Frame",f) f1.BorderSizePixel = 0 f1.BackgroundColor3 = Color3.new(0,0,0) f1.Size = UDim2.new(0.3,0,0.05,0) f1.Position = UDim2.new(0.2,0,0.84,0) f1f = Instance.new("Frame",f1) f1f.BorderSizePixel = 0 f1f.BackgroundColor3 = Color3.new(255,255,255) f1f.Size = UDim2.new(1,0,1,0) f1l = Instance.new("TextLabel",f1) f1l.TextScaled = true f1l.TextStrokeTransparency = 0 f1l.BackgroundTransparency = 1 f1l.TextColor3 = Color3.new(255,255,255) f1l.BorderSizePixel = 0 f1l.Size = UDim2.new(1,0,1,0) f1l.Text = "[Z] Front Blaster" f2 = Instance.new("Frame",f) f2.BorderSizePixel = 0 f2.BackgroundColor3 = Color3.new(0,0,0) f2.Size = UDim2.new(0.3,0,0.05,0) f2.Position = UDim2.new(0.52, 0,0.84, 0) f2f = Instance.new("Frame",f2) f2f.BorderSizePixel = 0 f2f.BackgroundColor3 = Color3.new(255,255,255) f2f.Size = UDim2.new(1,0,1,0) f2l = Instance.new("TextLabel",f2) f2l.TextScaled = true f2l.TextStrokeTransparency = 0 f2l.BackgroundTransparency = 1 f2l.TextColor3 = Color3.new(255,255,255) f2l.BorderSizePixel = 0 f2l.Size = UDim2.new(1,0,1,0) f2l.Text = "[X] Gauntlet Electrocution" f3 = Instance.new("Frame",f) f3.BorderSizePixel = 0 f3.BackgroundColor3 = Color3.new(0,0,0) f3.Size = UDim2.new(0.3,0,0.05,0) f3.Position = UDim2.new(0.2,0,0.9,0) f3f = Instance.new("Frame",f3) f3f.BorderSizePixel = 0 f3f.BackgroundColor3 = Color3.new(255,255,255) f3f.Size = UDim2.new(1,0,1,0) f3l = Instance.new("TextLabel",f3) f3l.TextScaled = true f3l.TextStrokeTransparency = 0 f3l.BackgroundTransparency = 1 f3l.TextColor3 = Color3.new(255,255,255) f3l.BorderSizePixel = 0 f3l.Size = UDim2.new(1,0,1,0) f3l.Text = "[C] Mobile Shield" f4 = Instance.new("Frame",f) f4.BorderSizePixel = 0 f4.BackgroundColor3 = Color3.new(0,0,0) f4.Size = UDim2.new(0.3,0,0.05,0) f4.Position = UDim2.new(.52,0,.9,0) f4f = Instance.new("Frame",f4) f4f.BorderSizePixel = 0 f4f.BackgroundColor3 = Color3.new(255,255,255) f4f.Size = UDim2.new(1,0,1,0) f4l = Instance.new("TextLabel",f4) f4l.TextScaled = true f4l.TextStrokeTransparency = 0 f4l.BackgroundTransparency = 1 f4l.TextColor3 = Color3.new(255,255,255) f4l.BorderSizePixel = 0 f4l.Size = UDim2.new(1,0,1,0) f4l.Text = "[V] Bone Extractor " ---HEALTH BAR f5 = Instance.new("Frame",f) f5.BorderSizePixel = 0 f5.BackgroundColor3 = Color3.new(255,255,255) f5.Size = UDim2.new(0.3,0,0.03,0) f5.Position = UDim2.new(.52,0,.8,0) f5f = Instance.new("Frame",f5) f5f.BorderSizePixel = 0 f5f.BackgroundColor3 = Color3.new(0,255,0) f5f.Size = UDim2.new(1,0,1,0) f5l = Instance.new("TextLabel",f5) f5l.TextScaled = true f5l.TextStrokeTransparency = 0 f5l.BackgroundTransparency = 1 f5l.TextColor3 = Color3.new(255,255,255) f5l.BorderSizePixel = 0 f5l.Size = UDim2.new(1,0,1,0) f5l.Text = "Health" ---ENERGY BAR f6 = Instance.new("Frame",f) f6.BorderSizePixel = 0 f6.BackgroundColor3 = Color3.new(255,255,255) f6.Size = UDim2.new(0.3,0,0.03,0) f6.Position = UDim2.new(.2,0,.8,0) f6f = Instance.new("Frame",f6) f6f.BorderSizePixel = 0 f6f.BackgroundColor3 = BrickColor.new("Bright bluish green").Color f6f.Size = UDim2.new(1,0,1,0) f6l = Instance.new("TextLabel",f6) f6l.TextScaled = true f6l.TextStrokeTransparency = 0 f6l.BackgroundTransparency = 1 f6l.TextColor3 = Color3.new(255,255,255) f6l.BorderSizePixel = 0 f6l.Size = UDim2.new(1,0,1,0) f6l.Text = "Tech" ------------ATK fa = Instance.new("TextLabel",f) fa.TextScaled = true fa.TextStrokeTransparency = 0 fa.BackgroundTransparency = .5 fa.BackgroundColor3 = Color3.new(0,0,0) fa.TextColor3 = Color3.new(255,0,0) fa.BorderSizePixel = 0 fa.Size = UDim2.new(.2,0,0.05,0) fa.Position = UDim2.new(0.2,0,0.74,0) fa.Text = "Attack : 1" ------------SPD fa2 = Instance.new("TextLabel",f) fa2.TextScaled = true fa2.TextStrokeTransparency = 0 fa2.BackgroundTransparency = .5 fa2.BackgroundColor3 = Color3.new(0,0,0) fa2.TextColor3 = Color3.new(0,255,0) fa2.BorderSizePixel = 0 fa2.Size = UDim2.new(.2,0,0.05,0) fa2.Position = UDim2.new(0.41,0,0.74,0) fa2.Text = "Speed : 1" ------------DEF fa3 = Instance.new("TextLabel",f) fa3.TextScaled = true fa3.TextStrokeTransparency = 0 fa3.BackgroundTransparency = .5 fa3.BackgroundColor3 = Color3.new(0,0,0) fa3.TextColor3 = Color3.new(0,0,255) fa3.BorderSizePixel = 0 fa3.Size = UDim2.new(.2,0,0.05,0) fa3.Position = UDim2.new(0.62,0,0.74,0) fa3.Text = "Defense : 1" -------------------CLASS VARS-------------------------- S1 = true S1T = 0 S1TF = 7 S2 = true S2T = 0 S2TF = 15 S3 = true S3T = 0 S3TF = 12 S4 = true S4T = 0 S4TF = 30 energy = 0 ------------------------------------EXTRA WELDS AREA ------------------------------------ ----EQUIP FUNCTION local Close1 = CFrame.new(1.5,0,0) local Close2 = CFrame.new(-1.5,0,0) local Speed = 0.3 local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)) local h1 = nc.C0 * CFrame.Angles(math.rad(20),math.rad(-30),0) local h2 = CFrame.new(0,1.5,0) local h3 = nc.C0 * CFrame.Angles(math.rad(-20),math.rad(30),0) --leg anims local opend = false local current = true turnonwelds() tog() opend = true --------------------------------------------------------------------------------------- ----DAMAGE UI N DMG local DGU = function(p,txt) s2:Play() local par = Instance.new("Part",game.Workspace) par.Transparency = 1 par.Anchored = true par.CFrame = p.CFrame par.CanCollide = false game.Debris:AddItem(par,10) local f = Instance.new("BillboardGui",par) f.Size = UDim2.new(1.2,0,1.2,0) f.AlwaysOnTop = true f.StudsOffset = Vector3.new(0,2,0) local fr = Instance.new("Frame",f) fr.BackgroundTransparency = 1 fr.Size = UDim2.new(1,0,1,0) fr.ClipsDescendants = true local fe = Instance.new("TextLabel",fr) fe.Size = UDim2.new(1,0,1,0) fe.BackgroundTransparency = 1 fe.TextColor3 = BrickColor.new("Bright yellow").Color fe.TextStrokeTransparency = 0 fe.Text = txt fe.TextScaled = true fe.Font = "Legacy" fe.Position = UDim2.new(0,0,1,0) fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5) wait(2) fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4) for i = 0,10 do wait() fe.TextTransparency = fe.TextTransparency + .1 end end makeui = function(color,txt) local par = Instance.new("Part",game.Workspace) par.Transparency = 1 par.Anchored = true par.CFrame = char.Head.CFrame par.CanCollide = false game.Debris:AddItem(par,10) local f = Instance.new("BillboardGui",par) f.Size = UDim2.new(1.2,0,1.2,0) f.AlwaysOnTop = true f.StudsOffset = Vector3.new(0,4,0) local fr = Instance.new("Frame",f) fr.BackgroundTransparency = 1 fr.Size = UDim2.new(2,0,2,0) fr.ClipsDescendants = true local fe = Instance.new("TextLabel",fr) fe.Size = UDim2.new(1,0,1,0) fe.BackgroundTransparency = 1 fe.TextColor3 = Color3.new(255,255,255) fe.TextStrokeTransparency = 0 fe.Text = txt fe.TextScaled = true fe.Font = "SourceSansBold" game.Debris:AddItem(f,4) fe.Position = UDim2.new(0,0,1,0) fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5) wait(2) fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4) for i = 0,10 do wait() fe.TextTransparency = fe.TextTransparency + .1 end end ----TARG local TARG1 local TARG2 local TARG3 local TARG4 local TARG5 local TARG6 local IdleAndWalk = false --------------SKILL/KEY EVENTS --------------MOUSE EVENTS , ATTACKS local wpb = true local num = 1 mouse.Button1Down:connect(function() if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then local fs if num == 1 then wpb = false current = false fr = true char["Right Arm"].Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense")then fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(5,11) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end -- end end) s1.Pitch = 1 s1:Play() wait(.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] wait(.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] wait(.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] wait(.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] wait(.2) current = true fr = false wait(.1) wpb = true num = num +1 return end if num == 2 then wpb = false current = false fr = true char["Left Arm"].Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense")then fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(5,11) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end end end) s1.Pitch = 1.2 s1:Play() wait(.1) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] wait(.1) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] wait(.1) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] wait(.1) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] wait(.2) current = true fr = false wait(.1) wpb = true num = num + 1 return end if num == 3 then wpb = false current = false fr = true char["Right Leg"].Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense")then fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(5,11) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end -- end end) s1.Pitch = 1.35 s1:Play() wait(.1) TARG1 = PA3[3] TARG2 = PA3[4] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(.1) TARG1 = PA3[3] TARG2 = PA3[4] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(.1) TARG1 = PA3[3] TARG2 = PA3[4] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(.1) TARG1 = PA3[3] TARG2 = PA3[4] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(.2) current = true fr = false wait(.1) wpb = true num = num +1 return end if num == 4 then wpb = false current = false fr = true char["Left Leg"].Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense")then fs = math.floor(math.random(7,15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(7,15) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end -- end end) s1.Pitch = .8 s1:Play() wait(.1) TARG1 = PA4[4] TARG2 = PA4[3] TARG3 = PA4[2] TARG4 = PA4[6] TARG5 = PA4[5] TARG6 = PA4[1] wait(.1) TARG1 = PA4[4] TARG2 = PA4[3] TARG3 = PA4[2] TARG4 = PA4[6] TARG5 = PA4[5] TARG6 = PA4[1] wait(.1) TARG1 = PA4[4] TARG2 = PA4[3] TARG3 = PA4[2] TARG4 = PA4[6] TARG5 = PA4[5] TARG6 = PA4[1] wait(.1) TARG1 = PA4[4] TARG2 = PA4[3] TARG3 = PA4[2] TARG4 = PA4[6] TARG5 = PA4[5] TARG6 = PA4[1] wait(.2) current = true fr = false wait(.1) wpb = true num = 1 return end end end) local rtb = true mouse.KeyDown:connect(function(key)key = key:lower() if key == "e" then if current == true and opend == true and stun.Value == false and blt.Value > 20 and rtb == true then local sub if bl.Value == false then rtb = false bl.Value = true skl = true TARG1 = block[5] TARG2 = block[6] TARG3 = block[2] TARG4 = block[4] TARG5 = block[3] TARG6 = block[1] wait(.05) TARG1 = block[5] TARG2 = block[6] TARG3 = block[2] TARG4 = block[4] TARG5 = block[3] TARG6 = block[1] wait(.05) TARG1 = block[5] TARG2 = block[6] TARG3 = block[2] TARG4 = block[4] TARG5 = block[3] TARG6 = block[1] wait(.05) TARG1 = block[5] TARG2 = block[6] TARG3 = block[2] TARG4 = block[4] TARG5 = block[3] TARG6 = block[1] wait(.05) bl.Value = true skl = true char.Humanoid.WalkSpeed = 5 wait(1) rtb = true else rtb = false skl = false bl.Value = false current = true wait(1) rtb = true end end end end) mouse.KeyDown:connect(function(key)key = key:lower() if key == "z" then if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then energy = energy - 20 S1T = 0 current = false local num = 0 repeat fr = true local fs s1.Pitch = 1.2 s1:Play() char["Right Arm"].Touched:connect(function(hit) if not fr then return end if hit.Parent.Name == player.Name then return end if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02 fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(4 * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end -- end end) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] wait(.11) fr = false wait(.11) fr = true local fs s1.Pitch = 1.2 s1:Play() char["Left Arm"].Touched:connect(function(hit) if not fr then return end if hit.Parent.Name == player.Name then return end if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02 fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(4 * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit,fs) fr = false end -- end end) TARG1 = PA1C[5] TARG2 = PA1C[6] TARG3 = PA1C[4] TARG4 = PA1C[3] TARG5 = PA1C[2] TARG6 = PA1C[1] wait(.11) fr = false wait(.11) num = num + 2 until num == 10 current = true wait(3) end end end) --- KEYDOWN 2 mouse.KeyDown:connect(function(key)key = key:lower() if key == "x" then if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then energy = energy - 25 S2T = 0 skl = true char.Humanoid.WalkSpeed = 0 f = Instance.new("Part",game.Workspace) f.Position = char.Torso.Position + Vector3.new(0, -2, -12) f.CanCollide = false f.Transparency = 1 local asdf local cf f.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then else cf = f.CFrame asdf = hit.BrickColor end end) current = false TARG1 = Stomp[5] TARG2 = Stomp[6] TARG3 = Stomp[2] TARG4 = Stomp[4] TARG5 = Stomp[3] TARG6 = Stomp[1] wait(.05) TARG1 = Stomp[5] TARG2 = Stomp[6] TARG3 = Stomp[2] TARG4 = Stomp[4] TARG5 = Stomp[3] TARG6 = Stomp[1] wait(.05) TARG1 = Stomp[5] TARG2 = Stomp[6] TARG3 = Stomp[2] TARG4 = Stomp[4] TARG5 = Stomp[3] TARG6 = Stomp[1] wait(.05) TARG1 = Stomp[5] TARG2 = Stomp[6] TARG3 = Stomp[2] TARG4 = Stomp[4] TARG5 = Stomp[3] TARG6 = Stomp[1] wait(.05) TARG1 = Stomp[5] TARG2 = Stomp[6] TARG3 = Stomp[2] TARG4 = Stomp[4] TARG5 = Stomp[3] TARG6 = Stomp[1] wait(.05) TARG1 = Stomp2[5] TARG2 = Stomp2[6] TARG3 = Stomp2[2] TARG4 = Stomp2[4] TARG5 = Stomp2[3] TARG6 = Stomp2[1] wait(.05) TARG1 = Stomp2[5] TARG2 = Stomp2[6] TARG3 = Stomp2[2] TARG4 = Stomp2[4] TARG5 = Stomp2[3] TARG6 = Stomp2[1] wait(.05) TARG1 = Stomp2[5] TARG2 = Stomp2[6] TARG3 = Stomp2[2] TARG4 = Stomp2[4] TARG5 = Stomp2[3] TARG6 = Stomp2[1] wait(.05) TARG1 = Stomp2[5] TARG2 = Stomp2[6] TARG3 = Stomp2[2] TARG4 = Stomp2[4] TARG5 = Stomp2[3] TARG6 = Stomp2[1] wait(.05) local fs = Instance.new("Part",char) fs.BrickColor = asdf fs.Size = Vector3.new(1,1,1) fs.CanCollide = false fs.Anchored = true fs.Transparency = 1 fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) local fr = Instance.new("Part",char) fr.BrickColor = asdf fr.Size = Vector3.new(1,1,1) fr.CanCollide = false fr.Anchored = true fr.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0) local fms = Instance.new("SpecialMesh",fr) fms.MeshId = "http://www.roblox.com/asset/?id=3270017" fms.Scale = Vector3.new(1,1,6) TARG7 = Vector3.new(40,40,10) obj = fms obj2 = fs TARG8 = Vector3.new(50,5,50) local dmg = true fs.Touched:connect(function(hit) if dmg == true and hit.Parent:FindFirstChild("Humanoid") then if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then if hit.Parent:FindFirstChild("Speed")then hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1 hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1 --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work local fx = math.floor(22 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) dmg = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else local fx = math.floor(22 * atk.Value) dmg = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end end end end end)--]] wait(.3) game.Debris:AddItem(fr,8) game.Debris:AddItem(fs,8) skl = false current = true for i = 1,10 do wait() fr.Transparency = fr.Transparency + .1 end wait(.4) dmg = false wait(3) end end end) mouse.KeyDown:connect(function(key)key = key:lower() if key == "c" then if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then energy = energy - 35 S3T = 0 current = false TARG1 = dropkick[5] TARG2 = dropkick[6] TARG3 = dropkick[2] TARG4 = dropkick[4] TARG5 = dropkick[3] TARG6 = dropkick[1] wait(.05) TARG1 = dropkick[5] TARG2 = dropkick[6] TARG3 = dropkick[2] TARG4 = dropkick[4] TARG5 = dropkick[3] TARG6 = dropkick[1] wait(.05) TARG1 = dropkick[5] TARG2 = dropkick[6] TARG3 = dropkick[2] TARG4 = dropkick[4] TARG5 = dropkick[3] TARG6 = dropkick[1] wait(.05) TARG1 = dropkick[5] TARG2 = dropkick[6] TARG3 = dropkick[2] TARG4 = dropkick[4] TARG5 = dropkick[3] TARG6 = dropkick[1] wait(.05) local dmg = true char["Right Leg"].Touched:connect(function(hit) if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then local fn = Instance.new("Part",char) fn.BrickColor = BrickColor.new("Medium stone grey") fn.Size = Vector3.new(1,1,1) fn.CanCollide = false fn.Anchored = true s2.Pitch = .9 s2:Play() game.Debris:AddItem(fn,8) fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) local fms = Instance.new("SpecialMesh",fn) fms.MeshId = "http://www.roblox.com/asset/?id=20329976" fms.Scale = Vector3.new(1,1,6) TARG7 = Vector3.new(10,5,10) obj = fms if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then if hit.Parent:FindFirstChild("Stunned")then hit.Parent:FindFirstChild("Stunned").Value = true --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) dmg = false --[[ if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end -- end --]] if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else local fx = math.floor(13 * atk.Value) dmg = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end end end for i = 1,10 do wait() fn.Transparency = fn.Transparency + .1 end end end)--]] wait(.1) skl = false current = true wait(.2) dmg = false wait(3) end end end) mouse.KeyDown:connect(function(key)key = key:lower() if key == "v" then if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then current = false wait(0.05) S4T = 0 energy = energy - 59 wait() TARG1 = FrontFlipKick1[4] -- LEFT ARM TARG2 = FrontFlipKick1[3]-- RIGHT ARM TARG3 = FrontFlipKick1[2] -- NECK TARG4 = FrontFlipKick1[6] -- RIGHT LEG TARG5 = FrontFlipKick1[5] -- LEFT LEG TARG6 = FrontFlipKick1[1] -- TORSO wait(0.05) TARG1 = FrontFlipKick1[4] -- LEFT ARM TARG2 = FrontFlipKick1[3]-- RIGHT ARM TARG3 = FrontFlipKick1[2] -- NECK TARG4 = FrontFlipKick1[6] -- RIGHT LEG TARG5 = FrontFlipKick1[5] -- LEFT LEG TARG6 = FrontFlipKick1[1] -- TORSO wait(0.05) TARG1 = FrontFlipKick1[4] -- LEFT ARM TARG2 = FrontFlipKick1[3]-- RIGHT ARM TARG3 = FrontFlipKick1[2] -- NECK TARG4 = FrontFlipKick1[6] -- RIGHT LEG TARG5 = FrontFlipKick1[5] -- LEFT LEG TARG6 = FrontFlipKick1[1] -- TORSO wait(0.05) TARG1 = FrontFlipKick1[4] -- LEFT ARM TARG2 = FrontFlipKick1[3]-- RIGHT ARM TARG3 = FrontFlipKick1[2] -- NECK TARG4 = FrontFlipKick1[6] -- RIGHT LEG TARG5 = FrontFlipKick1[5] -- LEFT LEG TARG6 = FrontFlipKick1[1] -- TORSO wait(0.05) local dmg = true char["Right Leg"].Touched:connect(function(hit) if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then dmg = false TARG1 = FrontFlipKick1[4] -- LEFT ARM TARG2 = FrontFlipKick1[3]-- RIGHT ARM TARG3 = FrontFlipKick1[2] -- NECK TARG4 = FrontFlipKick1[6] -- RIGHT LEG TARG5 = FrontFlipKick1[5] -- LEFT LEG TARG6 = FrontFlipKick1[1] -- TORSO local fn = Instance.new("Part",char) fn.BrickColor = BrickColor.new("Medium stone grey") fn.Size = Vector3.new(1,1,1) fn.CanCollide = false fn.Anchored = true local fn = Instance.new("Part",char) fn.BrickColor = BrickColor.new("Medium stone grey") fn.Size = Vector3.new(1,1,1) fn.CanCollide = false fn.Anchored = true s2.Pitch = .9 s2:Play() game.Debris:AddItem(fn,8) fn.CFrame = char["Right Leg"].CFrame local fms = Instance.new("SpecialMesh",fn) fms.MeshId = "http://www.roblox.com/asset/?id=20329976" fms.Scale = Vector3.new(1,1,6) TARG7 = Vector3.new(5,1,5) obj = fms if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then if hit.Parent:FindFirstChild("Stunned")then hit.Parent:FindFirstChild("Stunned").Value = true --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value) dmg = false --[[ if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end -- end --]] if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else local fx = math.floor(13 * atk.Value) dmg = false if hit.Parent:FindFirstChild("Blocking")then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx DGU(hit,fx) fr = false end end end for i = 0,10 do wait() fn.Transparency = fn.Transparency + .1 end end end) --[[ ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4) nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4) ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4) rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4) w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4) w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4) --]] wait(.1) dmg = false current = true end end end) --[[ --END ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4) nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4) ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4) rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4) w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4) w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4) --START ts.C0 = ts.C0:lerp(sjump[1],.4) nc.C0 = nc.C0:lerp(sjump[2],.4) ll.C0 = ll.C0:lerp(sjump[3],.4) rl.C0 = rl.C0:lerp(sjump[4],.4) w3.C0 = w3.C0:lerp(sjump[5],.4) w4.C0 = w4.C0:lerp(sjump[6],.4) --OTHER TARG1 = walk[8] -- LEFT ARM TARG2 = walk[7]-- RIGHT ARM TARG3 = walk[6] -- NECK TARG4 = walk[] -- RIGHT LEG TARG5 = walk[] -- LEFT LEG TARG6 = walk[5] -- TORSO --]] local Speed = .4 local lspeed = .2 game:GetService("RunService").RenderStepped:connect(function() if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then IdleAndWalk = true else IdleAndWalk = false end if TARG4 ~= nil then rl.C0 = rl.C0:lerp(TARG4,lspeed) end if TARG5 ~= nil then ll.C0 = ll.C0:lerp(TARG5,lspeed) end if TARG3 ~= nil then nc.C0 = nc.C0:lerp(TARG3,lspeed) end if TARG1 ~= nil then w3.C0 = w3.C0:lerp(TARG1,Speed) end if TARG2 ~= nil then w4.C0 = w4.C0:lerp(TARG2,Speed) end if TARG6 ~= nil then ts.C0 = ts.C0:lerp(TARG6,Speed) end if TARG7 ~= nil and obj ~= nil then obj.Scale = obj.Scale:lerp(TARG7,.05) end if TARG8 ~= nil and obj2 ~= nil then obj2.Size = obj2.Size:lerp(TARG8,.05) obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) end if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then obj3.Size = obj3.Size:lerp(TARG10,.05) obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11 end if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then obj2.Transparency = obj2.Transparency + .05 obj3.Transparency = obj3.Transparency + .05 wait(.1) end if char.Humanoid.Jump == true then gd.Value = true else gd.Value = false end if energy < 100 and current == true then energy = energy + .05 end for i=1,#parts do local Part = parts[i] Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05) for x=1,#poses do Part.CFrame = poses[i] end end if atkt.Value > 0 then atkt.Value = atkt.Value - .02 else atk.Value = .9 end if deft.Value > 0 then deft.Value = deft.Value - .02 else def.Value = .8 end if spdt.Value > 0 then spdt.Value = spdt.Value - .02 else wait() if spdt.Value < 1 then spd.Value = 1.1 end end --Skill 1 local DV2 = S1T / S1TF local initX6 = f1.Size.X.Scale f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 ) if S1T < 14 then S1T = S1T + .02 S1 = false else S1 = true end if S1T == 14 then S1 = true end --Skill 2 local DV2 = S2T / S2TF local initX6 = f2.Size.X.Scale f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 ) if S2T < 14 then S2T = S2T + .01 S2 = false else S2 = true end if S2T == 15 then S2 = true end --Skill 3 local DV2 = S3T / S3TF local initX6 = f3.Size.X.Scale f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 ) if S3T < 14 then S3T = S3T + .01 S3 = false else S3 = true end if S3T == 15 then S3 = true end --Skill 4 local DV2 = S4T / S4TF local initX6 = f4.Size.X.Scale f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 ) if S4T < 29 then S4T = S4T + .01 S4 = false else S4= true end if S4T == 30 then S4 = true end end) --SEC HANDLER --[[ S1 = true S1T = 7 S1TF = 7 S2 = true S2T = 15 S2TF = 15 S3 = true S3T = 12 S3TF = 12 S4 = true S4T = 30 S4TF = 30 energy = 0 --]] --makeui(Color3.new(0,255,0),"+Speed") --makeui(Color3.new(255,0,0),"+Damage") --makeui(Color3.new(0,0,255),"+Defense") ---VALUE CHANGERS satk = atk.Value sdef = def.Value sspd = spd.Value atk.Changed:connect(function() if satk > atk.Value then atkt.Value = atkt.Value + 4 makeui(Color3.new(255,0,0),"-Damage") satk = atk.Value else atkt.Value = atkt.Value + 4 makeui(Color3.new(255,0,0),"+Damage") satk = atk.Value end end) def.Changed:connect(function() if sdef > def.Value then deft.Value = deft.Value + 4 makeui(Color3.new(0,0,255),"-Defense") sdef = def.Value else deft.Value = deft.Value + 4 makeui(Color3.new(0,0,255),"+Defense") sdef = def.Value end end) spd.Changed:connect(function() if sspd > spd.Value then spdt.Value = spdt.Value + 4 makeui(Color3.new(0,255,0),"-Speed") sspd = spd.Value else spdt.Value = spdt.Value + 4 makeui(Color3.new(0,255,0),"+Speed") sspd = spd.Value end end) bll.Changed:connect(function() if bll.Value == true then local c = Instance.new("Part",game.Workspace) c.Anchored = true c.CanCollide = false c.BrickColor = BrickColor.new("Medium stone grey") c.Shape = "Ball" c.Size = Vector3.new(1,1,1) c.CFrame = char.Torso.CFrame c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Transparency = .1 local v = Instance.new("Part",game.Workspace) v.Anchored = true v.CanCollide = false v.BrickColor = BrickColor.new("Medium stone grey") v.Size = Vector3.new(1,1,1) v.CFrame = char.Torso.CFrame v.TopSurface = "Smooth" v.BottomSurface = "Smooth" v.Transparency = .1 obj2 = c TARG8 = Vector3.new(30,30,30) obj3 = v TARG10 = Vector3.new(15,21,15) TARG11 = CFrame.new(0,0,0) makeui(BrickColor.new("Bright bluish green").Color,"Blocked!") bll.Value = false end end) stun.Changed:connect(function() if stun.Value == true then makeui(Color3.new(255,255,0),"+Stunned") wait(4) if opend == true then stun.Value = false end end if stun.Value == false then makeui(Color3.new(255,255,0),"-Stunned") end end) ------------------- while wait() do wait() fa.Text = "Attack : "..atk.Value fa2.Text = "Speed : "..spd.Value fa3.Text = "Defense : "..def.Value ----HP local initX5 = f5.Size.X.Scale local maxhp = char.Humanoid.MaxHealth local hp = char.Humanoid.Health local Pie = (hp / maxhp) f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 ) ---Energy local DV1 = energy / 100 local initX6 = f6.Size.X.Scale f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 ) if opend == true and current == true and idleq == false then if stun.Value == true then TARG1 = stunned[3] -- LEFT ARM TARG2 = stunned[2]-- RIGHT ARM TARG3 = stunned[1] -- NECK TARG4 = stunned[5] -- RIGHT LEG TARG5 = stunned[4] -- LEFT LEG TARG6 = stunned[6] -- TORSO TILT char.Humanoid.WalkSpeed = 0 end if stun.Value == false and skl == false then char.Humanoid.WalkSpeed = 16 * spd.Value end if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then TARG1 = jump[3] -- LEFT ARM TARG2 = jump[2]-- RIGHT ARM TARG3 = jump[1] -- NECK TARG4 = jump[5] -- RIGHT LEG TARG5 = jump[4] -- LEFT LEG TARG6 = CFrame.new(0,0,0) end --ts.C0 = ts.C0:lerp(stunned[6],.4) --nc.C0 = nc.C0:lerp(stunned[1],.4) --ll.C0 = ll.C0:lerp(stunned[4],.4) --rl.C0 = rl.C0:lerp(stunned[5],.4) --w3.C0 = w3.C0:lerp(stunned[3],.4) --w4.C0 = w4.C0:lerp(stunned[2],.4) local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)) --RIGHT local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)) local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) -- if bl.Value == false then if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then TARG1 = walk[8] -- LEFT ARM TARG2 = walk[7]-- RIGHT ARM TARG3 = walk[6] -- NECK TARG4 = walk[4] -- RIGHT LEG TARG5 = walk[3] -- LEFT LEG TARG6 = walk[5] -- TORSO if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then TARG1 = walk[8] -- LEFT ARM TARG2 = walk[7]-- RIGHT ARM TARG3 = walk[6] -- NECK TARG4 = walk[2] -- RIGHT LEG TARG5 = walk[1] -- LEFT LEG TARG6 = walk[5] -- TORSO end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then wait(.05) end else if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then TARG1 = idle[5] TARG2 = idle[6] TARG3 = idle[2] TARG4 = idle[4] TARG5 = idle[3] TARG6 = idle[1] end end end -- end end --[[ ts.C0 = ts.C0:lerp(idle[1],.4) nc.C0 = nc.C0:lerp(idle[2],.4) ll.C0 = ll.C0:lerp(idle[3],.4) rl.C0 = rl.C0:lerp(idle[4],.4) w3.C0 = w3.C0:lerp(idle[5],.4) w4.C0 = w4.C0:lerp(idle[6],.4) TARG1 = idle[5] TARG2 = idle[6] TARG3 = idle[2] TARG4 = idle[5] TARG5 = idle[3] TARG6 = idle[2] if TARG4 ~= nil then rl.C0 = rl.C0:lerp(TARG4,lspeed) end if TARG5 ~= nil then ll.C0 = ll.C0:lerp(TARG5,lspeed) end if TARG3 ~= nil then nc.C0 = nc.C0:lerp(TARG3,lspeed) end if TARG1 ~= nil then w3.C0 = w3.C0:lerp(TARG1,Speed) end if TARG2 ~= nil then w4.C0 = w4.C0:lerp(TARG2,Speed) end ll.C0 = ll.C0:lerp(walk[3],.4) rl.C0 = rl.C0:lerp(walk[4],.4) ---OTHER ANIMS ts.C0 = ts.C0:lerp(walk[5],.4) nc.C0 = nc.C0:lerp(walk[6],.4) w4.C0 = w4.C0:lerp(walk[7],.4) w3.C0 = w3.C0:lerp(walk[8],.4) TARG1 = walk[8] -- LEFT ARM TARG2 = walk[7]-- RIGHT ARM TARG3 = walk[6] -- NECK TARG4 = walk[] -- RIGHT LEG TARG5 = walk[] -- LEFT LEG TARG6 = walk[5] -- TORSO for i = 0,1,wait() do wait() ll.C0 = ll.C0:lerp(walk[3],.4) rl.C0 = rl.C0:lerp(walk[4],.4) ---OTHER ANIMS ts.C0 = ts.C0:lerp(walk[5],.4) nc.C0 = nc.C0:lerp(walk[6],.4) w4.C0 = w4.C0:lerp(walk[7],.4) w3.C0 = w3.C0:lerp(walk[8],.4) end--]]
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