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Jan 23rd, 2018
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  1. #include "ScriptPCH.h"
  2. #include "Player.h"
  3. #include "ScriptMgr.h"
  4. #include "ScriptedGossip.h"
  5. #include "ScriptedCreature.h"
  6. #include "WorldSession.h"
  7. #include "LoginDatabase.h"
  8. #include "QueryResult.h"
  9. #include "SmartAI.h"
  10. #include "Field.h"
  11. #include "DatabaseWorkerPool.h"
  12. #include "DatabaseLoader.h"
  13. #include "DatabaseEnv.h"
  14. #include "GossipDef.h"
  15.  
  16.  
  17. #define ACP "SELECT `acp` FROM account WHERE id = '%u'"
  18.  
  19. class Npc_Show_Points : public CreatureScript
  20.  
  21. {
  22. public:
  23. Npc_Show_Points() : CreatureScript("Npc_Show_Points") { }
  24.  
  25. static bool OnGossipHello(Player* player, Creature* creature)
  26. {
  27. AddGossipItemFor(player, 5, "Show My Vote Points", GOSSIP_SENDER_MAIN, 1);
  28. AddGossipItemFor(player, 7, "Close", GOSSIP_SENDER_MAIN, 2);
  29.  
  30. SendGossipMenuFor(player, DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
  31.  
  32. return true;
  33. }
  34.  
  35. static bool OnGossipSelect(Player * player, Creature * creature, uint32 sender, uint32 Action)
  36.  
  37. QueryResult result = LoginDatabase.PQuery(ACP, player->GetSession()->GetAccountId());
  38.  
  39. if(!result)
  40. {
  41. player->GetSession()->SendAreaTriggerMessage("Error");
  42. return false;
  43. }
  44.  
  45. Field* fields = result->Fetch();
  46. uint32 acp = fields[0].GetUInt32();
  47.  
  48. player->PlayerTalkClass->ClearMenus();
  49.  
  50. if (sender == GOSSIP_SENDER_MAIN)
  51. {
  52. switch(uiAction)
  53. {
  54. case 1:
  55. player->GetSession()->SendAreaTriggerMessage("Vote Points: %u", acp);
  56. CloseGossipMenuFor(player);
  57. break;
  58.  
  59. case 2:
  60. CloseGossipMenuFor(player);
  61. break;
  62. }
  63. }
  64. return true;
  65. }
  66.  
  67.  
  68. struct npcshowpointsAI : public ScriptedAI
  69. {
  70. npcshowpointsAI(Creature* creature)
  71. : ScriptedAI(creature) { }
  72.  
  73. bool GossipHello(Player* player) override
  74. {
  75. return OnGossipHello(player, me);
  76. }
  77.  
  78. bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
  79. {
  80. uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
  81. uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
  82. return OnGossipSelect(player, me, sender, action);
  83. }
  84. };
  85.  
  86. CreatureAI* GetAI(Creature* creature) const override
  87. {
  88. return new npcshowpointsAI(creature);
  89. }
  90.  
  91. };
  92.  
  93.  
  94. void AddSC_Npc_Show_Points()
  95. {
  96. new Npc_Show_Points();
  97. }
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