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- require "Definitions/AttachedWeaponDefinitions"
- -- Mercenary --
- AttachedWeaponDefinitions.MercenaryAK = {
- chance = 100,
- outfit = {"Mercenary"},
- weaponLocation = {"Rifle On Back with Bag"},
- bloodLocations = nil,
- addHoles = false,
- daySurvived = 0,
- weapons = {
- "Base.AK47",
- },
- }
- AttachedWeaponDefinitions.MercenaryKnife = {
- chance = 100,
- outfit = {"Mercenary"},
- weaponLocation = {"Holster Right"},
- bloodLocations = nil,
- addHoles = false,
- daySurvived = 0,
- weapons = {
- "Base.HuntingKnife",
- },
- }
- AttachedWeaponDefinitions.MercenaryRadio = {
- chance = 100,
- outfit = {"Mercenary"},
- weaponLocation = {"Holster Right"},
- bloodLocations = nil,
- addHoles = false,
- daySurvived = 0,
- weapons = {
- "Base.WalkieTalkie5",
- },
- }
- AttachedWeaponDefinitions.attachedWeaponCustomOutfit.Mercenary = {
- chance = 100;
- maxitem = 3;
- weapons = {
- AttachedWeaponDefinitions.MercenaryAK,
- AttachedWeaponDefinitions.MercenaryKnife,
- AttachedWeaponDefinitions.MercenaryRadio,
- },
- }
- AttachedWeaponDefinitions.SkullfaceShotgun = {
- chance = 100,
- outfit = {"Skullface"},
- weaponLocation = {"Rifle On Back with Bag"},
- bloodLocations = nil,
- addHoles = false,
- daySurvived = 0,
- weapons = {
- "Base.ShotgunSawnoff",
- },
- }
- AttachedWeaponDefinitions.attachedWeaponCustomOutfit.Skullface = {
- chance = 100;
- maxitem = 1;
- weapons = {
- AttachedWeaponDefinitions.SkullfaceShotgun,
- },
- AttachedWeaponDefinitions.OwlRifle = {
- chance = 100,
- outfit = {"Owl"},
- weaponLocation = {"Rifle On Back with Bag"},
- bloodLocations = nil,
- addHoles = false,
- daySurvived = 0,
- weapons = {
- "Base.HeadhunterRifle",
- },
- }
- AttachedWeaponDefinitions.attachedWeaponCustomOutfit.Owl = {
- chance = 100;
- maxitem = 1;
- weapons = {
- AttachedWeaponDefinitions.OwlRifle,
- },
- }
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