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- Initialize engine version: 5.4.3p2 (81dd4868cb4c)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 2016 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll into Unity Child Domain
- - Completed reload, in 0.541 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on AmmonomiconDeathPageController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerSpaceshipController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIHeartController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIBlankController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on dfPoolManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on SpeculativeRigidbody
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ReturnAmmoOnMissedShotItem
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayMakerFSM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- UnloadTime: 30.374485 ms
- WwiseUnity: Initialize sound engine ...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WwiseUnity: Sound engine initialized.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Version: 1.1.4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Now: 04.10.2018 15:13
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Starting Steam platform interface.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Mono.Security.dll (this message is harmless)
- Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture.
- (Filename: Line: 108)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- InControl (version 1.6.10 build 8800)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.AudioInit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.Resolution
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Terminating GameManager Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::DeviceType = Desktop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = NVIDIA GeForce GTX 960
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = Direct3D11
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVendor = NVIDIA
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsShaderLevel = 50
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsMemorySize = 2016
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::MaxTextureSize = 16384
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::NPOTSupport = Full
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportedRenderTargetCount = 8
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsImageEffects = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsRenderTextures = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsStencil = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDefaultHDR = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDepthFormat = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::Iteration = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save data doesn't exist: ActiveA.game
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No mid game save found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Doing startup foyer checks!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Jellyfish : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Trucker_Foyer : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_MetaShopkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Witchkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 32865.
- Total: 116.548988 ms (FindLiveObjects: 1.753107 ms CreateObjectMapping: 2.159384 ms MarkObjects: 112.494904 ms DeleteObjects: 0.140460 ms)
- Something is attempting to get a NONE save flag!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save data doesn't exist: ActiveA.game
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No mid game save found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: FLOOR_INTRO with core ID: 10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: FLOOR_INTRO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PlayerMarine(Clone)|Soldier <====
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PlayerMarine(Clone)|Soldier <====
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PlayerMarine(Clone)|Soldier <====
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PlayerMarine(Clone)|Soldier <====
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- aparting!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- aparting!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- departing!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- departing! 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::StencilMode: True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 159.507111 ms
- Unloading 1153 unused Assets to reduce memory usage. Loaded Objects now: 43672.
- Total: 152.664215 ms (FindLiveObjects: 2.495431 ms CreateObjectMapping: 2.542251 ms MarkObjects: 126.877708 ms DeleteObjects: 20.748064 ms)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: F1_Castle_Flow_05_QuickBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- Adding valid boss: BossTable_01_BulletBros|0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_BulletKing|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_GatlingGull|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Returning valid boss: BossTable_01_BulletKing|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: curse shop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room Castle_Hub_003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: F1_Castle_Flow_05_QuickBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: F1_Castle_Flow_05_QuickBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_CryoButton : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.0428139|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.7912041|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Curse : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.9763508|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1666 unused Assets to reduce memory usage. Loaded Objects now: 79837.
- Total: 386.686127 ms (FindLiveObjects: 4.541919 ms CreateObjectMapping: 5.306142 ms MarkObjects: 376.176910 ms DeleteObjects: 0.660388 ms)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: FLOOR_INTRO with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: FLOOR_INTRO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.09775 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving Binding Info To Options
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving Binding Info To Options
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving Binding Info To Options
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving Binding Info To Options
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_A
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 3|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3||0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 3|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.1955 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: SHOP with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: SHOP
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- KeyBulletSPAWNED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_A
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 2.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.09775 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: B for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- returning item H4MMER #0 of 33|B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_A
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.1955 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.29325 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BlankSPAWNED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: C for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- returning item JarOfBees #36 of 40|C
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DROPPING ACTIVE ITEM NOW
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DROPPING ACTIVE ITEM NOW
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- starting grabby...JarOfBees(Clone)(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- doing grabby...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_ResourcefulRat_Thief(Clone) : Thieving Rat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 2|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 1.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 1|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 0.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 0.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 0||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 0|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DELETING CURRENT MID GAME SAVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DELETING CURRENT MID GAME SAVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Quick Restarting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 247.637848 ms
- Unloading 7394 unused Assets to reduce memory usage. Loaded Objects now: 53111.
- Total: 213.662003 ms (FindLiveObjects: 5.954826 ms CreateObjectMapping: 4.196810 ms MarkObjects: 163.489441 ms DeleteObjects: 40.020161 ms)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room Castle_Hub_003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_BulletBros|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_BulletKing|0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_GatlingGull|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Returning valid boss: BossTable_01_BulletBros|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ======> NOT Reacquiring for this room. <======
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room Castle_Hub_003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ======> NOT Reacquiring for this room. <======
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room Castle_Hub_003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: gunber muncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ======> NOT Reacquiring for this room. <======
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ======> NOT Reacquiring for this room. <======
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ======> NOT Reacquiring for this room. <======
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_CryoButton : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.5357501|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.8620127|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_PitDweller : Crestfallen Reptile FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- mimic 0.04844511|0.0225
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 2086 unused Assets to reduce memory usage. Loaded Objects now: 79032.
- Total: 391.367737 ms (FindLiveObjects: 4.255335 ms CreateObjectMapping: 4.116007 ms MarkObjects: 381.685089 ms DeleteObjects: 1.310582 ms)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: FLOOR_INTRO with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: FLOOR_INTRO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_A
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.09775 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 3|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3||0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 3|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.1955 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: C for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- returning item RingOfFireResistance #20 of 39|C
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- INITIALIZING EQUIPMENT PAGE LEFT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.29325 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 2.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- SmallHeartSPAWNED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 3|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: SHOP with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: SHOP
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_A
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 2.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.09775 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 2|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 1.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 1|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 0.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 0.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0.1955 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- KeyBulletSPAWNED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: D for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- returning item Pulse_Handgun #3 of 22|D
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: D for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- target quality: COMMON for chest with tier shift 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- returning item SmallHeart #0 of 5|COMMON
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 1|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: CALM with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_B
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap_Teleporter_Icon(Clone) <- failed to get perp
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Coroutine couldn't be started because the the game object 'Hanging_Chandelier(Clone)' is inactive!
- (Filename: Line: 738)
- Attemping to switch to state: CALM with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: CALM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 4903
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 0.5||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 0.5|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 0||0.5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changing health to: 0|3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DELETING CURRENT MID GAME SAVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 215.956940 ms
- Unloading 7439 unused Assets to reduce memory usage. Loaded Objects now: 53309.
- Total: 247.653702 ms (FindLiveObjects: 5.833245 ms CreateObjectMapping: 5.366177 ms MarkObjects: 188.490585 ms DeleteObjects: 47.962952 ms)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- Version: 1.1.4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Now: 04.10.2018 15:28
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Starting Steam platform interface.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- continuing from where my father left off
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.AudioInit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.Resolution
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Terminating GameManager Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save data doesn't exist: ActiveA.game
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No mid game save found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Doing startup foyer checks!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Jellyfish : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Trucker_Foyer : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_MetaShopkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Witchkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1100 unused Assets to reduce memory usage. Loaded Objects now: 57527.
- Total: 187.706726 ms (FindLiveObjects: 2.502982 ms CreateObjectMapping: 3.179985 ms MarkObjects: 179.079376 ms DeleteObjects: 2.943242 ms)
- Something is attempting to get a NONE save flag!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 9535
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: FLOOR_INTRO with core ID: 9535
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: FLOOR_INTRO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Core music event: Play_MUS_Foyer_Theme_01 ENDING with playing ID: 9535
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 4500 -> priority: 1
- SAVING DATA
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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