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Crash ModGungeon

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Mar 18th, 2019
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  1. Initialize engine version: 5.4.3p2 (81dd4868cb4c)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor: NVIDIA
  7. VRAM: 2016 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll into Unity Child Domain
  29. - Completed reload, in 0.541 seconds
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.Core.dll (this message is harmless)
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.dll (this message is harmless)
  32. OnLevelWasLoaded was found on AmmonomiconDeathPageController
  33. This message has been deprecated and will be removed in a later version of Unity.
  34. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  35.  
  36. (Filename: Line: 375)
  37.  
  38. OnLevelWasLoaded was found on PlayerSpaceshipController
  39. This message has been deprecated and will be removed in a later version of Unity.
  40. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  41.  
  42. (Filename: Line: 375)
  43.  
  44. OnLevelWasLoaded was found on GameUIHeartController
  45. This message has been deprecated and will be removed in a later version of Unity.
  46. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  47.  
  48. (Filename: Line: 375)
  49.  
  50. OnLevelWasLoaded was found on GameUIBlankController
  51. This message has been deprecated and will be removed in a later version of Unity.
  52. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  53.  
  54. (Filename: Line: 375)
  55.  
  56. OnLevelWasLoaded was found on dfPoolManager
  57. This message has been deprecated and will be removed in a later version of Unity.
  58. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  59.  
  60. (Filename: Line: 375)
  61.  
  62. OnLevelWasLoaded was found on PlayerController
  63. This message has been deprecated and will be removed in a later version of Unity.
  64. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  65.  
  66. (Filename: Line: 375)
  67.  
  68. OnLevelWasLoaded was found on SpeculativeRigidbody
  69. This message has been deprecated and will be removed in a later version of Unity.
  70. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  71.  
  72. (Filename: Line: 375)
  73.  
  74. OnLevelWasLoaded was found on ReturnAmmoOnMissedShotItem
  75. This message has been deprecated and will be removed in a later version of Unity.
  76. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  77.  
  78. (Filename: Line: 375)
  79.  
  80. OnLevelWasLoaded was found on PlayMakerFSM
  81. This message has been deprecated and will be removed in a later version of Unity.
  82. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  83.  
  84. (Filename: Line: 375)
  85.  
  86. <RI> Initializing input.
  87.  
  88. <RI> Input initialized.
  89.  
  90. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  91. <RI> Initialized touch support.
  92.  
  93. The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
  94.  
  95. (Filename: Line: 1656)
  96.  
  97. UnloadTime: 30.374485 ms
  98. WwiseUnity: Initialize sound engine ...
  99.  
  100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  101.  
  102. WwiseUnity: Sound engine initialized.
  103.  
  104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  105.  
  106. Version: 1.1.4
  107.  
  108. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  109.  
  110. Now: 04.10.2018 15:13
  111.  
  112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  113.  
  114. Starting Steam platform interface.
  115.  
  116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  117.  
  118. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Mono.Security.dll (this message is harmless)
  119. Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture.
  120.  
  121. (Filename: Line: 108)
  122.  
  123. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
  124. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32
  125. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
  126. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
  127. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libC:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
  128. InControl (version 1.6.10 build 8800)
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  131.  
  132. Post GameManager.Awake.AudioInit
  133.  
  134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  135.  
  136. Post GameManager.Awake.Resolution
  137.  
  138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  139.  
  140. Terminating GameManager Awake()
  141.  
  142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  143.  
  144. BRV::DeviceType = Desktop
  145.  
  146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  147.  
  148. BRV::GraphicsDeviceType = NVIDIA GeForce GTX 960
  149.  
  150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  151.  
  152. BRV::GraphicsDeviceType = Direct3D11
  153.  
  154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  155.  
  156. BRV::GraphicsDeviceVendor = NVIDIA
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  159.  
  160. BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  161.  
  162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  163.  
  164. BRV::GraphicsShaderLevel = 50
  165.  
  166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  167.  
  168. BRV::GraphicsMemorySize = 2016
  169.  
  170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  171.  
  172. BRV::MaxTextureSize = 16384
  173.  
  174. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  175.  
  176. BRV::NPOTSupport = Full
  177.  
  178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  179.  
  180. BRV::SupportedRenderTargetCount = 8
  181.  
  182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  183.  
  184. BRV::SupportsImageEffects = True
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  187.  
  188. BRV::SupportsRenderTextures = True
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  191.  
  192. BRV::SupportsStencil = 1
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  195.  
  196. BRV::SupportsDefaultHDR = True
  197.  
  198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  199.  
  200. BRV::SupportsDepthFormat = True
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  203.  
  204. BRV::Iteration = 1
  205.  
  206. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  207.  
  208. Save data doesn't exist: ActiveA.game
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  211.  
  212. No mid game save found
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  215.  
  216. Doing startup foyer checks!
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  219.  
  220. Attempting to generate flow: Foyer Flow
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  223.  
  224. ENCOUNTERING FLOW: Foyer Flow
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  227.  
  228. Succeeded generation iteration on: Foyer Flow
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  231.  
  232. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  235.  
  236. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  239.  
  240. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  243.  
  244. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  247.  
  248. FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  251.  
  252. FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  255.  
  256. FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  259.  
  260. FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  263.  
  264. FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  267.  
  268. FSM not Preprocessed: NPC_Jellyfish : Main
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  271.  
  272. FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  275.  
  276. FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  279.  
  280. FSM not Preprocessed: NPC_Trucker_Foyer : Main
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  283.  
  284. FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  287.  
  288. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  291.  
  292. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  295.  
  296. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM
  297.  
  298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  299.  
  300. FSM not Preprocessed: NPC_MetaShopkeeper : Main
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  303.  
  304. FSM not Preprocessed: NPC_Witchkeeper : Main
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  307.  
  308. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  309. s_empty?: False
  310.  
  311. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  312.  
  313. s_empty?: False
  314.  
  315. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  316.  
  317. FINISHED LOADING SERIALIZED KEYBINDINGS.
  318.  
  319. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  320.  
  321. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  322. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
  323. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  324. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  325. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
  326. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  327. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  328. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
  329. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  330. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  331. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
  332. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  333. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  334. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
  335. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  336. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  337. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
  338. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  339. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  340. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
  341. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  342. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  343. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
  344. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  345. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  346. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
  347. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
  348. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  349. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
  350. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
  351.  
  352. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 32865.
  353. Total: 116.548988 ms (FindLiveObjects: 1.753107 ms CreateObjectMapping: 2.159384 ms MarkObjects: 112.494904 ms DeleteObjects: 0.140460 ms)
  354.  
  355. Something is attempting to get a NONE save flag!
  356.  
  357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  358.  
  359. Received stats and achievements from Steam
  360.  
  361.  
  362. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  363.  
  364. Reacquiring Page Buffer 960x1080
  365.  
  366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  367.  
  368. Reacquiring Page Buffer 960x1080
  369.  
  370. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  371.  
  372. Reacquiring Page Buffer 960x1080
  373.  
  374. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  375.  
  376. System.Collections.Generic.List`1[dfButton]|0
  377.  
  378. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  379.  
  380. Reacquiring Page Buffer 960x1080
  381.  
  382. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  383.  
  384. Reacquiring Page Buffer 960x1080
  385.  
  386. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  387.  
  388. System.Collections.Generic.List`1[dfButton]|0
  389.  
  390. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  391.  
  392. Reacquiring Page Buffer 960x1080
  393.  
  394. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  395.  
  396. Reacquiring Page Buffer 960x1080
  397.  
  398. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  399.  
  400. System.Collections.Generic.List`1[dfButton]|0
  401.  
  402. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  403.  
  404. Reacquiring Page Buffer 960x1080
  405.  
  406. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  407.  
  408. Reacquiring Page Buffer 960x1080
  409.  
  410. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  411.  
  412. System.Collections.Generic.List`1[dfButton]|0
  413.  
  414. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  415.  
  416. Reacquiring Page Buffer 960x1080
  417.  
  418. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  419.  
  420. StoreStats - success
  421.  
  422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  423.  
  424. Save data doesn't exist: ActiveA.game
  425.  
  426. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  427.  
  428. No mid game save found
  429.  
  430. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  431.  
  432. Clearing Core Music ID!
  433.  
  434. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  435.  
  436. Clearing Core Music ID!
  437.  
  438. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  439.  
  440. Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 10
  441.  
  442. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  443.  
  444. Attemping to switch to state: FLOOR_INTRO with core ID: 10
  445.  
  446. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  447.  
  448. Successfully switched to state: FLOOR_INTRO
  449.  
  450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  451.  
  452. PlayerMarine(Clone)|Soldier <====
  453.  
  454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  455.  
  456. PlayerMarine(Clone)|Soldier <====
  457.  
  458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  459.  
  460. PlayerMarine(Clone)|Soldier <====
  461.  
  462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  463.  
  464. PlayerMarine(Clone)|Soldier <====
  465.  
  466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  467.  
  468. aparting!
  469.  
  470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  471.  
  472. overriding hand shader
  473.  
  474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  475.  
  476. overriding hand shader
  477.  
  478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  479.  
  480. Attemping to switch to state: CALM with core ID: 10
  481.  
  482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  483.  
  484. Successfully switched to state: CALM
  485.  
  486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  487.  
  488. aparting!
  489.  
  490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  491.  
  492. overriding hand shader
  493.  
  494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  495.  
  496. overriding hand shader
  497.  
  498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  499.  
  500. departing!
  501.  
  502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  503.  
  504. departing! 1
  505.  
  506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  507.  
  508. BRV::StencilMode: True
  509.  
  510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  511.  
  512. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  513. UnloadTime: 159.507111 ms
  514.  
  515. Unloading 1153 unused Assets to reduce memory usage. Loaded Objects now: 43672.
  516. Total: 152.664215 ms (FindLiveObjects: 2.495431 ms CreateObjectMapping: 2.542251 ms MarkObjects: 126.877708 ms DeleteObjects: 20.748064 ms)
  517.  
  518. StoreStats - success
  519.  
  520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  521.  
  522. Attempting to generate flow: F1_Castle_Flow_05_QuickBoss
  523.  
  524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  525.  
  526. The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
  527.  
  528. (Filename: Line: 1656)
  529.  
  530. Adding valid boss: BossTable_01_BulletBros|0.5
  531.  
  532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  533.  
  534. Adding valid boss: BossTable_01_BulletKing|1
  535.  
  536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  537.  
  538. Adding valid boss: BossTable_01_GatlingGull|1
  539.  
  540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  541.  
  542. Returning valid boss: BossTable_01_BulletKing|1
  543.  
  544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  545.  
  546. Assigning METADATA: curse shop
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  549.  
  550. No prior injection: Base Shared Injection Data
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  553.  
  554. Assigning METADATA: gunber muncher
  555.  
  556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  557.  
  558. No prior injection: Castle Common Injection Data
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  561.  
  562. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  563.  
  564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  565.  
  566. Assigning FIREPLACE from room Castle_Hub_003
  567.  
  568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  569.  
  570. No prior injection: Base Shared Injection Data
  571.  
  572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  573.  
  574. Assigning METADATA: gunber muncher
  575.  
  576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  577.  
  578. No prior injection: Castle Common Injection Data
  579.  
  580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  581.  
  582. ENCOUNTERING FLOW: F1_Castle_Flow_05_QuickBoss
  583.  
  584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  585.  
  586. Succeeded generation iteration on: F1_Castle_Flow_05_QuickBoss
  587.  
  588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  589.  
  590. FINISHED LOADING SERIALIZED KEYBINDINGS.
  591.  
  592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  593.  
  594. FSM not Preprocessed: NPC_CryoButton : Main
  595.  
  596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  597.  
  598. mimic 0.0428139|0.0225
  599.  
  600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  601.  
  602. mimic 0.7912041|0.0225
  603.  
  604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  605.  
  606. FSM not Preprocessed: NPC_Curse : Main
  607.  
  608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  609.  
  610. mimic 0.9763508|0.0225
  611.  
  612. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  613.  
  614. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  615. s_empty?: False
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  618.  
  619. s_empty?: False
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  622.  
  623.  
  624. Unloading 1666 unused Assets to reduce memory usage. Loaded Objects now: 79837.
  625. Total: 386.686127 ms (FindLiveObjects: 4.541919 ms CreateObjectMapping: 5.306142 ms MarkObjects: 376.176910 ms DeleteObjects: 0.660388 ms)
  626.  
  627. Clearing Core Music ID!
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  630.  
  631. Clearing Core Music ID!
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  634.  
  635. Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 92
  636.  
  637. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  638.  
  639. Attemping to switch to state: FLOOR_INTRO with core ID: 92
  640.  
  641. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  642.  
  643. Successfully switched to state: FLOOR_INTRO
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  646.  
  647. Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 92
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  650.  
  651. StoreStats - success
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  654.  
  655. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  658.  
  659. Successfully switched to state: ACTIVE_SIDE_B
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  662.  
  663. LootSystem::0 + 0.09775
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  666.  
  667. LootSystem::0.09775 + 0.09775
  668.  
  669. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  670.  
  671. Saving Binding Info To Options
  672.  
  673. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  674.  
  675. FINISHED LOADING SERIALIZED KEYBINDINGS.
  676.  
  677. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  678.  
  679. Saving Binding Info To Options
  680.  
  681. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  682.  
  683. Saving Binding Info To Options
  684.  
  685. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  686.  
  687. Saving Binding Info To Options
  688.  
  689. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  690.  
  691. Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
  692.  
  693. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  694.  
  695. Successfully switched to state: ACTIVE_SIDE_A
  696.  
  697. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  698.  
  699. changing health to: 3|3
  700.  
  701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  702.  
  703. 3||0
  704.  
  705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  706.  
  707. changing health to: 3|3
  708.  
  709. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  710.  
  711. LootSystem::0.1955 + 0.09775
  712.  
  713. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  714.  
  715. Attemping to switch to state: SHOP with core ID: 92
  716.  
  717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  718.  
  719. Successfully switched to state: SHOP
  720.  
  721. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  722.  
  723. REBUILDING EXTRA GUN CARDS
  724.  
  725. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  726.  
  727. Attemping to switch to state: CALM with core ID: 92
  728.  
  729. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  730.  
  731. Successfully switched to state: CALM
  732.  
  733. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  734.  
  735. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  738.  
  739. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  740.  
  741. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  742.  
  743. REBUILDING EXTRA GUN CARDS
  744.  
  745. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  746.  
  747. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
  748.  
  749. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  750.  
  751. Successfully switched to state: ACTIVE_SIDE_B
  752.  
  753. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  754.  
  755. KeyBulletSPAWNED
  756.  
  757. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  758.  
  759. LootSystem::0 + 0.09775
  760.  
  761. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  762.  
  763. Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  766.  
  767. Successfully switched to state: ACTIVE_SIDE_A
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  770.  
  771. 2.5||0.5
  772.  
  773. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  774.  
  775. changing health to: 2.5|3
  776.  
  777. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  778.  
  779. LootSystem::0.09775 + 0.09775
  780.  
  781. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  782.  
  783. target quality: B for chest with tier shift 0
  784.  
  785. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  786.  
  787. returning item H4MMER #0 of 33|B
  788.  
  789. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  790.  
  791. REBUILDING EXTRA GUN CARDS
  792.  
  793. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  794.  
  795. REBUILDING EXTRA GUN CARDS
  796.  
  797. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  798.  
  799. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  800.  
  801. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  802.  
  803. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  804.  
  805. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  806.  
  807. REBUILDING EXTRA GUN CARDS
  808.  
  809. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  810.  
  811. Attemping to switch to state: CALM with core ID: 92
  812.  
  813. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  814.  
  815. Successfully switched to state: CALM
  816.  
  817. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  818.  
  819. Attemping to switch to state: ACTIVE_SIDE_A with core ID: 92
  820.  
  821. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  822.  
  823. Successfully switched to state: ACTIVE_SIDE_A
  824.  
  825. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  826.  
  827. LootSystem::0.1955 + 0.09775
  828.  
  829. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  830.  
  831. LootSystem::0.29325 + 0.09775
  832.  
  833. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  834.  
  835. BlankSPAWNED
  836.  
  837. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  838.  
  839. LootSystem::0 + 0.09775
  840.  
  841. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  842.  
  843. target quality: C for chest with tier shift 0
  844.  
  845. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  846.  
  847. returning item JarOfBees #36 of 40|C
  848.  
  849. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  850.  
  851. DROPPING ACTIVE ITEM NOW
  852.  
  853. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  854.  
  855. DROPPING ACTIVE ITEM NOW
  856.  
  857. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  858.  
  859. Attemping to switch to state: CALM with core ID: 92
  860.  
  861. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  862.  
  863. Successfully switched to state: CALM
  864.  
  865. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  866.  
  867. starting grabby...JarOfBees(Clone)(Clone)
  868.  
  869. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  870.  
  871. doing grabby...
  872.  
  873. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  874.  
  875. FSM not Preprocessed: NPC_ResourcefulRat_Thief(Clone) : Thieving Rat
  876.  
  877. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  878.  
  879. REBUILDING EXTRA GUN CARDS
  880.  
  881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  882.  
  883. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  884.  
  885. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  886.  
  887. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  888.  
  889. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  890.  
  891. REBUILDING EXTRA GUN CARDS
  892.  
  893. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  894.  
  895. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 92
  896.  
  897. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  898.  
  899. Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 92
  900.  
  901. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  902.  
  903. 2||0.5
  904.  
  905. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  906.  
  907. changing health to: 2|3
  908.  
  909. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  910.  
  911. 1.5||0.5
  912.  
  913. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  914.  
  915. changing health to: 1.5|3
  916.  
  917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  918.  
  919. 1||0.5
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  922.  
  923. changing health to: 1|3
  924.  
  925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  926.  
  927. 0.5||0.5
  928.  
  929. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  930.  
  931. changing health to: 0.5|3
  932.  
  933. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  934.  
  935. 0||0.5
  936.  
  937. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  938.  
  939. changing health to: 0|3
  940.  
  941. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  942.  
  943. Reacquiring Page Buffer 960x1080
  944.  
  945. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  946.  
  947. Reacquiring Page Buffer 960x1080
  948.  
  949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  950.  
  951. DELETING CURRENT MID GAME SAVE
  952.  
  953. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  954.  
  955. DELETING CURRENT MID GAME SAVE
  956.  
  957. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  958.  
  959. Clearing Core Music ID!
  960.  
  961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  962.  
  963. Quick Restarting...
  964.  
  965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  966.  
  967. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  968. UnloadTime: 247.637848 ms
  969.  
  970. Unloading 7394 unused Assets to reduce memory usage. Loaded Objects now: 53111.
  971. Total: 213.662003 ms (FindLiveObjects: 5.954826 ms CreateObjectMapping: 4.196810 ms MarkObjects: 163.489441 ms DeleteObjects: 40.020161 ms)
  972.  
  973. StoreStats - success
  974.  
  975. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  976.  
  977. The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
  978.  
  979. (Filename: Line: 1656)
  980.  
  981. Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss
  982.  
  983. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  984.  
  985. Assigning FIREPLACE from room Castle_Hub_003
  986.  
  987. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  988.  
  989. Adding valid boss: BossTable_01_BulletBros|1
  990.  
  991. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  992.  
  993. Adding valid boss: BossTable_01_BulletKing|0.5
  994.  
  995. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  996.  
  997. Adding valid boss: BossTable_01_GatlingGull|1
  998.  
  999. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1000.  
  1001. Returning valid boss: BossTable_01_BulletBros|1
  1002.  
  1003. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1004.  
  1005. No prior injection: Base Shared Injection Data
  1006.  
  1007. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1008.  
  1009. Assigning METADATA: gunber muncher
  1010.  
  1011. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1012.  
  1013. No prior injection: Castle Common Injection Data
  1014.  
  1015. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1016.  
  1017. ======> NOT Reacquiring for this room. <======
  1018.  
  1019. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1020.  
  1021. No prior injection: Base Shared Injection Data
  1022.  
  1023. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1024.  
  1025. Assigning METADATA: nothing
  1026.  
  1027. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1028.  
  1029. No prior injection: Castle Common Injection Data
  1030.  
  1031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1032.  
  1033. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1034.  
  1035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1036.  
  1037. No prior injection: Base Shared Injection Data
  1038.  
  1039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1040.  
  1041. Assigning METADATA: nothing
  1042.  
  1043. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1044.  
  1045. No prior injection: Castle Common Injection Data
  1046.  
  1047. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1048.  
  1049. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
  1050.  
  1051. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1052.  
  1053. No prior injection: Base Shared Injection Data
  1054.  
  1055. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1056.  
  1057. Assigning METADATA: nothing
  1058.  
  1059. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1060.  
  1061. No prior injection: Castle Common Injection Data
  1062.  
  1063. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1064.  
  1065. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1066.  
  1067. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1068.  
  1069. No prior injection: Base Shared Injection Data
  1070.  
  1071. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1072.  
  1073. Assigning METADATA: nothing
  1074.  
  1075. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1076.  
  1077. No prior injection: Castle Common Injection Data
  1078.  
  1079. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1080.  
  1081. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1082.  
  1083. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1084.  
  1085. No prior injection: Base Shared Injection Data
  1086.  
  1087. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1088.  
  1089. Assigning METADATA: gunber muncher
  1090.  
  1091. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1092.  
  1093. No prior injection: Castle Common Injection Data
  1094.  
  1095. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1096.  
  1097. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
  1098.  
  1099. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1100.  
  1101. Assigning FIREPLACE from room Castle_Hub_003
  1102.  
  1103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1104.  
  1105. No prior injection: Base Shared Injection Data
  1106.  
  1107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1108.  
  1109. Assigning METADATA: nothing
  1110.  
  1111. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1112.  
  1113. No prior injection: Castle Common Injection Data
  1114.  
  1115. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1116.  
  1117. ======> NOT Reacquiring for this room. <======
  1118.  
  1119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1120.  
  1121. No prior injection: Base Shared Injection Data
  1122.  
  1123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1124.  
  1125. Assigning METADATA: nothing
  1126.  
  1127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1128.  
  1129. No prior injection: Castle Common Injection Data
  1130.  
  1131. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1132.  
  1133. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1134.  
  1135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1136.  
  1137. No prior injection: Base Shared Injection Data
  1138.  
  1139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1140.  
  1141. Assigning METADATA: nothing
  1142.  
  1143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1144.  
  1145. No prior injection: Castle Common Injection Data
  1146.  
  1147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1148.  
  1149. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
  1150.  
  1151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1152.  
  1153. No prior injection: Base Shared Injection Data
  1154.  
  1155. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1156.  
  1157. Assigning METADATA: gunber muncher
  1158.  
  1159. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1160.  
  1161. No prior injection: Castle Common Injection Data
  1162.  
  1163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1164.  
  1165. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
  1166.  
  1167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1168.  
  1169. No prior injection: Base Shared Injection Data
  1170.  
  1171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1172.  
  1173. Assigning METADATA: gunber muncher
  1174.  
  1175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1176.  
  1177. No prior injection: Castle Common Injection Data
  1178.  
  1179. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1180.  
  1181. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1182.  
  1183. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1184.  
  1185. No prior injection: Base Shared Injection Data
  1186.  
  1187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1188.  
  1189. Assigning METADATA: nothing
  1190.  
  1191. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1192.  
  1193. No prior injection: Castle Common Injection Data
  1194.  
  1195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1196.  
  1197. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
  1198.  
  1199. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1200.  
  1201. No prior injection: Base Shared Injection Data
  1202.  
  1203. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1204.  
  1205. Assigning METADATA: nothing
  1206.  
  1207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1208.  
  1209. No prior injection: Castle Common Injection Data
  1210.  
  1211. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1212.  
  1213. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
  1214.  
  1215. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1216.  
  1217. No prior injection: Base Shared Injection Data
  1218.  
  1219. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1220.  
  1221. Assigning METADATA: nothing
  1222.  
  1223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1224.  
  1225. No prior injection: Castle Common Injection Data
  1226.  
  1227. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1228.  
  1229. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
  1230.  
  1231. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1232.  
  1233. No prior injection: Base Shared Injection Data
  1234.  
  1235. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1236.  
  1237. Assigning METADATA: nothing
  1238.  
  1239. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1240.  
  1241. No prior injection: Castle Common Injection Data
  1242.  
  1243. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1244.  
  1245. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
  1246.  
  1247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1248.  
  1249. No prior injection: Base Shared Injection Data
  1250.  
  1251. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1252.  
  1253. Assigning METADATA: nothing
  1254.  
  1255. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1256.  
  1257. No prior injection: Castle Common Injection Data
  1258.  
  1259. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1260.  
  1261. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
  1262.  
  1263. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1264.  
  1265. No prior injection: Base Shared Injection Data
  1266.  
  1267. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1268.  
  1269. Assigning METADATA: gunber muncher
  1270.  
  1271. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1272.  
  1273. No prior injection: Castle Common Injection Data
  1274.  
  1275. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1276.  
  1277. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
  1278.  
  1279. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1280.  
  1281. No prior injection: Base Shared Injection Data
  1282.  
  1283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1284.  
  1285. Assigning METADATA: gunber muncher
  1286.  
  1287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1288.  
  1289. No prior injection: Castle Common Injection Data
  1290.  
  1291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1292.  
  1293. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
  1294.  
  1295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1296.  
  1297. No prior injection: Base Shared Injection Data
  1298.  
  1299. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1300.  
  1301. Assigning METADATA: nothing
  1302.  
  1303. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1304.  
  1305. No prior injection: Castle Common Injection Data
  1306.  
  1307. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1308.  
  1309. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
  1310.  
  1311. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1312.  
  1313. No prior injection: Base Shared Injection Data
  1314.  
  1315. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1316.  
  1317. Assigning METADATA: gunber muncher
  1318.  
  1319. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1320.  
  1321. No prior injection: Castle Common Injection Data
  1322.  
  1323. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1324.  
  1325. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
  1326.  
  1327. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1328.  
  1329. No prior injection: Base Shared Injection Data
  1330.  
  1331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1332.  
  1333. Assigning METADATA: nothing
  1334.  
  1335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1336.  
  1337. No prior injection: Castle Common Injection Data
  1338.  
  1339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1340.  
  1341. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
  1342.  
  1343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1344.  
  1345. No prior injection: Base Shared Injection Data
  1346.  
  1347. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1348.  
  1349. Assigning METADATA: nothing
  1350.  
  1351. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1352.  
  1353. No prior injection: Castle Common Injection Data
  1354.  
  1355. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1356.  
  1357. Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
  1358.  
  1359. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1360.  
  1361. Assigning FIREPLACE from room Castle_Hub_003
  1362.  
  1363. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1364.  
  1365. No prior injection: Base Shared Injection Data
  1366.  
  1367. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1368.  
  1369. Assigning METADATA: gunber muncher
  1370.  
  1371. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1372.  
  1373. No prior injection: Castle Common Injection Data
  1374.  
  1375. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1376.  
  1377. ======> NOT Reacquiring for this room. <======
  1378.  
  1379. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1380.  
  1381. ======> NOT Reacquiring for this room. <======
  1382.  
  1383. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1384.  
  1385. ======> NOT Reacquiring for this room. <======
  1386.  
  1387. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1388.  
  1389. ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss
  1390.  
  1391. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1392.  
  1393. Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss
  1394.  
  1395. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1396.  
  1397. FINISHED LOADING SERIALIZED KEYBINDINGS.
  1398.  
  1399. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1400.  
  1401. FSM not Preprocessed: NPC_CryoButton : Main
  1402.  
  1403. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1404.  
  1405. mimic 0.5357501|0.0225
  1406.  
  1407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1408.  
  1409. mimic 0.8620127|0.0225
  1410.  
  1411. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1412.  
  1413. FSM not Preprocessed: NPC_PitDweller : Crestfallen Reptile FSM
  1414.  
  1415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1416.  
  1417. mimic 0.04844511|0.0225
  1418.  
  1419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1420.  
  1421. -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
  1422.  
  1423. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1424.  
  1425. -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
  1426.  
  1427. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1428.  
  1429. -1 index is out of bounds in SecretRoomBuilder, of indices: 1958
  1430.  
  1431. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1432.  
  1433. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1434. s_empty?: False
  1435.  
  1436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1437.  
  1438.  
  1439. Unloading 2086 unused Assets to reduce memory usage. Loaded Objects now: 79032.
  1440. Total: 391.367737 ms (FindLiveObjects: 4.255335 ms CreateObjectMapping: 4.116007 ms MarkObjects: 381.685089 ms DeleteObjects: 1.310582 ms)
  1441.  
  1442. Clearing Core Music ID!
  1443.  
  1444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1445.  
  1446. Clearing Core Music ID!
  1447.  
  1448. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1449.  
  1450. Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 4903
  1451.  
  1452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1453.  
  1454. Attemping to switch to state: FLOOR_INTRO with core ID: 4903
  1455.  
  1456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1457.  
  1458. Successfully switched to state: FLOOR_INTRO
  1459.  
  1460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1461.  
  1462. Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4903
  1463.  
  1464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1465.  
  1466. Successfully switched to state: ACTIVE_SIDE_A
  1467.  
  1468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1469.  
  1470. LootSystem::0 + 0.09775
  1471.  
  1472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1473.  
  1474. LootSystem::0.09775 + 0.09775
  1475.  
  1476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1477.  
  1478. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
  1479.  
  1480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1481.  
  1482. Successfully switched to state: ACTIVE_SIDE_B
  1483.  
  1484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1485.  
  1486. changing health to: 3|3
  1487.  
  1488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1489.  
  1490. 3||0
  1491.  
  1492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1493.  
  1494. changing health to: 3|3
  1495.  
  1496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1497.  
  1498. LootSystem::0.1955 + 0.09775
  1499.  
  1500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1501.  
  1502. target quality: C for chest with tier shift 0
  1503.  
  1504. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1505.  
  1506. returning item RingOfFireResistance #20 of 39|C
  1507.  
  1508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1509.  
  1510. INITIALIZING EQUIPMENT PAGE LEFT
  1511.  
  1512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1513.  
  1514. System.Collections.Generic.List`1[dfButton]|0
  1515.  
  1516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1517.  
  1518. System.Collections.Generic.List`1[dfButton]|1
  1519.  
  1520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1521.  
  1522. System.Collections.Generic.List`1[dfButton]|1
  1523.  
  1524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1525.  
  1526. Attemping to switch to state: CALM with core ID: 4903
  1527.  
  1528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1529.  
  1530. Successfully switched to state: CALM
  1531.  
  1532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1533.  
  1534. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
  1535.  
  1536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1537.  
  1538. Successfully switched to state: ACTIVE_SIDE_B
  1539.  
  1540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1541.  
  1542. LootSystem::0.29325 + 0.09775
  1543.  
  1544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1545.  
  1546. 2.5||0.5
  1547.  
  1548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1549.  
  1550. changing health to: 2.5|3
  1551.  
  1552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1553.  
  1554. SmallHeartSPAWNED
  1555.  
  1556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1557.  
  1558. changing health to: 3|3
  1559.  
  1560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1561.  
  1562. Attemping to switch to state: SHOP with core ID: 4903
  1563.  
  1564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1565.  
  1566. Successfully switched to state: SHOP
  1567.  
  1568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1569.  
  1570. Attemping to switch to state: CALM with core ID: 4903
  1571.  
  1572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1573.  
  1574. Successfully switched to state: CALM
  1575.  
  1576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1577.  
  1578. Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4903
  1579.  
  1580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1581.  
  1582. Successfully switched to state: ACTIVE_SIDE_A
  1583.  
  1584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1585.  
  1586. LootSystem::0 + 0.09775
  1587.  
  1588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1589.  
  1590. 2.5||0.5
  1591.  
  1592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1593.  
  1594. changing health to: 2.5|3
  1595.  
  1596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1597.  
  1598. LootSystem::0.09775 + 0.09775
  1599.  
  1600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1601.  
  1602. 2||0.5
  1603.  
  1604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1605.  
  1606. changing health to: 2|3
  1607.  
  1608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1609.  
  1610. 1.5||0.5
  1611.  
  1612. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1613.  
  1614. changing health to: 1.5|3
  1615.  
  1616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1617.  
  1618. 1||0.5
  1619.  
  1620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1621.  
  1622. changing health to: 1|3
  1623.  
  1624. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1625.  
  1626. 0.5||0.5
  1627.  
  1628. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1629.  
  1630. changing health to: 0.5|3
  1631.  
  1632. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1633.  
  1634. LootSystem::0.1955 + 0.09775
  1635.  
  1636. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1637.  
  1638. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
  1639.  
  1640. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1641.  
  1642. Successfully switched to state: ACTIVE_SIDE_B
  1643.  
  1644. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1645.  
  1646. KeyBulletSPAWNED
  1647.  
  1648. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1649.  
  1650. target quality: D for chest with tier shift 0
  1651.  
  1652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1653.  
  1654. returning item Pulse_Handgun #3 of 22|D
  1655.  
  1656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1657.  
  1658. target quality: D for chest with tier shift 0
  1659.  
  1660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1661.  
  1662. target quality: COMMON for chest with tier shift 0
  1663.  
  1664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1665.  
  1666. returning item SmallHeart #0 of 5|COMMON
  1667.  
  1668. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1669.  
  1670. REBUILDING EXTRA GUN CARDS
  1671.  
  1672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1673.  
  1674. changing health to: 1|3
  1675.  
  1676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1677.  
  1678. Attemping to switch to state: CALM with core ID: 4903
  1679.  
  1680. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1681.  
  1682. Successfully switched to state: CALM
  1683.  
  1684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1685.  
  1686. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
  1687.  
  1688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1689.  
  1690. Successfully switched to state: ACTIVE_SIDE_B
  1691.  
  1692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1693.  
  1694. LootSystem::0 + 0.09775
  1695.  
  1696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1697.  
  1698. REBUILDING EXTRA GUN CARDS
  1699.  
  1700. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1701.  
  1702. Minimap_Teleporter_Icon(Clone) <- failed to get perp
  1703.  
  1704. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1705.  
  1706. REBUILDING EXTRA GUN CARDS
  1707.  
  1708. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1709.  
  1710. Coroutine couldn't be started because the the game object 'Hanging_Chandelier(Clone)' is inactive!
  1711.  
  1712. (Filename: Line: 738)
  1713.  
  1714. Attemping to switch to state: CALM with core ID: 4903
  1715.  
  1716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1717.  
  1718. Successfully switched to state: CALM
  1719.  
  1720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1721.  
  1722. Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4903
  1723.  
  1724. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1725.  
  1726. Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 4903
  1727.  
  1728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1729.  
  1730. 0.5||0.5
  1731.  
  1732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1733.  
  1734. changing health to: 0.5|3
  1735.  
  1736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1737.  
  1738. 0||0.5
  1739.  
  1740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1741.  
  1742. changing health to: 0|3
  1743.  
  1744. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1745.  
  1746. DELETING CURRENT MID GAME SAVE
  1747.  
  1748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1749.  
  1750. Clearing Core Music ID!
  1751.  
  1752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1753.  
  1754. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1755. UnloadTime: 215.956940 ms
  1756.  
  1757. Unloading 7439 unused Assets to reduce memory usage. Loaded Objects now: 53309.
  1758. Total: 247.653702 ms (FindLiveObjects: 5.833245 ms CreateObjectMapping: 5.366177 ms MarkObjects: 188.490585 ms DeleteObjects: 47.962952 ms)
  1759.  
  1760. StoreStats - success
  1761.  
  1762. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1763.  
  1764. Attempting to generate flow: Foyer Flow
  1765.  
  1766. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1767.  
  1768. ENCOUNTERING FLOW: Foyer Flow
  1769.  
  1770. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1771.  
  1772. Succeeded generation iteration on: Foyer Flow
  1773.  
  1774. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1775.  
  1776. The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
  1777.  
  1778. (Filename: Line: 1656)
  1779.  
  1780. Version: 1.1.4
  1781.  
  1782. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1783.  
  1784. Now: 04.10.2018 15:28
  1785.  
  1786. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1787.  
  1788. Starting Steam platform interface.
  1789.  
  1790. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1791.  
  1792. continuing from where my father left off
  1793.  
  1794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1795.  
  1796. Post GameManager.Awake.AudioInit
  1797.  
  1798. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1799.  
  1800. Post GameManager.Awake.Resolution
  1801.  
  1802. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1803.  
  1804. Terminating GameManager Awake()
  1805.  
  1806. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1807.  
  1808. Save data doesn't exist: ActiveA.game
  1809.  
  1810. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1811.  
  1812. No mid game save found
  1813.  
  1814. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1815.  
  1816. Doing startup foyer checks!
  1817.  
  1818. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1819.  
  1820. Attempting to generate flow: Foyer Flow
  1821.  
  1822. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1823.  
  1824. ENCOUNTERING FLOW: Foyer Flow
  1825.  
  1826. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1827.  
  1828. Succeeded generation iteration on: Foyer Flow
  1829.  
  1830. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1831.  
  1832. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
  1833.  
  1834. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1835.  
  1836. FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
  1837.  
  1838. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1839.  
  1840. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
  1841.  
  1842. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1843.  
  1844. FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
  1845.  
  1846. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1847.  
  1848. FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock
  1849.  
  1850. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1851.  
  1852. FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
  1853.  
  1854. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1855.  
  1856. FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
  1857.  
  1858. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1859.  
  1860. FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
  1861.  
  1862. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1863.  
  1864. FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
  1865.  
  1866. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1867.  
  1868. FSM not Preprocessed: NPC_Jellyfish : Main
  1869.  
  1870. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1871.  
  1872. FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
  1873.  
  1874. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1875.  
  1876. FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
  1877.  
  1878. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1879.  
  1880. FSM not Preprocessed: NPC_Trucker_Foyer : Main
  1881.  
  1882. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1883.  
  1884. FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
  1885.  
  1886. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1887.  
  1888. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM
  1889.  
  1890. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1891.  
  1892. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM
  1893.  
  1894. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1895.  
  1896. FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM
  1897.  
  1898. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1899.  
  1900. FSM not Preprocessed: NPC_MetaShopkeeper : Main
  1901.  
  1902. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1903.  
  1904. FSM not Preprocessed: NPC_Witchkeeper : Main
  1905.  
  1906. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1907.  
  1908. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1909. FINISHED LOADING SERIALIZED KEYBINDINGS.
  1910.  
  1911. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1912.  
  1913. s_empty?: False
  1914.  
  1915. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1916.  
  1917. s_empty?: False
  1918.  
  1919. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1920.  
  1921.  
  1922. Unloading 1100 unused Assets to reduce memory usage. Loaded Objects now: 57527.
  1923. Total: 187.706726 ms (FindLiveObjects: 2.502982 ms CreateObjectMapping: 3.179985 ms MarkObjects: 179.079376 ms DeleteObjects: 2.943242 ms)
  1924.  
  1925. Something is attempting to get a NONE save flag!
  1926.  
  1927. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1928.  
  1929. Received stats and achievements from Steam
  1930.  
  1931.  
  1932. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1933.  
  1934. Received stats and achievements from Steam
  1935.  
  1936.  
  1937. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1938.  
  1939. StoreStats - success
  1940.  
  1941. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1942.  
  1943. StoreStats - success
  1944.  
  1945. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1946.  
  1947. Clearing Core Music ID!
  1948.  
  1949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1950.  
  1951. Clearing Core Music ID!
  1952.  
  1953. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1954.  
  1955. Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 9535
  1956.  
  1957. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1958.  
  1959. Attemping to switch to state: FLOOR_INTRO with core ID: 9535
  1960.  
  1961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1962.  
  1963. Successfully switched to state: FLOOR_INTRO
  1964.  
  1965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1966.  
  1967. Core music event: Play_MUS_Foyer_Theme_01 ENDING with playing ID: 9535
  1968.  
  1969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1970.  
  1971. Setting up 1 worker threads for Enlighten.
  1972. Thread -> id: 4500 -> priority: 1
  1973. SAVING DATA
  1974.  
  1975. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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