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S&S2Bug

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Sep 23rd, 2018
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  1. NullReferenceException
  2. at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
  3. at Training.Target.killTweenCall () [0x00021] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\game\elements\magic\Target.cs:154
  4. at Training.Target.Miss (Boolean triggerEvent) [0x00002] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\game\elements\magic\Target.cs:159
  5. at Training.TrainingMagic.onFireBallDie () [0x0003d] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\game\TrainingMagic.cs:160
  6. at Training.ProjectileFireball.Die (Boolean triggerEvent) [0x0001f] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\game\elements\magic\ProjectileFireball.cs:51
  7. at Training.TrainingMagic.stop () [0x00058] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\game\TrainingMagic.cs:375
  8. at Training.MainTraining.stop () [0x0001a] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\MainTraining.cs:153
  9. at Training.MainTraining.onClickBack (SGlibrary.UI.SGButton b) [0x0000c] in D:\games\Swords and Souls - Neverseen\Assets\Scripts\training\MainTraining.cs:111
  10. at SGlibrary.UI.SGButton.Click () [0x00014] in D:\games\Swords and Souls - Neverseen\Assets\SGlibrary\ui\Buttons\SGButton.cs:165
  11. at SGlibrary.UI.SGButton.OnPointerDown (UnityEngine.EventSystems.PointerEventData data) [0x0002b] in D:\games\Swords and Souls - Neverseen\Assets\SGlibrary\ui\Buttons\SGButton.cs:192
  12. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:36
  13. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerDownHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  14. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  15. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  16. UnityEngine.Logger:LogException(Exception, Object)
  17. UnityEngine.Debug:LogException(Exception)
  18. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  19. UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:286)
  20. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:516)
  21. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
  22. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
  23. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
  24. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  25.  
  26. (Filename: D:/games/Swords and Souls - Neverseen/Assets/Scripts/training/game/elements/magic/Target.cs Line: 154)
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