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  1.  
  2. /***********************************************************************
  3. * ArcEmu World Configuration File
  4. * Last edited: 11/14/2010
  5. *
  6. * Configure ArcEmu's world server below.
  7. ***********************************************************************
  8. ***********************************************************************
  9. * Mysql Database Section
  10. *
  11. * Database.Host - The hostname that the database is located on
  12. * Database.Username - The username used for the mysql connection
  13. * Database.Password - The password used for the mysql connection
  14. * Database.Name - The database name
  15. * Database.Port - Port that MySQL listens on. Usually 3306.
  16. *******************************************************/
  17.  
  18. <WorldDatabase Hostname = "127.0.0.1" Username = "root" Password = "" Name = "arc_world" Port = "3306">
  19. <CharacterDatabase Hostname = "127.0.0.1" Username = "root" Password = "" Name = "arc_characters" Port = "3306">
  20.  
  21. /******************************************************
  22. * Listen Config
  23. *
  24. * Host
  25. * This is the address that the server will listen on.
  26. * To listen on all addresses, set it to 0.0.0.0
  27. * Default: 127.0.0.1 (localhost)
  28. *
  29. * WorldServerPort
  30. * This is the port that the world server listens on.
  31. * It has to be the same as what is specified in the
  32. * realms table in the LogonDatabase.
  33. * Default: 8129
  34. *
  35. ******************************************************/
  36.  
  37. <Listen Host = "dcdwow.no-ip.info"
  38. WorldServerPort = "8129">
  39.  
  40. /******************************************************
  41. * Log Level Setup
  42. *
  43. * File Logging Level
  44. * This directive controls how much output the server will
  45. * write to log files. It cannot be disabled
  46. * 0 = Normal + Error; 1 = Detail; 2 = Debug
  47. * Default: 0
  48. *
  49. * World server packet logging feature
  50. * If this directive is turned on, a file called `world.log`
  51. * will be created in the server's directory and all packets
  52. * sent and received by clients will be dumped here in bfg
  53. * format.
  54. * Default: 0
  55. *
  56. * DisableCrashdumpReport
  57. * Disables crashdump reports, else if the build has debugging enabled,
  58. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  59. * if there is a core, a crashdump will automatically be reported
  60. * to the tracker at sf.net
  61. * Needs gdb and curl
  62. * Linux only
  63. * Default: 0
  64. *
  65. ******************************************************/
  66.  
  67. <LogLevel File="1" World="1" DisableCrashdumpReport="0">
  68.  
  69. /******************************************************
  70. * Server Settings
  71. *
  72. * PlayerLimit
  73. * This directive controls the amount of sessions that will be
  74. * accepted by the server before it starts to add people to
  75. * the server queue.
  76. * Default: 100
  77. *
  78. * Motd
  79. * This message will be displayed by the server in the chat
  80. * box every time any user logs on. Colors can be used in the
  81. * standard WoW format.
  82. * Default: "No MOTD specified
  83. *
  84. * Send Stats On Join
  85. * This directive controls whether the server will send the online player
  86. * count to a cilent when it enters the world.
  87. *
  88. * Breathing Setup
  89. * If the breathing code is causing problems or you want to run a fun server, you can disable
  90. * water checks by enabling this directive.
  91. * Default: 1
  92. *
  93. * Separate Channels Control
  94. * This directive controls whether horde and alliance chats will be separated across channels.
  95. * Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
  96. * across channels.
  97. * Default: 0
  98. *
  99. * Compression Threshold
  100. * This directive controls the limit when update packets will be compressed using deflate.
  101. * For lower-bandwidth servers use a lower value at the cost of CPU time.
  102. * Default: 1000
  103. *
  104. * Queue Update Rate
  105. * This directive controls how many milliseconds (ms) between the updates
  106. * that the queued players receive telling them their position in the queue.
  107. * Default: 5000 (5 seconds).
  108. *
  109. * Kick AFK Players
  110. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  111. * Default: 0 (disabled)
  112. *
  113. * Connection Timeout
  114. * This directive specifies the amount of seconds that the client will be disconnected
  115. * after if no ping packet is sent. It is advised to leave it at the default.
  116. * Default: 180
  117. *
  118. * Realm Type
  119. * This is the realm type that will be used by the server to handle world PVP.
  120. * Default: 0 (pve)(RPPVE)
  121. * Other values: 1(pvp)(RPPVP)
  122. *
  123. * AdjustPriority
  124. * Set the server to high process priority - may cause lockups.
  125. * Default: 0
  126. *
  127. * RequireAllSignatures
  128. * This directive controls whether the full 10 signatures will be required in order
  129. * to turn in a petition. Smaller servers would be better off having it turned off.
  130. * Default: off
  131. *
  132. * ShowGMInWhoList
  133. * This directive controls whether GM's will be shown in player's who lists or not.
  134. * Default: on
  135. *
  136. * MapUnloadTime
  137. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  138. * NOTE: THIS CAN'T BE SET TO 0!!!
  139. * Default: 300
  140. *
  141. * LimitedNames
  142. * This directive forces all character names to be a-z and A-Z compliant.
  143. * Default: 1
  144. *
  145. * UseAccountData
  146. * This directive determines whether the account_data table is used to save custom client data.
  147. * May cause buggy behaviour.
  148. * Default: 0
  149. *
  150. * AllowPlayerCommands
  151. * This directive, if enabled can allow players to use commands with a '0' command group.
  152. * Default: 0
  153. *
  154. * EnableLFGJoin
  155. * If this is enabled, you can join the LFG channel without using the LFG tool.
  156. * Default: 0
  157. *
  158. * TimeZone
  159. * Set your local timezone relative to GMT here.
  160. * Default: 0
  161. *
  162. * Collision
  163. * Enable collision system (LoS checks).
  164. * Default: 0
  165. * Make sure you have extracted vmaps.
  166. *
  167. * DisableFearMovement (In Battlegrounds and Arenas only!)
  168. * Disable fear movement in arenas & battlegrounds.
  169. * Recommended if you do not have collision enabled!
  170. * Default: 0 (off) Not blizzlike
  171. *
  172. * SaveExtendedCharData
  173. * Enable saving extended data to characters table.
  174. * Recommended for armory type services.
  175. * Default: 0 (off)
  176. *
  177. ******************************************************/
  178.  
  179. <Server PlayerLimit = "100"
  180. Motd = "Welcome to the World of Warcraft!"
  181. SendStatsOnJoin = "1"
  182. EnableBreathing = "1"
  183. SeperateChatChannels = "0"
  184. CompressionThreshold = "1000"
  185. QueueUpdateInterval = "5000"
  186. KickAFKPlayers = "0"
  187. ConnectionTimeout = "180"
  188. RealmType = "1"
  189. AdjustPriority = "0"
  190. RequireAllSignatures = "0"
  191. ShowGMInWhoList = "1"
  192. MapUnloadTime="300"
  193. LimitedNames="1"
  194. UseAccountData="0"
  195. AllowPlayerCommands="0"
  196. EnableLFGJoin="0"
  197. TimeZone="0"
  198. Collision="1"
  199. DisableFearMovement="0"
  200. SaveExtendedCharData="0">
  201.  
  202. /********************************************************
  203. * Announce Configuration
  204. *
  205. * Tag
  206. * Configure what is shown in front of your announces in the [] brackets.
  207. * Default: Staff (would give [Staff])
  208. *
  209. * GMAdminTag
  210. * Configure whether the <GM> or <Admin> tag is shown in announces.
  211. * Default: 0 (disabled)
  212. *
  213. * NameinAnnounce
  214. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  215. * Default: 1 (enabled)
  216. *
  217. * NameinWAnnounce
  218. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  219. * of the message.
  220. * Default: 1 (enabled)
  221. *
  222. * ShowInConsole
  223. * This controls whether announces are shown in the arcemu-world console or not.
  224. * This does not apply for the team-internal GM announce.
  225. * Default: 1 (enabled)
  226. *
  227. ********************************************************/
  228. <Announce Tag = "DCDWoW"
  229. GMAdminTag = "1"
  230. NameinAnnounce = "1"
  231. NameinWAnnounce = "1"
  232. ShowInConsole = "1">
  233.  
  234. /******************************************************
  235. * Power regeneration multiplier setup
  236. *
  237. * These directives set up the multiplier in which regen values will be
  238. * multiplied by every 2 seconds.
  239. * Powers:
  240. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  241. *
  242. * Reputation:
  243. * Kill = Rep gained on kill, Quest = rep gained from quests
  244. *
  245. * Honor:
  246. * Honor = multiplier used to calculate honor per-kill.
  247. *
  248. * PvP:
  249. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  250. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  251. *
  252. * XP:
  253. * The xp that a player receives from killing a creature will be multiplied
  254. * by this value in order to get his xp gain.
  255. *
  256. * RestXP:
  257. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  258. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  259. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  260. * Note that resting in a resting area (Zzz) goes 4 times faster.
  261. * Default: 1 (bubble every 8 hrs)
  262. *
  263. * Drop(Color):
  264. * These values will be multiplied by the drop percentages of the items for creatures
  265. * to determine which items to drop. All default to 1.
  266. * To allow you better control of drops, separate multipliers have been created for items
  267. * of each quality group.
  268. *
  269. * DropMoney:
  270. * This value will be multiplied by any gold looted and pickpocketed
  271. *
  272. * Save:
  273. * Value in milliseconds (ms) that will be between player autosaves.
  274. * Default: 300000 (5 minutes)
  275. *
  276. * SkillChance:
  277. * The chance that you have to level up a skill in melee or a profession is multiplied
  278. * by this value.
  279. * Default: 1
  280. *
  281. * SkillRate:
  282. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  283. * by this value.
  284. *
  285. * ArenaMultiplier
  286. * Every week/day the arena points gained by a player will be multiplied by this value.
  287. *
  288. ******************************************************/
  289.  
  290. <Rates Health="2"
  291. Power1="2"
  292. Power2="2"
  293. Power3="2"
  294. Power4="2"
  295. QuestReputation="5"
  296. KillReputation="5"
  297. Honor="1"
  298. PvPTimer="300000"
  299. ArenaQueueDiff="150"
  300. Compression="1"
  301. XP="10"
  302. QuestXP="15"
  303. RestXP="20"
  304. ExploreXP="5"
  305. DropGrey="35"
  306. DropWhite="30"
  307. DropGreen="25"
  308. DropBlue="20"
  309. DropPurple="15"
  310. DropOrange="10"
  311. DropArtifact="5"
  312. DropMoney="5"
  313. Save="300000"
  314. SkillChance="5"
  315. SkillRate="5"
  316. ArenaMultiplier2x="2"
  317. ArenaMultiplier3x="2"
  318. ArenaMultiplier5x="2">
  319.  
  320. /******************************************************
  321. * GM Client Channel
  322. *
  323. * This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
  324. * In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
  325. * to avoid confusion.
  326. * Default: gm_sync_channel
  327. *
  328. ******************************************************/
  329.  
  330. <GMClient GmClientChannel = "gm_sync_channel">
  331.  
  332. /******************************************************
  333. * Terrain & Collision Settings
  334. *
  335. * Set the path to the map_xx.bin files and whether unloading should be enabled
  336. * for the main world maps here. Unloading the main world maps when they go idle
  337. * can save a great amount of memory if the cells aren't being activated/idled
  338. * often. Instance/Non-main maps will not be unloaded ever.
  339. *
  340. * Default:
  341. * MapPath = "maps"
  342. * vMapPath = "vmaps"
  343. * UnloadMaps = 1
  344. *
  345. ******************************************************/
  346.  
  347. <Terrain MapPath = "maps"
  348. vMapPath = "vmaps"
  349. UnloadMaps = "1">
  350.  
  351. /******************************************************
  352. * Log Settings
  353. *
  354. * Cheaters:
  355. * This directive sets up the cheater logging file, if turned on any
  356. * cheat / packet exploit / speedhack attempts will be logged here.
  357. *
  358. * GMCommands:
  359. * These two directives set up the GM command logging fie. If turned on,
  360. * most gm commands will be logged for this file for abuse investigation, etc.
  361. *
  362. * TimeStamp:
  363. * Enables timestamps in logs.
  364. *
  365. ******************************************************/
  366.  
  367. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  368.  
  369. /******************************************************
  370. * Mail System Setup
  371. *
  372. * These directives control the limits and behaviour of the ingame mail system.
  373. * All options must have Mail prefixed before them.
  374. *
  375. * ReloadDelay
  376. * Controls the delay at which the database is "refreshed". Use it if you're
  377. * inserting mail from an external source, such as a web-based interface.
  378. * 0 turns it off.
  379. * Default: 0
  380. *
  381. * DisablePostageCostsForGM
  382. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  383. * Default: 1
  384. *
  385. * DisablePostageCosts
  386. * Disables postage costs for all players.
  387. * Default: 0
  388. *
  389. * DisablePostageDelayItems
  390. * Disables the one hour wait time when sending mail with items attached.
  391. * Default: 1
  392. *
  393. * DisableMessageExpiry
  394. * Turns off the 30 day / 3 day after read message expiry time.
  395. * WARNING: A mailbox still cannot show more than 50 items at once
  396. * (stupid limitation in client).
  397. * Default: 0
  398. *
  399. * EnableInterfactionMail
  400. * Removes the faction limitation for sending mail messages. Applies to all players.
  401. * Default: 1
  402. *
  403. * EnableInterfactionMailForGM
  404. * Removes the faction limitation for sending mail messages, but only applies
  405. * to GM's. EnableInterfactionMail overrides this.
  406. * Default: 1
  407. *
  408. ******************************************************/
  409.  
  410. <Mail ReloadDelay="0"
  411. DisablePostageCostsForGM="1"
  412. DisablePostageCosts="0"
  413. DisablePostageDelayItems="1"
  414. DisableMessageExpiry="0"
  415. EnableInterfactionMail="1"
  416. EnableInterfactionMailForGM="1">
  417.  
  418. /******************************************************
  419. * Status Dumper Config
  420. *
  421. * These directives set up the status dumper plug-in. Filename is an
  422. * absolute or relative path to the server binary. Interval is the
  423. * time that the stats will be dumped to XML.
  424. * Default: stats.xml / 120000 (2 minutes)
  425. *
  426. ******************************************************/
  427.  
  428. <StatDumper FileName = "stats.xml" Interval = "120000">
  429.  
  430. /******************************************************
  431. * Startup Options
  432. *
  433. * Preloading
  434. * This directive controls whether the entire world will be spawned at server
  435. * startup or on demand. It is advised to leave it disabled unless you are a
  436. * developer doing testing.
  437. * Default: off
  438. *
  439. * Background Loot Loading
  440. * This directive controls whether loot will be loaded progressively during
  441. * startup or in the background in a separate thread. Turning it on will
  442. * result in much faster startup times.
  443. * Default: on
  444. *
  445. * Multithreaded Startup
  446. * This controls whether the server will spawn multiple worker threads to
  447. * use for loading the database and starting the server. Turning it on
  448. * increases the speed at which it starts up for each additional CPU in your
  449. * computer.
  450. * Default: on
  451. *
  452. * Unimplemented Spell ID Dump
  453. * This directive controls whether to dump the IDs of spells with unimplemented
  454. * dummy/scripted effect or apply dummy aura effect. You need to load the
  455. * spellhandlers library for this to actually produce a valid result!
  456. * Default: off
  457. *
  458. *
  459. * Additional Table Binding
  460. * You can load static item/creature/etc data into the server using this directive.
  461. * This way throughout database updates your custom data can be preserved.
  462. * Format: "sourcetable destination table,sourcetable destinationtable"
  463. * Example: "myitems items,mynpcs creature_names"
  464. * Default: ""
  465. *
  466. ******************************************************/
  467.  
  468. <Startup Preloading = "0"
  469. BackgroundLootLoading = "1"
  470. EnableMultithreadedLoading = "1"
  471. EnableSpellIDDump = "0"
  472. LoadAdditionalTables="">
  473.  
  474. /******************************************************
  475. * Flood Protection Setup
  476. *
  477. * Lines
  478. * This is the number of "messages" or lines that it will allow before stopping messages from
  479. * being sent. This counter is reset every "Seconds" seconds.
  480. * Default: 0 (disabled)
  481. *
  482. * Seconds
  483. * This is the number of seconds in between the Line counter being reset.
  484. * Default: 0 (disabled)
  485. *
  486. * SendMessage
  487. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  488. * message will be sent upon flood triggering.
  489. * Default: 0
  490. *
  491. ******************************************************/
  492.  
  493. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  494.  
  495. /******************************************************
  496. * LogonServer Setup
  497. *
  498. * DisablePings
  499. * This directive controls whether pings will be sent to the logonserver to check
  500. * if the connection is still "alive". Expect problems if it is disabled.
  501. * Default: 0
  502. *
  503. * RemotePassword
  504. * This directive controls the password used to authenticate with the logonserver.
  505. * It must be the same between the two configs. If it is not, your server will
  506. * not register.
  507. *
  508. ******************************************************/
  509.  
  510. <LogonServer DisablePings = "0"
  511. RemotePassword = "">
  512.  
  513. /******************************************************
  514. * AntiHack Setup
  515. * Note: Most of this doesn't work as it should.
  516. *
  517. * Teleport
  518. * This directive controls anti-teleport hack checks will be enabled or not.
  519. * Default: 1
  520. *
  521. * Speed
  522. * This directive controls anti-speed hack checks will be performed on player movement or not.
  523. * Default: 1
  524. *
  525. * SpeedThreshold
  526. * This directive controls the threshold at which the speedhack detection will trip.
  527. * It's (characters' move time of distance - real move time of distance)
  528. * Default: -600.0
  529. *
  530. * FallDamage
  531. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  532. * Default: 1
  533. *
  534. * Flying
  535. * This directive controls whether flight hacks will be performed on players or not.
  536. * Default: 1
  537. *
  538. * FlightThreshold
  539. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  540. * Default: 10
  541. *
  542. * DisableOnGM
  543. * This directive controls hack checks will be disabled for GM's or not.
  544. * Default: 0
  545. *
  546. ******************************************************/
  547.  
  548. <AntiHack Teleport="1"
  549. Speed="1"
  550. FallDamage="1"
  551. Flight="1"
  552. FlightThreshold="10"
  553. DisableOnGM="1">
  554.  
  555. /******************************************************
  556. * Period Setup
  557. *
  558. * These are the periods that the server will wait before doing periodic duties. At the moment only
  559. * arena point calculation and honor point calculation are used here.
  560. *
  561. * Default:
  562. * Arena: weekly
  563. * Honor: daily
  564. * (blizzlike values)
  565. *
  566. ******************************************************/
  567.  
  568. <Periods HonorUpdate="daily"
  569. ArenaUpdate="weekly"
  570. DailyUpdate="daily">
  571.  
  572. /******************************************************
  573. * Channels Setup
  574. *
  575. * These directives control some of the aspects in the channel system.
  576. *
  577. * BannedChannels
  578. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  579. * separated list.
  580. * Default: ""
  581. *
  582. * MinimumLevel
  583. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  584. * Default: ""
  585. *
  586. *
  587. ******************************************************/
  588.  
  589. <Channels BannedChannels=""
  590. MinimumLevel="">
  591.  
  592. /******************************************************
  593. * Remote Console Setup
  594. *
  595. * These directives control the remote administration console.
  596. *
  597. * Enabled
  598. * If you want to enable the remote administration console, set this.
  599. * Default: 0
  600. *
  601. * Host
  602. * This is the interface the RA server listens on.
  603. * Default: "0.0.0.0"
  604. *
  605. * Port
  606. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  607. * Default: 8092
  608. *
  609. ******************************************************/
  610.  
  611. <RemoteConsole Enabled="1"
  612. Host="0.0.0.0"
  613. Port="8092">
  614.  
  615. /******************************************************
  616. * Scripting Engine Setup
  617. *
  618. * ArcEmu can support multiple script backends via the means of loading .dll files for them.
  619. * This section in the config can enable/disable those backends.
  620. *
  621. * LUA
  622. * If you would like to enable the LUA scripting backend, enable this.
  623. * Default: 0
  624. *
  625. ******************************************************/
  626.  
  627. <scriptBackends LUA="1">
  628.  
  629. /******************************************************
  630. * Movement Setup
  631. *
  632. * NOTE: For any of these directives to function, movement compression has to be compiled into
  633. * the server.
  634. *
  635. * FlushInterval
  636. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  637. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  638. * Default: 1000 (one second)
  639. *
  640. * CompressionRate
  641. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  642. * Range: 1-9 (or 0 is disable)
  643. * Default: 1
  644. *
  645. * CompressionThreshold
  646. * This is the distance that will be used to determine if an object needs to be sent compressed or
  647. * normal. It is advised to keep it at least 30 units. This value is used for players.
  648. * Default: 30.0
  649. *
  650. * CompressionThresholdCreatures
  651. * This is the distance that will be used to determine if an object needs to be sent compressed or
  652. * normal. This value is used for creatures, so it can be a lot lower.
  653. * Default: 10.0
  654. *
  655. ******************************************************/
  656.  
  657. <Movement FlushInterval="1000"
  658. CompressRate="1"
  659. CompressThreshold="30.0"
  660. CompressThresholdCreatures="10.0">
  661.  
  662. /******************************************************
  663. * Localization Setup
  664. *
  665. * LocaleBindings
  666. * This is a list of locale names and the other locale you want to associate with them.
  667. * For example, to make the European client always use the French language, "enGB=frFR"
  668. *
  669. * Must be terminated by a space.
  670. *
  671. * Default: ""
  672. *
  673. ******************************************************/
  674.  
  675. <Localization LocaleBindings="">
  676.  
  677.  
  678. /******************************************************
  679. * Dungeon / Instance Setup
  680. *
  681. * TakeGroupLeaderID
  682. * If a player doesn't have an instance id, the group isn't already assigned
  683. * to an instance and the group or raid leader already have one, the player will
  684. * be bound to the instance id of the group/raid leader.
  685. * Default: 1 (enabled)
  686. *
  687. * SlidingExpiration
  688. * If enabled, persistent instances will expire relative to the creation time.
  689. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  690. * Default: 0 (disabled)
  691. *
  692. * DailyHeroicInstanceResetHour
  693. * Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
  694. * Default: 5
  695. *
  696. * CheckTriggerPrerequsites
  697. * Entering & checks
  698. * Default: 1
  699. ******************************************************/
  700.  
  701. <InstanceHandling TakeGroupLeaderID="1"
  702. SlidingExpiration="0"
  703. DailyHeroicInstanceResetHour="5"
  704. CheckTriggerPrerequsites="1" >
  705.  
  706. /******************************************************
  707. * BattleGround settings
  708. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  709. *
  710. * AlteracValley
  711. * AV_MIN
  712. * AV_MAX
  713. *
  714. * ArathiBasin
  715. * AB_MIN
  716. * AB_MAX
  717. *
  718. * WarSong
  719. * WS_MIN
  720. * WS_MAX
  721. *
  722. * Eyes Of The Storm.
  723. * EOS_MIN
  724. * EOS_MAX
  725. *
  726. ******************************************************/
  727.  
  728. <Battleground AV_MIN="10"
  729. AV_MAX="40"
  730. AB_MIN="5"
  731. AB_MAX="15"
  732. EOS_MIN="5"
  733. EOS_MAX="15"
  734. WS_MIN="5"
  735. WS_MAX="10"
  736. SOTA_MIN="5"
  737. SOTA_MAX="15">
  738.  
  739. /*****************************************************
  740. * Arena Settings
  741. *
  742. * Allows you to control current season and its progress.
  743. *
  744. * Season - has to be higher than 0 for arenas to work.
  745. * Progress - sets the progress, 0 = finished, 1 = in progress
  746. *
  747. *****************************************************/
  748.  
  749. <Arena Season = "8"
  750. Progress = "1">
  751.  
  752. /*****************************************************
  753. * StartOnGMIsland
  754. *
  755. * Makes GM Characters start on GM Island
  756. *
  757. * Also sets their bind location to GM Island
  758. * Default:1 (Yes)
  759. *
  760. *****************************************************/
  761.  
  762. <GameMaster StartOnGMIsland = "1">
  763.  
  764. /*****************************************************
  765. * Limits settings
  766. *
  767. * Enable
  768. * Enable damage/hp/mana caps
  769. * Default value: 1 (enabled)
  770. * AutoAttackDmg
  771. * Maximum damage allowed for auto-attack (swing)
  772. * Default value: 10000
  773. * SpellDmg
  774. * Maximum damage allowed for a spell
  775. * Default value: 30000
  776. * Health
  777. * Maximum health allowed for a player
  778. * Default value: 100000
  779. * Mana
  780. * Maximum mana allowed for a player
  781. * Default value: 80000
  782. * Disconnect
  783. * Disconnect player that exceeds limits above
  784. * Default value: 0 (disabled)
  785. * BroadcastGMs
  786. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  787. * Default value: 1 (on)
  788. *
  789. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  790. *
  791. *****************************************************/
  792.  
  793. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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