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Sep 11th, 2019
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  1. //敵の攻撃パターンの関数宣言
  2. extern void enemy_atk0(int); extern void enemy_atk1(int); extern void enemy_atk2(int);
  3.  
  4. //敵の攻撃パターンの配列宣言
  5. void (*eny_atk_pattern[ENY_ATK_PATTERN_MAX])(int)={
  6. enemy_atk0, enemy_atk1, enemy_atk2
  7. }
  8.  
  9. //敵ショットの処理
  10. void eny_shot_calc() {
  11. for(int i=0; i<ENEMY_MAX; i++) {
  12. if(eny_shot[i].flag==1) {
  13. // 敵のショット
  14. eny_atk_pattern[eny_shot[i].knd](i);
  15. }
  16. }
  17. }
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