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- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- ////////////////
- camera {
- location <15,50,-100>
- look_at <0,0,0>
- }
- ////////////////
- light_source{<100,100,100> White}
- light_source{<100,100,-100> White}
- light_source{<-100,100,100> White}
- light_source{<-100,100,-100> White}
- light_source{<100,-100,100> White}
- light_source{<100,-100,-100> White}
- light_source{<-100,-100,100> White}
- light_source{<-100,-100,-100> White}
- ////////////////
- box //x
- {
- <1000,.2,.2>
- <-1000,-.2,-.2>
- texture {pigment {Red}}
- }
- box //y
- {
- <.2,1000,.2>
- <-.2,-1000,-.2>
- texture {pigment {Blue}}
- }
- box //z
- {
- <.2,.2,1000>
- <-.2,-.2,-1000>
- texture {pigment {Green}}
- }
- ////////////////
- sphere //x+
- {
- <25,0,0>
- 1
- texture {pigment {Red}}
- }
- sphere //y+
- {
- <0,25,0>
- 1
- texture {pigment {Blue}}
- }
- sphere //z+
- {
- <0,0,25>
- 1
- texture {pigment {Green}}
- }
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