Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ===================================
- EL2-1.16.5 1.07 --> EL2-1.16.5 1.08
- ===================================
- Added:
- - Macaw's Lights and Lamps
- - Simply Seasons
- - Visual Workbench
- Updated:
- Alex's Mobs (alexsmobs-1.11.1 --> alexsmobs-1.12.0):
- alexsmobs-1.12.0:
- -Now requires citadel 1.8.0 or higher
- -Added Seagulls, new birds found on beaches that are prone to stealing food
- -Added Hummingbird Feeders
- -Added biome variants for Guster
- -Added nether and overworld variants for Enderiophage
- -Added nether variants for Tarantula Hawk
- -Added ancient dart item
- -Redesigned Animal Dictionary book interface
- -Right clicking on an Alexโs Mobs animal with the Animal Dictionary now opens the associated page
- -New Models for fly, cockroach, grizzly bear
- -New textures for numerous mobs and items
- -New model and texture for mysterious worm item
- -Grizzly bears and moose can gather snow on their back during snow storms
- -Mobs inflicted with Ender Flu now shake
- -Orca can now use their tails to attack
- -Gazelle can be bred with acacia blossoms
- -Raccoons can now be given colored bandanas with carpets, removed with shears
- -Raccoons now steal items occasionally from villagers
- -Snow leopards can now sleep
- -Cachalot whales now target Mimic octopus
- -Lobsters can now come in extremely rare black and white variants
- -Increased Grizzly bear health and damage
- -Crocodiles are now stunned when trying to bite a shield
- -Reduced crocodile aggro distance and chance
- -Config for flipping screen with clinging effect
- -Grizzly bear water speed slowed down
- -Improved hummingbird AI
- -Changed recipe for poison resistance potion
- -Fixed crocodiles spawning in every biome by default
- -Fixed warnings caused by GlobalEntityTypeAttributes
- -Fixed rattlesnakes warning players in spectator mode
- -Fixed crash with Mimic Octopus explosions
- -Fixed flies drowning themselves
- -Fixed elephant and cockroach movement lag
- -Fixed taming crows not resulting in advancement
- -Fixed crocodiles attacking players in peaceful
- -Fixed leafcutter ants not defending other ants
- -Fixed tarantula hawk breeding not working
- Aquaculture 2 (Aquaculture-1.16.5-2.1.20.jar --> Aquaculture-1.16.5-2.1.21.jar):
- Aquaculture-1.16.5-2.1.21.jar:
- * Added config option, for showing Fish fillet recipes in JEI
- Architectury API (Forge) ([Forge 1.16.4/5] v1.20.29 --> [Forge 1.16.4/5] v1.22.32):
- BetterEnd (Forge) (betterendforge-1.16.4-1.6.0.jar --> betterendforge-1.16.5-1.6.1.jar):
- betterendforge-1.16.5-1.6.1.jar:
- * Add campfire/smoker recipes for foodstuff
- * Allow infusion recipes output item to have nbt
- * Hopefully fix BYG incompatibility crash
- * Fix megalakes not spawning
- * Prevent anvil damage from resetting when replacing
- * Remove unfinished pearlberry seed
- * Add config for giving guidebook
- * Add music discs
- * Fix end slimes not splitting into correct variant
- Carrots Library [FORGE] (carrotslib-mc1.16.5-3.0.jar --> carrotslib-mc1.16.5-3.0.1.jar):
- carrotslib-mc1.16.5-3.0.1.jar:
- mc1.16.5-3.0.1 [Aug-12-2021]
- FIX: Issue with 'fluid_state_property' loot condition referencing wrong type on registration
- Chunk-Pregenerator (Chunk Pregenerator-V1.16-3.1.0 --> Chunk Pregenerator-V1.16-3.1.1):
- Chunk Pregenerator-V1.16-3.1.1:
- Eh i was annoyed by all the Questions on how to use chunk Pregen on the server because of the removal of the client requirements.
- But that was my own fault. So i sat down and fixed the issue.
- Changelog:
- Version 3.1.1:
- * Fixed: Simplified Commands No longer break the Command Structure from the documentation. Stuff like "b" for Block Coordinates still don't work but the arguments don't change anymore.
- So the wiki is now accurate again even with Simple Commands.
- Citadel (citadel-1.7.3-1.16.5 --> citadel-1.8.1-1.16.5):
- citadel-1.8.1-1.16.5:
- -Fixed client crash with EffectItem
- -Fixed client NullPointerException from getEntity() in EntityProperties
- citadel-1.8.0-1.16.5:
- -Added Effect Item to facilitate rendering potion effects as icons for creative tabs, advancements, etc.
- -Added Fancy Item to animate normal items as icons for creative tabs, advancements, etc.
- -Added item_tag nbt string field to item renders in citadel books to add nbt data to an item render
- Collective (collective-1.16.5-2.54.jar --> collective-1.16.5-2.64.jar):
- collective-1.16.5-2.64.jar:
- []()Changelog:
- Extended CompareBlockFunctions and DataFunctions.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | dtorgy | Kreezcraft.com | Morgan Schetzle | Tyler Behl
- collective-1.16.5-2.63.jar:
- []()Changelog:
- Extended CompareItemFunctions.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | dtorgy | Kreezcraft.com | Morgan Schetzle | Tyler Behl
- collective-1.16.5-2.62.jar:
- []()Changelog:
- Moved the code that spawns mobs to the next world tick, instead of immediately when another entity spawns. This should fix some deadlocks when pre-generating chunks in the world.
- Collective for Minecraft 1.12 can now be loaded server-side only.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | dtorgy | Kreezcraft.com | Morgan Schetzle | Tyler Behl
- collective-1.16.5-2.60.jar:
- []()Changelog:
- Fixed block determination not using BlockTags. Extended CompareBlockFunctions.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | dtorgy | Kreezcraft.com | Morgan Schetzle | Tyler Behl
- collective-1.16.5-2.59.jar:
- []()Changelog:
- Added CompareBlock/Item Functions. Moving block determinations to collective for easier updating and better compatibility with other mods.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | dtorgy | Kreezcraft.com | Morgan Schetzle | Tyler Behl
- collective-1.16.5-2.58.jar:
- []()Changelog:
- Updated Collective's ToolFunctions class to work with the changes made in Forge 37.0.31.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | Kreezcraft.com | Morgan Schetzle | Tyler Behl | Tyler Hadley
- collective-1.16.5-2.57.jar:
- []()Changelog:
- Added FeatureFunctions class, which for now allows the spawning of bonus chests at specific locations.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | Kreezcraft.com | Morgan Schetzle | Tyler Behl | Tyler Hadley
- collective-1.16.5-2.55.jar:
- []()Changelog:
- Added InteractionHand function in preparation for new mod release.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | Kreezcraft.com | Morgan Schetzle | Tyler Behl | Tyler Hadley
- Comforts (Forge) (comforts-forge-1.16.5-4.0.1.2.jar --> comforts-forge-1.16.5-4.0.1.3.jar):
- comforts-forge-1.16.5-4.0.1.3.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
- Controlling (Controlling-7.0.0.23.jar --> Controlling-7.0.0.24.jar):
- Cooking for Blockheads (CookingForBlockheads_1.16.5-9.3.3.jar --> CookingForBlockheads_1.16.5-9.3.4.jar):
- CookingForBlockheads_1.16.5-9.3.4.jar:
- Fixed crash and other issues on dedicated servers
- Corpse ([1.16.5] Corpse 1.16.5-1.0.5 --> [1.16.5] Corpse 1.16.5-1.0.6):
- [1.16.5] Corpse 1.16.5-1.0.6:
- * Fixed freeze with epic fight mod
- CraftPresence (CraftPresence-Forge v1.8.2 Release (1.16.5) --> CraftPresence-Forge v1.8.4 Release (1.16.5)):
- CraftTweaker (CraftTweaker-1.16.5-7.1.0.376.jar --> CraftTweaker-1.16.5-7.1.2.423.jar):
- Curios API (Forge) (curios-forge-1.16.5-4.0.5.2.jar --> curios-forge-1.16.5-4.0.5.3.jar):
- curios-forge-1.16.5-4.0.5.3.jar:
- Changelog
- All notable changes to this project will be documented in this file.
- The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
- DeLogger (DeLogger-1.16.5-1.0.9+mc-1.16.5.jar --> DeLogger-3.0.3-build.19+mc1.16.5.jar):
- Durability101 (Forge 1.16 0.0.3 --> Forge 1.16 0.0.4):
- Extreme Reactors (ExtremeReactors2-1.16.5-2.0.24.jar --> ExtremeReactors2-1.16.5-2.0.27.jar):
- ExtremeReactors2-1.16.5-2.0.27.jar:
- * Added config option recipes.registerCoalBlockForSmelting
- * Modified smelting/blasting recipes for graphite to obey config options. Fix #41. Thanks to jajajafeti, SonicSpeedster16 and TheSnowyChickens
- * Added Yellorite Ore to forge:ores/yellorite and forge:ores/uranium item tags. Fix #44. Thanks to benbenlaw
- * I/O ports now show their direction even when the multiblock is not formed. Close #51. Thanks to kirayatail
- * Bumped version to 2.0.27
- * Updated ZeroCore version to 2.1.3
- FancyMenu [Forge] (FancyMenu v2.2.1 MC 1.16.2-1.16.5 --> FancyMenu v2.2.2-2 MC 1.16.2-1.16.5):
- FancyMenu v2.2.2-2 MC 1.16.2-1.16.5:
- CHANGELOG | FANCYMENU [FORGE + FABRIC] v2.2.2-2 for MC 1.15-1.17
- * Improved: Mod compatibility with mods that place Mixins in the fill() method of the AbstractGui/DrawableHelper class
- * Fixed: Forge: Crash when trying to load the game with a wrong Konkrete version (too old or missing)
- FancyMenu v2.2.2 MC 1.16.2-1.16.5:
- CHANGELOG | FANCYMENU v2.2.2
- * Added: Option to pre-load animations for all versions (not just MC 1.12) (disabled by default on 1.15+)
- * Changed: Improved mod compatibility for mods that use Mixin in the loading screen (aka. splash screen)
- * Removed: Loading screen dark mode feature (you can use the "Drippy Loading Screen" mod instead, if you want to customize the loading screen)
- * Fixed: "No minVersion property" Mixin warning in log
- FerriteCore (Forge) (ferritecore-2.0.5-forge.jar --> ferritecore-2.0.7-forge.jar):
- ferritecore-2.0.7-forge.jar:
- * FIx incompatibility with sodium
- ferritecore-2.0.6-forge.jar:
- * Fix potential crash with multipart models with many states
- Floor Mats (Floor Mats 1.16.5 v1.5.0 --> Floor Mats 1.16.5 v1.5.1):
- Floor Mats 1.16.5 v1.5.1:
- Added/updated various /floormats commands and added expanding tool tips.
- Modified camouflage floor mat code to appear as its non-camouflage appearance when it is unable to mimic the block it is on (fence posts were weird; some blocks still look odd).
- FramedBlocks (FramedBlocks-2.9.3.jar --> FramedBlocks-2.10.0.jar):
- FramedBlocks-2.10.0.jar:
- * Show camo in blueprint preview render
- * Proper copy and preview Framed Doors in blueprints
- * Fix ConcurrentModificationException from accessing a TileEntity off-thread while chunks are rebuilt
- * Add support for Building Gadgets
- * Fix Framed Lattice replacing water on placement instead of getting waterlogged
- * Make Framed Double Slabs and Framed Double Panels placeable with the blueprint
- * Fix incorrect face culling on Framed Slab Corner
- * Add Framed Pane and Framed Bars
- * Fix incorrect tinting when two tintable blocks in a double block use the same tint index (ie. two Mekanism plastic blocks)
- * Fix Framed Signs not being dyeable
- Guard Villagers (guardvillagers-1.16.5.1.2.5.jar --> guardvillagers-1.16.5.1.2.6.jar):
- guardvillagers-1.16.5.1.2.6.jar:
- * Fixed potions not being consumed correctly
- * Fixed crash with guards using near broken bows
- Immersive Engineering (ImmersiveEngineering-1.16.5-5.0.2-137 --> ImmersiveEngineering-1.16.5-5.0.3-138):
- ImmersiveEngineering-1.16.5-5.0.3-138:
- * Add Nether Fungi to the sawmill's recipes (BluSunrize)
- * Change Engineer's Workbench, Circuit Table and Crafting Table to be waterloggable (Malte)
- * Change Transformers to make attaching wires easier (Malte)
- * Fix crash when breaking a feedthrough (Malte)
- * Fix crash with empty ingredients in JEI (Malte)
- * Fix shaders not working on minecarts (Malte)
- * Fix table rendering in the manual (Malte)
- * Fix comparator updates on multiblocks (Malte)
- * Various performance improvements, crash protection and logging (Malte)
- * Translations Added/Updated: es_* (docanuto)
- Immersive Petroleum (ImmersivePetroleum-1.16.5-3.3.0-5.jar --> ImmersivePetroleum-1.16.5-3.3.0-6.jar):
- ImmersivePetroleum-1.16.5-3.3.0-6.jar:
- 1.16.5-3.3.0-6
- ---------------------------------------
- + Added special death-by-flarestack message. (TwistedGate)
- + Added flarestack fire sound. (TwistedGate)
- ! Fixed OilCan not doing anything. (TwistedGate)
- ! Fixed projector-projection displaying blocks correctly now. (TwistedGate)
- ! Fixed creative Projector-Placing blockstate errors. (TwistedGate)
- ! Fixed NullPointerException in IPSaveData. (TwistedGate)
- ! Fixed Autolubricator and Flarestack dropping itself when top part is broken. (TwistedGate)
- ! Fixed manual not loading with ImmersivePosts installed.
- * Changed flarestack fire damage to be based on amount being burned. (TwistedGate)
- * Changed behaviour of the Confirm button, to automaticly switch to Projection Mode. (TwistedGate)
- * Multiblock list in Projector GUI is now sorted in alphabetical order. (TwistedGate)
- * Chinese translations. (mcBegins2Snow)
- Immersive Posts (Immersive Posts 4.1.1 --> Immersive Posts 4.2.2):
- Immersive Posts 4.2.2:
- [F]Fixed hotbar slot not being usable to get the cover off of the postbase again after the stack turned into an empty stack.[F]Fixed "Missing Texture" particles on hidden postbase. (Switched to using the postbase texture as default)[F]Fixed "Unknown key "x" Tried deleting all configs and it didn't solve it."
- Immersive Posts 4.2.1:
- This is a very small update with hopes of fixing this manual thing.
- [F] Fixed manual not loading with ImmersivePetroleum installed.
- Immersive Posts 4.2.0:
- Forge version: 1.16.5-36.2.0
- IE version: 1.16.5-5.0.2-137
- [A]Added trusses to "connect" two posts together horizonaly. (Check the How-To page in the Extendable Posts category)[C]Changed manual category name to "Extendable Posts" instead of mod name[C]Textures got an overhaul.
- Industrial Foregoing (industrial-foregoing-1.16.5-3.2.14.4-11.jar --> industrial-foregoing-1.16.5-3.2.14.6-14.jar):
- industrial-foregoing-1.16.5-3.2.14.6-14.jar:
- [https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md)
- industrial-foregoing-1.16.5-3.2.14.5-13.jar:
- [https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md)
- InsaneLib ([1.16.5] InsaneLib 1.1.2 --> InsaneLib 1.2.1):
- InsaneLib 1.2.1:
- Fixes
- InsaneLib 1.2.0:
- * Added blacklist config
- * Added IdTagMatcher
- Jade ๐ (Jade-1.16.4-2.7.2.jar --> Jade-1.16.4-2.7.4.jar):
- Jade-1.16.4-2.7.4.jar:
- backport fixes
- Just Enough Items (JEI) (jei-1.16.5-7.7.1.118.jar --> jei-1.16.5-7.7.1.121.jar):
- Placeholder:
- No changelog available.
- Macaw's Windows ( [1.0.3 / 1.16.5/4] Macaw's Windows --> [2.0.0 / 1.16.5] Macaw's Windows):
- [2.0.0 / 1.16.5] Macaw's Windows:
- Added:
- * New placing system which enables to make 1x1 windows/blinds/slits as tall as desired.
- * Mosaic Glass Blocks (16 Colors, they can interact with beacon)
- * Mosaic Glass Panes (16 Colors, they can interact with beacon)
- Sounds added:
- * Window open/close
- * Blinds toggle
- * Gothic Window open/close
- Changed:
- * Windows now have a full hitbox when opened, projectiles can still go through it.
- * Hammer is no longer needed to toggle the iron bars on gothic windows, instead
- just shift+click an empty hand to toggle it.
- * When you right click with a hammer, the windows state will toggle to the basic 1x1,
- which can be useful if don't want your windows to connect all the way up.
- * Everything attached to the block you are aiming will toggle on right click, meaning
- you can toggle multiple blinds/windows by one click.
- * Improved the texture for the two window items, so you can better see them using JEI
- * Renamed Bar windows to Grille windows
- Removed:
- * Tall Blocks, they are no longer needed since from now on you can just stack up the
- window to any size you want.
- Fixed Issues:
- * Windows glitch from distance (optifine)
- * Door opening bug (now a feature)
- * Bad description for some windows
- * Tall blinds drop as items when breaking them in creative mode
- Masterful Machinery (MasterfulMachinery-1.16.5-0.1.52 --> MasterfulMachinery-1.16.5-0.1.53):
- MasterfulMachinery-1.16.5-0.1.53:
- bug fixes and nearing to release status
- Natural Progression (NaturalProgression 1.16.5 2.1.0 --> NaturalProgression 1.16.5 2.3.1):
- NaturalProgression 1.16.5 2.3.1:
- Natural Progression Changelog (1.16)
- 2.3.1
- Fixed
- * Pebbles and Twigs not generating
- * I essentially inverted the blacklist on accident
- 2.3.0
- Added
- * twigPlacementBlacklist and pebblePlacementBlacklist options in config
- * Config option for all mobs to have a chance to drop a bone
- Fixed
- * Cobbled Netherrack and End Stone not dropping themselves
- * Netherite Saw not being in the saws tag.
- Changed
- * This mod no longer removes tool recipes. Datapacks are easy and common - learn them!
- * Instead, it only "nerfs" wooden and stone tools, with a handy tooltip to remind you :D
- 2.2.0
- * Pebbles are now part of a Forge tag (forge:pebbles)
- * This tag is now used for the advancement for getting a pebble
- * Pebbles and Twigs now place on snowy grass correctly
- * Internal Refactor
- Pane In The Glass (pitg-1.16.3-1.4.2.jar --> pitg-1.16.5-2.0.1.jar):
- pitg-1.16.5-2.0.1.jar:
- Fixed some advancement issues and removed the Glass Kiln
- Placebo (Placebo-1.16.4-4.5.0.jar --> Placebo-1.16.5-4.6.0.jar):
- Placebo-1.16.5-4.6.0.jar:
- [https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md](https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md)
- Productive Bees (productivebees-1.16.5-0.6.9.18.jar --> productivebees-1.16.5-0.6.9.20.jar):
- productivebees-1.16.5-0.6.9.20.jar:
- 0.6.9.20
- This release requires Forge 36.2.4+
- -- Data synchronization problems should now be a thing of the past
- -- Added gene indexer, a big inventory capable of merging gene stacks. Needs redstone signal to operate.
- -- Added bee sampler hive upgrade to extract genes from bees in a totally humane and slow way
- -- Added JEI integration for Bottler recipes
- -- Added Spanish locale (Thanks to Vicus6)
- -- Added Draconium and Awakened bees for Draconic Evolution
- -- Hives can now be crafted using any type of comb
- -- Fixed fluid comb output problems
- -- Fixed crash with nest locator
- 0.6.9.19
- -- Added block conversion recipes for bees to turn one block into another
- -- Fixed CuBee breeding AI
- -- Added bees for Thermal fluids
- -- Changed Spacial bee to use Certus Quartz blocks as flower
- Refined Storage: Requestify (rsrequestify-1.16.3-2.1.1.jar --> rsrequestify-1.16.5-2.1.3.jar):
- rsrequestify-1.16.5-2.1.3.jar:
- Updated RS version, delayed request execution so it doesn't get throttled in a loop
- rsrequestify-1.16.3-2.1.2.jar:
- Fixed checking for crafting task returning null fluid stacks when it shouldnt smh
- Selene (selene-1.16.5-1.6.jar --> selene-1.16.5-1.7.jar):
- selene-1.16.5-1.7.jar:
- Added a simple api to easily add custom first and third person animation to an item
- selene-1.16.5-1.6.1.jar:
- Fixed some mod compatibility issues with fluids
- Added more built-in mod compatibility support for some fluids
- Serene Seasons (Serene Seasons 1.16.5-4.0.1.120 --> Serene Seasons 1.16.5-4.0.1.121):
- Simple Storage Network (SimpleStorageNetwork-1.16.5-1.4.0.jar --> SimpleStorageNetwork-1.16.5-1.4.1.jar):
- SimpleStorageNetwork-1.16.5-1.4.1.jar:
- Cable upgrades now drop from the filter cables when broken.
- Collector Remote now correctly plays the item pickup sound
- Suggested forge version 36.2.0 or newer
- Simply Jetpacks 2 (SimplyJetpacks2-1.16.5-2.6.7.1.jar --> SimplyJetpacks2-1.16.5-2.6.11.2.jar):
- SimplyJetpacks2-1.16.5-2.6.11.2.jar:
- 2.6.11 - 19-08-2021
- * General
- * Removed Curios dependency, now works standalone
- * Fixed
- * Fixed onArmorTick bug
- SimplyJetpacks2-1.16.5-2.6.10.1.jar:
- 2.6.10 - 17-08-2021
- * Fixed
- * Fixed crash when running server
- SimplyJetpacks2-1.16.5-2.6.9.1.jar:
- 2.6.9 - 13-08-2021
- * Fixed
- * Fixed a few bugs
- SimplyJetpacks2-1.16.5-2.6.8.0.jar:
- 2.6.8 - 13-08-2021
- * Added
- * Added support for Curios API
- Simply Light (simplylight-1.16.4-1.1.3.jar --> simplylight-1.16.4-1.2.0-build.11.jar):
- simplylight-1.16.4-1.2.0-build.11.jar:
- Added CTM support to the slabs and panels.
- Spare Parts (Spare Parts 1.16.5 v0.6.2 --> Spare Parts 1.16.5 v0.6.3):
- Spare Parts 1.16.5 v0.6.3:
- Removed the work-in-progress pulley items.
- Fixed a mod compatibility rendering issue with the pulley blocks.
- They are still very much work-in-progress so just ignore them.
- Supplementaries (supplementaries-1.16.5-0.15.1b.jar --> supplementaries-1.16.5-0.16.1.jar):
- supplementaries-1.16.5-0.16.1.jar:
- v 0.16.1:
- * Slingshots can now be enchanted with loyalty
- * Slingshots now have an overlay icon showing currently loaded projectile
- * Fixed two crashes when lighting up gunpowder and when shooting certain blocks with a slingshot
- * Tweaked slingshot behavior and animation
- * Framed blocks can now replicate redstone properties of the block they contain
- * You can now... play catch with slingshots and endermen??
- supplementaries-1.16.5-0.16.0.jar:
- v 0.16.0: The Explosive Update
- Additions:
- * Placeable Gunpowder. Acts pretty much like the one from TmTravlr's mod from which it was ported. In addition it also lights up block like campfire and sconces as well as being lit up by other fire emitting blocks like lava and magma blocks.
- * Slingshots, a useful tool that can be used to place blocks at a distance. Can also be enchanted for additional effects
- * Feather block, a storage block that is fluffy to the touch. Step on it and you'll slowly fall in it like on a cushion. It also emits feather particles when fallen upon and prevents all fall damage
- * Flint block, a new storage blocks that can be use to decorate your builds
- * Red Merchant, a rare wandering trader like traveling merchant that likes to appear more frequently the more you progress through your game. He sells an assortment of explosion related items
- * Wild flax now rarely generates on desert shores
- * Blue Bomb, an extremely powerful ranged weapon that servers as a counterpart to the enchanted golden apple. It provides a massive non block breaking explosion that also inflicts burning and weakness effect. Just like apples you'll be able to find blue and normal bombs scattered in some loot tables. For examples you'll be able to find them frequently in jungle temples chests
- * Added a new painting
- Tweaks and Improvements:
- * Improved flower boxes: they now use a much faster renderer, are shaded correctly and support has been added for all Quarks potted plants
- * Unified jar and cage items so they no longer use two ids for full and empty. Old items will automatically convert when picked up.
- * Added config to allow cages and jars to automatically detect and whitelist any entity small enough.
- * Added some other misc configs.
- * Cages and jars are now placeable only by shift clicking to allow more easy mob catching
- * Dispensers can now shoot any tagged modded brick
- * Added a config to allow placing timber framing directly on a block via shift clicking
- * Added new Netherite door and trapdoor textures
- * Bellows are now the first block to take advantage of Flywheel tile entity rendering instancing. Requires Flywheel mod of course
- * Hanging flower pots now work with modded flower pots
- * Zombie horses can now be ridden underwater
- * Tweaked some flag textures and added many new modded ones. Thanks to WenXin2
- * Added new translations and updated old ones
- * Foxes and bats will now sleep while in cages
- * Cleaned up texture folder
- Bug Fixes:
- * Fixed a bug where passengers weren't being dismounted when caged
- * Fixed a bug where pulley was duplicating blocks
- * Fixed some translations not working
- * Fixed sign posts throwing up errors with optifine
- * Fixed some loot tables and recipes
- * Fixed not being able to interact with modded blocks such as create contraptions filters when holding custom placeable blocks like sticks
- supplementaries-1.16.5-0.15.2b.jar:
- v 0.15.2b:
- * Fixed a simple but deadly bug that slipped in undetected last update that prevented mod setup from running correctly on servers which intern made it so structures weren't getting registered, which made chunks not save and load at all. Took me quite a bit to narrow this down so that's why the late update. Apologies if it messed up anybodys world. I made some changes that will allow me to spot an issue like this before releasing so shouldn't happen agai and even if it did it should still at least let the world save thanks to some fail safe code I added.
- * Fixed modded sconces not working correctly
- Terra Incognita: The Unknown Land (terraincognita-1.16.3-1.7-BETA1.jar --> terraincognita-1.16.3-1.7-BETA2.jar):
- terraincognita-1.16.3-1.7-BETA2.jar:
- REQUIRES CUNEIFORM 1.2.4!
- Additions
- Added 4 new butterfly types (3 of them are exclusive to forests)
- Butterfly types now have different weights
- Changes
- Cacti are no longer shearable by dispensers
- Buffed hazelnut cookie saturation
- Simply Tea integration:
- * Updated to latest version
- * Fireweed Tea can now be sweetened with honey
- Fixes
- Fixed basket tooltips causing crashes with newer Quark versions
- Fixed dispensers not shearing sheep and beehives
- Tetra (tetra-1.16.5-3.14.1.jar --> tetra-1.16.5-3.15.0.jar):
- tetra-1.16.5-3.15.0.jar:
- New features:
- * added workbench button that shows applicable materials and opens the holosphere
- * added module improvement details to the holosphere
- * added module & stat translation descriptions, sorting and filtering for modules in the holosphere
- Changes:
- * rebalanced all material based improvements & added support for using a wider range of materials for improvements
- * disabling a modular shield now inflicts a cooldown at 75% of the shields cooldown, rather than a flat 5 sec
- * buffed durability for heater shields, should now be higher than tower shields
- * modular axes can now disable shields
- * hovering the schematic description in the workbench now shows the description in a font size that doesn't require 20/20 vision
- * other mod's tools made from supported materials can now be upgraded in the workbench
- Fixes:
- * fixed faulty tool requirement for wool
- * tweaked structure gen, shafts and hammers should be slightly more common
- * added soot texture for netherite sword hilts
- * fixed crash that occurred when disabling the stone cutter
- Technical changes:
- * fixed visibility for static helpers in IModularItem
- * improvements can now be based on materials
- * all modules should now reference improvements by folder
- * added support for conditionally loading data (cred: grimmauld)
- * renamed crafting effect "conditions" to "requirements"
- Titanium (titanium-1.16.5-3.2.8.5-19.jar --> titanium-1.16.5-3.2.8.5-20.jar):
- titanium-1.16.5-3.2.8.5-20.jar:
- [https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md)
- VanillaFoodPantry Mod [FORGE] (vanillafoodpantry-mc1.16.5-6.0.jar --> vanillafoodpantry-mc1.16.5-6.0.1.jar):
- vanillafoodpantry-mc1.16.5-6.0.1.jar:
- mc1.16.5-6.0.1 [Aug-27-2021]
- As of Minecraft 1.14, Vanilla Food Pantry requires the Carrots library
- FIX: Fix issue [#139](https://github.com/Wabbit0101/mods_hoardercraft/issues/139) (dedicated server crashing when eating Undead Wotsits)
- Village Spawn Point (villagespawnpoint_1.16.5-1.6.jar --> villagespawnpoint_1.16.5-1.8.jar):
- villagespawnpoint_1.16.5-1.8.jar:
- []()Changelog:
- A bonus chest is now placed around the village spawn position if the generate bonus chest world generation option is enabled.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/village-spawn-point/changelog/]().
- Thank you very much to my [Patrons](https://patreon.com/ricksouth) and [Github Sponsors](https://github.com/sponsors/ricksouth) for supporting this mod's development:
- Adara Christine | Kreezcraft.com | Morgan Schetzle | Tyler Behl | Tyler Hadley
- Waystones (Waystones_1.16.5-7.6.2.jar --> Waystones_1.16.5-7.6.3.jar):
- Waystones_1.16.5-7.6.3.jar:
- Fixed right-clicking Waystones with block both placing the block and clicking the Waystone ([by chandler05](https://github.com/ModdingForBlockheads/Waystones/pull/400))
- Fixed villagers getting stuck for other waystone types ([by chandler05](https://github.com/ModdingForBlockheads/Waystones/pull/400))
- Fixed incorrect rune rendering directions ([by ustc-zzzz](https://github.com/ModdingForBlockheads/Waystones/pull/395))
- Updated Traditional Chinese Translation ([by HJ-zhtw](https://github.com/ModdingForBlockheads/Waystones/pull/390))
- Xaero's Minimap (v21.13.0 for Forge 1.16.5 - 1.16.2 --> v21.16.0 for Forge 1.16.5 - 1.16.2):
- v21.16.0 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.16.1 is HIGHLY recommended.
- * Fixed ConcurrentModification crash when rendering entity names on the minimap under specific heavily modded conditions, for example blazes in the nether when you have the Universal Graves mod + the Incendium datapack.
- * The waypoint distance/name ingame will now only be displayed for the closest waypoint to the crosshair by default. You can configure it in the minimap settings. By default, sneaking (shift) temporarily allows displaying the distance/name for multiple waypoints just as it would work previously.
- * Updated the translation files.
- * Improved/fixed consistency between how the main waypoint icon and the name/distance labels are centered.
- * Fixed rare crash when going between dimensions.
- v21.15.1 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.16.1 is HIGHLY recommended.
- * Reworked how biome blend works on the minimap to avoid using code injections that conflict with some mods (e.g. Better Biome Blend mod on Forge). The conflicts presented themselves in the form of the biome blend radius being capped at 2 (5x5).
- * The minimap should no longer try to render for the first time while the loading overlay is being rendered (e.g. when reloading resource packs). This fixes the compatibility issue with Optifine where the whole UI disappeared.
- v21.15.0.1 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.16.0 is HIGHLY recommended.
- + Added a search bar to the settings screen.
- * Separated minimap settings into multiple screens.
- * Increased the default entity number limit from 100 to 1000.
- * Reworked how the automatic cave mode activation works. The solid block roof above you no longer has to be all on the same Y level.
- v21.14.1 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.16.0 is HIGHLY recommended.
- * Fixed the "Biome Blend" setting being set to very high values causing intense framerate drops.
- * The mod should no longer cap "Biome Blend" at 5x5 unless the new fix is broken by another mod.
- * Fixed in-game waypoints sometimes not being rendered relative to the camera transform.
- * Fixed some entity icons appearing blurry when they normally shouldn't be.
- * Fixed entity icon compatibility with Iris Shaders mod.
- * Fixed error when a block texture's width is greater than the height.
- v21.14.0 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.15.0(.1) is HIGHLY recommended.
- * Reworked in-game waypoint rendering to now render in the UI space. This allows the text to stick to the pixel grid, which makes the text a lot more readable, even at low scales that wouldn't be usable before, and makes text scale configuration a lot more intuitive. Another thing it should do is make waypoint rendering slightly faster because of optimizations to the depth-sorted rendering. It still looks as if the waypoints are rendered in the world-view space though.
- * Removed waypoint clamp depth setting because it doesn't make sense with the new in-game waypoint rendering.
- + Added a new setting for configuring the scale of in-game waypoints when they are close to you.
- * Set the "WP Name Above Distance" setting to ON by default.
- * Fixed 2D waypoint sharing.
- * Entities that are configured to display as an icon but fail to load an icon will now automatically display their name under the radar dot. Can be turned off with a new setting called "Entity Name When Icon Fails".
- * Fixed dropdown menus on the waypoint screen visually conflicting with the waypoint names.
- * Workaround for crash with Block Carpentry and similar conflicts. Proper fix coming soon.
- * Fixed entity icons not resetting when resetting settings to default.
- * Fixed auto-updater not working with GDLauncher.
- Xaero's World Map (v1.16.0 for Forge 1.16.5 - 1.16.2 --> v1.17.0.1 for Forge 1.16.5 - 1.16.2):
- v1.17.0.1 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.16.0 is HIGHLY recommended.
- * Fixed non-biome colored transparent blocks causing the multiplayer map region save files to become corrupt. The broken regions should now load normally after you rediscover/overwrite them.
- * Fixed transparent blocks not rendering over void.
- * The maps will now include the height values which take the transparent blocks into account. This enables you to set waypoints and teleport on top of transparent blocks instead of going under them (e.g. the bottom of a water pool). The height value of the opaque block can still be viewed though. Multiplayer map data needs to be manually overwritten for this to take effect.
- * Added a check for whether a map pixel generated by an older mod version contains transparent blocks over an opaque one. Only the heights of the opaque blocks used to be stored, so it can be "dangerous" to teleport to such map pixels using the saved height value. By default, such map pixels will be treated as undiscovered in the context of creating waypoints and teleporting. You can toggle it in the world map settings.
- * The disabled waypoint visibility toggle is now saved on game restart and affects waypoints in the side menu as well.
- * Fixed map deletion not working because of the new file locks.
- * Fixed multi-texturing variables not being restored to defaults causing compatibility issues with other mods (for example, blank screen when encountering the wind chime block from The Betweenlands).
- v1.16.1 for Forge 1.16.5 - 1.16.2:
- * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.15.1 is HIGHLY recommended.
- * Reworked how biome color resolver detection works which should improve mod compatibility, e.g. fix Better Biome Blend mod compatibility on Forge. The issues caused by this presented themselves in the form of blocks appearing gray or white on the map.
- YUNG's Better Portals (Forge) ([1.16.4 / 1.16.5] YUNG's Better Portals v0.3.7 --> [1.16.4 / 1.16.5] YUNG's Better Portals v0.3.8):
- [1.16.4 / 1.16.5] YUNG's Better Portals v0.3.8:
- Fixed several sources of NullPointerException crashes. Thanks to wchen1990 for this.
- Join us on Discord:
- [](https://discord.gg/rns3beq)
- [Follow me on Twitter](https://twitter.com/yungnickyoung) for more mod updates![](https://twitter.com/yungnickyoung)
- ZeroCore 2 (ZeroCore2-1.16.5-2.1.0.jar --> ZeroCore2-1.16.5-2.1.3.jar):
- ZeroCore2-1.16.5-2.1.3.jar:
- * Added base class for recipe providers. Fix ER #41
- * Fixed some srg names after changing mappings
- * Bumped version to 2.1.3
- mGui (mgui-1.16.5-3.2.0.jar --> mgui-1.16.5-3.3.0.jar):
- mgui-1.16.5-3.3.0.jar:
- New features:
- * added methods for controlling offset of scrollable
- * added method for forcing layout calculations for layout group
- * added vertical layout group
- Fixes:
- * text elements will now render their children
- Removed:
- - Default World Type [Forge]
- - Stables
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement