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Apr 2nd, 2019
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  1. Map Generation
  2. - Increased Y height to 35ish.
  3. - Lapis Ore removed.
  4. - Gold Ore frequency increased by around 50%ish
  5. - Coal Ore frequency reduced by around 50%
  6. - Emerald Ore is now available in ALL biome.
  7. - Mesa is more rare and smaller.
  8.  
  9. Structure
  10. - Pasture
  11. ○ Increased egg production & wheat usage by around 50%
  12. ○ Added Sheeps to lvl 2 pasture
  13. - Temple
  14. ○ Reduced mutton usage by 20% for ALL levels
  15. - Quarry
  16. ○ Reduced tick speed from 1 to 5.
  17. ○ Reduced Stone weight by 30 (total is 1000)
  18. ○ Reduced Andesite/Diorite/Granite weight by 15 (total is 1000)
  19. ○ Fixed Extraction from affecting Quarry
  20. ○ Removed the 0.25 negative multiplier from being in another government than despotism. Reminder Despotism give a 0.75 multiplier toward Quarry
  21. - Trommel
  22. ○ Reduced Default rate by 0.25
  23. ○ Increased Despotism Bonus rate by 0.10.
  24. - Blacksmith
  25. ○ Now accept multiple stacks at once.
  26. - Broadcast Tower
  27. ○ Scout Tower range is increased by 50% in the town.
  28. ○ Player leaving your culture now notify the Civilization.
  29. ○ Is now considered a Strategic Structure. Reminder Strategic Structure must be build in their own town culture.
  30. - Hospital
  31. ○ Reduced hospital hitpoint from 2000 to 750.
  32. ○ Hospital now reduce respawn time by 15 seconds.
  33. - Cottage
  34. ○ Cottage now has 10 levels to help smooth to leveling process.
  35. ○ All Cottage level now has +25 base coins value.
  36. - General
  37. ○ Industrial era structure coin cost has been reduced by 30%. (Doesn't affect tower or research lab)
  38.  
  39. Government
  40.  
  41. - Despotism
  42. ○ Increased trommel bonus by 10%
  43. - Theocracy
  44. ○ Increased Culture rate by 5%.
  45. ○ All Trade goods value been increased by 50% (Affect all Government)
  46. - Communism
  47. ○ No longer give a bonus to beaker rate.
  48. - Monarchy
  49. ○ Reduced upkeep rate from 1.5 to 1.25
  50.  
  51. Mobs
  52.  
  53. - Increased all mobs drop rate by 50%
  54. - Angry Little Yobo now drop a little. Yobo rate reduced a little.
  55. - Mythical Tier now has much better rate and can drop more items related to catalyst (Chromium/Tungsten)
  56.  
  57. Catalyst
  58. - Leather type no longer has 0.5 modifier on catalyst defense.
  59. - Reduced cost of crafting tier 1-2-3 catalyst by quite alot.
  60. - Tier Limit
  61. ○ Tier 1 has a maximum of 1 catalyst.
  62. ○ Tier 2 has a maximum of 3 catalysts.
  63. ○ Tier 3 has a maximum of 5 catalysts.
  64. ○ Tier 4 has a maximum of 7 catalysts.
  65. ○ Scientific method remove the limit on Tier 4 catalysts amount.
  66. - Forging
  67. ○ Reduced forging hammer cost by 20% for all tier.
  68. ○ Reduced the impact of the beaker difference between the forging town and the hightest beaker town by 25%.
  69. ○ Penalty for highter catalyst changed to failChance+(cataCount*0.033) from failChance * (1+(cataCount*0.05)).
  70. ○ Structure will now build first over forging.
  71. ○ Deleting a blacksmith will now send back the item and the catalyst to the owner.
  72. ○ SpawnEmpire no longer count for the calculation of the hightest beark town.
  73.  
  74.  
  75.  
  76.  
  77. War/PvP
  78. - Spy unit are back. (Only Investigate Town and Pirate missions are available)
  79. - Tier1-2-3 difference between metal and archer is now same as tier4.
  80. - Increased all armor rating by 20 and weapon damage by 20 to allow low tier to have correct armor value.
  81. - Increased all bow damage by 2 and sword by 1.
  82. - Steel ingot cost reduced by 1 iron block and 1 coal block (Should make steel gear much more viable)
  83. - Reduced refined sugar to 8 sugar from 9.
  84. - Player can now place any block during wartime. Only metal will not be affected by gravity. (Metal = iron,gold,diamond,emerald,redstone,coal)
  85. - Townhall hp per control block increased by 5.
  86. - Townhall now has a passive regeneration of 2hp per 2minutes
  87. - Defender fatigue increased to 4 sec per death from 3 sec.
  88. - Warcamp hp per control block increased to 75 from 20.
  89. - Tools can now be soulbounded (Punchout Pickaxe anyone?)
  90. - Player are now unable to use other civilization bank/library during wartime (That include the great library…)
  91. - Food/Potion & Arrow act as Soulbounded Item.
  92. - Player are now able to drink Speed I extended (Require Fertilizer)
  93. - Dying on offense now reduce item durability by 5% instead of 10%.
  94. - Conquered town gain 50% less culture modifier.
  95. - Mage Tower now apply Glowing for 15 seconds.
  96. - Outlaw no longer has any impact on the player color during wartime.(Im leaving it for scout tower since it has some uses)
  97. - Player in the same civilization/camp are no longer affected by the anti radar. Conquered town member arent affected.
  98. - Respawn penalty for losing a control block raised to 5 seconds from 3. Losing capitol one will affect the whole civilization.
  99.  
  100. Victory
  101. - Cultural
  102. ○ Culture needed increase from 15millions to 25millions.
  103. - Domination
  104. ○ Countdown reduced to 0 day. Its now an automatic Victory once the condition is achieved.
  105. ○ Days before the Victory can be started is now 0 from 27.
  106. ○ You now require the top4 instead of the top5.
  107. ○ Domination cannot be achieved if there is less than 5 civilizations in total.
  108. ○ Domination no longer require all of your native town.
  109. ○ Domination is permanently disabled for your Civilization if you ever lose your Capitol during the Phase.
  110. - Diplomatic
  111. ○ Council of Eight hp increased from 5000 to 7500.
  112. ○ Council always has a minimum of 3000HP regardless of hammer %.
  113. Policies
  114. - Tier 1
  115. ○ Beaker increased to 12% from 10%
  116. ○ Culture/Growth increased to 7% from 5%
  117.  
  118. - Tier 3
  119. ○ Happiness each chunk that give less than 0.03 (from 0.02) now increase happiness by 0.015
  120. - Tier 6
  121. ○ Warcamp policy now also increase warcannon hp.
  122. - Tier 7
  123. ○ Hightest beaker policy now increase by 10% (from 15%) but also increases all town by 2.5%
  124. ○ Coin per Beaker ratio is now 11 from 12
  125. - Tier 8
  126. ○ Large Empire no longer give unhappiness to the capitol.
  127. - Tier 9
  128. - Tier 10
  129. ○ Scientific now increase beaker rate globally by 15% instead of increasing beaker rate toward enlightenement/science race by 15%
  130.  
  131. Technologies (https://imgur.com/a/5iRLgWc)
  132. - Reduced the coin cost of industrial era tech by 30%.
  133. - Taj mahal tech now require alchemy and efficiency.
  134.  
  135. Town
  136. - Each Town in the Civilization increase beaker cost of tech by 5%
  137. - Each town has 32 free claim.
  138. - Town Upgrade now has a special buff at each level.
  139. ○ Hamlet to Large village give nothing.
  140. ○ Town give +3 happiness.
  141. ○ Large Town give +10% trade/cottage rate.
  142. ○ City give -1 unhappiness.
  143. ○ Large City reduce town upkeep by 20%.
  144. ○ Metropolis increase culture rate by +10%.
  145. ○ Capital increase culture radius by 1.
  146.  
  147. Wonders
  148. - Hanging Gardens
  149. ○ Regeneration is no longer doubled by an Hospital
  150. ○ Saturation now only work in your own Culture.
  151. - Notre Dame
  152. ○ Reworked the bonus forging chance to now roll a D120 instead of a normal D100. It used to increase the result of a D100 by 20%.
  153. - Colossus
  154. ○ Your warcamp are now invulnerable but cannot be placed in any Culture.
  155. - Colosseum
  156. ○ Bonus damage now affect structure and control block instead of just control block.
  157. ○ Now also increase blacksmith yield by 25%.
  158. - Great Library
  159. ○ Reduced cost of Flame to 30k from 50k
  160. ○ Added alot of new enchant that are 1 level highter from the maximum possible. (No efficiency 6 sorry.)
  161. Depth Strider 3, Feather Falling 3 , Unbreaking 3 , Fortune 4 , Looting 3 , Punch 1
  162. - Great Lightzhouse
  163. ○ Trade Rate is now 30% from 20%.
  164. ○ Glowing now last 30 seconds from 15 seconds.
  165. - Great Pyramids
  166. ○ Bonus cottage rate increased to 15% from 10%
  167. - Grandship Ingermanland
  168. ○ Increased bonus hammer from fishing boat to 75 from 50.
  169. ○ Increased bonus happiness from fishing boat to 1 from 0.75
  170. ○ Increased cottage rate from feeding cottage with fish to 20% instead of 15%
  171. ○ Now make your Civilization immune to Spying.
  172. - Taj Mahal
  173. ○ The bonus culture at upkeep is now equal to 12h instead of 24h
  174. ○ The bonus policy is now disabled if the taj mahal is broken. It will be enabled again once you reach the correct level.
  175. - Globe Theatre
  176. ○ The 10 bonus happiness is now civwide instead of hostonly
  177. - General
  178. ○ Reduced all wonder regeneration to 5hp/sec instead of 6hp/sec
  179.  
  180.  
  181. Bug Fixes
  182. - Fixed item losing custom name after forging.
  183. - Fixed tower not shooting when an admin as nearby in non survival.
  184. - Fixed player being able to add admin to outlaw / change their groups
  185. - Fixed conquered civilization from being loaded after a reboot for the purpose of millitary victories.
  186. - Fixed founder being unable to make a warcamp.
  187. - Fixed player being able to socket more than 8 goodies
  188. - Fixed goodie becoming fake goodie.
  189. - Fixed warspoil goodie from being disabled.
  190. - Fixed Taj Mahal and Grandship Ingermanland from having an upkeep cost.
  191. - Fixed player from being able to light other player in no pvp claim.
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