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a guest Apr 2nd, 2019 307 Never
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  1. Map Generation
  2.     - Increased Y height to 35ish.
  3.     - Lapis Ore removed.
  4.     - Gold Ore frequency increased by around 50%ish
  5.     - Coal Ore frequency reduced by around 50%
  6.     - Emerald Ore is now available in ALL biome.
  7.     - Mesa is more rare and smaller.
  8.  
  9. Structure
  10.     - Pasture
  11.         ○ Increased egg production & wheat usage by around 50%
  12.         ○ Added Sheeps to lvl 2 pasture
  13.     - Temple
  14.         ○ Reduced mutton usage by 20% for ALL levels
  15.     - Quarry
  16.         ○ Reduced tick speed from 1 to 5.
  17.         ○ Reduced Stone weight by 30 (total is 1000)
  18.         ○ Reduced Andesite/Diorite/Granite weight by 15 (total is 1000)
  19.         ○ Fixed Extraction from affecting Quarry
  20.         ○ Removed the 0.25 negative multiplier from being in another government than despotism. Reminder Despotism give a 0.75 multiplier toward Quarry
  21.     - Trommel
  22.         ○ Reduced Default rate by 0.25
  23.         ○ Increased Despotism Bonus rate by 0.10.
  24.     - Blacksmith
  25.         ○ Now accept multiple stacks at once.
  26.     - Broadcast Tower
  27.         ○ Scout Tower range is increased by 50% in the town.
  28.         ○ Player leaving your culture now notify the Civilization.
  29.         ○ Is now considered a Strategic Structure. Reminder Strategic Structure must be build in their own town culture.
  30.     - Hospital
  31.         ○ Reduced hospital hitpoint from 2000 to 750.
  32.         ○ Hospital now reduce respawn time by 15 seconds.
  33.     - Cottage
  34.         ○ Cottage now has 10 levels to help smooth to leveling process.
  35.         ○ All Cottage level now has +25 base coins value.
  36.     - General
  37.         ○ Industrial era structure coin cost has been reduced by 30%. (Doesn't affect tower or research lab)
  38.    
  39. Government
  40.  
  41.     - Despotism
  42.         ○ Increased trommel bonus by 10%
  43.     - Theocracy
  44.         ○ Increased Culture rate by 5%.
  45.         ○ All Trade goods value been increased by 50% (Affect all Government)
  46.     - Communism
  47.         ○ No longer give a bonus to beaker rate.
  48.     - Monarchy
  49.         ○ Reduced upkeep rate from 1.5 to 1.25
  50.  
  51. Mobs
  52.  
  53.     - Increased all mobs drop rate by 50%
  54.     - Angry Little Yobo now drop a little. Yobo rate reduced a little.
  55.     - Mythical Tier now has much better rate and can drop more items related to catalyst (Chromium/Tungsten)
  56.  
  57. Catalyst
  58.     - Leather type no longer has 0.5 modifier on catalyst defense.
  59.     - Reduced cost of crafting tier 1-2-3 catalyst by quite alot.
  60.     - Tier Limit
  61.         ○ Tier 1 has a maximum of 1 catalyst.
  62.         ○ Tier 2 has a maximum of 3 catalysts.
  63.         ○ Tier 3 has a maximum of 5 catalysts.
  64.         ○ Tier 4 has a maximum of 7 catalysts.
  65.         ○ Scientific method remove the limit on Tier 4 catalysts amount.
  66.     - Forging
  67.         ○ Reduced forging hammer cost by 20% for all tier.
  68.         ○ Reduced the impact of the beaker difference between the forging town and the hightest beaker town by 25%.
  69.         ○ Penalty for highter catalyst changed to failChance+(cataCount*0.033) from failChance * (1+(cataCount*0.05)).
  70.         ○ Structure will now build first over forging.
  71.         ○ Deleting a blacksmith will now send back the item and the catalyst to the owner.
  72.         ○ SpawnEmpire no longer count for the calculation of the hightest beark town.
  73.        
  74.        
  75.    
  76.  
  77. War/PvP
  78.     - Spy unit are back. (Only Investigate Town and Pirate missions are available)
  79.     - Tier1-2-3 difference between metal and archer is now same as tier4.
  80.     - Increased all armor rating by 20 and weapon damage by 20 to allow low tier to have correct armor value.
  81.     - Increased all bow damage by 2 and sword by 1.
  82.     - Steel ingot cost reduced by 1 iron block and 1 coal block (Should make steel gear much more viable)
  83.     - Reduced refined sugar to 8 sugar from 9.
  84.     - Player can now place any block during wartime. Only metal will not be affected by gravity. (Metal = iron,gold,diamond,emerald,redstone,coal)
  85.     - Townhall hp per control block increased by 5.
  86.     - Townhall now has a passive regeneration of 2hp per 2minutes
  87.     - Defender fatigue increased to 4 sec per death from 3 sec.
  88.     - Warcamp hp per control block increased to 75 from 20.
  89.     - Tools can now be soulbounded (Punchout Pickaxe anyone?)
  90.     - Player are now unable to use other civilization bank/library during wartime (That include the great library…)
  91.     - Food/Potion & Arrow act as Soulbounded Item.
  92.     - Player are now able to drink Speed I extended (Require Fertilizer)
  93.     - Dying on offense now reduce item durability by 5% instead of 10%.
  94.     - Conquered town gain 50% less culture modifier.
  95.     - Mage Tower now apply Glowing for 15 seconds.
  96.     - Outlaw no longer has any impact on the player color during wartime.(Im leaving it for scout tower since it has some uses)
  97.     - Player in the same civilization/camp are no longer affected by the anti radar. Conquered town member arent affected.
  98.     - Respawn penalty for losing a control block raised to 5 seconds from 3. Losing capitol one will affect the whole civilization.
  99.    
  100. Victory
  101.     - Cultural
  102.         ○ Culture needed increase from 15millions to 25millions.
  103.     - Domination
  104.         ○ Countdown reduced to 0 day. Its now an automatic Victory once the condition is achieved.
  105.         ○ Days before the Victory can be started is now 0 from 27.
  106.         ○ You now require the top4 instead of the top5.
  107.         ○ Domination cannot be achieved if there is less than 5 civilizations in total.
  108.         ○ Domination no longer require all of your native town.
  109.         ○ Domination is permanently disabled for your Civilization if you ever lose your Capitol during the Phase.
  110.     - Diplomatic
  111.         ○ Council of Eight hp increased from 5000 to 7500.
  112.         ○ Council always has a minimum of 3000HP regardless of hammer %.
  113. Policies
  114.     - Tier 1
  115.         ○ Beaker increased to 12% from 10%
  116.         ○ Culture/Growth increased to 7% from 5%
  117.        
  118.     - Tier 3
  119.         ○ Happiness each chunk that give less than 0.03 (from 0.02) now increase happiness by 0.015
  120.     - Tier 6
  121.         ○ Warcamp policy now also increase warcannon hp.
  122.     - Tier 7
  123.         ○ Hightest beaker policy now increase by 10% (from 15%) but also increases all town by 2.5%
  124.         ○ Coin per Beaker ratio is now 11 from 12
  125.     - Tier 8
  126.         ○ Large Empire no longer give unhappiness to the capitol.
  127.     - Tier 9
  128.     - Tier 10
  129.         ○ Scientific now increase beaker rate globally by 15% instead of increasing beaker rate toward enlightenement/science race by 15%
  130.  
  131. Technologies (https://imgur.com/a/5iRLgWc)
  132.     - Reduced the coin cost of industrial era tech by 30%.
  133.     - Taj mahal tech now require alchemy and efficiency.
  134.  
  135. Town
  136.     - Each Town in the Civilization increase beaker cost of tech by 5%
  137.     - Each town has 32 free claim.
  138.     - Town Upgrade now has a special buff at each level.
  139.         ○ Hamlet to Large village give nothing.
  140.         ○ Town give +3 happiness.
  141.         ○ Large Town give +10% trade/cottage rate.
  142.         ○ City give -1 unhappiness.
  143.         ○ Large City reduce town upkeep by 20%.
  144.         ○ Metropolis increase culture rate by +10%.
  145.         ○ Capital increase culture radius by 1.
  146.  
  147. Wonders
  148.     - Hanging Gardens
  149.         ○ Regeneration is no longer doubled by an Hospital
  150.         ○ Saturation now only work in your own Culture.
  151.     - Notre Dame
  152.         ○ Reworked the bonus forging chance to now roll a D120 instead of a normal D100. It used to increase the result of a D100 by 20%.
  153.     - Colossus
  154.         ○ Your warcamp are now invulnerable but cannot be placed in any Culture.
  155.     - Colosseum
  156.         ○ Bonus damage now affect structure and control block instead of just control block.
  157.         ○ Now also increase blacksmith yield by 25%.
  158.     - Great Library
  159.         ○ Reduced cost of Flame to 30k from 50k
  160.         ○ Added alot of new enchant that are 1 level highter from the maximum possible. (No efficiency 6 sorry.)
  161.         Depth Strider 3, Feather Falling 3 , Unbreaking 3 , Fortune 4 , Looting 3 , Punch 1
  162.     - Great Lightzhouse
  163.         ○ Trade Rate is now 30% from 20%.
  164.         ○ Glowing now last 30 seconds from 15 seconds.
  165.     - Great Pyramids
  166.         ○ Bonus cottage rate increased to 15% from 10%
  167.     - Grandship Ingermanland
  168.         ○ Increased bonus hammer from fishing boat to 75 from 50.
  169.         ○ Increased bonus happiness from fishing boat to 1 from 0.75
  170.         ○ Increased cottage rate from feeding cottage with fish to 20% instead of 15%
  171.         ○ Now make your Civilization immune to Spying.
  172.     - Taj Mahal
  173.         ○ The bonus culture at upkeep is now equal to 12h instead of 24h
  174.         ○ The bonus policy is now disabled if the taj mahal is broken. It will be enabled again once you reach the correct level.
  175.     - Globe Theatre
  176.         ○ The 10 bonus happiness is now civwide instead of hostonly
  177.     - General
  178.         ○ Reduced all wonder regeneration to 5hp/sec instead of 6hp/sec
  179.    
  180.  
  181. Bug Fixes
  182.     - Fixed item losing custom name after forging.
  183.     - Fixed tower not shooting when an admin as nearby in non survival.
  184.     - Fixed player being able to add admin to outlaw / change their groups
  185.     - Fixed conquered civilization from being loaded after a reboot for the purpose of millitary victories.
  186.     - Fixed founder being unable to make a warcamp.
  187.     - Fixed player being able to socket more than 8 goodies
  188.     - Fixed goodie becoming fake goodie.
  189.     - Fixed warspoil goodie from being disabled.
  190.     - Fixed Taj Mahal and Grandship Ingermanland from having an upkeep cost.
  191.     - Fixed player from being able to light other player in no pvp claim.
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