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- Map Generation
- - Increased Y height to 35ish.
- - Lapis Ore removed.
- - Gold Ore frequency increased by around 50%ish
- - Coal Ore frequency reduced by around 50%
- - Emerald Ore is now available in ALL biome.
- - Mesa is more rare and smaller.
- Structure
- - Pasture
- ○ Increased egg production & wheat usage by around 50%
- ○ Added Sheeps to lvl 2 pasture
- - Temple
- ○ Reduced mutton usage by 20% for ALL levels
- - Quarry
- ○ Reduced tick speed from 1 to 5.
- ○ Reduced Stone weight by 30 (total is 1000)
- ○ Reduced Andesite/Diorite/Granite weight by 15 (total is 1000)
- ○ Fixed Extraction from affecting Quarry
- ○ Removed the 0.25 negative multiplier from being in another government than despotism. Reminder Despotism give a 0.75 multiplier toward Quarry
- - Trommel
- ○ Reduced Default rate by 0.25
- ○ Increased Despotism Bonus rate by 0.10.
- - Blacksmith
- ○ Now accept multiple stacks at once.
- - Broadcast Tower
- ○ Scout Tower range is increased by 50% in the town.
- ○ Player leaving your culture now notify the Civilization.
- ○ Is now considered a Strategic Structure. Reminder Strategic Structure must be build in their own town culture.
- - Hospital
- ○ Reduced hospital hitpoint from 2000 to 750.
- ○ Hospital now reduce respawn time by 15 seconds.
- - Cottage
- ○ Cottage now has 10 levels to help smooth to leveling process.
- ○ All Cottage level now has +25 base coins value.
- - General
- ○ Industrial era structure coin cost has been reduced by 30%. (Doesn't affect tower or research lab)
- Government
- - Despotism
- ○ Increased trommel bonus by 10%
- - Theocracy
- ○ Increased Culture rate by 5%.
- ○ All Trade goods value been increased by 50% (Affect all Government)
- - Communism
- ○ No longer give a bonus to beaker rate.
- - Monarchy
- ○ Reduced upkeep rate from 1.5 to 1.25
- Mobs
- - Increased all mobs drop rate by 50%
- - Angry Little Yobo now drop a little. Yobo rate reduced a little.
- - Mythical Tier now has much better rate and can drop more items related to catalyst (Chromium/Tungsten)
- Catalyst
- - Leather type no longer has 0.5 modifier on catalyst defense.
- - Reduced cost of crafting tier 1-2-3 catalyst by quite alot.
- - Tier Limit
- ○ Tier 1 has a maximum of 1 catalyst.
- ○ Tier 2 has a maximum of 3 catalysts.
- ○ Tier 3 has a maximum of 5 catalysts.
- ○ Tier 4 has a maximum of 7 catalysts.
- ○ Scientific method remove the limit on Tier 4 catalysts amount.
- - Forging
- ○ Reduced forging hammer cost by 20% for all tier.
- ○ Reduced the impact of the beaker difference between the forging town and the hightest beaker town by 25%.
- ○ Penalty for highter catalyst changed to failChance+(cataCount*0.033) from failChance * (1+(cataCount*0.05)).
- ○ Structure will now build first over forging.
- ○ Deleting a blacksmith will now send back the item and the catalyst to the owner.
- ○ SpawnEmpire no longer count for the calculation of the hightest beark town.
- War/PvP
- - Spy unit are back. (Only Investigate Town and Pirate missions are available)
- - Tier1-2-3 difference between metal and archer is now same as tier4.
- - Increased all armor rating by 20 and weapon damage by 20 to allow low tier to have correct armor value.
- - Increased all bow damage by 2 and sword by 1.
- - Steel ingot cost reduced by 1 iron block and 1 coal block (Should make steel gear much more viable)
- - Reduced refined sugar to 8 sugar from 9.
- - Player can now place any block during wartime. Only metal will not be affected by gravity. (Metal = iron,gold,diamond,emerald,redstone,coal)
- - Townhall hp per control block increased by 5.
- - Townhall now has a passive regeneration of 2hp per 2minutes
- - Defender fatigue increased to 4 sec per death from 3 sec.
- - Warcamp hp per control block increased to 75 from 20.
- - Tools can now be soulbounded (Punchout Pickaxe anyone?)
- - Player are now unable to use other civilization bank/library during wartime (That include the great library…)
- - Food/Potion & Arrow act as Soulbounded Item.
- - Player are now able to drink Speed I extended (Require Fertilizer)
- - Dying on offense now reduce item durability by 5% instead of 10%.
- - Conquered town gain 50% less culture modifier.
- - Mage Tower now apply Glowing for 15 seconds.
- - Outlaw no longer has any impact on the player color during wartime.(Im leaving it for scout tower since it has some uses)
- - Player in the same civilization/camp are no longer affected by the anti radar. Conquered town member arent affected.
- - Respawn penalty for losing a control block raised to 5 seconds from 3. Losing capitol one will affect the whole civilization.
- Victory
- - Cultural
- ○ Culture needed increase from 15millions to 25millions.
- - Domination
- ○ Countdown reduced to 0 day. Its now an automatic Victory once the condition is achieved.
- ○ Days before the Victory can be started is now 0 from 27.
- ○ You now require the top4 instead of the top5.
- ○ Domination cannot be achieved if there is less than 5 civilizations in total.
- ○ Domination no longer require all of your native town.
- ○ Domination is permanently disabled for your Civilization if you ever lose your Capitol during the Phase.
- - Diplomatic
- ○ Council of Eight hp increased from 5000 to 7500.
- ○ Council always has a minimum of 3000HP regardless of hammer %.
- Policies
- - Tier 1
- ○ Beaker increased to 12% from 10%
- ○ Culture/Growth increased to 7% from 5%
- - Tier 3
- ○ Happiness each chunk that give less than 0.03 (from 0.02) now increase happiness by 0.015
- - Tier 6
- ○ Warcamp policy now also increase warcannon hp.
- - Tier 7
- ○ Hightest beaker policy now increase by 10% (from 15%) but also increases all town by 2.5%
- ○ Coin per Beaker ratio is now 11 from 12
- - Tier 8
- ○ Large Empire no longer give unhappiness to the capitol.
- - Tier 9
- - Tier 10
- ○ Scientific now increase beaker rate globally by 15% instead of increasing beaker rate toward enlightenement/science race by 15%
- Technologies (https://imgur.com/a/5iRLgWc)
- - Reduced the coin cost of industrial era tech by 30%.
- - Taj mahal tech now require alchemy and efficiency.
- Town
- - Each Town in the Civilization increase beaker cost of tech by 5%
- - Each town has 32 free claim.
- - Town Upgrade now has a special buff at each level.
- ○ Hamlet to Large village give nothing.
- ○ Town give +3 happiness.
- ○ Large Town give +10% trade/cottage rate.
- ○ City give -1 unhappiness.
- ○ Large City reduce town upkeep by 20%.
- ○ Metropolis increase culture rate by +10%.
- ○ Capital increase culture radius by 1.
- Wonders
- - Hanging Gardens
- ○ Regeneration is no longer doubled by an Hospital
- ○ Saturation now only work in your own Culture.
- - Notre Dame
- ○ Reworked the bonus forging chance to now roll a D120 instead of a normal D100. It used to increase the result of a D100 by 20%.
- - Colossus
- ○ Your warcamp are now invulnerable but cannot be placed in any Culture.
- - Colosseum
- ○ Bonus damage now affect structure and control block instead of just control block.
- ○ Now also increase blacksmith yield by 25%.
- - Great Library
- ○ Reduced cost of Flame to 30k from 50k
- ○ Added alot of new enchant that are 1 level highter from the maximum possible. (No efficiency 6 sorry.)
- Depth Strider 3, Feather Falling 3 , Unbreaking 3 , Fortune 4 , Looting 3 , Punch 1
- - Great Lightzhouse
- ○ Trade Rate is now 30% from 20%.
- ○ Glowing now last 30 seconds from 15 seconds.
- - Great Pyramids
- ○ Bonus cottage rate increased to 15% from 10%
- - Grandship Ingermanland
- ○ Increased bonus hammer from fishing boat to 75 from 50.
- ○ Increased bonus happiness from fishing boat to 1 from 0.75
- ○ Increased cottage rate from feeding cottage with fish to 20% instead of 15%
- ○ Now make your Civilization immune to Spying.
- - Taj Mahal
- ○ The bonus culture at upkeep is now equal to 12h instead of 24h
- ○ The bonus policy is now disabled if the taj mahal is broken. It will be enabled again once you reach the correct level.
- - Globe Theatre
- ○ The 10 bonus happiness is now civwide instead of hostonly
- - General
- ○ Reduced all wonder regeneration to 5hp/sec instead of 6hp/sec
- Bug Fixes
- - Fixed item losing custom name after forging.
- - Fixed tower not shooting when an admin as nearby in non survival.
- - Fixed player being able to add admin to outlaw / change their groups
- - Fixed conquered civilization from being loaded after a reboot for the purpose of millitary victories.
- - Fixed founder being unable to make a warcamp.
- - Fixed player being able to socket more than 8 goodies
- - Fixed goodie becoming fake goodie.
- - Fixed warspoil goodie from being disabled.
- - Fixed Taj Mahal and Grandship Ingermanland from having an upkeep cost.
- - Fixed player from being able to light other player in no pvp claim.
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