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WASTELAND! With Horses - Chapter 8

Dec 20th, 2016
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  1. "Well, let's get going."
  2. >your companions begin to move
  3. >you allow the three old guards to pass you, but you covertly stick your hoof out in front of your team
  4. >Aryanne gives you a look
  5. >you give her a look
  6. >Red sees your look and broadcasts a look of her own
  7. >Sketchy looks around, seemingly in wonder about all the looks
  8. >you look at the old guards, and look back at your team
  9. >Aryanne looks at you with squinted eyes and nods
  10. >Red looks at you and rolls her eyes
  11. >Sketchy looks at you with wide eyes
  12. >"Is, uh, something the matter?"
  13. >the three older ponies have stopped a short ways in front you
  14. "Oh, nothing, nothing. I just thought it might be best if you three took the lead. You look a mite bit tired, and we wouldn't want you falling behind."
  15. >you look at them with a sweet and innocent smile
  16. >the pegasus looks at you with a cocked eyebrow
  17. >"Appreciate it."
  18. >you all get a move on
  19. >Aryanne pulls up beside you and looks at you with her eyebrow cocked and her pupils shrunken
  20. >you look at her with partially-lidded eyes and give a dismissive hoof gesture
  21. >Red pulls up on your other side, looks at you with a stupid face, and twirls her hoof around while pointing it at the side of her head
  22. >you look at her with a glare
  23. >and you nearly crash into the old guards before scrambling to a stop
  24. >"This is it, ladies. The Royal Palace of Princess Celestia."
  25. >your gaze goes up
  26. >there indeed is the massive melted-wax castle you've seen in the distance
  27. >amazing how time flies when you're having a compelling conversation
  28. >you glance around, and see that any path that would circumvent the palace is blocked off by high piles of rubble
  29. >just as you'd imagined, you'll have to pass through it
  30. >you take hold of great doors in your magic and push them in
  31. "Well, let's get going through it then. We are on a bit of a time table here."
  32. >you allow everyone to enter the palace, and go inside yourself last
  33. >the doors slam shut behind you, leaving you in a passageway flatly lit by what you assume to be daylight filtering in from the ruined roof so many stories above you
  34. >you notice a map hanging on the wall in a garish, golden frame, protected from the elements by a thick pane of crystal
  35. >an arrow points to the end of a rectangular section near the bottom with the caption "YOU ARE HERE"
  36. >you look at the map and try to figure out what to do next
  37.  
  38. ~"Why don't we just take the maintenance p-way?"
  39. _"But that's restricted!"
  40. ~"Restricted by who? The Princess is dead!"
  41. _"R-Red!"
  42. /"Ze maintenance passagevay is guarded by an impressive lock. I'd probably have to vaste an explosive on it."
  43. ~"Are you saying I can't pick that lock?"
  44. "Girls. Let's just go around. We can stick to the edge of the castle to minimize any unwanted encounters. That will take us through the gardens, the museum, and the restroom, and then we'll go through the view room and the art hall and exit through the gift shop. Aryanne has a point. There's no reason to waste an explosive on a door that we can just as easily circumvent."
  45. ~"Are you saying I can't pick that lock?"
  46. >ignoring Red, you head up to the end of the lobby and make your way into the main corridor
  47. >a whisper of warning comes from the old pegasus
  48. >"Ssshhhhhhh. Don't look now, but there is a horde of spineless ghouls milling about in the throne room."
  49. >you whisper back at him
  50. "Spineless… ghouls…?"
  51. >you look up the corridor and see dozens of sillhouettes of wobbling equine figures with bowed heads pacing in and out of the throne room
  52. >"They're a real bothersome bunch. First they'll lecture you, then they'll rip your legs off. Looks like they're too busy waiting for the Princess to show up to notice a couple of trespassers though. Let's get into that garden there before they see us."
  53. >you suppose it was better to not blow up the maintenance door after all then
  54. >a horde of moralizing mutants hearing the blast and chasing you down to scold you for damaging the castle doesn't sound very appealing
  55. >the seven of you tiptoe swiftly into the cover of the indoor gardens of Canterlot Castle
  56. >the gardens are remarkably overgrown
  57. >assuming nobody's been watering or fertilizing them for the past half-year or so, you have to wonder how the plants are thriving rather than dying
  58. "Well, are there any mutant plants in here that we should know about?"
  59. _"Mutant plants are no joke, Ruby. Remember the cactus?"
  60. "Ah, *butt* Sketchy, I'm sure you remember that *plot* detail much more vividly than I can."
  61. >you smile sweetly and innocently at Sketchy
  62. >she scrunches up her face in a scowl
  63. _"Rude."
  64. >the pegasus sighs
  65. >"Mutant plants. Lemme see."
  66. >he takes an apple out of his saddlebag and tosses it into the thickest-grown part of the garden you can see
  67. >you're startled when a vine reaches out of the brush and drags down the apple to certain doom
  68. >so that's how the garden has been doing well
  69. "This vegetation is so thick. I doubt there's a path we could take that would keep us clear of those vines."
  70. /"Ve all have knives here. Ve could cross through and cut any vines zat tried to attack us."
  71. _"Oh, oh! I have my axe! Doesn't this gold stuff burn things? I could clear a path!"
  72. ~"Or we could just mow it all down with assault rifles right now. No need to let the damn plants touch us to begin with."
  73. >it's either fight through this carniverous garden somehow or pass right by the horde of spineless ghouls if you want to make it into the museum
  74.  
  75. >drat
  76. >stopped by a garden full of mutant rape vines
  77. >wait, would these vines actually rape you if you tried to step in them?
  78. >well, there's really only one way to find out…
  79. >no
  80. >stop that
  81. >bad Ruby
  82. "No. No, no, no. I don't want to make too much noise here. I believe we can circumvent the gardens entirely. All we have to do is sneak past the ghouls in the throne room. From there we take cover in the museum, enter the restroom, and cut across the north wall until we reach the exit, hopefully without attracting any unwanted attention."
  83. ~"Stealth is my middle name!"
  84. _"Wait. What's your last name then?"
  85. "Come on, out the door. Out the door, and be quiet."
  86. >Red pretends to zip her mouth shut with her hoof
  87. >you sigh internally
  88. >if only
  89. >you lead the team out into the main corridor and begin creeping north as quietly as you can
  90. >stallions' voices can be heard as you near the throne room
  91. >and, well, as much as you hate to be rude, you can't honestly think of a nicer word to describe these voices than…
  92. >… faggy
  93. >"Where in Equestria is that Princess Celestia?"
  94. >"I know! I am here every Tuesday and every Thursday from 7 to 12 and she just never shows!"
  95. >"And that's not acceptable! I understand there's a war going on, but if she needs to cancel open court then she needs to let us know!"
  96. >"And now it's almost over! Again!" My home has been in the most awful state of disrepair for the past six months, and I still don't have an answer as to why exactly the good Princess thought it necessary to burn it with the Sun!"
  97. >"Did you hear something?"
  98. >SHIT
  99. >your body freezes up and crouches down as low as it can
  100. >"Oh, would you re-lax? It's probably just some icky rat!"
  101. >"Ugh, I know! The Princess has really let this place go!"
  102. >a slight, shuddering breath escapes your lips, and you resume creeping
  103. >"Speaking of the Princess! If she's not here in the next ten minutes, I'm out of here!"
  104. >"Me too!"
  105. >"Mm-hmm!"
  106. >you make it to the museum and slip inside along with your team
  107. >you step behind the wall as quickly as you can to escape the possibility of detection
  108. >in spite of the situation, you can't help but take the opportunity to admire the mostly untouched artifacts and artwork
  109. >everyone else seems perfectly content to take the opportunity to relax after the nerve-wracking walk
  110. >the exhibits are arranged in as near a grid pattern as possible, forming rows and columns that patrons have to navigate through in their visits
  111. >you notice some of the more physically imposing exhibits first
  112. >a gigantic pony skeleton, with large spikes jutting out from its spinal column, takes up most of the eastern wall
  113. >a reconstruction of a pony-drawn covered wagon, complete with life-sized wax statues of the ponies pulling and riding it sits on a raised platform not far from you
  114. >a large, golden chariot, emblazoned with a highly intricate pattern of the Sun, stands proudly near the entrance to the garden room
  115. >"Well, I don't know about you guys, but I am leaving right now! I have had it with this nonsense! Come and meet me in the museum when you're done in here."
  116.  
  117. >everyone is staring at you
  118. >oh dear
  119. >you wave your hoof in a circle, gesturing for the others to follow you
  120. >sticking your hoof to your lips, you turn around and begin sneaking north
  121. >you crouch as low as you can to try to take cover behind the exhibits
  122. >he's gonna see you he's gonna see you he's gonna see you
  123. >a heavy, slow, clip, clop makes its way into the museum room
  124. >its reflection in a glass exhibit case
  125. >if anything, it reminds you of a smaller version of the screamer from yesterday
  126. >it's a hairless, green-skinned stallion with his head bowed on a bloated neck
  127. >nothing for it but to sneak faster
  128. >all seven of you
  129. >you're getting close to the entrance of the restrooms
  130. >there's a tink from behind you
  131. >"Hey, who's there?"
  132. >oh, no, no, no, no
  133. >someone must have bumped into something
  134. _"N-n-no one! Go away!"
  135. >…
  136. >if Princess Celestia is somehow still out there in some way, shape, or form…
  137. >… you've definitely just committed some type of blasphemy or treason or whatever in your thoughts just now
  138. >"What? You silly-head, you have to be somebody."
  139. >you crane your neck around to glare daggers at Sketchy, who appears to be turning blue
  140. >"Hey, guys! I think there's someone sneaking around in the museum! Come check it out!"
  141.  
  142. "Oh damnit."
  143. >the slow, plodding hoofsteps grow closer
  144. >you smirk as you realize something about your opponent
  145. "Sketchy, you're with me. Everyone else, get to the mare's restroom. You'll be safe in there; we'll catch up in a bit."
  146. >Red cocks an eyebrow
  147. ~"What makes you so sure we'll be safe in there?"
  148. >your smirk grows into a grin
  149. "Call it a hunch, darling."
  150. >Aryanne gets up, salutes, and leads the way to the mare's restroom
  151. >the others follow, leaving you and Sketchy alone with the flamboyant ghoul
  152. >"Hey! I see you! Hang on!"
  153. >the slow plodding takes on a slightly more urgent rhythm
  154. >you look at Sketchy and nod
  155. >and you get up to face your foes
  156. _"O-oh!"
  157. >Sketchy flinches and gets up a moment after
  158. >you sigh
  159. _"I-I, uh, didn't realize that the nod meant 'get up'."
  160. >you sigh again
  161. >you had one of those "one-liners" planned for this, but Sketchy just killed the mood
  162. >"Hey, you! What are you doing back there? Don't you know it's rude to be sneaking around like that?"
  163. >you magically unholster your pistol and fire a round into the face of the mutant
  164. >his head whips back from the impact, and whips back around to face you, a thick, yellow liquid oozing out from the entry point of the round
  165. >"Woooooooooooooow! I can't believe you just did that! I am sooo gonna get you!"
  166. >other voices are heard echoing in the passageway
  167. >"Was that a gun?"
  168. >"Oooh! How scary!"
  169. >you'd better hurry here
  170. "Sketchy shoot him."
  171. _"What, like with my assault rifle?"
  172. "Yes, exactly with your assault rifle!"
  173. >Sketchy hurriedly removes the weapon from her back and gets up on her hind legs to aim as the spineless ghoul slowly moves in
  174. >it's about ten feet away now
  175. >brrrrat
  176. >the green mutant's skin cracks open in multiple locations as miniature explosions of yellow goop erupt across its body
  177. >the spineless ghoul falls, never to whine again
  178. "Remind me to learn how to use an assault rifle next time we find a library."
  179. >the pair of you make your way to the mare's restroom as more swollen green heads become visible in the museum's entryway
  180. >Red is the first to greet you in the restroom
  181. ~"Well, you were right, we're pretty much safe in here."
  182. _"Why's that?"
  183. >voices can be heard from the other entrance
  184. >"Oh, come on, we can't get you in there!"
  185. >"Won't you just come out so we can kill you like civilized ponies?"
  186. >of course, there are more on the other side
  187. "This is the mare's restroom, dear. Those mutants are all stallions."
  188. >Red's eyes glaze over in disappointment
  189. ~"Yep."
  190. >surrounded by faggy, super-strong mutants on both sides
  191. >what to do, what to do…
  192.  
  193. >there's nothing for it
  194. "There's nothing for it."
  195. /"Nothing für vhat?"
  196. "It's a saying, darling."
  197. /"Vhat does it say?"
  198. "It… don't worry about it."
  199. >you're pretty sure there should be a book on Equestrian as a second language at the next library you encounter
  200. >you advance to the far door when you're arrested by a concerned team member
  201. ~"Uh, do we have a, you know, a plan?"
  202. "Oh, yes, dear, of course. It's something I believe you'll approve of."
  203. >you allow that to sink into your three teammates and three followers, taking the time to look all six of them in the eye, one at a time
  204. "We'll shoot everything that moves out there, and then we'll run like hell."
  205. ~"I gotta admit, that lacks your usual, gentle touch."
  206. "Well, given the circumstances…"
  207. >you magically unholster your gun and hold the door open with your hoof
  208. >an exhasperated ghoul is greeted with a bullet in the face and the butt of a pistol on top of it
  209. >there must be about two dozen or so more out there
  210. >given the lack of space, you don't feel that you really have time to coordinate or organize
  211. >instead, you trust in your squad to handle the situation, and cut your own way forward through the crowd
  212. >after dealing a number of blows, and receiving them, you finally stumble and fall into a clear area past the slow-moving mutants
  213. ~"Took ya long enough."
  214. >you look up to see Red trigger a burst at a ghoul who unwisely attempted to lay hooves on you while you were down
  215. >standing beside her are Aryanne and Sketchy, similarly holding the line
  216. /"Now ve are just vaiting on ze old ones."
  217. "What?"
  218. >you get up and turn around
  219. >three slightly mutated, somewhat battle-scarred stallions a good way into their middle ages stand in the center of a horde of ghouls, fending them off with old guns and older spears
  220. "Oh, no."
  221. >you start firing into the horde, trying to make your way forward, when the three-eyed pegasus shouts out to you
  222. >"Hey! Don't bother with us. We'll meet up with you at Bard's hideout!"
  223. "What?! We can't just leave you here!"
  224. >the pegasus looks up from a mutant skewered on the end of his spear and looks you dead in the eye
  225. >there's something about that look
  226. >and it's not the extra eye
  227. >"Trust me. We'll be there. We wouldn't miss it for anything."
  228. >the strange look compels you to shudder and look away
  229. >you look to your teammates
  230. >and you look at the horde of ghouls, which does seem occupied enough with the stallions that it would probably allow you to escape unmolested
  231. >and you look at the trio of veterans, who seem more than content to allow you this chance to escape
  232. >but is it right?
  233.  
  234. >you turn away from the scene
  235. >and you begin the walk toward the west exit
  236. >shortly, the sound of hoofsteps notifies you that your squad has realized your intention to leave
  237. >really, there's nothing you can say here
  238. >it just feels too wrong
  239. >it's not like these are the first old ponies you've left to the wasteland
  240. >too close to home
  241. >before long you enter the view room, so named for the massive window which makes up its north wall
  242. >with the sound of the battle that's granting you the chance to escape still sounding behind you, you can't just stop to enjoy the view
  243. >but
  244. >as you cautiously step your way through, you spend as many glances on that window as you do potential sources of danger
  245. >the view it affords is the lands to the north of the cliff ledge upon which the ruined castle is precariously perched
  246. >far below and beyond is a shifting sea of pale red sand, blowing and glowing at random upon the whims of wind and radiation
  247. >the only break in the scenery is what appears to be a large patch of fog in the distance
  248. >a patch of fog with… buildings on it?
  249. >this merits a few more glances
  250. >no, not a patch of fog
  251. >a city of cloud
  252. >the sunken city of Cloudsdale rests on the ground, mere hundreds of feet above sea level
  253. >before the Sun fell down, you were wondering about the possibility of opening a shop there
  254. >looks like you won't need to pay for any advanced magic now
  255. >before long, your legs carry the window out of view, and replace it with rows and columns of fine art
  256. >the map called this room the art hall
  257. >the Princess' personal collection, spanning centuries of history, is all right here
  258. >it's all in perfect condition, which you suppose is an advantage to the infestation of effeminate mutants
  259. >you'd love to stop and examine, or maybe even take, some of the exhibits
  260. >but again, the only reason for you to stop or slow down in this situation should be for caution's sake
  261. >you'd probably be outside by now if you weren't worried about galloping into the talons of some new and horrible enemy
  262. >but a piece of art does catch your eye
  263. >and you return to your routine of repeated glances
  264. >it's an incredible image of an incredibly intricate ball of fire, suspended in a blue-black void above what appears to be a grassy plain
  265. >the golden inferno takes up what must be at least 80% of the painting by itself, shimmering gently like the embers of a dying fire
  266. >shooting out of it are long, deformed tendrils, most of which are either broken or in the process of breaking
  267. >if you let your imagination run wild, you can almost imagine that it's a painting of the day the Sun fell down
  268. >but of course, the odds of such a thing being the case are astronomically low, and in all reality it's probably just a coincidence
  269. >in any case, your view is obstructed by the wall which divides the art hall from the gift shop as your legs continue their endless trudge
  270. >there's nothing of much interest in here, and your sense of urgency is heightened to where it probably should have been this whole time
  271. >you briskly canter over to the exit, step out, and hold the door open for your companions
  272. >and you face the road ahead of you
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