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DrFetus

EO3 Kirin Data

Feb 19th, 2017
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  1. Kirin:
  2. Level: 50
  3. HP: 12830
  4. STR: 48
  5. VIT: 45
  6. TEC: 44
  7. AGI: 45
  8. LUC: 39
  9. Attack Type: Cut
  10. Exp: 35120
  11. Drop 1: Blue Scale – 100% drop rate if you don't get drop 3.
  12. Drop 2: N/A
  13. Drop 3: Crimson Tail – 100% drop rate if you kill with Curse damge.
  14.  
  15. Damage Resistances:
  16. Cut: 100%
  17. Bash: 100%
  18. Stab: 100%
  19. Fire: 100%
  20. Ice: 100%
  21. Volt: 0%
  22.  
  23. Ailment Resistances:
  24. Sleep: 50%
  25. Confusion: 50%
  26. Plague: 50%
  27. Poison: 50%
  28. Blind: 50%
  29. Curse: 50%
  30. Paralysis: 50%
  31.  
  32. Bind Resistances:
  33. Head: 10%
  34. Arm: 10%
  35. Leg: 10%
  36.  
  37. Other Resistances:
  38. Death: 1%, then 25%
  39. Petrification: 1%, then 25%
  40. Stun: 30%
  41.  
  42. Skills:
  43.  
  44. Ripping Neigh: Uses the Head. Deals 60% STR-based Stab damage to the entire party. Has a 5% chance to inflict Head bind. Has an accuracy of 99. Has an action speed of +/-0.
  45. Fetter Dance: Uses the Legs. Deals 60% STR-based Bash damage to the entire party. Has a 5% chance to inflict Leg bind. Has an accuracy of 99. Has an action speed of +/-0.
  46. Tail Swing: Uses the Legs. Deals 60% STR-based Cut damage to the entire party. Has a 5% chance to inflict Arm bind. Has an accuracy of 99. Has an action speed of +/-0.
  47. Divine Wrath: Uses the Head. Deals 40% TEC-based Volt damage to the entire party. Damage scales depending on how many binds the targets have. Damage is multiplied by 1 if the target has no binds, 3 if the target has 1 bind, 5 if the target has 2 binds, and 7 if the target has 3 binds. Dispels all binds on the targets after dealing damage. Has an accuracy of 120. Has an action speed of +/-0.
  48. Retribution: Uses the Head. Deals 2% TEC-based Fire damage to the entire party. After the skill power is applied to the damage formula and rounded down, the damage output is multiplied by a value of 0 through 100, depending on how much HP Kirin has remaining. Also resets the party's accumulative resistance to binds. Has an accuracy of 99. Has an action speed of +/-0.
  49. Imperial Pride: Does not use a body part. If Kirin is attacked with physical or elemental damage, this skill will activate and attempts to bind the target's Head, Arms, and Legs all at once with an 80% success rate. Has an action speed of +30.
  50.  
  51. AI Script:
  52.  
  53. Cast Retribution on the 1st turn. (Standard targeting.)
  54. Cast Retribution every 5 turns. (Standard targeting.)
  55. If a party member is fully bound, cast Divine Wrath. (Standard targeting.)
  56.  
  57. From 100% to 91% HP:
  58.  
  59. 32% chance to cast Ripping Neigh. (Standard targeting.)
  60. 33% chance to cast Fetter Dance. (Standard targeting.)
  61. 35% chance to cast Tail Swing. (Standard targeting.)
  62.  
  63. From 90% to 51% HP:
  64.  
  65. If at least one party member has their head bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  66. If at least one party member has their arms bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  67. If at least one party member has their legs bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  68.  
  69. If Divine Wrath does not get cast, follow this routine:
  70.  
  71. 32% chance to cast Ripping Neigh. (Standard targeting.)
  72. 33% chance to cast Fetter Dance. (Standard targeting.)
  73. 35% chance to cast Tail Swing. (Standard targeting.)
  74.  
  75. From 50% to 31% HP:
  76.  
  77. If no one in the party has a bind, 29% chance to cast Imperial Pride. Once cast, Imperial Pride cannot be used again until Kirin casts Divine Wrath.
  78.  
  79. If Imperial Pride does not get cast, follow this routine:
  80.  
  81. If at least one party member has their head bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  82. If at least one party member has their arms bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  83. If at least one party member has their legs bound, 19% chance to cast Divine Wrath. (Standard targeting.)
  84.  
  85. If Divine Wrath does not get cast, follow this routine:
  86.  
  87. 32% chance to cast Ripping Neigh. (Standard targeting.)
  88. 33% chance to cast Fetter Dance. (Standard targeting.)
  89. 35% chance to cast Tail Swing. (Standard targeting.)
  90.  
  91. From 30% HP to death:
  92.  
  93. If no one in the party has a bind, 29% chance to cast Imperial Pride.
  94.  
  95. If Imperial Pride does not get cast, follow this routine:
  96.  
  97. If at least one party member has their head bound, 29% chance to cast Divine Wrath. (Standard targeting.)
  98. If at least one party member has their arms bound, 29% chance to cast Divine Wrath. (Standard targeting.)
  99. If at least one party member has their legs bound, 29% chance to cast Divine Wrath. (Standard targeting.)
  100.  
  101. If Divine Wrath does not get cast, follow this routine:
  102.  
  103. 32% chance to cast Ripping Neigh. (Standard targeting.)
  104. 33% chance to cast Fetter Dance. (Standard targeting.)
  105. 35% chance to cast Tail Swing. (Standard targeting.)
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