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- [2/7/2016 3:37:24 PM.468] Started new log on 2/7/2016 3:37:24 PM.468
- [2/7/2016 3:37:24 PM.470] ====================================================================================================
- [2/7/2016 3:37:24 PM.467] Log path: E:\steam\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [2/7/2016 3:37:24 PM.470] Log verbosity: Verbose
- [2/7/2016 3:37:24 PM.471] Initializing input system
- [2/7/2016 3:37:24 PM.479] Initializing game console
- [2/7/2016 3:37:24 PM.496] Console key has been set to F4 (key code: 115)
- [2/7/2016 3:37:24 PM.538] Initializing console variable "SkipGameIntro".
- [2/7/2016 3:37:24 PM.538] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
- [2/7/2016 3:37:24 PM.541] Read value: <null>
- [2/7/2016 3:37:24 PM.542] Initializing console variable "DisableRenderVersionText".
- [2/7/2016 3:37:24 PM.542] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [2/7/2016 3:37:24 PM.546] Read value: True
- [2/7/2016 3:37:24 PM.546] Setting value of console variable "DisableRenderVersionText" to stored value.
- [2/7/2016 3:37:24 PM.546] Initializing console variable "ConsoleKey".
- [2/7/2016 3:37:24 PM.547] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [2/7/2016 3:37:24 PM.547] Read value: F4
- [2/7/2016 3:37:24 PM.547] Setting value of console variable "ConsoleKey" to stored value.
- [2/7/2016 3:37:24 PM.547] Console key has been set to F4 (key code: 115)
- [2/7/2016 3:37:24 PM.547] Initializing console variable "PluginTimeoutThreshold".
- [2/7/2016 3:37:24 PM.548] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [2/7/2016 3:37:24 PM.548] Read value: 10000
- [2/7/2016 3:37:24 PM.548] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [2/7/2016 3:37:24 PM.548] Initializing console variable "AlwaysShowConsoleOutput".
- [2/7/2016 3:37:24 PM.548] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [2/7/2016 3:37:24 PM.548] Read value: <null>
- [2/7/2016 3:37:24 PM.548] Initializing console variable "StartWithDeveloperModeEnabledId".
- [2/7/2016 3:37:24 PM.548] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
- [2/7/2016 3:37:24 PM.549] Read value: <null>
- [2/7/2016 3:37:24 PM.549] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [2/7/2016 3:37:24 PM.549] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [2/7/2016 3:37:24 PM.549] Read value: False
- [2/7/2016 3:37:24 PM.550] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
- [2/7/2016 3:37:24 PM.552] Initializing console variable "ShowOnScreenWarnings".
- [2/7/2016 3:37:24 PM.553] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [2/7/2016 3:37:24 PM.553] Read value: <null>
- [2/7/2016 3:37:24 PM.553] Console initialized
- [2/7/2016 3:37:24 PM.553] Initializing forms manager
- [2/7/2016 3:37:24 PM.556] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
- [2/7/2016 3:37:24 PM.567] ================ RAGE Plugin Hook ================
- [2/7/2016 3:37:24 PM.571] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
- [2/7/2016 3:37:24 PM.576] Checking game support
- [2/7/2016 3:37:24 PM.657] Product name: Grand Theft Auto V
- [2/7/2016 3:37:24 PM.657] Product version: 1.0.617.1
- [2/7/2016 3:37:24 PM.658] Is steam version: True
- [2/7/2016 3:37:24 PM.658] Initializing DirectX
- [2/7/2016 3:37:24 PM.660] Initializing Direct3D
- [2/7/2016 3:37:24 PM.660] Loading C:\WINDOWS\system32\d3d11.dll
- [2/7/2016 3:37:24 PM.661] Loaded at 0x7FFAFD800000
- [2/7/2016 3:37:24 PM.661] D3D11CreateDeviceAndSwapChain at 0x7FFAFD81A190
- [2/7/2016 3:37:24 PM.661] Creating Direct3D 11 device and swap chain
- [2/7/2016 3:37:24 PM.673] Attempting feature level 10_1
- [2/7/2016 3:37:24 PM.681] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [2/7/2016 3:37:24 PM.684] Swap Chain created: 0x21BFEAA0820
- [2/7/2016 3:37:24 PM.685] Swap Chain VTable: 0x21BFEAA0820
- [2/7/2016 3:37:24 PM.685] Swap Chain VTable_2: 0x7FFAFD762D80
- [2/7/2016 3:37:24 PM.685] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
- [2/7/2016 3:37:24 PM.685] D3D11Present: 0x7FFAFD7011A0
- [2/7/2016 3:37:24 PM.685] D3D11ResizeBuffers: 0x7FFAFD717CB0
- [2/7/2016 3:37:24 PM.686] D3D11ResizeTarget: 0x7FFAFD752820
- [2/7/2016 3:37:24 PM.686] D3D11SetFullscreenState: 0x7FFAFD717910
- [2/7/2016 3:37:24 PM.697] Direct3D initialized
- [2/7/2016 3:37:24 PM.697] Initialized DirectX
- [2/7/2016 3:37:24 PM.697] Direct3D watcher thread spawned
- [2/7/2016 3:37:24 PM.843] PTR: 0x7FF7685F53E0
- [2/7/2016 3:37:25 PM.291] Getting device
- [2/7/2016 3:37:25 PM.291] Retrieved device
- [2/7/2016 3:37:25 PM.291] Creating wrapper
- [2/7/2016 3:37:25 PM.345] Wrapper created
- [2/7/2016 3:37:25 PM.350] Effect created
- [2/7/2016 3:37:25 PM.350] Creating buffer
- [2/7/2016 3:37:25 PM.350] Created buffer
- [2/7/2016 3:37:25 PM.351] Creating blend state
- [2/7/2016 3:37:25 PM.351] Created blend state
- [2/7/2016 3:37:25 PM.351] Done with creation
- [2/7/2016 3:37:25 PM.383] Initializing texture system.
- [2/7/2016 3:37:25 PM.383] Initializing texture system; phase 1
- [2/7/2016 3:37:25 PM.383] Initializing texture system; phase 2
- [2/7/2016 3:37:25 PM.389] Initializing texture system; phase 3
- [2/7/2016 3:37:25 PM.390] Initializing texture system; phase 4
- [2/7/2016 3:37:25 PM.400] Initializing texture system; phase 5
- [2/7/2016 3:37:25 PM.401] Initializing texture system; phase 6
- [2/7/2016 3:37:25 PM.403] Initializing texture system; phase 7
- [2/7/2016 3:37:25 PM.404] Initializing texture system; phase 8
- [2/7/2016 3:37:25 PM.406] Initializing texture system; phase 9
- [2/7/2016 3:37:25 PM.407] Initializing texture system; phase 10
- [2/7/2016 3:37:25 PM.409] Initializing texture system; phase 11
- [2/7/2016 3:37:25 PM.410] Initializing texture system; phase 12
- [2/7/2016 3:37:25 PM.411] Initializing texture system; phase 13
- [2/7/2016 3:37:25 PM.412] Initializing texture system; phase 14
- [2/7/2016 3:37:29 PM.698] Direct3D watcher thread ended
- [2/7/2016 3:37:56 PM.982] Initializing game support
- [2/7/2016 3:37:57 PM.741] Compatibility level: 0
- [2/7/2016 3:37:57 PM.769] Supported version detected
- [2/7/2016 3:37:57 PM.769] ==================================================
- [2/7/2016 3:37:58 PM.020] Patched IsDebuggerPresent
- [2/7/2016 3:37:58 PM.274] Waiting for game initialization
- [2/7/2016 3:37:58 PM.626] Initializing hook
- [2/7/2016 3:37:58 PM.882] Completing interoperability
- [2/7/2016 3:37:58 PM.882] Initialization code 1.
- [2/7/2016 3:37:58 PM.883] Initialization code 2.
- [2/7/2016 3:37:58 PM.883] Initialization code 3.
- [2/7/2016 3:37:58 PM.902] 1 Address: 0x00007FF7661F1314
- [2/7/2016 3:37:58 PM.903] Calling func 1
- [2/7/2016 3:37:58 PM.919] 2 Address: 0x00007FF766CA75BE
- [2/7/2016 3:37:58 PM.920] 3 Address: 0x00007FF765825C36
- [2/7/2016 3:37:58 PM.964] Address: 0x00007FF766CA755C
- [2/7/2016 3:37:58 PM.969] Unknown var: 0x00007FF767B73B70
- [2/7/2016 3:37:58 PM.970] Initialization code 4.
- [2/7/2016 3:37:58 PM.970] Completing interoperability, phase 1
- [2/7/2016 3:37:58 PM.971] Completing interoperability, phase 2
- [2/7/2016 3:37:58 PM.971] Completing interoperability, phase 3
- [2/7/2016 3:37:58 PM.972] Completing interoperability, phase 4
- [2/7/2016 3:37:58 PM.972] Completing interoperability, phase 5
- [2/7/2016 3:37:58 PM.973] Completing interoperability, phase 6
- [2/7/2016 3:37:58 PM.973] Completing interoperability, phase 7
- [2/7/2016 3:38:41 PM.200] Initializing console variable "TimeScale".
- [2/7/2016 3:38:41 PM.206] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [2/7/2016 3:38:41 PM.207] Read value: <null>
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