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- Chira: Level 8 achieved!
- Takes another level of Fighter (Mobile Fighter)
- Gains +1 DEX!
- Gains Bonus Feat: Bodyguard! (May use an attack of opportunity to aid another an ally's AC or CMD, increasing it by 2)
- Skill ups in Intimidate (+16), Perception (+7), and Survival (+9)
- Purchases: Masterwork Half-Plate with armor spikes (double cost for being for a centaur, and then more for being large) - 2800 gp
- +1 Greatsword - 2400 GP
- Cloak of Resistance +1 - 1000 GP
- Amulet of Natural Armor +1 - 2000 GP
- Ioun Torch - 75 GP
- Scabbard of Vigor - 1800 GP
- Adventuring Kit - 40 GP (slightly bigger)
- Explorer's Outfit - 20 GP
- Saddlebags - 20 GP
- Wealth Remaining: 845 GP
- Notes: Chira is now what she was always intended to be: A hungry, angry tank. She now has AC 21, CMD 27, and can boost adjacent allies' defenses three times a round. She is the bastion of a battle line, and she also has an appalling vore check. No ability to fight at range, poor will save.
- Mona: Level 8 achieved!
- Gains +1 Charisma!
- Gains her first level 4 spell: Greater Invisibility. Gains Level 0 spell Read Magic.
- Gains Spellcraft (+12), Intimidate (+16), Bluff (+15), Knowledge Arcana (+7), Use Magic Device (+13)
- Purchases: Masterwork light crossbow with bolts - 350 GP
- Dagger - 2 GP
- Headband of Alluring Charisma +2 - 4000 GP
- 6 potions of Mage Armor - 300 GP
- Bag of Holding 1 - 2500 GP
- Ring of Protection +1 - 2000 GP
- Wand of Cure Light Wounds - 750 GP
- Wand of Detect Secret Doors - 750 GP
- Adventuring Kit - 20 GP
- Fine Clothes Like The PCs - 80 GP
- Wealth Remaining: 248 GP
- Notes: Nothing special, still a master blaster when it comes to fire magic. Can also now carry stuff, because she's jealous. Relatively easy to hit, weak fort and reflex saves. Needs protection. Hi Chira!
- Aron: Level 8 achieved!
- Gains Distraction special (Can make an immediate bluff check when detected using stealth to negate the detection, once per use of stealth)
- Gains +1 Strength
- Gains Rogue Talent: Extra Feat (Improved two-weapon fighting)
- Skills: Knowledge Local x2 (+7), Stealth (+17), Disable Device (+17), Escape Artist (+17), Acrobatics (+15), Bluff x2 (+8), Swim (+6)
- Purchases: +1 Shadow Studded Leather Armor - 4925 GP
- +1 Short Sword - 2310 GP
- MW Short Sword - 310 GP
- MW Thieves Tools - 100 GP
- Cloak of Resistance +1 - 1000 GP
- Ring of Protection +1 - 2000 GP
- Adventurer's Kit - 20 GP
- Fine Clothes A La PC - 80 GP
- Wealth Remaining: 255 GP
- Notes: +22 stealth check and +21 disable device check: he's a rogue, sure enough. Can hit really hard or gulp really well if he can surprise someone from stealth. Has all the damage dealing ability of a... 3rd level character if he can't fight from stealth or get around flanking someone.
- Garth: Level 8 achieved!
- +1 Wisdom
- Gains Bestow Resolve (12 temporary hit points to everyone in 20', once per day)
- Gains a second Judgment
- Gains 3rd level spell, Prayer
- Gains skills Intimidate (+16), Know(Nature) +11, Know(Religion) +11, Sense Motive x2 (+18), Heal x2 (+12)
- Purchases:
- +1 Keen Falchion, 8375 GP
- MW Banded Mail, 400 GP
- Ring of Protection, 2000 GP
- Adventurer's Kit, 20 GP
- Explorer's Outfit, 20 GP
- Wealth Remaining: 185 GP
- Notes: With gear, he's going to be a lot better; last fight he was trying to use a shield and weapon he didn't have proficiency in and couldn't use some of his abilities with. Might be too late to save his reputation though. Also, that falchion crits on a 15. :D
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