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Exile_NPC_Levelups

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Sep 4th, 2017
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  1. Chira: Level 8 achieved!
  2. Takes another level of Fighter (Mobile Fighter)
  3. Gains +1 DEX!
  4. Gains Bonus Feat: Bodyguard! (May use an attack of opportunity to aid another an ally's AC or CMD, increasing it by 2)
  5. Skill ups in Intimidate (+16), Perception (+7), and Survival (+9)
  6. Purchases: Masterwork Half-Plate with armor spikes (double cost for being for a centaur, and then more for being large) - 2800 gp
  7. +1 Greatsword - 2400 GP
  8. Cloak of Resistance +1 - 1000 GP
  9. Amulet of Natural Armor +1 - 2000 GP
  10. Ioun Torch - 75 GP
  11. Scabbard of Vigor - 1800 GP
  12. Adventuring Kit - 40 GP (slightly bigger)
  13. Explorer's Outfit - 20 GP
  14. Saddlebags - 20 GP
  15. Wealth Remaining: 845 GP
  16. Notes: Chira is now what she was always intended to be: A hungry, angry tank. She now has AC 21, CMD 27, and can boost adjacent allies' defenses three times a round. She is the bastion of a battle line, and she also has an appalling vore check. No ability to fight at range, poor will save.
  17.  
  18. Mona: Level 8 achieved!
  19. Gains +1 Charisma!
  20. Gains her first level 4 spell: Greater Invisibility. Gains Level 0 spell Read Magic.
  21. Gains Spellcraft (+12), Intimidate (+16), Bluff (+15), Knowledge Arcana (+7), Use Magic Device (+13)
  22. Purchases: Masterwork light crossbow with bolts - 350 GP
  23. Dagger - 2 GP
  24. Headband of Alluring Charisma +2 - 4000 GP
  25. 6 potions of Mage Armor - 300 GP
  26. Bag of Holding 1 - 2500 GP
  27. Ring of Protection +1 - 2000 GP
  28. Wand of Cure Light Wounds - 750 GP
  29. Wand of Detect Secret Doors - 750 GP
  30. Adventuring Kit - 20 GP
  31. Fine Clothes Like The PCs - 80 GP
  32. Wealth Remaining: 248 GP
  33. Notes: Nothing special, still a master blaster when it comes to fire magic. Can also now carry stuff, because she's jealous. Relatively easy to hit, weak fort and reflex saves. Needs protection. Hi Chira!
  34.  
  35. Aron: Level 8 achieved!
  36. Gains Distraction special (Can make an immediate bluff check when detected using stealth to negate the detection, once per use of stealth)
  37. Gains +1 Strength
  38. Gains Rogue Talent: Extra Feat (Improved two-weapon fighting)
  39. Skills: Knowledge Local x2 (+7), Stealth (+17), Disable Device (+17), Escape Artist (+17), Acrobatics (+15), Bluff x2 (+8), Swim (+6)
  40. Purchases: +1 Shadow Studded Leather Armor - 4925 GP
  41. +1 Short Sword - 2310 GP
  42. MW Short Sword - 310 GP
  43. MW Thieves Tools - 100 GP
  44. Cloak of Resistance +1 - 1000 GP
  45. Ring of Protection +1 - 2000 GP
  46. Adventurer's Kit - 20 GP
  47. Fine Clothes A La PC - 80 GP
  48. Wealth Remaining: 255 GP
  49. Notes: +22 stealth check and +21 disable device check: he's a rogue, sure enough. Can hit really hard or gulp really well if he can surprise someone from stealth. Has all the damage dealing ability of a... 3rd level character if he can't fight from stealth or get around flanking someone.
  50.  
  51. Garth: Level 8 achieved!
  52. +1 Wisdom
  53. Gains Bestow Resolve (12 temporary hit points to everyone in 20', once per day)
  54. Gains a second Judgment
  55. Gains 3rd level spell, Prayer
  56. Gains skills Intimidate (+16), Know(Nature) +11, Know(Religion) +11, Sense Motive x2 (+18), Heal x2 (+12)
  57. Purchases:
  58. +1 Keen Falchion, 8375 GP
  59. MW Banded Mail, 400 GP
  60. Ring of Protection, 2000 GP
  61. Adventurer's Kit, 20 GP
  62. Explorer's Outfit, 20 GP
  63. Wealth Remaining: 185 GP
  64. Notes: With gear, he's going to be a lot better; last fight he was trying to use a shield and weapon he didn't have proficiency in and couldn't use some of his abilities with. Might be too late to save his reputation though. Also, that falchion crits on a 15. :D
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