TTHelvianTT

Quirks

Nov 28th, 2016
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  1. NOTE: QUIRKS ARE COMPLETELY OPTIONAL. They aren't
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  5. Gabbermouth: You can't stop talking. You absolutely NEED to have some sort of conversation with others in order to make it through the day!
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  7. If you don't have a decent conversation with someone at least two people within four hours, your insight will begin to drop. You gain insight at a rate of 5, then 1 more for every hour gone without a conversation.
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  9. If you managed to sustain friendly conversations with everyone and don't normally gain insight by the end of the night, you lose -5 additional insight.
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  13. Sadist: You revel in hurting others. You need to hurt something in order to keep yourself safe! As a result, you must inflict substantial pain upon a subject at least once per day. You tend to deal more damage than normal. (Your attack rolls are treated higher when they hit, but do not gain an accuracy boost)
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  15. You don't gain insight when exposed to violent or gory scenes.
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  17. Not fulfilling this requirement raises insight by +5 per day, doubling for each additional day of going without harming something.
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  19. As a sadist, you begin with 20 base insight. This insight cannot be lowered.
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