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leafbarrett

bair

Feb 22nd, 2020
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  1. set_attack_value(AT_BAIR, AG_CATEGORY, 1);
  2. set_attack_value(AT_BAIR, AG_SPRITE, sprite_get("bair"));
  3. set_attack_value(AT_BAIR, AG_AIR_SPRITE, sprite_get("bair"));
  4. set_attack_value(AT_BAIR, AG_HURTBOX_SPRITE, sprite_get("bair_hurt"));
  5. set_attack_value(AT_BAIR, AG_HURTBOX_AIR_SPRITE, sprite_get("bair_hurt"));
  6. set_attack_value(AT_BAIR, AG_HAS_LANDING_LAG, 1);
  7. set_attack_value(AT_BAIR, AG_LANDING_LAG, 5);
  8.  
  9. set_attack_value(AT_BAIR, AG_NUM_WINDOWS, 5);
  10. set_window_value(AT_BAIR, 1, AG_WINDOW_LENGTH, 6);
  11. set_window_value(AT_BAIR, 1, AG_WINDOW_ANIM_FRAMES, 3);
  12. set_window_value(AT_BAIR, 1, AG_WINDOW_HAS_SFX, 1);
  13. set_window_value(AT_BAIR, 1, AG_WINDOW_SFX, sound_get("vo_med3"));
  14. set_window_value(AT_BAIR, 1, AG_WINDOW_SFX_FRAME, 0);
  15.  
  16. set_window_value(AT_BAIR, 2, AG_WINDOW_LENGTH, 2);
  17. set_window_value(AT_BAIR, 2, AG_WINDOW_ANIM_FRAMES, 1);
  18. set_window_value(AT_BAIR, 2, AG_WINDOW_ANIM_FRAME_START, 4);
  19.  
  20. set_window_value(AT_BAIR, 3, AG_WINDOW_LENGTH, 2);
  21. set_window_value(AT_BAIR, 3, AG_WINDOW_ANIM_FRAMES, 1);
  22. set_window_value(AT_BAIR, 3, AG_WINDOW_ANIM_FRAME_START, 5);
  23. set_window_value(AT_BAIR, 3, AG_WINDOW_HAS_SFX, 1);
  24. set_window_value(AT_BAIR, 3, AG_WINDOW_SFX, asset_get("sfx_swipe_medium2"));
  25. set_window_value(AT_BAIR, 3, AG_WINDOW_SFX_FRAME, 1);
  26.  
  27. set_window_value(AT_BAIR, 4, AG_WINDOW_LENGTH, 4);
  28. set_window_value(AT_BAIR, 4, AG_WINDOW_ANIM_FRAMES, 2);
  29. set_window_value(AT_BAIR, 4, AG_WINDOW_ANIM_FRAME_START, 6);
  30.  
  31. set_window_value(AT_BAIR, 5, AG_WINDOW_LENGTH, 3);
  32. set_window_value(AT_BAIR, 5, AG_WINDOW_ANIM_FRAMES, 1);
  33. set_window_value(AT_BAIR, 5, AG_WINDOW_ANIM_FRAME_START, 8);
  34. set_window_value(AT_BAIR, 5, AG_WINDOW_HAS_WHIFFLAG, 1);
  35.  
  36. set_window_value(AT_BAIR, 6, AG_WINDOW_LENGTH, 3);
  37. set_window_value(AT_BAIR, 6, AG_WINDOW_ANIM_FRAMES, 1);
  38. set_window_value(AT_BAIR, 6, AG_WINDOW_ANIM_FRAME_START, 8);
  39. set_window_value(AT_BAIR, 6, AG_WINDOW_HSPEED_TYPE, 1);
  40. set_window_value(AT_BAIR, 6, AG_WINDOW_VSPEED_TYPE, 1);
  41. set_window_value(AT_BAIR, 6, AG_WINDOW_HSPEED, -60);
  42. set_window_value(AT_BAIR, 6, AG_WINDOW_VSPEED, -80);
  43.  
  44.  
  45. set_num_hitboxes(AT_BAIR, 2);
  46. set_hitbox_value(AT_BAIR, 1, HG_HITBOX_TYPE, 1);
  47. set_hitbox_value(AT_BAIR, 1, HG_WINDOW, 4);
  48. set_hitbox_value(AT_BAIR, 1, HG_WINDOW_CREATION_FRAME, 0);
  49. set_hitbox_value(AT_BAIR, 1, HG_LIFETIME, 2);
  50. set_hitbox_value(AT_BAIR, 1, HG_HITBOX_X, -23);
  51. set_hitbox_value(AT_BAIR, 1, HG_HITBOX_Y, -34);
  52. set_hitbox_value(AT_BAIR, 1, HG_WIDTH, 36);
  53. set_hitbox_value(AT_BAIR, 1, HG_HEIGHT, 64);
  54. set_hitbox_value(AT_BAIR, 1, HG_PRIORITY, 2);
  55. set_hitbox_value(AT_BAIR, 1, HG_DAMAGE, 6);
  56. set_hitbox_value(AT_BAIR, 1, HG_ANGLE, 361);
  57. set_hitbox_value(AT_BAIR, 1, HG_BASE_KNOCKBACK, 5);
  58. set_hitbox_value(AT_BAIR, 1, HG_KNOCKBACK_SCALING, 0.5);
  59. set_hitbox_value(AT_BAIR, 1, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
  60. set_hitbox_value(AT_BAIR, 1, HG_ANGLE_FLIPPER, 5);
  61. set_hitbox_value(AT_BAIR, 1, HG_DRIFT_MULTIPLIER, 1);
  62. set_hitbox_value(AT_BAIR, 1, HG_SDI_MULTIPLIER, 1);
  63. set_hitbox_value(AT_BAIR, 1, HG_PROJECTILE_ANIM_SPEED, 0.5);
  64. set_hitbox_value(AT_BAIR, 1, HG_PROJECTILE_HSPEED, 1);
  65. set_hitbox_value(AT_BAIR, 1, HG_PROJECTILE_UNBASHABLE, 1);
  66.  
  67. set_hitbox_value(AT_BAIR, 2, HG_HITBOX_TYPE, 1);
  68. set_hitbox_value(AT_BAIR, 2, HG_WINDOW, 4);
  69. set_hitbox_value(AT_BAIR, 2, HG_WINDOW_CREATION_FRAME, 0);
  70. set_hitbox_value(AT_BAIR, 2, HG_LIFETIME, 2);
  71. set_hitbox_value(AT_BAIR, 2, HG_HITBOX_X, -45);
  72. set_hitbox_value(AT_BAIR, 2, HG_HITBOX_Y, -34);
  73. set_hitbox_value(AT_BAIR, 2, HG_WIDTH, 32);
  74. set_hitbox_value(AT_BAIR, 2, HG_HEIGHT, 68);
  75. set_hitbox_value(AT_BAIR, 2, HG_PRIORITY, 1);
  76. set_hitbox_value(AT_BAIR, 2, HG_DAMAGE, 9);
  77. set_hitbox_value(AT_BAIR, 2, HG_ANGLE, 270);
  78. set_hitbox_value(AT_BAIR, 2, HG_BASE_KNOCKBACK, 6);
  79. set_hitbox_value(AT_BAIR, 2, HG_KNOCKBACK_SCALING, 0.7);
  80. set_hitbox_value(AT_BAIR, 2, HG_BASE_HITPAUSE, 8);
  81. set_hitbox_value(AT_BAIR, 2, HG_HITPAUSE_SCALING, 1);
  82. set_hitbox_value(AT_BAIR, 2, HG_VISUAL_EFFECT, 197);
  83. set_hitbox_value(AT_BAIR, 2, HG_HIT_SFX, sound_get("snd_airb_sweet"));
  84. set_hitbox_value(AT_BAIR, 2, HG_DRIFT_MULTIPLIER, 1);
  85. set_hitbox_value(AT_BAIR, 2, HG_SDI_MULTIPLIER, 1);
  86. set_hitbox_value(AT_BAIR, 2, HG_PROJECTILE_ANIM_SPEED, 0.5);
  87. set_hitbox_value(AT_BAIR, 2, HG_PROJECTILE_HSPEED, 1);
  88. set_hitbox_value(AT_BAIR, 2, HG_PROJECTILE_UNBASHABLE, 1);
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