Advertisement
Guest User

Untitled

a guest
Dec 7th, 2019
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.27 KB | None | 0 0
  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use 1.6 compatibility mode
  5. B:1.6Compatibility=false
  6.  
  7. # place little islands near shore rather than in deep ocean
  8. B:"Allow Derpy Islands"=false
  9.  
  10. # Biome size, exponential: 4 is regular and 6 is large biomes
  11. I:"Biome Size"=4
  12.  
  13. # Use red sand mesa for mesa borders. False uses desert like vanilla
  14. B:"Mesas for mesa borders"=false
  15.  
  16. # per thousand; vanilla is 10
  17. I:"Mushroom Island Incidence"=10
  18.  
  19. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  20. B:"No Generation Changes"=false
  21.  
  22. # suppress Bop sub-biome generation in vanilla biomes
  23. B:NoBoPSubBiomes=false
  24.  
  25. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  26. I:PercentRiverReduction=0
  27.  
  28. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  29. B:"Smoother Coastlines"=true
  30.  
  31. # add testing routines and crash in suspicious circumstances
  32. B:TestingMode=false
  33. B:VanillaBiomesOn=true
  34.  
  35. # Generate land masses and climate zones similar to vanilla 1.7
  36. B:VanillaLandAndClimate=false
  37.  
  38. # True for triple-width rivers
  39. B:WiderRivers=false
  40.  
  41. # impose GeographiCraft generation on the Biomes o' Plenty world type
  42. B:alterBoPWorlds=true
  43.  
  44. # impose GeographiCraft generation on the Customized world type
  45. B:alterCustomWorlds=true
  46.  
  47. # impose GeographiCraft generation on Highlands world types
  48. B:alterHighlandsWorlds=true
  49.  
  50. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  51. I:biomeRingsNotSaved=3
  52.  
  53. # Number of Chunk Biome layouts cached. Above 500 is ignored. 0 or below shuts off chunk info caching
  54. I:cacheSize=0
  55.  
  56. # climate not saved on edges; -1 deactivates saving climates
  57. I:climateRingsNotSaved=3
  58.  
  59. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  60. B:controlVillageBiomes=false
  61.  
  62. # Comma-delimited list of externalBiome Names. No quotes or line returns. You will have to reload Minecraft after changing this.Names not in the list aren't removed from the configs but they have no effect
  63. S:externalBiomeNames=
  64.  
  65. # force small continent near origin
  66. B:forceStartContinent=true
  67.  
  68. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  69. D:maxChasm=10.0
  70.  
  71. # Maximum Number of Rescue attempts. Negative numbers mean no limit
  72. I:rescueLimit=-1
  73.  
  74. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  75. I:subBiomeRingsNotSaved=3
  76.  
  77. # suppress GeographiCraft generation in default, large biomes, and amplified worlds
  78. B:suppressInStandardWorlds=false
  79.  
  80. # True for double-width beaches
  81. B:wideBeaches=false
  82. }
  83.  
  84.  
  85. ##########################################################################################################
  86. # climate incidences
  87. #--------------------------------------------------------------------------------------------------------#
  88. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Smoothing eliminates some extreme climates on continents later, especially for quarter size zones. Default 2/1/1/2 is better for continents since Hot and Snowy are easier to find.With lots of islands 1/1/1/1 may be better as not so many islands have extreme climates.
  89. ##########################################################################################################
  90.  
  91. "climate incidences" {
  92. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  93. I:"Cool Zone Incidence"=1
  94.  
  95. # relative incidence of hot zones like savanna/desert/plains/mesa
  96. I:"Hot Zone Incidence"=2
  97.  
  98. # relative incidence of snowy zones
  99. I:"Snowy Zone Incidence"=2
  100.  
  101. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  102. I:"Warm Zone Incidence"=1
  103. }
  104.  
  105.  
  106. ##########################################################################################################
  107. # climate zone parameters
  108. #--------------------------------------------------------------------------------------------------------#
  109. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  110. ##########################################################################################################
  111.  
  112. "climate zone parameters" {
  113. # Separate climates further. Makes illegitemate junctions rarer but also makes extreme climates rarer.
  114. B:ExtremeClimateSeparation=false
  115.  
  116. # True freezes oceans in snowy latitudes. Only used with latitudinal climates.
  117. B:"Frozen Icecaps"=false
  118.  
  119. # half the climate zone size from vanilla, unless quartering
  120. B:"Half Zone Size"=true
  121.  
  122. # Use Ice Mountains instead of Ice Plains in mountain chain areas
  123. B:"Ice Mountains in Mountain Chains"=true
  124.  
  125. # Use Mesas as mountains in mountain chain areas
  126. B:"Mesas in Mountain Chains"=true
  127.  
  128. # Place mountains in chains
  129. B:"Mountains in Mountain Chains"=false
  130.  
  131. # quarter the climate zone size from vanilla
  132. B:"Quarter Zone Size"=false
  133.  
  134. # ignore climate zones altogether
  135. B:"Random Biomes"=false
  136.  
  137. # Number of climate zones to shift the band from the default of the warm - to - cool transition at 0. Positive numbers shift the bands up.
  138. I:bandedClimateOffset=0
  139.  
  140. # Width of banded climates (climate depends on latitude). 0 or less for normal rules. Width is in terms of climate zones, whatever they are Widths below 3 will have mixed-up zones.
  141. I:bandedClimateWidth=-1
  142.  
  143. # X offset for initial spawn search in blocks
  144. I:xSpawnOffset=0
  145.  
  146. # Z offset for initial spawn search in blocks
  147. I:zSpawnOffset=0
  148. }
  149.  
  150.  
  151. ##########################################################################################################
  152. # ocean control parameters
  153. #--------------------------------------------------------------------------------------------------------#
  154. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. SeparateLandmasses = true makes an oceanic world with these settings andSeparateLandmasses = false makes a continental world
  155. ##########################################################################################################
  156.  
  157. "ocean control parameters" {
  158. # frequency of large continent seeds, about 8000x16000
  159. I:"Incidence of Continents,Large"=40
  160.  
  161. # frequency of medium continent seeds, about 4000x8000
  162. I:"Incidence of Continents,Medium"=100
  163.  
  164. # frequency of small continent seeds, about 2000x4000
  165. I:"Incidence of Continents,Small"=60
  166.  
  167. # frequency of large island seeds, about 500x1000
  168. I:"Incidence of Islands,Large"=30
  169.  
  170. # frequency of medium island seeds, about 250x500, but they tend to break up into archipelagos
  171. I:"Incidence of Islands,Medium"=15
  172.  
  173. # Rounds of continent and large island expansion in oceanic worlds (with separateLandmasses off). More makes continents larger and oceans narrower. Default is 1.Values above 2 will overwhelm the separate landmasses setting with an otherwise default config.
  174. I:"Land Expansion Rounds"=1
  175.  
  176. # True mostly stops landmasses merging.With default settings you will get an oceanic world if true and a continental world if false
  177. B:SeparateLandmasses=true
  178. }
  179.  
  180.  
  181. ##########################################################################################################
  182. # oceanbiomeclimates
  183. #--------------------------------------------------------------------------------------------------------#
  184. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND, and SEA. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land, SEA is both oceans
  185. ##########################################################################################################
  186.  
  187. oceanbiomeclimates {
  188. S:"DeepOcean climate"=DEEP_OCEAN
  189. S:"Ocean climate"=OCEAN
  190. }
  191.  
  192.  
  193. oceanbiomeids {
  194. I:"DeepOcean ID"=24
  195. I:"Ocean ID"=0
  196. }
  197.  
  198.  
  199. oceanbiomeincidences {
  200. I:"DeepOcean Incidence"=100
  201. I:"Ocean Incidence"=100
  202. }
  203.  
  204.  
  205. oceanbiomevillages {
  206. B:"DeepOcean hasVillages"=false
  207. B:"Ocean hasVillages"=false
  208. }
  209.  
  210.  
  211. ##########################################################################################################
  212. # vanillabiomeclimates
  213. #--------------------------------------------------------------------------------------------------------#
  214. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND, and SEA. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land, SEA is both oceans
  215. ##########################################################################################################
  216.  
  217. vanillabiomeclimates {
  218. S:"Birch Forest Hills M climate"=DEFAULT
  219. S:"Birch Forest Hills climate"=DEFAULT
  220. S:"Birch Forest M climate"=DEFAULT
  221. S:"Birch Forest climate"=Warm
  222. S:"Cold Taiga Hills climate"=DEFAULT
  223. S:"Cold Taiga M climate"=DEFAULT
  224. S:"Cold Taiga climate"=Snowy
  225. S:"Desert Hills climate"=DEFAULT
  226. S:"Desert M climate"=DEFAULT
  227. S:"Desert climate"=Hot
  228. S:"Extreme Hills M climate"=DEFAULT
  229. S:"Extreme Hills climate"=MEDIUM
  230. S:"Extreme Hills+ M climate"=DEFAULT
  231. S:"Extreme Hills+ climate"=DEFAULT
  232. S:"Flower Forest climate"=DEFAULT
  233. S:"Forest Hills climate"=DEFAULT
  234. S:"Forest climate"=MEDIUM
  235. S:"Ice Mountains climate"=Snowy
  236. S:"Ice Plains Spikes climate"=DEFAULT
  237. S:"Ice Plains climate"=Snowy
  238. S:"Jungle Hills climate"=DEFAULT
  239. S:"Jungle M climate"=DEFAULT
  240. S:"Jungle climate"=Warm
  241. S:"Mega Spruce Taiga climate"=DEFAULT
  242. S:"Mega Taiga Hills climate"=DEFAULT
  243. S:"Mega Taiga climate"=Cool
  244. S:"Mesa (Bryce) climate"=DEFAULT
  245. S:"Mesa Plateau F M climate"=DEFAULT
  246. S:"Mesa Plateau F climate"=Hot
  247. S:"Mesa Plateau M climate"=DEFAULT
  248. S:"Mesa Plateau climate"=Hot
  249. S:"Mesa climate"=DEFAULT
  250. S:"Mushroom Island climate"=DEFAULT
  251. S:"Plains climate"=PLAINS
  252. S:"Roofed Forest M climate"=DEFAULT
  253. S:"Roofed Forest climate"=Cool
  254. S:"Savanna M climate"=DEFAULT
  255. S:"Savanna Plateau M climate"=DEFAULT
  256. S:"Savanna Plateau climate"=DEFAULT
  257. S:"Savanna climate"=Hot
  258. S:"Sunflower Plains climate"=DEFAULT
  259. S:"Swampland M climate"=DEFAULT
  260. S:"Swampland climate"=Warm
  261. S:"Taiga (snowless) M climate"=DEFAULT
  262. S:"Taiga (snowless) climate"=Cool
  263. S:"Taiga Hills climate"=DEFAULT
  264. }
  265.  
  266.  
  267. vanillabiomeids {
  268. I:"Birch Forest Hills ID"=28
  269. I:"Birch Forest Hills M ID"=156
  270. I:"Birch Forest ID"=27
  271. I:"Birch Forest M ID"=155
  272. I:"Cold Taiga Hills ID"=31
  273. I:"Cold Taiga ID"=30
  274. I:"Cold Taiga M ID"=158
  275. I:"Desert Hills ID"=17
  276. I:"Desert ID"=2
  277. I:"Desert M ID"=130
  278. I:"Extreme Hills ID"=3
  279. I:"Extreme Hills M ID"=131
  280. I:"Extreme Hills+ ID"=34
  281. I:"Extreme Hills+ M ID"=162
  282. I:"Flower Forest ID"=132
  283. I:"Forest Hills ID"=18
  284. I:"Forest ID"=4
  285. I:"Ice Mountains ID"=13
  286. I:"Ice Plains ID"=12
  287. I:"Ice Plains Spikes ID"=140
  288. I:"Jungle Hills ID"=22
  289. I:"Jungle ID"=21
  290. I:"Jungle M ID"=149
  291. I:"Mega Spruce Taiga ID"=160
  292. I:"Mega Taiga Hills ID"=33
  293. I:"Mega Taiga ID"=32
  294. I:"Mesa (Bryce) ID"=165
  295. I:"Mesa ID"=37
  296. I:"Mesa Plateau F ID"=38
  297. I:"Mesa Plateau F M ID"=166
  298. I:"Mesa Plateau ID"=39
  299. I:"Mesa Plateau M ID"=167
  300. I:"Mushroom Island ID"=14
  301. I:"Plains ID"=1
  302. I:"Roofed Forest ID"=29
  303. I:"Roofed Forest M ID"=157
  304. I:"Savanna ID"=35
  305. I:"Savanna M ID"=163
  306. I:"Savanna Plateau ID"=36
  307. I:"Savanna Plateau M ID"=164
  308. I:"Sunflower Plains ID"=129
  309. I:"Swampland ID"=6
  310. I:"Swampland M ID"=134
  311. I:"Taiga (snowless) ID"=5
  312. I:"Taiga (snowless) M ID"=133
  313. I:"Taiga Hills ID"=19
  314. }
  315.  
  316.  
  317. vanillabiomeincidences {
  318. I:"Birch Forest Incidence"=10
  319. I:"Cold Taiga Incidence"=10
  320. I:"Desert Incidence"=30
  321. I:"Extreme Hills Incidence"=20
  322. I:"Forest Incidence"=20
  323. I:"Ice Mountains Incidence"=0
  324. I:"Ice Plains Incidence"=30
  325. I:"Jungle Incidence"=5
  326. I:"Mega Taiga Incidence"=5
  327. I:"Mesa Plateau F Incidence"=4
  328. I:"Mesa Plateau Incidence"=1
  329. I:"Plains Incidence"=30
  330. I:"Roofed Forest Incidence"=10
  331. I:"Savanna Incidence"=20
  332. I:"Swampland Incidence"=10
  333. I:"Taiga (snowless) Incidence"=10
  334. }
  335.  
  336.  
  337. vanillabiomevillages {
  338. B:"Birch Forest Hills M hasVillages"=false
  339. B:"Birch Forest Hills hasVillages"=false
  340. B:"Birch Forest M hasVillages"=false
  341. B:"Birch Forest hasVillages"=false
  342. B:"Cold Taiga Hills hasVillages"=false
  343. B:"Cold Taiga M hasVillages"=false
  344. B:"Cold Taiga hasVillages"=false
  345. B:"Desert Hills hasVillages"=false
  346. B:"Desert M hasVillages"=false
  347. B:"Desert hasVillages"=true
  348. B:"Extreme Hills M hasVillages"=false
  349. B:"Extreme Hills hasVillages"=false
  350. B:"Extreme Hills+ M hasVillages"=false
  351. B:"Extreme Hills+ hasVillages"=false
  352. B:"Flower Forest hasVillages"=false
  353. B:"Forest Hills hasVillages"=false
  354. B:"Forest hasVillages"=false
  355. B:"Ice Mountains hasVillages"=false
  356. B:"Ice Plains Spikes hasVillages"=false
  357. B:"Ice Plains hasVillages"=false
  358. B:"Jungle Hills hasVillages"=false
  359. B:"Jungle M hasVillages"=false
  360. B:"Jungle hasVillages"=false
  361. B:"Mega Spruce Taiga hasVillages"=false
  362. B:"Mega Taiga Hills hasVillages"=false
  363. B:"Mega Taiga hasVillages"=false
  364. B:"Mesa (Bryce) hasVillages"=false
  365. B:"Mesa Plateau F M hasVillages"=false
  366. B:"Mesa Plateau F hasVillages"=false
  367. B:"Mesa Plateau M hasVillages"=false
  368. B:"Mesa Plateau hasVillages"=false
  369. B:"Mesa hasVillages"=false
  370. B:"Mushroom Island hasVillages"=false
  371. B:"Plains hasVillages"=true
  372. B:"Roofed Forest M hasVillages"=false
  373. B:"Roofed Forest hasVillages"=false
  374. B:"Savanna M hasVillages"=false
  375. B:"Savanna Plateau M hasVillages"=false
  376. B:"Savanna Plateau hasVillages"=false
  377. B:"Savanna hasVillages"=true
  378. B:"Sunflower Plains hasVillages"=false
  379. B:"Swampland M hasVillages"=false
  380. B:"Swampland hasVillages"=false
  381. B:"Taiga (snowless) M hasVillages"=false
  382. B:"Taiga (snowless) hasVillages"=false
  383. B:"Taiga Hills hasVillages"=false
  384. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement