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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local RBGA = Instance.new("Frame")
- local RBGB = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local RBGA_2 = Instance.new("Frame")
- local TextLabel_2 = Instance.new("TextLabel")
- local DUPLICATION = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local SPEED = Instance.new("TextButton")
- local BYPASS = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local AIMBOT = Instance.new("TextButton")
- local Frame_4 = Instance.new("Frame")
- local ADMIN = Instance.new("TextButton")
- local Frame_5 = Instance.new("Frame")
- local RESET = Instance.new("TextButton")
- local Frame_6 = Instance.new("Frame")
- local Frame_7 = Instance.new("Frame")
- local TextLabel_3 = Instance.new("TextLabel")
- local MEGA = Instance.new("TextButton")
- local STACK = Instance.new("TextButton")
- local BLASTER = Instance.new("TextButton")
- local Frame_8 = Instance.new("Frame")
- local Frame_9 = Instance.new("Frame")
- local Frame_10 = Instance.new("Frame")
- local Frame_11 = Instance.new("Frame")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ResetOnSpawn = false
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
- Main.Position = UDim2.new(0.254812062, 0, 0.333773106, 0)
- Main.Size = UDim2.new(0, 503, 0, 240)
- Main.Draggable = true
- RBGA.Name = "RBGA"
- RBGA.Parent = Main
- RBGA.BackgroundColor3 = Color3.new(1, 1, 1)
- RBGA.BorderSizePixel = 0
- RBGA.Position = UDim2.new(0, 0, 0.154166669, 0)
- RBGA.Size = UDim2.new(0, 503, 0, 2)
- RBGB.Name = "RBGB"
- RBGB.Parent = Main
- RBGB.BackgroundColor3 = Color3.new(1, 1, 1)
- RBGB.BorderSizePixel = 0
- RBGB.Position = UDim2.new(0, 0, 0.912500024, 0)
- RBGB.Size = UDim2.new(0, 503, 0, 8)
- TextLabel.Parent = Main
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.433399618, 0, 1.86264515e-09, 0)
- TextLabel.Size = UDim2.new(0, 189, 0, 39)
- TextLabel.Font = Enum.Font.Highway
- TextLabel.Text = "X"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 60
- RBGA_2.Name = "RBGA"
- RBGA_2.Parent = Main
- RBGA_2.BackgroundColor3 = Color3.new(1, 1, 1)
- RBGA_2.BorderSizePixel = 0
- RBGA_2.Position = UDim2.new(0, 0, 0.854166687, 0)
- RBGA_2.Size = UDim2.new(0, 503, 0, 2)
- TextLabel_2.Parent = Main
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.260469824, 0, -0.0394238606, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
- TextLabel_2.Font = Enum.Font.SourceSansBold
- TextLabel_2.Text = "VERMONT"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 43
- TextLabel_2.TextWrapped = true
- DUPLICATION.Name = "DUPLICATION"
- DUPLICATION.Parent = Main
- DUPLICATION.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- DUPLICATION.BorderSizePixel = 0
- DUPLICATION.Position = UDim2.new(0.0278329998, 0, 0.662500024, 0)
- DUPLICATION.Size = UDim2.new(0, 103, 0, 36)
- DUPLICATION.Font = Enum.Font.SourceSansBold
- DUPLICATION.Text = "DUPLICATION"
- DUPLICATION.TextColor3 = Color3.new(1, 1, 1)
- DUPLICATION.TextSize = 20
- DUPLICATION.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/JtNqziC8", true))()
- print("working")
- end)
- Frame.Parent = Main
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0.0278330017, 0, 0.645833313, 0)
- Frame.Size = UDim2.new(0, 103, 0, 2)
- SPEED.Name = "SPEED"
- SPEED.Parent = Main
- SPEED.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- SPEED.BorderSizePixel = 0
- SPEED.Position = UDim2.new(0.0278329998, 0, 0.450000018, 0)
- SPEED.Size = UDim2.new(0, 103, 0, 36)
- SPEED.Font = Enum.Font.SourceSansBold
- SPEED.Text = "SPEED"
- SPEED.TextColor3 = Color3.new(1, 1, 1)
- SPEED.TextSize = 20
- SPEED.MouseButton1Click:connect(function()
- repeat wait() until game.Players.LocalPlayer
- m = game.Players.LocalPlayer:GetMouse()
- m.KeyDown:connect(function(key)
- if key == "0" then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end
- end)
- m.KeyUp:connect(function(key)
- if key == "0" then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end)
- BYPASS.Name = "BYPASS"
- BYPASS.Parent = Main
- BYPASS.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- BYPASS.BorderSizePixel = 0
- BYPASS.Position = UDim2.new(0.0278329998, 0, 0.233333349, 0)
- BYPASS.Size = UDim2.new(0, 103, 0, 36)
- BYPASS.Font = Enum.Font.SourceSansBold
- BYPASS.Text = "BYPASS"
- BYPASS.TextColor3 = Color3.new(1, 1, 1)
- BYPASS.TextSize = 20
- BYPASS.MouseButton1Click:connect(function()
- while true do
- game:GetService"ReplicatedStorage".Name = 'RepStorage'
- wait(0.5)
- end
- end)
- Frame_2.Parent = Main
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0.0278330017, 0, 0.449999988, 0)
- Frame_2.Size = UDim2.new(0, 103, 0, 2)
- Frame_3.Parent = Main
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.Position = UDim2.new(0.0278330017, 0, 0.224999994, 0)
- Frame_3.Size = UDim2.new(0, 103, 0, 2)
- AIMBOT.Name = "AIMBOT"
- AIMBOT.Parent = Main
- AIMBOT.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- AIMBOT.BorderSizePixel = 0
- AIMBOT.Position = UDim2.new(0.262425452, 0, 0.225000009, 0)
- AIMBOT.Size = UDim2.new(0, 103, 0, 36)
- AIMBOT.Font = Enum.Font.SourceSansBold
- AIMBOT.Text = "AIMBOT"
- AIMBOT.TextColor3 = Color3.new(1, 1, 1)
- AIMBOT.TextSize = 20
- AIMBOT.MouseButton1Click:connect(function()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "[Vermont]";
- Text = "Aimbot Is On.";
- })
- mouse = game.Players.LocalPlayer:getMouse()
- mouse.Button1Down:connect(function()
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- local selected = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- if game.Players.LocalPlayer.Character:findFirstChildOfClass("Tool") then
- local tool = game.Players.LocalPlayer.Character:findFirstChildOfClass("Tool")
- if tool:findFirstChild("Fire") then
- if selected ~= nil then
- repeat
- tool.Fire:FireServer(selected.Character.Head.CFrame)
- wait()
- until selected.Character:findFirstChild("KO")
- end
- end
- end
- end
- end)
- end)
- Frame_4.Parent = Main
- Frame_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_4.Position = UDim2.new(0.262425452, 0, 0.224999994, 0)
- Frame_4.Size = UDim2.new(0, 103, 0, 2)
- ADMIN.Name = "ADMIN"
- ADMIN.Parent = Main
- ADMIN.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- ADMIN.BorderSizePixel = 0
- ADMIN.Position = UDim2.new(0.262425452, 0, 0.449999988, 0)
- ADMIN.Size = UDim2.new(0, 103, 0, 36)
- ADMIN.Font = Enum.Font.SourceSansBold
- ADMIN.Text = "ADMIN"
- ADMIN.TextColor3 = Color3.new(1, 1, 1)
- ADMIN.TextSize = 20
- ADMIN.MouseButton1Click:connect(function()
- loadstring(game:GetObjects("rbxassetid://02800495431")[1].Source)()
- end)
- Frame_5.Parent = Main
- Frame_5.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_5.Position = UDim2.new(0.262425452, 0, 0.441666663, 0)
- Frame_5.Size = UDim2.new(0, 103, 0, 2)
- RESET.Name = "RESET"
- RESET.Parent = Main
- RESET.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- RESET.BorderSizePixel = 0
- RESET.Position = UDim2.new(0.262425452, 0, 0.662499964, 0)
- RESET.Size = UDim2.new(0, 103, 0, 36)
- RESET.Font = Enum.Font.SourceSansBold
- RESET.Text = "RESET"
- RESET.TextColor3 = Color3.new(1, 1, 1)
- RESET.TextSize = 20
- RESET.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end)
- Frame_6.Parent = Main
- Frame_6.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_6.Position = UDim2.new(0.262425452, 0, 0.645833313, 0)
- Frame_6.Size = UDim2.new(0, 103, 0, 2)
- Frame_7.Parent = Main
- Frame_7.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_7.BorderSizePixel = 0
- Frame_7.Position = UDim2.new(0.493041754, 0, 0.449999988, 0)
- Frame_7.Size = UDim2.new(0, 103, 0, 2)
- TextLabel_3.Parent = Main
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(0.39761433, 0, 0.099999994, 0)
- TextLabel_3.Size = UDim2.new(0, 200, 0, 50)
- TextLabel_3.Font = Enum.Font.SourceSansBold
- TextLabel_3.Text = "SHOTTY MODS"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextSize = 14
- MEGA.Name = "MEGA"
- MEGA.Parent = Main
- MEGA.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- MEGA.BorderSizePixel = 0
- MEGA.Position = UDim2.new(0.493041724, 0, 0.262499958, 0)
- MEGA.Size = UDim2.new(0, 103, 0, 36)
- MEGA.Font = Enum.Font.SourceSansBold
- MEGA.Text = "MEGA"
- MEGA.TextColor3 = Color3.new(1, 1, 1)
- MEGA.TextSize = 20
- MEGA.MouseButton1Click:connect(function()
- game:GetService"ReplicatedStorage".DefaultChatSystemChatEvents.SayMessageRequest:FireServer("MEGA ON" ,"All")
- for R = 0, 10 do
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Shotty:Activate()
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.6, -0.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.2, -1.0)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.6, -1.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -1.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -1.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -1.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.6, -0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.2, -0.9)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.6, -1.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -1.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -1.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -1.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.7, -2.0)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.5, -2.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -2.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.3, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.2, -2.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.0, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -2.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -1.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -1.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -1.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.7, -1.0)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.6, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.5, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.3, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.3, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.2, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.1, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- end)
- STACK.Name = "STACK"
- STACK.Parent = Main
- STACK.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- STACK.BorderSizePixel = 0
- STACK.Position = UDim2.new(0.493041724, 0, 0.458333284, 0)
- STACK.Size = UDim2.new(0, 103, 0, 36)
- STACK.Font = Enum.Font.SourceSansBold
- STACK.Text = "STACK"
- STACK.TextColor3 = Color3.new(1, 1, 1)
- STACK.TextSize = 20
- STACK.MouseButton1Click:connect(function()
- game:GetService"ReplicatedStorage".DefaultChatSystemChatEvents.SayMessageRequest:FireServer("#" ,"All")
- for R = 0, 10 do
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Shotty:Activate()
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.2, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.6, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3, -0.9)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.6, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.2, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Jutsu.GripPos = Vector3.new(0.3, -1, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.1, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.2, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.4, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.5, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.6, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.5, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.4, -0.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.1, -0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- end)
- BLASTER.Name = "BLASTER"
- BLASTER.Parent = Main
- BLASTER.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- BLASTER.BorderSizePixel = 0
- BLASTER.Position = UDim2.new(0.493041724, 0, 0.662499964, 0)
- BLASTER.Size = UDim2.new(0, 103, 0, 36)
- BLASTER.Font = Enum.Font.SourceSansBold
- BLASTER.Text = "BLASTER"
- BLASTER.TextColor3 = Color3.new(1, 1, 1)
- BLASTER.TextSize = 20
- BLASTER.MouseButton1Click:connect(function()
- game:GetService"ReplicatedStorage".DefaultChatSystemChatEvents.SayMessageRequest:FireServer("#" ,"All")
- for R = 0, 10 do
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Shotty:Activate()
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- end
- game.Players.LocalPlayer.Character.Shotty.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.2, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.6, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3, -0.9)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.6, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.2, -0.6)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.8, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -1.4, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Jutsu.GripPos = Vector3.new(0.3, -1, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.1, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.2, -0.8)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.4, -0.7)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.5, -0.5)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.6, -0.4)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.5, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.4, -0.2)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -3.1, -0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- end)
- Frame_8.Parent = Main
- Frame_8.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_8.BorderSizePixel = 0
- Frame_8.Position = UDim2.new(0.495029837, 0, 0.254166663, 0)
- Frame_8.Size = UDim2.new(0, 103, 0, 2)
- Frame_9.Parent = Main
- Frame_9.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_9.BorderSizePixel = 0
- Frame_9.Position = UDim2.new(0.493041754, 0, 0.662500024, 0)
- Frame_9.Size = UDim2.new(0, 103, 0, 2)
- Frame_10.Parent = Main
- Frame_10.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_10.BorderSizePixel = 0
- Frame_10.Position = UDim2.new(0.697813094, 0, 0.162499994, 0)
- Frame_10.Size = UDim2.new(0, 1, 0, 166)
- Frame_11.Parent = Main
- Frame_11.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_11.BorderSizePixel = 0
- Frame_11.Position = UDim2.new(0.491053671, 0, 0.162499994, 0)
- Frame_11.Size = UDim2.new(0, 1, 0, 166)
- -- Scripts:
- function SCRIPT_JKMI77_FAKESCRIPT() -- RBGA.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = RBGA
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_JKMI77_FAKESCRIPT))
- function SCRIPT_EPAN85_FAKESCRIPT() -- RBGB.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = RBGB
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_EPAN85_FAKESCRIPT))
- function SCRIPT_GUDS75_FAKESCRIPT() -- TextLabel.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = TextLabel
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_GUDS75_FAKESCRIPT))
- function SCRIPT_ZKZS88_FAKESCRIPT() -- RBGA_2.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = RBGA_2
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_ZKZS88_FAKESCRIPT))
- function SCRIPT_KBAH86_FAKESCRIPT() -- Frame.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_KBAH86_FAKESCRIPT))
- function SCRIPT_BYYL80_FAKESCRIPT() -- Frame_2.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_2
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_BYYL80_FAKESCRIPT))
- function SCRIPT_OMIT87_FAKESCRIPT() -- Frame_3.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_3
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_OMIT87_FAKESCRIPT))
- function SCRIPT_MZBD79_FAKESCRIPT() -- Frame_4.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_4
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_MZBD79_FAKESCRIPT))
- function SCRIPT_ZKKB89_FAKESCRIPT() -- Frame_5.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_5
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_ZKKB89_FAKESCRIPT))
- function SCRIPT_WSBE90_FAKESCRIPT() -- Frame_6.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_6
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_WSBE90_FAKESCRIPT))
- function SCRIPT_RNYC87_FAKESCRIPT() -- Frame_7.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_7
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_RNYC87_FAKESCRIPT))
- function SCRIPT_VHQS70_FAKESCRIPT() -- Frame_8.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_8
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_VHQS70_FAKESCRIPT))
- function SCRIPT_RZZE67_FAKESCRIPT() -- Frame_9.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_9
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_RZZE67_FAKESCRIPT))
- function SCRIPT_JVWC67_FAKESCRIPT() -- Frame_10.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_10
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_JVWC67_FAKESCRIPT))
- function SCRIPT_HEGS74_FAKESCRIPT() -- Frame_11.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Frame_11
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1)do
- script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_HEGS74_FAKESCRIPT))
- function SCRIPT_IMWK65_FAKESCRIPT() -- ScreenGui.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = ScreenGui
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local StartGui = script.Parent
- local Main = StartGui.Main
- open = false
- function OpenClose(key)
- if (key == "m") then
- if (open == false) then
- Main.Visible = true
- open = true
- elseif (open == true) then
- Main.Visible = false
- open = false
- end
- end
- end
- end
- coroutine.resume(coroutine.create(SCRIPT_IMWK65_FAKESCRIPT))
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