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Madtaz64

Banjo-Tooie Any% No DCW Beginner Route

Dec 31st, 2015
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  1. Last updated 12/31/2015
  2.  
  3. This route has been in development for a long while. The current route I based off of Pjii’s PB, and used FiveLeafClover’s 2012 route as a template. Too many people to thank for the development for the route, but special shoutouts to ̶E̶n̶N̶o̶p̶p̶ Cronikeys for finding a shitload of glitches in both this game and its prequel, Banjo-Kazooie.
  4.  
  5.  
  6. Notes:
  7. -The goal of Any% No DCW is to finish the game as fast as possible in real time without the use of cheats or DCW, Delayed Cutscene Warp. If you want more information on what this glitch is read this: http://www.pastebin.com/dX3JHMYb and/or watch this https://www.youtube.com/watch?v=19TM9rc6VeQ .
  8.  
  9. -This route does not do Snakeheads Skip, Split Up Skip, or Shack Pack Skip. No Jelly Castle Bee Escape either, only entering the castle as Bee. They are all harder and not necessary to complete a No DCW run quickly. For the harder but faster route go here: http://pastebin.com/RrpFX4aS
  10.  
  11. -If you are following this route but are doing split up skip and not shack pack skip, just follow this route but after hitting the top warp on HFP fire side run to the split up skip clip-in position. After doing the trick and deathwarping, just use the entrance warp and warp to the split up pads, then follow the rest of the route as normal
  12.  
  13. -This route requires the NTSC version. PAL version is extremely laggy and XBLA has no way to skip a huge amount of the game’s text. Both versions have a number of glitches that are either impossible to do or you have to perform differently, especially ones that revolve around exploiting Banjo + Kazooie’s hitbox.
  14.  
  15. -This route requires you at least have one Jinjo family going out of Mayahem 1, preferably by collecting a White Jinjo, and ideally he’d be placed inside Jade Snake Grove. Completing the White Jinjo “Family” first will skip a 30+ second cutscene introducing you to Jinjos, and having a Jinjo Jiggy leaving Mayahem will allow you to open both Glitter Gulch Mine and Witchyworld in one go.
  16.  
  17. -If you don’t want to do Jinjo Manipulation and wish to continue a run with a bad pattern, then do the bovina jiggy right after getting the relic jiggy. After getting the jiggy, go to the other side of the temple, learn Breegul Blaster, then continue the route as normal. For Trip 2, just beak bomb straight into prison compound, blowing up the door beforehand.
  18.  
  19. -Explaination on Jinjo Manipulation can be found here: http://pastebin.com/Zs7Enh8a
  20.  
  21. -Timing starts at file select and ends at last hit on Gruntilda. You may not pause the timer.
  22.  
  23. -If you want a more visual reference for learning the route go here: http://www.twitch.tv/hyperresonance92/c/3818208 Be warned though that the route used in the video may be slightly outdated, but it should do the job.
  24.  
  25.  
  26.  
  27. (x/61) - Jiggy count, not including jinjos
  28. (x/45) - Jinjo count
  29. (x/640) - Note count
  30. (x/x/4) - Glowbo count (held, total, goal)
  31.  
  32. ---------------
  33.  
  34. Spiral Mountain
  35.  
  36. ---------------
  37.  
  38.  
  39. Perform Klungo cutscene skip, grab turbo trainers and one egg nest and enter the cave.
  40.  
  41. Fight Klungo and enter Jinjo Village.
  42.  
  43. -------------
  44.  
  45. Jinjo Village
  46.  
  47. -------------
  48.  
  49. Take a left and go to Jingaling for the first Jiggy (1/61)
  50.  
  51. Skip the cutscene (hold the ‘B’ button once you see Banjo put his arms on his hips and the screen freezes).
  52.  
  53. Take a left over to the White Jinjo house and do the Jinjo House Skip.
  54.  
  55. Enter the Jiggywiggy Temple and finish the first puzzle.
  56.  
  57. Leave, activate silo and enter Mayahem Temple.
  58.  
  59. --------------
  60. Mayahem Temple
  61. --------------
  62.  
  63. Activate the warp, and collect all 40 of the notes you see climbing the slopes (40/640). Go straight for egg aim and learn the move.
  64.  
  65. Collect the 20 notes as you jump up the hill. (60/640), then head left towards Bloatizan’s Temple, shoot all the snakeheads, and enter the building. Talk to Bloatizan then exit.
  66.  
  67. Head into Mumbo’s Hut, collecting the note nest in front beforehand (65/640)
  68.  
  69. Get the Glowbo give it to Mumbo and leave the hut. (1/1/4)
  70.  
  71. Become Mumbo, after exiting collect the treble clef behind the temple (85/640), jump down and use the sign to avoid fall damage. Activate the goliath.
  72.  
  73. Head downhill, kick the boulder and the door and enter Jade Snake Grove. Collect the Jiggy and save and quit (2/61).
  74.  
  75. >> Totals: 2 jiggies, 0 jinjos, 85 notes, 1 glowbo
  76.  
  77. -------------
  78. Isle O’ Hags
  79. -------------
  80.  
  81. Warp to Wooded Hollow, and re-enter Mayahem Temple
  82.  
  83. --------------
  84. Mayahem Temple
  85. --------------
  86.  
  87. Enter Jade Snake Grove, collecting a red feather nest on the way in.
  88.  
  89. Cancel talon trot and talk to Jamjars to learn Grip Grab. Collect the Jinjo and watch the cutscene (1/45).
  90.  
  91. Take 4 damage on the flame, and get the Slumber Jiggy and deathwarp (3/61).
  92.  
  93. Upon respawn, jump towards the lake, jump in it, flap, and do a Beak Buster to collect the jinjo in the lake (2/45).
  94.  
  95. Take the flight pad, get the Orange Jinjo on the Kickball Stadium with a beak bomb (3/45). Turn around and beak bomb up to the Jiggy on the top of the temple (4/61).
  96.  
  97. Beak bomb into the top door of Bloatizan’s Temple
  98.  
  99. get the relic from TDL then give the Golden Relic to Blotazin for a Jiggy. (5/61)
  100.  
  101. After exiting the temple, collect the 15 notes in front of Targitzan’s Temple, (100/640) then go to the side of it to find a silo. Learn Breegull Blaster, then enter Targitzan’s Temple.
  102.  
  103. Follow this route for Targitzan’s Temple, I really don’t feel like typing it all out it’d be really confusing and you’d probably learn this part better by seeing it for yourself: https://www.youtube.com/watch?v=IaSa1Jt0xgE
  104. You’ll collect 1 Jinjo and 2 Jiggies inside, leaving your totals (4/45) and (7/61) respectively.
  105.  
  106. Upon beating Targitzan, save and quit.
  107. >> Totals: 7 jiggies, 4 jinjos, 100 notes, 1 glowbo
  108.  
  109. -------------
  110. Isle O’ Hags
  111. -------------
  112. Enter Jiggywiggy's Temple, open both Glitter Gulch Mine and Witchyworld.
  113.  
  114. Leave and enter Plateau.
  115.  
  116. Once in Plateau, Activate the silo and learn fire eggs. Enter Glitter Gulch Mine.
  117.  
  118. ------------------
  119. Glitter Gulch Mine
  120. ------------------
  121. Grab Turbo Trainers, Activate Warp-Pad. Grab Glowbo (1/2/4), then learn Bill Drill. Head toward’s Mumbo’s Hut and grab the rightmost 10 Notes by Mumbo's. Warp back to entrance. (110/640)
  122.  
  123. Grab Turbo Trainers, collect 20 Notes by Prospector's (130/640). Collect the jinjo in the railroad track tunnel (5/45), enter Waterfall Cavern and grab Jiggy (8/61). Enter Flooded Caves and grab Jiggy. Deathwarp. (9/61)
  124.  
  125. As you respawn, hold right and ground pound to grab onto the rope and exit the level.
  126.  
  127. >> Totals: 9 jiggies, 5 jinjos, 130 notes, 2 glowbos
  128.  
  129.  
  130. -------------
  131. Isle O’ Hags
  132. -------------
  133. Hit the fire switch to open the path to Pine Grove.
  134.  
  135. Grab the 10 notes in the log (140/640) and then learn Grenade Eggs.
  136.  
  137. Enter Witchyworld.
  138.  
  139. -------------
  140. Witchyworld
  141. -------------
  142. Hit the entrance warp, run over to the electric fence and shoot a grenade egg to open it.
  143.  
  144. Use the Shock spring pad to jump up to the top of the fence and grab the 10 notes (150/640)
  145.  
  146. Jump up the hill, head right towards Western Zone, grabbing the 5 notes along the way (155/640)
  147.  
  148. Jump over the fence, then grab the ladder and climb up to the top. From there roll and jump over towards Wumba’s Wigwam and enter it.
  149.  
  150. Transform into Van (0/2/4), exit Wigwam, hit warp, then drive down to ground level.
  151.  
  152. Jump over fence, break the 1st slot machine by driving into it, collect the first ticket along with the note nest behind it. (160/640)
  153.  
  154. Grab the note nest in front of the Fries Stand (165/640), then jump to the Behind The Big Top Tent warp and activate it.
  155.  
  156. Kill the 2nd slot machine, collect 2nd ticket along with the note nest behind it. (170/640)
  157.  
  158. Drive past the Dive of Death and over to the bank to open The Inferno.
  159.  
  160. Inside, drive over to the warp and warp to entrance.
  161.  
  162. Drive into Area 51, and grab the jinjo behind the Van door (6/45).
  163.  
  164. Drive out, and go up the hill. Kill the 3rd slot machine, collect 3nd ticket along with the note nest behind it. (175/640)
  165.  
  166. Head left, grab the note nest next to the Burger Stand (180/640). Kill the 4th slot machine, collect 4nd ticket along with the note nest behind it. (185/640)
  167.  
  168. Drive over to the Fortune Teller Tent, grab the note nest in front (190/640), drive back and into the Space Zone.
  169.  
  170. Head right to grab the Treble Cleft behind the Van Door (210/640)
  171.  
  172. Turn around, head to Space Zone Warp, activate it and warp back to Wumba’s and enter.
  173.  
  174. Grab Glowbo (1/3/4), detransform, exit Wumba’s Wigwam.
  175.  
  176. Warp back to Space Zone, head to the left side of the Dodgem Dome and grab the notes on the left side (215/640).
  177.  
  178. Climb up the pole to the top of Dodgem Dome and grab the Jinjo (7/45).
  179.  
  180. Run down and fall to the right, grabbing the notes on the right of the entrance to Dodgem Dome (220/640)
  181.  
  182.  
  183. Head to the Silo and learn Airborne Egg Aiming. After that head to the Space Zone warp and warp to The Inferno.
  184.  
  185.  
  186. From the warp, run towards where the slide begins and grab the Turbo Trainers. Run up the slide, jumping over the flame guys along the way. Once you get towards the top, turn off the Turbo Trainers and backflip up to the top and grab the Jiggy (10/61).
  187.  
  188. Jump forward towards the entrance, flapping when you’re midjump to avoid losing too much health. Take a hit of damage from the lava on the sides then exit the Inferno.
  189.  
  190. Jump over the teeth and onto the Dive of Death ladder. Get the Dive of Death Jiggy and the 10 notes in the pool (11/61) (230/640).
  191. Jump towards the purple door on the left and enter the Haunted Cavern.
  192.  
  193. Carefully navigate/jump over the teeth and enter the Cave of Horrors.
  194. Go towards Jinjo cage, poop on the lock to take another hit, grab Jinjo, deathwarp. (8/45)
  195.  
  196. Warp to the Back of Big Top Tent, learn Split Up, run up the tightrope on the right of the silo, grab the jinjo on top (9/45), slide down to the other side and enter the tent.
  197.  
  198. Fight Patch, after you beat him attempt to grab the Jiggy while staying airborne (12/61), then beak bomb or run out of the tent.
  199.  
  200. Head left towards Western Zone, do Cactus of Strength, and after collecting the Jiggy (13/61), jump up on the wall on the right, flap off and on again to stay on top of it, then jump over to the Jinjo inside the little cave (10/45)
  201.  
  202. Grab the two note nests behind the doors to Crazy Castle, then enter the door (240/640)
  203.  
  204. Upon entering, shoot the metal grating in front of you with a grenade egg, then head right to the split up pad and use it.
  205.  
  206. As Banjo, jump on over to the Pack Whack Silo. After learning it enter the Pump Room on the left and step on the Banjo Switch. As Kazooie, enter the Pump Room and step on the Kazooie Switch.
  207.  
  208. After the cutscene, either deathwarp or exit the room, then from there enter the newly inflated castle. Do the Hoop Hurry Challenge (be sure to poop on yourself after going through 30 points of rings to fill up your eggs) After the minigame, if you didn’t deathwarp out of the Pump Room deathwarp now.
  209.  
  210. NOTE: Whether you deathwarp out of Pump Room or the Hoop Hurry room doesn’t matter too much, as long as you deathwarp once so that Banjo will be right next to you when you respawn. Just a note though, if you deathwarp after the minigame, the jiggy will be floating in the air when you try to collect it.
  211.  
  212. Upon respawn, combine, then run back into the castle, taking a hit of damage along the way. Do the Balloon Burst Challenge, and upon finishing ground pound near the door to take a couple hits of damage.
  213.  
  214. Once you exit the castle, backflip onto the door, then backflip again to land on top. Backflip onto the higher platforms to collect both Jiggies (15/61) (if you aren’t at 1 health at this point blow yourself up with grenade eggs in the corner of where the 2nd Jiggy is), then jump and ground pound to deathwarp. Exit Witchyworld
  215.  
  216.  
  217. >> Totals: 15 jiggies, 10 jinjos, 240 notes, 3 glowbos
  218.  
  219. ------
  220.  
  221. Isle O’ Hags
  222.  
  223. -----
  224.  
  225. Warp to Wooded Hollow, open up Jolly Roger’s Lagoon, reset once you see the beginning of the door opening cutscene.
  226.  
  227. Upon selecting the file, enter Spiral Mountain.
  228.  
  229. -----
  230.  
  231. Spiral Mountain
  232.  
  233. -----
  234.  
  235. Go back to near your house (be careful not to activate the Klungo cutscene, jump around the gap on the left).
  236.  
  237. Break the rock, collect Royston, bring him back to water to get Double Air.
  238.  
  239. Return to Isle O’ Hags.
  240.  
  241. -----
  242.  
  243. Isle O’ Hags
  244.  
  245. -----
  246.  
  247. Warp to Plateau.
  248.  
  249. Roll over to the sign and backflip up to them to collect the notes (250/640)
  250.  
  251. Go towards the rock and break/egg barge it to free the Jinjo underneath (11/45)
  252.  
  253. Head towards the Split Up pad and use it. As Banjo, jump over to the Banjo switch, then switch to Kazooie. As Kazooie, run up the hill to Honey Bee Hive, and grab the 10 notes underneath the hive (260/640).
  254.  
  255. Jump over to the Kazooie Switch, then combine after the door opens. Enter Cliff Top.
  256.  
  257. Learn Ice Eggs, then head along the cliff, past mumbos, activate the silo. Keep heading forward and jump off the cliff.
  258.  
  259. Flap over to the switch to open the path to Hailfire Peaks.
  260.  
  261. Jump up the stairs then enter Jolly Roger’s Lagoon.
  262.  
  263. -----
  264.  
  265. Jolly Roger’s Lagoon
  266.  
  267. -----
  268.  
  269. Blow up the monument in front of you to reveal Split Up pads, use them.
  270.  
  271. Switch to Kazooie. As Kazooie head forward towards Blubber’s Waveracer Hire, and blow up the hole on the left of you as you jump out.
  272.  
  273. Jump onto the pole to grab a doubloon (1/20), then grab the note nest in front of the Waveracer Hire (265/640).
  274.  
  275. Grab the doubloon on the next pole (2/20) then flap over to Turtle View Cave and learn Wing Whack. Grab all 4 doubloons surrounding the silo (6/20) then head out of the cave and enter the Waveracer Hire.
  276.  
  277. Jump over the counter and use the Shock Spring Pad to jump up to the Jinjo on the support beam (12/45). Jump over to the 3 note nests then deathwarp. (280/640)
  278.  
  279. Combine and enter Jolly’s, collecting the note nest in front (285/640).
  280.  
  281. Jump over the table and blow up the door next to it. After Jolly yells at you learn Sub-Aqua Egg Aiming, then jump up to the shelves behind Jolly and grab the 15 notes on top of it before exiting (300/640).
  282.  
  283. Head right, jump on the poles to grab the 3 doubloons (9/20), then head into the water.
  284.  
  285. Swim along the wall, then jump onto it and flap over to the Jinjo (13/45).
  286.  
  287. Jump into the water and collect the 4 doubloons below (13/20). Swim down into the bottom and head into the circular passageway, dodging the octopus along the way.
  288.  
  289. Upon entering Atlantis, swim towards the warp and activate it (be sure to look at the writing above the door to Temple of the Fishes, you’ll need to memorize it in a bit. Also pay attention to whether the Seemee Fish has a Jiggy in it, you’ll need to know in a sec).
  290.  
  291. Grab the note nest on the left of the door to the Electric Eels’ Lair, and enter. (305/640)
  292.  
  293. Swim up to the top and learn Talon Torpedo. Exit the Lair.
  294.  
  295. If the Seemee Fish in Atlantis had a Jiggy inside of it, use Talon Torpedo to grab it. Otherwise, Swim left and behind you to enter a tunnel leading to Wumba’s Wigwam. If a Jiggy wasn’t in the previously mentioned Seemee Fish it’ll be inside of this one. (16/61).
  296.  
  297. Enter Wumba’s Wigwam, Transform into Submarine (0/3/4), exit the cave area.
  298.  
  299. Grab the notes nest in front of you as you exit that cave (310/640). Then shoot the mermaids in the order stated on the door. There are 3 possible combinations for this puzzle:
  300.  
  301. (1) ΩπΔΣΩπ
  302.  
  303. (2) ΣΔΣΣπΩ
  304.  
  305. (3) πΣΩΣΔΔ
  306.  
  307. After opening the door, shoot the Anememy in the eye to collect the Treble Cleft (330/640) then swim through the tunnel next to him.
  308.  
  309. As you approach the tunnel, use your sonar to freeze the Octopus so you can easily swim past it.
  310.  
  311. Go inside the ship, blow up the chest with the jinjo face on it and collect the jinjo (14/45) Enter the door to the right of where you first entered the ship.
  312.  
  313. Use sonar again to freeze this Octopus too. Upon exiting the tunnel, shoot a torpedo at the locker with a cracked door and go inside. Beat Lord Woo Fak Fak (17/61).
  314.  
  315. After beating Lord Woo Fak Fak and leaving the locker, swim towards the far end and do the sub minigame. After beating it (18/61) save and quit.
  316.  
  317. >> Totals: 18 jiggies, 14 jinjos, 330 notes, 3 glowbos
  318.  
  319.  
  320. -----
  321.  
  322. Isle O’ Hags
  323.  
  324. -----
  325.  
  326. Upon respawn, enter Spiral Mountain
  327.  
  328. -----
  329.  
  330. Spiral Mountain
  331.  
  332. -----
  333.  
  334. Head to the pool on the left, get Jinjo behind the Talon Torpedo switch (15/45). Return to Isle O’ Hags.
  335.  
  336. -----
  337.  
  338. Isle O’ Hags
  339.  
  340. -----
  341.  
  342. Warp to Pine Grove.
  343.  
  344. Head right into pool (talk to silo again to restock on grenade eggs if you’re low). Grab the 10 notes in the log flume (340/640).
  345.  
  346. Use Talon Torpedo on the giant rock to break it.
  347.  
  348. Head inside, fight Klungo 2, exit through other side to enter Wasteland.
  349.  
  350. Upon entering Wasteland, talk to the silo on the left for Clockwork Eggs.
  351.  
  352. Run up the rock formation to grab 10 notes (350/640). Flap to the top platform and collect the Jinjo (16/45).
  353.  
  354. Head to the warp silo and warp to Wooded Hollow. Enter Mayahem Temple.
  355.  
  356.  
  357. --------------
  358. Mayahem Temple
  359. --------------
  360.  
  361. Run to the Flight pad, beak bomb to Bovina’s hut and shoot the flies down for a Jiggy. (19/61)
  362.  
  363. Run to the bridge and grab the Jinjo (17/45) Jump down, blow up the door, and enter Prison Compound.
  364. Run right into the pool and swim over to the pillars.
  365.  
  366. Shoot a clockwork to grab the jiggy up top (20/61)
  367.  
  368. Swim back and climb up the platforms along the side of the jail. Grip grab then flap over to the wading boots. Jump down and shoot a clockwork towards the jiggy (21/61). Run back to the land as soon as possible to avoid quicksand damage.
  369.  
  370. Open up the prison using one of these 3 codes:
  371.  
  372. 1) Star, Sun, Star, Moon, Moon
  373. 2) Moon, Star, Sun, Star, Star
  374. 3) Sun, Moon, Star, Moon, Sun
  375.  
  376. Jump over Dilbert towards the rock and Bill Drill it to unblock the passageway. Enter it to enter Glitter Gulch Mine.
  377.  
  378. ------------------
  379. Glitter Gulch Mine
  380. ------------------
  381.  
  382. Talk to the Prospector to get his Jiggy (22/61). Exit the hut.
  383.  
  384. Head left and grab the remaining 5 notes on the platform below (355/640).
  385.  
  386. Go on the tracks, and stop once you’re right above the rocks below. Poop a clockwork and enter the crack. Blow up the cage to free Canary Mary.
  387.  
  388. Follow the tracks and head into Mine Entry 1.
  389.  
  390. Shoot a clockwork to the jinjo on top of the water silo (18/45). Swim down and grab the treble cleft (375/640). Go back through the door you came in from.
  391.  
  392. Run up the green gem pile and collect the 20 notes (395/640).
  393.  
  394. Jump towards the waterfall nearby and shoot a clockwork towards the jiggy up top. (23/61).
  395.  
  396. Jump on the tracks on the left and shoot a clockwork towards the door. Enter it and collect the jinjo (19/45). Explode the clockwork. (If you feel you’re low on clockworks just run in and grab the Jinjo then run out. It’s only a few seconds slower)
  397.  
  398. Follow the tracks until you see a rock. Bill Drill it to break it then enter the stairs.
  399.  
  400. In the Ordnance Storage Entrance, learn Beak Bayonet, then do the Ordnance Storage minigame. (Follow this video for the route: https://www.youtube.com/watch?v=lfIVGo5NcOc ) (make sure to bring yourself down to 1 damage by hitting enemies and blowing yourself up while doing the minigame)
  401.  
  402. Deathwarp after completing the minigame, then collect the Jiggy and exit Ordnance Storage (24/61)
  403.  
  404. Race Canary Mary once and collect the Jiggy (25/61)
  405.  
  406. Head up the Blue Gem Pile and grab the Jinjo under the rock (20/45). Hit the Train Station warp and warp to the Mumbo warp.
  407.  
  408. Head towards the rock blocking Mine Entry 2, grabbing the note nest along the way (400/640)
  409.  
  410. Bill Drill the rock, grab the glowbo (1/4/4), go down the stairs.
  411.  
  412. Shoot a clockwork through the jail on the left to grab the Jinjo (21/45).
  413.  
  414. Break the rock with Bill Drill, head towards the split up pads and split up.
  415.  
  416. As Kazooie, head into the Power Hut on the right, flap over to the Jiggy (26/61), deathwarp.
  417.  
  418. Combine, Bill Drill the rock on the left, and head through the tunnel.
  419.  
  420. At the fork in the path head right.
  421.  
  422. In the Generator Cavern, either flap up the ladder or shoot a clockwork towards the top and collect the Jiggy (27/61). Deathwarp afterwards.
  423.  
  424. Upon respawn, head back to Mayahem Temple, and from there, warp to the entrance and exit.
  425.  
  426. >> Totals: 27 jiggies 21 jinjos, 400 notes, 4 glowbos
  427.  
  428.  
  429. -----
  430.  
  431. Isle O’ Hags
  432.  
  433. -----
  434. Enter Jiggywiggy’s Temple, open up TerryDactyland and Grunty’s Industries. Reset once you see the beginning of the door opening cutscene for Grunty’s Industries.
  435.  
  436. Upon respawn, head towards the Jinjo Village Silo and shoot a clockwork on top of Red_Jinjo’s house to collect the Treble Clef (420/640).
  437.  
  438. Warp to Wasteland, talk to the Jamjars Silo to restock on Clockworks, enter TerryDactyland
  439.  
  440. -----
  441.  
  442. TerryDactyland
  443.  
  444. -----
  445.  
  446. From entrance, run right and backflip up the wall on the right then run towards the two note nests on the right of the train station entrance (430/640). Learn Springy Step Boots.
  447.  
  448. Stand right next to the Jamjars silos, hit the cage switch with a grenade egg, shoot clockwork in the opened cage to collect the Jinjo inside (22/45).
  449.  
  450. Enter the train station, shoot a clockwork to blow up the Rocknut (1/5). Exit the train station.
  451.  
  452. Head right, stand on the split up pad, and shoot clockworks at both the bottom right and middle top holes to collect the Jinjo (23/45) and blow up the Rocknut (2/5). Split Up after.
  453.  
  454. As Kazooie, head left, collect the 3 feather nests and head through the tunnel leading towards Wumba’s Hut, collecting a clockwork or two from the 2 egg nests on the side on the way.
  455.  
  456. Head right out of the tunnel and shoot a clockwork through the fence to collect the T-Rex Jinjo (24/45)
  457.  
  458. Jump up towards Wumba’s Wigwam and grab the Springy Step Shoes to the left. Spring up to the lake above.
  459.  
  460. Shoot a clockwork into the small hole next to the waterfall and blow up the Rocknut (3/5). Head right out of the lake and follow the ledge path until you see a tunnel.
  461.  
  462. Grab the Springy Step Shoes inside, exit, and carefully navigate the narrow path to the right, collecting the notes along the way (450/640) until you see the “Path to Nest” Sign. Spring Up, Flap, and Wing Whack to reach the platform with the Shock Spring Pad.
  463.  
  464. Poop out a clockwork and make it fall down to the green bridge below to blow up the Rocknut (4/5).
  465.  
  466. Spring up, and shoot a clockwork into the small gap in the path right after the stairs. Below, go in the tunnel and blow up the last Rocknut (5/5).
  467.  
  468. Activate the Top of the Mountain warp, then run along the narrow path on the left.
  469.  
  470. Jump and flap around the torches until you reach Stomping Plains (remember to collect a clockwork on the side before you enter). Warp back to Top of the Mountain.
  471.  
  472. Run off the path in front of you (be sure to flap or crouch slide down so you don’t take damage). Jump on the platforms on the side and collect the notes (465/640). Shoot a clockwork through the cage on the left to collect the T-Rex Jiggy (28/61).
  473.  
  474. Head through the tunnel on the left to collect the Rocknut Jiggy (29/61).
  475.  
  476. Continue along the path until you reach the end, there will be a door on the right. Enter it and learn Hatch. Deathwarp afterwards.
  477.  
  478. Combine, then head right and up the spiral pathway. Head up the narrow pathway then go right until you reach a lake. Head into the River Passage.
  479.  
  480. Swim until you’re in the large middle area. Use Talon Torpedo to collect the 20 notes on the sides of the sea bottom (485/640).
  481.  
  482. Jump and grab the ledge on the right side, and split up.
  483.  
  484. As Banjo jump over to the other side to learn Taxi Pack. Jump back and recombine.
  485.  
  486. Swim towards the opposite end of the passage and fall into the hole.
  487.  
  488. Once you fall off the waterfall, use talon torpedo to hit the switch on the right. Use talon torpedo again to grab the Jinjo (25/45).
  489.  
  490. Get on the land on the left, grab the 3 note nests (500/640), then head right to the warp. Warp to Stomping Plains.
  491.  
  492. Run to the other side, use Egg Barge to collect the Jinjo in the left cage (26/45) and the Jiggy in the right one (30/61). Go up the stairs to return back to the warp. Warp to Top of the Mountain. (if you take a hit from stompadon grab the right cage first then the Jinjo. Deathwarp afterwards. Use the Entrance Warp to warp to the mountain. Continue as normal.)
  493.  
  494. Head up the path and go in the stairs on the left to enter Terry’s Nest.
  495.  
  496. Fight Terry, then collect her Jiggy (31/61) and the Jiggy inside the hole in her nest (32/61).
  497.  
  498. Jump up on the nest from the right side of terry, then fall down and enter the door below.
  499.  
  500. Jump down the ledge to the Chompasaurus Pad. Do the minigame and get the Jiggy (33/61). Save and Quit.
  501.  
  502.  
  503. >> Totals: 33 jiggies 26 jinjos, 500 notes, 4 glowbos
  504.  
  505. -----
  506.  
  507. Isle O’ Hags
  508.  
  509. -----
  510.  
  511. Upon Respawn, Warp to Cliff Top.
  512.  
  513. Shoot a Clockwork to the Cliff Top Jinjo (27/45) Enter Jolly Roger’s Lagoon.
  514.  
  515.  
  516. -----
  517.  
  518. Jolly Roger’s Lagoon
  519.  
  520. -----
  521.  
  522. Split up, as Kazooie, use the Shock Spring Pad on the left, collect the 3 dubloons in the little cave (16/20), jump left and enter Mumbo’s Hut.
  523.  
  524.  
  525. Collect the 4 dubloons inside (20/20), blow up the wall on the left while taking damage in the process.
  526.  
  527. Jump on Tiptup’s Egg and hatch it. Collect the Jiggy Tiptup gives you (34/61) then deathwarp.
  528.  
  529. Combine, run to Pawno’s Emporium, collecting the note nest in front along the way (505/640).
  530.  
  531. Talk to Pawno and give you 20 Doubloons to break the glass guarding the Jiggy. Grab the Jiggy (35/61), then grab the 15 notes (520/640) and leave.
  532.  
  533. Warp to Atlantis, and enter the Temple of the Fishes on the right. Do the minigame, collect the Jiggy (36/61).
  534.  
  535. Exit the Temple of the Fishes, head forward and enter the Seaweed Sanctum.
  536.  
  537. Use the Shock Spring Pads to reach the top floor. For the one heading to the top floor either jump left to collect the jinjo by backflipping up (faster), or jump right and shoot a clockwork to collect the jinjo (safer) (28/45). Enter the door at the opposite end to enter Sea Bottom.
  538.  
  539. Break off all the teeth of the Big Fish and enter its mouth.
  540.  
  541. Inside the big fish there will be a fork in the path. Go right to collect the Jinjo (29/45), then go left to talk to and free Maggie. Deathwarp after.
  542.  
  543. Upon Respawn, enter Jolly’s.
  544.  
  545. Talk to Jolly, collect Jiggy (37/61), exit Jolly’s.
  546.  
  547. Head to the pipe behind Jolly’s and break open the top to enter GI.
  548.  
  549. Inside GI, hit the switch to stop the Toxic Waste Disposal. Exit through the pipe.
  550.  
  551. Jump out of the small pool and go into the giant one. Swim down until you’re near the UFO.
  552.  
  553. Use Talon Torpedo to grab the note nest inside the left Anenemy (525/640) and break the UFO door.
  554.  
  555. Enter the UFO and shoot the ice eggs into the holes. After the loooooooooooooooooooooooooooooooooooooooooong cutscene, collect the Jiggy that was underneath (38/61).
  556.  
  557. Swim towards the left tunnel to enter Smugglers’ Cavern, collecting the note nest from the Anemey along the way (530/640).
  558.  
  559. Swim to the surface and shoot a clockwork to the Jiggy on the sole platform (39/61). Save and Quit after.
  560.  
  561. >> Totals: 39 jiggies 29 jinjos, 530 notes, 4 glowbos
  562.  
  563.  
  564. -----
  565.  
  566. Isle O’ Hags
  567.  
  568. ----
  569.  
  570. Warp to Wasteland, restock clockworks if you feel you’re low, head towards the giant hole on the right, and use the Springy Step Shoes on the right side of the hole to jump up to it and enter Quagmire.
  571.  
  572. Activate the Warp Silo and enter Grunty’s Industries.
  573.  
  574. -----
  575.  
  576. Grunty’s Industries
  577.  
  578. -----
  579.  
  580. Clockwork Warp through the front window, upon success drop down to the Jamjars Silo to learn Claw Clamber Boots.
  581.  
  582. Use the split up pad nearby. As Kazooie, head towards the Claw Clamber Boots in front of the entrance to Train Station. Grab them and run up the claw clamber path in front of you.
  583.  
  584. Once up top, use one of the Shock Spring Pads to jump up the pipe. Shoot a Clockwork, aiming just a little towards the left of the bottom of the lamp to collect the Jiggy (40/61).
  585.  
  586. Use the Shock Spring Pad inside the hole and go up the pipe.
  587.  
  588. From the doorway, head left to the tunnel towards Wumba’s Hut. Blow up the metal grate on the left of the hut and enter it.
  589.  
  590. Blow up the metal grating when you enter. Jump towards and grab the 10 notes along the 1st and 2nd pipes you see (540/640).
  591.  
  592. Jump toward the beginning of the 3rd pipe, and shoot a clockwork to the jinjo in the hole above (30/45). Drop down and grab the note nest below (545/640) and explode the clockwork.
  593.  
  594. Jump and flap left to the metal platform and learn Leg Spring. Deathwarp after.
  595.  
  596. Upon respawn, jump towards the Kazooie switch in front door leading outside. Switch to Banjo and jump to the Banjo Switch.
  597.  
  598. Head outside. and grab the battery right above the level entrance, taking damage on either the enemy on the way or the battery itself. Deathwarp afterwards.
  599.  
  600. Go into the Trash Compactor, collect the Jiggy there (41/61) (restock on grenade/clockwork eggs if necessary), deathwarp.
  601.  
  602. Upon respawn, go left and put the battery into the Waste Disposal plant. Switch to Kazooie.
  603.  
  604. As Kazooie, drop down the right of the pad and grab the Claw Clamber Boots and exit the building. Go to the right side of the door you just came out of and clamber up to the top. Grab the Treble Clef (565/640) Go to the other side and Leg Spring, flap, then Wing Whack to the window containing the Flight Pad.
  605.  
  606. Fly all the way to the roof and blow up the patch in the left Silo. Shoot a clockwork into it and collect the Jinjo (31/45).
  607.  
  608. Beakbomb into the wall right in back of the Warp pad to land and activate the pad. Leg spring up the roof of the Storage area and break the clear window on the left side.
  609.  
  610. Inside, Jump to the Jiggy on the far end (42/61), then jump down to the door in the corner across from the window you came out of. Shoot a clockwork through the door to collect the Jinjo (32/45), then use the clockwork to run back to the door and blow yourself up to deathwarp.
  611.  
  612. Combine and head left into the Waste Disposal Plant. Jump down to the right side and Egg Barge to collect the Jinjo below on the other side of the window (33/45).
  613.  
  614. Grab the note nest on the left (570/640), then use Wonderwing and Talon Torpedo to get into the Toxic Waste without it pushing you out. Swim into the fence a certain way and collect the Jiggy on the other side (43/61)
  615.  
  616. Climb the ladder on the other side, head towards the Jiggy in the glass case and Egg Barge it (44/61). Head up the ladder on the left and enter the hole.
  617.  
  618. Head to the warp and warp to the Roof (Floor 5).
  619.  
  620. Run left and jump off the side of the roof to land on the staircase where the Jinjo inside of the brick window is. Egg Barge it to collect it (34/45).
  621.  
  622. Jump off the platform to the other side of the building to reach the stair case on the side. Head to the top and enter Floor 4.
  623.  
  624. Do Quality Control Early trick, shoot the blue barrels, collect Jiggy (45/61), exit through the door on the other side.
  625.  
  626. Go past the wires and exit to the other side. Outside of that room, grab the grenade eggs on the left side, then follow the gratings along the side to reach the top and enter Sewer Access.
  627.  
  628. Do the Clinker’s Cavern Minigame to get a Jiggy (46/61). Save and Quit after collecting said Jiggy.
  629.  
  630. >> Totals: 46 jiggies 34 jinjos, 570 notes, 4 glowbos
  631.  
  632.  
  633. -----
  634.  
  635. Isle O’ Hags
  636.  
  637. -----
  638.  
  639. Warp to Wooded Hollow. Shoot a Clockwork in the cave on the left of Jiggywiggy’s Temple to collect the Jinjo inside (35/45).
  640.  
  641. Enter the Temple, Open up Hailfire Peaks and CloudCukooland, Reset once you see the beginning of the door opening cutscene for CloudCukooland.
  642.  
  643. Upon reentering file, Warp to Wasteland. Restock on Clockworks, go through the tunnel to the CloudCukooland bubble, grab the 10 notes on the left and right of the exit (580/640), then enter the bubble.
  644.  
  645. -----
  646.  
  647. Cloudcukooland
  648.  
  649. -----
  650.  
  651.  
  652. Jump into the flower in front of the Bubble, enter the door in front of you.
  653.  
  654. Shoot a clockwork into the small cave on the right wall in back of you to collect the Jinjo in it (36/45).
  655.  
  656. As you enter hit the note nest (585/640). Jump across to the egg right below the split up pad in the middle (if this jump is too hard for you try using the Shock Spring Pad on the right of the door you came out of, makes things easier and only a few seconds slower). Use the egg to jump up to the Split Up Pad. Split up. (you’ll automatically collect 10 notes upon splitting up (595/640)
  657.  
  658. As Kazooie, Jump left to the Superstash Safe and shoot a clockwork through it to collect the Jiggy inside (47/61).Go into the red door, collecting the note nest as you enter it. (600/640)
  659.  
  660. Use the flight pad on the left of the Red Mumbo Hut and fly to the Garbage Can. Do the minigame, and once you have 50 points Leg Spring to the Jinjo (37/45). Consider restocking on clockworks during the minigame as well. Collect the Jiggy after beating the minigame (48/61) and leave the can.
  661.  
  662. Use the flight pad and beak bomb left to the Cheese Wedge.
  663.  
  664. Leg Spring up to the Jinjo to collect it (38/45). Clockwork Warp twice to collect the Jiggy inside (49/61). Deathwarp.
  665.  
  666. Upon respawn, head left to the green door, collecting the note nest as you enter it. (605/640) Once outside, Leg Spring up to the switch to open the Pot O’ Gold Door. Flap + Wing Whack over to the Flight Pad on top of the Orange Pool then flap up and Beak Bomb over to the door.
  667.  
  668. Do the Pot O’ Gold Minigame, collect the Jiggy (50/61), deathwarp.
  669.  
  670. Combine, grab the note nest on the warp pad in front of you (610/640), go into the water on the left of the green door, collecting the note nest towards the bottom of the exit. (615/640)
  671.  
  672. Use Talon Torpedo to break the rock inside, giving the pool water to Dippy. He gives you a Jiggy in return (51/61). Jump up to the outer wall of the pool and use the Flight Pad to fly to the Red Mumbo Hut. Pray that this is the house where Mingy Jongo is (it’s RNG, he can either appear in the red hut or the blue one, you can tell by seeing if there’s a Glowbo Counter in the corner. If there isn’t you’re in the right house). If it isn’t the right house fly over to the Blue House on the other side.
  673.  
  674. Regardless,collect the Jinjo inside (39/45) and Fight Mingy. After beating him collect the Jiggy and leave the hut (52/61).
  675.  
  676. Use the Flight Pad to fly to the edge of the Green Pool and push George the Ice Cube over the edge.
  677.  
  678. Use the Flight Pad below him and Beak Bomb into Wumba’s Hut.
  679.  
  680. Shoot a Clockwork Egg towards the Jinjo (40/45) right above you, then give the glowbo to Wumba (0/0/4) and become the Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  681.  
  682. Upon exiting Wumba’s, fly right and shoot the 1st Jiggy Eye in front of the green pool.
  683.  
  684. Fly left to shoot the 2nd Jiggy Eye on the edge of the Orange Pool.
  685.  
  686. Fly up and right to break the 3rd Jiggy Eye in front of Cheese Wedge.
  687.  
  688. Finally, Fly to the platform above the Red Mumbo Hut and break the Last Jiggy Eye, freeing the Jiggy (53/61).
  689.  
  690. Fly up to the top and shoot the statue to open Zubba’s Hive.
  691.  
  692. Enter the hive, do the Bee Shooting Minigame, then collect the Jiggy (54/61).
  693.  
  694. Exit the hive. Once you exit, fly down to Jelly Castle and clip inside to collect the Jiggy. (55/61). Save and Quit.
  695.  
  696. >> Totals: 55 jiggies 40 jinjos, 615 notes, 4 glowbos
  697.  
  698.  
  699. -----
  700.  
  701. Isle O’ Hags
  702.  
  703. -----
  704.  
  705. Upon re-entering the file, Warp to Cliff Top. Enter Hailfire Peaks.
  706.  
  707. -----
  708.  
  709. Hailfire Peaks
  710.  
  711. -----
  712. [REMINDER: This route does NOT do split up skip. If you are doing split up skip but not shack pack skip, just follow this route but after hitting the top warp on HFP fire side run to the split up skip clip in position. After doing the trick and deathwarping, just use the entrance warp and warp to the split up pads and continue this route as normal]
  713.  
  714. Activate the Warp pad in front of you, then jump up the platforms on the right and enter the doorway to spawn up top.
  715.  
  716. Run along the side of the lava pool, collect the note nest in front of one of the lava hands (620/640), and activate the warp pad in front of the Split Up Pad.
  717.  
  718. Split Up, switch to Banjo, run back along the side of the lava pool until you get to the door. Jump to the egg window, then jump right to the window where the train station switch is. Jump down to the gated window below, doing a full Pack Whack to dodge damage. From there jump to the platform to your right, and hit the switch to open the gated window you were just at.
  719.  
  720. Switch to Kazooie, run along the side of the lava, and flap down to the window with the gate you just opened to hit the switch inside.
  721.  
  722. After that gate opens, switch to Banjo, jump and grab the ledge to the left to enter the gate and hit that switch, which opens a gate containing the Jiggy. Either drop down as Banjo and grab it or to be safer switch to Kazooie flap down and grab it. (56/61) Either way, deathwarp after.
  723.  
  724. Switch to Kazooie if you haven’t already, then run left and enter the Icy Side door right next to the pool.
  725.  
  726. Shoot a clockwork through the Ice Wall to collect the Jiggy (57/61). Drop down to the warp pad and warp to the fire side top.
  727.  
  728. Slide down to the lower lava pool and enter Inside The Volcano.
  729.  
  730. Hit the 6 switches to raise platforms and a Jiggy (58/61). Exit the door on the other side leading to Icicle Grotto.
  731.  
  732. Inside Icicle Grotto, head through the left tunnel and flap over to platform where the Treble Clef is and break the ice, then collect it. (640/640). Leg Spring up to the Jinjo in the cave above (42/45). Run to the split up pad to your left and press A on the Kazooie pad to switch to Banjo
  733.  
  734. As Banjo, run right and drop down to the platform below. Dodge the flame hands and learn Sack Pack.
  735.  
  736. From there jump towards the pool at the bottom near the entrance. Hit the switch, to throw the switch and draaaaaaaaaaain the liquid. The pig in Jolly Roger’s Lagoon rewards you with a Jiggy (59/61).
  737.  
  738. Run up the ramp and jump across the platforms on the right of the pool. Drop down to the coliseum pathway below and clip into the cave guarded by the hot waterfall to grab the Jinjo inside (41/45) (Make sure you have full health here, you’ll need it to clip through). Deathwarp.
  739.  
  740. Run left to the hot pool with a fish and Jinjo inside. Do Shack Pack Skip to collect both (43/45). Deathwarp.
  741.  
  742. Recombine, and warp to Icy Side. Run to the edge of the land formation you warp to and use a clockwork to shoot the Jinjo inside the windy hole (44/45).
  743.  
  744. Turn around and go down the hill.
  745.  
  746. Go up the platforms towards Boggy’s Igloo. Blow up Matilda to grab the Jinjo inside (45/45).
  747.  
  748. Go under the door to Boggy’s Igloo and shoot a well timed Clockwork to collect the Ice Train Jiggy (60/61). Enter Boggy’s Igloo.
  749.  
  750. Give Boggy the fish, he’ll cough up a Jiggy (61/61).
  751.  
  752. After collecting the Jig-gy, deathwarp and exit Hailfire Peaks.
  753.  
  754. >> Totals: 61 jiggies 45 jinjos, 640 notes, 4 glowbos
  755.  
  756. -----
  757. Isle O’ Hags
  758.  
  759. -----
  760.  
  761. Warp to Wooded Hollow, open Couldron Keep doors 1 + 2, reset once you see the beginning of the door opening cutscene for Couldron Keep 2.
  762.  
  763. Upon returning to the file, Warp to Quagmire.
  764.  
  765. Grab the Claw Clamber Boots behind the silo and use them to get to Couldron Keep. Enter.
  766.  
  767.  
  768. -----
  769.  
  770. Couldron Keep
  771.  
  772. -----
  773.  
  774.  
  775. Stay awake through Klungo 3 and Tower of Tragedy
  776.  
  777. Beat Grunty. Yay you did it. Woohoo.
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