LakeBigHead

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Aug 4th, 2018
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  1. gui:
  2. title: "Scoreboards"
  3. # Size of the GUI (leave to -1 to make it dynamic)
  4. # Sizes: 9,15,25
  5. size: -1
  6.  
  7. # A list of different scoreboards
  8. boards:
  9. # Default FeatherBoard comes with a board called "default". All players have the permission
  10. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  11. # the permission is negated.
  12. #
  13. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  14. # names such as "vip-board", "mcmmo-levelup", ...
  15. default:
  16. # Every section here are different lines. The first section will be used as the title
  17. # the following sections will be used as the lines on the scoreboard (max 15)
  18. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  19. # things simple I will use logical names such as "title", "spacer", "header", ...
  20. title:
  21. # Every line has its own frames. The animation will loop through these frames on intervals
  22. # that you configure below.
  23. # Put all your frames under 'text:'. You can make as many lines as you want and use
  24. # placeholders and preset effects.
  25. # Keep in mind that there is a limit in line width!
  26. text:
  27. # To create cool looking animations you create yourself
  28. # you can use the graphical tool AnimationCreator
  29. # https://www.spigotmc.org/resources/animationcreator.6001/
  30. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  31. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  32. - '&f&lTeamLake'
  33. - '&2&lT&f&leamLake'
  34. - '&a&lT&2&le&f&lamLake'
  35. - '&lT&a&le&2&la&f&lmLake'
  36. - '&lTe&a&la&2&lm&f&lLake'
  37. - '&lTea&a&lm&2&lL&f&lake'
  38. - '&lTeam&a&lL&2&la&f&lke'
  39. - '&lTeamL&a&la&2&lk&f&le'
  40. - '&lTeamLa&a&lk&2&le'
  41. # Interval is the animation interval in TICKS (20 ticks is one second).
  42. # Every X ticks the animation goes to the next frame (see above)
  43. # Once all frames are finished it will start over from the first one
  44. interval: 2
  45. # If you don't want a static order of the frames and want to show each frame at random
  46. # you can enable this option.
  47. random: false
  48. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  49. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  50. # These lines (usually a header or footer) are also good for decoration.
  51. header:
  52. text:
  53. - '&7&m---------------------'
  54. interval: 10
  55. random: true
  56. player-line1:
  57. text:
  58. - '&cIsland Level &7» &r{uskyblock_level}'
  59. interval: 2
  60. random: false
  61. spacer1:
  62. text:
  63. - '&7&m---------------------'
  64. interval: 10
  65. random: true
  66. news-info:
  67. text:
  68. - '&cPlayers &7» &r{onlineplayers}&7/&r{maxplayers}'
  69. interval: 100
  70. random: false
  71. news:
  72. # Lets create some animated news
  73. # News is something you need to write quick
  74. # and usually you don't want to spend ages on creating
  75. # some cool effect. That is why FeatherBoard features
  76. # several presets you can use.
  77. text:
  78. - '&cBalance &7» &r${money}'
  79. interval: 2 # When using preset effects. The interval will apply to that effect
  80. # Do you want to randomize the animation frames?
  81. random: false
  82. # For empty lines just add another 'section' but just don't put any text
  83. # in it so it acts like an empty line.
  84. # For empty lines just add another 'section' but just don't put any text
  85. # in it so it acts like an empty line.
  86. server-label:
  87. text:
  88. - '&cVote Party &7» &r{voteparty_votes}&7/&r{voteparty_votesneeded}'
  89. interval: 10
  90. random: false
  91. server-line1:
  92. text:
  93. - '&cTotal Votes &7» &r{galistener_votetotal}'
  94. interval: 1
  95. random: false
  96. # This is the same as the header. It is not needed since you already use the header as the longest line
  97. # but it looks cleaner having a footer.
  98. footer:
  99. text:
  100. - '&7&m---------------------'
  101. interval: 10
  102. random: true
  103. # This is a combat scoreboard example showing
  104. # combat related information.
  105. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  106. # (Unless you want it to show all the time)
  107. # You still need to 'trigger' this scoreboard in the vanilla_combat
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