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- gui:
- title: "Scoreboards"
- # Size of the GUI (leave to -1 to make it dynamic)
- # Sizes: 9,15,25
- size: -1
- # A list of different scoreboards
- boards:
- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- #
- # You can create as many boards as you want as long as the name is unique. It is advised to give logical
- # names such as "vip-board", "mcmmo-levelup", ...
- default:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '&f&lTeamLake'
- - '&2&lT&f&leamLake'
- - '&a&lT&2&le&f&lamLake'
- - '&lT&a&le&2&la&f&lmLake'
- - '&lTe&a&la&2&lm&f&lLake'
- - '&lTea&a&lm&2&lL&f&lake'
- - '&lTeam&a&lL&2&la&f&lke'
- - '&lTeamL&a&la&2&lk&f&le'
- - '&lTeamLa&a&lk&2&le'
- # Interval is the animation interval in TICKS (20 ticks is one second).
- # Every X ticks the animation goes to the next frame (see above)
- # Once all frames are finished it will start over from the first one
- interval: 2
- # If you don't want a static order of the frames and want to show each frame at random
- # you can enable this option.
- random: false
- # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
- # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
- # These lines (usually a header or footer) are also good for decoration.
- header:
- text:
- - '&7&m---------------------'
- interval: 10
- random: true
- player-line1:
- text:
- - '&cIsland Level &7» &r{uskyblock_level}'
- interval: 2
- random: false
- spacer1:
- text:
- - '&7&m---------------------'
- interval: 10
- random: true
- news-info:
- text:
- - '&cPlayers &7» &r{onlineplayers}&7/&r{maxplayers}'
- interval: 100
- random: false
- news:
- # Lets create some animated news
- # News is something you need to write quick
- # and usually you don't want to spend ages on creating
- # some cool effect. That is why FeatherBoard features
- # several presets you can use.
- text:
- - '&cBalance &7» &r${money}'
- interval: 2 # When using preset effects. The interval will apply to that effect
- # Do you want to randomize the animation frames?
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- server-label:
- text:
- - '&cVote Party &7» &r{voteparty_votes}&7/&r{voteparty_votesneeded}'
- interval: 10
- random: false
- server-line1:
- text:
- - '&cTotal Votes &7» &r{galistener_votetotal}'
- interval: 1
- random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
- footer:
- text:
- - '&7&m---------------------'
- interval: 10
- random: true
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
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