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G4U55

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Feb 16th, 2020
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  1. Update v29005:
  2.  
  3. Localizations
  4. Added Japanese Localization
  5. Added Traditional Chinese Localization
  6. Added translations and language support for quests
  7.  
  8. Improvements and Fixes
  9. Improved the server backup system
  10. Increased global object limit to support servers with 500k structure limits
  11. Fixed Quest objective text size when viewing from the journal
  12. Added a command for admins to check out possible mesher locations "/showpossiblemeshers"
  13. Fixed a bug with 'Magical Machinations' rewards not fitting the text description
  14. Fixed a bug where structures would not decay outside of raid hours
  15. Fixed a single-player crash when quitting the game
  16. Fixed some situations where NPCs would not spawn on single player
  17.  
  18. Update v28720:
  19.  
  20. New Additions
  21. Siege turrets now do 5x damage to shields specifically, and can be buffed by raider's stones, for up to 25x damage to shields
  22. Structures now visually report damage for added siege clarity
  23.  
  24. Gameplay Tweaks
  25. Minor adjustments to boss caves to prevent unintended behaviors
  26. Reduced raider stone activation time from 6 hours to 4 hours due to popular demand
  27. Reduced "hasty hare" sprint multiplier due to popular demand, should also spawn more reliably
  28. Slightly increased no-build volume outside Crystal Caves to curb griefing "hasty hare" spawn
  29. Tuned healing spells to compensate for removal of PvP multiplier (they should be more effective overall)
  30. Minor tweaks to some item rarities
  31. Grounded the flying large dragon in Dragon Heart Citadel due to a bug with its aerial flight path
  32.  
  33. Aesthetic Changes
  34. Better particle cull settings to improve performance in some persistent world objects
  35. Better particle cull settings on creatures to improve performance
  36. Fixed a bug with dye-able regions on boss gear
  37. Tightened mana generator collision profile
  38. Optimized imp smoke spell
  39. Cave entrance FX for amethyst geodes to lessen light leaking through at distance
  40. Adjustments made to horse scale to prevent dismounting issues
  41. Tightened imp death offset to reduce floating amount
  42. Fixed a cave trigger volume that provided strange skylight effects
  43. Improved reliability of imp invisibility spell
  44. Increased raider's stone and shield draw distances
  45.  
  46. Technical Fixes
  47. Fixed issue with player collision size
  48. Disabled stealth spell in boss caves
  49. Fixed sanctuary spell
  50. Fixed an inadvertant issue where PvP multiplier was being applied to healing spells
  51. Healing pools and shields now function correctly, especially on highly-populated servers
  52. Fixed attack-based structure cooldown to eliminate false-positives
  53. Fixed issue with non-English knowledge menus cutting off content
  54. Fixed issues with 5:4 scaling in menu UI
  55. Fixed bug that modified player flight speed after dyeing flight trinket
  56. Improved NPC reporting when killed
  57. Improved accuracy of NPC/turret/misc perceptions
  58. Fixed greyscale dye display issues
  59. Fixed "speak to" quest issues
  60. Structure ownership is better resolved
  61. Fixed siege turret projectiles not detonating
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