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otorp2

simple gravity

Dec 26th, 2016
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  1.  
  2. extends Node2D
  3.  
  4. var y = 0
  5. var speed = 0
  6. var gravity = .01
  7.  
  8.  
  9. func _ready():
  10. set_process(true)
  11. pass
  12.  
  13. func _process(delta):
  14. y = y + speed
  15. speed = speed + gravity
  16. get_node("ship").set_pos(Vector2(150,y))
  17. print(y)
  18. if y > 400:
  19. speed = speed * - .95
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