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- \build\win32-vc\source\gameengine\Ketsji\KX_WorldInfo.obj C:\BlenderSVN\build\wi
- n32-vc\source\gameengine\Ketsji\KX_WorldIpoController.obj
- Compiling ==> 'KX_NetworkEventManager.cpp'
- KX_NetworkEventManager.cpp
- Compiling ==> 'KX_NetworkMessageActuator.cpp'
- KX_NetworkMessageActuator.cpp
- Compiling ==> 'KX_NetworkMessageSensor.cpp'
- KX_NetworkMessageSensor.cpp
- Compiling ==> 'KX_NetworkObjectActuator.cpp'
- KX_NetworkObjectActuator.cpp
- Compiling ==> 'KX_NetworkObjectSensor.cpp'
- KX_NetworkObjectSensor.cpp
- Linking library ==> 'bf_network.lib'
- Compiling ==> 'NG_NetworkMessage.cpp'
- NG_NetworkMessage.cpp
- Compiling ==> 'NG_NetworkObject.cpp'
- NG_NetworkObject.cpp
- Compiling ==> 'NG_NetworkScene.cpp'
- NG_NetworkScene.cpp
- Linking library ==> 'ge_logic_ngnetwork.lib'
- Compiling ==> 'NG_LoopBackNetworkDeviceInterface.cpp'
- NG_LoopBackNetworkDeviceInterface.cpp
- Linking library ==> 'ge_logic_loopbacknetwork.lib'
- Compiling ==> 'PHY_IMotionState.cpp'
- PHY_IMotionState.cpp
- Compiling ==> 'PHY_IController.cpp'
- PHY_IController.cpp
- Compiling ==> 'PHY_IPhysicsController.cpp'
- PHY_IPhysicsController.cpp
- Compiling ==> 'PHY_IGraphicController.cpp'
- PHY_IGraphicController.cpp
- Compiling ==> 'PHY_IPhysicsEnvironment.cpp'
- PHY_IPhysicsEnvironment.cpp
- Compiling ==> 'PHY_IVehicle.cpp'
- PHY_IVehicle.cpp
- Linking library ==> 'ge_phys_common.lib'
- Compiling ==> 'DummyPhysicsEnvironment.cpp'
- DummyPhysicsEnvironment.cpp
- Linking library ==> 'ge_phys_dummy.lib'
- Compiling ==> 'RAS_2DFilterManager.cpp'
- RAS_2DFilterManager.cpp
- Compiling ==> 'RAS_BucketManager.cpp'
- RAS_BucketManager.cpp
- Compiling ==> 'RAS_FramingManager.cpp'
- RAS_FramingManager.cpp
- Compiling ==> 'RAS_IPolygonMaterial.cpp'
- RAS_IPolygonMaterial.cpp
- Compiling ==> 'RAS_IRenderTools.cpp'
- RAS_IRenderTools.cpp
- Compiling ==> 'RAS_MaterialBucket.cpp'
- RAS_MaterialBucket.cpp
- Compiling ==> 'RAS_MeshObject.cpp'
- RAS_MeshObject.cpp
- Compiling ==> 'RAS_Polygon.cpp'
- RAS_Polygon.cpp
- Compiling ==> 'RAS_texmatrix.cpp'
- RAS_texmatrix.cpp
- Compiling ==> 'RAS_TexVert.cpp'
- RAS_TexVert.cpp
- Linking library ==> 'ge_rasterizer.lib'
- Compiling ==> 'RAS_GLExtensionManager.cpp'
- RAS_GLExtensionManager.cpp
- Compiling ==> 'RAS_ListRasterizer.cpp'
- RAS_ListRasterizer.cpp
- Compiling ==> 'RAS_OpenGLRasterizer.cpp'
- RAS_OpenGLRasterizer.cpp
- Compiling ==> 'RAS_VAOpenGLRasterizer.cpp'
- RAS_VAOpenGLRasterizer.cpp
- Linking library ==> 'ge_oglrasterizer.lib'
- Compiling ==> 'SG_BBox.cpp'
- SG_BBox.cpp
- Compiling ==> 'SG_Controller.cpp'
- SG_Controller.cpp
- Compiling ==> 'SG_IObject.cpp'
- SG_IObject.cpp
- Compiling ==> 'SG_Node.cpp'
- SG_Node.cpp
- Compiling ==> 'SG_Spatial.cpp'
- SG_Spatial.cpp
- Compiling ==> 'SG_Tree.cpp'
- SG_Tree.cpp
- Linking library ==> 'ge_scenegraph.lib'
- Compiling ==> 'blendVideoTex.cpp'
- blendVideoTex.cpp
- Compiling ==> 'Exception.cpp'
- Exception.cpp
- Compiling ==> 'FilterBase.cpp'
- FilterBase.cpp
- Compiling ==> 'FilterBlueScreen.cpp'
- FilterBlueScreen.cpp
- Compiling ==> 'FilterColor.cpp'
- FilterColor.cpp
- Compiling ==> 'FilterNormal.cpp'
- FilterNormal.cpp
- Compiling ==> 'FilterSource.cpp'
- FilterSource.cpp
- Compiling ==> 'ImageBase.cpp'
- ImageBase.cpp
- Compiling ==> 'ImageBuff.cpp'
- ImageBuff.cpp
- Compiling ==> 'ImageMix.cpp'
- ImageMix.cpp
- Compiling ==> 'ImageRender.cpp'
- ImageRender.cpp
- Compiling ==> 'ImageViewport.cpp'
- ImageViewport.cpp
- Compiling ==> 'PyTypeList.cpp'
- PyTypeList.cpp
- Compiling ==> 'Texture.cpp'
- Texture.cpp
- Compiling ==> 'VideoBase.cpp'
- VideoBase.cpp
- Compiling ==> 'VideoFFmpeg.cpp'
- VideoFFmpeg.cpp
- Linking library ==> 'ge_videotex.lib'
- Compiling ==> 'bmfont.cpp'
- bmfont.cpp
- Compiling ==> 'GPC_Canvas.cpp'
- GPC_Canvas.cpp
- Compiling ==> 'GPC_Engine.cpp'
- GPC_Engine.cpp
- Compiling ==> 'GPC_KeyboardDevice.cpp'
- GPC_KeyboardDevice.cpp
- Compiling ==> 'GPC_MouseDevice.cpp'
- GPC_MouseDevice.cpp
- Compiling ==> 'GPC_RawImage.cpp'
- GPC_RawImage.cpp
- Compiling ==> 'GPC_RawLoadDotBlendArray.cpp'
- GPC_RawLoadDotBlendArray.cpp
- Compiling ==> 'GPC_RawLogoArrays.cpp'
- GPC_RawLogoArrays.cpp
- Compiling ==> 'GPC_RenderTools.cpp'
- GPC_RenderTools.cpp
- Compiling ==> 'GPC_System.cpp'
- GPC_System.cpp
- Linking library ==> 'ge_player_common.lib'
- Compiling ==> 'GPG_Application.cpp'
- GPG_Application.cpp
- Compiling ==> 'GPG_Canvas.cpp'
- GPG_Canvas.cpp
- Compiling ==> 'GPG_ghost.cpp'
- GPG_ghost.cpp
- Compiling ==> 'GPG_KeyboardDevice.cpp'
- GPG_KeyboardDevice.cpp
- Compiling ==> 'GPG_System.cpp'
- GPG_System.cpp
- Linking library ==> 'ge_player_ghost.lib'
- Compiling ==> 'CcdPhysicsEnvironment.cpp'
- CcdPhysicsEnvironment.cpp
- Compiling ==> 'CcdPhysicsController.cpp'
- CcdPhysicsController.cpp
- Compiling ==> 'CcdGraphicController.cpp'
- CcdGraphicController.cpp
- Linking library ==> 'ge_phys_bullet.lib'
- Compiling ==> 'stubs.c'
- stubs.c
- Linking library ==> 'blenkernel_blc.lib'
- rc /foC:\BlenderSVN\build\win32-vc\lib\winresource.res source\icons\winblender.r
- cscons
- Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
- Copyright (C) Microsoft Corporation. All rights reserved.
- Compiling ==> 'buildinfo.c'
- buildinfo.c
- Linking program ==> 'blender.exe'
- Using tempfile c:\docume~1\david\locals~1\temp\tmp4vtref.lnk for command line:
- link /nologo /SUBSYSTEM:CONSOLE /MACHINE:IX86 /INCREMENTAL:NO /NODEFAULTLIB:"msv
- cprt.lib" /NODEFAULTLIB:"msvcprtd.lib" /NODEFAULTLIB:"glut32.lib" /NODEFAULTLIB:
- "libc.lib" /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"libcpd.lib" /NODEFAULTLIB:"l
- ibcp.lib" /NODEFAULTLIB:"msvcrt.lib" /NODEFAULTLIB:"msvcrtd.lib" /NODEFAULTLIB:"
- msvcmrt.lib" /NODEFAULTLIB:"msvcurt.lib" /LARGEADDRESSAWARE /FORCE:MULTIPLE /OUT
- :C:\BlenderSVN\build\win32-vc\bin\blender.exe /LIBPATH:C:\BlenderSVN\build\win32
- -vc\lib /LIBPATH:C:\BlenderSVN\lib\windows\ffmpeg\lib /LIBPATH:C:\BlenderSVN\lib
- \windows\jpeg\lib /LIBPATH:C:\BlenderSVN\lib\windows\zlib\lib /LIBPATH:C:\Blende
- rSVN\lib\windows\png\lib /LIBPATH:C:\BlenderSVN\lib\windows\samplerate\lib /LIBP
- ATH:C:\BlenderSVN\lib\windows\iconv\lib /LIBPATH:C:\BlenderSVN\lib\windows\freet
- ype\lib /LIBPATH:C:\BlenderSVN\lib\windows\python\lib /LIBPATH:C:\BlenderSVN\lib
- \windows\sdl\lib /LIBPATH:C:\BlenderSVN\lib\windows\jack\lib /LIBPATH:C:\Blender
- SVN\lib\windows\openexr\lib_vs2008 /LIBPATH:C:\BlenderSVN\lib\windows\tiff\lib /
- LIBPATH:C:\BlenderSVN\lib\windows\fftw3\lib /LIBPATH:C:\BlenderSVN\lib\windows\g
- ettext\lib /LIBPATH:C:\BlenderSVN\lib\windows\openal\lib /LIBPATH:C:\BlenderSVN\
- lib\windows\pthreads\lib /LIBPATH:C:\BlenderSVN\lib\windows\opencollada\lib libj
- peg.lib libpng_st.lib freetype2ST.lib python31.lib gnu_gettext.lib wrap_oal.lib
- iconv.lib Iex.lib Half.lib IlmImf.lib Imath.lib IlmThread.lib libtiff.lib libz.l
- ib avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib li
- bjack.lib libfftw.lib SDL.lib opengl32.lib glu32.lib pthreadVC2.lib OpenCOLLADAS
- treamWriter.lib OpenCOLLADASaxFrameworkLoader.lib OpenCOLLADAFramework.lib OpenC
- OLLADABaseUtils.lib GeneratedSaxParser.lib MathMLSolver.lib xml2.lib pcre.lib bu
- ffer.lib ftoa.lib UTF.lib libsamplerate.lib ws2_32.lib vfw32.lib winmm.lib kerne
- l32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shfolder.lib shell32.lib
- ole32.lib oleaut32.lib uuid.lib C:\BlenderSVN\build\win32-vc\lib\bf_readblenfile
- .lib C:\BlenderSVN\build\win32-vc\lib\bf_creator.lib C:\BlenderSVN\build\win32-v
- c\lib\bf_windowmanager.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_api
- .lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_object.lib C:\BlenderSVN\build\
- win32-vc\lib\bf_editors_sound.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_sp
- ace_image.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_view3d.lib C:\Bl
- enderSVN\build\win32-vc\lib\bf_editors_space_action.lib C:\BlenderSVN\build\win3
- 2-vc\lib\bf_editors_transform.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_ar
- mature.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_mesh.lib C:\BlenderSVN\bu
- ild\win32-vc\lib\bf_editors_metaball.lib C:\BlenderSVN\build\win32-vc\lib\bf_edi
- tors_curve.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_gpencil.lib C:\Blende
- rSVN\build\win32-vc\lib\bf_editors_physics.lib C:\BlenderSVN\build\win32-vc\lib\
- bf_editors_render.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_graph.li
- b C:\BlenderSVN\build\win32-vc\lib\bf_editors_sculpt_paint.lib C:\BlenderSVN\bui
- ld\win32-vc\lib\bf_editors_uvedit.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern
- _opennl.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_node.lib C:\Blende
- rSVN\build\win32-vc\lib\bf_editors_space_outliner.lib C:\BlenderSVN\build\win32-
- vc\lib\bf_editors_space_time.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_spa
- ce_info.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_userpref.lib C:\Bl
- enderSVN\build\win32-vc\lib\bf_editors_space_sound.lib C:\BlenderSVN\build\win32
- -vc\lib\bf_editors_space_nla.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_spa
- ce_script.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_space_text.lib C:\Blen
- derSVN\build\win32-vc\lib\bf_editors_space_console.lib C:\BlenderSVN\build\win32
- -vc\lib\bf_editors_space_sequencer.lib C:\BlenderSVN\build\win32-vc\lib\bf_edito
- rs_screen.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_interface.lib C:\Blend
- erSVN\build\win32-vc\lib\bf_editors_space_file.lib C:\BlenderSVN\build\win32-vc\
- lib\bf_editors_space_buttons.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_spa
- ce_game.lib C:\BlenderSVN\build\win32-vc\lib\bf_editors_animation.lib C:\Blender
- SVN\build\win32-vc\lib\bf_editors_util.lib C:\BlenderSVN\build\win32-vc\lib\bf_r
- ender.lib C:\BlenderSVN\build\win32-vc\lib\bf_render_raytrace.lib C:\BlenderSVN\
- build\win32-vc\lib\bf_gpu.lib C:\BlenderSVN\build\win32-vc\lib\bf_rna.lib C:\Ble
- nderSVN\build\win32-vc\lib\bf_blenkernel.lib C:\BlenderSVN\build\win32-vc\lib\bf
- _blenloader.lib C:\BlenderSVN\build\win32-vc\lib\bf_blenpluginapi.lib C:\Blender
- SVN\build\win32-vc\lib\bf_cmpnodes.lib C:\BlenderSVN\build\win32-vc\lib\bf_shdno
- des.lib C:\BlenderSVN\build\win32-vc\lib\bf_texnodes.lib C:\BlenderSVN\build\win
- 32-vc\lib\bf_modifiers.lib C:\BlenderSVN\build\win32-vc\lib\bf_ikplugin.lib C:\B
- lenderSVN\build\win32-vc\lib\bf_imbuf.lib C:\BlenderSVN\build\win32-vc\lib\bf_av
- i.lib C:\BlenderSVN\build\win32-vc\lib\bf_nodes.lib C:\BlenderSVN\build\win32-vc
- \lib\bf_intern_decimate.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_bsp.lib C
- :\BlenderSVN\build\win32-vc\lib\bf_collada.lib C:\BlenderSVN\build\win32-vc\lib\
- bf_blenfont.lib C:\BlenderSVN\build\win32-vc\lib\bf_dna.lib C:\BlenderSVN\build\
- win32-vc\lib\bf_imbuf_cineon.lib C:\BlenderSVN\build\win32-vc\lib\bf_imbuf_opene
- xr.lib C:\BlenderSVN\build\win32-vc\lib\bf_imbuf_dds.lib C:\BlenderSVN\build\win
- 32-vc\lib\bf_editor_datafiles.lib C:\BlenderSVN\build\win32-vc\lib\ge_blen_routi
- nes.lib C:\BlenderSVN\build\win32-vc\lib\ge_converter.lib C:\BlenderSVN\build\wi
- n32-vc\lib\ge_logic_ketsji.lib C:\BlenderSVN\build\win32-vc\lib\ge_scenegraph.li
- b C:\BlenderSVN\build\win32-vc\lib\ge_logic.lib C:\BlenderSVN\build\win32-vc\lib
- \ge_videotex.lib C:\BlenderSVN\build\win32-vc\lib\ge_phys_dummy.lib C:\BlenderSV
- N\build\win32-vc\lib\ge_rasterizer.lib C:\BlenderSVN\build\win32-vc\lib\ge_oglra
- sterizer.lib C:\BlenderSVN\build\win32-vc\lib\ge_phys_bullet.lib C:\BlenderSVN\b
- uild\win32-vc\lib\ge_logic_expressions.lib C:\BlenderSVN\build\win32-vc\lib\bf_p
- ython.lib C:\BlenderSVN\build\win32-vc\lib\bf_python_ext.lib C:\BlenderSVN\build
- \win32-vc\lib\bf_blenlib.lib C:\BlenderSVN\build\win32-vc\lib\ge_phys_common.lib
- C:\BlenderSVN\build\win32-vc\lib\bf_gen_system.lib C:\BlenderSVN\build\win32-vc
- \lib\bf_network.lib C:\BlenderSVN\build\win32-vc\lib\ge_logic_ngnetwork.lib C:\B
- lenderSVN\build\win32-vc\lib\ge_logic_loopbacknetwork.lib C:\BlenderSVN\build\wi
- n32-vc\lib\bf_intern_memutil.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_elbe
- em.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_guardedalloc.lib C:\BlenderSVN
- \build\win32-vc\lib\bf_intern_bop.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern
- _ctr.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_itasc.lib C:\BlenderSVN\buil
- d\win32-vc\lib\bf_intern_audaspace.lib C:\BlenderSVN\build\win32-vc\lib\bf_inter
- n_ghost.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_smoke.lib C:\BlenderSVN\b
- uild\win32-vc\lib\extern_minilzo.lib C:\BlenderSVN\build\win32-vc\lib\extern_lzm
- a.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_string.lib C:\BlenderSVN\build\
- win32-vc\lib\bf_intern_ik.lib C:\BlenderSVN\build\win32-vc\lib\bf_intern_moto.li
- b C:\BlenderSVN\build\win32-vc\lib\extern_openjpeg.lib C:\BlenderSVN\build\win32
- -vc\lib\extern_bullet2dynamics.lib C:\BlenderSVN\build\win32-vc\lib\extern_bulle
- t2linmath.lib C:\BlenderSVN\build\win32-vc\lib\extern_bullet2collision_dispatch.
- lib C:\BlenderSVN\build\win32-vc\lib\extern_bullet2collision_gimpact.lib C:\Blen
- derSVN\build\win32-vc\lib\extern_bullet2collision_shapes.lib C:\BlenderSVN\build
- \win32-vc\lib\extern_bullet2collision_narrowphase.lib C:\BlenderSVN\build\win32-
- vc\lib\extern_bullet2collision_broadphase.lib C:\BlenderSVN\build\win32-vc\lib\e
- xtern_bullet2softbody.lib C:\BlenderSVN\build\win32-vc\lib\extern_glew.lib C:\Bl
- enderSVN\build\win32-vc\source\creator\Release_buildinfo.obj C:\BlenderSVN\build
- \win32-vc\lib\winresource.res
- Creating library C:\BlenderSVN\build\win32-vc\bin\blender.lib and object C:\B
- lenderSVN\build\win32-vc\bin\blender.exp
- libjpeg.lib(jerror.o) : warning LNK4049: locally defined symbol __iob imported
- libpng_st.lib(pngerror.o) : warning LNK4049: locally defined symbol __iob import
- ed
- libpng_st.lib(pngwutil.o) : warning LNK4049: locally defined symbol __iob import
- ed
- libpng_st.lib(pngrutil.o) : warning LNK4049: locally defined symbol __iob import
- ed
- bf_blenkernel.lib(node.obj) : error LNK2019: unresolved external symbol _tex_nod
- e_proc_planet referenced in function _registerTextureNodes
- C:\BlenderSVN\build\win32-vc\bin\blender.exe : fatal error LNK1120: 1 unresolved
- externals
- scons: *** [C:\BlenderSVN\build\win32-vc\bin\blender.exe] Error 1120
- scons: building terminated because of errors.
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