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Seeker Six

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Oct 17th, 2017
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  1. Seeker Six breakdown (First with no damage skills, then what damage skills change):
  2. Bodyshots on a dud:
  3. Clots
  4. Sirens
  5. Crawlers
  6.  
  7. Bodyshots on an explode:
  8. Sirens (If it doesn't hit metal)
  9. Gorefast
  10.  
  11. Headshots on a dud:
  12. All above, but NOT Sirens
  13. Gorefiends
  14. Bloats
  15. Alpha Clots
  16. Husk Backpack (but not head)
  17.  
  18. High Impact Rounds vs Bombardier
  19. They both let you 6 shot Quarter Pounds, and 1 shot Alpha Clots, but Bombardier can hit a metal arm, and still kill in 6 shots, and High Imapct Rounds is inconsistent at killing Alpha Clots while locked on, you usually need to aim lower, and fire manually in order to kill. They both let you headshot Sirens on a dud.
  20.  
  21. High Impact Rounds + Bombardier
  22. Kill Bloats in 2 explosive body shots, a chance to kill Husks in 2 explosive body shots depending on splash. Explosive damage applied last, meaning Bloats won't spawn shit when killed this way. Make helping with FPs less of a joke.
  23.  
  24. Armor Piercing Rounds alone
  25. Dud headshot sirens. Can kill a Quarterpound in 4 weakpoint shots, 1 arm, and 1 body shot. 2 arm shots means you can't kill.
  26.  
  27. Armor Piercing Rounds + Something else
  28. Kill Quarter Pounds a little more consistently
  29.  
  30. All 3
  31. Headshot Husks in one dud. Kill QPs in as few as 5 shots depending on aim. Better odds of killing FPs in 2 clips.
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