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Oct 1st, 2011
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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 271
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System.
  31. EnableEconomy: false
  32. # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  33. EconomySystem: iConomy
  34. # Enables or disables the Rent System
  35. EnableRentSystem: false
  36. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  37. RentCheckInterval: 10
  38. # Enable or disable residence chat channels.
  39. ResidenceChatEnable: true
  40. # Color of residence chat.
  41. ResidenceChatColor: DARK_PURPLE
  42. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  43. AdminOnlyCommands: false
  44. # Setting this to true makes server OPs admins.
  45. AdminOPs: true
  46. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  47. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  48. MultiWorldPlugin: Multiverse-Core
  49. # Setting this to true causes subzones to inherit flags from their parent zones.
  50. ResidenceFlagsInherit: true
  51. # Setting this to false will allow rented residences to be modified by the renting player.
  52. PreventRentModify: true
  53. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  54. StopOnSaveFault: true
  55. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  56. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  57. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  58. ShowIntervalMessages: false
  59. # These are world flags that are applied when the player is NOT within a residence.
  60. Flags:
  61. Global: #these are default for all worlds unless specified below, they can be overridden per group
  62. use: true
  63. build: true
  64. ignite: true
  65. firespread: true
  66. damage: true
  67. creeper: true
  68. tnt: true
  69. pvp: true
  70. WorldNameHere: #here you can set flags for individual worlds, these override Global
  71. #build: true
  72. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  73. FlagPermission:
  74. move: true
  75. build: true
  76. place: true
  77. destroy: true
  78. use: true
  79. container: true
  80. pvp: true
  81. tp: true
  82. ignite: true
  83. firespread: true
  84. bucket: true
  85. flow: true
  86. lavaflow: true
  87. waterflow: true
  88. creeper: true
  89. tnt: true
  90. monsters: true
  91. animals: true
  92. subzone: true
  93. healing: true
  94. piston: true
  95. # These are default flags applied to all residences from any user group.
  96. ResidenceDefault:
  97. build: true
  98. use: true
  99. container: true
  100. pvp: true
  101. tnt: true
  102. creeper: true
  103. flow: true
  104. piston: true
  105. ignite: true
  106. firespread: true
  107. piston: true
  108. # These are default flags applied to the residence creator of any group.
  109. CreatorDefault:
  110. build: true
  111. move: true
  112. use: true
  113. ignite: true
  114. container: true
  115. # These are default group flags applied to a residence made by a user of any group.
  116. GroupDefault:
  117. #default: #group name
  118. #build: true
  119.  
  120. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  121. Groups:
  122. Default: #group name
  123. # Information about the Residence zone that the player can define.
  124. Residence:
  125. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  126. CanCreate: true
  127. # The maximum number of Residences a player can have.
  128. MaxResidences: 3
  129. # The maximum number of physical areas a residence can have.
  130. MaxAreasPerResidence: 2
  131. # The maximum number of blocks a Residence can be, East to West (X).
  132. MaxEastWest: 16
  133. # The maximum number of blocks a Residence can be, North to South (Z).
  134. MaxNorthSouth: 16
  135. # The maximum number of blocks a Residence can be, High to Low (Y).
  136. MaxUpDown: 128
  137. # The lowest altitude this group is allowed to protect.
  138. MinHeight: 0
  139. # The highest altitude this group is allowed to protect.
  140. MaxHeight: 127
  141. # The maximum recursive depth that subzones can go.
  142. # A subzone within a subzone within the Residence zone would be a depth of 2.
  143. # Set to 0 to disable subzones.
  144. SubzoneDepth: 3
  145. # Whether or not to allow teleporting to Residences.
  146. CanTeleport: true
  147. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  148. Unstuck: true
  149. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  150. SelectCommandAccess: true
  151. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  152. ItemListAccess: true
  153. # Options relating to enter and leave messages on the residence.
  154. Messaging:
  155. # Whether or not the player can change the Residence enter and leave messages.
  156. CanChange: true
  157. # The default enter message to apply to new Residences created by players in this group.
  158. # Leaving the message blank will disable it.
  159. DefaultEnter: Vous entrez dans %residence.
  160. # The default leave message to apply to new Residences created by players in this group.
  161. # Leaving the message blank will disable it.
  162. DefaultLeave: Vous quittez %residence.
  163. # Options relating to the Lease system.
  164. Lease:
  165. # The maximum number of days to allow leases.
  166. MaxDays: 16
  167. # The number of days to add to the lease following a '/res lease renew' command.
  168. RenewIncrement: 14
  169. #Options related to the rent system
  170. Rent:
  171. #determines how many residences can be rented by players of this group at once
  172. MaxRents: 3
  173. #determines how many residences can be set for rent by players of this group at once
  174. MaxRentables: 3
  175. # Options relating to the Residence Economy.
  176. Economy:
  177. # Whether or not players in this group can buy other Residences that are for sale.
  178. CanBuy: true
  179. # Whether or not players in this group can sell their Residences.
  180. CanSell: false
  181. # Whether or not to ignore the Residence size/count limits when buying a residence.
  182. IgnoreLimits: false
  183. # The cost, per block, of making a new Residence or adding a area to it.
  184. BuyCost: 0.05
  185. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  186. RenewCost: 0.02
  187. # Flags are checked in the order:
  188. # 1: Player
  189. # 2: Group
  190. # 3: Owner
  191. # 4: If all others are undefined, reverts to default value (usually true).
  192. # Flag permissions default to false.
  193. # These flags settings override the globals.
  194. Flags:
  195. # Specifically allow or deny this group from changing certain flags.
  196. Permission:
  197. #build: true
  198. # Specifys the flags that are applied at residence creation for players of this group.
  199. Default:
  200. #build: true
  201. # Specifys the flags that are applied at to the creator at residence creation.
  202. CreatorDefault:
  203. #build: true
  204. # Specifys the flags that are applied to other groups for this residence, at creation.
  205. GroupDefault:
  206. #default: #group name
  207. #build: false
  208. #these flags are applied specifically to this group whenever they are outside a residence
  209. #these flags will override the flags at the top, under the Global section.
  210. World:
  211. Global: #these flags will apply to all worlds
  212. #build: false
  213. WorldNameHere: #or you can apply them by each individual world
  214. #build: false
  215.  
  216. # You can manually specify the group a player is in below, this overrides their permissions group.
  217. GroupAssignments:
  218.  
  219. ItemList: #this is where you can create blacklists / whitelists
  220. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  221. #type of the list, can be blacklist, whitelist, or ignorelist
  222. Type: blacklist
  223. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  224. #World: world
  225. #You can also have the list apply only to one group, otherwise it applys for all groups
  226. #Group: default
  227. #this is the actual list of material names that this list allows or dissallows
  228. #You can look up the material name by item ID in game by typing /res material <id>
  229. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  230. Items:
  231. - 'BEDROCK'
  232. - 'LAVA'
  233. - 'WATER'
  234. - 'STATIONARY_LAVA'
  235. - 'STATIONARY_WATER'
  236. - 'MOB_SPAWNER'
  237. # Used to determine which major revision of Residence this config is from, dont change this.
  238. ResidenceVersion: 2
  239.  
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