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Corrundum

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Oct 29th, 2017
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  1. PhaseFunction = function()
  2. local Phase = coroutine.wrap(function()
  3. while wait() do
  4. if Phase == false then break end
  5. if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
  6. Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
  7. end
  8. end
  9. end)
  10. Phase()
  11. end
  12. Player = game.Players.LocalPlayer
  13. Object = Player.Character.HumanoidRootPart
  14. Arm1 = Player.Character["Right Arm"]
  15. PreviousA1 = Arm1.CFrame.p
  16. Arm2 = Player.Character["Left Arm"]
  17. PreviousA2 = Arm2.CFrame.p
  18.  
  19. Leg1 = Player.Character["Right Leg"]
  20. PreviousL1 = Leg1.CFrame.p
  21. Leg2 = Player.Character["Left Leg"]
  22. PreviousL2 = Leg2.CFrame.p
  23.  
  24. Run = game["Run Service"]
  25.  
  26. Phase = false
  27. PhaseActive = false
  28. Morph = false
  29. MorphActive = false
  30. Tornado = false
  31. TornadoRadius = 50
  32. TornadoActive = false
  33. Portal = false
  34. PortalEnd = false
  35. MaxZ = 15
  36. MinZ = -15
  37. LightMaxX = 3
  38. LightMinX = 1
  39. LightMaxX2 = -1
  40. LightMinX2 = -3
  41. LightMaxY = 3
  42. LightMinY = -1
  43. Rotation = 0
  44. Length = 10
  45. Color = BrickColor.Yellow()
  46. PColor = Color3.new(255,255,0)
  47. PrevPoint1 = nil
  48. PrevPoint2 = nil
  49. PrevPoint3 = nil
  50. PrevPoint4 = nil
  51. PrevPoint5 = nil
  52. PrevPoint6 = nil
  53. PrevPoint7 = nil
  54. PrevPoint8 = nil
  55. PrevPoint9 = nil
  56. PrevPoint10 = nil
  57. PrevPoint11 = nil
  58. PrevPoint12 = nil
  59. angle = 0
  60. Mouse = Player:GetMouse()
  61. Player.Character.Humanoid.WalkSpeed = 100
  62.  
  63. Nil = function()
  64. PrevPoint1 = "Empty"
  65. PrevPoint2 = "Empty"
  66. PrevPoint3 = "Empty"
  67. PrevPoint4 = "Empty"
  68. PrevPoint5 = "Empty"
  69. PrevPoint6 = "Empty"
  70. PrevPoint7 = "Empty"
  71. PrevPoint8 = "Empty"
  72. PrevPoint9 = "Empty"
  73. PrevPoint10 = "Empty"
  74. PrevPoint11 = "Empty"
  75. PrevPoint12 = "Empty"
  76. end
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