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Jan 27th, 2020
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][18];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 472.618896, 326.946594, "");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 128.000000, 96.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 5);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][0], 19827);
  18. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][0], 0.000000, 35.000000, 0.000000, 1.000000);
  19.  
  20. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 479.856964, 335.053253, "");
  21. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  22. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 99.000000, 76.000000);
  23. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  24. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -780943873);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
  29. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  30. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  31. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 19827);
  32. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 35.000000, 0.000000, 1.000000);
  33.  
  34. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 486.514068, 331.639923, "");
  35. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  36. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 99.000000, 76.000000);
  37. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  38. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -780943873);
  39. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  41. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 0);
  42. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 5);
  43. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  45. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][2], 19827);
  46. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][2], 0.000000, 35.000000, 0.000000, 1.000000);
  47.  
  48. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 514.142700, 351.693328, "LD_SPAC:white");
  49. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  50. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 151.000000, 55.000000);
  51. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  52. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 255);
  53. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  54. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  55. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  56. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  57. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  59.  
  60. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 514.866577, 353.399963, "LD_SPAC:white");
  61. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  62. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 1.000000, 11.000000);
  63. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  64. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -780943873);
  65. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  66. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  67. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  68. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  69. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  71.  
  72. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 514.966552, 352.899932, "LD_SPAC:white");
  73. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  74. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 10.000000, 1.000000);
  75. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  76. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -780943873);
  77. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  78. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  79. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  80. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  81. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  83.  
  84. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 549.190551, 352.973297, "LD_SPAC:white");
  85. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  86. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 89.000000, 1.000000);
  87. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  88. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -780943873);
  89. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  90. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  91. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  92. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  93. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  95.  
  96. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 515.284606, 405.379882, "LD_SPAC:white");
  97. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  98. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 166.000000, -1.000000);
  99. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  100. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -780943873);
  101. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  102. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  103. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  104. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  105. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  106. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  107.  
  108. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 515.266540, 393.426666, "LD_SPAC:white");
  109. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  110. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 1.000000, 11.000000);
  111. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  112. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -780943873);
  113. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  114. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  115. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  116. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  117. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  119.  
  120. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 507.304534, 341.859802, "");
  121. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  122. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 55.000000, 61.000000);
  123. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  124. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  125. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  126. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  127. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 0);
  128. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 5);
  129. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  130. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  131. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][9], 411);
  132. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][9], -20.000000, 0.000000, 30.000000, 1.000000);
  133. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][9], 1, 1);
  134.  
  135. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 526.407714, 394.231079, "999.0");
  136. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.119618, 0.865777);
  137. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  138. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -16776961);
  139. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  140. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  141. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  142. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  143. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  144. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  145.  
  146. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 563.785705, 387.025299, "llllllllllllllllllllllllllllll");
  147. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.267570, 1.559822);
  148. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  149. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  151. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  152. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  153. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  154. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  156.  
  157. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 632.362670, 378.539184, "GORIVO: ~w~ BENZIN ( 44.6L )");
  158. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.123570, 0.962843);
  159. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 3);
  160. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -780943873);
  161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  162. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  167.  
  168. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 595.147644, 364.126617, "285");
  169. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.169903, 1.062399);
  170. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 3);
  171. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  173. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  174. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  175. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  176. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  177. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  178.  
  179. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 613.476745, 363.899963, "KM/H");
  180. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.169903, 1.062399);
  181. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 3);
  182. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -780943873);
  183. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  184. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  185. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  186. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  187. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  188. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  189.  
  190. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 507.304534, 341.859802, "");
  191. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  192. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 55.000000, 61.000000);
  193. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  194. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  195. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  196. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  197. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 0);
  198. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 5);
  199. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  200. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  201. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][15], 411);
  202. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][15], -20.000000, 0.000000, 30.000000, 1.000000);
  203. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][15], 1, 1);
  204.  
  205. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 570.663757, 342.846588, "INFERNUS");
  206. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.149713, 0.925866);
  207. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  208. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  209. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  210. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  211. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  212. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2);
  213. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  215.  
  216. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 516.333251, 394.503723, "HP:");
  217. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.138333, 0.857481);
  218. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  219. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  220. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  221. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  222. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  223. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
  224. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  225. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  226.  
  227.  
  228.  
  229.  
  230. //Total textdraws exported: 18 (0 global textdraws / 18 player textdraws) ~ 27/1/2020 ~ 23:2:29
  231. TDEditor V1.17 BY ADRI1
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