Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!--Dropped AA Deletion Trigger-->
- <!--Add or integrate this into the <Variables> section (below <PlayerVariables>)-->
- <ObjectVariables>
- <Players>
- <Var networkState="HighPriority" name="ObjectPlayer1" />
- </Players>
- </ObjectVariables>
- <!--Add the following trigger to the <Triggers> section and adjust the trigger name if necessary-->
- <Trigger execMode="OnEachObject" name="Trigger25">
- <Elements>
- <E type="Condition" name="ObjectIsSameType">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">reflective_shield</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">jet_pack_equipment</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">thruster_pack_equipment</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">xray</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">hologram_equipment</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">active_camo_equipment</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">regen_field_equipment</Param>
- </E>
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-3">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectTypeIndex">auto_turret</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param name="Comparison" type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ItemGetOwnerPlayer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param name="Comparison" type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer1</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param name="Comparison" type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ItemGetOwnerPlayer">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="Iterator.Object">ObjectPlayer1</Param>
- </E>
- </Elements>
- </Trigger>
Advertisement
Add Comment
Please, Sign In to add comment