carlosname

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Jan 12th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. local me = game.Players.LocalPlayer
  171. local mouse = me:GetMouse()
  172. local char = me.Character
  173. local hum = char:FindFirstChild('Humanoid')
  174. local hd = char:FindFirstChild('Head')
  175. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  176. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  177. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  178. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  179. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  180. local root = char:FindFirstChild('HumanoidRootPart')
  181. local rj = root:FindFirstChild('RootJoint')
  182. local rs = ts:FindFirstChild('Right Shoulder')
  183. local ls = ts:FindFirstChild('Left Shoulder')
  184. local rh = ts:FindFirstChild('Right Hip')
  185. local lh = ts:FindFirstChild('Left Hip')
  186. local nk = ts:FindFirstChild('Neck')
  187. local anim = char:FindFirstChild('Animate')
  188. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  189. local cantimerewind = true
  190. local cooldown = false
  191. local selfrewind = true
  192. local cc = workspace.CurrentCamera
  193. local cos = math.cos
  194. local sin = math.sin
  195. local rad = math.rad
  196. local rand = math.random
  197. local cfn = CFrame.new
  198. local cfa = CFrame.Angles
  199. local v3 = Vector3.new
  200. local str = string
  201. local past = {}
  202. local lastpast = {}
  203. local sine = 0
  204. local rewind = Instance.new('Sound', hd)
  205. local onrewind = Instance.new('Sound', workspace.CurrentCamera)
  206. onrewind.Looped = true
  207. onrewind.Volume = 10
  208. onrewind.SoundId = 'rbxassetid://2061143306'
  209. rewind.SoundId = 'rbxassetid://864569342'
  210. rewind.Name = 'trewind'
  211. rewind.Volume = 1
  212. rewind.PlaybackSpeed = 1.25
  213. hum.WalkSpeed = 23
  214. effects = Instance.new('Folder', char)
  215. effects.Name = 'Effects'
  216. print([[
  217. -- // Moves
  218. R - Rewind
  219. ]])
  220.  
  221. ArtificialHB = Instance.new('BindableEvent', script)
  222. ArtificialHB.Name = 'Heartbeat'
  223. script:WaitForChild('Heartbeat')
  224.  
  225. frame = 1 / 60
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229. lastframe = tick()
  230. script.Heartbeat:Fire()
  231.  
  232. game:GetService('RunService').Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.Heartbeat:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.Heartbeat:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251.  
  252. function swait(t)
  253. if t == 0 or t == nil then
  254. script.Heartbeat.Event:Wait()
  255. else
  256. for i = 0, t do
  257. script.Heartbeat.Event:Wait()
  258. end
  259. end
  260. end
  261.  
  262. function sound(id, parent, vol, pitch, timepos)
  263. local s = Instance.new('Sound')
  264. s.Parent = parent
  265. s.SoundId = id
  266. s.Volume = vol
  267. s.PlaybackSpeed = pitch
  268. s.TimePosition = timepos
  269. s:Play()
  270. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  271. end
  272.  
  273. function camshake(duration, intensity)
  274. coroutine.wrap(function()
  275. for i = 0, duration*60 do
  276. hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
  277. swait()
  278. end
  279. hum.CameraOffset = v3(0, 0, 0)
  280. end)()
  281. end
  282.  
  283. function readyrewind()
  284. cantimerewind = false
  285. cooldown = true
  286. onrewind:Play()
  287. for i,v in pairs(workspace:GetDescendants()) do
  288. if v:IsA('BasePart') then
  289. local lastpos = v.CFrame
  290. table.insert(past, {part = v, change = lastpos})
  291. end
  292. if v.Parent then
  293. local lastparent2 = v.Parent
  294. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  295. end
  296. if v:IsA('Camera') then
  297. local lastcam = v.CFrame
  298. table.insert(past, {cam = v, change3 = lastcam})
  299. end
  300. if v:IsA('Sound') then
  301. if v ~= rewind then
  302. local lastsongpos = v.TimePosition
  303. table.insert(past, {sound = v, pchange = lastsongpos})
  304. end
  305. end
  306. if v:IsA('Humanoid') then
  307. local lasthp = v.Health
  308. local always = lasthp
  309. table.insert(past, {health = v, hchange = lasthp})
  310. end
  311. end
  312. newpast = workspace.DescendantAdded:Connect(function(v)
  313. if v:IsA('BasePart') then
  314. local lastpos = v.CFrame
  315. local lastparent = v.Parent
  316. table.insert(past, {part = v, change = lastpos, change4 = lastparent})
  317. end
  318. if v.Parent then
  319. local lastparent2 = v.Parent
  320. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  321. end
  322. if v:IsA('Camera') then
  323. local lastcampos = v.CFrame
  324. table.insert(past, {cam = v, change3 = lastcampos})
  325. end
  326. if v:IsA('Sound') then
  327. if v ~= rewind then
  328. local lastsongpos = v.TimePosition
  329. table.insert(past, {sound = v, pchange = lastsongpos})
  330. end
  331. end
  332. if v:IsA('Humanoid') then
  333. local lasthp = v.Health
  334. local always = lasthp
  335. table.insert(past, {health = v, hchange = lasthp})
  336. end
  337. end)
  338. end
  339.  
  340. function timerewind()
  341. if cooldown then
  342. rewind:Play()
  343. sine = 0
  344. onrewind:Stop()
  345. coroutine.wrap(function()
  346. local blur = Instance.new('BlurEffect', game.Lighting)
  347. local effect2 = Instance.new('Part', effects)
  348. local effect3 = Instance.new('Part', effects)
  349. effect3.Shape = 'Ball'
  350. effect3.Material = 'ForceField'
  351. effect3.Anchored = true
  352. effect3.CanCollide = false
  353. effect3.Name = 'eff3'
  354. effect3.BrickColor = BrickColor.new('Really red')
  355. effect3.Size = v3(30, 30, 30)
  356. effect3.Transparency = 0
  357. effect2.CastShadow = false
  358. effect2.Shape = 'Ball'
  359. effect2.BrickColor = BrickColor.new('Bright red')
  360. effect2.Material = 'ForceField'
  361. effect2.Name = 'eff2'
  362. effect2.Anchored = true
  363. effect2.CanCollide = false
  364. effect2.Size = v3(50, 50, 50)
  365. effect2.Transparency = 0
  366. cantimerewind = true
  367. for i,v in pairs(past) do
  368. pcall(function()
  369. v.part.CFrame = v.change
  370. end)
  371. pcall(function()
  372. v.cam.CFrame = v.change3
  373. end)
  374. pcall(function()
  375. v.sound.TimePosition = v.pchange
  376. end)
  377. pcall(function()
  378. v.health.Health = v.hchange
  379. end)
  380. end
  381. for i,v in pairs(lastpast) do
  382. pcall(function()
  383. v.part2.Parent = v.change4
  384. end)
  385. end
  386. pcall(function()
  387. newpast:Disconnect()
  388. end)
  389. coroutine.wrap(function()
  390. for i = 1, 1000 do
  391. effect2.CFrame = ts.CFrame
  392. effect3.CFrame = ts.CFrame
  393. blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
  394. effect2.Transparency = effect2.Transparency + 0.020
  395. effect3.Transparency = effect3.Transparency + 0.020
  396. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
  397. effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
  398. if effect2.Transparency >= 1 then
  399. effect2:Destroy()
  400. end
  401. if effect3.Transparency >= 1 then
  402. effect3:Destroy()
  403. end
  404. swait()
  405. end
  406. end)()
  407. wait(1)
  408. blur:Destroy()
  409. end)()
  410. wait(1.5) -- cooldown
  411. past = {}
  412. cooldown = false
  413. end
  414. end
  415.  
  416. mouse.KeyDown:connect(function(key)
  417. if str.lower(key) = = 'f' then
  418. chatfunc("Golden Experience Requiem!, You Will Never Reach the Truth")
  419. elseif str.lower(key) == 'f' and cantimerewind and cooldown == false then
  420. readyrewind()
  421. elseif str.lower(key) == 'f' and cantimerewind == false and cooldown then
  422. timerewind()
  423. end
  424. end)
  425.  
  426. print"Created and Perfected by lanceron2, took 3 days to make"
  427.  
  428. wait(0.1)
  429. local Player = game.Players.LocalPlayer
  430. local Character = Player.Character
  431. local Humanoid = Character.Humanoid
  432. Humanoid.Name = "DIO"
  433. local Mouse = Player:GetMouse()
  434. local LeftArm = Character["Left Arm"]
  435. local RightArm = Character["Right Arm"]
  436. local LeftLeg = Character["Left Leg"]
  437. local RightLeg = Character["Right Leg"]
  438. local Head = Character.Head
  439. local Torso = Character.Torso
  440. function chatfunc(text)
  441. local chat = coroutine.wrap(function()
  442. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  443. Character:FindFirstChild("TalkingBillBoard"):destroy()
  444. end
  445. local naeeym2 = Instance.new("BillboardGui",Character)
  446. naeeym2.Size = UDim2.new(0,100,0,40)
  447. naeeym2.StudsOffset = Vector3.new(0,3,0)
  448. naeeym2.Adornee = Head
  449. naeeym2.Name = "TalkingBillBoard"
  450. tecks2 = Instance.new("TextLabel",naeeym2)
  451. tecks2.BackgroundTransparency = 1
  452. tecks2.BorderSizePixel = 0
  453. tecks2.Text = ""
  454. tecks2.Font = "Fantasy"
  455. tecks2.TextSize = 30
  456. tecks2.TextStrokeTransparency = 0
  457. tecks2.TextColor3 = Color3.new(0,0,0)
  458. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  459. tecks2.Size = UDim2.new(1,0,0.5,0)
  460. local tecks3 = Instance.new("TextLabel",naeeym2)
  461. tecks3.BackgroundTransparency = 1
  462. tecks3.BorderSizePixel = 0
  463. tecks3.Text = ""
  464. tecks3.Font = "Fantasy"
  465. tecks3.TextSize = 30
  466. tecks3.TextStrokeTransparency = 0
  467. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  468. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  469. tecks3.Size = UDim2.new(1,0,0.5,0)
  470. for i = 1,string.len(text),1 do
  471.  
  472. tecks2.Text = string.sub(text,1,i)
  473. tecks3.Text = string.sub(text,1,i)
  474. wait(0.01)
  475. end
  476. wait(2)
  477. for i = 1, 50 do
  478.  
  479. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  480. tecks2.Rotation = tecks2.Rotation - .8
  481. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  482. tecks2.TextTransparency = tecks2.TextTransparency + .04
  483. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  484. tecks3.Rotation = tecks2.Rotation + .8
  485. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks3.TextTransparency = tecks2.TextTransparency + .04
  487. end
  488. naeeym2:Destroy()
  489. end)
  490. chat()
  491. local txt = Instance.new("BillboardGui", Character)
  492. txt.Adornee = Character.Head
  493. txt.Name = "_status"
  494. txt.Size = UDim2.new(4, 0, 2.5, 0)
  495. txt.StudsOffset = Vector3.new(-4, 2, 0)
  496. local text = Instance.new("TextLabel", txt)
  497. text.Size = UDim2.new(3, 0, 0.5, 0)
  498. text.FontSize = "Size24"
  499. text.TextScaled = true
  500. text.TextTransparency = 0
  501. text.BackgroundTransparency = 1
  502. text.TextTransparency = 0
  503. text.TextStrokeTransparency = 0
  504. text.Font = "SciFi"
  505. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  506. text.Text = ""
  507. Player = game:service'Players'.LocalPlayer
  508. Character = Player.Character
  509. local ms = Player:GetMouse()
  510. CV="Bright red"
  511.  
  512. local txt = Instance.new("BillboardGui", chr)
  513. txt.Adornee = Character.Head
  514. txt.Name = "_status"
  515. txt.Size = UDim2.new(4, 0, 2.5, 0)
  516. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  517. local text = Instance.new("TextLabel", txt)
  518. text.Size = UDim2.new(3, 0, 0.5, 0)
  519. text.FontSize = "Size24"
  520. text.TextScaled = false
  521. text.TextTransparency = 0
  522. text.BackgroundTransparency = 1
  523. text.TextTransparency = 0
  524. text.TextStrokeTransparency = 0
  525. text.Font = "SciFi"
  526. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  527. text.Text = "by lanceron2"
  528. end
  529. shirt = Instance.new("Shirt", Character)
  530. shirt.Name = "Shirt"
  531. pants = Instance.new("Pants", Character)
  532. pants.Name = "Pants"
  533. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3466467576"
  534. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2620599974"
  535. Head.face.Texture = "http://www.roblox.com/asset/?id=3954683705"
  536. Head.BrickColor = BrickColor.new("Pastel brown")
  537. for i,v in pairs(Character:GetChildren()) do
  538. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  539. v:destroy()
  540. end
  541. end
  542. Humanoid.Health = Humanoid.MaxHealth
  543. local BC = Character["Body Colors"]
  544. BC.HeadColor = BrickColor.new("Pastel brown")
  545. BC.LeftArmColor = BrickColor.new("Pastel brown")
  546. BC.LeftLegColor = BrickColor.new("Pastel brown")
  547. BC.RightArmColor = BrickColor.new("Pastel brown")
  548. BC.RightLegColor = BrickColor.new("Pastel brown")
  549. BC.TorsoColor = BrickColor.new("Pastel brown")
  550. local Hair = Instance.new("Part")
  551. Hair.Parent = Character
  552. Hair.Name = "Hair"
  553. Hair.Size = Vector3.new(1, 1, 1)
  554. Hair.CFrame = Head.CFrame
  555. Hair:BreakJoints()
  556. Hair.CanCollide = false
  557. Hair.TopSurface = "Smooth"
  558. Hair.BottomSurface = "Smooth"
  559. Hair.BrickColor = BrickColor.new("White")
  560. Weld = Instance.new("Weld")
  561. Weld.Name = "Weld"
  562. Weld.Part0 = Head
  563. Weld.Part1 = Hair
  564. Weld.Parent = Head
  565. Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
  566. Mesh = Instance.new("SpecialMesh")
  567. Mesh.Parent = Hair
  568. Mesh.MeshId = "rbxassetid://901575276"
  569. Mesh.TextureId = "rbxassetid://901575299"
  570. Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
  571. local Camera = game.Workspace.CurrentCamera
  572. local RootPart = Character.HumanoidRootPart
  573. local Music = Instance.new("Sound",RootPart)
  574. Music.Pitch = 1
  575. Music.Volume = 5
  576. Music.Looped = true
  577. Music.SoundId = "rbxassetid://3619953008"
  578. Music:play()
  579. local RootJoint = RootPart.RootJoint
  580. local Pause = false
  581. local attack = false
  582. local Change = false
  583. local DDZ = false
  584. local LOL = false
  585. local Anim = 'Idle'
  586. local attacktype = 1
  587. local delays = false
  588. local play = true
  589. local Time = 7
  590. local targetted = nil
  591. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  592. local velocity = RootPart.Velocity.y
  593. local sine = 0
  594. local change = 1
  595. local D = false
  596. Loop = false
  597. local DD = false
  598. local doe = 0
  599. local Create = LoadLibrary("RbxUtility").Create
  600. local Stand = Instance.new("Model",Character)
  601. Stand.Name = "Stand"
  602. local ST = Instance.new("Part",Stand)
  603. ST.Size = Vector3.new(2,2,1)
  604. ST.BrickColor = BrickColor.new("Light brick yellow")
  605. ST.CanCollide = false
  606. local ST2 = Instance.new("SpecialMesh",ST)
  607. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  608. ST2.Scale = Vector3.new(1,1,1)
  609. local ST3 = Instance.new("Weld",ST)
  610. ST3.Part0 = RootPart
  611. ST3.Part1 = ST
  612. ST3.C0 = CFrame.new(0,0,0)
  613. local SH = Instance.new("Part",Stand)
  614. SH.Size = Vector3.new(1.25,1.25,1.25)
  615. SH.CanCollide = false
  616. SH.BrickColor = BrickColor.new("Light brick yellow")
  617. local SH2 = Instance.new("SpecialMesh",SH)
  618. SH2.MeshType = "Head"
  619. SH2.Scale = Vector3.new(1,1,1)
  620. local SH2 = Instance.new("Weld",SH)
  621. SH2.Part0 = ST
  622. SH2.Part1 = SH
  623. SH2.C0 = CFrame.new(0,1.5,0)
  624. local SRA = Instance.new("Part",Stand)
  625. SRA.Size = Vector3.new(1,2,1)
  626. SRA.CanCollide = false
  627. SRA.BrickColor = BrickColor.new("Bright orange")
  628. local SRA2 = Instance.new("SpecialMesh",SRA)
  629. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  630. SRA2.Scale = Vector3.new(1,1,1)
  631. local SRA3 = Instance.new("Weld",SRA)
  632. SRA3.Part0 = ST
  633. SRA3.Part1 = SRA
  634. SRA3.C0 = CFrame.new(1.5,0,0)
  635. local SLA = Instance.new("Part",Stand)
  636. SLA.Size = Vector3.new(1,2,1)
  637. SLA.CanCollide = false
  638. SLA.BrickColor = BrickColor.new("Bright orange")
  639. local SLA2 = Instance.new("SpecialMesh",SLA)
  640. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  641. SLA2.Scale = Vector3.new(1,1,1)
  642. local SLA3 = Instance.new("Weld",SLA)
  643. SLA3.Part0 = ST
  644. SLA3.Part1 = SLA
  645. SLA3.C0 = CFrame.new(-1.5,0,0)
  646. local SRL = Instance.new("Part",Stand)
  647. SRL.Size = Vector3.new(1,2,1)
  648. SRL.CanCollide = false
  649. SRL.BrickColor = BrickColor.new("Bright orange")
  650. local SRL2 = Instance.new("SpecialMesh",SRL)
  651. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  652. SRL2.Scale = Vector3.new(1,1,1)
  653. local SRL3 = Instance.new("Weld",SRL)
  654. SRL3.Part0 = ST
  655. SRL3.Part1 = SRL
  656. SRL3.C0 = CFrame.new(0.5,-2,0)
  657. local ArmsA = Instance.new("Part",Stand)
  658. ArmsA.BrickColor = BrickColor.new("Bright orange")
  659. ArmsA.CanCollide = false
  660. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  661. ArmsA2.MeshId = "rbxassetid://1412262458"
  662. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  663. local ArmsA3 = Instance.new("Weld",ArmsA)
  664. ArmsA3.Part0 = SLA
  665. ArmsA3.Part1 = ArmsA
  666. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  667. local OtArmsA = Instance.new("Part",Stand)
  668. OtArmsA.BrickColor = BrickColor.new("Bright orange")
  669. OtArmsA.CanCollide = false
  670. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  671. OtArmsA2.MeshId = "rbxassetid://1412262458"
  672. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  673. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  674. OtArmsA3.Part0 = SRA
  675. OtArmsA3.Part1 = OtArmsA
  676. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  677. local SLL = Instance.new("Part",Stand)
  678. SLL.Size = Vector3.new(1,2,1)
  679. SLL.CanCollide = false
  680. SLL.BrickColor = BrickColor.new("Bright orange")
  681. local SLL2 = Instance.new("SpecialMesh",SLL)
  682. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  683. SLL2.Scale = Vector3.new(1,1,1)
  684. local SLL3 = Instance.new("Weld",SLL)
  685. SLL3.Part0 = ST
  686. SLL3.Part1 = SLL
  687. SLL3.C0 = CFrame.new(-0.5,-2,0)
  688. local Face = Instance.new("Decal",SH)
  689. Face.Face = "Front"
  690. Face.Texture = "http://www.roblox.com/asset/?id=3423965424"
  691. local StarH = Instance.new("Part",Stand)
  692. StarH.BrickColor = BrickColor.new("Light brick yellow")
  693. StarH.CanCollide = false
  694. local StarH2 = Instance.new("SpecialMesh",StarH)
  695. StarH2.MeshId = "rbxassetid://3410915323"
  696. StarH2.Scale = Vector3.new(1,1,1)
  697. local StarH3 = Instance.new("Weld",StarH)
  698. StarH3.Part0 = SH
  699. StarH3.Part1 = StarH
  700. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  701. local ARW = Instance.new("Part",Stand)
  702. ARW.BrickColor = BrickColor.new("Med. reddish violet")
  703. ARW.CanCollide = false
  704. local ARW2 = Instance.new("SpecialMesh",ARW)
  705. ARW2.MeshId = "rbxassetid://2248726963"
  706. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  707. local ARW3 = Instance.new("Weld",ARW)
  708. ARW3.Part0 = SH
  709. ARW3.Part1 = ARW
  710. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  711. local Scarf = Instance.new("Part",Stand)
  712. Scarf.BrickColor = BrickColor.new("Med. reddish violet")
  713. Scarf.CanCollide = false
  714. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  715. Scarf2.MeshId = "rbxassetid://2248726963"
  716. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  717. local Scarf3 = Instance.new("Weld",Scarf)
  718. Scarf3.Part0 = ST
  719. Scarf3.Part1 = Scarf
  720. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  721. local AM= Instance.new("Part",Stand)
  722. AM.BrickColor = BrickColor.new("Bright orange")
  723. AM.CanCollide = false
  724. local AM2= Instance.new("SpecialMesh",AM)
  725. AM2.MeshId = "rbxassetid://1175220072"
  726. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  727. local AM3 = Instance.new("Weld",AM)
  728. AM3.Part0 = ST
  729. AM3.Part1 = AM
  730. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  731. local Clot = Instance.new("Part",Stand)
  732. Clot.BrickColor = BrickColor.new("Med. reddish violet")
  733. Clot.CanCollide = false
  734. local Clot2 = Instance.new("SpecialMesh",Clot)
  735. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  736. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  737. local Clot3 = Instance.new("Weld",Clot)
  738. Clot3.Part0 = ST
  739. Clot3.Part1 = Clot
  740. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  741. local BClot = Instance.new("Part",Stand)
  742. BClot.BrickColor = BrickColor.new("Med. reddish violet")
  743. BClot.CanCollide = false
  744. local BClot2 = Instance.new("SpecialMesh",BClot)
  745. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  746. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  747. local BClot3 = Instance.new("Weld",BClot)
  748. BClot3.Part0 = ST
  749. BClot3.Part1 = BClot
  750. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  751. local LegA = Instance.new("Part",Stand)
  752. LegA.BrickColor = BrickColor.new("Light brick yellow")
  753. LegA.CanCollide = false
  754. local LegA2 = Instance.new("SpecialMesh",LegA)
  755. LegA2.MeshId = "rbxassetid://1412404633"
  756. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  757. local LegA3 = Instance.new("Weld",LegA)
  758. LegA3.Part0 = SLL
  759. LegA3.Part1 = LegA
  760. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  761. local OtLegA = Instance.new("Part",Stand)
  762. OtLegA.BrickColor = BrickColor.new("Light brick yellow")
  763. OtLegA.CanCollide = false
  764. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  765. OtLegA2.MeshId = "rbxassetid://1412404633"
  766. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  767. local OtLegA3 = Instance.new("Weld",OtLegA)
  768. OtLegA3.Part0 = SRL
  769. OtLegA3.Part1 = OtLegA
  770. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  771. local Shoulder = Instance.new("Part",Stand)
  772. Shoulder.BrickColor = BrickColor.new("Light brick yellow")
  773. Shoulder.CanCollide = false
  774. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  775. Shoulder2.MeshId = "rbxassetid://1412255210"
  776. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  777. local Shoulder3 = Instance.new("Weld",Shoulder)
  778. Shoulder3.Part0 = SRA
  779. Shoulder3.Part1 = Shoulder
  780. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  781. local OtShoulder = Instance.new("Part",Stand)
  782. OtShoulder.BrickColor = BrickColor.new("Light brick yellow")
  783. OtShoulder.CanCollide = false
  784. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  785. OtShoulder2.MeshId = "rbxassetid://1412255210"
  786. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  787. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  788. OtShoulder3.Part0 = SLA
  789. OtShoulder3.Part1 = OtShoulder
  790. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  791. local ArmsA = Instance.new("Part",Stand)
  792. ArmsA.BrickColor = BrickColor.new("Sea green")
  793. ArmsA.CanCollide = false
  794. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  795. ArmsA2.MeshId = "rbxassetid://3429797627"
  796. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  797. local ArmsA3 = Instance.new("Weld",ArmsA)
  798. ArmsA3.Part0 = SLA
  799. ArmsA3.Part1 = ArmsA
  800. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  801. local OtArmsA = Instance.new("Part",Stand)
  802. OtArmsA.BrickColor = BrickColor.new("Sea green")
  803. OtArmsA.CanCollide = false
  804. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  805. OtArmsA2.MeshId = "rbxassetid://3429797627"
  806. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  807. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  808. OtArmsA3.Part0 = SRA
  809. OtArmsA3.Part1 = OtArmsA
  810. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  811. local Abs = Instance.new("Part",Stand)
  812. Abs.BrickColor = BrickColor.new("Light brick yellow")
  813. Abs.CanCollide = false
  814. local Abs2 = Instance.new("SpecialMesh",Abs)
  815. Abs2.MeshId = "rbxassetid://958074736"
  816. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  817. local Abs3 = Instance.new("Weld",Abs)
  818. Abs3.Part0 = ST
  819. Abs3.Part1 = Abs
  820. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  821. Humanoid.Animator.Parent = nil
  822. Character.Animate.Parent = nil
  823. mas = Instance.new("Model",game:GetService("Lighting"))
  824. WeldConstraint0 = Instance.new("WeldConstraint")
  825. WeldConstraint1 = Instance.new("WeldConstraint")
  826. WeldConstraint2 = Instance.new("WeldConstraint")
  827. WeldConstraint3 = Instance.new("WeldConstraint")
  828. WeldConstraint4 = Instance.new("WeldConstraint")
  829. WeldConstraint5 = Instance.new("WeldConstraint")
  830. WeldConstraint6 = Instance.new("WeldConstraint")
  831. WeldConstraint7 = Instance.new("WeldConstraint")
  832. WeldConstraint8 = Instance.new("WeldConstraint")
  833. WeldConstraint9 = Instance.new("WeldConstraint")
  834. WeldConstraint10 = Instance.new("WeldConstraint")
  835. WeldConstraint11 = Instance.new("WeldConstraint")
  836. WeldConstraint12 = Instance.new("WeldConstraint")
  837. WeldConstraint13 = Instance.new("WeldConstraint")
  838. Part14 = Instance.new("Part")
  839. Part15 = Instance.new("Part")
  840. WeldConstraint16 = Instance.new("WeldConstraint")
  841. WeldConstraint17 = Instance.new("WeldConstraint")
  842. WeldConstraint18 = Instance.new("WeldConstraint")
  843. WeldConstraint19 = Instance.new("WeldConstraint")
  844. WeldConstraint20 = Instance.new("WeldConstraint")
  845. WeldConstraint21 = Instance.new("WeldConstraint")
  846. WeldConstraint22 = Instance.new("WeldConstraint")
  847. WeldConstraint23 = Instance.new("WeldConstraint")
  848. WeldConstraint24 = Instance.new("WeldConstraint")
  849. WeldConstraint25 = Instance.new("WeldConstraint")
  850. WeldConstraint26 = Instance.new("WeldConstraint")
  851. WeldConstraint27 = Instance.new("WeldConstraint")
  852. WeldConstraint28 = Instance.new("WeldConstraint")
  853. WeldConstraint29 = Instance.new("WeldConstraint")
  854. Part30 = Instance.new("Part")
  855. Part31 = Instance.new("Part")
  856. Part32 = Instance.new("Part")
  857. Part33 = Instance.new("Part")
  858. Part34 = Instance.new("Part")
  859. Part35 = Instance.new("Part")
  860. Part36 = Instance.new("Part")
  861. Part37 = Instance.new("Part")
  862. Part38 = Instance.new("Part")
  863. Part39 = Instance.new("Part")
  864. Part40 = Instance.new("Part")
  865. Part41 = Instance.new("Part")
  866. Part42 = Instance.new("Part")
  867. WeldConstraint20.Parent = Part15
  868. WeldConstraint20.Part0 = Part15
  869. WeldConstraint20.Part1 = Part33
  870. WeldConstraint22.Parent = Part15
  871. WeldConstraint22.Part0 = Part15
  872. WeldConstraint22.Part1 = Part35
  873. WeldConstraint21.Parent = Part15
  874. WeldConstraint21.Part0 = Part15
  875. WeldConstraint21.Part1 = Part34
  876. WeldConstraint23.Parent = Part15
  877. WeldConstraint23.Part0 = Part15
  878. WeldConstraint23.Part1 = Part36
  879. WeldConstraint24.Parent = Part15
  880. WeldConstraint24.Part0 = Part15
  881. WeldConstraint24.Part1 = Part37
  882. WeldConstraint25.Parent = Part15
  883. WeldConstraint25.Part0 = Part15
  884. WeldConstraint25.Part1 = Part38
  885. WeldConstraint26.Parent = Part15
  886. WeldConstraint26.Part0 = Part15
  887. WeldConstraint26.Part1 = Part39
  888. WeldConstraint27.Parent = Part15
  889. WeldConstraint27.Part0 = Part15
  890. WeldConstraint27.Part1 = Part40
  891. WeldConstraint29.Parent = Part15
  892. WeldConstraint29.Part0 = Part15
  893. WeldConstraint29.Part1 = Part42
  894. WeldConstraint28.Parent = Part15
  895. WeldConstraint28.Part0 = Part15
  896. WeldConstraint28.Part1 = Part41
  897. WeldConstraint16.Parent = Part15
  898. WeldConstraint16.Part0 = Part15
  899. WeldConstraint16.Part1 = Part14
  900. WeldConstraint17.Parent = Part15
  901. WeldConstraint17.Part0 = Part15
  902. WeldConstraint17.Part1 = Part30
  903. WeldConstraint18.Parent = Part15
  904. WeldConstraint18.Part0 = Part15
  905. WeldConstraint18.Part1 = Part31
  906. WeldConstraint19.Parent = Part15
  907. WeldConstraint19.Part0 = Part15
  908. WeldConstraint19.Part1 = Part32
  909. Part14.Name = "Glove"
  910. Part14.Parent = mas
  911. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  912. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  913. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  914. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  915. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  916. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  917. Part14.BottomSurface = Enum.SurfaceType.Smooth
  918. Part14.BrickColor = BrickColor.new("Light brick yellow")
  919. Part14.CanCollide = false
  920. Part14.Material = Enum.Material.SmoothPlastic
  921. Part14.TopSurface = Enum.SurfaceType.Smooth
  922. Part14.brickColor = BrickColor.new("Light brick yellow")
  923. Part15.Name = "LeftHandle"
  924. Part15.Parent = mas
  925. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  926. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  927. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  928. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  929. Part15.Color = Color3.new(1, 1, 0)
  930. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  931. Part15.BottomSurface = Enum.SurfaceType.Smooth
  932. Part15.BrickColor = BrickColor.new("Light brick yellow")
  933. Part15.CanCollide = false
  934. Part15.Material = Enum.Material.SmoothPlastic
  935. Part15.TopSurface = Enum.SurfaceType.Smooth
  936. Part15.brickColor = BrickColor.new("Light brick yellow")
  937. Part15.Shape = Enum.PartType.Ball
  938. WeldConstraint16.Parent = Part15
  939. WeldConstraint16.Part0 = Part15
  940. WeldConstraint16.Part1 = Part14
  941. WeldConstraint17.Parent = Part15
  942. WeldConstraint17.Part0 = Part15
  943. WeldConstraint17.Part1 = Part30
  944. WeldConstraint18.Parent = Part15
  945. WeldConstraint18.Part0 = Part15
  946. WeldConstraint18.Part1 = Part31
  947. WeldConstraint19.Parent = Part15
  948. WeldConstraint19.Part0 = Part15
  949. WeldConstraint19.Part1 = Part32
  950. WeldConstraint20.Parent = Part15
  951. WeldConstraint20.Part0 = Part15
  952. WeldConstraint20.Part1 = Part33
  953. WeldConstraint21.Parent = Part15
  954. WeldConstraint21.Part0 = Part15
  955. WeldConstraint21.Part1 = Part34
  956. WeldConstraint22.Parent = Part15
  957. WeldConstraint22.Part0 = Part15
  958. WeldConstraint22.Part1 = Part35
  959. WeldConstraint23.Parent = Part15
  960. WeldConstraint23.Part0 = Part15
  961. WeldConstraint23.Part1 = Part36
  962. WeldConstraint24.Parent = Part15
  963. WeldConstraint24.Part0 = Part15
  964. WeldConstraint24.Part1 = Part37
  965. WeldConstraint25.Parent = Part15
  966. WeldConstraint25.Part0 = Part15
  967. WeldConstraint25.Part1 = Part38
  968. WeldConstraint26.Parent = Part15
  969. WeldConstraint26.Part0 = Part15
  970. WeldConstraint26.Part1 = Part39
  971. WeldConstraint27.Parent = Part15
  972. WeldConstraint27.Part0 = Part15
  973. WeldConstraint27.Part1 = Part40
  974. WeldConstraint28.Parent = Part15
  975. WeldConstraint28.Part0 = Part15
  976. WeldConstraint28.Part1 = Part41
  977. WeldConstraint29.Parent = Part15
  978. WeldConstraint29.Part0 = Part15
  979. WeldConstraint29.Part1 = Part42
  980. Part30.Parent = mas
  981. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  982. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  983. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  984. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  985. Part30.Color = Color3.new(1, 1, 0)
  986. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  987. Part30.BottomSurface = Enum.SurfaceType.Smooth
  988. Part30.BrickColor = BrickColor.new("Light brick yellow")
  989. Part30.CanCollide = false
  990. Part30.Material = Enum.Material.SmoothPlastic
  991. Part30.TopSurface = Enum.SurfaceType.Smooth
  992. Part30.brickColor = BrickColor.new("Light brick yellow")
  993. Part30.Shape = Enum.PartType.Ball
  994. Part31.Parent = mas
  995. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  996. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  997. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  998. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  999. Part31.Color = Color3.new(1, 1, 0)
  1000. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1001. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part31.BrickColor = BrickColor.new("Bright yellow")
  1003. Part31.CanCollide = false
  1004. Part31.Material = Enum.Material.SmoothPlastic
  1005. Part31.TopSurface = Enum.SurfaceType.Smooth
  1006. Part31.brickColor = BrickColor.new("New Yeller")
  1007. Part31.Shape = Enum.PartType.Ball
  1008. Part32.Parent = mas
  1009. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1010. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1011. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1012. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1013. Part32.Color = Color3.new(1, 1, 0)
  1014. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1015. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1016. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1017. Part32.CanCollide = false
  1018. Part32.Material = Enum.Material.SmoothPlastic
  1019. Part32.TopSurface = Enum.SurfaceType.Smooth
  1020. Part32.brickColor = BrickColor.new("Light brick yellow")
  1021. Part32.Shape = Enum.PartType.Ball
  1022. Part33.Parent = mas
  1023. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1024. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1025. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1026. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1027. Part33.Color = Color3.new(1, 1, 0)
  1028. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1029. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1030. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1031. Part33.CanCollide = false
  1032. Part33.Material = Enum.Material.SmoothPlastic
  1033. Part33.TopSurface = Enum.SurfaceType.Smooth
  1034. Part33.brickColor = BrickColor.new("Light brick yellow")
  1035. Part33.Shape = Enum.PartType.Ball
  1036. Part34.Parent = mas
  1037. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1038. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1039. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1040. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1041. Part34.Color = Color3.new(1, 1, 0)
  1042. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1043. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1044. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1045. Part34.CanCollide = false
  1046. Part34.Material = Enum.Material.SmoothPlastic
  1047. Part34.TopSurface = Enum.SurfaceType.Smooth
  1048. Part34.brickColor = BrickColor.new("Light brick yellow")
  1049. Part34.Shape = Enum.PartType.Ball
  1050. Part35.Parent = mas
  1051. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1052. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1053. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1054. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1055. Part35.Color = Color3.new(1, 1, 0)
  1056. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1057. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1058. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1059. Part35.CanCollide = false
  1060. Part35.Material = Enum.Material.SmoothPlastic
  1061. Part35.TopSurface = Enum.SurfaceType.Smooth
  1062. Part35.brickColor = BrickColor.new("New Yeller")
  1063. Part35.Shape = Enum.PartType.Ball
  1064. Part36.Parent = mas
  1065. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1066. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1067. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1068. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1069. Part36.Color = Color3.new(1, 1, 0)
  1070. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1071. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1072. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1073. Part36.CanCollide = false
  1074. Part36.Material = Enum.Material.SmoothPlastic
  1075. Part36.TopSurface = Enum.SurfaceType.Smooth
  1076. Part36.brickColor = BrickColor.new("Light brick yellow")
  1077. Part36.Shape = Enum.PartType.Ball
  1078. Part37.Parent = mas
  1079. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1080. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1081. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1082. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1083. Part37.Color = Color3.new(1, 1, 0)
  1084. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1085. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1087. Part37.CanCollide = false
  1088. Part37.Material = Enum.Material.SmoothPlastic
  1089. Part37.TopSurface = Enum.SurfaceType.Smooth
  1090. Part37.brickColor = BrickColor.new("Light brick yellow")
  1091. Part37.Shape = Enum.PartType.Ball
  1092. Part38.Parent = mas
  1093. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1094. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1095. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1096. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1097. Part38.Color = Color3.new(1, 1, 0)
  1098. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1099. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1101. Part38.CanCollide = false
  1102. Part38.Material = Enum.Material.SmoothPlastic
  1103. Part38.TopSurface = Enum.SurfaceType.Smooth
  1104. Part38.brickColor = BrickColor.new("Light brick yellow")
  1105. Part38.Shape = Enum.PartType.Ball
  1106. Part39.Parent = mas
  1107. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1108. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1109. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1110. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1111. Part39.Color = Color3.new(1, 1, 0)
  1112. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1113. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part39.BrickColor = BrickColor.new("Bright yellow")
  1115. Part39.CanCollide = false
  1116. Part39.Material = Enum.Material.SmoothPlastic
  1117. Part39.TopSurface = Enum.SurfaceType.Smooth
  1118. Part39.brickColor = BrickColor.new("Light brick yellow")
  1119. Part39.Shape = Enum.PartType.Ball
  1120. Part40.Parent = mas
  1121. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1122. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1123. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1124. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1125. Part40.Color = Color3.new(1, 1, 0)
  1126. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1127. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1128. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1129. Part40.CanCollide = false
  1130. Part40.Material = Enum.Material.SmoothPlastic
  1131. Part40.TopSurface = Enum.SurfaceType.Smooth
  1132. Part40.brickColor = BrickColor.new("Light brick yellow")
  1133. Part41.Parent = mas
  1134. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1135. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1136. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1137. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1138. Part41.Color = Color3.new(1, 1, 0)
  1139. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1140. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1141. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1142. Part41.CanCollide = false
  1143. Part41.Material = Enum.Material.SmoothPlastic
  1144. Part41.TopSurface = Enum.SurfaceType.Smooth
  1145. Part41.brickColor = BrickColor.new("Light brick yellow")
  1146. Part42.Parent = mas
  1147. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1148. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1149. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1150. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1151. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1152. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1153. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1154. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1155. Part42.CanCollide = false
  1156. Part42.Material = Enum.Material.SmoothPlastic
  1157. Part42.TopSurface = Enum.SurfaceType.Smooth
  1158. Part42.brickColor = BrickColor.new("Light brick yellow")
  1159. for i,v in pairs(mas:GetChildren()) do
  1160. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1161. pcall(function() v:MakeJoints() end)
  1162. end
  1163. local Wld = Instance.new("Weld",Part15)
  1164. Wld.Part0 = SLA
  1165. Wld.Part1 = Part15
  1166. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  1167. mas2 = Instance.new("Model",game:GetService("Lighting"))
  1168. WeldConstraint0 = Instance.new("WeldConstraint")
  1169. WeldConstraint1 = Instance.new("WeldConstraint")
  1170. WeldConstraint2 = Instance.new("WeldConstraint")
  1171. WeldConstraint3 = Instance.new("WeldConstraint")
  1172. WeldConstraint4 = Instance.new("WeldConstraint")
  1173. WeldConstraint5 = Instance.new("WeldConstraint")
  1174. WeldConstraint6 = Instance.new("WeldConstraint")
  1175. WeldConstraint7 = Instance.new("WeldConstraint")
  1176. WeldConstraint8 = Instance.new("WeldConstraint")
  1177. WeldConstraint9 = Instance.new("WeldConstraint")
  1178. WeldConstraint10 = Instance.new("WeldConstraint")
  1179. WeldConstraint11 = Instance.new("WeldConstraint")
  1180. WeldConstraint12 = Instance.new("WeldConstraint")
  1181. WeldConstraint13 = Instance.new("WeldConstraint")
  1182. Part14 = Instance.new("Part")
  1183. Part15 = Instance.new("Part")
  1184. WeldConstraint16 = Instance.new("WeldConstraint")
  1185. WeldConstraint17 = Instance.new("WeldConstraint")
  1186. WeldConstraint18 = Instance.new("WeldConstraint")
  1187. WeldConstraint19 = Instance.new("WeldConstraint")
  1188. WeldConstraint20 = Instance.new("WeldConstraint")
  1189. WeldConstraint21 = Instance.new("WeldConstraint")
  1190. WeldConstraint22 = Instance.new("WeldConstraint")
  1191. WeldConstraint23 = Instance.new("WeldConstraint")
  1192. WeldConstraint24 = Instance.new("WeldConstraint")
  1193. WeldConstraint25 = Instance.new("WeldConstraint")
  1194. WeldConstraint26 = Instance.new("WeldConstraint")
  1195. WeldConstraint27 = Instance.new("WeldConstraint")
  1196. WeldConstraint28 = Instance.new("WeldConstraint")
  1197. WeldConstraint29 = Instance.new("WeldConstraint")
  1198. Part30 = Instance.new("Part")
  1199. Part31 = Instance.new("Part")
  1200. Part32 = Instance.new("Part")
  1201. Part33 = Instance.new("Part")
  1202. Part34 = Instance.new("Part")
  1203. Part35 = Instance.new("Part")
  1204. Part36 = Instance.new("Part")
  1205. Part37 = Instance.new("Part")
  1206. Part38 = Instance.new("Part")
  1207. Part39 = Instance.new("Part")
  1208. Part40 = Instance.new("Part")
  1209. Part41 = Instance.new("Part")
  1210. Part42 = Instance.new("Part")
  1211. WeldConstraint20.Parent = Part15
  1212. WeldConstraint20.Part0 = Part15
  1213. WeldConstraint20.Part1 = Part33
  1214. WeldConstraint22.Parent = Part15
  1215. WeldConstraint22.Part0 = Part15
  1216. WeldConstraint22.Part1 = Part35
  1217. WeldConstraint21.Parent = Part15
  1218. WeldConstraint21.Part0 = Part15
  1219. WeldConstraint21.Part1 = Part34
  1220. WeldConstraint23.Parent = Part15
  1221. WeldConstraint23.Part0 = Part15
  1222. WeldConstraint23.Part1 = Part36
  1223. WeldConstraint24.Parent = Part15
  1224. WeldConstraint24.Part0 = Part15
  1225. WeldConstraint24.Part1 = Part37
  1226. WeldConstraint25.Parent = Part15
  1227. WeldConstraint25.Part0 = Part15
  1228. WeldConstraint25.Part1 = Part38
  1229. WeldConstraint26.Parent = Part15
  1230. WeldConstraint26.Part0 = Part15
  1231. WeldConstraint26.Part1 = Part39
  1232. WeldConstraint27.Parent = Part15
  1233. WeldConstraint27.Part0 = Part15
  1234. WeldConstraint27.Part1 = Part40
  1235. WeldConstraint29.Parent = Part15
  1236. WeldConstraint29.Part0 = Part15
  1237. WeldConstraint29.Part1 = Part42
  1238. WeldConstraint28.Parent = Part15
  1239. WeldConstraint28.Part0 = Part15
  1240. WeldConstraint28.Part1 = Part41
  1241. WeldConstraint16.Parent = Part15
  1242. WeldConstraint16.Part0 = Part15
  1243. WeldConstraint16.Part1 = Part14
  1244. WeldConstraint17.Parent = Part15
  1245. WeldConstraint17.Part0 = Part15
  1246. WeldConstraint17.Part1 = Part30
  1247. WeldConstraint18.Parent = Part15
  1248. WeldConstraint18.Part0 = Part15
  1249. WeldConstraint18.Part1 = Part31
  1250. WeldConstraint19.Parent = Part15
  1251. WeldConstraint19.Part0 = Part15
  1252. WeldConstraint19.Part1 = Part32
  1253. Part14.Name = "Glove"
  1254. Part14.Parent = mas2
  1255. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1256. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1257. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1258. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1259. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1260. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1261. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1262. Part14.BrickColor = BrickColor.new("Light brick yellow")
  1263. Part14.CanCollide = false
  1264. Part14.Material = Enum.Material.SmoothPlastic
  1265. Part14.TopSurface = Enum.SurfaceType.Smooth
  1266. Part14.brickColor = BrickColor.new("Light brick yellow")
  1267. Part15.Name = "LeftHandle"
  1268. Part15.Parent = mas2
  1269. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1270. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1271. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1272. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1273. Part15.Color = Color3.new(1, 1, 0)
  1274. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1275. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1276. Part15.BrickColor = BrickColor.new("Light brick yellow")
  1277. Part15.CanCollide = false
  1278. Part15.Material = Enum.Material.SmoothPlastic
  1279. Part15.TopSurface = Enum.SurfaceType.Smooth
  1280. Part15.brickColor = BrickColor.new("Light brick yellow")
  1281. Part15.Shape = Enum.PartType.Ball
  1282. WeldConstraint16.Parent = Part15
  1283. WeldConstraint16.Part0 = Part15
  1284. WeldConstraint16.Part1 = Part14
  1285. WeldConstraint17.Parent = Part15
  1286. WeldConstraint17.Part0 = Part15
  1287. WeldConstraint17.Part1 = Part30
  1288. WeldConstraint18.Parent = Part15
  1289. WeldConstraint18.Part0 = Part15
  1290. WeldConstraint18.Part1 = Part31
  1291. WeldConstraint19.Parent = Part15
  1292. WeldConstraint19.Part0 = Part15
  1293. WeldConstraint19.Part1 = Part32
  1294. WeldConstraint20.Parent = Part15
  1295. WeldConstraint20.Part0 = Part15
  1296. WeldConstraint20.Part1 = Part33
  1297. WeldConstraint21.Parent = Part15
  1298. WeldConstraint21.Part0 = Part15
  1299. WeldConstraint21.Part1 = Part34
  1300. WeldConstraint22.Parent = Part15
  1301. WeldConstraint22.Part0 = Part15
  1302. WeldConstraint22.Part1 = Part35
  1303. WeldConstraint23.Parent = Part15
  1304. WeldConstraint23.Part0 = Part15
  1305. WeldConstraint23.Part1 = Part36
  1306. WeldConstraint24.Parent = Part15
  1307. WeldConstraint24.Part0 = Part15
  1308. WeldConstraint24.Part1 = Part37
  1309. WeldConstraint25.Parent = Part15
  1310. WeldConstraint25.Part0 = Part15
  1311. WeldConstraint25.Part1 = Part38
  1312. WeldConstraint26.Parent = Part15
  1313. WeldConstraint26.Part0 = Part15
  1314. WeldConstraint26.Part1 = Part39
  1315. WeldConstraint27.Parent = Part15
  1316. WeldConstraint27.Part0 = Part15
  1317. WeldConstraint27.Part1 = Part40
  1318. WeldConstraint28.Parent = Part15
  1319. WeldConstraint28.Part0 = Part15
  1320. WeldConstraint28.Part1 = Part41
  1321. WeldConstraint29.Parent = Part15
  1322. WeldConstraint29.Part0 = Part15
  1323. WeldConstraint29.Part1 = Part42
  1324. Part30.Parent = mas2
  1325. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1326. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1327. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1328. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1329. Part30.Color = Color3.new(1, 1, 0)
  1330. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1331. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1332. Part30.BrickColor = BrickColor.new("Light brick yellow")
  1333. Part30.CanCollide = false
  1334. Part30.Material = Enum.Material.SmoothPlastic
  1335. Part30.TopSurface = Enum.SurfaceType.Smooth
  1336. Part30.brickColor = BrickColor.new("Light brick yellow")
  1337. Part30.Shape = Enum.PartType.Ball
  1338. Part31.Parent = mas2
  1339. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1340. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1341. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1342. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1343. Part31.Color = Color3.new(1, 1, 0)
  1344. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1345. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1346. Part31.BrickColor = BrickColor.new("Light brick yellow")
  1347. Part31.CanCollide = false
  1348. Part31.Material = Enum.Material.SmoothPlastic
  1349. Part31.TopSurface = Enum.SurfaceType.Smooth
  1350. Part31.brickColor = BrickColor.new("Light brick yellow")
  1351. Part31.Shape = Enum.PartType.Ball
  1352. Part32.Parent = mas2
  1353. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1354. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1355. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1356. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1357. Part32.Color = Color3.new(1, 1, 0)
  1358. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1359. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1360. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1361. Part32.CanCollide = false
  1362. Part32.Material = Enum.Material.SmoothPlastic
  1363. Part32.TopSurface = Enum.SurfaceType.Smooth
  1364. Part32.brickColor = BrickColor.new("Light brick yellow")
  1365. Part32.Shape = Enum.PartType.Ball
  1366. Part33.Parent = mas2
  1367. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1368. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1369. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1370. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1371. Part33.Color = Color3.new(1, 1, 0)
  1372. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1373. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1374. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1375. Part33.CanCollide = false
  1376. Part33.Material = Enum.Material.SmoothPlastic
  1377. Part33.TopSurface = Enum.SurfaceType.Smooth
  1378. Part33.brickColor = BrickColor.new("Light brick yellow")
  1379. Part33.Shape = Enum.PartType.Ball
  1380. Part34.Parent = mas2
  1381. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1382. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1383. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1384. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1385. Part34.Color = Color3.new(1, 1, 0)
  1386. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1387. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1388. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1389. Part34.CanCollide = false
  1390. Part34.Material = Enum.Material.SmoothPlastic
  1391. Part34.TopSurface = Enum.SurfaceType.Smooth
  1392. Part34.brickColor = BrickColor.new("Light brick yellow")
  1393. Part34.Shape = Enum.PartType.Ball
  1394. Part35.Parent = mas2
  1395. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1396. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1397. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1398. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1399. Part35.Color = Color3.new(1, 1, 0)
  1400. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1401. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1402. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1403. Part35.CanCollide = false
  1404. Part35.Material = Enum.Material.SmoothPlastic
  1405. Part35.TopSurface = Enum.SurfaceType.Smooth
  1406. Part35.brickColor = BrickColor.new("Light brick yellow")
  1407. Part35.Shape = Enum.PartType.Ball
  1408. Part36.Parent = mas2
  1409. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1410. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1411. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1412. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1413. Part36.Color = Color3.new(1, 1, 0)
  1414. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1415. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1417. Part36.CanCollide = false
  1418. Part36.Material = Enum.Material.SmoothPlastic
  1419. Part36.TopSurface = Enum.SurfaceType.Smooth
  1420. Part36.brickColor = BrickColor.new("Light brick yellow")
  1421. Part36.Shape = Enum.PartType.Ball
  1422. Part37.Parent = mas2
  1423. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1424. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1425. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1426. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1427. Part37.Color = Color3.new(1, 1, 0)
  1428. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1429. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1430. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1431. Part37.CanCollide = false
  1432. Part37.Material = Enum.Material.SmoothPlastic
  1433. Part37.TopSurface = Enum.SurfaceType.Smooth
  1434. Part37.brickColor = BrickColor.new("Light brick yellow")
  1435. Part37.Shape = Enum.PartType.Ball
  1436. Part38.Parent = mas2
  1437. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1438. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1439. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1440. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1441. Part38.Color = Color3.new(1, 1, 0)
  1442. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1443. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1444. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1445. Part38.CanCollide = false
  1446. Part38.Material = Enum.Material.SmoothPlastic
  1447. Part38.TopSurface = Enum.SurfaceType.Smooth
  1448. Part38.brickColor = BrickColor.new("Light brick yellow")
  1449. Part38.Shape = Enum.PartType.Ball
  1450. Part39.Parent = mas2
  1451. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1452. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1453. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1454. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1455. Part39.Color = Color3.new(1, 1, 0)
  1456. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1457. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1458. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1459. Part39.CanCollide = false
  1460. Part39.Material = Enum.Material.SmoothPlastic
  1461. Part39.TopSurface = Enum.SurfaceType.Smooth
  1462. Part39.brickColor = BrickColor.new("Light brick yellow")
  1463. Part39.Shape = Enum.PartType.Ball
  1464. Part40.Parent = mas2
  1465. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1466. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1467. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1468. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1469. Part40.Color = Color3.new(1, 1, 0)
  1470. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1471. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1472. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1473. Part40.CanCollide = false
  1474. Part40.Material = Enum.Material.SmoothPlastic
  1475. Part40.TopSurface = Enum.SurfaceType.Smooth
  1476. Part40.brickColor = BrickColor.new("Light brick yellow")
  1477. Part41.Parent = mas2
  1478. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1479. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1480. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1481. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1482. Part41.Color = Color3.new(1, 1, 0)
  1483. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1484. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1485. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1486. Part41.CanCollide = false
  1487. Part41.Material = Enum.Material.SmoothPlastic
  1488. Part41.TopSurface = Enum.SurfaceType.Smooth
  1489. Part41.brickColor = BrickColor.new("Light brick yellow")
  1490. Part42.Parent = mas2
  1491. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1492. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1493. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1494. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1495. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1496. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1497. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1498. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1499. Part42.CanCollide = false
  1500. Part42.Material = Enum.Material.SmoothPlastic
  1501. Part42.TopSurface = Enum.SurfaceType.Smooth
  1502. Part42.brickColor = BrickColor.new("Bright yellow")
  1503. for i,v in pairs(mas2:GetChildren()) do
  1504. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1505. pcall(function() v:MakeJoints() end)
  1506. end
  1507. local Wld = Instance.new("Weld",Part15)
  1508. Wld.Part0 = SRA
  1509. Wld.Part1 = Part15
  1510. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1511. for i,v in pairs(mas:children()) do
  1512. if v:IsA("Part") then
  1513. v.Transparency = 1
  1514. end
  1515. end
  1516. for i,v in pairs(Character.Stand:children()) do
  1517. if v:IsA("Part") then
  1518. v.Transparency = 1
  1519. Face.Transparency = 1
  1520. end
  1521. end
  1522. local newMotor = function(part0, part1, c0, c1)
  1523. local w = Create('Motor'){
  1524. Parent = part0,
  1525. Part0 = part0,
  1526. Part1 = part1,
  1527. C0 = c0,
  1528. C1 = c1,
  1529. }
  1530. return w
  1531. end
  1532. function clerp(a, b, t)
  1533. return a:lerp(b, t)
  1534. end
  1535.  
  1536. coroutine.resume(coroutine.create(function()
  1537. while true do
  1538. Humanoid.MaxHealth = 100
  1539. ST.Anchored = false
  1540. SH.Anchored = false
  1541. SRL.Anchored = false
  1542. SLL.Anchored = false
  1543. SRA.Anchored = false
  1544. SLA.Anchored = false
  1545. game:GetService("RunService").RenderStepped:wait()
  1546. end
  1547. end))
  1548. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1549. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1550.  
  1551. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1552. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1553. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1554. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1555. RootJoint.C1 = CFrame.new(0, 0, 0)
  1556. RootJoint.C0 = CFrame.new(0, 0, 0)
  1557. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1558. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1559.  
  1560. local rarmc1 = RW.C1
  1561. local larmc1 = LW.C1
  1562. local rlegc1 = RH.C1
  1563. local llegc1 = LH.C1
  1564.  
  1565. local resetc1 = false
  1566.  
  1567. function PlayAnimationFromTable(table, speed, bool)
  1568. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1569. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1570. RW.C0 = clerp(RW.C0, table[3], speed)
  1571. LW.C0 = clerp(LW.C0, table[4], speed)
  1572. RH.C0 = clerp(RH.C0, table[5], speed)
  1573. LH.C0 = clerp(LH.C0, table[6], speed)
  1574. if bool == true then
  1575. if resetc1 == false then
  1576. resetc1 = true
  1577. RootJoint.C1 = RootJoint.C1
  1578. Torso.Neck.C1 = Torso.Neck.C1
  1579. RW.C1 = rarmc1
  1580. LW.C1 = larmc1
  1581. RH.C1 = rlegc1
  1582. LH.C1 = llegc1
  1583. end
  1584. end
  1585. end
  1586.  
  1587. ArtificialHB = Create("BindableEvent", script){
  1588. Parent = script,
  1589. Name = "Heartbeat",
  1590. }
  1591.  
  1592. script:WaitForChild("Heartbeat")
  1593.  
  1594. frame = 1 / 30
  1595. tf = 0
  1596. allowframeloss = false
  1597. tossremainder = false
  1598. lastframe = tick()
  1599. script.Heartbeat:Fire()
  1600.  
  1601. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1602. tf = tf + s
  1603. if tf >= frame then
  1604. if allowframeloss then
  1605. script.Heartbeat:Fire()
  1606. lastframe = tick()
  1607. else
  1608. for i = 1, math.floor(tf / frame) do
  1609. script.Heartbeat:Fire()
  1610. end
  1611. lastframe = tick()
  1612. end
  1613. if tossremainder then
  1614. tf = 0
  1615. else
  1616. tf = tf - frame * math.floor(tf / frame)
  1617. end
  1618. end
  1619. end)
  1620.  
  1621. function swait(num)
  1622. if num == 0 or num == nil then
  1623. ArtificialHB.Event:wait()
  1624. else
  1625. for i = 0, num do
  1626. ArtificialHB.Event:wait()
  1627. end
  1628. end
  1629. end
  1630.  
  1631. Mouse.KeyDown:connect(function(key)
  1632. if key == "q" then
  1633. if Change == false then
  1634. Stand()
  1635. Change = true
  1636. elseif Change == true then
  1637. UnStand()
  1638. Change = false
  1639. end
  1640. end
  1641. end)
  1642.  
  1643. function Stand()
  1644. if D == false then
  1645. D = true
  1646. Pause = true
  1647. for i = 0,0.1,0.1 do
  1648. swait()
  1649. PlayAnimationFromTable({
  1650. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1653. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. }, .5, false)
  1657. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1658. end
  1659. coroutine.resume(coroutine.create(function()
  1660. for i = 0,1.2,0.1 do
  1661. swait()
  1662. PlayAnimationFromTable({
  1663. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1664. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1665. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1666. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1667. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1668. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1669. }, .5, false)
  1670. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1671. end
  1672. Pause = false
  1673. end))
  1674. local Sound = Instance.new("Sound",ST)
  1675. Sound.Pitch = 1
  1676. Sound.Volume = 10
  1677. Sound.Looped = false
  1678. Sound.SoundId = "rbxassetid://3378937315"
  1679. Sound:play()
  1680. local Sound = Instance.new("Sound",ST)
  1681. Sound.Pitch = 1
  1682. Sound.Volume = 10
  1683. Sound.Looped = false
  1684. Sound.SoundId = "rbxassetid://3991855114"
  1685. Sound:play()
  1686. chatfunc("Golden Experience Requiem!")
  1687. coroutine.resume(coroutine.create(function()
  1688. for i,v in pairs(mas:children()) do
  1689. if v:IsA("Part") then
  1690. coroutine.resume(coroutine.create(function()
  1691. v.Transparency = v.Transparency - 0.1
  1692. game:GetService("RunService").RenderStepped:wait()
  1693. end))
  1694. v.Transparency = 1
  1695. end
  1696. end
  1697. end))
  1698. for i,v in pairs(Character.Stand:children()) do
  1699. if v:IsA("Part") then
  1700. coroutine.resume(coroutine.create(function()
  1701. for i = 1,11 do
  1702. v.Transparency = v.Transparency - 0.1
  1703. Face.Transparency = Face.Transparency - 0.1
  1704. game:GetService("RunService").RenderStepped:wait()
  1705. end
  1706. end))
  1707. end
  1708. end
  1709. CFuncs = {
  1710. Part = {
  1711. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1712. local Part = Create("Part")({
  1713. Parent = Parent,
  1714. Reflectance = Reflectance,
  1715. Transparency = Transparency,
  1716. CanCollide = false,
  1717. Locked = true,
  1718. BrickColor = BrickColor.new(tostring(BColor)),
  1719. Name = Name,
  1720. Size = Size,
  1721. Material = Material
  1722. })
  1723. RemoveOutlines(Part)
  1724. return Part
  1725. end
  1726. },
  1727. Mesh = {
  1728. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1729. local Msh = Create(Mesh)({
  1730. Parent = Part,
  1731. Offset = OffSet,
  1732. Scale = Scale
  1733. })
  1734. if Mesh == "SpecialMesh" then
  1735. Msh.MeshType = MeshType
  1736. Msh.MeshId = MeshId
  1737. end
  1738. return Msh
  1739. end
  1740. },
  1741. Weld = {
  1742. Create = function(Parent, Part0, Part1, C0, C1)
  1743. local Weld = Create("Weld")({
  1744. Parent = Parent,
  1745. Part0 = Part0,
  1746. Part1 = Part1,
  1747. C0 = C0,
  1748. C1 = C1
  1749. })
  1750. return Weld
  1751. end
  1752. },
  1753. Sound = {
  1754. Create = function(id, par, vol, pit)
  1755. local Sound = Create("Sound")({
  1756. Volume = vol,
  1757. Pitch = pit or 1,
  1758. SoundId = "rbxassetid://" .. id,
  1759. Parent = par or workspace
  1760. })
  1761. Sound:play()
  1762. game:GetService("Debris"):AddItem(Sound, 130)
  1763. return Sound
  1764. end
  1765. },
  1766. Decal = {
  1767. Create = function(Color, Texture, Transparency, Name, Parent)
  1768. local Decal = Create("Decal")({
  1769. Color3 = Color,
  1770. Texture = "rbxassetid://" .. Texture,
  1771. Transparency = Transparency,
  1772. Name = Name,
  1773. Parent = Parent
  1774. })
  1775. return Decal
  1776. end
  1777. },
  1778. BillboardGui = {
  1779. Create = function(Parent, Image, Position, Size)
  1780. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1781. BillPar.CFrame = CFrame.new(Position)
  1782. local Bill = Create("BillboardGui")({
  1783. Parent = BillPar,
  1784. Adornee = BillPar,
  1785. Size = UDim2.new(1, 0, 1, 0),
  1786. SizeOffset = Vector2.new(Size, Size)
  1787. })
  1788. local d = Create("ImageLabel", Bill)({
  1789. Parent = Bill,
  1790. BackgroundTransparency = 1,
  1791. Size = UDim2.new(1, 0, 1, 0),
  1792. Image = "rbxassetid://" .. Image
  1793. })
  1794. return BillPar
  1795. end
  1796. },
  1797. ParticleEmitter = {
  1798. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1799. local Particle = Create("ParticleEmitter")({
  1800. Parent = Parent,
  1801. Color = ColorSequence.new(Color1, Color2),
  1802. LightEmission = LightEmission,
  1803. Size = Size,
  1804. Texture = Texture,
  1805. Transparency = Transparency,
  1806. ZOffset = ZOffset,
  1807. Acceleration = Accel,
  1808. Drag = Drag,
  1809. LockedToPart = LockedToPart,
  1810. VelocityInheritance = VelocityInheritance,
  1811. EmissionDirection = EmissionDirection,
  1812. Enabled = Enabled,
  1813. Lifetime = LifeTime,
  1814. Rate = Rate,
  1815. Rotation = Rotation,
  1816. RotSpeed = RotSpeed,
  1817. Speed = Speed,
  1818. VelocitySpread = VelocitySpread
  1819. })
  1820. return Particle
  1821. end
  1822. },
  1823. CreateTemplate = {}
  1824. }
  1825. cooldown = false
  1826. ZZZ = Mouse.KeyDown:connect(function(key)
  1827. if key == "q" then
  1828. if Change == false then
  1829. Stand()
  1830. Change = true
  1831. elseif Change == true then
  1832. UnStand()
  1833. Change = false
  1834. end
  1835. end
  1836. if key == "" and cooldown == false and DDZ == false then
  1837.  
  1838. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1839. game.Lighting.TimeOfDay="00:00:00"
  1840. wait(0.000004)
  1841. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1842. game.Lighting.TimeOfDay="15:00:00"
  1843. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1844. bam = CFuncs.Sound.Create("2553988018")
  1845. bam.Volume = 10
  1846. cooldown = true
  1847. wait(0.3)
  1848. bam:Destroy()
  1849. cooldown = false
  1850.  
  1851. end
  1852. if key == "t" and Change == true then
  1853. Scorpion()
  1854. end
  1855. if key == "l" and Change == true then
  1856. Speech()
  1857. end
  1858. if key == "p" and Change == true then
  1859. Credits()
  1860. end
  1861. if key == "y" and Change == true then
  1862. Heal()
  1863. end
  1864. if key == "r" and Change == true then
  1865. LifeForceMuda()
  1866. end
  1867. if key == "e" and Change == true then
  1868. GERmuda()
  1869. end
  1870. if key == "z" and Change == true then
  1871. Jump()
  1872. end
  1873. end)
  1874. function Credits()
  1875. wait(2)
  1876. chatfunc("Gold Experience Requiem By lanceron2")
  1877. end
  1878.  
  1879. function Speech()
  1880. local Sound = Instance.new("Sound",ST)
  1881. Sound.Pitch = 1
  1882. Sound.Volume = 10
  1883. Sound.Looped = false
  1884. Sound.SoundId = "rbxassetid://3555506426"
  1885. Sound:play()
  1886. Music:Pause()
  1887. wait(4)
  1888.  
  1889. wait(35)
  1890. Music:Play()
  1891. end
  1892.  
  1893.  
  1894. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1895. if key == "e" and Change == true then
  1896. Stop()
  1897. end
  1898. end)
  1899. wait(0.5)
  1900. D = false
  1901. end
  1902. end
  1903.  
  1904. function Scorpion()
  1905. if D == false then
  1906. D = true
  1907. Pause = true
  1908. for i = 0,1.2,0.1 do
  1909. swait()
  1910. PlayAnimationFromTable({
  1911. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1914. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. }, .5, false)
  1918. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1919. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1920. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1921. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1922. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1923. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1924. end
  1925. coroutine.resume(coroutine.create(function()
  1926. wait(0.7)
  1927. Pause = false
  1928. end))
  1929. local Bl = Instance.new("Part",workspace)
  1930. Bl.CanCollide = false
  1931. Bl.Material = "Neon"
  1932. Bl.Shape = "Ball"
  1933. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1934. Bl.BrickColor = BrickColor.new("New Yeller")
  1935. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1936. local bl2 = Instance.new("SpecialMesh",Bl)
  1937. bl2.MeshId = "rbxassetid://490893357"
  1938. bl2.TextureId = "rbxassetid://490893474"
  1939. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1940. trail = Instance.new("Trail")
  1941. local attach1 = Instance.new("Attachment",Bl)
  1942. attach1.Position = Vector3.new(0,1,0.5)
  1943. local attach2 = Instance.new("Attachment",Bl)
  1944. attach2.Position = Vector3.new(0,-1,0)
  1945. trail.Attachment0 = attach1
  1946. trail.Attachment1 = attach2
  1947. trail.Texture = "rbxassetid://461231644"
  1948. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1949. trail.Lifetime = 0.8
  1950. trail.Parent = Bl
  1951. local Fl = Instance.new("BodyVelocity",Bl)
  1952. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1953. if DDZ == true then
  1954. Fl.Velocity = RootPart.CFrame.lookVector*0
  1955. D = false
  1956. repeat
  1957. wait()
  1958. until DDZ == false
  1959. Fl.Velocity = RootPart.CFrame.lookVector*160
  1960. elseif DDZ == false then
  1961. Fl.Velocity = RootPart.CFrame.lookVector*160
  1962. end
  1963. local Ring = Instance.new("Part",RootPart)
  1964. Ring.Size = Vector3.new(1,1,1)
  1965. Ring.CanCollide = false
  1966. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1967. Ring.Anchored = true
  1968. Ring.BrickColor = BrickColor.new("Bright yellow")
  1969. Ring.Transparency = 0
  1970. local Ring2 = Instance.new("SpecialMesh",Ring)
  1971. Ring2.MeshId = "rbxassetid://3270017"
  1972. Ring2.Scale = Vector3.new(1,1,0.1)
  1973. coroutine.resume(coroutine.create(function()
  1974. for i = 1,50 do
  1975. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1976. Ring.Transparency = Ring.Transparency + 0.07
  1977. game:GetService("RunService").RenderStepped:wait()
  1978. end
  1979. Ring:remove()
  1980. end))
  1981. Bl.Touched:connect(function(hit)
  1982. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1983. Bl:remove()
  1984. local S = Instance.new("Sound",hit.Parent.Head)
  1985. S.SoundId = "rbxassetid://785201669"
  1986. S.Volume = 1
  1987. S.Looped = false
  1988. S:play()
  1989.  
  1990. hit.Parent.Humanoid:TakeDamage(40)
  1991. hit.Parent.Humanoid.WalkSpeed = 18
  1992. local random = math.random(-3,3)
  1993. local random2 = math.random(-3,3)
  1994. local random3 = math.random(-3,3)
  1995. local Ef = Instance.new("Part",workspace)
  1996. Ef.Size = Vector3.new(0.3,0.3,2)
  1997. Ef.CanCollide = false
  1998. Ef.Material = "ForceField"
  1999. Ef.BrickColor = BrickColor.new("Burlap")
  2000. Ef.Anchored = true
  2001. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2002. local Ef2 = Instance.new("SpecialMesh",Ef)
  2003. Ef2.MeshType = "Sphere"
  2004. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2005. local Part = Instance.new("Part",workspace)
  2006. Part.Size = Vector3.new(0.3,0.3,2)
  2007. Part.CanCollide = false
  2008. Part.BrickColor = BrickColor.new("Burlap")
  2009. Part.Material = "ForceField"
  2010. Part.Anchored = true
  2011. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2012. local Part2 = Instance.new("SpecialMesh",Part)
  2013. Part2.MeshType = "Sphere"
  2014. Part2.Scale = Vector3.new(0.3,0.3,2)
  2015. for i = 1,50 do
  2016. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  2017. Part.Transparency = Part.Transparency + 0.07
  2018. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2019. Ef.Transparency = Ef.Transparency + 0.07
  2020. game:GetService("RunService").RenderStepped:wait()
  2021. end
  2022. Part:remove()
  2023. Ef:remove()
  2024. end
  2025. end)
  2026. wait(0.5)
  2027. D = false
  2028. end
  2029. end
  2030.  
  2031. function Jump()
  2032. if DD == false then
  2033. DD = true
  2034. print("ASD")
  2035. local Bod = Instance.new("BodyPosition",RootPart)
  2036. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2037. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  2038. local Ef = Instance.new("Part",workspace)
  2039. Ef.Size = Vector3.new(1,1,1)
  2040. Ef.CanCollide = false
  2041. Ef.Anchored = true
  2042. Ef.BrickColor = BrickColor.new("New Yeller")
  2043. Ef.Material = "Neon"
  2044. Ef.Shape = "Ball"
  2045. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  2046. coroutine.resume(coroutine.create(function()
  2047. for i = 1,30 do
  2048. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  2049. Ef.Transparency = Ef.Transparency + 0.07
  2050. game:GetService("RunService").RenderStepped:wait()
  2051. end
  2052. Ef:remove()
  2053. end))
  2054. wait(0.1)
  2055. Bod:remove()
  2056. wait(1)
  2057. DD = false
  2058. end
  2059. end
  2060.  
  2061. function LifeForceMuda()
  2062. if D == false then
  2063. D = true
  2064. Pause = true
  2065. local HB = Instance.new("Part",SRA)
  2066. HB.CanCollide = false
  2067. HB.Transparency = 1
  2068. HB.Size = Vector3.new(1,1,1)
  2069. local HB2 = Instance.new("Weld",HB)
  2070. HB2.Part0 = SRA
  2071. HB2.Part1 = HB
  2072. HB2.C0 = CFrame.new(0,0,0)
  2073. HB.Touched:connect(function(hit)
  2074. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2075. HB:remove()
  2076. hit.Parent.Humanoid:TakeDamage(40)
  2077. hit.Parent.Humanoid.WalkSpeed = 2
  2078. hit.Parent.Humanoid.PlatformStand = true
  2079. local Ef = Instance.new("Part",workspace)
  2080. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2081. Ef.CanCollide = false
  2082. Ef.Anchored = true
  2083. Ef.Shape = "Ball"
  2084. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2085. Ef.Material = "ForceField"
  2086. Ef.BrickColor = BrickColor.new("Burlap")
  2087. local Ef2 = Instance.new("SpecialMesh",Ef)
  2088. Ef2.MeshType = "Sphere"
  2089. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2090. coroutine.resume(coroutine.create(function()
  2091. for i = 1,5 do
  2092. local random = math.random(-3,3)
  2093. local random2 = math.random(-3,3)
  2094. local random3 = math.random(-3,3)
  2095. local ZC = Instance.new("Part",workspace)
  2096. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2097. ZC.CanCollide = false
  2098. ZC.Anchored = true
  2099. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2100. ZC.Shape = "Ball"
  2101. ZC.Material = "ForceField"
  2102. ZC.BrickColor = BrickColor.new("Burlap")
  2103. local ZC2 = Instance.new("SpecialMesh",ZC)
  2104. ZC2.MeshType = "Sphere"
  2105. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2106. coroutine.resume(coroutine.create(function()
  2107. for i = 1,100 do
  2108. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2109. ZC.Transparency = ZC.Transparency + 0.03
  2110. game:GetService("RunService").RenderStepped:wait()
  2111. end
  2112. ZC:remove()
  2113. end))
  2114. end
  2115. end))
  2116. coroutine.resume(coroutine.create(function()
  2117. for i = 1,100 do
  2118. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2119. Ef.Transparency = Ef.Transparency + 0.03
  2120. game:GetService("RunService").RenderStepped:wait()
  2121. end
  2122. Ef:remove()
  2123. end))
  2124. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2125. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2126. Fl.velocity = RootPart.CFrame.lookVector*190
  2127. wait(0.3)
  2128. Fl:remove()
  2129. wait(0.5)
  2130. hit.Parent.Humanoid.PlatformStand = false
  2131. end
  2132. end)
  2133. for i = 0,0.5,0.1 do
  2134. swait()
  2135. PlayAnimationFromTable({
  2136. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2137. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2138. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2139. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2140. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2141. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2142. }, .5, false)
  2143. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2144. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2145. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2146. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2147. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2148. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2149. end
  2150. local Ora = Instance.new("Sound",ST)
  2151. Ora.SoundId = "rbxassetid://3552369081"
  2152. Ora.Pitch = 1
  2153. Ora.Looped = false
  2154. Ora.Volume = 7
  2155. Ora:play()
  2156. for i = 0,0.6,0.1 do
  2157. swait()
  2158. PlayAnimationFromTable({
  2159. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2160. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2161. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2162. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2163. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2164. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2165. }, .5, false)
  2166. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2167. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2168. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2169. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2170. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2171. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2172. end
  2173. coroutine.resume(coroutine.create(function()
  2174. wait(0.4)
  2175. HB:remove()
  2176. end))
  2177. Pause = false
  2178. wait(0.5)
  2179. D = false
  2180. end
  2181. end
  2182. function Heal()
  2183. if D == false then
  2184. D = true
  2185. Pause = true
  2186. local HB = Instance.new("Part",SRA)
  2187. HB.CanCollide = false
  2188. HB.Transparency = 1
  2189. HB.Size = Vector3.new(1,1,1)
  2190. local HB2 = Instance.new("Weld",HB)
  2191. HB2.Part0 = SRA
  2192. HB2.Part1 = HB
  2193. HB2.C0 = CFrame.new(0,0,0)
  2194. HB.Touched:connect(function(hit)
  2195. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2196. HB:remove()
  2197. hit.Parent.Humanoid:TakeDamage(-40)
  2198. hit.Parent.Humanoid.WalkSpeed = 18
  2199. hit.Parent.Humanoid.PlatformStand = true
  2200. local Ef = Instance.new("Part",workspace)
  2201. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2202. Ef.CanCollide = false
  2203. Ef.Anchored = true
  2204. Ef.Shape = "Ball"
  2205. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2206. Ef.Material = "ForceField"
  2207. Ef.BrickColor = BrickColor.new("Sea green")
  2208. local Ef2 = Instance.new("SpecialMesh",Ef)
  2209. Ef2.MeshType = "Sphere"
  2210. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2211. coroutine.resume(coroutine.create(function()
  2212. for i = 1,5 do
  2213. local random = math.random(-3,3)
  2214. local random2 = math.random(-3,3)
  2215. local random3 = math.random(-3,3)
  2216. local ZC = Instance.new("Part",workspace)
  2217. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2218. ZC.CanCollide = false
  2219. ZC.Anchored = true
  2220. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2221. ZC.Shape = "Ball"
  2222. ZC.Material = "ForceField"
  2223. ZC.BrickColor = BrickColor.new("Burlap")
  2224. local ZC2 = Instance.new("SpecialMesh",ZC)
  2225. ZC2.MeshType = "Sphere"
  2226. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2227. coroutine.resume(coroutine.create(function()
  2228. for i = 1,100 do
  2229. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2230. ZC.Transparency = ZC.Transparency + 0.03
  2231. game:GetService("RunService").RenderStepped:wait()
  2232. end
  2233. ZC:remove()
  2234. end))
  2235. end
  2236. end))
  2237. coroutine.resume(coroutine.create(function()
  2238. for i = 1,100 do
  2239. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2240. Ef.Transparency = Ef.Transparency + 0.03
  2241. game:GetService("RunService").RenderStepped:wait()
  2242. end
  2243. Ef:remove()
  2244. end))
  2245. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2246. Fl.maxForce = Vector3.new(1,1,1)
  2247. Fl.velocity = RootPart.CFrame.lookVector*190
  2248. wait(0.3)
  2249. Fl:remove()
  2250. wait(0.5)
  2251. hit.Parent.Humanoid.PlatformStand = false
  2252. end
  2253. end)
  2254. for i = 0,0.5,0.1 do
  2255. swait()
  2256. PlayAnimationFromTable({
  2257. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2258. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2259. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2260. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2261. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2262. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2263. }, .5, false)
  2264. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2265. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2266. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2267. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2268. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2269. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2270. end
  2271. local Ora = Instance.new("Sound",ST)
  2272. Ora.SoundId = "rbxassetid://3378924410"
  2273. Ora.Pitch = 1
  2274. Ora.Looped = false
  2275. Ora.Volume = 7
  2276. Ora:play()
  2277. for i = 0,0.6,0.1 do
  2278. swait()
  2279. PlayAnimationFromTable({
  2280. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2281. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2282. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2283. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2284. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2285. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2286. }, .5, false)
  2287. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2288. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2289. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2290. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2291. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2292. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2293. end
  2294. coroutine.resume(coroutine.create(function()
  2295. wait(0.4)
  2296. HB:remove()
  2297. end))
  2298. Pause = false
  2299. wait(0.5)
  2300. D = false
  2301. end
  2302. end
  2303.  
  2304. function GERmuda()
  2305. if D == false then
  2306. D = true
  2307. Pause = true
  2308. Loop = true
  2309. trail = Instance.new("Trail")
  2310. local attach1 = Instance.new("Attachment",SRA)
  2311. attach1.Position = Vector3.new(0,1,0.5)
  2312. local attach2 = Instance.new("Attachment",SRA)
  2313. attach2.Position = Vector3.new(0,-1,0.5)
  2314. trail.Attachment0 = attach1
  2315. trail.Attachment1 = attach2
  2316. trail.Texture = "rbxassetid://1369718163"
  2317. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2318. trail.Lifetime = 1
  2319. trail.Parent = SRA
  2320. trail2 = Instance.new("Trail")
  2321. local attach1 = Instance.new("Attachment",SLA)
  2322. attach1.Position = Vector3.new(0,1,0.5)
  2323. local attach2 = Instance.new("Attachment",SLA)
  2324. attach2.Position = Vector3.new(0,-1,0.5)
  2325. trail2.Attachment0 = attach1
  2326. trail2.Attachment1 = attach2
  2327. trail2.Texture = "461231644"
  2328. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2329. trail2.Lifetime = 1
  2330. trail2.Parent = SLA
  2331. SoundZ = Instance.new("Sound",ST)
  2332. SoundZ.SoundId = "rbxassetid://3443190191"
  2333. SoundZ.Volume = 10
  2334. SoundZ.Looped = true
  2335. SoundZ.Pitch = 1
  2336. SoundZ:play()
  2337. while Loop do
  2338. local HB = Instance.new("Part",SRA)
  2339. HB.CanCollide = false
  2340. HB.Transparency = 1
  2341. local HB2 = Instance.new("Weld",HB)
  2342. HB2.Part0 = SRA
  2343. HB2.Part1 = HB
  2344. HB2.C0 = CFrame.new(0,-1.1,0)
  2345. HB.Touched:connect(function(hit)
  2346. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2347. hit.Parent.Humanoid:TakeDamage(0.9)
  2348. hit.Parent.Humanoid.WalkSpeed = 18
  2349. local random = math.random(-3,3)
  2350. local random2 = math.random(-3,3)
  2351. local random3 = math.random(-3,3)
  2352. end
  2353. end)
  2354. for i = 0,0.15,0.1 do
  2355. swait()
  2356. PlayAnimationFromTable({
  2357. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2358. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2359. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2360. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2361. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2362. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2363. }, .5, false)
  2364. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2365. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2366. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2367. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2368. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2369. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2370. end
  2371. coroutine.resume(coroutine.create(function()
  2372. wait(1)
  2373. HB:remove()
  2374. end))
  2375. local CCB = Instance.new("Part",SRA)
  2376. CCB.CanCollide = false
  2377. CCB.Transparency = 1
  2378. local CCB2 = Instance.new("Weld",CCB)
  2379. CCB2.Part0 = SRA
  2380. CCB2.Part1 = CCB
  2381. CCB2.C0 = CFrame.new(0,-1.1,0)
  2382. CCB.Touched:connect(function(hit)
  2383. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2384. CCB:remove()
  2385.  
  2386. hit.Parent.Humanoid:TakeDamage(1)
  2387. hit.Parent.Humanoid.WalkSpeed = 18
  2388. local random = math.random(3,3)
  2389. local random2 = math.random(3,3)
  2390. local random3 = math.random(3,3)
  2391. end
  2392. end)
  2393. for i = 0,0.15,0.1 do
  2394. swait()
  2395. PlayAnimationFromTable({
  2396. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2397. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2398. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2399. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2400. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2401. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2402. }, .5, false)
  2403. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2404. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2405. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2406. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2407. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2408. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2409. end
  2410. coroutine.resume(coroutine.create(function()
  2411. wait(1)
  2412. CCB:remove()
  2413. end))
  2414. game:GetService("RunService").RenderStepped:wait()
  2415. end
  2416. wait(0.2)
  2417. D = false
  2418. end
  2419. end
  2420.  
  2421. function Stop()
  2422. Pause = false
  2423. if SoundZ ~= nil then
  2424. SoundZ:remove()
  2425. end
  2426. Loop = false
  2427. if trail ~= nil and trail2 ~= nil then
  2428. trail:remove()
  2429. trail2:remove()
  2430. end
  2431. end
  2432.  
  2433. function UnStand()
  2434. if D == false then
  2435. D = true
  2436. Pause = true
  2437. coroutine.resume(coroutine.create(function()
  2438. for i = 0,1.2,0.1 do
  2439. swait()
  2440. PlayAnimationFromTable({
  2441. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2442. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2443. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2444. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2445. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2446. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2447. }, .5, false)
  2448. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2449. end
  2450. Pause = false
  2451. end))
  2452. for i,v in pairs(Character.Stand:children()) do
  2453. if v:IsA("Part") then
  2454. coroutine.resume(coroutine.create(function()
  2455. for i = 1,11 do
  2456. v.Transparency = v.Transparency + 0.1
  2457. Face.Transparency = Face.Transparency + 0.1
  2458. game:GetService("RunService").RenderStepped:wait()
  2459. end
  2460. end))
  2461. end
  2462. end
  2463. wait(0.5)
  2464. D = false
  2465.  
  2466. end
  2467. end
  2468.  
  2469.  
  2470. New = function(Object, Parent, Name, Data)
  2471. local Object = Instance.new(Object)
  2472. for Index, Value in pairs(Data or {}) do
  2473. Object[Index] = Value
  2474. end
  2475. Object.Parent = Parent
  2476. Object.Name = Name
  2477. return Object
  2478. end
  2479. function rayCast(Position, Direction, Range, Ignore)
  2480. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2481. end
  2482.  
  2483.  
  2484.  
  2485. while true do
  2486. swait()
  2487. for i, v in pairs(Character:GetChildren()) do
  2488. if v:IsA("Part") then
  2489. v.Material = "SmoothPlastic"
  2490. elseif v:IsA("Accessory") then
  2491. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2492. end
  2493. end
  2494.  
  2495. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2496. velocity = RootPart.Velocity.y
  2497. sine = sine + change
  2498. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2499. if RootPart.Velocity.y > 1 and hit == nil then
  2500. Anim = "Jump"
  2501. if Pause == false then
  2502. PlayAnimationFromTable({
  2503. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2504. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2505. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2506. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2507. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2508. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2509. }, .3, false)
  2510. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2511. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2512. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2513. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2514. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2515. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2516. end
  2517. elseif RootPart.Velocity.y < -1 and hit == nil then
  2518. Anim = "Fall"
  2519. if Pause == false then
  2520. PlayAnimationFromTable({
  2521. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2522. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2523. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2524. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2525. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2526. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2527. }, .3, false)
  2528. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2529. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2530. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2531. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2532. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2533. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2534. end
  2535. elseif Torsovelocity < 1 and hit ~= nil then
  2536. Anim = "Idle"
  2537. if Pause == false then
  2538. change = 1
  2539. PlayAnimationFromTable({
  2540. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2541. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2542. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2543. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2544. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2545. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2546. }, .3, false)
  2547. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2548. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2549. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2550. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2551. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2552. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2553. end
  2554. elseif Torsovelocity > 2 and hit ~= nil then
  2555. Anim = "Walk"
  2556. if Pause == false then
  2557. PlayAnimationFromTable({
  2558. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2559. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2560. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2561. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2562. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2563. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2564. }, .3, false)
  2565. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2566. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2567. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2568. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2569. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2570. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2571. end
  2572. end
  2573. end
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