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Nov 10th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. script.Name = "Burning Void"
  143. --//====================================================\\--
  144. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  145. --\\====================================================//--
  146.  
  147. print("NOTHING XD")
  148.  
  149.  
  150. script:ClearAllChildren()
  151. wait(0.2)
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local TIME = 0
  174. local sick = Instance.new("Sound",Torso)
  175.  
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192. local RWINGS = {}
  193. local LWINGS = {}
  194. local GunPoint
  195. Player_Size = 1
  196.  
  197. -- Thingy To Make Song Work
  198.  
  199. p = game.Players.LocalPlayer
  200. char = p.Character
  201.  
  202. local plr = game:service'Players'.LocalPlayer
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local hed = char.Head
  206. local root = char.HumanoidRootPart
  207. local rootj = root.RootJoint
  208. local tors = char.Torso
  209. local ra = char["Right Arm"]
  210. local la = char["Left Arm"]
  211. local rl = char["Right Leg"]
  212. local ll = char["Left Leg"]
  213. local neck = tors["Neck"]
  214. local mouse = plr:GetMouse()
  215. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  216. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  217. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  218. local maincolor = BrickColor.new("Alder")
  219. exploitable = true
  220. local Player = game.Players.localPlayer
  221. local Character = Player.Character
  222. local Humanoid = Character.Humanoid
  223. local Mouse = Player:GetMouse()
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  231. local s = Instance.new("Sound",char)
  232. s.Name = "BGMusic"
  233. s.SoundId = "rbxassetid://848439234"
  234. s.Pitch = 1
  235. s.Volume = 40
  236. s.Looped = true
  237. s.archivable = false
  238. s.Parent = char.Head
  239. wait(0.1)
  240. s:play()
  241.  
  242. -- Rest of Script
  243. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  244.  
  245. --//=================================\\
  246. --|| PARTICLES N STUFF
  247. --\\=================================//
  248.  
  249. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  250. particleemitter.VelocitySpread = 350
  251. particleemitter.Lifetime = NumberRange.new(1)
  252. particleemitter.Speed = NumberRange.new(0)
  253. cringememe= {}
  254. for i=0, 19 do
  255. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  256. end
  257. particleemitter.Size = NumberSequence.new(cringememe)
  258. particleemitter.Rate = 20
  259. particleemitter.LockedToPart = true
  260. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  261. particleemitter.LightEmission = 1
  262. particleemitter.Texture = "rbxassetid://332392312"
  263. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  264.  
  265. local particleemitter = Instance.new('ParticleEmitter', Torso)
  266. particleemitter.VelocitySpread = 250
  267. particleemitter.Lifetime = NumberRange.new(3)
  268. particleemitter.Speed = NumberRange.new(1.5)
  269. youAreATHOT = {}
  270. for i=0, 19 do
  271. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  272. end
  273. particleemitter.Size = NumberSequence.new(youAreATHOT)
  274. particleemitter.Rate = 10
  275. particleemitter.LockedToPart = false
  276. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  277. particleemitter.LightEmission = 1
  278. particleemitter.Texture = "rbxassetid://332392312"
  279. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  280.  
  281. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  282. particleemitter.VelocitySpread = 350
  283. particleemitter.Lifetime = NumberRange.new(1)
  284. particleemitter.Speed = NumberRange.new(0)
  285. cringememe2= {}
  286. for i=0, 19 do
  287. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  288. end
  289. particleemitter.Size = NumberSequence.new(cringememe2)
  290. particleemitter.Rate = 20
  291. particleemitter.LockedToPart = true
  292. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  293. particleemitter.LightEmission = 1
  294. particleemitter.Texture = "rbxassetid://332392312"
  295. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  296.  
  297. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  298. particleemitter.VelocitySpread = 350
  299. particleemitter.Lifetime = NumberRange.new(1)
  300. particleemitter.Speed = NumberRange.new(0)
  301. cringememe3= {}
  302. for i=0, 19 do
  303. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  304. end
  305. particleemitter.Size = NumberSequence.new(cringememe3)
  306. particleemitter.Rate = 30
  307. particleemitter.LockedToPart = true
  308. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  309. particleemitter.LightEmission = 1
  310. particleemitter.Texture = "rbxassetid://332392312"
  311. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  312.  
  313. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  314. particleemitter.VelocitySpread = 350
  315. particleemitter.Lifetime = NumberRange.new(1)
  316. particleemitter.Speed = NumberRange.new(0)
  317. cringememe4= {}
  318. for i=0, 19 do
  319. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  320. end
  321. particleemitter.Size = NumberSequence.new(cringememe4)
  322. particleemitter.Rate = 30
  323. particleemitter.LockedToPart = true
  324. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  325. particleemitter.LightEmission = 1
  326. particleemitter.Texture = "rbxassetid://332392312"
  327. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  328.  
  329. --//=================================\\
  330. --|| USEFUL VALUES
  331. --\\=================================//
  332.  
  333. Animation_Speed = 1.5
  334. local FORCERESET = false
  335. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  336. local Speed = 16
  337. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  338. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  339. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  340. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  341. local DAMAGEMULTIPLIER = 1
  342. local ANIM = "Idle"
  343. local ATTACK = false
  344. local EQUIPPED = false
  345. local HOLD = false
  346. local COMBO = 1
  347. local Rooted = false
  348. local SINE = 0
  349. local KEYHOLD = false
  350. local CHANGE = 2 / Animation_Speed
  351. local WALKINGANIM = false
  352. local VALUE1 = false
  353. local VALUE2 = false
  354. local ROBLOXIDLEANIMATION = IT("Animation")
  355. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  356. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  357. --ROBLOXIDLEANIMATION.Parent = Humanoid
  358. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  359. WEAPONGUI.Name = "BanishV3Gui"
  360. local Weapon = IT("Model")
  361. Weapon.Name = "Adds"
  362. local Effects = IT("Folder", Weapon)
  363. Effects.Name = "Effects"
  364. local ANIMATOR = Humanoid.Animator
  365. local ANIMATE = Character:FindFirstChild("Animate")
  366. local UNANCHOR = true
  367. local TOBANISH = {}
  368. script.Parent = PlayerGui
  369.  
  370. function StatLabel(CFRAME, TEXT, COLOR)
  371. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  372. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  373. local BODYGYRO = IT("BodyGyro", STATPART)
  374. game:GetService("Debris"):AddItem(STATPART ,5)
  375. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  376. BILLBOARDGUI.Adornee = STATPART
  377. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  378. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  379. BILLBOARDGUI.AlwaysOnTop = false
  380. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  381. TEXTLABEL.BackgroundTransparency = 1
  382. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  383. TEXTLABEL.Text = TEXT
  384. TEXTLABEL.Font = SKILLFONT
  385. TEXTLABEL.FontSize="Size42"
  386. TEXTLABEL.TextColor3 = COLOR
  387. TEXTLABEL.TextStrokeTransparency = 0
  388. TEXTLABEL.TextScaled = true
  389. TEXTLABEL.TextWrapped = true
  390. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  391. for i = 1, 50 do
  392. Swait()
  393. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  394. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  395. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  396. end
  397. THEPART.Parent = nil
  398. end),STATPART, TEXTLABEL)
  399. end
  400.  
  401. --//=================================\\
  402. --\\=================================//
  403.  
  404.  
  405. --//=================================\\
  406. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  407. --\\=================================//
  408.  
  409. ArtificialHB = Instance.new("BindableEvent", script)
  410. ArtificialHB.Name = "ArtificialHB"
  411.  
  412. script:WaitForChild("ArtificialHB")
  413.  
  414. frame = Frame_Speed
  415. tf = 0
  416. allowframeloss = false
  417. tossremainder = false
  418. lastframe = tick()
  419. script.ArtificialHB:Fire()
  420.  
  421. game:GetService("RunService").Heartbeat:connect(function(s, p)
  422. tf = tf + s
  423. if tf >= frame then
  424. if allowframeloss then
  425. script.ArtificialHB:Fire()
  426. lastframe = tick()
  427. else
  428. for i = 1, math.floor(tf / frame) do
  429. script.ArtificialHB:Fire()
  430. end
  431. lastframe = tick()
  432. end
  433. if tossremainder then
  434. tf = 0
  435. else
  436. tf = tf - frame * math.floor(tf / frame)
  437. end
  438. end
  439. end)
  440.  
  441. --//=================================\\
  442. --\\=================================//
  443.  
  444. --//=================================\\
  445. --|| SOME TAG EDIT
  446. --\\=================================//
  447.  
  448. m = game.Players.LocalPlayer
  449. char = m.Character
  450. local txt = Instance.new("BillboardGui", char)
  451. txt.Adornee = char.Head
  452. txt.Name = "_status"
  453. txt.Size = UDim2.new(2, 0, 1.2, 0)
  454. txt.StudsOffset = Vector3.new(-9, 8, 0)
  455. local text = Instance.new("TextLabel", txt)
  456. text.Size = UDim2.new(10, 0, 7, 0)
  457. text.FontSize = "Size24"
  458. text.TextScaled = true
  459. text.TextTransparency = 0
  460. text.BackgroundTransparency = 1
  461. text.TextTransparency = 0
  462. text.TextStrokeTransparency = 0
  463. text.Font = "Bodoni"
  464. text.TextStrokeColor3 = Color3.new(0, 0, 1)
  465. v = Instance.new("Part")
  466. v.Name = "ColorBrick"
  467. v.Parent = m.Character
  468. v.FormFactor = "Symmetric"
  469. v.Anchored = true
  470. v.CanCollide = false
  471. v.BottomSurface = "Smooth"
  472. v.TopSurface = "Smooth"
  473. v.Size = Vector3.new(10, 5, 3)
  474. v.Transparency = 1
  475. v.CFrame = char.Torso.CFrame
  476. v.BrickColor = BrickColor.new("Alder")
  477. v.Transparency = 1
  478. v.Shape = "Block"
  479. spawn(function()
  480. local TweenService = game:GetService("TweenService")
  481. local Colours = {Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255)}
  482. local Int = 0
  483. while wait(0.5) do
  484. if Int == #Colours then Int = 0 end
  485. Int = Int+1
  486. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  487. end
  488. end)
  489. text.Text = "Am The Burning Void"
  490. wait(2)
  491. text.Text = "I Came Here For..."
  492. wait(3)
  493. text.Text = "DESTROY ALL WORLD"
  494. wait(2)
  495. text.Text = "Burning Void"
  496.  
  497. --//=================================\\
  498. --\\=================================//
  499.  
  500. --//=================================\\
  501. --|| SOME FUNCTIONS
  502. --\\=================================//
  503.  
  504. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  505. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  506. end
  507.  
  508. function PositiveAngle(NUMBER)
  509. if NUMBER >= 0 then
  510. NUMBER = 0
  511. end
  512. return NUMBER
  513. end
  514.  
  515. function NegativeAngle(NUMBER)
  516. if NUMBER <= 0 then
  517. NUMBER = 0
  518. end
  519. return NUMBER
  520. end
  521.  
  522. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  524. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  525. wave.CFrame = CFRAME
  526. coroutine.resume(coroutine.create(function(PART)
  527. for i = 1, WAIT do
  528. Swait()
  529. mesh.Scale = mesh.Scale + GROW
  530. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  531. if DOESROT == true then
  532. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  533. end
  534. wave.Transparency = wave.Transparency + 0.5 / WAIT
  535. if wave.Transparency > 0.99 then
  536. wave:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  543. for _, c in pairs(PARENT:GetChildren()) do
  544. if c.ClassName == "Model" then
  545. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  546. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  547. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  548. if DIST > (TORSO.Position - FROM).Magnitude then
  549. table.insert(TABLE, c)
  550. end
  551. AddChildrenToTable(FROM, c, DIST, TABLE)
  552. elseif c.ClassName == "Folder" then
  553. AddChildrenToTable(FROM, c, DIST, TABLE)
  554. end
  555. end
  556. end
  557. end
  558.  
  559. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  561. local mesh
  562. if KIND == "Base" then
  563. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  564. elseif KIND == "Thin" then
  565. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  566. elseif KIND == "Round" then
  567. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  568. end
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW / 10
  574. wave.Transparency = wave.Transparency + 0.5 / WAIT
  575. if wave.Transparency > 0.99 then
  576. wave:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  584. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. wave.Transparency = wave.Transparency + 1 / WAIT
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  599. local TORSO = Torso
  600. local HUM = Humanoid
  601. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  602. coroutine.wrap(function()
  603. VT = Vector3.new
  604. MRANDOM = math.random
  605. local A = TIME
  606. local B = INTENSITY
  607. local C = true
  608. local HUMANOID = Humanoid
  609. local TIMER = A or 35
  610. local SHAKE = B or 5
  611. local FADE = C or true
  612. if HUMANOID then
  613. local FADER = SHAKE / TIMER
  614. for i = 1, TIMER do
  615. wait()
  616. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  617. end
  618. HUMANOID.CameraOffset = VT(0, 0, 0)
  619. end
  620.  
  621. end)()
  622. end
  623. end
  624.  
  625. function Effect(data)
  626. local FX = data.Effect or 'ResizeAndFade'
  627. local Parent = data.Parent or Effects
  628. local Color = data.Color or C3.N(0,0,255)
  629. local Size = data.Size or V3.N(1,1,1)
  630. local MoveDir = data.MoveDirection or nil
  631. local MeshData = data.Mesh or nil
  632. local SndData = data.Sound or nil
  633. local Frames = data.Frames or 45
  634. local Manual = data.Manual or nil
  635. local Material = data.Material or nil
  636. local CFra = data.CFrame or Torso.CFrame
  637. local Settings = data.FXSettings or {}
  638. local Snd,Prt,Msh;
  639. local Shape = data.Shape or Enum.PartType.Block
  640. coroutine.resume(coroutine.create(function()
  641. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  642. Prt = Manual
  643. else
  644. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  645. Prt.Shape = Shape
  646. end
  647. if(typeof(MeshData) == 'table')then
  648. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  649. elseif(typeof(MeshData) == 'Instance')then
  650. Msh = MeshData:Clone()
  651. Msh.Parent = Prt
  652. elseif(Shape == Enum.PartType.Block)then
  653. Msh = Mesh(Prt,Enum.MeshType.Brick)
  654. end
  655. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  656. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  657. end
  658. if(Snd)then
  659. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  660. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  661. end
  662. local MoveSpeed = nil;
  663. if(MoveDir)then
  664. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  665. end
  666. local Inc = M.RNG()-M.RNG()
  667. local Thingie = 0
  668. local Thingie2 = M.RNG(50,100)/100
  669. if(FX ~= 'Arc')then
  670. for i = 1, Frames do
  671. if(swait and typeof(swait) == 'function')then
  672. swait()
  673. else
  674. wait()
  675. end
  676. if(FX == 'ResizeAndFade')then
  677. if(not Settings.EndSize)then
  678. Settings.EndSize = V3.N(0,0,0)
  679. end
  680. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  681. if(Settings.EndIsIncrement)then
  682. Prt.Size = Prt.Size + Settings.EndSize
  683. else
  684. Prt.Size = Prt.Size - grow/Frames
  685. end
  686. Prt.Transparency = (i/Frames)
  687. elseif(FX == 'Fade')then
  688. Prt.Transparency = (i/Frames)
  689. end
  690.  
  691. if(Settings.RandomizeCFrame)then
  692. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  693. end
  694. if(MoveDir and MoveSpeed)then
  695. local Orientation = Prt.Orientation
  696. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  697. Prt.Orientation = Orientation
  698. end
  699. end
  700. Prt:destroy()
  701. else
  702. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  703. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  704. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  705. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  706. assert(start ~= nil,"You need to specify a start point!")
  707. assert(endP ~= nil,"You need to specify an end point!")
  708. for i = 0, 1, Settings.Speed or 0.01 do
  709. if(swait and typeof(swait) == 'function')then
  710. swait()
  711. else
  712. wait()
  713. end
  714. if(Settings.Home)then
  715. endP = Settings.Home.CFrame
  716. end
  717. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  718. end
  719. if(Settings.RemoveOnGoal)then
  720. Prt:destroy()
  721. end
  722. end
  723. end))
  724. return Prt,Msh,Snd
  725. end
  726.  
  727. function RightWing()
  728. for i = 1, 2 do
  729. local PART
  730. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  731. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  732. table.insert(RWINGS, WingWeld)
  733. PART = Wing
  734. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  735. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  736. PART = Wing
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  740. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  748. PART = Wing
  749. table.insert(RWINGS, WingWeld)
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  757. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  758. PART = Wing
  759. table.insert(RWINGS, WingWeld)
  760. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  761. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  762. PART = Wing
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  769. PART = Wing
  770. table.insert(RWINGS, WingWeld)
  771. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  772. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  777. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  778. table.insert(EYES, Wing1)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  782. PART = Wing
  783. table.insert(RWINGS, WingWeld)
  784. end
  785. BODY = {}
  786. for _, c in pairs(Character:GetDescendants()) do
  787. if c:IsA("BasePart") then
  788. table.insert(BODY, {
  789. c,
  790. c.Parent,
  791. c.Material,
  792. c.Color
  793. })
  794. elseif c:IsA("JointInstance") then
  795. table.insert(BODY, {
  796. c,
  797. c.Parent,
  798. nil,
  799. nil
  800. })
  801. end
  802. end
  803. end
  804. function LeftWing()
  805. for i = 1, 2 do
  806. local PART
  807. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  808. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  809. table.insert(LWINGS, WingWeld)
  810. PART = Wing
  811. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  812. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  813. PART = Wing
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  816. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  817. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  818. PART = Wing
  819. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  820. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  825. PART = Wing
  826. table.insert(LWINGS, WingWeld)
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  833. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  834. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  835. PART = Wing
  836. table.insert(LWINGS, WingWeld)
  837. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  838. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  839. PART = Wing
  840. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  841. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  844. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  845. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  846. PART = Wing
  847. table.insert(LWINGS, WingWeld)
  848. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  849. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  850. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  851. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  852. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  853. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  854. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  855. table.insert(EYES, Wing1)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  857. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  858. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  859. PART = Wing
  860. table.insert(LWINGS, WingWeld)
  861. end
  862. BODY = {}
  863. for _, c in pairs(Character:GetDescendants()) do
  864. if c:IsA("BasePart") then
  865. table.insert(BODY, {
  866. c,
  867. c.Parent,
  868. c.Material,
  869. c.Color
  870. })
  871. elseif c:IsA("JointInstance") then
  872. table.insert(BODY, {
  873. c,
  874. c.Parent,
  875. nil,
  876. nil
  877. })
  878. end
  879. end
  880. end
  881.  
  882. function Swait(NUMBER)
  883. if NUMBER == 0 or NUMBER == nil then
  884. ArtificialHB.Event:wait()
  885. else
  886. for i = 1, NUMBER do
  887. ArtificialHB.Event:wait()
  888. end
  889. end
  890. end
  891.  
  892. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  893. local NEWMESH = IT(MESH)
  894. if MESH == "SpecialMesh" then
  895. NEWMESH.MeshType = MESHTYPE
  896. if MESHID ~= "nil" and MESHID ~= "" then
  897. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  898. end
  899. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  900. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  901. end
  902. end
  903. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  904. NEWMESH.Scale = SCALE
  905. NEWMESH.Parent = PARENT
  906. return NEWMESH
  907. end
  908.  
  909. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  910. local NEWPART = IT("Part")
  911. NEWPART.formFactor = FORMFACTOR
  912. NEWPART.Reflectance = REFLECTANCE
  913. NEWPART.Transparency = TRANSPARENCY
  914. NEWPART.CanCollide = false
  915. NEWPART.Locked = true
  916. NEWPART.Anchored = true
  917. if ANCHOR == false then
  918. NEWPART.Anchored = false
  919. end
  920. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  921. NEWPART.Name = NAME
  922. NEWPART.Size = SIZE
  923. NEWPART.Position = Torso.Position
  924. NEWPART.Material = MATERIAL
  925. NEWPART:BreakJoints()
  926. NEWPART.Parent = PARENT
  927. return NEWPART
  928. end
  929.  
  930. local function weldBetween(a, b)
  931. local weldd = Instance.new("ManualWeld")
  932. weldd.Part0 = a
  933. weldd.Part1 = b
  934. weldd.C0 = CFrame.new()
  935. weldd.C1 = b.CFrame:inverse() * a.CFrame
  936. weldd.Parent = a
  937. return weldd
  938. end
  939.  
  940.  
  941. function QuaternionFromCFrame(cf)
  942. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  943. local trace = m00 + m11 + m22
  944. if trace > 0 then
  945. local s = math.sqrt(1 + trace)
  946. local recip = 0.5 / s
  947. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  948. else
  949. local i = 0
  950. if m11 > m00 then
  951. i = 1
  952. end
  953. if m22 > (i == 0 and m00 or m11) then
  954. i = 2
  955. end
  956. if i == 0 then
  957. local s = math.sqrt(m00 - m11 - m22 + 1)
  958. local recip = 0.5 / s
  959. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  960. elseif i == 1 then
  961. local s = math.sqrt(m11 - m22 - m00 + 1)
  962. local recip = 0.5 / s
  963. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  964. elseif i == 2 then
  965. local s = math.sqrt(m22 - m00 - m11 + 1)
  966. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  967. end
  968. end
  969. end
  970.  
  971. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  972. local xs, ys, zs = x + x, y + y, z + z
  973. local wx, wy, wz = w * xs, w * ys, w * zs
  974. local xx = x * xs
  975. local xy = x * ys
  976. local xz = x * zs
  977. local yy = y * ys
  978. local yz = y * zs
  979. local zz = z * zs
  980. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  981. end
  982.  
  983. function QuaternionSlerp(a, b, t)
  984. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  985. local startInterp, finishInterp;
  986. if cosTheta >= 0.0001 then
  987. if (1 - cosTheta) > 0.0001 then
  988. local theta = ACOS(cosTheta)
  989. local invSinTheta = 1 / SIN(theta)
  990. startInterp = SIN((1 - t) * theta) * invSinTheta
  991. finishInterp = SIN(t * theta) * invSinTheta
  992. else
  993. startInterp = 1 - t
  994. finishInterp = t
  995. end
  996. else
  997. if (1 + cosTheta) > 0.0001 then
  998. local theta = ACOS(-cosTheta)
  999. local invSinTheta = 1 / SIN(theta)
  1000. startInterp = SIN((t - 1) * theta) * invSinTheta
  1001. finishInterp = SIN(t * theta) * invSinTheta
  1002. else
  1003. startInterp = t - 1
  1004. finishInterp = t
  1005. end
  1006. end
  1007. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1008. end
  1009.  
  1010. function Clerp(a, b, t)
  1011. local qa = {QuaternionFromCFrame(a)}
  1012. local qb = {QuaternionFromCFrame(b)}
  1013. local ax, ay, az = a.x, a.y, a.z
  1014. local bx, by, bz = b.x, b.y, b.z
  1015. local _t = 1 - t
  1016. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1017. end
  1018.  
  1019. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1020. local frame = IT("Frame")
  1021. frame.BackgroundTransparency = TRANSPARENCY
  1022. frame.BorderSizePixel = BORDERSIZEPIXEL
  1023. frame.Position = POSITION
  1024. frame.Size = SIZE
  1025. frame.BackgroundColor3 = COLOR
  1026. frame.BorderColor3 = BORDERCOLOR
  1027. frame.Name = NAME
  1028. frame.Parent = PARENT
  1029. return frame
  1030. end
  1031.  
  1032. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1033. local type = type
  1034. local rng = Instance.new("Part", char)
  1035. rng.Anchored = true
  1036. rng.BrickColor = color
  1037. rng.CanCollide = false
  1038. rng.FormFactor = 3
  1039. rng.Name = "Ring"
  1040. rng.Material = "Neon"
  1041. rng.Size = Vector3.new(1, 1, 1)
  1042. rng.Transparency = 0
  1043. rng.TopSurface = 0
  1044. rng.BottomSurface = 0
  1045. rng.CFrame = pos
  1046. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1047. local rngm = Instance.new("SpecialMesh", rng)
  1048. rngm.MeshType = "Brick"
  1049. rngm.Scale = VT(x1,y1,z1)
  1050. if rainbowmode == true then
  1051. rng.Color = Color3.new(r/255,g/255,b/255)
  1052. end
  1053. local scaler2 = 1
  1054. local speeder = FastSpeed/10
  1055. if type == "Add" then
  1056. scaler2 = 1*value
  1057. elseif type == "Divide" then
  1058. scaler2 = 1/value
  1059. end
  1060. coroutine.resume(coroutine.create(function()
  1061. for i = 0,10/bonuspeed,0.1 do
  1062. swait()
  1063. if type == "Add" then
  1064. scaler2 = scaler2 - 0.01*value/bonuspeed
  1065. elseif type == "Divide" then
  1066. scaler2 = scaler2 - 0.01/value*bonuspeed
  1067. end
  1068. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1069. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1070. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1071. end
  1072. rng:Destroy()
  1073. end))
  1074. end
  1075.  
  1076. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1077. local label = IT("TextLabel")
  1078. label.BackgroundTransparency = 1
  1079. label.Size = UD2(1, 0, 1, 0)
  1080. label.Position = UD2(0, 0, 0, 0)
  1081. label.TextColor3 = TEXTCOLOR
  1082. label.TextStrokeTransparency = STROKETRANSPARENCY
  1083. label.TextTransparency = TRANSPARENCY
  1084. label.FontSize = TEXTFONTSIZE
  1085. label.Font = TEXTFONT
  1086. label.BorderSizePixel = BORDERSIZEPIXEL
  1087. label.TextScaled = false
  1088. label.Text = TEXT
  1089. label.Name = NAME
  1090. label.Parent = PARENT
  1091. return label
  1092. end
  1093.  
  1094. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1095. local type = type
  1096. local rng = Instance.new("Part", char)
  1097. rng.Anchored = true
  1098. rng.BrickColor = color
  1099. rng.CanCollide = false
  1100. rng.FormFactor = 3
  1101. rng.Name = "Ring"
  1102. rng.Material = "Neon"
  1103. rng.Size = Vector3.new(1, 1, 1)
  1104. rng.Transparency = 0
  1105. rng.TopSurface = 0
  1106. rng.BottomSurface = 0
  1107. rng.CFrame = pos
  1108. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1109. local rngm = Instance.new("SpecialMesh", rng)
  1110. rngm.MeshType = MType
  1111. rngm.Scale = Vector3.new(x1, y1, z1)
  1112. local scaler2 = 1
  1113. local speeder = FastSpeed
  1114. if type == "Add" then
  1115. scaler2 = 1 * value
  1116. elseif type == "Divide" then
  1117. scaler2 = 1 / value
  1118. end
  1119. coroutine.resume(coroutine.create(function()
  1120. for i = 0, 10 / bonuspeed, 0.1 do
  1121. swait()
  1122. if type == "Add" then
  1123. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1124. elseif type == "Divide" then
  1125. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1126. end
  1127. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1128. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1129. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1130. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1131. end
  1132. rng:Destroy()
  1133. end))
  1134. end
  1135.  
  1136. function NoOutlines(PART)
  1137. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1138. end
  1139.  
  1140. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1141. local NEWWELD = IT(TYPE)
  1142. NEWWELD.Part0 = PART0
  1143. NEWWELD.Part1 = PART1
  1144. NEWWELD.C0 = C0
  1145. NEWWELD.C1 = C1
  1146. NEWWELD.Parent = PARENT
  1147. return NEWWELD
  1148. end
  1149.  
  1150. local S = IT("Sound")
  1151. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1152. local NEWSOUND = nil
  1153. coroutine.resume(coroutine.create(function()
  1154. NEWSOUND = S:Clone()
  1155. NEWSOUND.Parent = PARENT
  1156. NEWSOUND.Volume = VOLUME
  1157. NEWSOUND.Pitch = PITCH
  1158. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1159. NEWSOUND:play()
  1160. if DOESLOOP == true then
  1161. NEWSOUND.Looped = true
  1162. else
  1163. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1164. NEWSOUND:remove()
  1165. end
  1166. end))
  1167. return NEWSOUND
  1168. end
  1169.  
  1170. function CFrameFromTopBack(at, top, back)
  1171. local right = top:Cross(back)
  1172. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1173. end
  1174.  
  1175. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1176. function Lightning(Table)
  1177. local Color = Table.Color or C3(0,0,255)
  1178. local StartPos = Table.Start or Torso.Position
  1179. local EndPos = Table.End or Mouse.Hit.p
  1180. local SegmentLength = Table.SegmentL or 2
  1181. local Thickness = Table.Thickness or 0.1
  1182. local Dissapear = Table.DoesFade or false
  1183. local Parent = Table.Ignore or Character
  1184. local MaxDist = Table.MaxDist or 400
  1185. local Branches = Table.Branches or false
  1186. local Thicken = Table.Thicken or false
  1187. local FadeTime = Table.FadeTime or 15
  1188. local FadeIn = Table.FadeIn or false
  1189. local Material = Table.Material or "Neon"
  1190. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1191. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1192. local LIGHTNINGMODEL = IT("Model",Effects)
  1193. LIGHTNINGMODEL.Name = "Lightning"
  1194. local LastBolt = nil
  1195. for E = 1, DISTANCE do
  1196. local ExtraSize = 0
  1197. if Thicken == true then
  1198. ExtraSize = (DISTANCE-E)/15
  1199. end
  1200. local TRANSPARENCY = 0
  1201. if FadeIn == true then
  1202. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1203. if TRANSPARENCY < 0 then
  1204. TRANSPARENCY = 0
  1205. end
  1206. end
  1207. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1208. PART.Color = Color
  1209. MakeForm(PART,"Cyl")
  1210. if LastBolt == nil then
  1211. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1212. else
  1213. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1214. end
  1215. LastBolt = PART
  1216. if Branches == true and E < (DISTANCE-5) then
  1217. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1218. if CHOICE == 1 then
  1219. local LASTBRANCH = nil
  1220. for i = 1, MRANDOM(2,5) do
  1221. local ExtraSize2 = 0
  1222. if Thicken == true then
  1223. ExtraSize = ((DISTANCE-E)/25)/i
  1224. end
  1225. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1226. PART.Color = Color
  1227. MakeForm(PART,"Cyl")
  1228. if LASTBRANCH == nil then
  1229. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1230. else
  1231. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1232. end
  1233. LASTBRANCH = PART
  1234. end
  1235. end
  1236. end
  1237. end
  1238. if Dissapear == true then
  1239. coroutine.resume(coroutine.create(function()
  1240. for i = 1, FadeTime do
  1241. Swait()
  1242. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1243. if c.ClassName == "Part" then
  1244. c.Transparency = c.Transparency + (i/FadeTime)/10
  1245. end
  1246. end
  1247. end
  1248. LIGHTNINGMODEL:remove()
  1249. end))
  1250. elseif Dissapear == false then
  1251. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1252. end
  1253. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1254. end
  1255.  
  1256. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1257. function WACKYEFFECT(Table)
  1258. local TYPE = (Table.EffectType or "Sphere")
  1259. local SIZE = (Table.Size or VT(6,6,6))
  1260. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1261. local TRANSPARENCY = (Table.Transparency or 0)
  1262. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1263. local CFRAME = (Table.CFrame or Torso.CFrame)
  1264. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1265. local ROTATION1 = (Table.RotationX or 0)
  1266. local ROTATION2 = (Table.RotationY or 0)
  1267. local ROTATION3 = (Table.RotationZ or 0)
  1268. local MATERIAL = "Neon"
  1269. local COLOR = color
  1270. local TIME = (Table.Time or 45)
  1271. local SOUNDID = (Table.SoundID or nil)
  1272. local SOUNDPITCH = (Table.SoundPitch or nil)
  1273. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1274. coroutine.resume(coroutine.create(function()
  1275. local PLAYSSOUND = false
  1276. local SOUND = nil
  1277. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1278. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1279. PLAYSSOUND = true
  1280. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1281. end
  1282. EFFECT.Color = color
  1283. local MSH = nil
  1284. if TYPE == "Sphere" then
  1285. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1286. elseif TYPE == "Block" then
  1287. MSH = IT("BlockMesh",EFFECT)
  1288. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1289. elseif TYPE == "Wave" then
  1290. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1291. elseif TYPE == "Ring" then
  1292. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1293. elseif TYPE == "Slash" then
  1294. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1295. elseif TYPE == "Round Slash" then
  1296. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1297. elseif TYPE == "Swirl" then
  1298. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1299. elseif TYPE == "Skull" then
  1300. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1301. elseif TYPE == "Crystal" then
  1302. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1303. end
  1304. if MSH ~= nil then
  1305. local MOVESPEED = nil
  1306. if MOVEDIRECTION ~= nil then
  1307. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1308. end
  1309. local GROWTH = SIZE - ENDSIZE
  1310. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1311. if TYPE == "Block" then
  1312. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1313. else
  1314. EFFECT.CFrame = CFRAME
  1315. end
  1316. for LOOP = 1, TIME+1 do
  1317. Swait()
  1318. MSH.Scale = MSH.Scale - GROWTH/TIME
  1319. if TYPE == "Wave" then
  1320. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1321. end
  1322. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1323. if TYPE == "Block" then
  1324. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1325. else
  1326. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1327. end
  1328. if MOVEDIRECTION ~= nil then
  1329. local ORI = EFFECT.Orientation
  1330. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1331. EFFECT.Orientation = ORI
  1332. end
  1333. end
  1334. if PLAYSSOUND == false then
  1335. EFFECT:remove()
  1336. else
  1337. SOUND.Stopped:Connect(function()
  1338. EFFECT:remove()
  1339. end)
  1340. end
  1341. else
  1342. if PLAYSSOUND == false then
  1343. EFFECT:remove()
  1344. else
  1345. repeat Swait() until SOUND.Playing == false
  1346. EFFECT:remove()
  1347. end
  1348. end
  1349. end))
  1350. end
  1351. function MakeForm(PART,TYPE)
  1352. if TYPE == "Cyl" then
  1353. local MSH = IT("CylinderMesh",PART)
  1354. elseif TYPE == "Ball" then
  1355. local MSH = IT("SpecialMesh",PART)
  1356. MSH.MeshType = "Sphere"
  1357. elseif TYPE == "Wedge" then
  1358. local MSH = IT("SpecialMesh",PART)
  1359. MSH.MeshType = "Wedge"
  1360. end
  1361. end
  1362. function SpawnTrail(FROM,TO,BIG)
  1363. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  1364. MakeForm(TRAIL,"Cyl")
  1365. local DIST = (FROM - TO).Magnitude
  1366. if BIG == true then
  1367. TRAIL.Size = VT(0.5,DIST,0.5)
  1368. else
  1369. TRAIL.Size = VT(0.25,DIST,0.25)
  1370. end
  1371. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1372. coroutine.resume(coroutine.create(function()
  1373. for i = 1, 5 do
  1374. Swait()
  1375. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1376. end
  1377. TRAIL:remove()
  1378. end))
  1379. end
  1380.  
  1381. Debris = game:GetService("Debris")
  1382.  
  1383. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1384. local DIRECTION = CF(StartPos,EndPos).lookVector
  1385. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1386. end
  1387.  
  1388. function turnto(position)
  1389. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1390. end
  1391. Circle = nil
  1392. CircleParts = {}
  1393. Equipped = false
  1394.  
  1395. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1396. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1397. end
  1398.  
  1399. Equipped = true
  1400. Circle = Instance.new("Model")
  1401. Circle.Name = "Circle"
  1402. Angle = 0
  1403. for i = 1, 1 do
  1404. local CirclePart = Instance.new("Part")
  1405. CirclePart.Name = "CirclePart"
  1406. CirclePart.Transparency = 1
  1407. CirclePart.BrickColor = BrickColor.new("Deep orange")
  1408. CirclePart.Material = Enum.Material.Plastic
  1409. CirclePart.Shape = Enum.PartType.Block
  1410. CirclePart.FormFactor = Enum.FormFactor.Custom
  1411. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1412. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1413. CirclePart.Anchored = true
  1414. CirclePart.CanCollide = false
  1415. CirclePart.Locked = true
  1416. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1417. local Aura = Instance.new('ParticleEmitter')
  1418. Aura.Name = "Aura"
  1419. Aura.Texture = "rbxassetid://332392312"
  1420. Aura.Parent = CirclePart
  1421. Aura.LightEmission = 0
  1422. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1423. Aura.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,0,255))
  1424. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1425. Aura.LockedToPart = false
  1426. Aura.Lifetime = NumberRange.new(1)
  1427. Aura.Rate = 50
  1428. Aura.Speed = NumberRange.new(2.5)
  1429. Aura.SpreadAngle = Vector2.new(80,80)
  1430. local BlockMesh = Instance.new("BlockMesh")
  1431. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1432. BlockMesh.Parent = CirclePart
  1433. CirclePart.Parent = Circle
  1434. local Star = Instance.new("Decal", CirclePart)
  1435. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  1436. Star.Face = "Top"
  1437. local Light = Instance.new("PointLight", CirclePart)
  1438. Light.Color = Color3.new(0,0,255)
  1439. Light.Brightness = 100
  1440. Light.Range = 15
  1441. table.insert(CircleParts, CirclePart)
  1442. end
  1443. Spawn(function()
  1444. while Equipped and Humanoid.Parent and Torso.Parent do
  1445. if Angle == 360 then
  1446. Angle = 0
  1447. end
  1448. Angle = Angle + 0.05
  1449. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1450. if Hit then
  1451. if not Circle.Parent then
  1452. Circle.Parent = Character
  1453. end
  1454. for i, v in pairs(CircleParts) do
  1455. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1456. end
  1457. else
  1458. Circle.Parent = nil
  1459. end
  1460. wait()
  1461. end
  1462. end)
  1463. --//=================================\\
  1464. --|| WEAPON CREATION
  1465. --\\=================================//
  1466. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1467. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1468. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1469. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1470. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Light", VT(0.35,1.4,0.35),false)
  1471. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1473. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1474.  
  1475. local DECAL = IT("Decal",Part)
  1476. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  1477. DECAL.Face = "Top"
  1478.  
  1479. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1480. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1482. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1483. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1484. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1485. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1486. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1487. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1488. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1489. --------------------------------------------------------------------------
  1490. ---------------------------------------
  1491. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1492.  
  1493. for i = 1, 35 do
  1494. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1495. FACE.Color = C3(0,0,255)
  1496. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1497. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1498. end
  1499. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1500. MakeForm(Eye,"Ball")
  1501. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1502. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1503. MakeForm(Eye,"Ball")
  1504. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1505. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1506. MakeForm(Eye,"Ball")
  1507. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1508. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1509. MakeForm(Eye,"Ball")
  1510. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1511.  
  1512. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1513. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1514.  
  1515. local Particle = IT("ParticleEmitter",nil)
  1516. Particle.Enabled = false
  1517. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1518. Particle.LightEmission = 0.5
  1519. Particle.Rate = 150
  1520. Particle.ZOffset = 0.2
  1521. Particle.Rotation = NumberRange.new(-180, 180)
  1522. Particle.RotSpeed = NumberRange.new(-180, 180)
  1523. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1524. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255))
  1525.  
  1526. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1527. function ParticleEmitter(Table)
  1528. local PRTCL = Particle:Clone()
  1529. local Speed = Table.Speed or 5
  1530. local Drag = Table.Drag or 0
  1531. local Size1 = Table.Size1 or 1
  1532. local Size2 = Table.Size2 or 5
  1533. local Lifetime1 = Table.Lifetime1 or 1
  1534. local Lifetime2 = Table.Lifetime2 or 1.5
  1535. local Parent = Table.Parent or Torso
  1536. local Emit = Table.Emit or 100
  1537. local Offset = Table.Offset or 360
  1538. local Acel = Table.Acel or VT(0,0,0)
  1539. local Enabled = Table.Enabled or false
  1540. PRTCL.Parent = Parent
  1541. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1542. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1543. PRTCL.Speed = NumberRange.new(Speed)
  1544. PRTCL.VelocitySpread = Offset
  1545. PRTCL.Drag = Drag
  1546. PRTCL.Acceleration = Acel
  1547. if Enabled == false then
  1548. PRTCL:Emit(Emit)
  1549. Debris:AddItem(PRTCL,Lifetime2)
  1550. else
  1551. PRTCL.Enabled = true
  1552. end
  1553. return PRTCL
  1554. end
  1555.  
  1556. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.6,0.2),false)
  1557. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1558. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1559. MakeForm(Part,"Wedge")
  1560. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1561. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.3,0.2),false)
  1562. MakeForm(Part,"Wedge")
  1563. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1564. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.3,0.3),false)
  1565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.5,0.5),false)
  1567. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1568. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.4,0.4,0.4),false)
  1569. MakeForm(Part,"Cyl")
  1570. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1571. for i = 1, 8 do
  1572. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0,0.35,0.41),false)
  1573. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1574. end
  1575. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.38,0.41,0.38),false)
  1576. MakeForm(Part,"Cyl")
  1577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1578. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.37,0.5,0.37),false)
  1579. MakeForm(Part,"Ball")
  1580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1581. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.7,0.4),false)
  1582. MakeForm(Part,"Wedge")
  1583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1584. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.4,0.2),false)
  1585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.35,0.35,0.35),false)
  1587. MakeForm(Part,"Cyl")
  1588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.5),false)
  1590. MakeForm(Part,"Cyl")
  1591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.45),false)
  1593. MakeForm(Part,"Cyl")
  1594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1595. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1596. MakeForm(Part,"Wedge")
  1597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1598. local LASTPART = Handle
  1599. for i = 1, 10 do
  1600. if LASTPART == Handle then
  1601. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.2,0),false)
  1602. LASTPART = Part
  1603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1604. else
  1605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.05,0),false)
  1606. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1607. LASTPART = Part
  1608. end
  1609. end
  1610.  
  1611. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.15,2,0.15),false)
  1612. MakeForm(Barrel,"Cyl")
  1613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.25,1,0.25),false)
  1615. MakeForm(Part,"Cyl")
  1616. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1617. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0.1,0.2),false)
  1618. MakeForm(Part,"Wedge")
  1619. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1620. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.125,0,0.125),false)
  1621. MakeForm(Hole,"Cyl")
  1622. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1623. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0,0),false)
  1624. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1625. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1626. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Alder", "Eye", VT(0,0,0),false)
  1627. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1628. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1629. coroutine.resume(coroutine.create(function()
  1630. while wait() do
  1631. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1632. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1633. end
  1634. end))
  1635.  
  1636. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1637. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1638.  
  1639.  
  1640. Weapon.Parent = Character
  1641. for _, c in pairs(Weapon:GetChildren()) do
  1642. if c.ClassName == "Part" then
  1643. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1644. end
  1645. end
  1646.  
  1647. function swait(num)
  1648. if num == 0 or num == nil then
  1649. ArtificialHB.Event:wait()
  1650. else
  1651. for i = 0, num do
  1652. ArtificialHB.Event:wait()
  1653. end
  1654. end
  1655. end
  1656.  
  1657. function chatfunc(text)
  1658. local chat = coroutine.wrap(function()
  1659. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1660. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1661. end
  1662. local Bill = Instance.new("BillboardGui",Character)
  1663. Bill.Size = UDim2.new(0,100,0,40)
  1664. Bill.StudsOffset = Vector3.new(0,3,0)
  1665. Bill.Adornee = Character.Head
  1666. Bill.Name = "TalkingBillBoard"
  1667. local Hehe = Instance.new("TextLabel",Bill)
  1668. Hehe.BackgroundTransparency = 1
  1669. Hehe.BorderSizePixel = 0
  1670. Hehe.Text = ""
  1671. Hehe.Font = "Bodoni"
  1672. Hehe.TextSize = 40
  1673. Hehe.TextStrokeTransparency = 0
  1674. Hehe.Size = UDim2.new(1,0,0.5,0)
  1675. coroutine.resume(coroutine.create(function()
  1676. while Hehe ~= nil do
  1677. swait()
  1678. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1679. Hehe.Rotation = math.random(-5,5)
  1680. Hehe.TextColor3 = Color3.new(0,0,255)
  1681. Hehe.TextStrokeColor3 = Color3.new(0,0,255)
  1682. end
  1683. end))
  1684. for i = 1,string.len(text),1 do
  1685. swait()
  1686. Hehe.Text = string.sub(text,1,i)
  1687. end
  1688. swait(90)--Re[math.random(1, 93)]
  1689. for i = 0, 1, .025 do
  1690. swait()
  1691. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1692. Hehe.TextStrokeTransparency = i
  1693. Hehe.TextTransparency = i
  1694. end
  1695. Bill:Destroy()
  1696. end)
  1697. chat()
  1698. end
  1699.  
  1700. function onChatted(msg)
  1701. chatfunc(msg)
  1702. end
  1703.  
  1704. Player.Chatted:connect(onChatted)
  1705.  
  1706. local BODY = {}
  1707. for _, c in pairs(Character:GetDescendants()) do
  1708. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1709. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1710. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1711. end
  1712. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1713. elseif c:IsA("JointInstance") then
  1714. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1715. end
  1716. end
  1717.  
  1718. function refit()
  1719. Character.Parent = workspace
  1720. for e = 1, #BODY do
  1721. if BODY[e] ~= nil then
  1722. local STUFF = BODY[e]
  1723. local PART = STUFF[1]
  1724. local PARENT = STUFF[2]
  1725. local MATERIAL = STUFF[3]
  1726. local COLOR = STUFF[4]
  1727. local TRANSPARENCY = STUFF[5]
  1728. --local SIZE = STUFF[6]
  1729. local NAME = STUFF[7]
  1730. if PART.ClassName == "Part" and PART ~= RootPart then
  1731. PART.Material = MATERIAL
  1732. PART.Transparency = TRANSPARENCY
  1733. PART.Name = NAME
  1734. end
  1735. if PART.Parent ~= PARENT then
  1736. Humanoid:remove()
  1737. PART.Parent = PARENT
  1738. Humanoid = IT("Humanoid",Character)
  1739. end
  1740. end
  1741. end
  1742. end
  1743.  
  1744. local SKILLTEXTCOLOR = C3(0,0,255)
  1745. local SKILLFONT = "Code"
  1746. local SKILLTEXTSIZE = 7
  1747.  
  1748. Humanoid.Died:connect(function()
  1749. refit()
  1750. end)
  1751.  
  1752. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1753. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1754. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1755. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1756. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1757. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1758. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1759. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1760. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1761. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1762. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1763. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1764.  
  1765. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1766. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1767. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1768. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1769. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1770. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1771. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1772. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1773. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1774. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1775. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1776. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1777.  
  1778. function printbye(Name)
  1779. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1780. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1781. end
  1782.  
  1783. workspace.ChildAdded:connect(function(instance)
  1784. for BANISH = 1, #TOBANISH do
  1785. if TOBANISH[BANISH] ~= nil then
  1786. if instance.Name == TOBANISH[BANISH] then
  1787. coroutine.resume(coroutine.create(function()
  1788. printbye(instance.Name)
  1789. instance:ClearAllChildren()
  1790. Debris:AddItem(instance,0.0005)
  1791. end))
  1792. end
  1793. end
  1794. end
  1795. end)
  1796.  
  1797. --//=================================\\
  1798. --|| DAMAGING
  1799. --\\=================================//
  1800.  
  1801. function Banish(Foe)
  1802. if Foe then
  1803. coroutine.resume(coroutine.create(function()
  1804. --if game.Players:FindFirstChild(Foe.Name) then
  1805. table.insert(TOBANISH,Foe.Name)
  1806. printbye(Foe.Name)
  1807. --end
  1808. Foe.Archivable = true
  1809. local CLONE = Foe:Clone()
  1810. Foe:Destroy()
  1811. CLONE.Parent = Effects
  1812. CLONE:BreakJoints()
  1813. local MATERIALS = {"Glass","Neon"}
  1814. for _, c in pairs(CLONE:GetDescendants()) do
  1815. if c:IsA("BasePart") then
  1816. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1817. CreateSound(340722848, c, 10, 1, false)
  1818. end
  1819. c.Anchored = true
  1820. c.Transparency = c.Transparency + 0.2
  1821. c.Material = MATERIALS[MRANDOM(1,2)]
  1822. c.Color = C3(0,0,255)
  1823. if c.ClassName == "MeshPart" then
  1824. c.TextureID = ""
  1825. end
  1826. if c:FindFirstChildOfClass("SpecialMesh") then
  1827. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1828. end
  1829. if c:FindFirstChildOfClass("Decal") then
  1830. c:FindFirstChildOfClass("Decal"):remove()
  1831. end
  1832. c.Name = "Banished"
  1833. c.CanCollide = false
  1834. else
  1835. c:remove()
  1836. end
  1837. end
  1838. local A = false
  1839. for i = 1, 35 do
  1840. if A == false then
  1841. A = true
  1842. elseif A == true then
  1843. A = false
  1844. end
  1845. for _, c in pairs(CLONE:GetDescendants()) do
  1846. if c:IsA("BasePart") then
  1847. c.Anchored = true
  1848. c.Material = MATERIALS[MRANDOM(1,2)]
  1849. c.Transparency = c.Transparency + 0.8/35
  1850. if A == false then
  1851. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1852. elseif A == true then
  1853. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1854. end
  1855. end
  1856. end
  1857. Swait()
  1858. end
  1859. CLONE:remove()
  1860. end))
  1861. end
  1862. end
  1863.  
  1864.  
  1865.  
  1866.  
  1867. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1868. local CHILDREN = workspace:GetDescendants()
  1869. for index, CHILD in pairs(CHILDREN) do
  1870. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1871. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1872. if HUM then
  1873. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1874. if TORSO then
  1875. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1876. if ISBANISH == true then
  1877. Banish(CHILD)
  1878. else
  1879. if ISBANISH == "Gravity" then
  1880. HUM.PlatformStand = true
  1881. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1882. local grav = Instance.new("BodyPosition",TORSO)
  1883. grav.D = 15
  1884. grav.P = 20000
  1885. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1886. grav.position = TORSO.Position
  1887. grav.Name = "V3BanishForce"..Player.Name
  1888. else
  1889. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1890. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1891. end
  1892. else
  1893. HUM.PlatformStand = false
  1894. end
  1895. end
  1896. elseif ISBANISH == "Gravity" then
  1897. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1898. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1899. HUM.PlatformStand = false
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907.  
  1908. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1909.  
  1910. --//=================================\\
  1911. --|| ATTACK FUNCTIONS AND STUFF
  1912. --\\=================================//
  1913. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1914.  
  1915. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1916. MakeForm(RightHole,"Cyl")
  1917. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1918. MakeForm(LeftHole,"Cyl")
  1919.  
  1920. function getbloody(victim,amount)
  1921. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1922. PART.CFrame = victim.CFrame
  1923. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1924. Debris:AddItem(PART,5)
  1925. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1926. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1927. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1928. local prtcl = asd:Clone()
  1929. prtcl.Parent = PART
  1930. prtcl:Emit(amount*10)
  1931. end
  1932.  
  1933. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  1934.  
  1935. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1936. if DoesCourontine == false then
  1937. local Direction = CF(Part.Position, ToLocation)
  1938. local Distance = (Part.Position - ToLocation).magnitude
  1939. for i = 1, AmountOfTime do
  1940. Swait()
  1941. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1942. Direction = Part.CFrame
  1943. end
  1944. Part:remove()
  1945. elseif DoesCourontine == true then
  1946. coroutine.resume(coroutine.create(function()
  1947. local Direction = CF(Part.Position, ToLocation)
  1948. local Distance = (Part.Position - ToLocation).magnitude
  1949. for i = 1, AmountOfTime do
  1950. Swait()
  1951. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1952. Direction = Part.CFrame
  1953. end
  1954. Part:remove()
  1955. end))
  1956. end
  1957. end
  1958.  
  1959. function Absoluteum()
  1960. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1961. if HITFLOOR ~= nil then
  1962. do
  1963. local HITBODIES = {}
  1964. ATTACK = true
  1965. Rooted = true
  1966. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1967. MakeForm(ABSOLUTE, "Ball")
  1968. CreateSound("416200578", RootPart, 10, 1)
  1969. for i = 0, 8, 0.1 / Animation_Speed do
  1970. Swait()
  1971. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1972. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1973. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1974. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1975. MakeForm(CHARGE, "Ball")
  1976. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1977. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. end
  1985. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1986. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1987. for i = 1, 45 do
  1988. Swait()
  1989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. end
  1996. coroutine.resume(coroutine.create(function()
  1997. local IMPACT = false
  1998. local BULLET = ABSOLUTE
  1999. MakeForm(BULLET, "Ball")
  2000. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2001. for i = 1, 500 do
  2002. Swait()
  2003. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2004. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2005. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  2006. if HIT ~= nil then
  2007. IMPACT = true
  2008. break
  2009. end
  2010. end
  2011. if IMPACT == false then
  2012. for i = 1, 40 do
  2013. Swait()
  2014. BULLET.Size = BULLET.Size * 0.9
  2015. end
  2016. BULLET:remove()
  2017. else
  2018. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2019. for i = 1, 175 do
  2020. Swait()
  2021. BULLET.Size = BULLET.Size * 0.99
  2022. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2023. end
  2024. CreateSound("438666001", BULLET, 10, 3)
  2025. Swait(35)
  2026. BULLET.Transparency = 1
  2027. for i = 1, 20 do
  2028. for e = 1, 5 do
  2029. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2030. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2031. end
  2032. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2033. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2034. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2035. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2036. Swait(5)
  2037. for e = 1, #HITBODIES do
  2038. if HITBODIES[e] ~= nil then
  2039. local BOD = HITBODIES[e]
  2040. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2041. if TORS then
  2042. BOD:BreakJoints()
  2043. for _, c in pairs(BOD:GetChildren()) do
  2044. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2045. local bv = Instance.new("BodyVelocity")
  2046. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2047. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2048. bv.Parent = c
  2049. Debris:AddItem(bv, 0.2)
  2050. end
  2051. end
  2052. end
  2053. end
  2054. end
  2055. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2056. end
  2057. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2058. Debris:AddItem(BULLET, 10)
  2059. end
  2060. end))
  2061. ATTACK = false
  2062. Rooted = false
  2063. end
  2064. end
  2065. end
  2066.  
  2067. function Nuke()
  2068. ATTACK = true
  2069. Rooted = true
  2070. local CHARGE = false
  2071. local BLASTS = {468991944, 468991990}
  2072. coroutine.resume(coroutine.create(function()
  2073. repeat
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2081. until CHARGE == true
  2082. for i = 0, 0.4, 0.1 / Animation_Speed do
  2083. Swait()
  2084. WACKYEFFECT({
  2085. Time = 15,
  2086. EffectType = "Sphere",
  2087. Size = VT(60, 60, 60),
  2088. Size2 = VT(0, 0, 0),
  2089. Transparency = 1,
  2090. Transparency2 = 0.7,
  2091. CFrame = CF(RootPart.Position),
  2092. MoveToPos = nil,
  2093. RotationX = 0,
  2094. RotationY = 0,
  2095. RotationZ = 0,
  2096. Material = "Neon",
  2097. Color = C3(0, 0, 1),
  2098. SoundID = nil,
  2099. SoundPitch = nil,
  2100. SoundVolume = nil
  2101. })
  2102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. end
  2109. coroutine.resume(coroutine.create(function()
  2110. local POS = RootPart.Position
  2111. wait(0.2)
  2112. for i = 1, 5 do
  2113. WACKYEFFECT({
  2114. Time = 65,
  2115. EffectType = "Sphere",
  2116. Size = VT(2, 2, 2),
  2117. Size2 = VT(0, 0, 500),
  2118. Transparency = 1,
  2119. Transparency2 = 0,
  2120. CFrame = CF(POS),
  2121. MoveToPos = nil,
  2122. RotationX = MRANDOM(-2, 2),
  2123. RotationY = MRANDOM(-12, 12),
  2124. RotationZ = MRANDOM(-2, 2),
  2125. Material = "Neon",
  2126. Color = C3(0, 0, 1),
  2127. SoundID = nil,
  2128. SoundPitch = nil,
  2129. SoundVolume = nil
  2130. })
  2131. end
  2132. wait(1)
  2133. SHAKECAM(POS, 9999999999, 25, 25)
  2134. ApplyAoE(POS, 450)
  2135. WACKYEFFECT({
  2136. Time = 85,
  2137. EffectType = "Sphere",
  2138. Size = VT(120, 120, 120),
  2139. Size2 = VT(350, 350, 350),
  2140. Transparency = 0,
  2141. Transparency2 = 1,
  2142. CFrame = CF(POS),
  2143. MoveToPos = nil,
  2144. RotationX = 0,
  2145. RotationY = 0,
  2146. RotationZ = 0,
  2147. Material = "Neon",
  2148. Color = C3(0, 0, 1),
  2149. SoundID = nil,
  2150. SoundPitch = 1,
  2151. SoundVolume = 10
  2152. })
  2153. for i = 1, 20 do
  2154. WACKYEFFECT({
  2155. Time = 85,
  2156. EffectType = "Sphere",
  2157. Size = VT(120, 120, 120),
  2158. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2159. Transparency = 0.8,
  2160. Transparency2 = 1,
  2161. CFrame = CF(POS),
  2162. MoveToPos = nil,
  2163. RotationX = 0,
  2164. RotationY = 0,
  2165. RotationZ = 0,
  2166. Material = "Neon",
  2167. Color = C3(0, 0, 1),
  2168. SoundID = nil,
  2169. SoundPitch = 1,
  2170. SoundVolume = 10
  2171. })
  2172. WACKYEFFECT({
  2173. Time = 100,
  2174. EffectType = "Wave",
  2175. Size = VT(25, 2, 25),
  2176. Size2 = VT(400, 0, 400) * 1.2,
  2177. Transparency = 0,
  2178. Transparency2 = 1,
  2179. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2180. MoveToPos = nil,
  2181. RotationX = 0,
  2182. RotationY = 0,
  2183. RotationZ = 0,
  2184. Material = "Neon",
  2185. Color = C3(0, 0, 1),
  2186. SoundID = nil,
  2187. SoundPitch = nil,
  2188. SoundVolume = nil
  2189. })
  2190. end
  2191. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2192. for i = 1, 5 do
  2193. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2194. WACKYEFFECT({
  2195. Time = 120,
  2196. EffectType = "Wave",
  2197. Size = VT(150, 2, 150),
  2198. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2199. Transparency = 0,
  2200. Transparency2 = 1,
  2201. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2202. MoveToPos = nil,
  2203. RotationX = 0,
  2204. RotationY = 0,
  2205. RotationZ = 0,
  2206. Material = "Neon",
  2207. Color = C3(0, 0, 1),
  2208. SoundID = nil,
  2209. SoundPitch = nil,
  2210. SoundVolume = nil
  2211. })
  2212. end
  2213. end))
  2214. for i = 0, 1, 0.1 / Animation_Speed do
  2215. Swait()
  2216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. end
  2223. ATTACK = false
  2224. Rooted = false
  2225. end))
  2226. for i = 1, 30 do
  2227. wait(0.01)
  2228. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2229. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2230. if HITFLOOR then
  2231. ApplyAoE(HITPOS, 65, true)
  2232. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2233. WACKYEFFECT({
  2234. Time = 25,
  2235. EffectType = "Sphere",
  2236. Size = VT(22, 22, 22),
  2237. Size2 = VT(85, 85, 85),
  2238. Transparency = 0,
  2239. Transparency2 = 1,
  2240. CFrame = CF(HITPOS),
  2241. MoveToPos = nil,
  2242. RotationX = 0,
  2243. RotationY = 0,
  2244. RotationZ = 0,
  2245. Material = "Neon",
  2246. Color = C3(0, 0, 1),
  2247. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2248. SoundPitch = MRANDOM(9, 12) / 10,
  2249. SoundVolume = 10
  2250. })
  2251. for e = 1, 3 do
  2252. WACKYEFFECT({
  2253. EffectType = "Wave",
  2254. Size = VT(25, 0, 25),
  2255. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2256. Transparency = 0,
  2257. Transparency2 = 1,
  2258. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2259. MoveToPos = nil,
  2260. RotationX = 0,
  2261. RotationY = 3,
  2262. RotationZ = 0,
  2263. Material = "Neon",
  2264. Color = C3(0, 0, 1),
  2265. SoundID = nil,
  2266. SoundPitch = nil,
  2267. SoundVolume = nil
  2268. })
  2269. WACKYEFFECT({
  2270. Time = 35,
  2271. EffectType = "Sphere",
  2272. Size = VT(22, 45, 22),
  2273. Size2 = VT(25, 45 + e * 75, 25),
  2274. Transparency = 0,
  2275. Transparency2 = 1,
  2276. CFrame = CF(HITPOS) * TURN,
  2277. MoveToPos = nil,
  2278. RotationX = 0,
  2279. RotationY = 0,
  2280. RotationZ = 0,
  2281. Material = "Neon",
  2282. Color = C3(0, 0, 1),
  2283. SoundID = nil,
  2284. SoundPitch = MRANDOM(9, 12) / 10,
  2285. SoundVolume = 10
  2286. })
  2287. end
  2288. end
  2289. end
  2290. CHARGE = true
  2291. end
  2292.  
  2293. function SpectralBanishing()
  2294. ATTACK = true
  2295. Rooted = false
  2296. chatfunc("If you desire to be a ghost...", 20)
  2297. for i = 0, 5, 0.1 / Animation_Speed do
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2305. end
  2306. chatfunc("Then move on to the afterlife!", 6)
  2307. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2308. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2309. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2310. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2311. local distance = (GunPoint.Position - Way).magnitude
  2312. for i = 1, 5 do
  2313. local laser = Instance.new("Part", Effects)
  2314. laser.Transparency = 0
  2315. laser.CanCollide = false
  2316. laser.Anchored = true
  2317. laser.Color = C3(0, 0, 1)
  2318. laser.Material = "Neon"
  2319. laser.formFactor = Enum.FormFactor.Custom
  2320. laser.Size = Vector3.new(0.15, 0.15, distance)
  2321. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2322. table.insert(Effects2, {
  2323. laser,
  2324. "Disappear",
  2325. 0.1,
  2326. 1,
  2327. 1,
  2328. 1,
  2329. 2
  2330. })
  2331. end
  2332. coroutine.resume(coroutine.create(function()
  2333. Swait(15)
  2334. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2335. for i = 1, 25 do
  2336. Swait()
  2337. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2338. end
  2339. local GAME = game.Players:GetChildren()
  2340. for PLAYER = 1, #GAME do
  2341. do
  2342. local PLAY = GAME[PLAYER]
  2343. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2344. PLAY.Character.Parent = nil
  2345. coroutine.resume(coroutine.create(function()
  2346. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2347. PLAY.Character.Parent = workspace
  2348. local Value = IT("BoolValue", Delete)
  2349. Value.Name = PLAY.Name
  2350. end
  2351. end))
  2352. end
  2353. end
  2354. end
  2355. for i = 1, 25 do
  2356. Swait()
  2357. FILTER.TintColor = C3(0, 0, 1)
  2358. end
  2359. end))
  2360. for i = 0, 2, 0.1 / Animation_Speed do
  2361. Swait()
  2362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2368. end
  2369. ATTACK = false
  2370. Rooted = false
  2371. end
  2372.  
  2373. function Madness()
  2374. ATTACK = true
  2375. Rooted = false
  2376. local GYRO = IT("BodyGyro",RootPart)
  2377. GYRO.D = 750
  2378. GYRO.P = 20000
  2379. GYRO.MaxTorque = VT(0,40000000,0)
  2380. local LOCKED = true
  2381. local SHOT = false
  2382. coroutine.resume(coroutine.create(function()
  2383. for i=0, 1, 0.1 / Animation_Speed do
  2384. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2385. Swait()
  2386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2390. end
  2391. LOCKED = false
  2392. SHOT = true
  2393. repeat
  2394. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2395. Swait()
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. until HOLD == false and SHOT == false
  2401. for i=0, 0.3, 0.1 / Animation_Speed do
  2402. Swait()
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. end
  2408. GYRO:remove()
  2409. ATTACK = false
  2410. Rooted = false
  2411. end))
  2412. repeat wait() until LOCKED == false
  2413. repeat
  2414. SHOT = true
  2415. wait(0.2)
  2416. SHOT = false
  2417. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,255), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2418. local HIT = BULLET.Hit
  2419. local HITPOS = BULLET.End
  2420. if HIT then
  2421. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2422. Banish(HIT.Parent)
  2423. end
  2424. end
  2425. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2426. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2427. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2428. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2429. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2430. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2431. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2432. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2433. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2434. until HOLD == false
  2435. end
  2436.  
  2437. function EMOTE()
  2438. ATTACK = true
  2439. Rooted = false
  2440. local LOOP = 0
  2441. for i=0, 0.1, 0.1 / Animation_Speed do
  2442. Swait()
  2443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2447. end
  2448. for i=0, 3, 0.1 / Animation_Speed do
  2449. Swait()
  2450. LOOP = LOOP + 1
  2451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2455. end
  2456. for i=0, 0.1, 0.1 / Animation_Speed do
  2457. Swait()
  2458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2462. end
  2463. ATTACK = false
  2464. Rooted = false
  2465. end
  2466.  
  2467. function Kill(Char)
  2468. local NewCharacter = IT("Model",Effects)
  2469. NewCharacter.Name = "Ow im ded ;-;"
  2470. for _, c in pairs(Char:GetDescendants()) do
  2471. if c:IsA("BasePart") and c.Transparency == 0 then
  2472. if c.Parent == Char then
  2473. getbloody(c,5)
  2474. end
  2475. c:BreakJoints()
  2476. c.Material = "Glass"
  2477. c.Color = C3(0,0,255)
  2478. c.CanCollide = true
  2479. c.Transparency = 0.3
  2480. if c:FindFirstChildOfClass("SpecialMesh") then
  2481. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2482. end
  2483. if c.Name == "Head" then
  2484. c:ClearAllChildren()
  2485. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2486. end
  2487. if c.ClassName == "MeshPart" then
  2488. c.TextureID = ""
  2489. end
  2490. if c:FindFirstChildOfClass("BodyPosition") then
  2491. c:FindFirstChildOfClass("BodyPosition"):remove()
  2492. end
  2493. if c:FindFirstChildOfClass("ParticleEmitter") then
  2494. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2495. end
  2496. c.Parent = NewCharacter
  2497. c.Name = "DeadPart"
  2498. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2499. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2500. end
  2501. end
  2502. Char:remove()
  2503. Debris:AddItem(NewCharacter,5)
  2504. end
  2505.  
  2506. function Taunt()
  2507. ATTACK = true
  2508. Rooted = true
  2509. local TAUNT = CreateSound(580806904, Torso, 7, 1, false)
  2510. repeat
  2511. Swait()
  2512. TAUNT.Parent = Torso
  2513. TAUNT.Playing = true
  2514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. until TAUNT.TimePosition >= 1.25
  2521. for i=0, 1.6, 0.1 / Animation_Speed do
  2522. Swait()
  2523. TAUNT.Parent = Torso
  2524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. end
  2531. ATTACK = false
  2532. Rooted = false
  2533. end
  2534.  
  2535. function oofBeam()
  2536. ATTACK = true
  2537. Rooted = false
  2538. VALUE2 = true
  2539. local GYRO = IT("BodyGyro", RootPart)
  2540. GYRO.D = 20
  2541. GYRO.P = 4000
  2542. GYRO.MaxTorque = VT(0, 40000, 0)
  2543. local POS = RootPart.Position + VT(0, 25, 0)
  2544. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2551. coroutine.resume(coroutine.create(function()
  2552. local E = 0
  2553. repeat
  2554. E = E + 5
  2555. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2556. Swait()
  2557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2563. until ATTACK == false
  2564. GYRO:remove()
  2565. end))
  2566. for i = 1, 50 do
  2567. Swait()
  2568. end
  2569. for i = 1, 25 do
  2570. Swait()
  2571. WACKYEFFECT({
  2572. Time = 15,
  2573. EffectType = "Skull",
  2574. Size = VT(4, 4, 4),
  2575. Size2 = VT(0, 0, 0),
  2576. Transparency = 1,
  2577. Transparency2 = 0,
  2578. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2579. MoveToPos = Eon.Position,
  2580. RotationX = 0,
  2581. RotationY = 0,
  2582. RotationZ = 0,
  2583. Material = "Neon",
  2584. Color = C3(0, 0, 1),
  2585. SoundID = nil,
  2586. SoundPitch = nil,
  2587. SoundVolume = nil
  2588. })
  2589. end
  2590. local LOOP = 0
  2591. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beamo", VT(0,0,0))
  2592. MakeForm(BEAMO, "Ball")
  2593. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beam", VT(0, 0, 0), true)
  2594. MakeForm(BEAM, "Cyl")
  2595. repeat
  2596. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2597. if DISTANCE < 2000 then
  2598. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2599. BEAMO.CFrame = CF(Eon.Position)
  2600. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2601. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2602. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2603. WACKYEFFECT({
  2604. Time = 35,
  2605. EffectType = "Sphere",
  2606. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2607. Size2 = VT(5, 75, 5),
  2608. Transparency = 0,
  2609. Transparency2 = 1,
  2610. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2611. MoveToPos = nil,
  2612. RotationX = 0,
  2613. RotationY = 0,
  2614. RotationZ = 0,
  2615. Material = "Neon",
  2616. Color = C3(0, 0, 1),
  2617. SoundID = nil,
  2618. SoundPitch = MRANDOM(9, 12) / 10,
  2619. SoundVolume = 10
  2620. })
  2621. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. Swait()
  2623. LOOP = LOOP + 1
  2624. end
  2625. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2626. coroutine.resume(coroutine.create(function()
  2627. for i = 1, 15 do
  2628. Swait()
  2629. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2630. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2631. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2632. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2633. end
  2634. BEAM:remove()
  2635. BEAMO:remove()
  2636. end))
  2637. ATTACK = false
  2638. Rooted = false
  2639. VALUE2 = false
  2640. end
  2641.  
  2642. function TakeOnMe()
  2643. Speed = 5
  2644. local MEME = CreateSound(0, Effects, 2, 1, false)
  2645. ATTACK = true
  2646. Rooted = false
  2647. local DANCE = true
  2648. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2649. if NEWKEY == "p" then
  2650. DANCE = false
  2651. end
  2652. end)
  2653. PLAYSONG = false
  2654. while true do
  2655. for i = 1, 15 do
  2656. Swait()
  2657. MEME.Parent = Effects
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. end
  2665. if DANCE == false then
  2666. break
  2667. end
  2668. for i = 1, 15 do
  2669. Swait()
  2670. MEME.Parent = Effects
  2671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2675. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. end
  2678. end
  2679. PLAYSONG = true
  2680. KEY:Disconnect()
  2681. MEME:remove()
  2682. Speed = 25
  2683. ATTACK = false
  2684. Rooted = false
  2685. end
  2686.  
  2687. function Banisher_Bullet()
  2688. ATTACK = true
  2689. Rooted = false
  2690. for i=0, 0.05, 0.1 / Animation_Speed do
  2691. Swait()
  2692. turnto(Mouse.Hit.p)
  2693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2699. end
  2700. repeat
  2701. for i=0, 0.05, 0.1 / Animation_Speed do
  2702. Swait()
  2703. turnto(Mouse.Hit.p)
  2704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2710. end
  2711. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2712. SpawnTrail(Hole.Position,POS)
  2713. if HIT ~= nil then
  2714. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2715. Banish(HIT.Parent)
  2716. end
  2717. end
  2718. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2720. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2721. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2722. for i=0, 0.05, 0.1 / Animation_Speed do
  2723. Swait()
  2724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2730. end
  2731. until KEYHOLD == false
  2732. ATTACK = false
  2733. Rooted = false
  2734. end
  2735. function Execute()
  2736. ATTACK = true
  2737. Rooted = false
  2738. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2739. Part.Color = C3(0,0,1)
  2740. MakeForm(Part,"Wedge")
  2741. Part.CanCollide = true
  2742. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2743. for i=0, 1, 0.1 / Animation_Speed do
  2744. Swait()
  2745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. end
  2752. CreateSound(541909867, RightBarrel, 7, 1, false)
  2753. local TOCH = Part.Touched:Connect(function(hit)
  2754. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2755. Banish(hit.Parent)
  2756. end
  2757. end)
  2758. for i=0, 0.35, 0.1 / Animation_Speed do
  2759. Swait()
  2760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. end
  2767. TOCH:disconnect()
  2768. for i=0, 0.35, 0.1 / Animation_Speed do
  2769. Swait()
  2770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2776. end
  2777. Part:remove()
  2778. ATTACK = false
  2779. Rooted = false
  2780. end
  2781. function Banisher_Burn()
  2782. ATTACK = true
  2783. Rooted = true
  2784. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2785. for i=0, 1, 0.1 / Animation_Speed do
  2786. Swait()
  2787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. end
  2794. coroutine.resume(coroutine.create(function()
  2795. local POS = Mouse.Hit.p
  2796. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,2000,0))
  2797. MakeForm(RAY,"Cyl")
  2798. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,0,0))
  2799. MakeForm(SPHERE,"Ball")
  2800. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Strike", VT(0,0,0))
  2801. MakeForm(SHIELD,"Ball")
  2802. SHIELD.CFrame = CF(POS)
  2803. RAY.CFrame = CF(POS)
  2804. SPHERE.CFrame = CF(POS)
  2805. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2806. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2807. for i = 1, 200 do
  2808. Swait()
  2809. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2811. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2812. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2813. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2814. end
  2815. for i = 1, 45 do
  2816. Swait()
  2817. RAY.Transparency = RAY.Transparency + 1/45
  2818. SPHERE.Transparency = RAY.Transparency
  2819. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2820. end
  2821. RAY:remove()
  2822. SHIELD:remove()
  2823. SPHERE:remove()
  2824. end))
  2825. for i=0, 1, 0.1 / Animation_Speed do
  2826. Swait()
  2827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. end
  2834. ATTACK = false
  2835. Rooted = false
  2836. end
  2837. function Teleport()
  2838. ATTACK = true
  2839. Rooted = false
  2840. for i=0, 0.5, 0.1 / Animation_Speed do
  2841. Swait()
  2842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2844. end
  2845. for e = 1, #BODY do
  2846. if BODY[e] ~= nil then
  2847. local STUFF = BODY[e]
  2848. local PART = STUFF[1]
  2849. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2850. local PRT = PART:Clone()
  2851. PRT.Anchored = true
  2852. PRT.CanCollide = false
  2853. PRT.Material = "Neon"
  2854. PRT.Color = C3(0,0,255)
  2855. PRT.Name = "WarpEffect"
  2856. PRT.Parent = Effects
  2857. PRT.CFrame = PART.CFrame
  2858. PRT:BreakJoints()
  2859. if PRT:FindFirstChildOfClass("Sound") then
  2860. PRT:FindFirstChildOfClass("Sound"):remove()
  2861. end
  2862. if PRT:FindFirstChildOfClass("Decal") then
  2863. PRT:FindFirstChildOfClass("Decal"):remove()
  2864. end
  2865. coroutine.resume(coroutine.create(function()
  2866. for i = 1, 100 do
  2867. Swait()
  2868. PRT.Transparency = PRT.Transparency + 1/100
  2869. end
  2870. PRT:remove()
  2871. end))
  2872. end
  2873. end
  2874. end
  2875. CreateSound(217767125, Torso, 10, 1)
  2876. local POS = RootPart.Orientation
  2877. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2878. RootPart.Orientation = POS
  2879. RootJoint.Parent = RootPart
  2880. for i=0, 0.5, 0.1 / Animation_Speed do
  2881. Swait()
  2882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2884. end
  2885. for i=0, 0.1, 0.1 / Animation_Speed do
  2886. Swait()
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2888. end
  2889. ATTACK = false
  2890. Rooted = false
  2891. end
  2892. function BanishmentBeam()
  2893. ATTACK = true
  2894. Rooted = false
  2895. local GYRO = IT("BodyGyro",RootPart)
  2896. GYRO.D = 100
  2897. GYRO.P = 2000
  2898. GYRO.MaxTorque = VT(0,4000000,0)
  2899. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2900. CreateSound("93724183", RightArm, 5, 1, false)
  2901. for i=1, 35 do
  2902. Swait()
  2903. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2904. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2911. end
  2912. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Lazer", VT(0,0,0))
  2913. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2914. local TOCH = BEAM.Touched:Connect(function(hit)
  2915. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2916. Kill(hit)
  2917. end
  2918. end)
  2919. local I = 0
  2920. repeat
  2921. Swait()
  2922. I = I + 1
  2923. if I <= 10 then
  2924. BEAM.Transparency = BEAM.Transparency - 0.1
  2925. end
  2926. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2927. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2928. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2929. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2930. BEAM.Size = VT(2,2,DISTANCE)
  2931. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2932. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2933. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2934. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2941. if ENDHIT ~= nil then
  2942. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2943. Banish(ENDHIT)
  2944. end
  2945. end
  2946. until LOOP.Playing == false
  2947. GYRO:remove()
  2948. BEAM:remove()
  2949. ATTACK = false
  2950. Rooted = false
  2951. end
  2952. function Deathbound()
  2953. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2954. ATTACK = true
  2955. Rooted = true
  2956. for i=0, 1, 0.1 / Animation_Speed do
  2957. Swait()
  2958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2964. end
  2965. local DONE = false
  2966. local GATE = nil
  2967. local GATESPIN = true
  2968. coroutine.resume(coroutine.create(function()
  2969. repeat
  2970. Swait()
  2971. if GATE ~= nil then
  2972. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2973. end
  2974. until GATESPIN == false
  2975. end))
  2976. coroutine.resume(coroutine.create(function()
  2977. repeat
  2978. Swait()
  2979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2985. until DONE == true
  2986. Swait(50)
  2987. for i = 1, 35 do
  2988. Swait(4)
  2989. local FIRED = false
  2990. local CHILDREN = workspace:GetDescendants()
  2991. for index, CHILD in pairs(CHILDREN) do
  2992. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2994. if HUM then
  2995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2996. if TORSO then
  2997. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2998. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2999. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3000. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3001. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3002. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3003. Banish(CHILD)
  3004. FIRED = true
  3005. break
  3006. end
  3007. end
  3008. end
  3009. end
  3010. end
  3011. if FIRED == false then
  3012. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3013. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3014. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3015. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3016. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3017. if HITBOD ~= nil then
  3018. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3019. Kill(HITBOD.Parent)
  3020. end
  3021. end
  3022. end
  3023. end
  3024. for i = 1, 45 do
  3025. Swait()
  3026. GATE.Size = GATE.Size - VT(3,0,3)
  3027. end
  3028. GATESPIN = false
  3029. GATE:remove()
  3030. end))
  3031. Swait(15)
  3032. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3033. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3034. local DECAL = IT("Decal",GATE)
  3035. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3036. DECAL.Face = "Top"
  3037. GATE.CFrame = CF(HITPOS)
  3038. CreateSound(160772554, GATE, 7, 1.3, false)
  3039. for i = 1, 45 do
  3040. Swait()
  3041. GATE.Size = GATE.Size + VT(3,0,3)
  3042. end
  3043. CreateSound(213603013, RightHole, 7, 1, false)
  3044. CreateSound(213603013, LeftHole, 7, 1, false)
  3045. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3046. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3047. ATTACK = false
  3048. Rooted = false
  3049. DONE = true
  3050. end
  3051.  
  3052.  
  3053. --//=================================\\
  3054. --|| ASSIGN THINGS TO KEYS
  3055. --\\=================================//
  3056.  
  3057. function MouseDown(Mouse)
  3058. if ATTACK == false then
  3059. EMOTE()
  3060. end
  3061. end
  3062.  
  3063. function MouseUp(Mouse)
  3064. HOLD = false
  3065. end
  3066.  
  3067. function KeyDown(Key)
  3068. KEYHOLD = true
  3069. if Key == "z" and ATTACK == false then
  3070. Banisher_Bullet()
  3071. end
  3072.  
  3073. if Key == "b" and ATTACK == false then
  3074. Banisher_Burn()
  3075. end
  3076.  
  3077. if Key == "c" and ATTACK == false then
  3078. BanishmentBeam()
  3079. end
  3080.  
  3081. if Key == "v" and ATTACK == false then
  3082. Teleport()
  3083. end
  3084.  
  3085. if Key == "t" and ATTACK == false then
  3086. Taunt()
  3087. end
  3088.  
  3089. if Key == "e" and ATTACK == false then
  3090. Madness()
  3091. end
  3092.  
  3093. if Key == "j" and ATTACK == false then
  3094. Nuke()
  3095. end
  3096.  
  3097. if Key == "y" and ATTACK == false then
  3098. oofBeam()
  3099. end
  3100.  
  3101. if Key == "u" and ATTACK == false then
  3102. Absoluteum()
  3103. end
  3104.  
  3105. if Key == "g" and ATTACK == false then
  3106. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3107. TOBANISH = {}
  3108. end
  3109.  
  3110. if Key == "p" and ATTACK == false then
  3111. TakeOnMe()
  3112. end
  3113.  
  3114. if Key == "x" and ATTACK == false then
  3115. Deathbound()
  3116. end
  3117. end
  3118.  
  3119. function KeyUp(Key)
  3120. KEYHOLD = false
  3121. end
  3122.  
  3123. Mouse.Button1Down:connect(function(NEWKEY)
  3124. MouseDown(NEWKEY)
  3125. end)
  3126. Mouse.Button1Up:connect(function(NEWKEY)
  3127. MouseUp(NEWKEY)
  3128. end)
  3129. Mouse.KeyDown:connect(function(NEWKEY)
  3130. KeyDown(NEWKEY)
  3131. end)
  3132. Mouse.KeyUp:connect(function(NEWKEY)
  3133. KeyUp(NEWKEY)
  3134. end)
  3135.  
  3136. --//=================================\\
  3137. --\\=================================//
  3138.  
  3139.  
  3140. function unanchor()
  3141. if UNANCHOR == true then
  3142. g = Character:GetChildren()
  3143. for i = 1, #g do
  3144. if g[i].ClassName == "Part" then
  3145. g[i].Anchored = false
  3146. end
  3147. end
  3148. end
  3149. end
  3150.  
  3151.  
  3152. --//=================================\\
  3153. --|| WRAP THE WHOLE SCRIPT UP
  3154. --\\=================================//
  3155.  
  3156. Humanoid.Changed:connect(function(Jump)
  3157. if Jump == "Jump" and (Disable_Jump == true) then
  3158. Humanoid.Jump = false
  3159. end
  3160. end)
  3161.  
  3162. local CONNECT = nil
  3163.  
  3164. while true do
  3165. Swait()
  3166. ANIMATE.Parent = nil
  3167. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3168. Humanoid = IT("Humanoid",Character)
  3169. end
  3170. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3171. v:Stop();
  3172. end
  3173. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3174. SINE = SINE + CHANGE
  3175. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3176. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3177. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3178. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3179. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3180. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3181. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3182. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3183. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3184. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3185. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3186. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3187. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3188. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3189. end
  3190. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3191. ANIM = "Jump"
  3192. if ATTACK == false then
  3193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3199. end
  3200. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3201. ANIM = "Fall"
  3202. if ATTACK == false then
  3203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209. end
  3210. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3211. ANIM = "Idle"
  3212. if ATTACK == false then
  3213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3219. end
  3220. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3221. ANIM = "Walk"
  3222. if ATTACK == false then
  3223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3227. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3229. end
  3230. end
  3231. unanchor()
  3232. Humanoid.MaxHealth = "inf"
  3233. Humanoid.Health = "inf"
  3234. if Rooted == false then
  3235. Disable_Jump = false
  3236. Humanoid.WalkSpeed = Speed
  3237. elseif Rooted == true then
  3238. Disable_Jump = true
  3239. Humanoid.WalkSpeed = 0
  3240. end
  3241. refit()
  3242. sick.Parent = Torso
  3243. sick:resume()
  3244. sick.Volume = 5
  3245. sick.Pitch = 1
  3246. sick.SoundId = "rbxassetid://0"
  3247. sick.Name = "BanishV3Music"
  3248. end
  3249.  
  3250. --//=================================\\
  3251. --\\=================================//
  3252.  
  3253.  
  3254.  
  3255.  
  3256.  
  3257. --//====================================================\\--
  3258. --|| END OF SCRIPT
  3259. --\\====================================================//--
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