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- ===== Quake2xp Console initialized =====
- ====== File System Initialization ======
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/pak0.pak (3307 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/pak1.pak (279 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/pak2.pak (2 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xp0.pkx (1018 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xpCache.pkx (363 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xpMdl.pkx (146 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xpMdl1.pkx (76 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xpMusic.pkx (21 files)
- Added packfile /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/q2xpTex0.pkx (3263 files)
- Using '/home/vladimirse/.quake2xp/baseq2' for writing
- Found game library at '/home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/gamexp.so'
- execing default.cfg
- couldn't exec xpconfig.cfg
- ========System Information========
- CPU vendor: GenuineIntel
- CPU model: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz
- CPU cores: 2
- CPU flags: mmx sse sse2 ssse3 sse4_1
- Total physical RAM: 3956.74 MB
- Available physical RAM: 2647.05 MB
- Total Virtual Memory: 4768 MB
- Available virtual memory: 4768 MB
- OS info: Linux proteus 3.2.0-3-amd64 #1 SMP Mon Jul 23 02:45:17 UTC 2012 x86_64 GNU/Linux
- User name: vladimirse
- ==================================
- Initialized SDL video, driver is "x11".
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- setting mode 0:[800x600]
- Got 8 bits of stencil.
- GL_VENDOR: Tungsten Graphics, Inc
- GL_RENDERER: Mesa DRI Intel(R) 965GM
- GL_VERSION: 2.1 Mesa 8.0.4
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...ignoring GL_ARB_texture_compression
- ...using GL_EXT_draw_range_elements
- ...using GL_EXT_stencil_two_side
- ...using GL_ARB_occlusion_query
- Found 64 occlusion query bits
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_rectangle
- ...using GL_NV_conditional_render
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- GLSL Version: 1.20
- maxFragmentUniformComponents: 16384
- maxVertexUniformComponents: 16384
- maxVertexAttribs: 16
- maxVaryingFloats: 64
- maxVertexTextureImageUnits: 16
- maxTextureImageUnits: 16
- maxCombinedTextureImageUnits: 32
- maxFragmentUniformComponents: 16384
- Initializing programs...
- Load world program
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:57(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:57(92): error: Operands to arithmetic operators must be numeric
- 0:57(92): error: Operands to arithmetic operators must be numeric
- 0:57(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:58(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:58(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:58(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:58(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:65(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:58(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: Operands to arithmetic operators must be numeric
- 0:58(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:65(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:59(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: Operands to arithmetic operators must be numeric
- 0:59(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:65(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:60(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: Operands to arithmetic operators must be numeric
- 0:60(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:65(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in fragment shader:
- -----------
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:61(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: Operands to arithmetic operators must be numeric
- 0:61(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:62(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: Operands to arithmetic operators must be numeric
- 0:62(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:63(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: Operands to arithmetic operators must be numeric
- 0:63(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:64(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: Operands to arithmetic operators must be numeric
- 0:64(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:65(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: vec3 step(float, vec3)
- 0:0(0): error: vec4 step(float, vec4)
- 0:65(92): error: Operands to arithmetic operators must be numeric
- 0:65(92): error: Operands to arithmetic operators must be numeric
- 0:65(92): error: type mismatch
- 0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
- 0:66(77): error: type mismatch
- 0:0(0): error: no matching function for call to `step(, float)'
- 0:0(0): error: candidates are: float step(float, float)
- 0:0(0): error: vec2 step(vec2, vec2)
- 0:0(0): error: vec3 step(vec3, vec3)
- 0:0(0): error: vec4 step(vec4, vec4)
- 0:0(0): error: vec2 step(float, vec2)
- 0:0(0): error: ve
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:50(44): error: Could not implicitly convert operands to relational operator
- 0:50(44): error: RHS of `&&' must be scalar boolean
- 0:56(44): error: Could not implicitly convert operands to relational operator
- 0:56(44): error: RHS of `&&' must be scalar boolean
- 0:62(44): error: Could not implicitly convert operands to relational operator
- 0:62(44): error: RHS of `&&' must be scalar boolean
- 0:68(44): error: Could not implicitly convert operands to relational operator
- 0:68(44): error: RHS of `&&' must be scalar boolean
- 0:74(44): error: Could not implicitly convert operands to relational operator
- 0:74(44): error: RHS of `&&' must be scalar boolean
- 0:80(44): error: Could not implicitly convert operands to relational operator
- 0:80(44): error: RHS of `&&' must be scalar boolean
- 0:86(44): error: Could not implicitly convert operands to relational operator
- 0:86(44): error: RHS of `&&' must be scalar boolean
- 0:92(44): error: Could not implicitly convert operands to relational operator
- 0:92(44): error: RHS of `&&' must be scalar boolean
- 0:98(44): error: Could not implicitly convert operands to relational operator
- 0:98(44): error: RHS of `&&' must be scalar boolean
- 0:104(45): error: Could not implicitly convert operands to relational operator
- 0:104(45): error: RHS of `&&' must be scalar boolean
- 0:110(46): error: Could not implicitly convert operands to relational operator
- 0:110(46): error: RHS of `&&' must be scalar boolean
- 0:116(46): error: Could not implicitly convert operands to relational operator
- 0:116(46): error: RHS of `&&' must be scalar boolean
- 0:122(46): error: Could not implicitly convert operands to relational operator
- 0:122(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:51(44): error: Could not implicitly convert operands to relational operator
- 0:51(44): error: RHS of `&&' must be scalar boolean
- 0:57(44): error: Could not implicitly convert operands to relational operator
- 0:57(44): error: RHS of `&&' must be scalar boolean
- 0:63(44): error: Could not implicitly convert operands to relational operator
- 0:63(44): error: RHS of `&&' must be scalar boolean
- 0:69(44): error: Could not implicitly convert operands to relational operator
- 0:69(44): error: RHS of `&&' must be scalar boolean
- 0:75(44): error: Could not implicitly convert operands to relational operator
- 0:75(44): error: RHS of `&&' must be scalar boolean
- 0:81(44): error: Could not implicitly convert operands to relational operator
- 0:81(44): error: RHS of `&&' must be scalar boolean
- 0:87(44): error: Could not implicitly convert operands to relational operator
- 0:87(44): error: RHS of `&&' must be scalar boolean
- 0:93(44): error: Could not implicitly convert operands to relational operator
- 0:93(44): error: RHS of `&&' must be scalar boolean
- 0:99(44): error: Could not implicitly convert operands to relational operator
- 0:99(44): error: RHS of `&&' must be scalar boolean
- 0:105(45): error: Could not implicitly convert operands to relational operator
- 0:105(45): error: RHS of `&&' must be scalar boolean
- 0:111(46): error: Could not implicitly convert operands to relational operator
- 0:111(46): error: RHS of `&&' must be scalar boolean
- 0:117(46): error: Could not implicitly convert operands to relational operator
- 0:117(46): error: RHS of `&&' must be scalar boolean
- 0:123(46): error: Could not implicitly convert operands to relational operator
- 0:123(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:51(44): error: Could not implicitly convert operands to relational operator
- 0:51(44): error: RHS of `&&' must be scalar boolean
- 0:57(44): error: Could not implicitly convert operands to relational operator
- 0:57(44): error: RHS of `&&' must be scalar boolean
- 0:63(44): error: Could not implicitly convert operands to relational operator
- 0:63(44): error: RHS of `&&' must be scalar boolean
- 0:69(44): error: Could not implicitly convert operands to relational operator
- 0:69(44): error: RHS of `&&' must be scalar boolean
- 0:75(44): error: Could not implicitly convert operands to relational operator
- 0:75(44): error: RHS of `&&' must be scalar boolean
- 0:81(44): error: Could not implicitly convert operands to relational operator
- 0:81(44): error: RHS of `&&' must be scalar boolean
- 0:87(44): error: Could not implicitly convert operands to relational operator
- 0:87(44): error: RHS of `&&' must be scalar boolean
- 0:93(44): error: Could not implicitly convert operands to relational operator
- 0:93(44): error: RHS of `&&' must be scalar boolean
- 0:99(44): error: Could not implicitly convert operands to relational operator
- 0:99(44): error: RHS of `&&' must be scalar boolean
- 0:105(45): error: Could not implicitly convert operands to relational operator
- 0:105(45): error: RHS of `&&' must be scalar boolean
- 0:111(46): error: Could not implicitly convert operands to relational operator
- 0:111(46): error: RHS of `&&' must be scalar boolean
- 0:117(46): error: Could not implicitly convert operands to relational operator
- 0:117(46): error: RHS of `&&' must be scalar boolean
- 0:123(46): error: Could not implicitly convert operands to relational operator
- 0:123(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:51(44): error: Could not implicitly convert operands to relational operator
- 0:51(44): error: RHS of `&&' must be scalar boolean
- 0:57(44): error: Could not implicitly convert operands to relational operator
- 0:57(44): error: RHS of `&&' must be scalar boolean
- 0:63(44): error: Could not implicitly convert operands to relational operator
- 0:63(44): error: RHS of `&&' must be scalar boolean
- 0:69(44): error: Could not implicitly convert operands to relational operator
- 0:69(44): error: RHS of `&&' must be scalar boolean
- 0:75(44): error: Could not implicitly convert operands to relational operator
- 0:75(44): error: RHS of `&&' must be scalar boolean
- 0:81(44): error: Could not implicitly convert operands to relational operator
- 0:81(44): error: RHS of `&&' must be scalar boolean
- 0:87(44): error: Could not implicitly convert operands to relational operator
- 0:87(44): error: RHS of `&&' must be scalar boolean
- 0:93(44): error: Could not implicitly convert operands to relational operator
- 0:93(44): error: RHS of `&&' must be scalar boolean
- 0:99(44): error: Could not implicitly convert operands to relational operator
- 0:99(44): error: RHS of `&&' must be scalar boolean
- 0:105(45): error: Could not implicitly convert operands to relational operator
- 0:105(45): error: RHS of `&&' must be scalar boolean
- 0:111(46): error: Could not implicitly convert operands to relational operator
- 0:111(46): error: RHS of `&&' must be scalar boolean
- 0:117(46): error: Could not implicitly convert operands to relational operator
- 0:117(46): error: RHS of `&&' must be scalar boolean
- 0:123(46): error: Could not implicitly convert operands to relational operator
- 0:123(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:53(44): error: Could not implicitly convert operands to relational operator
- 0:53(44): error: RHS of `&&' must be scalar boolean
- 0:59(44): error: Could not implicitly convert operands to relational operator
- 0:59(44): error: RHS of `&&' must be scalar boolean
- 0:65(44): error: Could not implicitly convert operands to relational operator
- 0:65(44): error: RHS of `&&' must be scalar boolean
- 0:71(44): error: Could not implicitly convert operands to relational operator
- 0:71(44): error: RHS of `&&' must be scalar boolean
- 0:77(44): error: Could not implicitly convert operands to relational operator
- 0:77(44): error: RHS of `&&' must be scalar boolean
- 0:83(44): error: Could not implicitly convert operands to relational operator
- 0:83(44): error: RHS of `&&' must be scalar boolean
- 0:89(44): error: Could not implicitly convert operands to relational operator
- 0:89(44): error: RHS of `&&' must be scalar boolean
- 0:95(44): error: Could not implicitly convert operands to relational operator
- 0:95(44): error: RHS of `&&' must be scalar boolean
- 0:101(44): error: Could not implicitly convert operands to relational operator
- 0:101(44): error: RHS of `&&' must be scalar boolean
- 0:107(45): error: Could not implicitly convert operands to relational operator
- 0:107(45): error: RHS of `&&' must be scalar boolean
- 0:113(46): error: Could not implicitly convert operands to relational operator
- 0:113(46): error: RHS of `&&' must be scalar boolean
- 0:119(46): error: Could not implicitly convert operands to relational operator
- 0:119(46): error: RHS of `&&' must be scalar boolean
- 0:125(46): error: Could not implicitly convert operands to relational operator
- 0:125(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:51(44): error: Could not implicitly convert operands to relational operator
- 0:51(44): error: RHS of `&&' must be scalar boolean
- 0:57(44): error: Could not implicitly convert operands to relational operator
- 0:57(44): error: RHS of `&&' must be scalar boolean
- 0:63(44): error: Could not implicitly convert operands to relational operator
- 0:63(44): error: RHS of `&&' must be scalar boolean
- 0:69(44): error: Could not implicitly convert operands to relational operator
- 0:69(44): error: RHS of `&&' must be scalar boolean
- 0:75(44): error: Could not implicitly convert operands to relational operator
- 0:75(44): error: RHS of `&&' must be scalar boolean
- 0:81(44): error: Could not implicitly convert operands to relational operator
- 0:81(44): error: RHS of `&&' must be scalar boolean
- 0:87(44): error: Could not implicitly convert operands to relational operator
- 0:87(44): error: RHS of `&&' must be scalar boolean
- 0:93(44): error: Could not implicitly convert operands to relational operator
- 0:93(44): error: RHS of `&&' must be scalar boolean
- 0:99(44): error: Could not implicitly convert operands to relational operator
- 0:99(44): error: RHS of `&&' must be scalar boolean
- 0:105(45): error: Could not implicitly convert operands to relational operator
- 0:105(45): error: RHS of `&&' must be scalar boolean
- 0:111(46): error: Could not implicitly convert operands to relational operator
- 0:111(46): error: RHS of `&&' must be scalar boolean
- 0:117(46): error: Could not implicitly convert operands to relational operator
- 0:117(46): error: RHS of `&&' must be scalar boolean
- 0:123(46): error: Could not implicitly convert operands to relational operator
- 0:123(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:53(44): error: Could not implicitly convert operands to relational operator
- 0:53(44): error: RHS of `&&' must be scalar boolean
- 0:59(44): error: Could not implicitly convert operands to relational operator
- 0:59(44): error: RHS of `&&' must be scalar boolean
- 0:65(44): error: Could not implicitly convert operands to relational operator
- 0:65(44): error: RHS of `&&' must be scalar boolean
- 0:71(44): error: Could not implicitly convert operands to relational operator
- 0:71(44): error: RHS of `&&' must be scalar boolean
- 0:77(44): error: Could not implicitly convert operands to relational operator
- 0:77(44): error: RHS of `&&' must be scalar boolean
- 0:83(44): error: Could not implicitly convert operands to relational operator
- 0:83(44): error: RHS of `&&' must be scalar boolean
- 0:89(44): error: Could not implicitly convert operands to relational operator
- 0:89(44): error: RHS of `&&' must be scalar boolean
- 0:95(44): error: Could not implicitly convert operands to relational operator
- 0:95(44): error: RHS of `&&' must be scalar boolean
- 0:101(44): error: Could not implicitly convert operands to relational operator
- 0:101(44): error: RHS of `&&' must be scalar boolean
- 0:107(45): error: Could not implicitly convert operands to relational operator
- 0:107(45): error: RHS of `&&' must be scalar boolean
- 0:113(46): error: Could not implicitly convert operands to relational operator
- 0:113(46): error: RHS of `&&' must be scalar boolean
- 0:119(46): error: Could not implicitly convert operands to relational operator
- 0:119(46): error: RHS of `&&' must be scalar boolean
- 0:125(46): error: Could not implicitly convert operands to relational operator
- 0:125(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:52(44): error: Could not implicitly convert operands to relational operator
- 0:52(44): error: RHS of `&&' must be scalar boolean
- 0:58(44): error: Could not implicitly convert operands to relational operator
- 0:58(44): error: RHS of `&&' must be scalar boolean
- 0:64(44): error: Could not implicitly convert operands to relational operator
- 0:64(44): error: RHS of `&&' must be scalar boolean
- 0:70(44): error: Could not implicitly convert operands to relational operator
- 0:70(44): error: RHS of `&&' must be scalar boolean
- 0:76(44): error: Could not implicitly convert operands to relational operator
- 0:76(44): error: RHS of `&&' must be scalar boolean
- 0:82(44): error: Could not implicitly convert operands to relational operator
- 0:82(44): error: RHS of `&&' must be scalar boolean
- 0:88(44): error: Could not implicitly convert operands to relational operator
- 0:88(44): error: RHS of `&&' must be scalar boolean
- 0:94(44): error: Could not implicitly convert operands to relational operator
- 0:94(44): error: RHS of `&&' must be scalar boolean
- 0:100(44): error: Could not implicitly convert operands to relational operator
- 0:100(44): error: RHS of `&&' must be scalar boolean
- 0:106(45): error: Could not implicitly convert operands to relational operator
- 0:106(45): error: RHS of `&&' must be scalar boolean
- 0:112(46): error: Could not implicitly convert operands to relational operator
- 0:112(46): error: RHS of `&&' must be scalar boolean
- 0:118(46): error: Could not implicitly convert operands to relational operator
- 0:118(46): error: RHS of `&&' must be scalar boolean
- 0:124(46): error: Could not implicitly convert operands to relational operator
- 0:124(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:53(44): error: Could not implicitly convert operands to relational operator
- 0:53(44): error: RHS of `&&' must be scalar boolean
- 0:59(44): error: Could not implicitly convert operands to relational operator
- 0:59(44): error: RHS of `&&' must be scalar boolean
- 0:65(44): error: Could not implicitly convert operands to relational operator
- 0:65(44): error: RHS of `&&' must be scalar boolean
- 0:71(44): error: Could not implicitly convert operands to relational operator
- 0:71(44): error: RHS of `&&' must be scalar boolean
- 0:77(44): error: Could not implicitly convert operands to relational operator
- 0:77(44): error: RHS of `&&' must be scalar boolean
- 0:83(44): error: Could not implicitly convert operands to relational operator
- 0:83(44): error: RHS of `&&' must be scalar boolean
- 0:89(44): error: Could not implicitly convert operands to relational operator
- 0:89(44): error: RHS of `&&' must be scalar boolean
- 0:95(44): error: Could not implicitly convert operands to relational operator
- 0:95(44): error: RHS of `&&' must be scalar boolean
- 0:101(44): error: Could not implicitly convert operands to relational operator
- 0:101(44): error: RHS of `&&' must be scalar boolean
- 0:107(45): error: Could not implicitly convert operands to relational operator
- 0:107(45): error: RHS of `&&' must be scalar boolean
- 0:113(46): error: Could not implicitly convert operands to relational operator
- 0:113(46): error: RHS of `&&' must be scalar boolean
- 0:119(46): error: Could not implicitly convert operands to relational operator
- 0:119(46): error: RHS of `&&' must be scalar boolean
- 0:125(46): error: Could not implicitly convert operands to relational operator
- 0:125(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:53(44): error: Could not implicitly convert operands to relational operator
- 0:53(44): error: RHS of `&&' must be scalar boolean
- 0:59(44): error: Could not implicitly convert operands to relational operator
- 0:59(44): error: RHS of `&&' must be scalar boolean
- 0:65(44): error: Could not implicitly convert operands to relational operator
- 0:65(44): error: RHS of `&&' must be scalar boolean
- 0:71(44): error: Could not implicitly convert operands to relational operator
- 0:71(44): error: RHS of `&&' must be scalar boolean
- 0:77(44): error: Could not implicitly convert operands to relational operator
- 0:77(44): error: RHS of `&&' must be scalar boolean
- 0:83(44): error: Could not implicitly convert operands to relational operator
- 0:83(44): error: RHS of `&&' must be scalar boolean
- 0:89(44): error: Could not implicitly convert operands to relational operator
- 0:89(44): error: RHS of `&&' must be scalar boolean
- 0:95(44): error: Could not implicitly convert operands to relational operator
- 0:95(44): error: RHS of `&&' must be scalar boolean
- 0:101(44): error: Could not implicitly convert operands to relational operator
- 0:101(44): error: RHS of `&&' must be scalar boolean
- 0:107(45): error: Could not implicitly convert operands to relational operator
- 0:107(45): error: RHS of `&&' must be scalar boolean
- 0:113(46): error: Could not implicitly convert operands to relational operator
- 0:113(46): error: RHS of `&&' must be scalar boolean
- 0:119(46): error: Could not implicitly convert operands to relational operator
- 0:119(46): error: RHS of `&&' must be scalar boolean
- 0:125(46): error: Could not implicitly convert operands to relational operator
- 0:125(46): error: RHS of `&&' must be scalar boolean
- -----------
- program 'diffuse': error(s) in vertex shader:
- -----------
- 0:54(44): error: Could not implicitly convert operands to relational operator
- 0:54(44): error: RHS of `&&' must be scalar boolean
- 0:60(44): error: Could not implicitly convert operands to relational operator
- 0:60(44): error: RHS of `&&' must be scalar boolean
- 0:66(44): error: Could not implicitly convert operands to relational operator
- 0:66(44): error: RHS of `&&' must be scalar boolean
- 0:72(44): error: Could not implicitly convert operands to relational operator
- 0:72(44): error: RHS of `&&' must be scalar boolean
- 0:78(44): error: Could not implicitly convert operands to relational operator
- 0:78(44): error: RHS of `&&' must be scalar boolean
- 0:84(44): error: Could not implicitly convert operands to relational operator
- 0:84(44): error: RHS of `&&' must be scalar boolean
- 0:90(44): error: Could not implicitly convert operands to relational operator
- 0:90(44): error: RHS of `&&' must be scalar boolean
- 0:96(44): error: Could not implicitly convert operands to relational operator
- 0:96(44): error: RHS of `&&' must be scalar boolean
- 0:102(44): error: Could not implicitly convert operands to relational operator
- 0:102(44): error: RHS of `&&' must be scalar boolean
- 0:108(45): error: Could not implicitly convert operands to relational operator
- 0:108(45): error: RHS of `&&' must be scalar boolean
- 0:114(46): error: Could not implicitly convert operands to relational operator
- 0:114(46): error: RHS of `&&' must be scalar boolean
- 0:120(46): error: Could not implicitly convert operands to relational operator
- 0:120(46): error: RHS of `&&' must be scalar boolean
- 0:126(46): error: Could not implicitly convert operands to relational operator
- 0:126(46): error: RHS of `&&' must be scalar boolean
- -----------
- Failed!
- Load ambient model program
- succeeded
- Load light model program
- succeeded
- Load gauss blur program
- succeeded
- Load radial blur program
- succeeded
- Load dof blur program
- succeeded
- Load motion blur program Failed!
- Load bloom program
- succeeded
- Load refraction program
- succeeded
- Load thermal vision program
- program 'thermal': error(s) in fragment shader:
- -----------
- 0:10(24): error: array constructors forbidden in GLSL 1.10
- 0:12(26): error: initializer of const variable `colors' must be a constant expression
- -----------
- Failed!
- Load water program
- succeeded
- Load particles program
- succeeded
- Load shadow program
- succeeded
- Load generic program
- succeeded
- Load cinematic program
- succeeded
- Load load screen program
- succeeded
- Load fxaa program
- program 'fxaa': error(s) in fragment shader:
- -----------
- 0:56(34): error: Could not implicitly convert operands to arithmetic operator
- 0:56(36): error: Operands to arithmetic operators must be numeric
- 0:0(0): error: no matching function for call to `max(int, )'
- 0:0(0): error: candidates are: float max(float, float)
- 0:0(0): error: float max(float, float)
- 0:0(0): error: vec2 max(vec2, vec2)
- 0:0(0): error: vec3 max(vec3, vec3)
- 0:0(0): error: vec4 max(vec4, vec4)
- 0:0(0): error: vec2 max(vec2, float)
- 0:0(0): error: vec3 max(vec3, float)
- 0:0(0): error: vec4 max(vec4, float)
- 0:56(37): error: Operands to relational operators must be scalar and numeric
- 0:56(37): error: if-statement condition must be scalar boolean
- -----------
- Failed!
- Load film grain program
- succeeded
- =====================================
- Input initialized.
- ===Starting OpenAL audio subsystem===
- ...opening default device: succeeded (OpenAL Soft)
- ...capture capabilities.
- 4 Auxiliary Effect Slots
- 4 Auxiliary Sends per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support NO
- 'Distortion' Support NO
- 'Echo' Support YES
- 'Flanger' Support NO
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support YES
- 'Autowah' Support NO
- 'Compressor' Support NO
- 'Equalizer' Support NO
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support NO
- 'Band Pass' Support NO
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: OpenAL Community
- AL_RENDERER: OpenAL Soft
- AL_VERSION: 1.1 ALSOFT 1.14
- AL_EXTENSIONS:
- AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
- DEVICE: OpenAL Soft
- EFX initialized
- -------------------------------------
- ======== Init Music subsistem =======
- CDAudio_Init: No CD in drive.
- CDAudio_Init: CD contains no audio tracks.
- CD Audio Initialized.
- =====================================
- Loading /home/vladimirse/bin/games/quake2xp/share/quake2xp/baseq2/gamexp.so
- ==== InitGame ====
- ==== Use Quake2xp Net Protocol ====
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- ====== Quake2xp Initialized ======
- Music shutdown
- ======== Init Music subsistem =======
- CDAudio_Init: No CD in drive.
- CDAudio_Init: CD contains no audio tracks.
- Cmd_AddCommand: cd already defined
- CD Audio Initialized.
- =====================================
- 0.0.0.0:0: client_connect
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- Changing map...
- reconnecting...
- Outer Courts
- External entities not found. Use bsp entities
- Map: city1
- pics
- maps/city1.bsp
- models/items/healing/medium/tris.md2
- models/weapons/v_blast/tris.md2
- #w_blaster.md2
- #w_shotgun.md2
- #w_sshotgun.md2
- #w_machinegun.md2
- #w_chaingun.md2
- #a_grenades.md2
- #w_glauncher.md2
- #w_rlauncher.md2
- #w_hyperblaster.md2
- #w_railgun.md2
- #w_bfg.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/items/adrenal/tris.md2
- models/monsters/hover/tris.md2
- models/monsters/soldier/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/items/armor/shield/tris.md2
- models/items/invulner/tris.md2
- models/objects/dmspot/tris.md2
- models/items/ammo/bullets/medium/tris
- models/items/armor/combat/tris.md2
- models/items/ammo/slugs/medium/tris.m
- models/items/ammo/rockets/medium/tris
- models/items/healing/large/tris.md2
- models/items/healing/stimpack/tris.md
- models/items/keys/red_key/tris.md2
- models/monsters/tank/tris.md2
- models/items/breather/tris.md2
- models/deadbods/dude/tris.md2
- models/items/ammo/cells/medium/tris.m
- models/monsters/gladiatr/tris.md2
- models/items/armor/body/tris.md2
- models/monsters/medic/tris.md2
- models/items/keys/spinner/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- models/weapons/g_machn/tris.md2
- models/weapons/v_machn/tris.md2
- models/weapons/g_shotg2/tris.md2
- models/weapons/v_shotg2/tris.md2
- models/weapons/g_chain/tris.md2
- models/weapons/v_chain/tris.md2
- models/weapons/g_launch/tris.md2
- models/weapons/v_launch/tris.md2
- models/objects/grenade/tris.md2
- images
- client 0
- sky
- level loading time = 14 sec
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