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  1. 2016-11-20 12:29:56.164 - Thread: 1 -> Log Started
  2. 2016-11-20 12:29:56.166 - Thread: 1 -> Timezone (local - UTC): 1h
  3. 2016-11-20 12:29:56.166 - Thread: 1 -> App Version: 0.3.5.88762
  4. 2016-11-20 12:29:56.166 - Thread: 1 -> Steam build: Always true
  5. 2016-11-20 12:29:56.166 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-11-20 12:29:56.166 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2016-11-20 12:29:56.166 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
  8. 2016-11-20 12:29:56.166 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2016-11-20 12:29:56.166 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-11-20 12:29:56.166 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-11-20 12:29:56.167 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
  12. 2016-11-20 12:29:56.167 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  13. 2016-11-20 12:29:56.167 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-11-20 12:29:56.167 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-11-20 12:29:56.167 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-11-20 12:29:56.167 - Thread: 1 -> Default Culture: fr-BE
  17. 2016-11-20 12:29:56.167 - Thread: 1 -> Default UI Culture: fr-FR
  18. 2016-11-20 12:29:56.167 - Thread: 1 -> IsAdmin: False
  19. 2016-11-20 12:29:56.176 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-11-20 12:29:56.179 - Thread: 1 -> Path: C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  21. 2016-11-20 12:29:56.214 - Thread: 1 -> RotationHints: False
  22. 2016-11-20 12:29:56.214 - Thread: 1 -> GraphicsRenderer: DirectX 11
  23. 2016-11-20 12:29:56.214 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-11-20 12:29:56.214 - Thread: 1 -> Language: 6
  25. 2016-11-20 12:29:56.214 - Thread: 1 -> Skin: Default
  26. 2016-11-20 12:29:56.214 - Thread: 1 -> GameVersion: 0.3.5.88762
  27. 2016-11-20 12:29:56.214 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-11-20 12:29:56.214 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-11-20 12:29:56.214 - Thread: 1 -> FirstTimeRun: False
  30. 2016-11-20 12:29:56.214 - Thread: 1 -> VideoAdapter: 0
  31. 2016-11-20 12:29:56.214 - Thread: 1 -> ScreenWidth: 1600
  32. 2016-11-20 12:29:56.214 - Thread: 1 -> ScreenHeight: 900
  33. 2016-11-20 12:29:56.214 - Thread: 1 -> RefreshRate: 60000
  34. 2016-11-20 12:29:56.214 - Thread: 1 -> WindowMode: 2
  35. 2016-11-20 12:29:56.214 - Thread: 1 -> VerticalSync: False
  36. 2016-11-20 12:29:56.214 - Thread: 1 -> HardwareCursor: True
  37. 2016-11-20 12:29:56.214 - Thread: 1 -> RenderQuality: 1
  38. 2016-11-20 12:29:56.214 - Thread: 1 -> FieldOfView: 59
  39. 2016-11-20 12:29:56.214 - Thread: 1 -> VegetationViewDistance: 200
  40. 2016-11-20 12:29:56.214 - Thread: 1 -> RenderInterpolation: False
  41. 2016-11-20 12:29:56.214 - Thread: 1 -> GrassDensity: 0.1
  42. 2016-11-20 12:29:56.214 - Thread: 1 -> VoxelQuality: 0
  43. 2016-11-20 12:29:56.214 - Thread: 1 -> LowMemSwitchToLow: 0
  44. 2016-11-20 12:29:56.214 - Thread: 1 -> NeedShowTutorialQuestion: False
  45. 2016-11-20 12:29:56.214 - Thread: 1 -> ShadowMapResolution: 3
  46. 2016-11-20 12:29:56.214 - Thread: 1 -> AntialiasingMode: 0
  47. 2016-11-20 12:29:56.214 - Thread: 1 -> TextureQuality: 0
  48. 2016-11-20 12:29:56.214 - Thread: 1 -> AnisotropicFiltering: 0
  49. 2016-11-20 12:29:56.214 - Thread: 1 -> FoliageDetails: 0
  50. 2016-11-20 12:29:56.214 - Thread: 1 -> CubeBuilderBuildingMode: 0
  51. 2016-11-20 12:29:56.214 - Thread: 1 -> ControlsHints: True
  52. 2016-11-20 12:29:56.214 - Thread: 1 -> AnimatedRotation: True
  53. 2016-11-20 12:29:56.214 - Thread: 1 -> BuildingSizeHint: True
  54. 2016-11-20 12:29:56.214 - Thread: 1 -> ShowCrosshair: True
  55. 2016-11-20 12:29:56.214 - Thread: 1 -> InteractionHints: True
  56. 2016-11-20 12:29:56.214 - Thread: 1 -> CompressSaveGames: False
  57. 2016-11-20 12:29:56.214 - Thread: 1 -> ShowPlayerNamesOnHud: True
  58. 2016-11-20 12:29:56.214 - Thread: 1 -> ReleasingAltResetsCamera: True
  59. 2016-11-20 12:29:56.214 - Thread: 1 -> UiTransparency: 1
  60. 2016-11-20 12:29:56.214 - Thread: 1 -> UiBkTransparency: 1
  61. 2016-11-20 12:29:56.214 - Thread: 1 -> GameVolume: 1
  62. 2016-11-20 12:29:56.214 - Thread: 1 -> MusicVolume: 1
  63. 2016-11-20 12:29:56.214 - Thread: 1 -> VoiceChatVolume: 1
  64. 2016-11-20 12:29:56.214 - Thread: 1 -> HudWarnings: True
  65. 2016-11-20 12:29:56.214 - Thread: 1 -> VoiceChat: True
  66. 2016-11-20 12:29:56.214 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  67. 2016-11-20 12:29:56.214 - Thread: 1 -> EnableDynamicMusic: True
  68. 2016-11-20 12:29:56.216 - Thread: 1 -> MyConfig.Load() - END
  69. 2016-11-20 12:29:56.218 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  70. 2016-11-20 12:29:56.770 - Thread: 1 -> Steam.IsActive: True
  71. 2016-11-20 12:29:56.771 - Thread: 1 -> Steam.IsOnline: True
  72. 2016-11-20 12:29:56.771 - Thread: 1 -> Steam.OwnsGame: True
  73. 2016-11-20 12:29:56.771 - Thread: 1 -> Steam.UserId: 76561198239915742
  74. 2016-11-20 12:29:56.771 - Thread: 1 -> Steam.UserName: thoro1999
  75. 2016-11-20 12:29:56.771 - Thread: 1 -> Steam.Branch:
  76. 2016-11-20 12:29:56.771 - Thread: 1 -> Build date: 2016-11-15 04:07
  77. 2016-11-20 12:29:56.771 - Thread: 1 -> Build version: 0.1.6163.29036
  78. 2016-11-20 12:29:56.821 - Thread: 1 -> MySandboxGame.Constructor() - START
  79. 2016-11-20 12:29:56.822 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  80. 2016-11-20 12:29:56.822 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  81. 2016-11-20 12:29:56.823 - Thread: 1 -> Found processor count: 4
  82. 2016-11-20 12:29:56.823 - Thread: 1 -> Using processor count: 4
  83. 2016-11-20 12:30:00.252 - Thread: 1 -> Info: Type metadata loaded in 3.3741s.
  84. 2016-11-20 12:30:00.274 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  85. 2016-11-20 12:30:00.281 - Thread: 1 -> File hash: 405cf1003f64ef4c6faea32677743a81e818b644: BaseGame\Data\Scenarios.sbx
  86. 2016-11-20 12:30:00.535 - Thread: 1 -> Loading scenarios
  87. 2016-11-20 12:30:00.578 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  88. 2016-11-20 12:30:00.580 - Thread: 1 -> Preallocate - START
  89. 2016-11-20 12:30:00.585 - Thread: 1 -> MyMedievalBuildComponent - START
  90. 2016-11-20 12:30:00.585 - Thread: 1 -> MyMedievalBuildComponent - END
  91. 2016-11-20 12:30:00.585 - Thread: 1 -> MyContextMenu - START
  92. 2016-11-20 12:30:00.585 - Thread: 1 -> MyContextMenu - END
  93. 2016-11-20 12:30:00.585 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - START
  94. 2016-11-20 12:30:00.585 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - END
  95. 2016-11-20 12:30:00.585 - Thread: 1 -> MySyncFlora - START
  96. 2016-11-20 12:30:00.589 - Thread: 1 -> MySyncFlora - END
  97. 2016-11-20 12:30:00.589 - Thread: 1 -> MySyncUseObject - START
  98. 2016-11-20 12:30:00.590 - Thread: 1 -> MySyncUseObject - END
  99. 2016-11-20 12:30:00.590 - Thread: 1 -> MySyncWeather - START
  100. 2016-11-20 12:30:00.593 - Thread: 1 -> MySyncWeather - END
  101. 2016-11-20 12:30:00.593 - Thread: 1 -> MyEntities - START
  102. 2016-11-20 12:30:00.608 - Thread: 1 -> MyEntities - END
  103. 2016-11-20 12:30:00.608 - Thread: 1 -> MyObjectBuilder_Base - START
  104. 2016-11-20 12:30:00.608 - Thread: 1 -> MyObjectBuilder_Base - END
  105. 2016-11-20 12:30:00.608 - Thread: 1 -> MyTransparentGeometry - START
  106. 2016-11-20 12:30:00.657 - Thread: 1 -> MyTransparentGeometry - END
  107. 2016-11-20 12:30:00.657 - Thread: 1 -> MyCubeGridDeformationTables - START
  108. 2016-11-20 12:30:00.667 - Thread: 1 -> MyCubeGridDeformationTables - END
  109. 2016-11-20 12:30:00.667 - Thread: 1 -> MyMath - START
  110. 2016-11-20 12:30:00.667 - Thread: 1 -> MyMath - END
  111. 2016-11-20 12:30:00.667 - Thread: 1 -> MySimpleObjectDraw - START
  112. 2016-11-20 12:30:00.668 - Thread: 1 -> MySimpleObjectDraw - END
  113. 2016-11-20 12:30:00.675 - Thread: 1 -> MyDefinitionManager - START
  114. 2016-11-20 12:30:00.675 - Thread: 1 -> MyDefinitionManager - END
  115. 2016-11-20 12:30:00.675 - Thread: 1 -> MyCubeGridDefinitions - START
  116. 2016-11-20 12:30:00.722 - Thread: 1 -> MyCubeGridDefinitions - END
  117. 2016-11-20 12:30:00.722 - Thread: 1 -> MyAIActionsParser - START
  118. 2016-11-20 12:30:00.722 - Thread: 1 -> MyAIActionsParser - END
  119. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerBase - START
  120. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerBase - END
  121. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerServerBase - START
  122. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerServerBase - END
  123. 2016-11-20 12:30:00.722 - Thread: 1 -> MyDedicatedServerBase - START
  124. 2016-11-20 12:30:00.722 - Thread: 1 -> MyDedicatedServerBase - END
  125. 2016-11-20 12:30:00.722 - Thread: 1 -> MyDedicatedServerBattle - START
  126. 2016-11-20 12:30:00.722 - Thread: 1 -> MyDedicatedServerBattle - END
  127. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerLobbyClient - START
  128. 2016-11-20 12:30:00.722 - Thread: 1 -> MyMultiplayerLobbyClient - END
  129. 2016-11-20 12:30:00.722 - Thread: 1 -> MyServerDebugCommands - START
  130. 2016-11-20 12:30:00.727 - Thread: 1 -> MyServerDebugCommands - END
  131. 2016-11-20 12:30:00.727 - Thread: 1 -> MyMultiplayerClient - START
  132. 2016-11-20 12:30:00.727 - Thread: 1 -> MyMultiplayerClient - END
  133. 2016-11-20 12:30:00.727 - Thread: 1 -> MyMultiplayerLobby - START
  134. 2016-11-20 12:30:00.727 - Thread: 1 -> MyMultiplayerLobby - END
  135. 2016-11-20 12:30:00.727 - Thread: 1 -> MyDedicatedServer - START
  136. 2016-11-20 12:30:00.727 - Thread: 1 -> MyDedicatedServer - END
  137. 2016-11-20 12:30:00.727 - Thread: 1 -> MyAiTargetManager - START
  138. 2016-11-20 12:30:00.727 - Thread: 1 -> MyAiTargetManager - END
  139. 2016-11-20 12:30:00.727 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  140. 2016-11-20 12:30:00.727 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  141. 2016-11-20 12:30:00.727 - Thread: 1 -> MyChatHistory - START
  142. 2016-11-20 12:30:00.727 - Thread: 1 -> MyChatHistory - END
  143. 2016-11-20 12:30:00.727 - Thread: 1 -> MySyncDestructions - START
  144. 2016-11-20 12:30:00.727 - Thread: 1 -> MySyncDestructions - END
  145. 2016-11-20 12:30:00.727 - Thread: 1 -> MyGuiIngameScriptsPage - START
  146. 2016-11-20 12:30:00.739 - Thread: 1 -> MyGuiIngameScriptsPage - END
  147. 2016-11-20 12:30:00.739 - Thread: 1 -> MyGuiScreenAdminMenu - START
  148. 2016-11-20 12:30:00.739 - Thread: 1 -> MyGuiScreenAdminMenu - END
  149. 2016-11-20 12:30:00.739 - Thread: 1 -> MyCommandCharacter - START
  150. 2016-11-20 12:30:00.741 - Thread: 1 -> MyCommandCharacter - END
  151. 2016-11-20 12:30:00.741 - Thread: 1 -> MyCommandConsole - START
  152. 2016-11-20 12:30:00.742 - Thread: 1 -> MyCommandConsole - END
  153. 2016-11-20 12:30:00.743 - Thread: 1 -> MyCommandEntity - START
  154. 2016-11-20 12:30:00.745 - Thread: 1 -> MyCommandEntity - END
  155. 2016-11-20 12:30:00.745 - Thread: 1 -> MySyncScenario - START
  156. 2016-11-20 12:30:00.745 - Thread: 1 -> MySyncScenario - END
  157. 2016-11-20 12:30:00.745 - Thread: 1 -> MySyncEntity - START
  158. 2016-11-20 12:30:00.745 - Thread: 1 -> MySyncEntity - END
  159. 2016-11-20 12:30:00.745 - Thread: 1 -> Preallocate - END
  160. 2016-11-20 12:30:00.756 - Thread: 1 -> MySandboxGame.Constructor() - END
  161. 2016-11-20 12:30:00.756 - Thread: 1 -> Performing start-up memory test...
  162. 2016-11-20 12:30:00.758 - Thread: 1 -> Physical memory is 8,483,909,632 bytes.
  163. 2016-11-20 12:30:00.758 - Thread: 1 -> Minimum requirement is 8,000,000,000 bytes.
  164. 2016-11-20 12:30:00.758 - Thread: 1 -> System meets minimum memory requirements.
  165. 2016-11-20 12:30:00.761 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  166. 2016-11-20 12:30:00.762 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6163.29036, Culture=neutral, PublicKeyToken=null
  167. 2016-11-20 12:30:00.762 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6163.29036, Culture=neutral, PublicKeyToken=null
  168. 2016-11-20 12:30:00.762 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  169. 2016-11-20 12:30:00.762 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  170. 2016-11-20 12:30:00.762 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  171. 2016-11-20 12:30:00.770 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  172. 2016-11-20 12:30:00.996 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
  173. 2016-11-20 12:30:00.996 - Thread: 1 -> Win32_ComputerSystem.Model: X756UB
  174. 2016-11-20 12:30:00.996 - Thread: 1 -> Virtualized: False
  175. 2016-11-20 12:30:01.003 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
  176. 2016-11-20 12:30:01.003 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,483,909,632 bytes
  177. 2016-11-20 12:30:01.003 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  178. 2016-11-20 12:30:01.003 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,055,463,424 bytes
  179. 2016-11-20 12:30:01.003 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,627,064,832 bytes
  180. 2016-11-20 12:30:01.008 - Thread: 1 -> Drive C: | Capacity: 399,268,376,576 bytes | Free space: 26,237,542,400 bytes
  181. 2016-11-20 12:30:01.008 - Thread: 1 -> Drive D: | Capacity: 600,122,060,800 bytes | Free space: 410,752,720,896 bytes
  182. 2016-11-20 12:30:01.009 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  183. 2016-11-20 12:30:01.009 - Thread: 1 -> MySandboxGame.Initialize() - START
  184. 2016-11-20 12:30:01.149 - Thread: 1 -> MyGuiGameControlsHelpers()
  185. 2016-11-20 12:30:01.243 - Thread: 11 -> WMI {
  186. 2016-11-20 12:30:01.273 - Thread: 11 -> {
  187. 2016-11-20 12:30:01.274 - Thread: 11 -> Caption = Intel(R) HD Graphics 520
  188. 2016-11-20 12:30:01.274 - Thread: 11 -> AdapterRam = 1073741824
  189. 2016-11-20 12:30:01.274 - Thread: 11 -> DriverVersion = 20.19.15.4474
  190. 2016-11-20 12:30:01.274 - Thread: 11 -> DriverDate = 20160613000000.000000-000
  191. 2016-11-20 12:30:01.274 - Thread: 11 -> Description = Intel(R) HD Graphics 520
  192. 2016-11-20 12:30:01.274 - Thread: 11 -> DeviceID = VideoController1
  193. 2016-11-20 12:30:01.274 - Thread: 11 -> Name = Intel(R) HD Graphics 520
  194. 2016-11-20 12:30:01.274 - Thread: 11 -> VideoProcessor = Intel(R) HD Graphics Family
  195. 2016-11-20 12:30:01.274 - Thread: 11 -> VideoArchitecture = 5
  196. 2016-11-20 12:30:01.274 - Thread: 11 -> PNPDeviceID = PCI\VEN_8086&DEV_1916&SUBSYS_24AA1043&REV_07\3&11583659&1&10
  197. 2016-11-20 12:30:01.274 - Thread: 11 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
  198. 2016-11-20 12:30:01.274 - Thread: 11 -> }
  199. 2016-11-20 12:30:01.275 - Thread: 11 -> {
  200. 2016-11-20 12:30:01.276 - Thread: 11 -> Caption = NVIDIA GeForce 940M
  201. 2016-11-20 12:30:01.276 - Thread: 11 -> AdapterRam = 2147483648
  202. 2016-11-20 12:30:01.276 - Thread: 11 -> DriverVersion = 10.18.13.6839
  203. 2016-11-20 12:30:01.276 - Thread: 11 -> DriverDate = 20160602000000.000000-000
  204. 2016-11-20 12:30:01.276 - Thread: 11 -> Description = NVIDIA GeForce 940M
  205. 2016-11-20 12:30:01.276 - Thread: 11 -> DeviceID = VideoController2
  206. 2016-11-20 12:30:01.276 - Thread: 11 -> Name = NVIDIA GeForce 940M
  207. 2016-11-20 12:30:01.276 - Thread: 11 -> VideoProcessor = GeForce 940M
  208. 2016-11-20 12:30:01.276 - Thread: 11 -> VideoArchitecture = 5
  209. 2016-11-20 12:30:01.276 - Thread: 11 -> PNPDeviceID = PCI\VEN_10DE&DEV_139C&SUBSYS_24AA1043&REV_A2\4&500C582&0&00E0
  210. 2016-11-20 12:30:01.276 - Thread: 11 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
  211. 2016-11-20 12:30:01.276 - Thread: 11 -> }
  212. 2016-11-20 12:30:01.276 - Thread: 11 -> }
  213. 2016-11-20 12:30:01.285 - Thread: 1 -> HkGameName: MedievalEngineers Release
  214. 2016-11-20 12:30:01.298 - Thread: 1 -> MySandboxGame.LoadData() - START
  215. 2016-11-20 12:30:01.308 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  216. 2016-11-20 12:30:01.428 - Thread: 1 -> File hash: a3af849be0676e4d8fce5adf2416afd84b3c138b: BaseGame\Data\Audio.sbc
  217. 2016-11-20 12:30:01.501 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
  218. 2016-11-20 12:30:01.509 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
  219. 2016-11-20 12:30:01.599 - Thread: 1 -> Loading sound definitions
  220. 2016-11-20 12:30:01.603 - Thread: 1 -> Loading shadow textures definitions
  221. 2016-11-20 12:30:01.604 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  222. 2016-11-20 12:30:01.649 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  223. 2016-11-20 12:30:01.658 - Thread: 1 -> MyAudio.LoadData - START
  224. 2016-11-20 12:30:01.785 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant SmartAudio HD) - Channel #: 2
  225. 2016-11-20 12:30:02.220 - Thread: 1 -> MyAudio.LoadData - END
  226. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudColorBlock'
  227. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocInventoryFull'
  228. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocMeteorInbound'
  229. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocHealthLow'
  230. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocHealthCritical'
  231. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'None'
  232. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocEnergyLow'
  233. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelLow'
  234. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelLow'
  235. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocEnergyCrit'
  236. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelCrit'
  237. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelCrit'
  238. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocEnergyNo'
  239. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelNo'
  240. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelNo'
  241. 2016-11-20 12:30:02.235 - Thread: 1 -> Could not find any sound for 'HudPlaceItem'
  242. 2016-11-20 12:30:02.238 - Thread: 1 -> MyGuiManager()
  243. 2016-11-20 12:30:02.377 - Thread: 1 -> MyScreenManager()
  244. 2016-11-20 12:30:02.486 - Thread: 1 -> MyGuiManager.LoadContent() - START
  245. 2016-11-20 12:30:04.243 - Thread: 1 -> MyGuiManager.LoadContent() - START
  246. 2016-11-20 12:30:04.245 - Thread: 1 -> MyGuiManager.LoadContent() - END
  247. 2016-11-20 12:30:04.245 - Thread: 1 -> MyGuiManager.LoadContent() - END
  248. 2016-11-20 12:30:04.445 - Thread: 1 -> MySandboxGame.LoadData() - END
  249. 2016-11-20 12:30:04.673 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  250. 2016-11-20 12:30:04.675 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  251. 2016-11-20 12:30:05.679 - Thread: 1 -> MySandboxGame.Initialize() - END
  252. 2016-11-20 12:30:05.685 - Thread: 1 -> Timer Frequency: 2531248
  253. 2016-11-20 12:30:05.686 - Thread: 1 -> Ticks per frame: 42364
  254. 2016-11-20 12:30:05.847 - Thread: 6 -> Loading available saves - START
  255. 2016-11-20 12:30:05.849 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742'
  256. 2016-11-20 12:30:06.305 - Thread: 6 -> Loading available saves - END
  257. 2016-11-20 12:30:09.201 - Thread: 1 -> LoadSession() - Start
  258. 2016-11-20 12:30:09.201 - Thread: 1 -> C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742\Created 2016-11-20 1150
  259. 2016-11-20 12:30:09.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  260. 2016-11-20 12:30:09.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  261. 2016-11-20 12:30:09.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  262. 2016-11-20 12:30:09.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  263. 2016-11-20 12:30:09.650 - Thread: 1 -> LoadSession() - End
  264. 2016-11-20 12:30:09.650 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  265. 2016-11-20 12:30:09.652 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  266. 2016-11-20 12:30:09.869 - Thread: 1 -> RunLoadingAction - START
  267. 2016-11-20 12:30:09.872 - Thread: 1 -> Loading session: C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742\Created 2016-11-20 1150
  268. 2016-11-20 12:30:11.498 - Thread: 1 -> GC Memory: 346,168,336 B
  269. 2016-11-20 12:30:11.503 - Thread: 1 -> Process Memory: 1,086,754,816 B
  270. 2016-11-20 12:30:12.166 - Thread: 1 -> MyScriptManager.LoadData() - START
  271. 2016-11-20 12:30:15.076 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  272. 2016-11-20 12:30:15.076 - Thread: 1 -> MyScriptManager.LoadData() - END
  273. 2016-11-20 12:30:15.082 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  274. 2016-11-20 12:30:15.085 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  275. 2016-11-20 12:30:15.086 - Thread: 1 -> File hash: 405cf1003f64ef4c6faea32677743a81e818b644: BaseGame\Data\Scenarios.sbx
  276. 2016-11-20 12:30:15.102 - Thread: 1 -> Loading scenarios
  277. 2016-11-20 12:30:15.102 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  278. 2016-11-20 12:30:15.114 - Thread: 1 -> File hash: 01a0b15e62a45bfd610446746b7c69ab96a6687a: BaseGame\Data\AiCommands.sbc
  279. 2016-11-20 12:30:15.120 - Thread: 1 -> File hash: c1cf76dcf2186b267fae558f92d33c73c9a1d721: BaseGame\Data\AmmoMagazines.sbc
  280. 2016-11-20 12:30:15.136 - Thread: 1 -> File hash: 1aa3ce6c5fd8392249cb3ef8420a466f497782f2: BaseGame\Data\Ammos.sbc
  281. 2016-11-20 12:30:15.146 - Thread: 1 -> File hash: e20825d3625fe010a77571321e309fc4d7a08852: BaseGame\Data\AreaHighlight.sbc
  282. 2016-11-20 12:30:15.158 - Thread: 1 -> File hash: 2744bab862fe145488a6359ee7250d930f864eb1: BaseGame\Data\AreaMarkers.sbc
  283. 2016-11-20 12:30:15.166 - Thread: 1 -> File hash: a3af849be0676e4d8fce5adf2416afd84b3c138b: BaseGame\Data\Audio.sbc
  284. 2016-11-20 12:30:15.214 - Thread: 1 -> File hash: aebc7122ad5af24402bc9aa1c599474c8bdbcb7e: BaseGame\Data\AudioEffects.sbc
  285. 2016-11-20 12:30:15.229 - Thread: 1 -> File hash: 555df732c042ee05a670d7a34421f04d908b1645: BaseGame\Data\Banners.sbc
  286. 2016-11-20 12:30:15.238 - Thread: 1 -> File hash: 07b0e316cdbbd4a3aeca7f1c78a3c6865c3a3bad: BaseGame\Data\Battles.sbc
  287. 2016-11-20 12:30:15.249 - Thread: 1 -> File hash: ce423238d9002121d28b0e642c60233d433ef737: BaseGame\Data\BlockCategories.sbc
  288. 2016-11-20 12:30:15.259 - Thread: 1 -> File hash: 2b23a892e670fc15d21b537f2d46b04ce6512426: BaseGame\Data\BlockPositions.sbc
  289. 2016-11-20 12:30:15.263 - Thread: 1 -> File hash: 187cd771ff3f8c458292b2e941933818918ab482: BaseGame\Data\BlueprintClasses.sbc
  290. 2016-11-20 12:30:15.271 - Thread: 1 -> File hash: a7e1e3074de3872f959c509d43b41deb04e4e3c9: BaseGame\Data\Blueprints.sbc
  291. 2016-11-20 12:30:15.329 - Thread: 1 -> File hash: 2505303af5cbbdd784b6f991581be008d39a4a59: BaseGame\Data\Bushes.sbc
  292. 2016-11-20 12:30:15.337 - Thread: 1 -> File hash: 94bc2dcd39cd647ff513e1118c43649252dc58c8: BaseGame\Data\Components.sbc
  293. 2016-11-20 12:30:15.365 - Thread: 1 -> File hash: 075cc07413d277b3de740a893c2ff3b8341f5256: BaseGame\Data\CompoundBlockTemplates.sbc
  294. 2016-11-20 12:30:15.375 - Thread: 1 -> File hash: 49a94e8531feca6d6661a1293fd300bdc7e0c437: BaseGame\Data\Configuration.sbc
  295. 2016-11-20 12:30:15.384 - Thread: 1 -> File hash: ba4cda6fd80beca642db15ab77786ec453af7ccc: BaseGame\Data\Consumables.sbc
  296. 2016-11-20 12:30:15.422 - Thread: 1 -> File hash: f91b5d7a4c4acedfc66b0f00791562fe9a767fce: BaseGame\Data\ContainerTypes.sbc
  297. 2016-11-20 12:30:15.431 - Thread: 1 -> File hash: 1c3429239002ba57b9ae72e2ab89021ae9b064e4: BaseGame\Data\CubeBlocks_Battlements.sbc
  298. 2016-11-20 12:30:15.481 - Thread: 1 -> File hash: 039d2c6d6b1eb5b2fe3799bfab82c97506a4525b: BaseGame\Data\CubeBlocks_Constructions.sbc
  299. 2016-11-20 12:30:15.502 - Thread: 1 -> File hash: 0ebcb86b456a8e2cbce1de7a71440a2bacddb28d: BaseGame\Data\CubeBlocks_Doors.sbc
  300. 2016-11-20 12:30:15.562 - Thread: 1 -> File hash: 50bd0694e12ce151eceb2677362ddde69f6b820f: BaseGame\Data\CubeBlocks_Experimental.sbc
  301. 2016-11-20 12:30:15.944 - Thread: 1 -> File hash: 64595d859750e4c8ea293682b66683e5076c6cd0: BaseGame\Data\CubeBlocks_GeneratedBlocks.sbc
  302. 2016-11-20 12:30:15.975 - Thread: 1 -> File hash: 0677070266e79758189660d554d316f64c059abd: BaseGame\Data\CubeBlocks_GeneratedBlocksOld.sbc
  303. 2016-11-20 12:30:15.993 - Thread: 1 -> File hash: 98ee9418432dfd08b3afe0ffd3e05edeff927d11: BaseGame\Data\CubeBlocks_Interactable.sbc
  304. 2016-11-20 12:30:16.084 - Thread: 1 -> File hash: 6475d871aad1e9ba2802131dd03a1492f2b32824: BaseGame\Data\CubeBlocks_MechanicalBlocks.sbc
  305. 2016-11-20 12:30:16.094 - Thread: 1 -> File hash: a83cf2c7d35df2c569858adfe1153bbcc8a2a27c: BaseGame\Data\CubeBlocks_Platforms.sbc
  306. 2016-11-20 12:30:16.103 - Thread: 1 -> File hash: af40cf0e69d920731b168bf0ea16055c06116acc: BaseGame\Data\CubeBlocks_Props.sbc
  307. 2016-11-20 12:30:16.119 - Thread: 1 -> File hash: fd9771726dc5f8295ae253a7b6048dfad74022e3: BaseGame\Data\CubeBlocks_Roofs.sbc
  308. 2016-11-20 12:30:16.134 - Thread: 1 -> File hash: b4256334d4c5d4b10101ba94051c66e557a1e543: BaseGame\Data\CubeBlocks_Small.sbc
  309. 2016-11-20 12:30:16.184 - Thread: 1 -> File hash: 5dac98146ecbff307ff6bc24fd89be4578b2bdcf: BaseGame\Data\CubeBlocks_Special.sbc
  310. 2016-11-20 12:30:16.186 - Thread: 1 -> File hash: a73c638f35237627390834cc753df89578f2f5e9: BaseGame\Data\CubeBlocks_StoneBlocks.sbc
  311. 2016-11-20 12:30:16.203 - Thread: 1 -> File hash: b775a989364d4d6ebf75b04bbb289209a2e2795d: BaseGame\Data\CubeBlocks_StoneWalls.sbc
  312. 2016-11-20 12:30:16.223 - Thread: 1 -> File hash: 1efa2c74f54675e94cdcde63cca6cb20c0e41d10: BaseGame\Data\CubeBlocks_WoodenFloors.sbc
  313. 2016-11-20 12:30:16.231 - Thread: 1 -> File hash: a848ae7e62a401b4282239ae4dae956f752be5f8: BaseGame\Data\CubeBlocks_WoodenWalls.sbc
  314. 2016-11-20 12:30:16.236 - Thread: 1 -> File hash: 8c3c002aabf6ece004761f343429039283f371e7: BaseGame\Data\Curves.sbc
  315. 2016-11-20 12:30:16.246 - Thread: 1 -> File hash: ed11f05e649725a463a00505ba1c762aa51341ff: BaseGame\Data\Cutting.sbc
  316. 2016-11-20 12:30:16.270 - Thread: 1 -> File hash: c6193674694a113feaa6af2315fd448e24c97b1c: BaseGame\Data\DebrisModels.sbc
  317. 2016-11-20 12:30:16.279 - Thread: 1 -> File hash: d77c724fd5501f53eb30c0e4dfdf60cc0043aa8b: BaseGame\Data\Decals.sbc
  318. 2016-11-20 12:30:16.289 - Thread: 1 -> File hash: f6d122889e5a8169c681e77164a00f5b747c562f: BaseGame\Data\Decay.sbc
  319. 2016-11-20 12:30:16.295 - Thread: 1 -> File hash: b55e2995cc5f8a4fd45cf85df22bac438058722a: BaseGame\Data\Destruction.sbc
  320. 2016-11-20 12:30:16.301 - Thread: 1 -> File hash: 29fdd1a0dd449f879ca5ce7b4513a2d598f7bba1: BaseGame\Data\Edges.sbc
  321. 2016-11-20 12:30:16.308 - Thread: 1 -> File hash: b02cd7b9508f9e4f0a241ce0c87d4592fb1069bf: BaseGame\Data\EntityComponents.sbc
  322. 2016-11-20 12:30:16.450 - Thread: 1 -> File hash: dae8d55caaf4837eacb89e7c6346b17be5226e51: BaseGame\Data\EntityContainers.sbc
  323. 2016-11-20 12:30:16.468 - Thread: 1 -> File hash: bb6daf02d46fca7c84c1ef06a91062197bab6343: BaseGame\Data\Environment.sbc
  324. 2016-11-20 12:30:16.533 - Thread: 1 -> File hash: eadc02e58c86c79c71ef75d973399c2e9e708702: BaseGame\Data\EnvironmentItemClasses.sbc
  325. 2016-11-20 12:30:16.544 - Thread: 1 -> File hash: 246d8cb74ed3caeb0151554a027f7e9905584d50: BaseGame\Data\Equivalency.sbc
  326. 2016-11-20 12:30:16.550 - Thread: 1 -> File hash: 04a68155e8127b986a24a2b112f6c77f2638e014: BaseGame\Data\Factions.sbc
  327. 2016-11-20 12:30:16.557 - Thread: 1 -> File hash: ab16bd54623e8a636413af922575c58924eb4f0f: BaseGame\Data\FastTravel.sbc
  328. 2016-11-20 12:30:16.586 - Thread: 1 -> File hash: eba505215315139021b3ea7e8c1b73c4e2e0f0d6: BaseGame\Data\Flora.sbc
  329. 2016-11-20 12:30:16.599 - Thread: 1 -> File hash: f4b61f5023221ef455ab1c9ff561a19cc5237ed8: BaseGame\Data\GlobalEvents.sbc
  330. 2016-11-20 12:30:16.614 - Thread: 1 -> File hash: f57dc59bf6d599ccbee9aaefba9787f8239c0da8: BaseGame\Data\HandItems.sbc
  331. 2016-11-20 12:30:16.632 - Thread: 1 -> File hash: df14a7baf3c9d7207478e43c9eae31102558d2c5: BaseGame\Data\MaterialProperties.sbc
  332. 2016-11-20 12:30:16.650 - Thread: 1 -> File hash: 4da8e891a5abc09319017968c7a2dd97a2e96171: BaseGame\Data\ModelComponents.sbc
  333. 2016-11-20 12:30:16.652 - Thread: 1 -> File hash: 5d767279d805682e8320e58f0d004e3600468e65: BaseGame\Data\MultiBlocks.sbc
  334. 2016-11-20 12:30:16.675 - Thread: 1 -> File hash: b43e1afd4fc038a27436e9361dfc0bc35e3195cb: BaseGame\Data\Names.sbc
  335. 2016-11-20 12:30:16.677 - Thread: 1 -> File hash: fa361e05b82640394fa701f23e76f09452d983c0: BaseGame\Data\Navigation.sbc
  336. 2016-11-20 12:30:16.726 - Thread: 1 -> File hash: 07dc1d2befe0cb12b90ec543ec7e530a75ede644: BaseGame\Data\Particles.sbc
  337. 2016-11-20 12:30:16.952 - Thread: 1 -> File hash: 88d89982d059b05c638b5135d956077b40b944db: BaseGame\Data\Permissions.sbc
  338. 2016-11-20 12:30:16.964 - Thread: 1 -> File hash: c581c13cbf21485e1c3b4e06b4fbd62acb886ca9: BaseGame\Data\PhysicalItems.sbc
  339. 2016-11-20 12:30:16.994 - Thread: 1 -> File hash: afd7d02b247840100642f9975ec5e842160963e3: BaseGame\Data\PhysicalMaterials.sbc
  340. 2016-11-20 12:30:17.005 - Thread: 1 -> File hash: dcd5682a9a1ee31e0169a80f51d86c496bd6cc98: BaseGame\Data\PlanetGeneratorDefinitions.sbc
  341. 2016-11-20 12:30:17.043 - Thread: 1 -> File hash: b899ae6328f51f0e29d87d40e7446b73ceadeed4: BaseGame\Data\PrefabThrower.sbc
  342. 2016-11-20 12:30:17.050 - Thread: 1 -> File hash: 097201efa54554396206405c5efbd47e7eaee3d5: BaseGame\Data\Research.sbc
  343. 2016-11-20 12:30:17.070 - Thread: 1 -> File hash: 975d138a041ad3939b24411a1ea128f484b4a8cd: BaseGame\Data\ResourceDistributionGroups.sbc
  344. 2016-11-20 12:30:17.074 - Thread: 1 -> File hash: 26b6adcaea5baf97c1b6f4400ce94480670b9010: BaseGame\Data\RespawnShips.sbc
  345. 2016-11-20 12:30:17.082 - Thread: 1 -> File hash: 1275187fc0d44f3eda226b04d31ff9563dd1c830: BaseGame\Data\RopeTypes.sbc
  346. 2016-11-20 12:30:17.088 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
  347. 2016-11-20 12:30:17.089 - Thread: 1 -> File hash: 17fdc84593fac3b1480eb2f204c57ca98038192a: BaseGame\Data\Stats.sbc
  348. 2016-11-20 12:30:17.095 - Thread: 1 -> File hash: 728d316949d882b142e768281fa3e44f8dad198a: BaseGame\Data\Test.sbc
  349. 2016-11-20 12:30:17.097 - Thread: 1 -> File hash: 2766326bb65e9edaa5fbd2d40660ad16a13118ac: BaseGame\Data\Tools.sbc
  350. 2016-11-20 12:30:17.120 - Thread: 1 -> File hash: 738ff553978506766debdb796e457542dcbda99d: BaseGame\Data\TransparentMaterials.sbc
  351. 2016-11-20 12:30:17.167 - Thread: 1 -> File hash: dbdca188a634ba9d5d933a525a29454499286905: BaseGame\Data\Trees.sbc
  352. 2016-11-20 12:30:17.177 - Thread: 1 -> File hash: f173530ae4d9b676711e84ad46c5464c14f7756e: BaseGame\Data\TreesMedium.sbc
  353. 2016-11-20 12:30:17.180 - Thread: 1 -> File hash: 060e7f63ba26285d304349e590d863e82518a36f: BaseGame\Data\VoxelHands.sbc
  354. 2016-11-20 12:30:17.187 - Thread: 1 -> File hash: bd02ef7092aa1283050d1d7f2f2b8c331dc6d998: BaseGame\Data\VoxelMapStorages.sbc
  355. 2016-11-20 12:30:17.192 - Thread: 1 -> File hash: dd5b99e0063095a89ce8c0502b25c498e8dde5f2: BaseGame\Data\VoxelMaterials.sbc
  356. 2016-11-20 12:30:17.212 - Thread: 1 -> File hash: 639e2e3aed6a3998e2527a3d03f17f5a33d28d60: BaseGame\Data\Weapons.sbc
  357. 2016-11-20 12:30:17.224 - Thread: 1 -> File hash: c8e7f915fbc2c5c0d7262c8350b8f2c33448a131: BaseGame\Data\Blueprints\OfficialCSCargoCartSpawn\bp.sbc
  358. 2016-11-20 12:30:17.301 - Thread: 1 -> File hash: 4581e629949a1a2a04ff30801740c07882e8e742: BaseGame\Data\Blueprints\OfficialCSCargoSmallSpawn\bp.sbc
  359. 2016-11-20 12:30:17.328 - Thread: 1 -> File hash: 6bfcdcb273e2c8d649410465883b611415e08072: BaseGame\Data\Blueprints\OfficialCSCatapult\bp.sbc
  360. 2016-11-20 12:30:17.412 - Thread: 1 -> File hash: 04fec9a865a82164a4920ca072c46465ba443e97: BaseGame\Data\Blueprints\OfficialCSClimbPlank\bp.sbc
  361. 2016-11-20 12:30:17.415 - Thread: 1 -> File hash: 864c72d658c96031698e8118c1a76144601454de: BaseGame\Data\Blueprints\OfficialCSMangonel\bp.sbc
  362. 2016-11-20 12:30:17.464 - Thread: 1 -> File hash: 67910ed5f7343b3942dfae2472af74afc94c532f: BaseGame\Data\Blueprints\OfficialCSTrebuchet\bp.sbc
  363. 2016-11-20 12:30:17.511 - Thread: 1 -> File hash: f01d9c5803588e5804b9ac85285d95efe901bb8e: BaseGame\Data\Blueprints\OfficialCSWall\bp.sbc
  364. 2016-11-20 12:30:17.530 - Thread: 1 -> File hash: a280c275c097b37b58abeb1ead8fcde3c6809487: BaseGame\Data\Blueprints\OfficialCSWheelLadder\bp.sbc
  365. 2016-11-20 12:30:17.583 - Thread: 1 -> File hash: a3fb426a3a59724d8abfd70bbd40d16d1dfd988f: BaseGame\Data\Characters\AI_Barbarian\AIBehavior.sbc
  366. 2016-11-20 12:30:17.605 - Thread: 1 -> File hash: 1165b63cc1bf78f63ddb4872fe3e3ff1e344d3eb: BaseGame\Data\Characters\AI_Barbarian\AnimationController.sbc
  367. 2016-11-20 12:30:17.634 - Thread: 1 -> File hash: 50953441724fc585f1895bc74c9652a734ed096a: BaseGame\Data\Characters\AI_Barbarian\BotDefinition.sbc
  368. 2016-11-20 12:30:17.645 - Thread: 1 -> File hash: 413888f34b42977f47c53579a8dbeb423ac7364c: BaseGame\Data\Characters\AI_Barbarian\CharacterDefinition.sbc
  369. 2016-11-20 12:30:17.679 - Thread: 1 -> File hash: 0ca5b0ec2576f330a3ba9350658f845a5fb90680: BaseGame\Data\Characters\AI_Barbarian\EntityComponents.sbc
  370. 2016-11-20 12:30:17.691 - Thread: 1 -> File hash: 08c29e3e1e8a1d555aefe88e5a356d71596a1fa5: BaseGame\Data\Characters\AI_Barbarian\EntityContainers.sbc
  371. 2016-11-20 12:30:17.693 - Thread: 1 -> File hash: 796cf65c6e501f1635360031eae582eff12baac7: BaseGame\Data\Characters\AI_Deer\AIBehavior.sbc
  372. 2016-11-20 12:30:17.696 - Thread: 1 -> File hash: 2699d6da271d663c3a3d995783179d68c4ca3925: BaseGame\Data\Characters\AI_Deer\AnimationController.sbc
  373. 2016-11-20 12:30:17.698 - Thread: 1 -> File hash: e78905865010364f914a1bf55b39ce1ba074de13: BaseGame\Data\Characters\AI_Deer\Animations.sbc
  374. 2016-11-20 12:30:17.708 - Thread: 1 -> File hash: 6208e383cb7be6ff6cf048291f62e227bb7572d9: BaseGame\Data\Characters\AI_Deer\BotDefinition.sbc
  375. 2016-11-20 12:30:17.715 - Thread: 1 -> File hash: 5f4aa37b680cfbf4bca86c7b80b3b0ee195e3d7d: BaseGame\Data\Characters\AI_Deer\CharacterDefinition.sbc
  376. 2016-11-20 12:30:17.717 - Thread: 1 -> File hash: 2f0cd3e5d37fba10d59c597b5c8b10c2d2076d84: BaseGame\Data\Characters\AI_Deer\EntityComponents.sbc
  377. 2016-11-20 12:30:17.718 - Thread: 1 -> File hash: 8cdc3771753c601641af612708f2bb062327e7b2: BaseGame\Data\Characters\AI_Deer\EntityContainers.sbc
  378. 2016-11-20 12:30:17.720 - Thread: 1 -> File hash: c4a177901a45ac2561bfe2e49ee3a5c66ef001f4: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\AIBehavior.sbc
  379. 2016-11-20 12:30:17.722 - Thread: 1 -> File hash: 636e37954eb283cd1323ae63604f337dc69591ed: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\Animations.sbc
  380. 2016-11-20 12:30:17.751 - Thread: 1 -> File hash: 80b24763c0f3f32daa930c526cd5f6057783ba76: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\BotDefinition.sbc
  381. 2016-11-20 12:30:17.752 - Thread: 1 -> File hash: 63d8f547a423968f7bdb7cfec14f99a7c2bb9fe8: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\CharacterDefinition.sbc
  382. 2016-11-20 12:30:17.789 - Thread: 1 -> File hash: 72f837408ca1b036294ee15d7a8277788dcd75c2: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityComponents.sbc
  383. 2016-11-20 12:30:17.791 - Thread: 1 -> File hash: 598ec20ab3e79df8498437638c86ea8a239dcc8c: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityContainers.sbc
  384. 2016-11-20 12:30:17.793 - Thread: 1 -> File hash: 2d4b2ce1b7fa26a8175cc8ba05e7170dc7086db3: BaseGame\Data\Characters\AI_Villagers\AI_Miner\AIBehavior.sbc
  385. 2016-11-20 12:30:17.794 - Thread: 1 -> File hash: 820a52cb67ec85de41ff6311d9f1079d344f37ad: BaseGame\Data\Characters\AI_Villagers\AI_Miner\BotDefinition.sbc
  386. 2016-11-20 12:30:17.796 - Thread: 1 -> File hash: f2ec3052907713caf1260b5dc56229bfd3546154: BaseGame\Data\Characters\AI_Villagers\AI_Porter\AIBehavior.sbc
  387. 2016-11-20 12:30:17.817 - Thread: 1 -> File hash: c53edd0320a745e0dbf75b9fdb7c9f5fb85b922c: BaseGame\Data\Characters\AI_Villagers\AI_Porter\BotDefinition.sbc
  388. 2016-11-20 12:30:17.819 - Thread: 1 -> File hash: aee334ea9ac6693fe84bcabbc46baf05a2d85c00: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\AIBehavior.sbc
  389. 2016-11-20 12:30:17.822 - Thread: 1 -> File hash: db810a4c6eca563a93a61028e881dd0fba4ed16c: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\BotDefinition.sbc
  390. 2016-11-20 12:30:17.824 - Thread: 1 -> File hash: 1b9b70f14298bd08f7746f76215a3b21083afea9: BaseGame\Data\Characters\AI_Wolf\AnimationController.sbc
  391. 2016-11-20 12:30:17.825 - Thread: 1 -> File hash: 7588ec1b23834eb731a70b1444ef025cecb42812: BaseGame\Data\Characters\AI_Wolf\Animations.sbc
  392. 2016-11-20 12:30:17.829 - Thread: 1 -> File hash: 8f5dffd4f804a9b2028a2d382a0174e18db2e5b1: BaseGame\Data\Characters\AI_Wolf\BotDefinition.sbc
  393. 2016-11-20 12:30:17.832 - Thread: 1 -> File hash: 70cd6b8723a769bf8edcccc7b006ad1458ae20ff: BaseGame\Data\Characters\AI_Wolf\CharacterDefinition.sbc
  394. 2016-11-20 12:30:17.833 - Thread: 1 -> File hash: a0470b5c663b3fe5df84190be2b929429e9d5eb3: BaseGame\Data\Characters\AI_Wolf\EntityComponents.sbc
  395. 2016-11-20 12:30:17.835 - Thread: 1 -> File hash: e1e25ba4dceda969fdbcba4ae8ac8a3baa4ec39e: BaseGame\Data\Characters\AI_Wolf\EntityContainers.sbc
  396. 2016-11-20 12:30:17.839 - Thread: 1 -> File hash: ccbb2d5e17758b1d759a33aa70b77c4dd9e23066: BaseGame\Data\Characters\Engineer_Female\AnimationController.sbc
  397. 2016-11-20 12:30:17.856 - Thread: 1 -> File hash: 79e62c6600fcbd8a5743252840356329b07da8c9: BaseGame\Data\Characters\Engineer_Female\CharacterDefinition.sbc
  398. 2016-11-20 12:30:17.859 - Thread: 1 -> File hash: fda736a5bdd868552a4fd5052defca2240af6c01: BaseGame\Data\Characters\Engineer_Female\EntityComponents.sbc
  399. 2016-11-20 12:30:17.861 - Thread: 1 -> File hash: 7c3c768947e783931ac27a82bdab764511534af1: BaseGame\Data\Characters\Engineer_Female\EntityContainers.sbc
  400. 2016-11-20 12:30:17.866 - Thread: 1 -> File hash: 520bd40f104e93c696d9d9a093990c71aab7548d: BaseGame\Data\Characters\Engineer_Male\AnimationController.sbc
  401. 2016-11-20 12:30:17.879 - Thread: 1 -> File hash: 306aab1ba3127ea242a66d97d4f7d3059c93f8d0: BaseGame\Data\Characters\Engineer_Male\CharacterDefinition.sbc
  402. 2016-11-20 12:30:17.881 - Thread: 1 -> File hash: 27c35abb0f8f8cf1cab9ea1674f0e63078af664a: BaseGame\Data\Characters\Engineer_Male\EntityComponents.sbc
  403. 2016-11-20 12:30:17.887 - Thread: 1 -> File hash: d05c515e44cd114cdcfa0fd6e2c9e7e6d59504cb: BaseGame\Data\Characters\Engineer_Male\EntityContainers.sbc
  404. 2016-11-20 12:30:17.888 - Thread: 1 -> File hash: c9e16feddfc369a0b65fcdf443ff6718e0f9a948: BaseGame\Data\CubeBlocks\Support.sbc
  405. 2016-11-20 12:30:17.894 - Thread: 1 -> File hash: 32a43ddf4863f6948ae47e05aa1fe93180f76b9f: BaseGame\Data\Environment\BotCollections.sbc
  406. 2016-11-20 12:30:17.903 - Thread: 1 -> File hash: c9543cb494add6a44e8e1550ea485a175c0e4b7c: BaseGame\Data\Environment\EnvironmentModules.sbc
  407. 2016-11-20 12:30:17.917 - Thread: 1 -> File hash: 382367a39fcf758a87a81eff1805afe79b404f32: BaseGame\Data\Environment\GrowableEnvironmentItems.sbc
  408. 2016-11-20 12:30:17.931 - Thread: 1 -> File hash: 8587fea89a9ba9f255110644887bfb8530cf25a3: BaseGame\Data\Environment\PhysicalModelCollections.sbc
  409. 2016-11-20 12:30:17.943 - Thread: 1 -> File hash: fa58b5c3d44e097559eb84a1158aaf7e3cd09f37: BaseGame\Data\Environment\PhysicalModels.sbc
  410. 2016-11-20 12:30:17.954 - Thread: 1 -> File hash: ec115cd3537971899d61a14e5e4310d40cf91d74: BaseGame\Data\Environment\PhysicalModels_Trees.sbc
  411. 2016-11-20 12:30:17.959 - Thread: 1 -> File hash: 04b9db578ea0daec105092cded0b58d072cbb2ce: BaseGame\Data\Environment\ProceduralEnvironments.sbc
  412. 2016-11-20 12:30:17.979 - Thread: 1 -> File hash: b5885ecabc4dfbfccf3eb469d42fd775ed0f539a: BaseGame\Data\Environment\TreeEnvironmentItems.sbc
  413. 2016-11-20 12:30:17.981 - Thread: 1 -> File hash: 466a8b2eb8b0c93d9ed184bce6fc8b774df1ab3a: BaseGame\Data\Environment\VoxelMapCollections.sbc
  414. 2016-11-20 12:30:17.991 - Thread: 1 -> File hash: 70601fcc28f1d8688e05eb2ae490534891ca4e15: BaseGame\Data\Game\CubeBuilderDefinition.sbc
  415. 2016-11-20 12:30:18.002 - Thread: 1 -> File hash: f13732bf5f7163716379528e44221eff060dfbda: BaseGame\Data\Game\Game.sbc
  416. 2016-11-20 12:30:18.017 - Thread: 1 -> File hash: ed13d30146105b22fb9aacc0c156d3ae7f55076d: BaseGame\Data\Game\SessionComponents.sbc
  417. 2016-11-20 12:30:18.083 - Thread: 1 -> File hash: 2e4f899154103e464ce5e37334b78b9d6c70f877: BaseGame\Data\GUI\BannerEditorDefinition.sbc
  418. 2016-11-20 12:30:18.094 - Thread: 1 -> File hash: 018c6bff982afc68ea31478526ca9e89d9109403: BaseGame\Data\GUI\CompassDefinition.sbc
  419. 2016-11-20 12:30:18.123 - Thread: 1 -> File hash: 7544cc8a3fd029b6b41027d8091eda9d5369d256: BaseGame\Data\GUI\ContextMenuDefinitions.sbc
  420. 2016-11-20 12:30:18.134 - Thread: 1 -> File hash: 13f7627f9978cbd393be4fadf235cc94c07deaa6: BaseGame\Data\GUI\ControllerDefinitions.sbc
  421. 2016-11-20 12:30:18.295 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
  422. 2016-11-20 12:30:18.298 - Thread: 1 -> File hash: 1e8854126327b92214c5ad7600ad4beb3e916046: BaseGame\Data\Prefabs\CutTree.sbc
  423. 2016-11-20 12:30:18.300 - Thread: 1 -> File hash: f06acc459009ac44ac1b87a88a5515bf29f2954b: BaseGame\Data\Prefabs\LargeProjectilePrefab.sbc
  424. 2016-11-20 12:30:18.300 - Thread: 1 -> File hash: 559bc9dad2382202dbf4868ae3c3c5f8981a55c4: BaseGame\Data\Prefabs\MediumProjectilePrefab.sbc
  425. 2016-11-20 12:30:18.301 - Thread: 1 -> File hash: 3fa9cedcd25c604f5ff1ae555afbb8c7b98ff4a3: BaseGame\Data\Prefabs\MinedStone.sbc
  426. 2016-11-20 12:30:18.301 - Thread: 1 -> File hash: d9ebe26f34aed5198809d94487447e8d8a704763: BaseGame\Data\Prefabs\NewLargeDynamicPrefab.sbc
  427. 2016-11-20 12:30:18.302 - Thread: 1 -> File hash: a6231c63f27ac2e06e43214ff17bb29a4aebdacd: BaseGame\Data\Prefabs\NewLargeStaticPrefab.sbc
  428. 2016-11-20 12:30:18.302 - Thread: 1 -> File hash: 5e2b1e0fc18e4f6ba2f327c79d10cdf5d609fde3: BaseGame\Data\Prefabs\NewSmallDynamicPrefab.sbc
  429. 2016-11-20 12:30:18.303 - Thread: 1 -> File hash: b9365169c2368ed0b23eda93f40dbd816201447b: BaseGame\Data\Prefabs\NewSmallStaticPrefab.sbc
  430. 2016-11-20 12:30:18.303 - Thread: 1 -> File hash: f0b5c20625520bdfc5ce585844376afa2316c42d: BaseGame\Data\Prefabs\RespawnCart.sbc
  431. 2016-11-20 12:30:18.304 - Thread: 1 -> File hash: f980af028f1d29f6cb99b308f437d0e57bf837fc: BaseGame\Data\Prefabs\Statue.sbc
  432. 2016-11-20 12:30:18.305 - Thread: 1 -> File hash: 3e14580a76bae0f273edb7d6a8f40e23c4cab876: BaseGame\Data\Screens\MapDefinition.sbc
  433. 2016-11-20 12:30:18.389 - Thread: 1 -> Loading bot commands
  434. 2016-11-20 12:30:18.390 - Thread: 1 -> Loading ammo magazines
  435. 2016-11-20 12:30:18.394 - Thread: 1 -> Loading ammo definitions
  436. 2016-11-20 12:30:18.396 - Thread: 1 -> Loading area definitions
  437. 2016-11-20 12:30:18.398 - Thread: 1 -> Loading sound definitions
  438. 2016-11-20 12:30:18.398 - Thread: 1 -> Loading battle definition
  439. 2016-11-20 12:30:18.399 - Thread: 1 -> Loading category classes
  440. 2016-11-20 12:30:18.400 - Thread: 1 -> Loading block positions
  441. 2016-11-20 12:30:18.404 - Thread: 1 -> Loading blueprint classes
  442. 2016-11-20 12:30:18.406 - Thread: 1 -> Loading blueprint class entries
  443. 2016-11-20 12:30:18.407 - Thread: 1 -> Loading blueprints
  444. 2016-11-20 12:30:18.436 - Thread: 1 -> Loading components
  445. 2016-11-20 12:30:18.443 - Thread: 1 -> Loading component group definitions
  446. 2016-11-20 12:30:18.444 - Thread: 1 -> Loading component substitution definitions
  447. 2016-11-20 12:30:18.444 - Thread: 1 -> Loading component block definitions
  448. 2016-11-20 12:30:18.445 - Thread: 1 -> Loading compound block template definitions
  449. 2016-11-20 12:30:18.448 - Thread: 1 -> Loading configuration
  450. 2016-11-20 12:30:18.449 - Thread: 1 -> Loading physical items
  451. 2016-11-20 12:30:18.466 - Thread: 1 -> Loading container types
  452. 2016-11-20 12:30:18.468 - Thread: 1 -> Loading curve definitions
  453. 2016-11-20 12:30:18.472 - Thread: 1 -> Loading cutting definitions
  454. 2016-11-20 12:30:18.474 - Thread: 1 -> Loading debris
  455. 2016-11-20 12:30:18.475 - Thread: 1 -> Loading decal global definitions
  456. 2016-11-20 12:30:18.475 - Thread: 1 -> Loading decal definitions
  457. 2016-11-20 12:30:18.479 - Thread: 1 -> Loading scripted groups
  458. 2016-11-20 12:30:18.481 - Thread: 1 -> Loading destruction definition
  459. 2016-11-20 12:30:18.482 - Thread: 1 -> Loading edges
  460. 2016-11-20 12:30:18.483 - Thread: 1 -> Loading environment items entries
  461. 2016-11-20 12:30:18.484 - Thread: 1 -> Loading environment groups
  462. 2016-11-20 12:30:18.485 - Thread: 1 -> Loading factions
  463. 2016-11-20 12:30:18.485 - Thread: 1 -> Loading event definitions
  464. 2016-11-20 12:30:18.495 - Thread: 1 -> Loading multi cube block definitions
  465. 2016-11-20 12:30:18.497 - Thread: 1 -> Loading character names
  466. 2016-11-20 12:30:18.497 - Thread: 1 -> Loading navigation definitions
  467. 2016-11-20 12:30:18.545 - Thread: 1 -> Loading physical items
  468. 2016-11-20 12:30:18.565 - Thread: 1 -> Loading physical material properties
  469. 2016-11-20 12:30:18.572 - Thread: 1 -> Loading resource distribution groups
  470. 2016-11-20 12:30:18.572 - Thread: 1 -> Loading Rope type definitions
  471. 2016-11-20 12:30:18.574 - Thread: 1 -> Loading shadow textures definitions
  472. 2016-11-20 12:30:18.574 - Thread: 1 -> Loading stat definitions
  473. 2016-11-20 12:30:18.574 - Thread: 1 -> Loading physical items
  474. 2016-11-20 12:30:18.579 - Thread: 1 -> Loading transparent material properties
  475. 2016-11-20 12:30:18.582 - Thread: 1 -> Loading voxel map storage definitions
  476. 2016-11-20 12:30:18.583 - Thread: 1 -> Loading behaviors
  477. 2016-11-20 12:30:18.585 - Thread: 1 -> Loading agent definitions
  478. 2016-11-20 12:30:18.588 - Thread: 1 -> Loading character definitions
  479. 2016-11-20 12:30:18.604 - Thread: 1 -> Loading behaviors
  480. 2016-11-20 12:30:18.604 - Thread: 1 -> Loading animations
  481. 2016-11-20 12:30:18.608 - Thread: 1 -> Loading agent definitions
  482. 2016-11-20 12:30:18.608 - Thread: 1 -> Loading character definitions
  483. 2016-11-20 12:30:18.608 - Thread: 1 -> Loading behaviors
  484. 2016-11-20 12:30:18.608 - Thread: 1 -> Loading animations
  485. 2016-11-20 12:30:18.615 - Thread: 1 -> Loading agent definitions
  486. 2016-11-20 12:30:18.615 - Thread: 1 -> Loading character definitions
  487. 2016-11-20 12:30:18.618 - Thread: 1 -> Loading behaviors
  488. 2016-11-20 12:30:18.618 - Thread: 1 -> Loading agent definitions
  489. 2016-11-20 12:30:18.618 - Thread: 1 -> Loading behaviors
  490. 2016-11-20 12:30:18.618 - Thread: 1 -> Loading agent definitions
  491. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading behaviors
  492. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading agent definitions
  493. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading animations
  494. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading agent definitions
  495. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading character definitions
  496. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading character definitions
  497. 2016-11-20 12:30:18.619 - Thread: 1 -> Loading character definitions
  498. 2016-11-20 12:30:18.620 - Thread: 1 -> Audio effects definitions
  499. 2016-11-20 12:30:18.625 - Thread: 1 -> Loading environment item definitions
  500. 2016-11-20 12:30:18.630 - Thread: 1 -> Loading scripted groups map
  501. 2016-11-20 12:30:18.634 - Thread: 1 -> Loading environment items definitions
  502. 2016-11-20 12:30:18.635 - Thread: 1 -> Loading flora elements definitions
  503. 2016-11-20 12:30:18.638 - Thread: 1 -> Loading physical material properties
  504. 2016-11-20 12:30:18.643 - Thread: 1 -> Could not find any sound for 'PlayCrouchWood'
  505. 2016-11-20 12:30:18.644 - Thread: 1 -> Loading particle effect definitions
  506. 2016-11-20 12:30:18.750 - Thread: 1 -> Loading environment item definitions
  507. 2016-11-20 12:30:18.750 - Thread: 1 -> Loading environment item definitions
  508. 2016-11-20 12:30:18.750 - Thread: 1 -> Loading weapon definitions
  509. 2016-11-20 12:30:18.757 - Thread: 1 -> Loading cube blocks
  510. 2016-11-20 12:30:18.794 - Thread: 1 -> Created block definitions
  511. 2016-11-20 12:30:18.825 - Thread: 1 -> Loading cube blocks
  512. 2016-11-20 12:30:18.834 - Thread: 1 -> Created block definitions
  513. 2016-11-20 12:30:18.837 - Thread: 1 -> Loading cube blocks
  514. 2016-11-20 12:30:18.842 - Thread: 1 -> Created block definitions
  515. 2016-11-20 12:30:18.847 - Thread: 1 -> Loading cube blocks
  516. 2016-11-20 12:30:18.912 - Thread: 1 -> Created block definitions
  517. 2016-11-20 12:30:18.917 - Thread: 1 -> Loading cube blocks
  518. 2016-11-20 12:30:18.928 - Thread: 1 -> Created block definitions
  519. 2016-11-20 12:30:18.933 - Thread: 1 -> Loading cube blocks
  520. 2016-11-20 12:30:18.938 - Thread: 1 -> Created block definitions
  521. 2016-11-20 12:30:18.943 - Thread: 1 -> Loading cube blocks
  522. 2016-11-20 12:30:18.947 - Thread: 1 -> Created block definitions
  523. 2016-11-20 12:30:18.954 - Thread: 1 -> Loading cube blocks
  524. 2016-11-20 12:30:18.959 - Thread: 1 -> Created block definitions
  525. 2016-11-20 12:30:18.967 - Thread: 1 -> Loading cube blocks
  526. 2016-11-20 12:30:18.970 - Thread: 1 -> Created block definitions
  527. 2016-11-20 12:30:18.979 - Thread: 1 -> Loading cube blocks
  528. 2016-11-20 12:30:18.983 - Thread: 1 -> Created block definitions
  529. 2016-11-20 12:30:18.994 - Thread: 1 -> Loading cube blocks
  530. 2016-11-20 12:30:19.000 - Thread: 1 -> Created block definitions
  531. 2016-11-20 12:30:19.024 - Thread: 1 -> Loading cube blocks
  532. 2016-11-20 12:30:19.033 - Thread: 1 -> Created block definitions
  533. 2016-11-20 12:30:19.050 - Thread: 1 -> Loading cube blocks
  534. 2016-11-20 12:30:19.050 - Thread: 1 -> Created block definitions
  535. 2016-11-20 12:30:19.067 - Thread: 1 -> Loading cube blocks
  536. 2016-11-20 12:30:19.075 - Thread: 1 -> Created block definitions
  537. 2016-11-20 12:30:19.096 - Thread: 1 -> Loading cube blocks
  538. 2016-11-20 12:30:19.104 - Thread: 1 -> Created block definitions
  539. 2016-11-20 12:30:19.130 - Thread: 1 -> Loading cube blocks
  540. 2016-11-20 12:30:19.133 - Thread: 1 -> Created block definitions
  541. 2016-11-20 12:30:19.161 - Thread: 1 -> Loading cube blocks
  542. 2016-11-20 12:30:19.162 - Thread: 1 -> Created block definitions
  543. 2016-11-20 12:30:19.202 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\CutTree.sbc
  544. 2016-11-20 12:30:19.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\LargeProjectilePrefab.sbc
  545. 2016-11-20 12:30:19.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MediumProjectilePrefab.sbc
  546. 2016-11-20 12:30:19.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MinedStone.sbc
  547. 2016-11-20 12:30:19.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeDynamicPrefab.sbc
  548. 2016-11-20 12:30:19.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeStaticPrefab.sbc
  549. 2016-11-20 12:30:19.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallDynamicPrefab.sbc
  550. 2016-11-20 12:30:19.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallStaticPrefab.sbc
  551. 2016-11-20 12:30:19.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\RespawnCart.sbc
  552. 2016-11-20 12:30:19.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\Statue.sbc
  553. 2016-11-20 12:30:19.205 - Thread: 1 -> Loading respawn ships
  554. 2016-11-20 12:30:19.207 - Thread: 1 -> List of used mods (0) - START
  555. 2016-11-20 12:30:19.208 - Thread: 1 -> List of used mods - END
  556. 2016-11-20 12:30:19.247 - Thread: 1 -> MyAudio.UnloadData - START
  557. 2016-11-20 12:30:19.259 - Thread: 1 -> MyAudio.UnloadData - END
  558. 2016-11-20 12:30:19.259 - Thread: 1 -> MyAudio.LoadData - START
  559. 2016-11-20 12:30:19.297 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant SmartAudio HD) - Channel #: 2
  560. 2016-11-20 12:30:19.485 - Thread: 1 -> MyAudio.LoadData - END
  561. 2016-11-20 12:30:19.705 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  562. 2016-11-20 12:30:19.706 - Thread: 1 -> Info: Game Definition: MyObjectBuilder_GameDefinition/Medieval.Planets
  563. 2016-11-20 12:30:19.711 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  564. 2016-11-20 12:30:19.720 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6163.29031, Culture=neutral, PublicKeyToken=null
  565. 2016-11-20 12:30:19.721 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  566. 2016-11-20 12:30:19.721 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  567. 2016-11-20 12:30:19.721 - Thread: 1 -> Registered modules from: MedievalEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  568. 2016-11-20 12:30:19.779 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6163.29036, Culture=neutral, PublicKeyToken=null
  569. 2016-11-20 12:30:19.903 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  570. 2016-11-20 12:30:19.928 - Thread: 21 -> External debugger: listening...
  571. 2016-11-20 12:30:20.800 - Thread: 1 -> MyLights.LoadData() - START
  572. 2016-11-20 12:30:20.802 - Thread: 1 -> MyLights.LoadData() - END
  573. 2016-11-20 12:30:21.013 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742\Created 2016-11-20 1150\EarthLike-1656336637r5000-0-0-1-2-0-0-2-0-0-1-0-1-0-0-0-0-0-0-1-0-0-1-0-0.vx2'
  574. 2016-11-20 12:30:24.111 - Thread: 1 -> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  575. 2016-11-20 12:30:26.661 - Thread: 1 -> Models\Cubes\Small\Welder.mwm does not have destruction data
  576. 2016-11-20 12:30:26.675 - Thread: 1 -> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  577. 2016-11-20 12:30:32.327 - Thread: 1 -> Checkpoint.CameraAttachedTo: 75954511386048987
  578. 2016-11-20 12:30:32.520 - Thread: 1 -> MySession.Static.LogSettings - START
  579. 2016-11-20 12:30:32.521 - Thread: 1 -> Name = Created 2016-11-20 11:50
  580. 2016-11-20 12:30:32.521 - Thread: 1 -> Description =
  581. 2016-11-20 12:30:32.521 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  582. 2016-11-20 12:30:32.521 - Thread: 1 -> Password =
  583. 2016-11-20 12:30:32.521 - Thread: 1 -> CurrentPath = C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742\Created 2016-11-20 1150
  584. 2016-11-20 12:30:32.521 - Thread: 1 -> WorkshopId =
  585. 2016-11-20 12:30:32.522 - Thread: 1 -> CameraController = Medieval_male
  586. 2016-11-20 12:30:32.522 - Thread: 1 -> ThumbPath = C:\Users\Robert Vincent\AppData\Roaming\MedievalEngineers\Saves\76561198239915742\Created 2016-11-20 1150\thumb.jpg
  587. 2016-11-20 12:30:32.525 - Thread: 1 -> Settings:
  588. 2016-11-20 12:30:32.526 - Thread: 1 -> GameMode = Creative
  589. 2016-11-20 12:30:32.526 - Thread: 1 -> MaxPlayers = 4
  590. 2016-11-20 12:30:32.526 - Thread: 1 -> OnlineMode = PRIVATE
  591. 2016-11-20 12:30:32.526 - Thread: 1 -> AutoHealing = True
  592. 2016-11-20 12:30:32.526 - Thread: 1 -> WeaponsEnabled = True
  593. 2016-11-20 12:30:32.526 - Thread: 1 -> ThrusterDamage = True
  594. 2016-11-20 12:30:32.526 - Thread: 1 -> EnableSpectator = True
  595. 2016-11-20 12:30:32.526 - Thread: 1 -> EnableCopyPaste = True
  596. 2016-11-20 12:30:32.526 - Thread: 1 -> MaxFloatingObjects = 64
  597. 2016-11-20 12:30:32.526 - Thread: 1 -> CargoShipsEnabled = True
  598. 2016-11-20 12:30:32.526 - Thread: 1 -> EnvironmentHostility = NORMAL
  599. 2016-11-20 12:30:32.526 - Thread: 1 -> ShowPlayerNamesOnHud = True
  600. 2016-11-20 12:30:32.526 - Thread: 1 -> InventorySizeMultiplier = 1
  601. 2016-11-20 12:30:32.526 - Thread: 1 -> RefinerySpeedMultiplier = 3
  602. 2016-11-20 12:30:32.526 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  603. 2016-11-20 12:30:32.526 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  604. 2016-11-20 12:30:32.526 - Thread: 1 -> WelderSpeedMultiplier = 2
  605. 2016-11-20 12:30:32.526 - Thread: 1 -> GrinderSpeedMultiplier = 2
  606. 2016-11-20 12:30:32.526 - Thread: 1 -> ClientCanSave = False
  607. 2016-11-20 12:30:32.526 - Thread: 1 -> HackSpeedMultiplier = 0.33
  608. 2016-11-20 12:30:32.526 - Thread: 1 -> PermanentDeath = False
  609. 2016-11-20 12:30:32.526 - Thread: 1 -> DestructibleBlocks = True
  610. 2016-11-20 12:30:32.526 - Thread: 1 -> EnableScripts = True
  611. 2016-11-20 12:30:32.526 - Thread: 1 -> AutoSaveInMinutes = 5
  612. 2016-11-20 12:30:32.526 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  613. 2016-11-20 12:30:32.526 - Thread: 1 -> ProceduralDensity = 0
  614. 2016-11-20 12:30:32.526 - Thread: 1 -> ProceduralSeed = 0
  615. 2016-11-20 12:30:32.526 - Thread: 1 -> DestructibleBlocks = True
  616. 2016-11-20 12:30:32.526 - Thread: 1 -> EnableIngameScripts = True
  617. 2016-11-20 12:30:32.526 - Thread: 1 -> ViewDistance = 2600
  618. 2016-11-20 12:30:32.526 - Thread: 1 -> Battle = False
  619. 2016-11-20 12:30:32.526 - Thread: 1 -> Voxel destruction = True
  620. 2016-11-20 12:30:32.526 - Thread: 1 -> EnableStructuralSimulation = True
  621. 2016-11-20 12:30:32.526 - Thread: 1 -> MySession.Static.LogSettings - END
  622. 2016-11-20 12:30:32.544 - Thread: 1 -> Session loaded
  623. 2016-11-20 12:30:32.544 - Thread: 1 -> RunLoadingAction - END
  624. 2016-11-20 12:30:32.545 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  625. 2016-11-20 12:30:32.680 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  626. 2016-11-20 12:30:32.681 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  627. 2016-11-20 12:30:32.682 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  628. 2016-11-20 12:30:32.698 - Thread: 1 -> Updating continues.
  629. 2016-11-20 12:30:32.754 - Thread: 1 -> GC Memory: 901,613,536 B
  630. 2016-11-20 12:30:40.745 - Thread: 1 -> Could not find any sound for 'PlayVocBreath1L'
  631. 2016-11-20 12:30:40.745 - Thread: 1 -> Could not find any sound for 'PlayVocBreath2L'
  632. 2016-11-20 12:30:40.745 - Thread: 1 -> Could not find any sound for 'PlayChokeA'
  633. 2016-11-20 12:30:40.745 - Thread: 1 -> Could not find any sound for 'PlayChokeB'
  634. 2016-11-20 12:30:40.745 - Thread: 1 -> Could not find any sound for 'PlayChokeC'
  635. 2016-11-20 12:30:41.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  636. 2016-11-20 12:30:41.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  637. 2016-11-20 12:30:42.084 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
  638. 2016-11-20 12:30:42.209 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_smallstone.vx2'
  639. 2016-11-20 12:30:42.221 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_largestone.vx2'
  640. 2016-11-20 12:30:57.028 - Thread: 11 -> Exception occured: VRageRender.MyRenderException: vsByteCode is null, descriptor: Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE
  641. at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id, Boolean invalidateCache)
  642. at VRageRender.MyMaterialShaders.Get(MyStringId material, MyStringId materialPass, VertexLayoutId vertexLayout, MyShaderUnifiedFlags flags, MyFileTextureEnum textureTypes)
  643. at VRageRender.MyRenderableComponent.AssignShadersToProxy(MyRenderableProxy renderableProxy, MyStringId shaderMaterial, VertexLayoutId vertexLayoutId, MyShaderUnifiedFlags shaderFlags)
  644. at VRageRender.MyRenderableComponent.SetLodPartShaders(Int32 lodNum, Int32 proxyIndex, MyShaderUnifiedFlags appendedFlags)
  645. at VRageRender.MyRenderableComponent.CreateRenderableProxyForPart(Int32 lodIndex, Int32 partIndex, Int32 objectConstantsSize, Matrix[] skinningMatrices)
  646. at VRageRender.MyRenderableComponent.RebuildLodProxy(Int32 lodNum, Boolean skinningEnabled, MySkinningComponent skinning)
  647. at VRageRender.MyRenderableComponent.RebuildRenderProxies()
  648. at VRageRender.MyRender11.UpdateActors()
  649. at VRageRender.MyRender11.UpdateSceneFrame()
  650. at VRageRender.MyRender11.DrawScene()
  651. at VRageRender.MyRender11.Draw(Boolean draw)
  652. at VRageRender.ExternalApp.MyRenderThread.Draw()
  653. at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
  654. at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
  655. at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
  656. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  657. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  658. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  659. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  660. 2016-11-20 12:30:57.030 - Thread: 11 -> Hiding window
  661. 2016-11-20 12:30:57.032 - Thread: 21 -> External debugger: interrupted.
  662. 2016-11-20 12:30:57.038 - Thread: 11 -> Network readers disposed
  663. 2016-11-20 12:30:57.517 - Thread: 11 -> Hiding window done
  664. 2016-11-20 12:30:57.517 - Thread: 11 -> Showing message
  665. 2016-11-20 12:30:59.200 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  666. 2016-11-20 12:30:59.200 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
  667. 2016-11-20 12:30:59.200 - Thread: 11 -> ERROR: branch name cannot be resolved, services=
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