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- pokemon prism new any% lance route
- Follow cyndaquil/marill route up to laurel, skipping gold tokens, and try to skip spurge mart (risk no x acc on marill route i guess)
- cyndaquil is slightly faster, unfortunately some glitch menus differ depending on choice of main
- cyndaquil and marill are very close. cyndaquil is slightly faster before laurel, marill is slightly faster after.
- I think the cyndaquil route is slightly safer though, marill has a ~45% chance to miss rollout on rinji without x acc.
- Go to the building in the north and get a fossil case
- go to the pokemon center, deposit the fossil case
- (deposit marill and larvitar on typhlosion route)
- get another fossil case
- withdraw the other fossil case
- bike to the mart
- open key item pack
- swap the 2nd and 1st fossil cases
- sell 255 energy root
- buy 99 pokeballs 2 times
- buy pokeballs up to 205 total (2 plus 1 for each used on marill)
- buy 1 great ball
- (buy 11 super potion if cyndaquil)
- sell 31 pokeballs from the 2 stacks
- bike back to the center
- go to pc and deposit fossil case
- close pc, swap ferryticket to slot 4 in balls
- open pc, deposit bike from ball pocket
- deposit ferry ticket from balls pocket (below cancel)
- deposit 1 masterball
- deposit bike from balls pocket
- close pc, swap great ball to slot 2
- open pc, deposit ferry ticket (below cancel)
- SAVE IF NOT CONFIDENT< CRASHING THE GAME IS VERY EASY HERE
- YOU MUST BE DOING A SWAP WHEN SCROLLING PAST ITEM 00
- swap to key items, select energy root, then scroll down and press b when you reach a masterball x[]5 stack
- Go to the deposit menu and deposit the following (azumarill route)
- 13 master ball
- 21 full restore (same slot)
- 49 max elixir
- 43 x attack (skippable, but probably slower to skip)
- 32 max repel
- 192 rare candy
- 250 safety goggles
- (maybe get x speed (52) or carbos (29) with bad speed, consider mysticwater (95), though safety goggles are helpful for most daichi fights)
- Or go to the deposit menu and deposit the following (typhlosion route)
- 14 master ball
- 21 max potion (same slot)
- 53 max elixir
- 43 x special
- 32 max repel
- 192 rare candy
- 250 safety goggles
- (can get charcoal (138) to fix some ranges with mid-low special, but this requires goggle-less daichi)
- go to the withdraw menu and withdraw all these items except the masterballs
- (only withdraw 1 safety goggles)
- open bag, switch to item pocket, repel, use the candies, moveset for azumarill is aqua jet, dizzy punch, hydro pump, play rough
- (hydro pump only needed with good special, play rough potentially skippable too)
- moveset for typhlosion is flamethrower, reversal, cut, wild charge
- equip safety goggles
- switch to balls pocket
- select ferryticket, scroll down to the second lone masterball
- press b, then select the masterball and keep scrolling down to the input counters
- swap the masterball with the item0 below the 2nd input counter
- press a, then b (2 masterball stacks should appear)
- merge the masterball stack with the above masterball stack
- select the masterball stack, press start, then merge it with the other stack
- merge the masterballs with the below stack
- select something, scroll down to repeat balls
- swap with rare candy 4 slots below
- go through the forest to torrenia
- aqua jet/flamethrower all
- get pp up and rare candy
- select great ball (slot 2)
- swap with bike
- register bike, swap bottom bike with top
- switch to key items, select top item
- scroll down until you see a pair of masterball stacks
- swap the bottom masterball with the top one
- scroll up to bike, get on bike
- bike to west route and back, get the pp up again
- register bike
- swap yellow flute down 2
- merge bikes
- switch to balls pocket
- register bike, merge bike x27
- train to botan
- bike to jaeru
- bike to league
- deposit cyndaquil/marill and larvitar
- fight e4 (azumarill)
- yuki: aj, dp x4
- sora: x attack+dp, dp, aj(gliscor), dp, dp
- daichi: aj, aj, dp(flygon), aj+aj, aj+aj
- full restore+max elixir
- mura: dp, dp, hp+aj(weezing), pr(leafeon), dp, dp (aj+aj weezing with bad special)
- lance: x attack+dp, pr(gyarados), dp, dp, aj(charizard), dp
- (maybe x spec mura to ohko weezing, fearow does nothing)
- (x speed might be nice for lance with bad speed; salamence, flygon and garchomp can all outspeed)
- (could use carbos/calcium instead, requires further timing)
- fight e4 (typhlosion)
- yuki: ft x5
- sora: wc, ft x5
- max potion+max elixir
- daichi: x spec+ft, rev+ft(donphan), ft, ft, rev+ft(steelix)
- want to leave daichi in blaze
- mura: ft, rev(65%), ft, rev(35%), ft, ft
- lance: x spec, ft x6
- hurray!!!!
- may be worth using less candies, only 7 fights, 2 of which are completely trivial, and the other 5 are certainly beatable at lower levels. would need to time how much no exp bar saves. roughly 1 second per poke, so 30 seconds total not counting level ups, ~lv78 would break even with identical fights, 2-3 candies more for each extra turn. Probably not, but worth a go at 70ish?
- It is possible to swap item0 if certain conditions are met, but I have been unable to figure out these conditions.
- It would save over a minute to set the botan trainer flag by swapping item0, rather than using the gold token strat.
- In any% testing, these conditions seem to be met when fighting yuki
- In the glitchless route, these conditions are met fighting the pink power ranger in firelight
- this is the fight after losing rhydon, relevant? probably not, don't need to deposit in the any% route
- doesn't seem to be trainer count, fighting a different trainer instead of yuki doesn't work.
- whatever the trigger is happens at the start of the fight.
- The item description seems to be my player name, without the first character (dam). Item FE has the full player name as a description (Adam). On a file where I named myself A, the descriptions read () and (A) respectively
- old working 2 fossil case underflow:
- get 2 fossil case
- open key item pack
- swap the 2nd and 1st fossil cases
- sell 255 energy root
- buy 99 pokeballs 2 times
- buy 1 pokeball if used all of them before
- buy 7 great balls
- sell 31 pokeballs for the top 2 stacks
- bike back to the center
- go to pc and deposit bicycle
- swap ferry ticket to slot 4
- deposit ferryticket 3 times
- deposit fossil case from key item pocket
- withdraw 3 ferry ticket
- open bag, swap 2nd and 3rd ferrytickets
- deposit rijon pass
- swap ferry tickets
- deposit ferry tickey
- preserves bike register, key item in slot 1, but no ball underflow yet.
- 2 fossil case underflow:
- get 2 fossil case
- open key item pack
- swap the 1st and 2nd fossil cases
- swap the energy root with the 1st fossil case
- fossil case with the blk apricorn
- sell 99 energy root twice
- buy 99 pokeballs 2 times
- buy 1 pokeball if used all of them before?
- buy 7 great balls (can get away with 1 maybe?)
- sell 31 pokeballs for the top 2 stacks
- bike back to the center
- go to pc and deposit bicycle
- deposit ferryticket from balls pocket
- deposit fossil case from key item pocket
- withdraw bike
- deposit ferry ticket (this kills the register)
- withdraw 2 ferry ticket
- open bag, swap 1st and 2nd ferrytickets
- deposit 1st rijon pass
- deposit bike
- this deletes the bike register, but I'm sure i can find a work around for that
- (keep a bike in pc works, but is kinda slow)
- 4 fossil case underflow:
- get 4 fossil case
- open key item pack
- swap the 3rg and 4th fossil cases
- swap the energy root with the second fossil case
- swap the top fossil case with the blk apricorn
- swap the blk apricorn with the top fossil case
- sell 99 energy root twice
- buy 99 pokeballs 3 times
- buy 1 pokeball if used all of them before?
- buy 7 great balls (can get away with 1 maybe?)
- sell 31 pokeballs for the top 2 stacks
- bike back to the center
- go to pc and deposit bicycle
- deposit ferryticket from balls pocket
- deposit fossil case from key item pocket
- deposit ferryticket
- deposit fossil case
- withdraw 2 ferrytickets
- deposit bicycle
- open bag, swap 1st and 2nd ferrytickets (nothing will happen)
- deposit 1st ferryticket
- alternative ball underflow methods (slower, but want to keep somewhere)
- slow way:
- swap timerball stack with bicycle
- swap up 3 other items
- swap timer ball to be second to last
- this gives you 249 items in the ball slot, and a swappable item in slot 1
- faster way:
- swap timerball with item0 2 below the cancels
- this gives 255 items, and a swappable item stack in slot 6
- doesn't work, cursor resets to slot 1
- slightly slower but actually works way:
- swap timerball with item0 3 below the cancels
- swap another (non-key) item with item0 above that
- deposit the non-timer ball item
- this gives 254 items, and a timerball in slot 6
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