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- Yliastrum (Level 2 Elite Soldier)
- 64 HP (32 bl.)
- 18 AC, 14 Reflex, 15 Fort, 13 Will
- 6 Speed, +3 Initiative
- TRAITS
- Threatening Reach
- Yliastrum can make opportunity attacks against any enemy within the reach of its melee basic attack.
- STANDARD ACTIONS
- Thrust - At-will melee basic attack
- Attack: Melee 2 (one creature); +8 vs AC
- Hit: 1d10+4 damage.
- Effect: Yliastrum marks the target until the end of his next turn.
- Grand Flourish - Encounter (standard action)
- "Think you can stand up after THIS?!"
- Yliastrum shifts up to 2 squares, and makes the following attack.
- Attack: Close burst 2 (all creatures in burst); +8 vs. AC
- Hit: 1d10+4 damage, and push 3 the target to a square outside of the burst and they become prone.
- MINOR ACTIONS
- Follow-through - At-will melee attack
- Attack: Melee 2 (one creature that was not marked by Yliastrum); +8 vs. AC
- Hit: 1d4+2 damage, and Yliastrum can shift 1.
- TRIGGERED ACTIONS
- Flensing Cut - Daily free action, recharges on being bloodied
- Trigger: Yliastrum makes an attack that targets AC.
- Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on hit.
- Flesh Grinder +X (Level 3 Halberd enchantment)
- Enhances: Attack rolls, damage rolls,
- Critical: +xd10 damage
- DAILY (Free Action):
- Trigger: You make an attack with this weapon that targets AC.
- Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on hit.
- Level 12: 2d6 extra damage instead.
- Level 21: 3d6 extra damage instead.
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