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EVE Vegas 2015 - EVE Keynote - Capital Changes - Notes

Oct 23rd, 2015
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  1. (Timings in this are for https://www.youtube.com/watch?v=w8K9b7CEWOE&feature=youtu.be )
  2.  
  3. 11:30 - Announcement that they are completely re-imaging capitals
  4. 11:35 - All capitals (dreads, carriers, supercarriers, titans) getting fleet hangar, ship hanger
  5. 11:50 - All super capitals (super carriers, titans) also getting range of unique abilities
  6. 12:00 - Dreads are going the be the "in your face" gun platform
  7. - Backed up by titans with interesting effects
  8. 12:15 - Carriers will project their fighters across the battlefield at long range
  9. - Backed up by super carriers, also at long range, EWAR abilities
  10. 12:25 - Moving logistics role to a brand new set of capitals
  11. - Called "Force Auxiliares"
  12. - Galante can be seen at 13:38
  13. - Minmatar at 13:00
  14. - Fairly limited combat capabilities
  15. - When in triage they are the logistics backbone of any capital fleet
  16. 12:20 - Whole new range of capital modules
  17. - Armor Plates
  18. - Shield Extenders
  19. - Propulsion Modules
  20. - Capacitor Warfare Modules (Nos / Neut)
  21. - Capacitor Boosters, Charges and Batteries
  22. 13:40 - Capital Meta, Tech 2 and Faction variants (including existing)
  23. 13:55 - "So yeah, there will be tech 2 extra large guns, and ammunition, and skills" - CCP Larakin
  24. 14:05 - New XL Turret tentatively named "High angle weapon batteries"
  25. - [Appears to be a triple battery of battleship guns on a dread]
  26. - Specifically designed to shoot at subcapitals
  27. - Have high tracking, really high rate of fire, short range
  28. - Balanced separately to existing XL weapons
  29. 14:25 - Rebalance existing XL weapons to not be very good at hitting subcapitals
  30. - Used to kicking over sandcastles and other capitals
  31. 14:50 - Capitals are losing complete eware immunity
  32. 15:09 - "If brave newbies show up in 50 rifters, they can tackle your titan" - CCP Larakin
  33. 15:20 - Capital remote repairs will only be effective in triage
  34. 15:35 - You will not be able to refit with a weapons timmer
  35. - CCP Acknowledge this is a drastic change and will completely change the way capital combat works in eve
  36. 15:58 - "We are giving capitals weapons and abilities that can affect sub-capitals, but they are going to be more vulnerable to sub-capitals as well" - CCP Larakin
  37. 16:15 - Complete rework of fighters / carriers
  38. - Removing fighters and replacing them with "squadrons"
  39. - Carriers will be able to launch between 3 and 5 squadrons
  40. - Different types of squadrons
  41. - Squadrons do not have traditional shield/armor/hull
  42. - HP of squadron measured by how many fighters are left alive in the squadron
  43. - You can't repair something that's dead
  44. - Squadrons are going to have a whole range of brand new abilities
  45. 16:49 - [Image shows guns, Nos, Target painter and doomsday]
  46. - Examples given:
  47. - Torpedo Barrage (Designed to do massive damage to capitals/structures)
  48. - Microjump drive (rapid battlefield movement)
  49. - Evasive maneuvers ("mmm... short invulnerability buff")
  50. - Missile swarm (launch at other fighter squadrons to taken them out before they reach your capitals)
  51. - New tactical combat ui [think homeworld]
  52. - Can send your fighter squadrons to any point in space
  53. - It will be important for carrier pilots to master this position gameplay
  54. 17:45 - Revamp camera
  55. - Can detach them camera from your/any ship
  56. - Eg. free camera mode
  57. 18:25 - New doomsdays "sickle class"
  58. - Free targets "slash" from point a, to point b
  59. 18:45 - [Video of sickle class doomsday]
  60. 19:41 - Doomsday "Hand of God"
  61. - Titans using their bridging technology can teleport a group of sub-capitals against their will to a random spot in the same solar system
  62. - Not powerful enough to teleport capitals
  63. - Will disrupt capital warp and jump drives
  64. 20:30 - Super Carriers will also have a selection of long range area of effect EWAR effects
  65. - Super Carriers will act as long range artillery
  66. - While controlling their fighters, they can use these abilities to debuff enemy fleets
  67. 20:55 - Most importantly all of these super weapons have counter gameplay
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