Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Bob UI",
- LoadingTitle = "Loading Bob UI",
- LoadingSubtitle = "by Bob YT",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Bob Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local BikeTab = Window:CreateTab("🚲 Obby but your on a bike 🚲", nil)
- local BikeSection = BikeTab:CreateSection("🚲 Obby but your on a bike 🚲")
- local Slider = BikeTab:CreateSlider({
- Name = "Jump Power",
- Range = {0, 200},
- Increment = 1,
- Suffix = "Jump",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local Slider = BikeTab:CreateSlider({
- Name = "Bike Speed",
- Range = {0, 200},
- Increment = 1,
- Suffix = "BikeSpeed",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "1st Anti-Void 👍",
- Callback = function() -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- -- Reference to the RunService
- local runService = game:GetService("RunService")
- -- Create a new part
- local newPart = Instance.new("Part")
- newPart.Anchored = true -- To prevent it from falling down
- newPart.Name = ("L1L")
- -- Function to update the part's position
- local function updatePartPosition()
- local localPlayer = game.Players.LocalPlayer
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local newPosition = character.HumanoidRootPart.Position
- newPart.Position = Vector3.new(newPosition.X, 0, newPosition.Z)
- end
- end
- end
- -- Connect the updatePartPosition function to the heartbeat of the RunService
- runService.Heartbeat:Connect(updatePartPosition)
- -- Parent the new part to the workspace (you can change the parent as needed)
- newPart.Parent = game.Workspace
- -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "2nd Anti-Void 👍",
- Callback = function() -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- -- Reference to the RunService
- local runService = game:GetService("RunService")
- -- Create a new part
- local newPart = Instance.new("Part")
- newPart.Anchored = true -- To prevent it from falling down
- newPart.Name = ("L1L")
- -- Function to update the part's position
- local function updatePartPosition()
- local localPlayer = game.Players.LocalPlayer
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local newPosition = character.HumanoidRootPart.Position
- newPart.Position = Vector3.new(newPosition.X, 25, newPosition.Z)
- end
- end
- end
- -- Connect the updatePartPosition function to the heartbeat of the RunService
- runService.Heartbeat:Connect(updatePartPosition)
- -- Parent the new part to the workspace (you can change the parent as needed)
- newPart.Parent = game.Workspace
- -- 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Delete Anti-Void 👍",
- Callback = function()
- -- Loop through all the descendants of Workspace
- for _, child in pairs(game.Workspace:GetDescendants()) do
- if child:IsA("BasePart") and child.Name == "L1L" then
- -- Destroy parts with the specified name
- child:Destroy()
- end
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Low Gravity 👍",
- Callback = function()
- -- Set the desired higher gravity (e.g., 20 m/s^2, you can adjust this value)
- local higherGravity = 20
- -- Reference to the Workspace
- local workspace = game.Workspace
- -- Set the new gravity
- workspace.Gravity = higherGravity
- print("Gravity has been set to a higher value.")
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Teleport To End World 1👍",
- Callback = function()
- -- Reference to the local player
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to teleport to
- local teleportCoordinates = Vector3.new(107, -16, -20965)
- -- Check if the local player exists
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- -- Teleport the player's character to the specified coordinates
- character:MoveTo(teleportCoordinates)
- print("Player teleported successfully!")
- else
- print("Player's character not found.")
- end
- else
- print("Local player not found.")
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Teleport To End World 2 👍",
- Callback = function()
- -- Reference to the local player
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to teleport to
- local teleportCoordinates = Vector3.new(105, 16, -13635)
- -- Check if the local player exists
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- -- Teleport the player's character to the specified coordinates
- character:MoveTo(teleportCoordinates)
- print("Player teleported successfully!")
- else
- print("Player's character not found.")
- end
- else
- print("Local player not found.")
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Teleport To End World 3 👍",
- Callback = function()
- -- Reference to the local player
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to teleport to
- local teleportCoordinates = Vector3.new(107, 16, -18336)
- -- Check if the local player exists
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- -- Teleport the player's character to the specified coordinates
- character:MoveTo(teleportCoordinates)
- print("Player teleported successfully!")
- else
- print("Player's character not found.")
- end
- else
- print("Local player not found.")
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Teleport To End World 4 👍",
- Callback = function()
- -- Reference to the local player
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to teleport to
- local teleportCoordinates = Vector3.new(107, 16, -14996)
- -- Check if the local player exists
- if localPlayer then
- local character = localPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- -- Teleport the player's character to the specified coordinates
- character:MoveTo(teleportCoordinates)
- print("Player teleported successfully!")
- else
- print("Player's character not found.")
- end
- else
- print("Local player not found.")
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No KillBricks 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/5isQ0cgV'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Ads 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/yTFeMBfV'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Spining Bars 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/brEcvECG'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No SwingingBalls 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/fu9ZMG5p'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "No Fans (Might no be possible for some levels) 👍",
- Callback = function()
- -- Find the folder you want to delete
- local worldMap = game.Workspace.WorldMap
- local FansFolder = worldMap:FindFirstChild("Fans")
- -- Check if the folder exists
- if FansFolder then
- -- Destroy the folder and its contents
- FansFolder:Destroy()
- print("Fans folder has been deleted.")
- else
- print("Fans folder not found.")
- end
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Delete SpearTraps 👍",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/HG5jmnw1'))()
- end,
- })
- local Button = BikeTab:CreateButton({
- Name = "Delete (BTW PLACEHOLDER)👍",
- Callback = function()
- loadstring(game:HttpGet(''))()
- end,
- })
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement