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- Log uploaded on Sunday, November 19, 2017, 5:04:57 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- JecsTools: 0Harmony(1.0.9.1), CompActivatableEffect(1.17.0.2), CompDelayedSpawner(1.17.0.0), CompExtraSounds(1.17.0.2), CompLumbering(1.17.0.0), CompOversizedWeapon(1.17.0.2), CompToggleDef(1.17.0.0), JecsTools(1.0.6.1)
- Refugee Stats - A18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
- Night's Body Textures: (no assemblies)
- [SS]King's slaves: (no assemblies)
- Rim of Madness - Vampires: 0Harmony(1.0.9.1)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- Active Harmony patches:
- Caravan.GetGizmos: post: JecsTools.HarmonyPatches.GetGizmos_Jobs
- Caravan.GetInspectString: post: JecsTools.HarmonyPatches.GetInspectString_Jobs
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix
- PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix
- Pawn_DraftController.set_Drafted: post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Thing.get_DefaultGraphic: (no patches)
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly AbilityUser: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'AbilityUser.JobDriver_CastAbilitySelf' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'AbilityUser.JobDriver_CastAbilityVerb' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass4_0' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass5_0' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__5' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass2_0' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__2' from assembly 'AbilityUser, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly CompDeflector: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'CompDeflector.JobDriver_CastDeflectVerb' from assembly 'CompDeflector, Version=1.17.0.2, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'CompDeflector, Version=1.17.0.2, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'CompDeflector, Version=1.17.0.2, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly CompInstalledPart: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'CompInstalledPart.JobDriver_InstallPart' from assembly 'CompInstalledPart, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompInstalledPart.JobDriver_UninstallPart' from assembly 'CompInstalledPart, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__14' from assembly 'CompInstalledPart, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__14' from assembly 'CompInstalledPart, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly CompSlotLoadable: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'CompSlotLoadable.JobDriver_GatherSlotItem' from assembly 'CompSlotLoadable, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__0' from assembly 'CompSlotLoadable, Version=1.17.0.3, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly CompVehicle: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'CompVehicle.JobDriver_AssembleVehicle' from assembly 'CompVehicle, Version=1.17.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'CompVehicle.JobDriver_LoadPassenger' from assembly 'CompVehicle, Version=1.17.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'RimWorld.ThinkNode_Conditional' from assembly 'Assembly-CSharp, Version=0.17.6362.34601, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'RimWorld.ThinkNode_Conditional' from assembly 'Assembly-CSharp, Version=0.17.6362.34601, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__11' from assembly 'CompVehicle, Version=1.17.0.1, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'CompVehicle, Version=1.17.0.1, Culture=neutral, PublicKeyToken=null'.
- ReflectionTypeLoadException getting types in assembly Vampire: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_BloodVomit' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_FeedAndDestroy' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_FeedAndReturn' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_FeedSip' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_MakeBloodBond' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_ConsumeBlood' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_Diablerie' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_DigAndHide' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_Embrace' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_EnterTorpor' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Vampire.JobDriver_Feed' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__6' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__19' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__19' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__14' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_1' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeFeedToils>d__15' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__14' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__13' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<PrepareToIngestToils_Dispenser>d__15' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass16_0' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<PrepareToIngestToils_ToolUser>d__16' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<PrepareToIngestToils_NonToolUser>d__17' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass21_0' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__16' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__2' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__16' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__0' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeNewToils>d__14' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_1' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<MakeFeedToils>d__15' from assembly 'Vampire, Version=1.17.0.12, Culture=neutral, PublicKeyToken=null'.
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\JobDefs/CompInstalledPart_Jobs.xml: root element named JobDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\JobDefs/CompSlotLoadable_Jobs.xml: root element named JobDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\JobDefs/CompVehicle_Jobs.xml: root element named JobDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\ThingDefs_Slots/CompSlotLoadable_Slots.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\932008009\Defs\ThinkTreeDefs/CompVehicles_ThinkTree.xml: root element named ThinkTrees; should be named Defs
- Could not find a type named AbilityUser.JobDriver_CastAbilityVerb
- Could not find a type named AbilityUser.JobDriver_CastAbilitySelf
- Could not find a type named CompDeflector.JobDriver_CastDeflectVerb
- Could not find a type named CompInstalledPart.JobDriver_InstallPart
- Could not find a type named CompInstalledPart.JobDriver_UninstallPart
- Could not find a type named CompSlotLoadable.JobDriver_GatherSlotItem
- Could not find a type named CompVehicle.JobDriver_LoadPassenger
- Could not find a type named CompVehicle.JobDriver_AssembleVehicle
- Could not find a type named CompDeflector.StatWorker_DeflectionChance
- Could not find type named CompSlotLoadable.SlotLoadableDef from node <ThingDef Class="CompSlotLoadable.SlotLoadableDef"><defName>SlotTest</defName><thingClass>CompSlotLoadable.SlotLoadable</thingClass><Label>Test</Label><slottableThingDefs><li>MeleeWeapon_Gladius</li></slottableThingDefs><doesChangeColor>true</doesChangeColor><colorToChangeTo>(255, 255, 255, 255)</colorToChangeTo></ThingDef>
- Could not find a type named CompSlotLoadable.SlotLoadable
- Attempt to use string Label to refer to field label in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Class="CompSlotLoadable.SlotLoadableDef"><defName>SlotTest</defName><thingClass>CompSlotLoadable.SlotLoadable</thingClass><Label>Test</Label><slottableThingDefs><li>MeleeWeapon_Gladius</li></slottableThingDefs><doesChangeColor>true</doesChangeColor><colorToChangeTo>(255, 255, 255, 255)</colorToChangeTo></ThingDef>
- XML error: <slottableThingDefs><li>MeleeWeapon_Gladius</li></slottableThingDefs> doesn't correspond to any field in type ThingDef.
- XML error: <doesChangeColor>true</doesChangeColor> doesn't correspond to any field in type ThingDef.
- XML error: <colorToChangeTo>(255, 255, 255, 255)</colorToChangeTo> doesn't correspond to any field in type ThingDef.
- Could not find type named CompSlotLoadable.CompProperties_SlotLoadable from node <li Class="CompSlotLoadable.CompProperties_SlotLoadable"><slots><li>SlotTest</li></slots></li>
- XML error: <slots><li>SlotTest</li></slots> doesn't correspond to any field in type CompProperties.
- Could not find type named ThinkNode_ConditionalColonyFaction from node <li Class="ThinkNode_ConditionalColonyFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>DraftedOrder</tagToGive><subNodes><li Class="JobGiver_Orders" /></subNodes></li></subNodes></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="ThinkNode_Subtree"><treeDef>Downed</treeDef></li><!-- Vehicle can take direct orders when drafted --><li Class="ThinkNode_ConditionalColonyFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>DraftedOrder</tagToGive><subNodes><li Class="JobGiver_Orders" /></subNodes></li></subNodes></li><!-- Vehicle joins auto joinable caravan --><li Class="ThinkNode_Subtree"><treeDef>JoinAutoJoinableCaravan</treeDef></li><li Class="ThinkNode_Tagger"><tagToGive>Fieldwork</tagToGive><subNodes><li Class="JobGiver_Haul" /></subNodes></li><!--Vehicle Unloads its own inventory, logical so long as someone is inside--><li Class="CompVehicle.ThinkNode_ConditionalCanManipulate"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>UnloadingOwnInventory</tagToGive><subNodes><li Class="JobGiver_UnloadYourInventory" /></subNodes></li></subNodes></li><!-- Lets you set vehicle "parking spots," places for vehicles to stay. --><li Class="ThinkNode_ConditionalForcedGoto"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ForcedGoto" /></subNodes></li></subNodes></li><li Class="JobGiver_SeekAllowedArea" /><li Class="ThinkNode_Subtree"><treeDef>LordDuty</treeDef></li><li Class="ThinkNode_Tagger"><tagToGive>Idle</tagToGive><subNodes><li Class="JobGiver_Idle" /></subNodes></li><li Class="JobGiver_IdleError" /></subNodes>
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\FactionDefs/Factions.xml: root element named FactionDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\PawnKindDefs/PawnKinds_HeaderSlave.xml: root element named PawnKindDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\PawnKindDefs/PawnKinds_Slave.xml: root element named PawnKindDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\RacesDefs/Races_HeaderSlave.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\ThingDefs/Apparel_Slave.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\TraderKindDefs/TraderKinds_Caravan_Slaves_PirateMerchant.xml: root element named DefPackage-TraderKindDef; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\TraderKindDefs/TraderKinds_Caravan_Slaves_Slaver.xml: root element named DefPackage-TraderKindDef; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\TraderKindDefs/TraderKinds_Orbital_Slaves.xml: root element named DefPackage-TraderKindDef; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\TraderKindDefs/TraderKinds_Visitor_Slaves.xml: root element named DefPackage-TraderKindDef; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\WeaponDefs/Weapons_SGuns.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\818021348\Defs\WeaponDefs/Weapons_SMelee.xml: root element named ThingDefs; should be named Defs
- XML error: <raidCommonality>100</raidCommonality> doesn't correspond to any field in type FactionDef.
- Attempt to use string worngraphicPath to refer to field wornGraphicPath in type RimWorld.ApparelProperties; xml tags are now case-sensitive. XML: <apparel><bodyPartGroups><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroups><worngraphicPath>Apparel/Collar</worngraphicPath><layers><li>OnSkin</li><li>Middle</li><li>Shell</li></layers><tags><li>Slave</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel>
- XML error: <projectileDef>Bullet_S</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_SR</projectileDef> doesn't correspond to any field in type VerbProperties.
- XML error: <projectileDef>Bullet_SS</projectileDef> doesn't correspond to any field in type VerbProperties.
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\HediffDefs/ROMV_DamageHediffs.xml: root element named HediffDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\RecipeDefs_Blood/ROMV_Surgery.xml: root element named RecipeDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\SoundDefs/ROMV_Sounds.xml: root element named DefPackage-SoundDef; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\SubTrees/ROMV_ThinkTrees.xml: root element named ThinkTrees; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\ThingDefs_Furniture/ROMV_Furniture.xml: root element named Buildings; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\ThinkTrees/ROMV_TemporaryPawnAI.xml: root element named ThinkTrees; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\ThoughtDefs/ROMV_RelThoughts.xml: root element named ThoughtDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\ThoughtDefs/ROMV_Thoughts.xml: root element named ThoughtDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\1187010034\Defs\TraitDefs/ROMV_Traits.xml: root element named TraitDefs; should be named Defs
- Could not find type named Vampire.HediffCompProperties_TickGraphic from node <li Class="Vampire.HediffCompProperties_TickGraphic"><cycleRate>10</cycleRate><cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics></li>
- XML error: <cycleRate>10</cycleRate> doesn't correspond to any field in type HediffCompProperties.
- XML error: <cycleGraphics><li><texPath>Things/TickGraphics/Ravens/Ravens_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li><li><texPath>Things/TickGraphics/Ravens/Ravens_D</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></li></cycleGraphics> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Shooting</skillDef><offset>5</offset></li>
- XML error: <skillDef>Shooting</skillDef> doesn't correspond to any field in type HediffCompProperties.
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties.
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties.
- Could not find a type named Vampire.HediffComp_ReadMind
- Found no usable data when trying to get defs from file ROMV_BaseVampirism.xml
- Found no usable data when trying to get defs from file ROMV_Blood.xml
- Could not find type named Vampire.HediffCompProperties_Possession from node <li Class="Vampire.HediffCompProperties_Possession"><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_DamageSoak from node <li Class="Vampire.HediffCompProperties_DamageSoak"><damageToSoak>1</damageToSoak><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageToSoak>1</damageToSoak> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_DamageSoak from node <li Class="Vampire.HediffCompProperties_DamageSoak"><damageToSoak>1</damageToSoak><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageToSoak>1</damageToSoak> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_DamageSoak from node <li Class="Vampire.HediffCompProperties_DamageSoak"><damageToSoak>1</damageToSoak><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageToSoak>1</damageToSoak> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_DamageSoak from node <li Class="Vampire.HediffCompProperties_DamageSoak"><damageToSoak>1</damageToSoak><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageToSoak>1</damageToSoak> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_DamageSoak from node <li Class="Vampire.HediffCompProperties_DamageSoak"><damageToSoak>1</damageToSoak><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <damageToSoak>1</damageToSoak> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto><immuneToDamage>true</immuneToDamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_TenebrousKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties.
- XML error: <immuneToDamage>true</immuneToDamage> doesn't correspond to any field in type HediffCompProperties.
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find a type named Vampire.FlyingObject
- Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef Class="AbilityUser.ProjectileDef_Ability" Abstract="True"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_Ability</thingClass><label>psionic blast</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>NullTex</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>ROMV_DominateProjectile</defName><projectile><flyOverhead>true</flyOverhead><damageDef>Bite</damageDef><damageAmountBase>0</damageAmountBase><speed>9999</speed></projectile></ThingDef>
- Could not find a type named AbilityUser.Projectile_Ability
- Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef Class="AbilityUser.ProjectileDef_Ability" Abstract="True"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Vampire.Projectile_BloodBoil</thingClass><label>blood boil projectile</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Projectiles/BloodStrike</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>ROMV_BloodProjectile_BloodBoil</defName><projectile><flyOverhead>true</flyOverhead><damageDef>Burn</damageDef><damageAmountBase>22</damageAmountBase><speed>30</speed></projectile></ThingDef>
- Could not find a type named Vampire.Projectile_BloodBoil
- Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef Class="AbilityUser.ProjectileDef_Ability" Abstract="True"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Vampire.Projectile_BloodStealer</thingClass><label>blood projectile</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Projectiles/BloodStrike</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>ROMV_BloodProjectile</defName><projectile><flyOverhead>true</flyOverhead><damageDef>Bite</damageDef><damageAmountBase>14</damageAmountBase><speed>30</speed></projectile></ThingDef>
- Could not find a type named Vampire.Projectile_BloodStealer
- Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef Class="AbilityUser.ProjectileDef_Ability" Abstract="True"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Vampire.Projectile_BloodReturner</thingClass><label>blood projectile</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Projectiles/BloodStrike</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>ROMV_BloodProjectile_Returner</defName><projectile><flyOverhead>true</flyOverhead><damageDef>Bite</damageDef><damageAmountBase>0</damageAmountBase><speed>30</speed></projectile></ThingDef>
- Could not find a type named Vampire.Projectile_BloodReturner
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_BatKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_BatKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_MistKind</animalToChangeInto><immuneToDamage>true</immuneToDamage><canGiveDamage>false</canGiveDamage><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_MistKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties.
- XML error: <immuneToDamage>true</immuneToDamage> doesn't correspond to any field in type HediffCompProperties.
- XML error: <canGiveDamage>false</canGiveDamage> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_WarFormKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_WarFormKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Could not find a type named Vampire.HediffComp_Shield
- Could not find type named Vampire.HediffCompProperties_SkillOffset from node <li Class="Vampire.HediffCompProperties_SkillOffset"><skillDef>Social</skillDef><offset>5</offset></li>
- XML error: <skillDef>Social</skillDef> doesn't correspond to any field in type HediffCompProperties.
- XML error: <offset>5</offset> doesn't correspond to any field in type HediffCompProperties.
- Could not find type named Vampire.HediffCompProperties_AnimalForm from node <li Class="Vampire.HediffCompProperties_AnimalForm"><animalToChangeInto>ROMV_ZuloKind</animalToChangeInto><disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks></li>
- XML error: <animalToChangeInto>ROMV_ZuloKind</animalToChangeInto> doesn't correspond to any field in type HediffCompProperties.
- XML error: <disappearsAfterTicks><min>3000</min><max>3000</max></disappearsAfterTicks> doesn't correspond to any field in type HediffCompProperties.
- Found no usable data when trying to get defs from file ROMV_Bloodlines.xml
- XML error: <raidCommonality>0</raidCommonality> doesn't correspond to any field in type FactionDef.
- XML error: <raidCommonality>0</raidCommonality> doesn't correspond to any field in type FactionDef.
- XML error: <raidCommonality>0</raidCommonality> doesn't correspond to any field in type FactionDef.
- XML error: <raidCommonality>0</raidCommonality> doesn't correspond to any field in type FactionDef.
- Could not find a type named Vampire.HediffVampirism
- Could not find a type named Vampire.HediffVampirism_VampGiver
- Could not find a type named Vampire.HediffVampirism_Tzimisce
- Could not find a type named Vampire.HediffVampirism_Lasombra
- Could not find a type named Vampire.HediffVampirism_Tremere
- Could not find a type named Vampire.HediffVampirism_Pijavica
- Could not find a type named Vampire.HediffVampirism_Gargoyle
- Could not find a type named Vampire.HediffWithComps_BeastHunger
- XML error: <everVisible>false</everVisible> doesn't correspond to any field in type HediffStage.
- Could not find a type named Vampire.HediffWithComps_SunlightExposure
- XML error: <everVisible>false</everVisible> doesn't correspond to any field in type HediffStage.
- Could not find a type named Vampire.JobDriver_DigAndHide
- Could not find a type named Vampire.JobDriver_Feed
- Could not find a type named Vampire.JobDriver_FeedSip
- Could not find a type named Vampire.JobDriver_FeedAndReturn
- Could not find a type named Vampire.JobDriver_BloodVomit
- Could not find a type named Vampire.JobDriver_FeedAndDestroy
- Could not find a type named Vampire.JobDriver_Feed
- Could not find a type named Vampire.JobDriver_Diablerie
- Could not find a type named Vampire.JobDriver_ConsumeBlood
- Could not find a type named Vampire.JobDriver_Embrace
- Could not find a type named Vampire.JobDriver_EnterTorpor
- Could not find a type named Vampire.MentalState_VampireBeast
- XML error: <recoverFromDowned>false</recoverFromDowned> doesn't correspond to any field in type MentalStateDef.
- Could not find a type named Vampire.MentalState_Rotschreck
- XML error: <recoverFromDowned>true</recoverFromDowned> doesn't correspond to any field in type MentalStateDef.
- Attempt to use string DefName to refer to field defName in type RimWorld.NeedDef; xml tags are now case-sensitive. XML: <NeedDef><DefName>ROMV_Blood</DefName><needClass>Vampire.Need_Blood</needClass><label>Blood</label><description>Tracks the blood points of an organism. Regains at a rate of 1 per day. When the bar is empty, the organism will die.</description><showOnNeedList>true</showOnNeedList><minIntelligence>Animal</minIntelligence><baseLevel>1</baseLevel><seekerRisePerHour>0</seekerRisePerHour><seekerFallPerHour>0</seekerFallPerHour><listPriority>1000</listPriority><major>true</major><freezeWhileSleeping>true</freezeWhileSleeping><showForCaravanMembers>true</showForCaravanMembers></NeedDef>
- Could not find a type named Vampire.Need_Blood
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnTemporary
- Could not find a type named Vampire.PawnRelationWorker_Sire
- Could not find a type named Vampire.PawnRelationWorker_Childe
- Could not find a type named Vampire.Recipe_ExtractBloodVial
- Could not find a type named Vampire.Recipe_ExtractBloodPack
- Could not find type named Vampire.ScenPart_StartingVampires from node <li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><randomBloodline>true</randomBloodline><vampChance>1.0</vampChance><maxVampires>1</maxVampires><spawnInCoffins>true</spawnInCoffins><visible>true</visible></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'RimWorld.ScenPart'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ScenPart] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ScenPart] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <parts><!-- Config pages --><li Class="ScenPart_ConfigPage_ConfigureStartingPawns"><def>ConfigPage_ConfigureStartingPawns</def><pawnCount>3</pawnCount></li><!-- Player starting stuff spawn method--><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><method>DropPods</method><visible>false</visible></li><!-- Player starting stuff spawn method--><li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><randomBloodline>true</randomBloodline><vampChance>1.0</vampChance><maxVampires>1</maxVampires><spawnInCoffins>true</spawnInCoffins><visible>true</visible></li><!-- Player pawns modifiers --><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>true</visible><context>NonPlayer</context><chance>0.05</chance><hediff>ROM_Vampirism</hediff><hideOffMap>true</hideOffMap><severityRange><min>1</min><max>1</max></severityRange></li><!-- Player starting things --><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Silver</thingDef><count>800</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>44</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Medicine</thingDef><count>30</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Component</thingDef><count>30</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_BoltActionRifle</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_Pistol</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MeleeWeapon_Knife</thingDef><stuff>Plasteel</stuff></li><li Class="ScenPart_StartingAnimal"><def>StartingAnimal</def><count>1</count><bondToRandomPlayerPawnChance>1.0</bondToRandomPlayerPawnChance></li><!-- Scatter some things near player start --><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>Steel</thingDef><count>450</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>ScatterThingsNearPlayerStart</def><thingDef>WoodLog</thingDef><count>300</count></li><!-- Scatter some things anywhere --><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>ShipChunk</thingDef><count>3</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>Steel</thingDef><count>720</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>MealSurvivalPack</thingDef><count>7</count></li><!-- Game start dialog --><li Class="ScenPart_GameStartDialog"><def>GameStartDialog</def><textKey>GameStartDialog</textKey><closeSound>GameStartSting</closeSound></li></parts>
- Could not find a type named Vampire.ScenPart_StartingVampires
- Could not find type named Vampire.JobGiver_GetBlood from node <li Class="Vampire.JobGiver_GetBlood" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_GetBlood" /><li Class="Vampire.JobGiver_SeekShelterFromSunlight" /><li Class="Vampire.JobGiver_VampireBeast" /><li Class="JecsTools.JobGiver_AIFirelessTrashColonyClose" /><li Class="JobGiver_WanderOwnRoom"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Vampire.JobGiver_SeekShelterFromSunlight from node <li Class="Vampire.JobGiver_SeekShelterFromSunlight" />
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <subNodes><li Class="Vampire.JobGiver_SeekShelterFromSunlight" /><li Class="JobGiver_WanderOwnRoom"><maxDanger>Deadly</maxDanger></li></subNodes>
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>Animal</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>Animal</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>LowBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>AverageBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>3</bloodPoints></li>
- XML error: <bloodType>HighBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>3</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>LowBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>LowBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>AverageBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>AverageBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>HighBlood</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>HighBlood</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find type named Vampire.CompProperties_BloodItem from node <li Class="Vampire.CompProperties_BloodItem"><bloodType>Special</bloodType><bloodPoints>1</bloodPoints></li>
- XML error: <bloodType>Special</bloodType> doesn't correspond to any field in type CompProperties.
- XML error: <bloodPoints>1</bloodPoints> doesn't correspond to any field in type CompProperties.
- Could not find a type named Vampire.Building_Coffin
- XML error: <preventDeterioration>true</preventDeterioration> doesn't correspond to any field in type BuildingProperties.
- Could not find type named Vampire.CompProperties_VampBed from node <li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li>
- XML error: <bedDef>ROMV_RoyalCoffinBed</bedDef> doesn't correspond to any field in type CompProperties.
- Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Vampire.Building_Coffin</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>200</MaxHitPoints><Flammability>1.0</Flammability><WorkToBuild>4000</WorkToBuild><Mass>60</Mass></statBases><defName>ROMV_RoyalCoffin</defName><label>Royal Coffin</label><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3.5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><description>An ornamented burial receptacle for the honored dead.</description><size>(1,2)</size><pathCost>70</pathCost><castEdgeShadows>true</castEdgeShadows><fillPercent>0.5</fillPercent><tickerType>Rare</tickerType><canOverlapZones>false</canOverlapZones><minifiedDef>MinifiedFurniture</minifiedDef><building><ai_chillDestination>false</ai_chillDestination><preventDeterioration>true</preventDeterioration><fullGraveGraphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffinFull/spoonshortageRoyalCoffinFull</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3.5)</drawSize></fullGraveGraphicData><fixedStorageSettings><filter><categories><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><filter><categories><li>CorpsesHumanlike</li></categories><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow></filter></defaultStorageSettings></building><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><inspectorTabs><li>ITab_Storage</li><li>ITab_Art</li></inspectorTabs><comps><li Class="Vampire.CompProperties_VampBed"><bedDef>ROMV_RoyalCoffinBed</bedDef></li><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_SarcophagusPlate</nameMaker><descriptionMaker>ArtDescription_SarcophagusPlate</descriptionMaker><mustBeFullGrave>true</mustBeFullGrave></li></comps><costStuffCount>60</costStuffCount><altitudeLayer>Building</altitudeLayer><passability>Standable</passability><blockWind>true</blockWind><staticSunShadowHeight>0.3</staticSunShadowHeight><designationCategory>Misc</designationCategory><designationHotkey>Misc9</designationHotkey></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>False</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>0</WorkToBuild><Beauty>25</Beauty><BedRestEffectiveness>1.05</BedRestEffectiveness><Comfort>0.90</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor></statBases><defName>ROMV_RoyalCoffinBed</defName><label>sleeping spot</label><Description>Designates a spot on the ground where people should sleep. Not comfortable.</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>Things/Building/Furniture/Coffin/RoyalCoffin/spoonshortageRoyalCoffin</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3.5)</drawSize></graphicData><AltitudeLayer>Building</AltitudeLayer><costStuffCount>0</costStuffCount><stuffCategories><li>Woody</li><li>Metallic</li><li>Stony</li></stuffCategories><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,2)</Size><Passability>Standable</Passability><DrawGUIOverlay>True</DrawGUIOverlay><building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps></ThingDef>
- Attempt to use string Bed_ShowSleeperBody to refer to field bed_showSleeperBody in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><isEdifice>False</isEdifice><Bed_ShowSleeperBody>True</Bed_ShowSleeperBody><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant><ai_chillDestination>false</ai_chillDestination></building>
- Could not find a type named Vampire.Building_HideyHole
- XML error: <preventDeterioration>true</preventDeterioration> doesn't correspond to any field in type BuildingProperties.
- D:\SteamLibrary\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_FamilyByBlood.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_FamilyByChoice.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\735106432\Defs\CarefullyPawnRelationDefs/CarefullyPawnRelations_Misc.xml: root element named EdB.PrepareCarefully.CarefullyPawnRelationDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\735106432\Defs\Scenarios/ScenParts_Fixed.xml: root element named ThingDefs; should be named Defs
- D:\SteamLibrary\steamapps\workshop\content\294100\735106432\Defs\ThingDefs/EdBPrepareCarefully.xml: root element named ThingDefs; should be named Defs
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef MeleeWeapon_TestKnife (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef SC (using undefined sound instead)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_VampireBeast
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_Rotschreck
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_VampireBeast
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_Rotschreck
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_VampireBeast
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_Rotschreck
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_DamageAmount found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_VampireBeast
- Could not resolve cross-reference: No Verse.LetterDef named BadUrgent found to give to Verse.MentalStateDef ROMV_Rotschreck
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
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