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Apr 20th, 2018
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  1. All in one merchant, select merchant type for example.. [Midgard Dragonslayer Weapons] or [Albion Labyrinth Weapons] and it pops up a merchant window selling those items.. [DONE]
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  6. Survival Mode: Different from how other servers have done it, inspired by Serious Sam 3... Player/Group ports in, for each player in the group there will be X amount of mobs spawning and going after the player every XX time period..... The longer the player survives, the higher the reward... the player (or group) with the best time recorded on the entire server will gain a special reward (to be decided).
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  11. Game Modes: Scheduled x times a day.. automated events.... for example.. Team Deathmatch.. Capture the Flag.... Solo Deathmatch.... Solo King of the Hill... Rambo... Domination... PvE Event.... players vote for the event they want it to be etc..
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  15. GvG Zone: Mainly Group v Group zone, but there will be a tower of some kind somewhere (or at least something capturable) which is claimed by a guild and grants a bonus.. the guild can also add guards... having it claimed grants a bonus to a few things..
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  18. Daily Challenges: Every day, new challenges... adds as a quest to everyone on login.. for example.. Kill 500 players, Kill 500 Elves, Find the lost key, Find the entrance to the hidden dungeon etc and much much more..
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  21. Daily/Weekly/Fortnightly/Monthly top rp gainers.
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  24. 10 RP/BP transfers a week to all VIPs... gain more transfers by completing challenges etc.
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  28. Another PvP zone which has a RR Cap of RR5... if people dislike people being high RR and owning them etc, they can /rp off and go there.
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  31. Hourly lottery.
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  34. Anti-stand-around-hand-down-ur-pants-looking-at-nude-picture-of-miley-cyrus system: If a player is near another player for longer than XXX seconds and neither of them have been in combat that long either, they are flagged as ALLIANCERS and get some kind of penalty.
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  37. Jail system: Jail players away for hours/days.. they won't be able to move out of a special zone until their time is over.
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  40. NO SETUP ZONE - Seeing as how there will be one merchant for all, the amount of NPC's is drastically decreased (I can also combine some of the guild NPCs and a few others..)... This way players teleport straight in to the PvP Setup Zone ready to go straight to PvP or port to GvG...
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  44. With automated events and the alliancing system added, there isn't a need to have many GM's... they will only be needed for support, but this can be solved with good in-game support.
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